Attack

From Path of Exile Wiki
(Redirected from Attacks)
Jump to navigation Jump to search

Attacks are one of the main categories of skills, the other being spells. All attacks do damage, and some attack skills will also apply buffs or debuffs, or have other effects. The player's default attack is an attack skill that is always available to use. Attacks deal attack damage with hits, and their damage and speed typically uses the player's equipped weapons as base values, or the player's unarmed values, if wielding none. One notable exception is attack skills that instead use the defensive values of the player's shield, like Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee
Level: (1-20)
Cost: 10 Mana
Critical Strike Chance: 5.00%
AoE Radius: 8 / 16
Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.(12-134) to (18-200) Base Off Hand Physical Damage
(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
75% increased Stun Threshold reduction on enemies at Maximum charge distance
100% more Damage with Hits at Maximum Charge Distance
(90-109)% increased Movement Speed

Additional Effects per 1% Quality:
1% increased Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
.

Attacks have a chance to miss with hits, which is dependent on the relation between the user's accuracy rating and the target's evasion rating, unless something overrides this behaviour, such as "cannot evade", or "cannot miss".

Keywords

The following keywords are always related to attacks:

Related skill gems

Skill gems

skill gems that deal melee attack damage.

GemStr.Dex.Int.Required levelASPDDmg.
Eff.
Blade FlurryBlade FlurryAttack, AoE, Channelling, Physical, Melee
Level: (1-20)
Cost: 4 Mana
Attack Speed: 160% of base
Attack Damage: (32-49)% of base
Effectiveness of Added Damage: (32-49)%
AoE Radius: 14 / 17 / 19
Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.(14-75) to (20-113) Added Attack Physical Damage
20% more Damage with Hits and Ailments for each stage

Additional Effects per 1% Quality:
0.5% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes28160%(32%-49%)
Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
Level: (1-20)
Cost: 4 Mana
Attack Speed: 160% of base
Attack Damage: (95-121)% of base
Effectiveness of Added Damage: (95-121)%
Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.50% of Physical Damage Converted to Lightning Damage
Deals 150% more Damage while Channelling if Illusion has finished moving
Hits from Final wave deal 75% of Damage per stage
Illusion moves at 130% of your Movement Speed

Additional Effects per 1% Quality:
0.5% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A28160%(95%-121%)
CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
Level: (1-20)
Cost: 2 Mana
Attack Speed: 300% of base
Attack Damage: (44-59)% of base
Effectiveness of Added Damage: (44-59)%
Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.(5-28) to (8-42) Added Attack Physical Damage
8% increased Area of Effect per 0.1 metre additional Melee Strike Range
30% less Movement Speed
First Hit deals 50% less Damage
Gains 1 Stage every (0.33-0.17) seconds while Channelling
Maximum (3-6) Stages
+0.1 metres to radius per Stage
Lose 1 Stage every 0.33 seconds while not Channelling

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A28300%(44%-59%)
Double StrikeDouble StrikeAttack, Melee, Strike, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 80% of base
Attack Damage: (91-140)% of base
Effectiveness of Added Damage: (91-140)%
Performs two fast strikes with a melee weapon.25% chance to cause Bleeding
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies

Additional Effects per 1% Quality:
0.5% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A180%(91%-140%)
Dual StrikeDual StrikeCritical, Attack, Melee, Strike
Level: (1-20)
Cost: 5 Mana
Attack Speed: 70% of base
Attack Damage: (125-244)% of base
Effectiveness of Added Damage: (125-244)%
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.(50-107)% increased Critical Strike Chance
100% more Critical Strike Chance against Enemies that are on Full Life
30% more Damage with Hits and Ailments against Enemies that are on Full Life

Additional Effects per 1% Quality:
1% increased Critical Strike Chance
+0.5% to Critical Strike Multiplier
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A170%(125%-244%)
Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
Level: (1-20)
Cost: (7-11) Mana
AoE Radius: 10
Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage
(22-480) to (40-891) Added Fire Damage
(3-75) to (67-1467) Added Lightning Damage
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
(30-49)% chance to Freeze, Shock and Ignite
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
10% more Damage per Elemental Ailment on the Enemy

Additional Effects per 1% Quality:
1% increased Elemental Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A12100%100%
Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
Level: (1-20)
Cost: 10 Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Attack Damage: (142-210)% of base
Effectiveness of Added Damage: (142-210)%
Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3 seconds
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed

Additional Effects per 1% Quality:
0.25% chance to gain a Frenzy Charge on Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A10120%(142%-210%)
FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow
Level: (1-20)
Cost: 10 Mana
Attack Damage: (115-135)% of base
Effectiveness of Added Damage: (115-135)%
Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge

Additional Effects per 1% Quality:
0.5% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A16100%(115%-135%)
Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-225)% of base
Effectiveness of Added Damage: (110-225)%
Projectile Speed: 2250
Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.(2-75) to (3-113) Added Cold Damage
Fires (4-7) additional Projectiles
60% of Physical Damage Converted to Cold Damage
+(1.8-2.1) metres to Melee Strike Range

Additional Effects per 1% Quality:
1% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A1100%(110%-225%)
LacerateLacerateAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 60% of base
Attack Damage: (100-154)% of base
Effectiveness of Added Damage: (100-154)%
AoE Radius: 38
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.(5-75) to (8-113) Added Attack Physical Damage
+(0-0.9) metres to radius
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
50% increased angle while in Sand Stance

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A1260%(100%-154%)
Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Level: (1-20)
Cost: 6 Mana
Attack Damage: (135-225)% of base
Effectiveness of Added Damage: (135-225)%
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.50% of Physical Damage Converted to Lightning Damage
(1-9) to (13-179) Added Lightning Damage
Fires 2 additional Projectiles

Additional Effects per 1% Quality:
1% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes12100%(135%-225%)
Pestilent StrikePestilent StrikeAttack, Melee, Strike, AoE, Duration, Chaos
Level: (1-20)
Cost: 6 Mana
Attack Damage: (125-160)% of base
Effectiveness of Added Damage: (125-160)%
Requires Level 28Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.Base duration is 1 seconds
Base secondary duration is 1 seconds
(20-113) to (30-169) Added Chaos Damage
60% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
30% more Poison Duration
Secondary Debuff deals 50% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage

Additional Effects per 1% Quality:
+0.5% to Damage over Time Multiplier for Poison
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes28100%(125%-160%)
PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
Level: (1-20)
Cost: 6 Mana
Attack Speed: 70% of base
Attack Damage: (134-164)% of base
Effectiveness of Added Damage: (135-165)%
Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8 seconds
(3-75) to (4-113) Added Attack Physical Damage
Causes Bleeding
(30-49)% more Damage with Bleeding

Additional Effects per 1% Quality:
Bleeding inflicted by this Skill deals Damage 0.5% faster
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes470%(135%-165%)
ReaveReaveAttack, AoE, Melee
Level: (1-20)
Cost: 6 Mana
Attack Damage: (170-250)% of base
Effectiveness of Added Damage: (170-250)%
AoE Radius: 20
Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.+(0-0.2) metres to radius
50% more Area of Effect for each stage

Additional Effects per 1% Quality:
0.5% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes12100%(170%-250%)
RiposteRiposteTrigger, Attack, Melee, Strike, Physical
Level: (1-20)
Cooldown Time: 0.80 sec
Can Store 1 Use(s)
Attack Damage: (160-230)% of base
Effectiveness of Added Damage: (160-230)%
Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.(2-56) to (3-85) Added Attack Physical Damage
Trigger this Skill when you Block
You cannot use this Attack directly

Additional Effects per 1% Quality:
1% increased Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A4100%(160%-230%)
Vaal Blade FlurryVaal Blade FlurryAttack, AoE, Channelling, Physical, Vaal, Melee
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 3 sec
Attack Speed: 320% of base
Attack Damage: (224-343)% of base
Effectiveness of Added Damage: (224-343)%
Requires Level 28Channel to create an expanding circle area around you that blinds enemies within it. When you stop channelling, deals damage in a smaller area around each enemy in the circle. Requires a Dagger, Claw or One-Handed Sword.(14-75) to (20-113) Added Attack Physical Damage
Blind enemies on hit
Can't be Evaded
(30-68)% increased Blind Effect
50% less Damage Taken while Channelling
Base Circle Radius is 1 metre
+0.5 metres to Circle Radius per Stage
Channelling stops when Total Circle Radius reaches 9 metres

Additional Effects per 1% Quality:
0.5% increased Attack Speed
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes28320%(224%-343%)
Vaal CycloneVaal CycloneAttack, AoE, Duration, Vaal, Melee, Movement, Channelling, Physical
Level: (1-20)
Souls Per Use: 25
Can Store 1 Use(s)
Soul Gain Prevention: 5 sec
Attack Speed: 300% of base
Attack Damage: (80-109)% of base
Effectiveness of Added Damage: (80-109)%
Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Base duration is 5 seconds
(5-28) to (8-42) Added Attack Physical Damage
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
8% increased Area of Effect per 0.1 metre additional Melee Strike Range
Can't be Evaded

Additional Effects per 1% Quality:
0.5% increased Area of Effect
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A28300%(80%-109%)
Vaal Double StrikeVaal Double StrikeAttack, Melee, Strike, Duration, Vaal, Physical
Level: (1-20)
Souls Per Use: 30
Can Store 2 Use(s)
Soul Gain Prevention: 8 sec
Attack Damage: (28-41)% of base
Effectiveness of Added Damage: (28-41)%
Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Base duration is 6 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Doubles have (0-57)% increased Movement Speed
Can't be Evaded
25% chance to cause Bleeding
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
Maximum 8 Summoned Doubles

Additional Effects per 1% Quality:
0.5% increased Attack Speed
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A1100%(28%-41%)
Vaal Flicker StrikeVaal Flicker StrikeAttack, Melee, Strike, Movement, Vaal, Duration
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 6 sec
Attack Speed: 300% of base
Attack Damage: (142-210)% of base
Effectiveness of Added Damage: (142-210)%
Requires Level 10Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.This Attack Repeats 25 additional times
10% increased Attack Speed per Frenzy Charge
70% less Damage with Ailments
30% chance to gain a Frenzy Charge on Hit

Additional Effects per 1% Quality:
0.25% chance to gain a Frenzy Charge on Hit
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A10300%(142%-210%)
Vaal Lightning StrikeVaal Lightning StrikeAttack, Melee, Strike, Duration, Vaal, Lightning, Projectile
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Soul Gain Prevention: 8 sec
Attack Damage: (105-163)% of base
Effectiveness of Added Damage: (105-163)%
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.50% of Physical Damage Converted to Lightning Damage
Base duration is 6 seconds
(1-9) to (13-179) Added Lightning Damage
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Fires (4-8) additional Projectiles
Can't be Evaded

Additional Effects per 1% Quality:
1% increased Projectile Speed
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes12100%(105%-163%)
Vaal ReaveVaal ReaveAttack, AoE, Vaal, Melee
Level: (1-20)
Souls Per Use: 25
Can Store 3 Use(s)
Soul Gain Prevention: 2 sec
Attack Speed: 250% of base
Attack Damage: (250-350)% of base
Effectiveness of Added Damage: (250-350)%
AoE Radius: 12
Requires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.+(0-0.2) metres to radius
50% more Area of Effect for each stage
Can't be Evaded
+4 to maximum Stages

Additional Effects per 1% Quality:
0.5% increased Attack Speed
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes12250%(250%-350%)
Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
Level: (1-20)
Cost: 5 Mana
Attack Damage: (90-154)% of base
Effectiveness of Added Damage: (90-154)%
Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding
Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
Base duration is 4 seconds
(5-169) to (7-254) Added Chaos Damage
60% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit

Additional Effects per 1% Quality:
0.5% increased Attack Speed
0.5% increased Poison Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A1100%(90%-154%)
Whirling BladesWhirling BladesAttack, Movement, Travel, Melee
Level: (1-20)
Cost: 10 Mana
Attack Damage: (100-150)% of base
Effectiveness of Added Damage: (100-150)%
Requires Level 10Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.When Dual Wielding, Deals 75% Damage from each Weapon combined
+0.6 seconds to Attack Time

Additional Effects per 1% Quality:
0.5% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes10100%(100%-150%)
Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
Level: (1-20)
Cost: 6 Mana
Attack Damage: (160-231)% of base
Effectiveness of Added Damage: (160-231)%
Projectile Speed: 1800
Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets
Beams Chain (4-7) Times
(0-19)% increased Area of Effect
Fires 2 additional Projectiles
100% of Physical Damage Converted to Fire, Cold or Lightning Damage

Additional Effects per 1% Quality:
1% increased Elemental Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A28100%(160%-231%)
Ancestral ProtectorAncestral ProtectorAttack, Totem, Melee, Strike
Level: (1-20)
Cost: 8 Mana
Attack Damage: (90-180)% of base
Effectiveness of Added Damage: (90-180)%
Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds
Summons a Totem which uses this Skill
(10-20)% more Attack Speed while Totem is Active
50% increased Totem Placement speed
+(1.6-1.8) metres to Melee Strike Range

Additional Effects per 1% Quality:
1% increased Totem Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A4100%(90%-180%)
Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Speed: 90% of base
Attack Damage: (110-166)% of base
Effectiveness of Added Damage: (110-166)%
Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds
Summons a Totem which uses this Skill
(8-18)% more Melee Damage while Totem is Active
50% increased Totem Placement speed
+1 metre to Melee Strike Range

Additional Effects per 1% Quality:
1% increased Totem Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A2890%(110%-166%)
BladestormBladestormAttack, AoE, Duration, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (105-150)% of base
Effectiveness of Added Damage: (105-150)%
Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Base duration is 3 seconds
(70-108)% more Damage with Bleeding while in Blood Stance
(10-12)% more Attack Speed while you're in a Blood Bladestorm
Maximum of 3 Bladestorms at a time
Sand Bladestorms grant (30-38)% increased Movement Speed to you
Bladestorm deals 50% less Damage with Hits and Ailments

Additional Effects per 1% Quality:
1% increased Skill Effect Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A2870%(105%-150%)
BoneshatterBoneshatterAttack, Melee, Strike, AoE, Duration, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 85% of base
Attack Damage: (200-250)% of base
Effectiveness of Added Damage: (200-250)%
Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage
+0.2 metres to Melee Strike Range
Gain 1 Trauma the first time this Attack Hits an Enemy
Take (6-194) Physical Damage per Trauma when you gain Trauma
Trauma lasts 6 seconds
(2-4)% more Damage per Trauma
Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%

Additional Effects per 1% Quality:
1% increased Stun Duration on enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A2885%(200%-250%)
Chain HookChain HookAttack, AoE, Movement, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 120% of base
Attack Damage: (115-169)% of base
Effectiveness of Added Damage: (115-169)%
Requires Level 12When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.+0.1 metres to Radius per 0.5 Rage
Gain 1 Rage if this Skill Hits any Enemies

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A12120%(115%-169%)
CleaveCleaveAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (125-237)% of base
Effectiveness of Added Damage: (125-237)%
AoE Radius: 20
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
(2-75) to (3-113) Added Attack Physical Damage
+(0-1) metre to radius

Additional Effects per 1% Quality:
0.5% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A180%(125%-237%)
Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Slam, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 80% of base
Attack Damage: (150-230)% of base
Effectiveness of Added Damage: (150-230)%
Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 4 seconds
50% of Physical Damage Converted to Fire Damage
Deals up to 20% more Damage with Hits to closer targets

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/Ayes2880%(150%-230%)
Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
Level: (1-20)
Cost: 8 Mana
Attack Damage: (165-238)% of base
Effectiveness of Added Damage: (165-238)%
Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1 seconds
Base secondary duration is 20 seconds
Maximum 9 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster

Additional Effects per 1% Quality:
Minions deal 1% increased Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/Ayes28100%(165%-238%)
EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Speed: 75% of base
Attack Damage: (85-150)% of base
Effectiveness of Added Damage: (85-150)%
AoE Radius: 18 / 28
Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1 seconds
Aftershock deals 150% more Damage with Hits and Ailments

Additional Effects per 1% Quality:
1% increased Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A2875%(85%-150%)
EarthshatterEarthshatterAttack, AoE, Slam, Duration, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 80% of base
Attack Damage: (125-200)% of base
Effectiveness of Added Damage: (125-200)%
Requires Level 12Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Base duration is 6 seconds
(0-19)% more Area of Effect
Shattering Spikes deal 30% less damage
Maximum 15 Spikes
Creates 5 fissures

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A1280%(125%-200%)
Frozen LegionFrozen LegionSpell, Cold, Attack, AoE, Melee
Level: (1-20)
Cost: (12-23) Mana
Cooldown Time: 0.80 sec
Can Store 6 Use(s)
Cast Time: 0.70 sec
Requires Level 34This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.Consumes one Cooldown Use per Statue Summoned
You cannot use this Skill yourself, your Statues will use this Skill for you
100% of Physical Damage Converted to Cold Damage

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/Ayes34100%100%
Glacial HammerGlacial HammerAttack, Melee, Strike, Cold
Level: (1-20)
Cost: 5 Mana
Attack Damage: (165-269)% of base
Effectiveness of Added Damage: (165-269)%
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.25% chance to Freeze enemies
100% of Physical Damage Converted to Cold Damage
Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
+0.2 metres to Melee Strike Range
35% increased Duration of Cold Ailments
(10-29)% increased Effect of Cold Ailments
Adds (2-75) to (3-113) Cold Damage against Chilled Enemies

Additional Effects per 1% Quality:
2% increased Duration of Cold Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A1100%(165%-269%)
Ground SlamGround SlamAttack, AoE, Slam, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 90% of base
Attack Damage: (115-188)% of base
Effectiveness of Added Damage: (115-188)%
AoE Radius: 35
Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold
+(0-1) metre to radius
Deals up to (40-49)% more Damage with Hits to closer targets

Additional Effects per 1% Quality:
1% increased Stun Duration on enemies
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A190%(115%-188%)
Heavy StrikeHeavy StrikeAttack, Melee, Strike
Level: (1-20)
Cost: 5 Mana
Attack Speed: 85% of base
Attack Damage: (195-313)% of base
Effectiveness of Added Damage: (195-313)%
Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.Knocks Enemies Back on Hit
25% reduced Enemy Stun Threshold
+0.2 metres to Melee Strike Range
(20-39)% chance to deal Double Damage

Additional Effects per 1% Quality:
1% increased Stun Duration on enemies
1% increased Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A185%(195%-313%)
Ice CrashIce CrashAttack, AoE, Cold, Slam, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (230-350)% of base
Effectiveness of Added Damage: (230-350)%
AoE Radius: 26
Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.100% of Physical Damage Converted to Cold Damage
Second Stage deals 15% less Damage
Third Stage deals 30% less Damage

Additional Effects per 1% Quality:
1% increased Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/Ayes2870%(230%-350%)
Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
Level: (1-20)
Cost: 6 Mana
Attack Damage: (104-166)% of base
Effectiveness of Added Damage: (104-166)%
AoE Radius: 15
Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.8 seconds
(5-75) to (8-113) Added Fire Damage
Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
60% of Physical Damage Converted to Fire Damage
Debuff deals 66% of Damage per Charge

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A12100%(104%-166%)
Infernal CryInfernal CryWarcry, AoE, Duration, Fire, Attack, Trigger, Melee
Level: (1-20)
Cost: (15-19) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
AoE Radius: 60
Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Covers enemies in ash, causing them to move slower and take increased fire damage. Affected enemies explode when they die, dealing fire damage in an area.Base duration is (5-5.9) seconds
(0-38)% increased Warcry Speed
Damage cannot be Reflected
Explosion deals Fire Damage equal to 8% of the Monster's maximum Life
Counts total Power of Enemies in Range
Covers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20%
Exerts the next 6 Melee Attacks you perform
Exerted Attacks Trigger Combust the first time they deal a Melee Hit
60% of Physical Damage Converted to Fire Damage
This Skill is Triggered by Attacks Exerted by Infernal Cry

Additional Effects per 1% Quality:
1% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A24100%100%
Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Damage: (100-150)% of base
Effectiveness of Added Damage: (100-150)%
AoE Radius: 15
Requires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life
+0.55 seconds to Attack Time
Damaging Hits always Stun Enemies that are on Full Life

Additional Effects per 1% Quality:
1% increased Stun Duration on enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A10100%(100%-150%)
Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-185)% of base
Effectiveness of Added Damage: (110-185)%
Projectile Speed: 750
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage
Fires 3 additional Projectiles
60% of Physical Damage Converted to Fire Damage
+(0.2-0.6) metres to Melee Strike Range
Projectiles deal 50% less Damage with Hits and Ailments

Additional Effects per 1% Quality:
1% increased Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A1100%(110%-185%)
PerforatePerforatePhysical, Attack, AoE, Slam, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (125-213)% of base
Effectiveness of Added Damage: (125-213)%
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.(2-75) to (3-113) Added Attack Physical Damage
Creates 2 additional Spikes if you've changed Stance Recently
Creates 7 Spikes
75% less Damage while in Blood Stance
(0-76)% more Area of Effect while in Sand Stance

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A180%(125%-213%)
Rage VortexRage VortexAttack, AoE, Duration, Melee
Level: (1-20)
Cost: (25-46) Life
Attack Speed: 70% of base
Attack Damage: (40-62)% of base
Effectiveness of Added Damage: (40-62)%
Requires Level 28Spin with a sword or axe to deal damage in an area around you. Sacrifices some rage to send a ragestorm forward. While enemies are inside it, the ragestorm will slow its movement and repeatedly deal attack damage based on your attack speed.Base duration is 3 seconds
Sacrifices 20% of Rage to create a Ragestorm, if you have at least 10 Rage
Ragestorm deals 5% more Damage per 1 Rage Sacrificed
Ragestorm has +0.1 metres to radius per 2 Rage sacrificed
Ragestorm Hits 250% more Frequently
Maximum 1 Ragestorm

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A2870%(40%-62%)
ReckoningReckoningTrigger, Attack, AoE, Physical, Melee
Level: (1-20)
Cooldown Time: 0.40 sec
Can Store 1 Use(s)
Attack Damage: (115-175)% of base
Effectiveness of Added Damage: (115-175)%
Requires Level 4Perform a swift counter-attack against enemies in a cone shape when you block with your shield.(2-56) to (3-85) Added Attack Physical Damage
Trigger this Skill when you Block
You cannot use this Attack directly

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A4100%(115%-175%)
Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee
Level: (1-20)
Cost: 10 Mana
Critical Strike Chance: 5.00%
AoE Radius: 8 / 16
Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.(12-134) to (18-200) Base Off Hand Physical Damage
(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
75% increased Stun Threshold reduction on enemies at Maximum charge distance
100% more Damage with Hits at Maximum Charge Distance
(90-109)% increased Movement Speed

Additional Effects per 1% Quality:
1% increased Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A10100%100%
Shield CrushShield CrushAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Critical Strike Chance: 5.00%
Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.(4-172) to (6-258) Base Off Hand Physical Damage
(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
+(0-0.6) metres to radius

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A1100%100%
SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura
Level: (1-20)
Cost: 6 Mana
Attack Speed: 85% of base
Attack Damage: (196-273)% of base
Effectiveness of Added Damage: (196-273)%
Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura, giving you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage
Base duration is 4 seconds
+(0-0.6) metres to radius
(30-20)% less Area Damage
Lightning strikes 1 target
Aura grants (1-12) to (4-220) added Lightning Damage
Aura grants (10-19)% chance to Shock

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/Ayes185%(196%-273%)
Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-188)% of base
Effectiveness of Added Damage: (110-188)%
AoE Radius: 19
Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage
Base duration is 3 seconds
Beams Hit Enemies every (0.4-0.32) seconds
Chains +1 Times
Beams deal 40% less Damage
(4-6) maximum Beam Targets

Additional Effects per 1% Quality:
1% increased Skill Effect Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/Ayes12100%(110%-188%)
SunderSunderAttack, AoE, Slam, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 75% of base
Attack Damage: (220-325)% of base
Effectiveness of Added Damage: (220-325)%
Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-19)% more Area of Effect
Shockwaves deal 40% less Damage
Wave causes Shockwaves from up to 5 Enemies in each Area
Wave has (0-25)% reduced delay between Areas
Wave Damages 5 Areas
Wave cannot stop before Damaging 2 Areas
Wave gains +0.2 metres to radius with each Area in the Sequence

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A1275%(220%-325%)
SweepSweepAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (170-281)% of base
Effectiveness of Added Damage: (170-281)%
AoE Radius: 26
Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Knocks Enemies Back on Hit
(5-75) to (8-113) Added Attack Physical Damage
+(0-0.4) metres to radius

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A1270%(170%-281%)
Tectonic SlamTectonic SlamFire, Attack, AoE, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Speed: 80% of base
Attack Damage: (180-275)% of base
Effectiveness of Added Damage: (180-275)%
Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.60% of Physical Damage Converted to Fire Damage
5% more Area of Effect per Endurance Charge
30% fissure branching chance
+5% fissure branching chance per Endurance Charge

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A2880%(180%-275%)
Vaal Ancestral WarchiefVaal Ancestral WarchiefAttack, Totem, AoE, Vaal, Melee, Slam
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Soul Gain Prevention: 9 sec
Attack Speed: 80% of base
Attack Damage: (100-154)% of base
Effectiveness of Added Damage: (100-154)%
Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.+1 to maximum number of Summoned Totems
Totem lasts 6 seconds
Modifiers to Totem Duration also apply to this Skill's Soul Gain Prevention
Summons a Totem which uses this Skill
32% more Melee Damage while Totem is Active
50% increased Totem Placement speed

Additional Effects per 1% Quality:
1% increased Totem Damage
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A2880%(100%-154%)
Vaal CleaveVaal CleaveAttack, AoE, Physical, Vaal, Duration, Melee
Level: (1-20)
Souls Per Use: 25
Can Store 3 Use(s)
Soul Gain Prevention: 4 sec
Attack Speed: 80% of base
Attack Damage: (200-400)% of base
Effectiveness of Added Damage: (200-400)%
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
Base duration is 20 seconds
Base secondary duration is 20 seconds
+0.8 seconds to Attack Time
(2-75) to (3-113) Added Attack Physical Damage
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
+(1.5-2.4) metres to radius
Culling Strike
Can't be Evaded
Buff grants Culling Strike with Cleave
Buff grants 60% more Cleave Area of Effect
Buff grants 60% more Cleave Damage with Hits and Ailments to Enemies that are on Low Life

Additional Effects per 1% Quality:
0.5% increased Attack Speed
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A180%(200%-400%)
Vaal DominationVaal DominationSpell, Minion, Duration, Vaal, Attack, Melee, Strike
Level: (1-20)
Souls Per Use: 30
Can Store 3 Use(s)
Soul Gain Prevention: 20 sec
Cast Time: 0.50 sec
Requires Level 28This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.Base duration is 30 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Maximum 3 Ascended Sentinels of Dominance
Ascended Sentinels do not count towards the regular limits
Ascended Sentinels deal 200% more Damage
Ascended Sentinels take 70% less Damage
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/Ayes28100%100%
Vaal EarthquakeVaal EarthquakeAttack, AoE, Duration, Vaal, Slam, Melee
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 9 sec
Attack Speed: 75% of base
Attack Damage: (70-106)% of base
Effectiveness of Added Damage: (70-106)%
Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1 seconds
Base secondary duration is 12 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Aftershock deals (350-407)% more Damage with Hits and Ailments
Ongoing effect ends after 9 Aftershocks

Additional Effects per 1% Quality:
1% increased Damage
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A2875%(70%-106%)
Vaal Glacial HammerVaal Glacial HammerAttack, Melee, Strike, Duration, AoE, Vaal, Cold
Level: (1-20)
Souls Per Use: 15
Can Store 3 Use(s)
Soul Gain Prevention: 4 sec
Attack Damage: (155-250)% of base
Effectiveness of Added Damage: (155-250)%
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Base duration is (3.4-4.35) seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
25% chance to Freeze enemies
100% of Physical Damage Converted to Cold Damage
Freezes enemies as though dealing (200-390)% more Damage
Can't be Evaded
+0.2 metres to Melee Strike Range
35% increased Duration of Cold Ailments
(10-29)% increased Effect of Cold Ailments
Adds (2-75) to (3-113) Cold Damage against Chilled Enemies

Additional Effects per 1% Quality:
2% increased Duration of Cold Ailments
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A1100%(155%-250%)
Vaal Ground SlamVaal Ground SlamAttack, AoE, Vaal, Slam, Melee
Level: (1-20)
Souls Per Use: 15
Can Store 4 Use(s)
Soul Gain Prevention: 1 sec
Attack Speed: 90% of base
Attack Damage: (190-375)% of base
Effectiveness of Added Damage: (190-375)%
Slams the ground in front of you, creating a wave that travels in all directions that damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold
+(0-0.9) metres to radius
200% increased Stun Duration on enemies
Can't be Evaded
Deals up to (40-49)% more Damage with Hits to closer targets
This Attack can be Exerted as though it was not a Vaal Skill

Additional Effects per 1% Quality:
1% increased Stun Duration on enemies
0.5% increased Area of Effect
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A190%(190%-375%)
Vaal Molten StrikeVaal Molten StrikeAttack, Projectile, AoE, Melee, Strike, Fire, Chaining, Vaal
Level: (1-20)
Souls Per Use: 15
Can Store 3 Use(s)
Soul Gain Prevention: 3 sec
Attack Speed: 70% of base
Attack Damage: (70-110)% of base
Effectiveness of Added Damage: (70-110)%
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage
+0.4 metres to radius
Fires 8 additional Projectiles
Chains +8 Times
60% of Physical Damage Converted to Fire Damage
Can't be Evaded
Projectiles can Chain when impacting the ground
Projectiles do not change direction when Chaining

Additional Effects per 1% Quality:
1% increased Fire Damage
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A170%(70%-110%)
Vaal SmiteVaal SmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura, Vaal
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Soul Gain Prevention: 6 sec
Attack Speed: 50% of base
Attack Damage: (300-430)% of base
Effectiveness of Added Damage: (300-430)%
Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area around each. Hitting an enemy grants an aura, giving you and your allies additional lightning damage for a duration, and additional lightning bolts with Smite. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage
Base duration is 8 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
+(0-0.6) metres to radius
Can't be Evaded
Lightning strikes 30 targets
Aura makes Smite strike +1 target with lightning
Aura grants (1-17) to (7-330) added Lightning Damage
Aura grants (10-19)% chance to Shock

Additional Effects per 1% Quality:
0.5% increased Area of Effect
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/Ayes150%(300%-430%)
Vaal Volcanic FissureVaal Volcanic FissureMelee, Attack, Projectile, AoE, Slam, Fire, Vaal
Level: (1-20)
Souls Per Use: 25
Can Store 1 Use(s)
Soul Gain Prevention: 6 sec
Attack Speed: 80% of base
Attack Damage: (150-220)% of base
Effectiveness of Added Damage: (150-220)%
Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.50% more Area of Effect
Fires 8 additional Projectiles
60% of Physical Damage Converted to Fire Damage
Fissure erupts 5 times

Additional Effects per 1% Quality:
1% increased Fire Damage
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A1280%(150%-220%)
VengeanceVengeanceTrigger, Attack, AoE, Physical, Melee
Level: (1-20)
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Attack Damage: (170-255)% of base
Effectiveness of Added Damage: (170-255)%
Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.(8-56) to (12-85) Added Attack Physical Damage
30% chance to Trigger this Skill when Hit
You cannot use this Attack directly

Additional Effects per 1% Quality:
0.5% chance to Trigger this Skill when Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A24100%(170%-255%)
Vigilant StrikeVigilant StrikeAttack, Melee, Strike
Level: (1-20)
Cost: 6 Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Attack Speed: 85% of base
Attack Damage: (230-350)% of base
Effectiveness of Added Damage: (230-350)%
Requires Level 4Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.+0.2 metres to Melee Strike Range
Melee Hits Fortify for 8 seconds

Additional Effects per 1% Quality:
1% increased Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/Ayes485%(230%-350%)
Volcanic FissureVolcanic FissureMelee, Attack, Projectile, AoE, Slam, Fire
Level: (1-20)
Cost: 8 Mana
Attack Speed: 80% of base
Attack Damage: (130-185)% of base
Effectiveness of Added Damage: (130-185)%
Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Fires 4 additional Projectiles
60% of Physical Damage Converted to Fire Damage
Projectiles deal 50% less Damage with Hits and Ailments

Additional Effects per 1% Quality:
1% increased Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A1280%(130%-185%)

Skill gems that deal bow or projectile attack damage.

GemStr.Dex.Int.Required levelASPDDmg.
Eff.
Artillery BallistaArtillery BallistaAttack, Totem, AoE, Fire, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Speed: 50% of base
Attack Damage: (50-65)% of base
Effectiveness of Added Damage: (50-65)%
Requires Level 28Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.Totem lasts 8 seconds
+(2-3) to maximum number of Summoned Ballista Totems
Fires 5 additional Arrows
Summons a Ballista Totem which uses this Skill
100% of Physical Damage Converted to Fire Damage

Additional Effects per 1% Quality:
1% increased Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A2850%(50%-65%)
BarrageBarrageAttack, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (47-54)% of base
Effectiveness of Added Damage: (47-55)%
Requires Level 12After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands. This skill cannot be Triggered.Fires Projectiles sequentially
Fires 4 additional Projectiles

Additional Effects per 1% Quality:
0.5% increased Projectile Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A12100%(47%-55%)
Blast RainBlast RainFire, Attack, AoE, Projectile, Bow
Level: (1-20)
Cost: (8-10) Mana
Attack Damage: (30-35)% of base
Effectiveness of Added Damage: (30-36)%
Requires Level 28Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Fires 5 additional Arrows
100% of Physical Damage Converted to Fire Damage
Penetrates (20-30)% Fire Resistance

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A28100%(30%-36%)
Burning ArrowBurning ArrowAttack, Projectile, Fire, Bow
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 70% of base
Attack Damage: (200-300)% of base
Effectiveness of Added Damage: (200-300)%
Projectile Speed: 3260
Fires a burning arrow that deals fire damage and has a chance to ignite.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
25% chance to Ignite enemies
100% of Physical Damage Converted to Fire Damage

Additional Effects per 1% Quality:
1% increased Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A170%(200%-300%)
Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (55-64)% of base
Effectiveness of Added Damage: (55-64)%
Projectile Speed: 3260
AoE Radius: 20
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Deals (8.8-1927.1) Base Chaos Damage per second
Base duration is 2 seconds
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
+(0-0.6) metres to radius
60% of Physical Damage Converted to Chaos Damage

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A1100%(55%-64%)
Cobra LashCobra LashCritical, Attack, Projectile, Chaos
Level: (1-20)
Cost: (5-7) Mana
Attack Speed: 120% of base
Attack Damage: (75-125)% of base
Effectiveness of Added Damage: (75-125)%
Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.(3-113) to (5-169) Added Chaos Damage
Chains +(3-5) Times
60% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit
Projectiles deal 5% more Damage with Hits for each remaining Chain
+50% to Damage over Time Multiplier for Poison from Critical Strikes

Additional Effects per 1% Quality:
1.5% increased Critical Strike Chance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes1120%(75%-125%)
Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
Level: (1-20)
Cost: (7-11) Mana
AoE Radius: 10
Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage
(22-480) to (40-891) Added Fire Damage
(3-75) to (67-1467) Added Lightning Damage
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
(30-49)% chance to Freeze, Shock and Ignite
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
10% more Damage per Elemental Ailment on the Enemy

Additional Effects per 1% Quality:
1% increased Elemental Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A12100%100%
Ensnaring ArrowEnsnaring ArrowAttack, Projectile, AoE, Bow
Level: (1-20)
Cost: (8-10) Mana
Attack Damage: (140-175)% of base
Effectiveness of Added Damage: (140-175)%
Requires Level 16Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.Ensnared Enemies take (15-20)% increased Projectile Damage from Attack Hits
Each Snare applies 40% less Movement Speed to Normal or Magic Enemies
Each Snare applies 30% less Movement Speed to Rare Enemies
Each Snare applies 25% less Movement Speed to Unique Enemies
Maximum 3 Snares per Enemy

Additional Effects per 1% Quality:
0.5% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A16100%(140%-175%)
Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
Level: (1-20)
Cost: (8-10) Mana
Projectile Speed: 3260
AoE Radius: 15
Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Base duration is 1 seconds
Explosion deals 50% less Base Damage
Explosion will have (47-522) to (71-783) added Fire Damage
+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres
Explosion deals 6% more Damage with Hits per Explosive Arrow on Target
Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target
Maximum 20 Explosive Arrows stuck in an Enemy

Additional Effects per 1% Quality:
1% chance to Ignite enemies
1% increased Skill Effect Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A28100%100%
Explosive ConcoctionExplosive ConcoctionAttack, AoE, Fire, Cold, Lightning, Projectile
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 115% of base
Requires Level 28Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.(96-1003) to (145-1505) Added Fire Damage
+6% to Critical Strike Chance
Can consume Charges from Ruby, Sapphire, and Topaz Flasks
Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible
Deals (37-389) to (57-589) Added Cold Damage if Charges were consumed from a Sapphire Flask
Deals (8-88) to (87-903) Added Lightning Damage if Charges were consumed from a Topaz Flask
+(60-98)% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A28115%100%
FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow
Level: (1-20)
Cost: 10 Mana
Attack Damage: (115-135)% of base
Effectiveness of Added Damage: (115-135)%
Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge

Additional Effects per 1% Quality:
0.5% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A16100%(115%-135%)
Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-225)% of base
Effectiveness of Added Damage: (110-225)%
Projectile Speed: 2250
Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.(2-75) to (3-113) Added Cold Damage
Fires (4-7) additional Projectiles
60% of Physical Damage Converted to Cold Damage
+(1.8-2.1) metres to Melee Strike Range

Additional Effects per 1% Quality:
1% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A1100%(110%-225%)
Galvanic ArrowGalvanic ArrowLightning, Attack, Projectile, AoE, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (80-99)% of base
Effectiveness of Added Damage: (80-99)%
Projectile Speed: 3260
Releases arrows along with a burst of lightning which damages all enemies in a cone. The arrows degrade in-flight as the lightning dissipates, soon vanishing.50% of Physical Damage Converted to Lightning Damage
(1-9) to (5-179) Added Lightning Damage
Fires 2 additional Arrows
+(0-0.5) metres to radius
Increases and Reductions to Projectile Speed also apply to
this Skill's Area of Effect

Additional Effects per 1% Quality:
1% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A1100%(80%-99%)
Ice ShotIce ShotAttack, Projectile, AoE, Cold, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (130-174)% of base
Effectiveness of Added Damage: (130-174)%
Projectile Speed: 3260
AoE Radius: 23 / 10
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.(2-75) to (3-113) Added Cold Damage
60% of Physical Damage Converted to Cold Damage
Chills Enemies as though dealing (100-195)% more Damage
(0-19)% increased Effect of Cold Ailments

Additional Effects per 1% Quality:
1% increased Cold Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A1100%(130%-174%)
Lancing SteelLancing SteelAttack, Projectile, Physical
Level: (1-20)
Cost: (8-10) Mana
Attack Speed: 80% of base
Attack Damage: (63-106)% of base
Effectiveness of Added Damage: (63-106)%
Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.(20-113) to (30-169) Added Attack Physical Damage
Fires 3 additional Projectiles
Fires 50% more Projectiles per Steel Shard consumed
20% chance to Impale Enemies on Hit
Hits after the first on each Enemy deal 60% less Damage
Consumes up to 4 Steel Shards

Additional Effects per 1% Quality:
1% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A2880%(63%-106%)
Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (130-154)% of base
Effectiveness of Added Damage: (130-154)%
Projectile Speed: 3260
Requires Level 12Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages a number of surrounding enemies.50% of Physical Damage Converted to Lightning Damage
(1-9) to (13-179) Added Lightning Damage
Hits up to 3 additional enemies near the target
Shocks Enemies as though dealing (100-290)% more Damage

Additional Effects per 1% Quality:
1% chance to Shock enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A12100%(130%-154%)
Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Level: (1-20)
Cost: 6 Mana
Attack Damage: (135-225)% of base
Effectiveness of Added Damage: (135-225)%
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.50% of Physical Damage Converted to Lightning Damage
(1-9) to (13-179) Added Lightning Damage
Fires 2 additional Projectiles

Additional Effects per 1% Quality:
1% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes12100%(135%-225%)
Poisonous ConcoctionPoisonous ConcoctionAttack, AoE, Chaos, Projectile
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 115% of base
Requires Level 12Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.(26-622) to (39-933) Added Chaos Damage
40% chance to Poison on Hit
+6% to Critical Strike Chance
Consumes 1 Charge per Projectile Fired from 1 Life Flask, if possible
Added Chaos Damage equal to (3-11)% of Flask's Recovery Amount if Charges were consumed from a Life Flask

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A12115%100%
PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
Level: (1-20)
Cost: 6 Mana
Attack Speed: 70% of base
Attack Damage: (134-164)% of base
Effectiveness of Added Damage: (135-165)%
Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8 seconds
(3-75) to (4-113) Added Attack Physical Damage
Causes Bleeding
(30-49)% more Damage with Bleeding

Additional Effects per 1% Quality:
Bleeding inflicted by this Skill deals Damage 0.5% faster
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes470%(135%-165%)
Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (48-60)% of base
Effectiveness of Added Damage: (48-60)%
AoE Radius: 24
Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (17-21) additional Arrows

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A12100%(48%-60%)
Scourge ArrowScourge ArrowAttack, Projectile, Channelling, Chaos, Bow
Level: (1-20)
Cost: (4-5) Mana
Attack Speed: 190% of base
Attack Damage: (30-40)% of base
Effectiveness of Added Damage: (30-40)%
Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be split between those arrows.Arrows Pierce all Targets
(20-113) to (30-169) Added Chaos Damage
60% of Physical Damage Converted to Chaos Damage
150% more Damage with Hits and Ailments per Stage
5 maximum Stages
Each Spore Pod fires 9 Thorn Arrows
Thorn Arrows deal 50% less Damage

Additional Effects per 1% Quality:
1% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A28190%(30%-40%)
Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 85% of base
Attack Damage: (100-159)% of base
Effectiveness of Added Damage: (100-159)%
Requires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Base duration is 5 seconds
(5-123) to (7-185) Added Attack Physical Damage
Fires 2 additional Projectiles
Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
Each Steel Ward grants +4% Chance to Block Projectile Attack Damage
40% chance to Impale Enemies on Hit
If you have no Steel Shards, only Fires 1 Projectile
Projectiles deal up to (50-110)% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
Consumes up to 2 Steel Shards

Additional Effects per 1% Quality:
1% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A1285%(100%-159%)
Shrapnel BallistaShrapnel BallistaAttack, Projectile, Totem, Physical, Bow
Level: (1-20)
Cost: (5-11) Mana
Attack Speed: 50% of base
Attack Damage: (38-44)% of base
Effectiveness of Added Damage: (38-44)%
Requires Level 4Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.Totem lasts 8 seconds
+(2-3) to maximum number of Summoned Ballista Totems
(2-56) to (3-85) Added Attack Physical Damage
Fires 2 additional Arrows
Summons a Ballista Totem which uses this Skill

Additional Effects per 1% Quality:
1% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A450%(38%-44%)
Siege BallistaSiege BallistaAttack, Projectile, Totem, Bow
Level: (1-20)
Cost: (6-11) Mana
Attack Speed: 50% of base
Attack Damage: (100-145)% of base
Effectiveness of Added Damage: (100-145)%
Projectile Speed: 3260
Requires Level 12Summons a ballista totem that attacks with piercing arrows. Requires a Bow.Arrows Pierce (6-9) additional Targets
+(2-3) to maximum number of Summoned Totems
Totem lasts 8 seconds
Summons a Ballista Totem which uses this Skill

Additional Effects per 1% Quality:
1% increased Projectile Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A1250%(100%-145%)
SnipeSnipeAttack, Projectile, Channelling, Physical, Bow
Level: (1-20)
Cost: (4-5) Mana
Cost & Reservation Multiplier: 50%
Cooldown Time: 0.05 sec
Can Store 1 Use(s)
Attack Speed: 180% of base
Requires Level 34Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.Maximum 6 Stages
This Skill's Arrows deal (50-80)% more Damage with Ailments per Stage
This Skill's Arrows deal (70-108)% more Damage with Hits per Stage
Supported Skills deal 40% less Damage
Supported Skills deal (70-108)% more Damage with Hits per Snipe Stage
Supported Skills deal (50-80)% more Damage with Ailments per Snipe Stage

Additional Effects per 1% Quality:
0.5% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A34180%100%
Spectral HelixSpectral HelixAttack, Projectile
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 110% of base
Attack Damage: (100-150)% of base
Effectiveness of Added Damage: (100-150)%
Requires Level 12Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.Bounces up to 3 times
Modifiers to number of Projectiles instead apply to the number of Bounces
Spirals through 4.25 rotations

Additional Effects per 1% Quality:
0.5% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A12110%(100%-150%)
Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical
Level: (1-20)
Cost: (7-10) Mana
Critical Strike Chance: 5.00%
Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 50% less Damage
(47-203) to (70-304) Base Off Hand Physical Damage
(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires 3 additional Projectiles
Primary Projectile Chains +3 Times

Additional Effects per 1% Quality:
2% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A28100%100%
Spectral ThrowSpectral ThrowAttack, Projectile
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 110% of base
Attack Damage: (80-125)% of base
Effectiveness of Added Damage: (80-125)%
Projectile Speed: 1000
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Additional Effects per 1% Quality:
0.5% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A1110%(80%-125%)
Split ArrowSplit ArrowAttack, Projectile, Physical, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Speed: 110% of base
Attack Damage: (100-119)% of base
Effectiveness of Added Damage: (100-119)%
Projectile Speed: 3260
Fires multiple arrows at different targets.(1-56) to (2-85) Added Attack Physical Damage
Fires (4-8) additional Arrows

Additional Effects per 1% Quality:
0.5% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A1110%(100%-119%)
Splitting SteelSplitting SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (5-8) Mana
Attack Damage: (70-210)% of base
Effectiveness of Added Damage: (70-210)%
Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.(1-101) to (2-151) Added Attack Physical Damage
+(0-0.4) metres to radius
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards (2-5) targets
If you have no Steel Shards, Projectile counts as already having Split
60% chance to Impale Enemies on Hit
Projectiles which have Split deal 35% less Damage
Projectiles can Split without hitting a target
Consumes up to 1 Steel Shard

Additional Effects per 1% Quality:
1% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A1100%(70%-210%)
Storm RainStorm RainAttack, AoE, Lightning, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (46-58)% of base
Effectiveness of Added Damage: (46-58)%
Requires Level 28Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.50% of Physical Damage Converted to Lightning Damage
Arrows fire Beams every (0.5-0.41) seconds
Maximum 100 Arrows in the ground
Each Arrow can fire 4 Beams

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A28100%(46%-58%)
Tornado ShotTornado ShotAttack, Projectile, Bow
Level: (1-20)
Cost: (8-10) Mana
Attack Damage: (100-120)% of base
Effectiveness of Added Damage: (100-120)%
Requires Level 28Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.Fires 3 secondary Projectiles

Additional Effects per 1% Quality:
1% increased Projectile Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A28100%(100%-120%)
Toxic RainToxic RainAttack, AoE, Chaos, Duration, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (50-72)% of base
Effectiveness of Added Damage: (50-73)%
Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Deals (8-238) Base Chaos Damage per second
Base duration is 1 seconds
Fires 4 additional Arrows
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
60% of Physical Damage Converted to Chaos Damage
Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30%

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A12100%(50%-73%)
Vaal Burning ArrowVaal Burning ArrowAttack, Projectile, AoE, Vaal, Fire, Bow
Level: (1-20)
Souls Per Use: 15
Can Store 3 Use(s)
Soul Gain Prevention: 2 sec
Attack Speed: 70% of base
Attack Damage: (280-400)% of base
Effectiveness of Added Damage: (280-400)%
Projectile Speed: 3260
Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
50% chance to Ignite enemies
Projectiles Pierce 3 additional Targets
100% of Physical Damage Converted to Fire Damage
Can't be Evaded

Additional Effects per 1% Quality:
+0.5% to Fire Damage over Time Multiplier
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A170%(280%-400%)
Vaal Caustic ArrowVaal Caustic ArrowAttack, Projectile, AoE, Duration, Chaos, Vaal, Bow
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Soul Gain Prevention: 8 sec
Attack Speed: 70% of base
Attack Damage: (280-400)% of base
Effectiveness of Added Damage: (280-400)%
Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.Projectiles Pierce all Targets
Deals (21.1-4622.5) Base Chaos Damage per second
Base duration is 6 seconds
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
60% of Physical Damage Converted to Chaos Damage
Can't be Evaded

Additional Effects per 1% Quality:
0.5% increased Area of Effect
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A170%(280%-400%)
Vaal Ice ShotVaal Ice ShotAttack, Projectile, AoE, Cold, Vaal, Duration, Bow
Level: (1-20)
Souls Per Use: 40
Can Store 1 Use(s)
Soul Gain Prevention: 8 sec
Attack Damage: (65-87)% of base
Effectiveness of Added Damage: (65-87)%
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. When you use this skill, it summons a squad of Mirage Sharpshooters for a duration. Cannot be used by Totems, Traps, or Mines.Base duration is 6 seconds
(2-75) to (3-113) Added Cold Damage
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
60% of Physical Damage Converted to Cold Damage
Maximum 6 Summoned Mirage Sharpshooters
Summons 6 Mirage Sharpshooters which use this Skill
Mirage Sharpshooters fire at your target when you use Ice Shot
Modifiers to number of Projectiles do not apply to
this Skill when used by Mirage Sharpshooters

Additional Effects per 1% Quality:
1% increased Cold Damage
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A1100%(65%-87%)
Vaal Lightning ArrowVaal Lightning ArrowAttack, AoE, Projectile, Lightning, Vaal, Bow
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Soul Gain Prevention: 8 sec
Attack Damage: (62-78)% of base
Effectiveness of Added Damage: (62-78)%
Requires Level 12Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.Projectiles Pierce all Targets
50% of Physical Damage Converted to Lightning Damage
(1-9) to (13-179) Added Lightning Damage
Fires 4 additional Arrows
Fires Projectiles sequentially
Hits up to 3 additional enemies near the target
Projectiles change direction 9 times
Projectiles can Hit targets each time they change direction
Modifiers which would cause Projectiles to Fork or
Chain instead cause them to change direction additional times
Projectiles cannot Split

Additional Effects per 1% Quality:
1% chance to Shock enemies
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A12100%(62%-78%)
Vaal Lightning StrikeVaal Lightning StrikeAttack, Melee, Strike, Duration, Vaal, Lightning, Projectile
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Soul Gain Prevention: 8 sec
Attack Damage: (105-163)% of base
Effectiveness of Added Damage: (105-163)%
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.50% of Physical Damage Converted to Lightning Damage
Base duration is 6 seconds
(1-9) to (13-179) Added Lightning Damage
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Fires (4-8) additional Projectiles
Can't be Evaded

Additional Effects per 1% Quality:
1% increased Projectile Speed
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes12100%(105%-163%)
Vaal Rain of ArrowsVaal Rain of ArrowsAttack, AoE, Projectile, Vaal, Bow
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Soul Gain Prevention: 5 sec
Attack Damage: (80-100)% of base
Effectiveness of Added Damage: (80-100)%
Requires Level 12Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (27-33) additional Arrows
Fires 4 additional sequences of arrows
Can't be Evaded
Maim on Hit
150% increased Effect of Maim

Additional Effects per 1% Quality:
0.5% increased Area of Effect
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A12100%(80%-100%)
Vaal Spectral ThrowVaal Spectral ThrowAttack, Projectile, Vaal
Level: (1-20)
Souls Per Use: 15
Can Store 1 Use(s)
Soul Gain Prevention: 4 sec
Attack Speed: 110% of base
Attack Damage: (70-110)% of base
Effectiveness of Added Damage: (70-110)%
Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.Fires 8 Projectiles in a spiral
Can't be Evaded

Additional Effects per 1% Quality:
0.5% increased Attack Speed
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A1110%(70%-110%)
Vaal Venom GyreVaal Venom GyreAttack, Projectile, Chaos, Duration, Vaal
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 8 sec
Attack Damage: (125-165)% of base
Effectiveness of Added Damage: (125-165)%
Requires Level 12Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Base duration is 12 seconds
Base secondary duration is 6 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
60% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit
Maximum 0 caught Projectiles
Creates up to 0 caught Projectiles immediately
40% chance to keep each caught Projectile fired with Whirling Blades

Additional Effects per 1% Quality:
1% increased Poison Duration
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes12100%(125%-165%)
Venom GyreVenom GyreAttack, Projectile, Chaos, Duration
Level: (1-20)
Cost: (5-7) Mana
Attack Speed: 120% of base
Attack Damage: (125-165)% of base
Effectiveness of Added Damage: (125-165)%
Requires Level 12Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Base duration is 12 seconds
60% of Physical Damage Converted to Chaos Damage
Projectiles Return to you
40% chance to Poison on Hit
Returning Projectiles deal 75% less Damage with Hits and Ailments
Returning Projectiles Pierce all Targets
Maximum 30 caught Projectiles
40% chance to keep each caught Projectile fired with Whirling Blades

Additional Effects per 1% Quality:
1% increased Poison Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes12120%(125%-165%)
Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
Level: (1-20)
Cost: 6 Mana
Attack Damage: (160-231)% of base
Effectiveness of Added Damage: (160-231)%
Projectile Speed: 1800
Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets
Beams Chain (4-7) Times
(0-19)% increased Area of Effect
Fires 2 additional Projectiles
100% of Physical Damage Converted to Fire, Cold or Lightning Damage

Additional Effects per 1% Quality:
1% increased Elemental Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A28100%(160%-231%)
Kinetic BlastKinetic BlastAttack, Projectile, AoE
Level: (1-20)
Cost: (15-16) Mana
Attack Damage: (140-155)% of base
Effectiveness of Added Damage: (140-155)%
AoE Radius: 14
Requires Level 28Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.(0-19)% increased Area of Effect
Creates 4 explosions
35% less Area Damage

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/Ayes28100%(140%-155%)
Kinetic BoltKinetic BoltAttack, Projectile
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (140-175)% of base
Effectiveness of Added Damage: (140-175)%
Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value
Projectile changes direction (5-8) times
Modifiers which would cause projectiles to Fork instead cause them to change direction additional times

Additional Effects per 1% Quality:
1% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/Ayes1100%(140%-175%)
Power SiphonPower SiphonCritical, Attack, Projectile
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (140-159)% of base
Effectiveness of Added Damage: (140-159)%
Requires Level 12Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Fires (4-7) additional Projectiles
Culling Strike
20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
20% increased Critical Strike Chance per Power Charge
+10% to Critical Strike Multiplier per Power Charge

Additional Effects per 1% Quality:
1% increased Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/Ayes12100%(140%-159%)
Vaal Power SiphonVaal Power SiphonCritical, Attack, Projectile, Vaal
Level: (1-20)
Souls Per Use: 15
Can Store 3 Use(s)
Soul Gain Prevention: 2 sec
Attack Damage: (150-184)% of base
Effectiveness of Added Damage: (150-184)%
Requires Level 12Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.Fires Projectiles at each nearby Enemy
Culling Strike
Can't be Evaded
Gain a Power Charge when Projectile Hits a Rare or Unique Enemy
50% increased Critical Strike Chance per Power Charge
+25% to Critical Strike Multiplier per Power Charge

Additional Effects per 1% Quality:
1% increased Damage
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/Ayes12100%(150%-184%)
Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-185)% of base
Effectiveness of Added Damage: (110-185)%
Projectile Speed: 750
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage
Fires 3 additional Projectiles
60% of Physical Damage Converted to Fire Damage
+(0.2-0.6) metres to Melee Strike Range
Projectiles deal 50% less Damage with Hits and Ailments

Additional Effects per 1% Quality:
1% increased Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A1100%(110%-185%)
Vaal Molten StrikeVaal Molten StrikeAttack, Projectile, AoE, Melee, Strike, Fire, Chaining, Vaal
Level: (1-20)
Souls Per Use: 15
Can Store 3 Use(s)
Soul Gain Prevention: 3 sec
Attack Speed: 70% of base
Attack Damage: (70-110)% of base
Effectiveness of Added Damage: (70-110)%
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage
+0.4 metres to radius
Fires 8 additional Projectiles
Chains +8 Times
60% of Physical Damage Converted to Fire Damage
Can't be Evaded
Projectiles can Chain when impacting the ground
Projectiles do not change direction when Chaining

Additional Effects per 1% Quality:
1% increased Fire Damage
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A170%(70%-110%)
Vaal Volcanic FissureVaal Volcanic FissureMelee, Attack, Projectile, AoE, Slam, Fire, Vaal
Level: (1-20)
Souls Per Use: 25
Can Store 1 Use(s)
Soul Gain Prevention: 6 sec
Attack Speed: 80% of base
Attack Damage: (150-220)% of base
Effectiveness of Added Damage: (150-220)%
Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.50% more Area of Effect
Fires 8 additional Projectiles
60% of Physical Damage Converted to Fire Damage
Fissure erupts 5 times

Additional Effects per 1% Quality:
1% increased Fire Damage
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A1280%(150%-220%)
Volcanic FissureVolcanic FissureMelee, Attack, Projectile, AoE, Slam, Fire
Level: (1-20)
Cost: 8 Mana
Attack Speed: 80% of base
Attack Damage: (130-185)% of base
Effectiveness of Added Damage: (130-185)%
Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Fires 4 additional Projectiles
60% of Physical Damage Converted to Fire Damage
Projectiles deal 50% less Damage with Hits and Ailments

Additional Effects per 1% Quality:
1% increased Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A1280%(130%-185%)

Support gems

Support gem related to attacks.

GemStr.Dex.Int.Required level
Additional Accuracy SupportAdditional Accuracy SupportAttack, Support
Icon: a
Level: (1-20)
Cost & Reservation Multiplier: 110%
Requires Level 8Supports attack skills.Supported Skills have +(74-1034) to Accuracy Rating

Additional Effects per 1% Quality:
Supported Skills have 1% increased Accuracy Rating
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
yesyesN/A8
Arrow Nova SupportArrow Nova SupportBow, Attack, Support, Projectile
Icon: G
Level: (1-20)
Cost & Reservation Multiplier: 150%
Requires Level 8Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.Supported Skills deal (30-16)% less Projectile Damage
Supported Skills fire a Payload Arrow into the air
Projectiles from the Supported Skill Fire from where the Payload Arrow lands
Supported Skills Fire Projectiles in a circle
Supported Skills fire 4 additional Projectiles
Supported Skills can only be used with Bows

Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A8
Awakened Arrow Nova SupportAwakened Arrow Nova SupportBow, Attack, Support, Projectile
Icon: G
Level: (1-5)
Cost & Reservation Multiplier: 150%
Requires Level 72Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.Supported Skills deal (15-11)% less Projectile Damage
Supported Skills fire a Payload Arrow into the air
Projectiles from the Supported Skill Fire from where the Payload Arrow lands
Supported Skills Fire Projectiles in a circle
Supported Skills fire 5 additional Projectiles
Supported Skills can only be used with Bows

Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A72
Awakened Vicious Projectiles SupportAwakened Vicious Projectiles SupportProjectile, Attack, Physical, Chaos, Support
Icon: d
Level: (1-5)
Cost & Reservation Multiplier: 130%
Requires Level 72Supports projectile attack skills.Supported Skills deal (50-59)% more Chaos Damage over Time
Supported Skills deal (50-59)% more Physical Damage over Time
Supported Skills deal (50-59)% more Physical Projectile Attack Damage
Supported Skills have 10% less Projectile Attack Speed

Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased Physical Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A72
Barrage SupportBarrage SupportBow, Attack, Support, Projectile
Icon: N
Level: (1-20)
Cost & Reservation Multiplier: 150%
Requires Level 38Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.Supported Skills deal (68-62)% less Damage
Supported Skills Fire Projectiles sequentially
Supported Skills fire 3 additional Projectiles
Supported Skills have 5% more Attack Time per Projectile
Supported Skills have 5% more Trap and Mine Throwing Time per Projectile
Supported Skills can only be used with Bows or Wands

Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A38
Close Combat SupportClose Combat SupportSupport, Melee, Attack, Duration
Icon: s
Level: (1-20)
Cost & Reservation Multiplier: 140%
Requires Level 18Supports melee attack skills. Cannot support skills which create minions.Supported Skills deal up to (25-39)% more Melee Damage to Enemies, based on proximity
Supported Skills grant Combat Rush on Hit
Combat Rush lasts 2 seconds or until you use a Travel Skill
Combat Rush grants 20% more Attack Speed to Travel Skills not Supported by Close Combat
Supported Skills can only be used with Axes or Swords

Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased Melee Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
yesyesN/A18
Faster Attacks SupportFaster Attacks SupportAttack, Support
Icon: A
Level: (1-20)
Cost & Reservation Multiplier: 110%
Requires Level 8Supports attack skills.Supported Skills have (20-44)% increased Attack Speed

Additional Effects per 1% Quality:
Supported Skills have 0.5% increased Attack Speed
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A8
Impale SupportImpale SupportAttack, Physical, Support
Icon: I
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 31Supports attack skills.Supported Attacks have 60% chance to Impale Enemies on Hit
Supported Attacks have (0-28)% increased Impale Effect

Additional Effects per 1% Quality:
Supported Attacks have 0.5% increased Impale Effect
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
yesyesN/A31
Locus Mine SupportLocus Mine SupportBow, Attack, Support, Projectile, Mine
Icon: *
Level: (1-20)
Cost & Reservation Multiplier: 50%
Requires Level 8Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills.Supported Attack Skills cannot be used with Melee Weapons
Supported Skills always fire at least 1 Projectile
Supported Skills throw up to 2 additional Mines
Supported Skills fire 30% less Projectiles
Supported Skills gain a Base Reservation equal to Base Mana and Life Cost
Mine lasts 5 seconds
Mines from Supported Skills can't be Detonated while within 3 metres of you
Supported Skills deal (30-11)% less Damage
Mines using Supported Skills always target your location
Supported Skills throw Mines in an Arc
Supported Skills have a Base Mine Detonation Time of 0.25 seconds

Additional Effects per 1% Quality:
Supported Skills have 0.5% increased Mine Throwing Speed
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/Ayesyes8
Mirage Archer SupportMirage Archer SupportBow, Attack, Support, Duration
Icon: M
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 4Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Maximum 1 Summoned Mirage Archer
When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill
Mirage Archer can use Triggered Attacks as though they were not Triggered
Mirage Archer uses Supported Skill with 60% less Attack Speed
Mirage Archer lasts 4 seconds
Mirage Archer deals (40-31)% less Damage with Supported Skills

Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased Attack Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A4
Momentum SupportMomentum SupportAttack, Support, Duration
Icon: n
Level: (1-20)
Cost & Reservation Multiplier: 110%
Supports attack skills that aren't triggered.Gain 1 Momentum when you Use a Supported Skill
Gain 1 Momentum every (0.7-0.51) seconds while Channelling a Supported Skill
Lose all Momentum if you Move
Supported Skills have (15-20)% increased Attack Speed per Momentum
When you reach (3-5) Momentum, lose all Momentum and gain
Swiftness for 1.5 seconds
Swiftness grants 15% increased Movement Speed per Momentum lost

Additional Effects per 1% Quality:
Swiftness lasts +0.03 seconds
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
yesyesN/A1
Nightblade SupportNightblade SupportAttack, Critical, Support
Icon: u
Level: (1-20)
Cost & Reservation Multiplier: 140%
Requires Level 18Supports attack skills. Cannot support skills which create minions.Supported Skills grant Elusive on Critical Strike
Supported Skills have +(0.7-1)% to Critical Strike Chance while Elusive
(0-38)% increased Effect of Elusive from Supported Skills
Elusive from Supported Skills also grants +(100-138)% to Critical Strike Multiplier for
Skills Supported by Nightblade
Supported Skills can only be used with Claws or Daggers

Additional Effects per 1% Quality:
Supported Skills have 1% increased Critical Strike Chance
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/Ayesyes18
Point Blank SupportPoint Blank SupportProjectile, Attack, Support
Icon: b
Level: (1-20)
Cost & Reservation Multiplier: 110%
Requires Level 18Supports projectile skills.Supported Skills' Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther
Supported Skills deal (0-38)% increased Projectile Damage

Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A18
Vicious Projectiles SupportVicious Projectiles SupportProjectile, Attack, Physical, Chaos, Support
Icon: d
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 18Supports projectile attack skills.Supported Skills deal (30-49)% more Chaos Damage over Time
Supported Skills deal (30-49)% more Physical Damage over Time
Supported Skills deal (30-49)% more Physical Projectile Attack Damage
Supported Skills have 10% less Projectile Attack Speed

Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased Physical Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A18
Withering Touch SupportWithering Touch SupportChaos, Physical, Attack, Support, Duration
Icon: w
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 38Supports attack skills.Supported Skills have 25% chance to inflict Withered on Hit
Withered lasts 2 seconds
Supported Skills gain (10-29)% of Physical Damage as Extra Chaos Damage

Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased Chaos Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A38
Ancestral Call SupportAncestral Call SupportSupport, Melee, Attack, Strike
Icon: A
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 4Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.Supported Strike Skills target 2 additional nearby Enemies
Supported Skills deal (19-0)% less Damage

Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased Melee Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A4
Awakened Ancestral Call SupportAwakened Ancestral Call SupportSupport, Melee, Attack, Strike
Icon: A
Level: (1-5)
Cost & Reservation Multiplier: 130%
Requires Level 72Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.Supported Strike Skills target 3 additional nearby Enemies
Supported Skills deal (1-5)% more Damage

Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased Melee Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A72
Awakened Elemental Damage with Attacks SupportAwakened Elemental Damage with Attacks SupportAttack, Support
Icon: W
Level: (1-5)
Cost & Reservation Multiplier: 130%
Requires Level 72Supports attack skills.Supported Attack Skills deal (35-39)% more Elemental Damage
Elemental Damage from Supported Skills cannot be Reflected

Additional Effects per 1% Quality:
0.5% increased Elemental Damage with Attack Skills
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
yesN/Ayes72
Awakened Melee Physical Damage SupportAwakened Melee Physical Damage SupportMelee, Physical, Support, Attack
Icon: M
Level: (1-5)
Cost & Reservation Multiplier: 130%
Requires Level 72Supports melee attack skills.Supported Skills deal (50-54)% more Melee Physical Damage
Supported Skills deal (50-54)% more Damage with Bleeding and Poison caused by Melee Hits
Supported Skills have (0-10)% chance to Intimidate Enemies for 4 seconds on Hit
Supported Skills have 10% less Attack Speed

Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased Melee Physical Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A72
Awakened Melee Splash SupportAwakened Melee Splash SupportSupport, Melee, Attack, Strike, AoE
Icon: S
Level: (1-5)
Cost & Reservation Multiplier: 130%
Requires Level 72Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets
Supported Skills deal (39-37)% less Damage to surrounding targets
Supported Skills have (60-72)% more Melee Splash Area of Effect
+(0-1) to Level of Supported Strike Skill Gems

Additional Effects per 1% Quality:
Supported Skills have 0.5% increased Area of Effect
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A72
Awakened Multistrike SupportAwakened Multistrike SupportAttack, Melee, Support
Icon: 3
Level: (1-5)
Cost & Reservation Multiplier: 150%
Requires Level 72Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.Supported Skills Repeat 3 additional times
Supported Skills have (45-47)% more Melee Attack Speed
Supported Skills deal 20% less Attack Damage
First Repeat of Supported Skills deals 22% more Damage
Second Repeat of Supported Skills deals 44% more Damage
Third Repeat of Supported Skills deals 66% more Damage

Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased Melee Physical Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
yesyesN/A72
Behead SupportBehead SupportSupport, Melee, Attack, Strike
Icon: H
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 38Supports strike skills.Supported Skills have +(0.2-0.3) metres to Melee Strike Range
Supported Skills deal (30-49)% more Damage with Hits and Ailments against Enemies on Low Life
Killing Blows from Supported Strike Skills with Melee Weapons against Rare Monsters grant one of their Modifiers for 20 seconds
20% chance to refresh Duration of granted Modifier by up to 5 seconds when you Hit a Rare or Unique Enemy with Supported Skills

Additional Effects per 1% Quality:
Supported Skills have +0.01 metres to Melee Strike Range
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A38
Bloodlust SupportBloodlust SupportAttack, Physical, Support, Melee
Icon: L
Level: (1-20)
Cost & Reservation Multiplier: 140%
Requires Level 18Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.Supported Skills deal (25-39)% more Melee Physical Damage against Bleeding enemies
Supported Attacks cannot cause Bleeding

Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased Melee Damage against Bleeding Enemies
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A18
Bloodthirst SupportBloodthirst SupportAttack, Physical, Support
Icon: C
Level: (1-20)
Cost & Reservation Multiplier: 140%
Requires Level 31Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.Supported Attacks deal Added Physical Damage with Weapons equal
to 2% of Maximum Life while on Low Life
Supported Attacks deal (0-9)% more Damage

Additional Effects per 1% Quality:
Supported Skills Deal 1% increased Damage while on Low Life
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A31
Cast on Melee Kill SupportCast on Melee Kill SupportSupport, Melee, Attack, Spell, Trigger
Icon: &
Level: (1-20)
Cost & Reservation Multiplier: 120%
Cooldown Time: 0.15 sec
Can Store 1 Use(s)
Requires Level 38Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Supported Melee Attacks will Trigger a Supported Spell on Kill
Supported Spells have (20-39)% more Spell Damage
You cannot Cast Supported Triggerable Spells directly

Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased Attack Damage
Supported Skills deal 0.5% increased Spell Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
yesN/Ayes38
Chance to Bleed SupportChance to Bleed SupportAttack, Physical, Support
Icon: E
Level: (1-20)
Cost & Reservation Multiplier: 120%
Supports attack skills. Cannot support skills that create minions.Supported Attacks deal (1-44) to (2-66) added Physical Damage with Weapons
Supported Attacks have 25% chance to cause Bleeding
Supported Attacks deal (0-19)% more Damage with Bleeding

Additional Effects per 1% Quality:
Supported Attacks deal 0.5% increased Damage with Bleeding
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A1
Controlled Blaze SupportControlled Blaze SupportFire, Support, Melee, Attack
Icon: Z
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 31Supports melee attack skills.Supported Skills have (10-19)% chance to Ignite
Each Supported Skill deals (10-14)% more Damage with Ignite for each Ignite inflicted with it Recently, up to a maximum of (230-364)%
Each Supported Skill deals 3% less Damage for each Ignite inflicted with it Recently, up to a maximum of (69-78)%

Additional Effects per 1% Quality:
Supported Skills have 0.5% chance to Ignite
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A31
Damage on Full Life SupportDamage on Full Life SupportAttack, Support
Icon: f
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 18Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.Supported Attack Skills deal (20-34)% more Damage while on Full Life

Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A18
Earthbreaker SupportEarthbreaker SupportAttack, Melee, Slam, AoE, Support, Totem
Level: (1-20)
Cost & Reservation Multiplier: 200%
Requires Level 8Supports slam skills, causing them to summon an ancestor totem that uses the skill for you while you're near it. Being near it grants you increased area of effect for melee skills.Supported Skills deal (19-0)% less Damage
Supported Skills will summon a Totem which uses that Skill
Totem lasts 12 seconds
(10-19)% increased Area of Effect with Melee Skills while Totem is Active
Supported Skills have 50% increased Totem Placement speed
Supported Skills have 30% less Attack Speed

Additional Effects per 1% Quality:
0.5% increased Totem Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A8
Elemental Damage with Attacks SupportElemental Damage with Attacks SupportAttack, Support
Icon: W
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 18Supports attack skills.Supported Attack Skills deal (20-34)% more Elemental Damage

Additional Effects per 1% Quality:
0.5% increased Elemental Damage with Attack Skills
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
yesN/Ayes18
Endurance Charge on Melee Stun SupportEndurance Charge on Melee Stun SupportSupport, Melee, Attack
Icon: e
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 18Supports melee attack skills.4% more Damage per Endurance Charge
Supported Skills have (0-19)% reduced Enemy Stun Threshold
Gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills

Additional Effects per 1% Quality:
Supported Skills have 1% increased Stun Duration on Enemies
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A18
Fist of War SupportFist of War SupportSlam, Attack, Melee, AoE, Support
Icon: X
Level: (1-20)
Cost & Reservation Multiplier: 140%
Requires Level 38Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.Attacks with Supported Skill are Ancestrally Boosted, no more than once every (2.5-1.8) seconds
Ancestral Boost does not apply to repeats of the Attack
Ancestrally Boosted Slams deal (70-98)% more Damage with Hits
Ancestrally Boosted Slams deal (50-69)% more Damage with Ailments
Ancestrally Boosted Slams have (40-59)% increased Area of Effect

Additional Effects per 1% Quality:
Supported Skills have 0.5% increased Area of Effect
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A38
Fortify SupportFortify SupportAttack, Support, Melee
Icon: O
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 31Supports melee attack skills that are not triggered.Melee Hits from Supported Skills Fortify
Supported Skills deal (10-19)% more Damage with Ailments caused by Melee Hits
Supported Skills deal (10-19)% more Melee Damage

Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased Attack Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A31
Life Gain on Hit SupportLife Gain on Hit SupportAttack, Support
Icon: h
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 8Supports attack skills.(6-44) Life gained per Enemy Hit with Supported Attacks

Additional Effects per 1% Quality:
0.5 Life gained per Enemy Hit with Supported Attacks
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A8
Maim SupportMaim SupportAttack, Physical, Support
Icon: m
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 8Supports attack skills, or other skills that can maim enemies.Supported Skills deal (10-19)% more Physical Damage
Supported Attacks have 30% chance to Maim on Hit
Enemies Maimed by Supported Skills take 10% increased Physical Damage

Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased Physical Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A8
Melee Physical Damage SupportMelee Physical Damage SupportMelee, Physical, Support, Attack
Icon: M
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 18Supports melee attack skills.Supported Skills deal (30-49)% more Melee Physical Damage
Supported Skills deal (30-49)% more Damage with Bleeding and Poison caused by Melee Hits
Supported Skills have 10% less Attack Speed

Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased Melee Physical Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A18
Melee Splash SupportMelee Splash SupportSupport, Melee, Attack, Strike, AoE
Icon: S
Level: (1-20)
Cost & Reservation Multiplier: 130%
AoE Radius: 14
Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets
Supported Skills deal 40% less Damage to surrounding targets
Supported Skills have (0-57)% more Melee Splash Area of Effect

Additional Effects per 1% Quality:
Supported Skills have 0.5% increased Area of Effect
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A8
Multistrike SupportMultistrike SupportAttack, Melee, Support
Icon: 3
Level: (1-20)
Cost & Reservation Multiplier: 150%
Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.Supported Skills Repeat 2 additional times
Supported Skills have (35-44)% more Melee Attack Speed
Supported Skills deal (30-20)% less Attack Damage
First Repeat of Supported Skills deals 22% more Damage
Second Repeat of Supported Skills deals 44% more Damage

Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased Melee Physical Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
yesyesN/A38
Pulverise SupportPulverise SupportAoE, Support, Melee, Attack
Icon: P
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 31Supports melee attack skills.Supported Skills have (25-34)% increased Area of Effect
Supported Skills have 15% less Attack Speed
Supported Skills deal (35-49)% more Melee Area Damage

Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased Area Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A31
Rage SupportRage SupportSupport, Melee, Attack
Icon: g
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 18Supports melee attack skills. Minions cannot gain rage.Supported Attacks deal (1-4) to (2-7) added Physical Damage with Weapons per 10 Rage
Supported Attacks deal (2-39) to (4-72) added Physical Damage with Weapons while you have at least 10 Rage
Supported Skills grant 1 Rage on Melee Hit, no more than once every 0.4 seconds

Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased Attack Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A18
Ruthless SupportRuthless SupportSlam, Support, Melee, Attack, Strike
Icon: u
Level: (1-20)
Cost & Reservation Multiplier: 120%
Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.Every third Attack with Supported Melee Attacks deals a Ruthless Blow
Ruthless Blows with Supported Skills deal (70-98)% more Melee Damage
Ruthless Blows with Supported Skills deal (70-98)% more Damage with
Ailments caused by Melee Hits
Ruthless Blows with Supported Skills have a base Stun Duration of 0.8 seconds

Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased Attack Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A1
Shockwave SupportShockwave SupportSupport, Melee, Attack, AoE
Icon: s
Level: (1-20)
Cost & Reservation Multiplier: 140%
Cooldown Time: 1.00 sec
Can Store (1-4) Use(s)
Requires Level 18Deals attack damage in an area.Supported Skills will Trigger Shockwave on Melee Hit
Supported Skills can only be used with Maces, Sceptres or Staves
+(0-0.3) metres to radius
(0-38)% increased Cooldown Recovery Rate

Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased Melee Damage
0.5% increased Melee Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A18
Trauma SupportTrauma SupportPhysical, Support, Melee, Attack, Strike, Duration
Icon: #
Level: (1-20)
Cost & Reservation Multiplier: 140%
Requires Level 38Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.Supported Skills have (3-11) to (4-24) Added Attack Physical Damage per Trauma
Supported Skills have 5% increased Stun Duration per Trauma
Gain 1 Trauma the first time a Supported Attack Hits an Enemy
Take (13-146) Physical Damage per Trauma when you gain Trauma from Supported Skills
Trauma lasts (5-6.9) seconds
Supported Skills can only be used with Axes, Maces, Sceptres or Staves

Additional Effects per 1% Quality:
Supported Skills have 0.5% reduced Enemy Stun Threshold
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A38
Volatility SupportVolatility SupportAttack, Support
Icon: v
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 18Supports attack skills.Supported Skills deal (30-58)% more Maximum Attack Damage
Supported Skills deal (50-69)% less Minimum Attack Damage

Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A18

Related passive skills

Attack Damage

NameStats
Accuracy and Attack Damage
8% increased Attack Damage
8% increased Global Accuracy Rating [1] [2]
Attack Damage
12% increased Attack Damage [1] [2]
Attack Damage and Leech
12% increased Attack Damage
60% increased total Recovery per second from Life Leech
12% increased Damage with Ailments from Attack Skills [1]

12% increased Attack Damage
0.4% of Physical Attack Damage Leeched as Life
12% increased Damage with Ailments from Attack Skills [2]
Attack Damage and Speed
12% increased Attack Damage
12% increased Damage with Ailments from Attack Skills
3% increased Attack Speed [1]
Aspect of the Lynx
20% increased Attack Damage
5% increased Movement Speed
20% increased Critical Strike Chance for Attacks [1]
Divine Fervour
+10 to Strength and Intelligence
30% increased Melee Critical Strike Chance
20% increased Attack Damage [1]

Physical Attack Damage

NameStats
Impale Chance and Physical Attack Damage
5% chance to Impale Enemies on Hit with Attacks
10% increased Attack Physical Damage [1]
Physical Attack Damage
16% increased Attack Physical Damage [1] [2]
12% increased Attack Physical Damage [3] [4]
14% increased Attack Physical Damage [5] [6]
Physical Attack Damage and Life
14% increased Attack Physical Damage
+14 to maximum Life [1]
Bastion Breaker
30% increased Attack Physical Damage
Overwhelm 20% Physical Damage Reduction [1]

Attack Speed

NameStats
Accuracy and Attack Speed
10% increased Global Accuracy Rating
4% increased Attack Speed [1] [2]
Attack and Cast Speed
4% increased Attack Speed
4% increased Cast Speed [1] [2] [3]
Attack Damage and Speed
12% increased Attack Damage
12% increased Damage with Ailments from Attack Skills
3% increased Attack Speed [1]
Attack Ignite Chance and Attack Speed
Attacks have 10% chance to Ignite
3% increased Attack Speed [1] [2]
Attack Speed
3% increased Attack Speed [1] [2] [3] [4] [5]
4% increased Attack Speed [8] [9] [10] [11] [12] [13] [14]
5% increased Attack Speed [5] [6]
Attack Speed and Accuracy
6% increased Attack Speed
+25 to Accuracy Rating [1]
Attack Speed and Dexterity
4% increased Attack Speed
+5 to Dexterity [1]
Attack Speed and Poison Duration
3% increased Attack Speed
5% increased Poison Duration [1] [2]
Attack Speed and Rage
3% increased Attack Speed
Inherent loss of Rage is 20% slower [1] [2]
Life Leech and Attack Speed
0.4% of Physical Attack Damage Leeched as Life
3% increased Attack Speed [1]
Life Leech Speed and Attack Speed
40% increased total Recovery per second from Life Leech
3% increased Attack Speed [1]
Projectile Damage and Attack Speed
10% increased Projectile Damage
4% increased Attack Speed [1]
Acuity
20% increased Global Accuracy Rating
6% increased Attack Speed
+100 to Accuracy Rating [1]
Art of the Gladiator
10% increased Attack Speed
+20 to Dexterity
Ignore all Movement Penalties from Armour
10% increased Global Accuracy Rating [1]
Berserking
6% increased Attack Speed
+10 to Maximum Rage [1]
Born to Fight
+20 to Strength
26% increased Physical Damage
4% increased Attack Speed [1]
Burning Brutality
+12% to Fire Damage over Time Multiplier with Attack Skills
6% increased Attack Speed [1]
Coordination
10% increased Attack Speed
8% increased Cast Speed
+10 to Dexterity and Intelligence [1]
Finesse
+20 to Dexterity
8% increased Attack Speed
15% increased Global Accuracy Rating [1]
Harrier
5% increased Movement Speed
8% increased Attack Speed
6% increased Cast Speed [1]
Lust for Carnage
1.2% of Physical Attack Damage Leeched as Life
60% increased total Recovery per second from Life Leech
12% increased Attack Speed [1]
Swift Venoms
10% increased Attack Speed
+14% to Damage over Time Multiplier for Poison [1]
Weapon Artistry
+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
8% increased Attack Speed
+0.2 metres to Melee Strike Range [1]

Attack Damage Leeched as Life

NameStats
Dagger Critical Strike Chance and Leech
0.8% of Attack Damage Leeched as Life
20% increased Critical Strike Chance with Daggers [1]
Life and Mana Leech
0.4% of Attack Damage Leeched as Mana
0.4% of Attack Damage Leeched as Life [1]
Life Leech
40% increased total Recovery per second from Life Leech
0.4% of Attack Damage Leeched as Life [1]

0.4% of Attack Damage Leeched as Life [2]
Clever Thief
1% of Attack Damage Leeched as Mana
1% of Attack Damage Leeched as Life [1]
Nightstalker
+30% to Critical Strike Multiplier with Daggers
0.6% of Attack Damage Leeched as Life
0.6% of Attack Damage Leeched as Mana [1]
Taste for Blood
0.6% of Attack Damage Leeched as Life
20% increased Maximum total Life Recovery per second from Leech [1]
Vitality Void
60% increased total Recovery per second from Life Leech
0.8% of Attack Damage Leeched as Life
15% increased Maximum total Life Recovery per second from Leech [1]

Attack Damage Leeched as Mana

NameStats
Life and Mana Leech
0.4% of Attack Damage Leeched as Mana
0.4% of Attack Damage Leeched as Life [1]
Mana Leech
40% increased total Recovery per second from Mana Leech
0.4% of Attack Damage Leeched as Mana [1]

0.4% of Attack Damage Leeched as Mana [2]
Clever Thief
1% of Attack Damage Leeched as Mana
1% of Attack Damage Leeched as Life [1]
Essence Sap
0.5% of Attack Damage Leeched as Mana
50% increased Maximum total Mana Recovery per second from Leech
100% increased total Recovery per second from Mana Leech [1]
Nightstalker
+30% to Critical Strike Multiplier with Daggers
0.6% of Attack Damage Leeched as Life
0.6% of Attack Damage Leeched as Mana [1]
Spirit Void
60% increased total Recovery per second from Mana Leech
0.8% of Attack Damage Leeched as Mana
25% increased Maximum total Mana Recovery per second from Leech [1]

Blind Enemies on Hit with Attacks

NameStats
Blind Chance
10% chance to Blind Enemies on Hit with Attacks [1]
Dazzling Strikes
20% chance to Blind Enemies on Hit with Attacks
20% increased Blind Effect
50% increased Critical Strike Chance against Blinded Enemies [1]

Masteries

The following Masteries are related to Attack:

Mastery Effects
Armour and Evasion Mastery
  • Defend with 120% of Armour against Projectile Attacks
    5% more chance to Evade Melee Attacks
Attack Mastery
  • Monsters cannot Block your Attacks
  • 5% increased Attack Speed per Enemy in Close Range
Axe Mastery
  • Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second
Block Mastery
  • +2% to maximum Chance to Block Attack Damage
  • 3% increased Attack Damage per 5% Chance to Block Attack Damage
Claw Mastery
  • Gain 25 Life per Enemy Hit with Main Hand Claw Attacks
    Gain 25 Mana per Enemy Hit with Off Hand Claw Attacks
  • Inherent Attack Speed bonus from Dual Wielding is doubled while wielding two Claws
Dual Wielding Mastery
  • Dual Wielding does not inherently grant chance to Block Attack Damage
    +15% Chance to Block Spell Damage while Dual Wielding
  • +15% Chance to Block Attack Damage if you have not Blocked Recently
Mace Mastery
  • 12% chance to deal Double Damage with Attacks if Attack Time is longer than 1 second
Minion Offence Mastery
  • Minions Attacks Overwhelm 20% Physical Damage Reduction
Physical Mastery
  • 10% more Maximum Physical Attack Damage
Shield Mastery
  • Counterattacks have a 50% chance to Debilitate on Hit for 1 second
  • +1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield
  • 2% increased Attack Damage per 75 Armour or Evasion Rating on Shield
Staff Mastery
  • Recover 2% of Life when you Block Attack Damage while wielding a Staff
    Recover 2% of Energy Shield when you Block Spell Damage while wielding a Staff
  • +8% Chance to Block Attack Damage if you've Stunned an Enemy Recently
Sword Mastery
  • 20% chance to Impale Enemies on Hit with Attacks
  • 50% reduced Enemy Chance to Block Sword Attacks
Totem Mastery
  • 1% of Physical Attack Damage dealt by your Totems is Leeched to you as Life
Two Hand Mastery
  • Attacks with Two Handed Weapons deal 60% increased Damage with Hits and Ailments
    10% reduced Attack Speed
Wand Mastery
  • Wand Attacks fire an additional Projectile
  • Increases and Reductions to Spell Damage also apply to Attacks while wielding a Wand
  • 0.5% of Attack Damage Leeched as Life
    0.5% of Attack Damage Leeched as Mana
Warcry Mastery
  • Warcries have 10% chance to Exert 3 additional Attacks


Tattoos

ItemEffect(s)
Tattoo of the Kitava Blood DrinkerTattoo of the Kitava Blood DrinkerStack Size: 10Replaces a Small Strength Passive Skill0.5% of Attack Damage Leeched as LifeRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
Shift click to unstack.
0.5% of Attack Damage Leeched as Life
Tattoo of the Tasalio BladedancerTattoo of the Tasalio BladedancerStack Size: 10Replaces a Small Strength Passive SkillAttacks have 5% chance to Maim on HitRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
Shift click to unstack.
Attacks have 5% chance to Maim on Hit
Tattoo of the Tasalio WarriorTattoo of the Tasalio WarriorStack Size: 10Replaces a Small Dexterity Passive Skill5% chance to Blind Enemies on Hit with AttacksRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
Shift click to unstack.
5% chance to Blind Enemies on Hit with Attacks
Tattoo of the Valako ShieldbearerTattoo of the Valako ShieldbearerStack Size: 10Replaces a Small Strength Passive Skill+1% Chance to Block Attack DamageRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
Shift click to unstack.
+1% Chance to Block Attack Damage

See Also

ru:Атака