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  • screen. Two-handed weapons are always considered as being in the main hand (left), while shields are always considered in the off-hand (right). Weapon Hit...
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  • Hit (redirect from Self-damage) (section Self-damage)
    Power Charge +2% Chance to Block Spell Damage per Power Charge Adds 3 to 9 Lightning Damage to Spells per Power Charge 200 Lightning Damage taken per second...
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  • as Fire Damage You Burn for 70% of your Maximum Energy Shield per second as Fire Damage Grants (20-39)% more Spell Damage Base radius is (1.8-2.3) metres...
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  • other effects prevent the skill from being used (such as Silence). Casting spells, attacking, using a warcry, placing totems, and throwing traps or mines...
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  • Fire damage (category Damage types) (section Damage taken as Fire Damage)
    fire damage by a percentage. Unique items that convert damage to fire damage. Unique items that add a portion of other damage types as fire damage. Unique...
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  • a resistance. Most physical damage comes from weapon attacks, but some spells deal physical damage as well. Physical damage over time can be inflicted with...
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  • Rating per 10 Intelligence 2% increased Melee Physical Damage per 10 DexterityBy my hand, the inert is given life. By my hand, that which rots is reborn...
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  • dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.(4-172) to (6-258) Base Off Hand Physical Damage...
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  • 70% of base Attack Damage: (125-244)% of base Effectiveness of Added Damage: (125-244)%Attacks with both weapons, dealing the damage of both in one strike...
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  • being a two-handed weapon. Fishing RodFishing RodFishing Rod Physical Damage: 8-15 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range:...
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  • inherent bonuses: Every 2 strength grants an additional 1 maximum life. Every 5 strength grants 1% increased melee physical damage. Certain unique items...
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  • Cold damage (category Damage types) (section Damage taken as Cold Damage)
    cold damage by a percentage. Unique items that convert damage to cold damage. Unique items that add a portion of other damage types as cold damage. Unique...
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  • one-handed melee weapons. No results found for the given query. These passive skills grant increased accuracy rating with two-handed melee weapons. These...
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  • level requirement No tiered affixes Rare items can only roll 4 affixes, 2 prefixes and 2 suffixes each Main page: List of jewel prefix mods List of prefix modifiers...
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  • Attack (redirect from Attack Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you...
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  • Reaver SwordTwo Hand Sword Physical Damage: (142.6-161.2) to (239.2-270.4) Critical Strike Chance: 5.00% Attacks per Second: (1.88-1.95) Weapon Range: 1.3...
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  • Lightning damage (category Damage types) (section Damage taken as Lightning Damage)
    "Lightning Damage" redirects here. For the passive skill, see Lightning Damage (passive skill). Lightning damage is one of the five damage types and is...
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  • Lightning Damage (10-15)% increased Attack Speed 100% of Lightning Damage Converted to Chaos Damage Your Chaos Damage can Shock Hits with this Weapon Shock...
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  • This is a list of unique mace class weapons. Main page: List of unique one hand maces Main page: List of unique two hand maces...
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  • sword type weapons. Main page: List of unique one hand swords Main page: List of unique thrusting one hand swords Main page: List of unique two hand swords...
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  • Blocking (redirect from Spell Block) (section Reflected damage)
    base stats +75% to maximum Chance to Block Attack Damage +75% to maximum Chance to Block Spell Damage Shields and most staves/warstaves typically contribute...
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  • are an item class of two-handed melee weapons that require strength and intelligence and have a x% Chance to Block Attack Damage while wielding a Staff...
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  • This is a list of unique axe class weapons. Main page: List of unique one hand axes Main page: List of unique two hand axes ru:Список уникальных топоров...
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  • worse by down from 4 to 2), as well as removing the higher legacy added damage mod value, but improving the increased physical damage mod, making it a not...
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  • melee weapon that comes in three item classes: One-Handed Swords, Thrusting One-Handed Swords, and Two-Handed Swords. One-Handed Swords and Two-Handed Swords...
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  • Chaos damage (category Damage types) (section Damage taken as Chaos Damage)
    chaos damage by a percentage. Unique items that convert damage to chaos damage. Unique items that add a portion of other damage types as chaos damage. Unique...
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  • Weapon (category Weapons)
    can equip two sets of weapons, and switch between them through a keybind for weapon swapping. All weapons have certain base stats: physical damage, critical...
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  • Mace (section Two Hand Maces)
    Maces are a category containing two melee weapon item classes; One Hand Maces and Two Hand Maces. One Hand Maces and Two Hand Maces maces require strength...
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  • Resistances Your Fire Damage can Shock but not Ignite Your Cold Damage can Ignite but not Freeze or Chill Your Lightning Damage can Freeze but not Shock"The...
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  • Whispering Ice Vile StaffWarstaff Physical Damage: 41-76 Critical Strike Chance: 6.10% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 33, 59...
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  • affect the damage of ignite: Damage Damage over Time Elemental Damage Fire Damage Burning Damage Ignite Damage Damage over Time Multiplier Fire Damage over Time...
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  • Poison (section Damage)
    poison: Damage Damage over Time Damage over Time Multiplier Chaos Damage over Time Multiplier Chaos Damage Poison Damage Physical Damage, Elemental Damage...
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  • Daggers is an item class of one-handed melee weapons that require intelligence and dexterity, have a high base critical strike chance and also have a x%...
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  • unique items can be modified while corrupted. These items include Hands of the High TemplarHands of the High Templar Crusader GlovesArmour: (302-417) Energy...
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  • Axe (section Two Hand Axes)
    one hand axes Main page: List of two hand axes Main page: List of unique axes Main page: List of unique one hand axes Main page: List of unique two hand...
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  • has, the more damage they take. Rakiata's DanceRakiata's Dance Engraved GreatswordTwo Hand Sword Physical Damage: 49-102 Elemental Damage: (150-200) to (300-350)...
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  • Elemental Damage refers to fire damage, cold damage, and lightning damage collectively. Passives or items which refer to elemental damage or elemental...
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  • shield remaining when damage is taken, even damage from Labyrinth traps, that damage is inflicted on energy shield first. Physical damage reductions and elemental...
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  • evasion as the primary form of damage reduction, since it requires a play style where physically avoiding enemy spells and attacks is often necessary....
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  • Claws is an item class of one-handed melee weapons that require intelligence and dexterity, have a moderately high base critical strike chance, high base...
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  • animated Vaal armour that attack with melee two-handed weapons or bows Skeletons in animated Vaal armour that cast spells Ranged constructs that fire projectiles...
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  • grant dexterity. Keep in mind that jewels can only have 4 affixes: 2 prefixes and 2 suffixes. of Dexterity from +12 to 16 of Athletics from +8 to 10 (Dexterity...
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  • page. Evading an attack prevents all damage from the attack and other harmful effects including ailments and stun. Spells do not normally check for evasion...
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  • Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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  • deals (20-26)% of the Fire Damage per Second of strongest Ignite on Enemy Caustic Ground deals (60-79)% of the Chaos Damage per Second of strongest Poison...
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  • of one-handed melee weapons that require strength and intelligence and have a x% increased Elemental Damage implicit modifier. Maraketh weapons with this...
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  • Spell (category Damage sources) (section Spell Damage also apply to Attacks)
    attacks, spells are not affected by accuracy or evasion. Additionally, spell damage is one of four damage sources. Most spells that can deal damage with hits...
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  • (13.7-261.2) Base Cold Damage per second Can have an additional Brand Attached to an Enemy Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • modifiers to damage taken and spell suppression. To prevent one third of damage (33%), you need armour 2.5 times the damage (e.g. 250 armour for 100 damage) To...
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  • Reaver SwordTwo Hand Sword Physical Damage: (142.6-161.2) to (239.2-270.4) Critical Strike Chance: 5.00% Attacks per Second: (1.88-1.95) Weapon Range: 1.3...
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  • Two-handed mace (category Two-handed maces) (section List of Two Hand Maces)
    Two Hand Maces is an item class of two-handed melee weapons that require strength and have a x% increased Stun Duration on Enemies implicit modifier. Maraketh...
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  • quest-specific battles in Act 2. They are human soldiers working for Dominus and Piety. All soldiers are armed with either a two-handed sword or with a sword and...
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  • Two-handed axe (category Two-handed axes) (section List of Two Hand Axes)
    Two Hand Axes is an item class of two-handed melee weapons that require strength and dexterity. Maraketh weapons with this item class have a x% increased...
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  • Non-Chaos Damage as extra Chaos DamageDarkness never stops feeding. MjölnerMjölner GavelOne Handed Mace Physical Damage: (97.2-118.8) to (181.8-222.2) Critical...
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  • Izaro (section Weapons)
    be wielding one of three different weapon setups; a two-handed mace, dual swords, or a sword and shield. Izaro's weapon is part of the seed of the current...
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  • IntTrigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown +(50-90) to maximum Energy Shield 0.2% of Spell Damage Leeched as Energy...
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  • dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.This Spell deals (3-210)...
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  • Socket. adds 8-12 passive skills, has 2 Medium Jewel Sockets. It can have up to three notable passive skills; two prefixes, one suffix. Since Cluster Jewels...
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  • Quiver (category Off-hands)
    Quivers are a class of items that can be equipped in the off-hand slot while using a bow. Quivers are disabled and unequippable if a bow is not equipped...
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  • and their base damage reduced to compensate. This makes them the highest average speed two-handed weapon type. Many one-handed and two-handed swords now grant...
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  • (13.7-261.2) Base Cold Damage per second Can have an additional Brand Attached to an Enemy Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • Critical Strike Chance 2% of Physical Attack Damage Leeched as Life 2% of Physical Attack Damage Leeched as Mana Hits with this Weapon have +10% to Critical...
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  • all Fire Spell Skill Gems +(20-40) to Intelligence (40-60)% increased Fire Damage 30% of Fire Damage Converted to Chaos Damage Your Chaos Damage has 60%...
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  • refers to using a one-handed weapon in both hands. It is intended to be an option halfway between the damage output of two-handed weapons and the defensiveness...
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  • Shield (category Off-hands) (section Spell block chance)
    Shard Projectiles Deal 50% less Damage (47-203) to (70-304) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating...
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  • reforges a rare item, guaranteeing one property One Handed Weapon: (29-32)% increased Cast Speed Two Handed Weapon: (44-49)% increased Cast Speed Shield: (70-76)%...
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  • Bandits. Bandits are a type of monster found throughout the outdoor areas of act 2. They are human opponents with either melee attacks or bow attacks. Resist...
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  • Thrusting one-handed sword (category Thrusting one-handed swords) (section List of Thrusting One Hand Swords)
    Thrusting one-handed sword (known as Thrusting One Hand Swords in item filter) is an item class of one-handed melee weapons that require only dexterity...
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  • Chaos Damage per second Base duration is 2.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius is (2.1-2.4) metres...
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  • Speed with Two Handed Melee Weapons 15% increased Accuracy Rating with Two Handed Melee Weapons 25% increased Critical Strike Chance with Two Handed Melee Weapons...
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  • One-handed sword (category One-handed swords) (section List of one-handed swords)
    See also: sword and Thrusting one-handed sword One Hand Swords is an item class of one-handed melee weapons that require strength and dexterity and have...
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  • See also: List of claws This is a list of unique claw class weapons. ru:Список уникальных когтей...
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  • One-handed mace (category One-handed maces) (section List of one-handed maces)
    See also: Mace One-handed maces is an item class of one-handed melee weapons that require strength and have a x% reduced Enemy Stun Threshold implicit...
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  • Frenzy Charges Charge Players gain more Damage and increased Attack and Cast Speed for each Frenzy Charge they have 4% increased Attack Speed per Frenzy...
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  • an item class of two-handed melee weapons that require strength and intelligence and usually have a x% Chance to Block Attack Damage while wielding a Staff...
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  • add to this damage.Deals (11-309) to (17-464) Physical Damage Deals Added Spell Damage equal to (200-675)% of Damage of Equipped Dagger If two Daggers are...
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  • "Path of Exile 2 and Path of Exile: Affliction Recently Asked Questions". Retrieved December 5, 2023. (December 4, 2023). "Path of Exile 2 and Path of Exile:...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • Kiss Vaal AxeTwo Handed Axe Physical Damage: (343.2-384.8) to (574.2-643.8) Critical Strike Chance: 5.00% Attacks per Second: 0.98 Weapon Range: 1.3 metresRequires...
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  • Bows is an item class of two-handed ranged weapons that require dexterity to equip. Quivers may be equipped with bows to provide additional bonuses. Bows...
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  • sequence. Two-handed melee weapons have generally been reduced in damage relative to one-handed equivalents in the early to mid-game. Damage on wands has...
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  • use.100% of Physical Damage Converted to Cold Damage 80% more Damage with Main Hand Weapon Main Hand Base radius is 1.1 metres Off Hand Base radius is 3.1...
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  • to level 35 and below One Handed Weapon: (10-19)% increased Spell Damage Two Handed Weapon: (15-29)% increased Spell Damage Armour: +(3-5) to maximum Energy...
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  • item class of one-handed ranged weapons that require intelligence, have a very high base critical strike chance, low base physical damage and, usually, a...
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  • skills which are spells and is calculated as uses per second. Casting a spell consists of cast time and other time mechanics and spell effect. Cast speed...
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  • Requires a Melee Weapon.(2-75) to (3-113) Added Cold Damage Fires (5-8) Projectiles 60% of Physical Damage Converted to Cold Damage +(1.8-2.1) metres to Melee...
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  • Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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  • Physical Damage Deals (120.2-1463.3) Base Physical Damage per second Base duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • One-handed axe (category One-handed axes) (section List of one-handed axes)
    See also: axe One-handed axes is an item class of one-handed melee weapons that require strength and dexterity. Maraketh weapons with this item class have...
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  • this example upgrading Death's HarpDeath's Harp Death BowBow Physical Damage: (53.2-57.4) to (138.7-149.65) Critical Strike Chance: (6.50-7.50)% Attacks...
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  • Oni-GoroshiOni-Goroshi Charan's SwordOne Handed Sword Physical Damage: 5-11 Critical Strike Chance: (8.50-9.50)% Attacks per Second: 1.45 Weapon Range: 1.1 metres40% increased...
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  • Reaver SwordTwo Hand Sword Physical Damage: (142.6-161.2) to (239.2-270.4) Critical Strike Chance: 5.00% Attacks per Second: (1.88-1.95) Weapon Range: 1.3...
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  • physical damage reduction is effective against hits and non-hits such as bleeding. When reducing damage from hits, it stacks with the damage reduction...
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  • Damage (category Damage) (section Damage calculation)
    when damage is applied see, receiving damage. The basic damage calculation is: Damage = (Base_Damage + Added_Damage) * Increased_Damage * More_Damage * Hit_Rate...
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  • standard oils that form a tiered progression in terms of rarity and value. Two other oils have additional drop requirements and special uses. These specific...
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  • deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets Supported Skills deal 40% less Splash Damage to surrounding...
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  • Trap (section Spell Echo)
    will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Deals (16-1447) to...
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  • Fire Damage 110% more Spell Damage for each stage Empowered Flameblast Deals 1893 to 2839 Fire Damage 110% more Spell Damage for each stage Damage Penetrates...
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  • socket., Spell Echo SupportSpell Echo SupportSpell, Support Icon: k Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports spell skills...
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  • deal (1-4) to (2-7) added Physical Damage with Weapons per 10 Rage Supported Attacks deal (2-39) to (4-72) added Physical Damage with Weapons while you have...
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  • physical damage to cold in a cone behind that target.(2-75) to (3-113) Added Cold Damage 60% of Physical Damage Converted to Cold Damage Base radius is 2.4 metres...
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  • avoiding damage. He can effectively use a shield, but is equally comfortable slashing away with a powerful two-hander or fighting with weapons in both hands...
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  • increased Physical Damage Adds (30-45) to (80-100) Physical Damage Grants (2-3) Mana per Enemy Hit Counts as all One Handed Melee Weapon Types"Painful suicide...
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  • Attributes Regenerate 15 Life per second for each Uncorrupted Item Equipped -2 to Total Mana Cost of Skills for each Corrupted Item Equipped Veiled Suffix"Fusing...
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  • to (100-140) Lightning Damage to Spells +2 to Level of all Lightning Spell Skill Gems Damage Penetrates 20% Lightning ResistanceOne for each corner of...
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  • Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius is 2 metres Base secondary radius is 2 metres...
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  • avoid damage through a high Evasion, and she tends to garb herself in light leathers and cloth. She has tremendous proficiency with ranged weapons, but...
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  • increase to physical melee damage from strength also increase their spell damage.Strength's Damage bonus applies to all Spell Damage as well for Supported Skills...
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  • Corsair SwordOne Handed Sword Physical Damage: (45-58.5) to (167.4-195) Critical Strike Chance: 5.00% Attacks per Second: (1.86-1.94) Weapon Range: 1.1 metresRequires...
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  • base Attack Damage: (170-281)% of base Effectiveness of Added Damage: (170-281)% AoE Radius: 26Requires Level 12Swings a two handed melee weapon in a circle...
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  • Physical Damage Deals (120.2-1463.3) Base Physical Damage per second Base duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius is 2 metres Base secondary radius is 2 metres...
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  • are. Dominus must have some right sticky hands. Well, since you're here, you might be of some use. We've lost two doe-eyed lovers, Clarissa and Tolman. Last...
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  • AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Deals (18-308) to (26-462) Cold Damage Damage cannot be...
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  • Modifiers to damage with ailments do not contribute to the damage of attacks or spells. Similarly, modifiers to attack damage and spell damage do not affect...
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  • Requires a Melee Weapon.(2-75) to (3-113) Added Cold Damage Fires (5-8) Projectiles 60% of Physical Damage Converted to Cold Damage +(1.8-2.1) metres to Melee...
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  • finds himself cornered. Zombies hit hard with their desiccated, gnarled hands, but their bite is the most dangerous thing of all. Once bitten, a victim...
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  • in metres. The base range of a melee weapon is displayed as a numeric value in its infobox with the label "Weapon Range". Additionally, modifiers to melee...
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  • to Block Attack Damage if you have Blocked Spell Damage Recently +100% chance to Block Spell Damage if you have Blocked Attack Damage RecentlyBy tourney's...
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  • Chaos Damage per second Base duration is 2.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius is (2.1-2.4) metres...
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  • Dirty Job (+2) Act 2: Through Sacred Ground (+2) Act 3: Victario's Secrets (+2) Act 4: An Indomitable Spirit (+2) Act 5: Kitava's Torments (+2) Act 6: Fallen...
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  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Deals (18-308) to (26-462) Cold Damage Damage cannot be...
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  • Elegant FoilOne Handed Sword Physical Damage: (43.2-46.8) to (79.2-85.8) Critical Strike Chance: 5.50% Attacks per Second: 1.60 Weapon Range: 1.6 metresRequires...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Tiger SwordTwo Hand Sword Physical Damage: (151.2-172.8) to (249.2-284.8) Critical Strike Chance: (7.50-8.75)% Attacks per Second: 1.68 Weapon Range: 1.3...
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  • microtransaction to your off-hand weapon added effect slot when using a Two-handed Weapon or Bow, and you can also equip these to either or both weapon added effect slots...
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  • Power Charge +2% Chance to Block Spell Damage per Power Charge Adds 3 to 9 Lightning Damage to Spells per Power Charge 200 Lightning Damage taken per second...
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  • all Attributes Adds (7-10) to (15-18) Chaos Damage to Attacks Adds (9-12) to (19-22) Fire Damage to Spells +(15-20)% to Global Critical Strike Multiplier...
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  • Requires a Melee Weapon.(2-75) to (3-113) Added Cold Damage Fires (5-8) Projectiles 60% of Physical Damage Converted to Cold Damage +(1.8-2.1) metres to Melee...
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  • Totem Damage Totems fire 2 additional ProjectilesCorrupted Reckless DefenceReckless Defence Cobalt Jewel+(2-4)% Chance to Block Spell Damage +(2-4)% Chance...
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  • OrbTempering OrbStack Size: 20Adds or replaces an enchantment on a weapon This may reforge the weapon's socketsRight click this item then left click on the item...
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  • Reaver SwordTwo Hand Sword Physical Damage: (142.6-161.2) to (239.2-270.4) Critical Strike Chance: 5.00% Attacks per Second: (1.88-1.95) Weapon Range: 1.3...
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  • Second: 1.10 Weapon Range: 1.1 metresRequires Level 10, 22 Str, 22 Int12% increased Elemental DamageAdds (2-3) to (5-6) Fire Damage to Spells Adds (2-3) to (5-6)...
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  • slippers/boots, and spirit shields, and her typical weapon is Wands. * Same for all classes as of 2.1.1d The Witch can specialise into one of these three...
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  • slightly. The damage of two-handed weapons has been increased. New higher physical and elemental damage mods have been created for two-handed weapons. Bows also...
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  • Bitterdream Shadow SceptreSceptre Physical Damage: 29-44 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 32, 52...
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  • Armour: 25% reduced Chaos Damage taken over time Helmet: +2 to Level of Socketed Aura Gems Shield: +15% Chance to Block Spell Damage while on Low Life Quiver:...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • recovery Moderate mitigation or avoidance, including Physical damage reduction, Armour, Block, Spell Suppression Movement skill to avoid Shaper's slams and beams...
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  • recovery Moderate mitigation or avoidance, including Physical damage reduction, Armour, Block, Spell Suppression Movement skill to avoid Shaper's beam and both...
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  • 80% of base Attack Damage: (200-400)% of base Effectiveness of Added Damage: (200-400)%The character swings their weapon (or both weapons if dual wielding)...
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  • Stun (section Two Hand Maces)
    Therefore, Damage can be calculated as the following: Damage  = ( Melee Physical Damage × 1.25 ) + Melee Non-Physical Damage + Non-Melee Physical Damage + ( Non-Melee...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • as Fire Damage You Burn for 70% of your Maximum Energy Shield per second as Fire Damage Grants (20-39)% more Spell Damage Base radius is (1.8-2.3) metres...
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  • required) 1x One-Handed Weapon and 1x Shield 2x One-Handed Weapon 2x Shield 1x Helmet 1x Body Armour 1x Gloves 1x Boots 1x Belt 1x Amulet 2x Ring The type...
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  • deal added fire damage and apply the wall's secondary debuff on hit.Deals (2.1-679.9) Base Fire Damage per second Secondary Debuff Deals (7.2-2266.4) Base...
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  • Chaos Damage per second Base duration is 2.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius is (2.1-2.4) metres...
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  • BreachstoneEsh's BreachstoneRare Monsters drop an additional Reward Type Area has 2 additional random Modifiers 100% increased Experience Gain Monster Level: 81Travel...
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  • TunnelsBlueprint: TunnelsArea Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random...
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  • Herald is a gem tag associated with active gems which grant the user a damage buff and a special effect upon killing an enemy under certain conditions...
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  • Kulemak Serpentine StaffWarstaff Physical Damage: 56-117 Critical Strike Chance: 6.30% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 68, 85...
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  • dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.This Spell deals (3-210)...
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  • increased Lightning Damage Adds (5-15) to (100-140) Lightning Damage to Spells +2 to Level of all Lightning Spell Skill Gems Damage Penetrates 20% Lightning...
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  • Added Spell Physical Damage while wielding a Two Handed Weapon Group: WeaponClassColdDamage # to # Added Spell Cold Damage while wielding a Two Handed Weapon...
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  • little bit helps. As a reward, Bannon gives the character a choice of rare weapons: ru:Пир вождя...
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  • Cold Damage Base duration is 5.00 seconds Deals (18.4-2225.7) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • Paradoxica (category Unique thrusting one-handed swords) (section Damage Scaling)
    Paradoxica has double damage from the weapon's total flat damage. When combined with large amounts of flat added physical damage from non-weapon sources, it can...
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  • Totem (section Damage)
    QuecholliQuecholli Jagged MaulTwo Hand Mace Physical Damage: (57.6-64) to (133.2-148) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires...
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  • minions using your weapons like The Dancing DervishThe Dancing Dervish Reaver SwordTwo Hand Sword Physical Damage: (142.6-161.2) to (239.2-270.4) Critical...
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  • of Damage 50% less damage to Minions Swipe Deals 20% of Damage 70% less damage to Minions Throw Debris Deals 100% of Damage 50% of Physical Damage Converted...
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  • List of modifiers for two-handed maces (category Two-handed weapon modifiers)
    Group: FireDamage Adds # to # Fire Damage Group: LightningDamage Adds # to # Lightning Damage Group: PhysicalDamage Adds # to # Physical Damage Group: L...
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  • following stats: 1% increased Movement Speed per 20 Rampage Stacks 2% increased Damage per 20 Rampage Stacks The maximum rampage count is 1000. Kills after...
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  • more melee damage. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds Summons a Totem which uses this Skill (8-18)% more Melee Damage while Totem...
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  • attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage Fires 4 Projectiles 60% of Physical Damage Converted to Fire Damage +(0.2-0.6)...
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  • Replica Paradoxica (category Unique thrusting one-handed swords)
    Paradoxica Vaal RapierOne Handed Sword Physical Damage: 22-87 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 1.4 metresRequires Level...
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  • List of modifiers for two-handed axes (category Two-handed weapon modifiers)
    Group: FireDamage Adds # to # Fire Damage Group: LightningDamage Adds # to # Lightning Damage Group: PhysicalDamage Adds # to # Physical Damage Group: L...
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  • MadnessEdge of Madness Etched GreatswordTwo Hand Sword Physical Damage: (32.2-36.8) to (67.2-76.8) Chaos Damage: (60-68) to (90-102) Critical Strike Chance:...
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  • Chaos Damage per second Base duration is 2.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius is (2.1-2.4) metres...
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  • (25-39)% of Physical Damage as Extra Fire Damage Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Fire DamageThis is a Support...
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  • Proliferation Adds (2-4) to (5-9) Fire Damage to Spells and Attacks Adds (2-4) to (5-9) Cold Damage to Spells and Attacks Adds 1 to (4-12) Lightning Damage to Spells...
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  • List of modifiers for two-handed swords (category Two-handed weapon modifiers)
    Group: FireDamage Adds # to # Fire Damage Group: LightningDamage Adds # to # Lightning Damage Group: PhysicalDamage Adds # to # Physical Damage Group: L...
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  • Fire Damage per second Base duration is 1.75 seconds Deals (10-915) to (15-1373) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • BreachstoneChayula's BreachstoneRare Monsters drop an additional Reward Type Area has 2 additional random Modifiers 200% increased Experience Gain Monster Level: 83Travel...
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  • DefenceReplica Reckless Defence Cobalt Jewel+(2-4)% Chance to Block Spell Damage +(2-4)% Chance to Block Attack Damage +10% chance to be Frozen, Shocked and Ignited"Prototype...
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  • to gain Added Spell Damage equal to the Damage of your Main Hand Weapon). The small passive prior grants 10% increased Elemental Damage and 4% increased...
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  • Supported Skills have Added Spell Damage equal to (40-135)% of Damage of Equipped One Handed Melee Weapons If two Weapons are Equipped, each contributes...
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  • ice bolts. Summons animated weapons with CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 300% of...
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  • Anger (category Spell (gem tag))
    Fire Damage with Attacks You and nearby allies deal (16-109) to (23-155) additional Fire Damage with Spells Additional Effects From 1-20% Quality: (2-40)%...
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  • Chaos Damage per second Base duration is 2.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius is (2.1-2.4) metres...
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  • Wrath (category Spell (gem tag))
    nearby allies deal (2-16) to (37-248) additional Lightning Damage with Attacks You and nearby allies deal (15-21)% more Spell Lightning Damage Additional Effects...
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  • (12-14) to (15-16) Physical Damage to Attacks and Spells per Siphoning Charge Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge 1% additional...
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  • Nametaker (category Unique one-handed swords)
    Critical Strike Chance 2% of Physical Attack Damage Leeched as Life 2% of Physical Attack Damage Leeched as Mana Hits with this Weapon have +10% to Critical...
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  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Hatred (category Spell (gem tag))
    extra cold damage based on the physical damage of the caster and their allies and more cold damage. Self Interaction: Note that the more cold damage part interact...
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  • BreachstoneUul-Netol's BreachstoneRare Monsters drop an additional Reward Type Area has 2 additional random Modifiers 150% increased Experience Gain Monster Level: 82Travel...
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  • area of effect and damage of the explosion.Deals (31-405) to (46-608) Fire Damage 50% chance to Ignite enemies 165% more Spell Damage for each stage 60%...
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  • Faster Casting Support (category Spell (gem tag))
    Casting SupportSupport, Spell Icon: f Level: (1-20) Cost & Reservation Multiplier: 110%Requires Level 18Supports non-instant spell skills.Supported Skills...
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  • Raise Spectre (category Spell (gem tag))
    nearby allies deal (2-16) to (37-248) additional Lightning Damage with Attacks You and nearby allies deal (15-21)% more Spell Lightning Damage Additional Effects...
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  • Haste (category Spell (gem tag))
    HasteAura, Spell, AoE Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts...
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  • Fateful Meeting9League-Specific Item Double-Influenced Item Item Level: 97 Two-Implicit CorruptedSome people act as beacons, illuminating the path for others...
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  • Supported Skills deal (56-50)% less Damage Each Mine from Supported Skills applies 2% chance to deal Double Damage to Hits against Enemies near it, up...
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  • Deal with the Bandits can also increase character attributes or give up to two skill points. Below are the possible rewards your hero may receive to aid...
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  • Bleeding (section Damage)
    directly affect the damage of bleed: Damage Physical Damage (including physical damage over time multiplier) Damage over Time Bleeding Damage Trap, mine, minion...
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  • convert 50% of Physical Damage to Cold Damage Minions deal (25-35) to (50-65) additional Cold Damage Minions deal no Non-Cold DamageThe breath of life is...
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  • MeleeTypeDamage (12-14)% increased Damage with Two Handed Weapons (12-14)% increased Damage with One Handed Weapons (12-14)% increased Attack Damage while...
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  • increase to physical melee damage from strength also increase their spell damage.Strength's Damage bonus applies to all Spell Damage as well for Supported Skills...
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  • modifiers. Introduced the Weapon RecombinatorWeapon RecombinatorStack Size: 20Destroys two Weapons or Quivers to create a new Weapon or Quiver with a combination...
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  • Cast On Critical Strike Support (category Spell (gem tag)) (section Supporting multiple spells)
    Physical Damage: 29-53 Critical Strike Chance: 7.00% Attacks per Second: 1.50Requires Level 59, 188 Int(33-37)% increased Spell Damage. Some two-handed weapons...
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  • further up the beach. Dying Exile : We're all that made it? They dumped... two dozen of us exiles off that ship. Guess that makes us the lucky ones. Luckier...
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  • Animate Guardian (category Spell (gem tag))
    boots, a shield, and melee weapons. Ranged weapons cannot be animated, similar to Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical Level: (1-20)...
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  • (28-1983) Lightning Damage Base duration is 2.00 seconds Fires (4-8) Projectiles Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesPlace into...
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  • increased Fire Damage Group: MeleeTypeDamage (12-14)% increased Damage with Two Handed Weapons (12-14)% increased Damage with One Handed Weapons (12-14)% increased...
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  • Energy Blade (category Spell (gem tag))
    Supported Skills have Added Spell Damage equal to (40-135)% of Damage of Equipped One Handed Melee Weapons If two Weapons are Equipped, each contributes...
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  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • 31Adds (7-9) to (13-16) Physical Damage to Attacks(20-24)% Chance to Block Attack Damage (12-15)% Chance to Block Spell Damage +(400-450) to Armour (20-30)%...
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  • Animate Weapon (category Spell (gem tag)) (section Calculating damage)
    Metadata/Items/Gems/SkillGemAnimateWeapon Animate Weapon is a spell that animates a weapon on the ground as a flying allied minion. Animate Weapon can be used on identified...
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  • room contains an Altar of Sacrifice which provides the player with one of two different functions: Sacrifice a unique equipment (which means excluding Jewels...
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  • deal (50-41)% less Damage when Reoccurring Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Spell DamageThis is a Support...
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  • base Attack Damage: (170-281)% of base Effectiveness of Added Damage: (170-281)% AoE Radius: 26Requires Level 12Swings a two handed melee weapon in a circle...
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  • have Added Spell Damage equal to (60-174)% of Damage of Equipped Wand If two Wands are Equipped, each contributes half as much Added Damage Supported Skills...
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  • Archbishop Geofri the Abashed (category Act 2 unique monsters)
    resorted to weapons, such as wielding the Geofri's BaptismGeofri's Baptism Brass MaulTwo Hand Mace Physical Damage: 120-180 Elemental Damage: 11-23 Critical...
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  • Supported Skills deal (10-19)% more Damage with Ailments caused by Melee Hits Supported Skills deal (10-19)% more Melee Damage Additional Effects From 1-20%...
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  • MadnessEdge of Madness Etched GreatswordTwo Hand Sword Physical Damage: (32.2-36.8) to (67.2-76.8) Chaos Damage: (60-68) to (90-102) Critical Strike Chance:...
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  • its damage), Cold to Fire (turns a percentage of your cold damage into fire damage) Added a new item series - the Strength/Intelligence one-handed Sceptres...
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  • Map area File:The Alluring Abyss area screenshot.jpg 60% increased Monster Damage Area does not contain Rogue Exiles (Hidden) See also: Mortal Set The Alluring...
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  • (10-15)% of Physical Damage as Extra Cold Damage Reflects (25-50) Cold Damage to Melee Attackers +5% Chance to Block 20% of Fire Damage from Hits taken as...
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  • Tree are available in Standard. A Crucible Passive Skill Tree appears on weapons and shields that have been used in a Crucible Forge. After gathering enough...
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  • Jasper ChopperTwo Handed Axe Physical Damage: (127.6-139.2) to (200.2-218.4) Critical Strike Chance: 5.00% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires...
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  • jewellery. Like most jewellery items, amulets do not come with gem sockets. The two exceptions are Unset AmuletUnset AmuletRequires Level 5Has 1 Socket and Black...
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  • Arcane Surge Support (category Spell (gem tag))
    (10-25)% more Spell Damage while you have Arcane Surge Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Spell DamageThis is a...
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  • when a player walks near them. They come in two varieties, "Clasped Hand" or "<Breachlord>'s Clasped Hand". These chests can drop additional splinters...
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  • Shadows Primordial StaffStaff Physical Damage: 55-165 Critical Strike Chance: 6.20% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 58, 99...
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  • live. Quest Complete - You have slain Merveil. You are able to travel to Act 2 now. All of the quest rewards are available after reaching The Cavern of Wrath...
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  • Note that this was prior to the item quality effect change from version 2.2.0 though, which means the consumed quality back then was able to improve these...
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  • Soul Taker (category Unique one-handed axes)
    14x Alteration ShardWeapon DPS Physical: (384.5-467.2) Phys+Chaos: (384.5-467.2) Total: (384.5-467.2)Metadata Item class: One-Handed Axe Soul Taker is a...
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  • Panquetzaliztli (category Unique two-handed maces)
    Panquetzaliztli Jagged MaulTwo Hand Mace Physical Damage: (217.8-250) to (295.2-340) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires...
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  • the Path of Exile: Legion in version 3.7.0. The league ended on September 2, 2019. In this league, players can find a Monolith in each zone. When approached...
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  • List of modifiers for warstaves (category Two-handed weapon modifiers)
    Spells Group: SpellAddedPhysicalDamage Adds # to # Physical Damage to Spells Group: SpellDamagePerStrength 1% increased Spell Damage per 10 Strength Group:...
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  • Raise Zombie (category Spell (gem tag))
    The Spell tag does not benefit the zombies themselves. It only impacts the user in terms of cast time, triggering, etc. Increasing Spell Damage does not...
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  • Veiled mod. They may also offer a Veiled item as part of a Bargain. Items with two veiled mods can be found at a much lower rate, and are rewards from certain...
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  • Effect Group: AfflictionJewelSmallPassivesGrantDamage Added Small Passive Skills also grant: #% increased Damage Group: AfflictionJewelSmallPassivesGrantArmour...
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  • List of modifiers for generic staves (category Two-handed weapon modifiers)
    +(1-2) to Level of all Spell Skill Gems Group: WeaponCasterDamagePrefix #% increased Cold Damage #% increased Spell Damage #% increased Fire Damage #% increased...
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  • Fidelitas' Spike (category Unique thrusting one-handed swords)
    Spike Jagged FoilOne Handed Sword Elemental Damage: 1 to (40-50) Critical Strike Chance: 5.50% Attacks per Second: (2.00-2.08) Weapon Range: 1.4 metresRequires...
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  • to all Attributes (30-50)% increased Mana Regeneration Rate (10-15)% of Damage taken Recouped as Life 10 chance to Trigger <Summon Spirit of X> on KillThe...
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  • Vulnerability (category Spell (gem tag))
    take increased damage: Because these modifiers are an increase to the target's damage taken, they are multiplicative with attacker's damage dealt and additive...
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  • some time for them to perform, indicated by a progress meter. If they are damaged while performing the task, the progress meter will decrease. "Imminent Lockdown"...
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  • Chance to Block Attack Damage while Dual Wielding Adds (60-70) to (71-80) Physical Damage 25% increased Global Physical Damage with Weapons per Red Socket 12%...
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  • Flammability (category Spell (gem tag))
    bility Flammability is a spell that curses all targets in an area, making them less resistant to fire damage and gives damage hit more chance to ignite...
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  • Damage conversion (category Damage) (section Damage modifiers)
    Physical Damage as Extra Chaos Damage #% of Lightning Damage as Extra Chaos Damage #% of Cold Damage as Extra Chaos Damage #% of Fire Damage as Extra Chaos...
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  • Kingmaker (category Unique two-handed axes)
    restrictedVendor Offer 1x Regal OrbWeapon DPS Physical: (635.2-764.6) Phys+Chaos: (635.2-764.6) Total: (635.2-764.6)Metadata Item class: Two-Handed Axe Kingmaker is a...
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  • Summon Skeletons (category Spell (gem tag))
    Summon Skeletons is a spell that summons allied skeleton warrior minions. Spell Totem SupportSpell Totem SupportSupport, Spell, Totem Icon: T Level: (1-20)...
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  • Chance to Block Spell Damage while wielding a StaffSocketed Gems are Supported by Level 30 Greater Spell Echo (120-160)% increased Spell Damage 50% increased...
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  • items with new implicit mods, skill gems with alternate quality modifiers, weapon and body armour enchantments, and replica unique items with similar but...
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  • back. This gem does not require an attack, only a hit, and will work with spells that can hit. Knockback Support can drop anywhere. Knockback Support can...
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  • Shield Ignore Stuns while Casting Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon Cannot deal Critical Strikes with AttacksA...
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  • Chaos Damage Varies in number of projectiles Projectile Spell 2 Deals 922.7 to 1384 Physical Damage 20% of Physical Damage Converted to Chaos Damage Geometry...
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  • Sarn Encampment or by meeting Clarissa in City of Sarn. The goal is to find two lovebirds, Clarissa and Tolman, who went missing in Sarn Slums. The assignment...
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  • enemies, causing those hits to leech mana based on damage dealt.Supported Attacks have (2-3.9)% of Damage Leeched as Mana Additional Effects From 1-20% Quality:...
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