Damage

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Damage is the process by which a player or monster's life or energy shield is reduced.

This page focuses on damage being dealt by the player. For information on damage dealt by minions, see Minion. For information on how elemental damage affects the player, see status ailments and resistances. For information on when damage is applied see, receiving damage.

Damage calculation

The basic damage calculation is:

Damage = (Base_Damage + Added_Damage) * Increased_Damage * More_Damage * Hit_Rate * (Critical_Strike_Damage * Critical_Strike_Chance)
  • Base_Damage: The primary damage of the skill. This is either specified in the skill itself (and increases with the level of the skill gem), or is determined by the damage of your weapon (in the case of most Attacks).
  • Added_Damage: Additional flat damage applied, modified by the skill's damage effectiveness value.
  • Increased_Damage: Additional percentage damage applied. All applicable sources of increased damage stack additively (e.g. two +10% increased damage modifiers add together to make 20% increased damage: 100% + 10% + 10% = 120%).
  • More_Damage: Additional percentage damage applied. All unique sources of more damage are multiplicative with each other (e.g. two +10% more damage modifiers will multiply on top of each other: 110% * 110% = 121%).
  • Hit_Rate: The rate at which the damage is applied, typically based on attack speed or cast speed.
  • Critical_Strike_Damage: See Critical Strike Multiplier.
  • Critical_Strike_Chance: See Critical Strike Chance.

In general:, More Damage is usually more effective than Increased Damage, due to diminishing returns from stacking increased damage modifiers, and the multiplicative nature of More Damage modifiers.

Damage variance

Damage variance describes the difference between the highest possible value that a source of damage can roll and the lowest possible value. Sources with higher differences are described as having higher damage variance, with lightning damage being characterized as having the highest damage variance of all damage types. For example, Adds 190 to 220 Cold Damage is an example of a source with low damage variance, while Adds 1 to 1000 Lightning Damage would be an example of a source with high damage variance. Mechanics like Damage is Lucky works favourably with skills with high damage variance.

The damage number rolled is rolled per hit, and not per skill use, unlike crits.

Some sources of damage are characterized by a lack of damage variance. For example, Bloodthirst SupportBloodthirst SupportAttack, Physical, Support
Icon: C
Level: (1-20)
Cost & Reservation Multiplier: 140%
Requires Level 31Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.Supported Attacks deal Added Physical Damage with Weapons equal
to 2% of Maximum Life while on Low Life
Supported Attacks deal (0-9)% more Damage

Additional Effects From 1-20% Quality:
Supported Skills Deal (1-20)% increased Damage while on Low Life
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
's Supported Attacks deal Added Physical Damage with Weapons equal to 2% of Maximum Life while on Low Life is a static source of damage. This may be useful for players seeking to test in-game damage values while eliminating the uncertainty of damage rolls.

Damage source

All sources of damage are encompassed by one of four categories:[1]

A single hit or instance of damage can only be one of these four categories at a time and are mutually exclusive. Modifiers which apply specifically to one damage source never innately apply to any others, though some skill modifiers allow the numeric values of one damage source to be used in calculations for another (e.g. VortexVortexSpell, AoE, Cold, Duration, Nova
Level: (1-20)
Cost: (13-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (130-170)%
AoE Radius: 2
Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.Deals (49-779) to (73-1169) Cold Damage
Base duration is 3.00 seconds
Deals (116-2316.1) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Base radius is 2 metres
Base secondary radius is 2 metres

Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- note that in this example, the damage over time component is still not considered dealing spell damage, and will not be affected by modifiers to spell damage taken, such as Unnerve). Generic modifiers (e.g. Elemental Damage or simply just "Damage") can affect multiple damage sources.

Damage type

A hit can be composed of several types of damage, but each damage type is calculated separately, including damage range rolls. Currently there are five types of damage:

  • Physical damage - Considered the default damage type. Auto-attacks typically deal physical damage before conversion, and almost all weapons (and unarmed) have base physical damage. Physical damage over time can be inflicted with the bleed ailment, or another common debuff, Corrupted Blood.
  • Fire damage - One of three elemental damage types. Dealing a critical strike with fire damage inflicts ignite, however ignites also occur based on chance to ignite. Fire damage over time from ignites, burning ground, or other sources is classified as burning damage.
  • Cold damage - One of three elemental damage types. Hitting an enemy with cold damage can inflict the chill ailment, while dealing a critical strike with cold damage can inflict freeze. Cold damage over time can be inflicted by certain spells, typically also applying Chill.
  • Lightning damage - One of three elemental damage types. Dealing a critical strike with lightning damage can inflict shock. Base lightning damage tends to have higher variability in damage ranges, with minimum and maximum damage values often being significantly further apart than similar fire or cold damage modifiers. Lightning damage over time is significantly less common than its counterparts, mostly limited to the Siphoning monster modifier, Shock and Horror's beam skill, The Shaper's beam, and some environmental hazards.
  • Chaos damage - Considered the rarest damage type, chaos damage bypasses energy shield and damages life directly. Chaos damage has the benefit of not being reflectable. Chaos damage over time can be inflicted with the poison ailment. Many chaos skills also innately cause debuffs that deal chaos damage over time.

Darkness is a non-standard damage type only used by the Darkness debuff in Delve's Azurite Mine, never by enemies (or players).[2] It can be mitigated by "darkness resistance" purchased at the Voltaxic Generator, as well as by generic modifiers to damage taken.

Keywords exclusive to damage sources

Some keywords are exclusive to a specific damage source.

Attack

Melee

Melee damage is a category of damage exclusive to the attack damage source; in the case of damage instances who inherit keywords from a parent skill (such as ignite or Puncture's bleed) the melee keyword is not inherited.

Unarmed

Main article: Unarmed

Unarmed damage is a subcategory of Melee Damage and therefore inherits damage modifiers from the Melee and Attack keywords.

Weapon-specific keywords

Weapon-specific keywords are derivatives of the Attack damage source and therefore are not inherited by damage instances who inherit keywords from a parent skill (such as ignite, puncture's bleed, or Caustic Arrow's caustic ground).

Other keywords

Beyond source and type, there are several other ways to classify damage which are best referred to by their generic name Keywords. In the case of a damage instance triggered by a parent skill (such as ignite), these modifiers are all inherited from the triggering hit. See keywords for more information.

Area

Certain skills have an Area of Effect (AoE for short) and can affect multiple enemies or allies at once.

Elemental

Elemental Damage modifiers affect all types of elemental damage (Fire, Cold and Lightning). Chaos damage is not considered elemental.

Mine

Mines are skills which are thrown (like Traps) and detonated by a separate command.

Minion

Modifiers to minion damage function as a generic damage modifier granted to the minion. This means it will apply to all damage dealt regardless of source, type, or keywords.

Projectile

Note that skills with the bow keyword are considered to implicitly be projectiles.

Totem

Modifiers to totem damage function as a generic damage modifier granted to the totem. This means it will apply to all damage dealt regardless of source, type, or keywords.

Trap

Modifiers to trap damage function as a generic damage modifier granted to the trap. This means it will apply to all damage dealt regardless of source, type, or keywords.

Generic modifiers

Damage modifiers that have no restrictions or specifications are commonly referred to as generic damage modifiers. These modifiers are potent since they will apply to all damage dealt by the modified skill regardless of source, type, or keywords.

Reflected damage

Main article: Damage reflection

Damage reduction

Damage reduction only affects physical damage. The other four damage types each have their own resistance value.

Unique items

Applying to all damage types

Unique items that modify damage for all damage types globally.

ItemRequired level+#% Damage
Emperor's MightEmperor's Might
Crimson Jewel
Limited to: 110% increased Damage
3% increased Character Size
(4-6)% increased Strength
The greatest victories happen
before the battle has begun.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
110%
Bated BreathBated Breath
Chain Belt
Requires Level 22+(9-20) to maximum Energy Shield+(15-25) to Intelligence
10% increased Damage
+(20-30) to maximum Energy Shield
20% increased maximum Energy Shield
50% increased Energy Shield Recharge Rate
At knifepoint, a moment's hesitation means death.
2210%
Replica Bated BreathReplica Bated Breath
Chain Belt
Requires Level 22+(9-20) to maximum Energy Shield-(25-15) to Intelligence
10% increased Damage
50% increased Fishing Pool Consumption
20% increased Fishing Range
(20-30)% increased Rarity of Fish Caught
"I cannot fathom the mysteries of Prototype #16. It did nearly nothing until I
brought it to [RESTRICTED]. It makes no sense!"
- Researcher Graven
2210%
Le Heup of AllLe Heup of All
Iron Ring
Requires Level 24Adds 1 to 4 Physical Damage to Attacks+(10-30) to all Attributes
(10-30)% increased Damage
(10-30)% increased Rarity of Items found
+(10-30)% to all Elemental Resistances
Existence is infinite
A weave of the living and dead
Beyond the understanding
Of the many mortal threads
24(10-30)%
Leer CastLeer Cast
Festival Mask
Evasion: (77-88)
Energy Shield: (17-19)
Requires Level 28, 33 Dex, 33 Int+(20-30) to Dexterity
25% reduced Damage
+(60-100) to maximum Life
+(60-100) to maximum Mana
You and nearby allies gain 50% increased Damage
For none of us are as cruel as all of us.
28-25%
Natural HierarchyNatural Hierarchy
Rotfeather Talisman
Talisman Tier: 3
Requires Level 44
(25-35)% increased Damage(10-15)% increased Global Physical Damage
(25-30)% increased Fire Damage
(20-25)% increased Cold Damage
(15-20)% increased Lightning Damage
(30-35)% increased Chaos Damage
CorruptedJust as the rat cowers before the dog
and the dog cowers before Man,
so too should we cower before the First Ones
and pray we never learn of what comes next.
44(25-35)%
Eyes of the GreatwolfEyes of the Greatwolf
Greatwolf Talisman
Talisman Tier: 4
Requires Level 52
<Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force.
It acts through me. Speaks through me.
Decides what lives and dies through me.
And will change the world through me.
52(25-35)%
Solstice VigilSolstice Vigil
Onyx Amulet
Requires Level 64+(10-16) to all Attributes(30-40)% increased Damage
+(50-70) to maximum Life
Regenerate (8-10) Mana per second
Temporal Chains has no Reservation if Cast as an Aura
Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy
Time, like light, can be refracted into all its myriad colours.
The first shade is beautiful, but the last will drive the unwary insane.
64(30-40)%

Conditionally applying to all damage types

Unique items that modify damage for all damage types globally based on a condition.

ItemRequired levelStats
Hidden PotentialHidden Potential
Viridian Jewel
Limited to: 1(20-25)% increased Damage for each Magic Item EquippedCorruptedThe difference between the master and his apprentice
is what they see when they look at the same block of wood.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(20-25)% increased Damage for each Magic Item EquippedCorrupted
Primordial MightPrimordial Might
Crimson Jewel
(25-30)% increased Damage if you Summoned a Golem in the past 8 seconds
Golems Summoned in the past 8 seconds deal (35-45)% increased Damage
Golems have (18-22)% increased Maximum Life
Summoned Golems are Aggressive
Primordial
"Do not cause the land to stir,
It holds secrets better unknown."
- Azmerian proverb
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(25-30)% increased Damage if you Summoned a Golem in the past 8 seconds
Golems Summoned in the past 8 seconds deal (35-45)% increased Damage
Golems have (18-22)% increased Maximum Life
Summoned Golems are Aggressive
Primordial
RedbeakRedbeak
Rusted Sword
One Handed Sword
Physical Damage: 9-22.5
Critical Strike Chance: 5.00%
Attacks per Second: 1.71
Weapon Range: 1.1 metres
40% increased Global Accuracy Rating100% increased Damage when on Low Life
50% increased Physical Damage
Adds 2 to 6 Physical Damage
10% increased Attack Speed
+(20-30) to maximum Life
Grants 2 Life per Enemy Hit
As battle calms, blood turns to rust.
140% increased Global Accuracy Rating100% increased Damage when on Low Life
50% increased Physical Damage
Adds 2 to 6 Physical Damage
10% increased Attack Speed
+(20-30) to maximum Life
Grants 2 Life per Enemy Hit
Replica Primordial MightReplica Primordial Might
Crimson Jewel
-1 to maximum number of Summoned Golems
(25-30)% increased Damage if you Summoned a Golem in the past 8 seconds
Golems Summoned in the past 8 seconds deal (100-125)% increased Damage
Golems have (18-22)% increased Maximum Life
Primordial
Summoned Golems are Aggressive
"The summoned golems immediately battered through the chamber wall
and killed several guards, but their fury only lasted a short time."
Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
1-1 to maximum number of Summoned Golems
(25-30)% increased Damage if you Summoned a Golem in the past 8 seconds
Golems Summoned in the past 8 seconds deal (100-125)% increased Damage
Golems have (18-22)% increased Maximum Life
Primordial
Summoned Golems are Aggressive
Self-FlagellationSelf-Flagellation
Viridian Jewel
Limited to: 1(10-20)% increased Damage per Curse on you
An additional Curse can be applied to you
CorruptedBeg for forgiveness.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(10-20)% increased Damage per Curse on you
An additional Curse can be applied to youCorrupted
Watcher's EyeWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
(1-1.5)% of Fire Damage Leeched as Life while affected by Anger
Damage Penetrates (10-15)% Fire Resistance while affected by Anger
+(30-50)% to Critical Strike Multiplier while affected by Anger
(40-60)% increased Fire Damage while affected by Anger
Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger
(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger
(6-10)% of Damage taken from Mana before Life while affected by Clarity
(15-20)% of Damage taken while affected by Clarity Recouped as Mana
Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
(10-15)% increased Mana Recovery Rate while affected by Clarity
(10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity
Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity
+(600-1000) to Armour while affected by Determination
+(5-8)% Chance to Block Attack Damage while affected by Determination
(5-8)% additional Physical Damage Reduction while affected by Determination
You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination
(50-40)% reduced Reflected Physical Damage taken while affected by Determination
Unaffected by Vulnerability while affected by Determination
+(5-8)% Chance to Block Spell Damage while affected by Discipline
Gain (20-30) Energy Shield per Enemy Hit while affected by Discipline
(10-15)% increased Energy Shield Recovery Rate while affected by Discipline
Regenerate (1.50-2.50)% of Energy Shield per Second while affected by Discipline
(30-40)% faster start of Energy Shield Recharge while affected by Discipline
+(5-8)% chance to Evade Attack Hits while affected by Grace
(30-50)% chance to Blind Enemies which Hit you while affected by Grace
+(12-15)% chance to Suppress Spell Damage while affected by Grace
(10-15)% increased Movement Speed while affected by Grace
Unaffected by Enfeeble while affected by Grace
(30-50)% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste
Debuffs on you expire (20-15)% faster while affected by Haste
You gain Onslaught for 4 seconds on Kill while affected by Haste
You have Phasing while affected by Haste
Unaffected by Temporal Chains while affected by Haste
Adds (58-70) to (88-104) Cold Damage while affected by Hatred
+(1.2-1.8)% to Critical Strike Chance while affected by Hatred
Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
(40-60)% increased Cold Damage while affected by Hatred
(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
(8-12)% increased Recovery rate of Life and Energy Shield while affected by Malevolence
Unaffected by Bleeding while affected by Malevolence
Unaffected by Poison while affected by Malevolence
Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence
Cannot be Blinded while affected by Precision
Gain a Flask Charge when you deal a Critical Strike while affected by Precision
(40-60)% increased Attack Damage while affected by Precision
(10-15)% increased Attack Speed while affected by Precision
+(20-30)% to Critical Strike Multiplier while affected by Precision
(8-12)% chance to deal Double Damage while using Pride
25% chance to Impale Enemies on Hit with Attacks while using Pride
Impales you inflict last 2 additional Hits while using Pride
(40-60)% increased Physical Damage while using Pride
Your Hits Intimidate Enemies for 4 seconds while you are using Pride
+(30-50)% to Chaos Resistance while affected by Purity of Elements
+1% to all maximum Elemental Resistances while affected by Purity of Elements
(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements
Unaffected by Elemental Weakness while affected by Purity of Elements
(10-20)% of Cold and Lightning Damage taken as Fire Damage while affected by Purity of Fire
Immune to Ignite while affected by Purity of Fire
(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire
Unaffected by Burning Ground while affected by Purity of Fire
Unaffected by Flammability while affected by Purity of Fire
(10-20)% of Fire and Lightning Damage taken as Cold Damage while affected by Purity of Ice
Immune to Freeze while affected by Purity of Ice
(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice
Unaffected by Chilled Ground while affected by Purity of Ice
Unaffected by Frostbite while affected by Purity of Ice
(10-20)% of Fire and Cold Damage taken as Lightning Damage while
affected by Purity of Lightning
Immune to Shock while affected by Purity of Lightning
(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning
Unaffected by Conductivity while affected by Purity of Lightning
Unaffected by Shocked Ground while affected by Purity of Lightning
(0.8-1.2)% of Damage leeched as Life while affected by Vitality
Gain (20-30) Life per Enemy Hit while affected by Vitality
(50-70)% increased Life Recovery from Flasks while affected by Vitality
(10-15)% increased Life Recovery Rate while affected by Vitality
Regenerate (1.00-1.50)% of Life per second while affected by Vitality
(70-100)% increased Critical Strike Chance while affected by Wrath
(40-60)% increased Lightning Damage while affected by Wrath
(1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath
Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath
Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath
(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath
(10-15)% increased Cast Speed while affected by Zealotry
Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds
Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage
(100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry
Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry
Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry
30% increased Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry
GoredrillGoredrill
Skinning Knife
Dagger
Physical Damage: (7.5-10.2) to (30-37.4)
Critical Strike Chance: 9.75%
Attacks per Second: 1.45
Weapon Range: 1.0 metres
Requires Level 5, 16 Dex30% increased Global Critical Strike Chance+(10-15) to Dexterity
(50-70)% increased Physical Damage
Adds (1-2) to (3-5) Physical Damage
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical Strike
A tap on the shoulder
A peck on the cheek
A sip of your wine
So red and so sleek
530% increased Global Critical Strike Chance+(10-15) to Dexterity
(50-70)% increased Physical Damage
Adds (1-2) to (3-5) Physical Damage
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical Strike
WildslashWildslash
Awl
Claw
Physical Damage: (9-13) to (39-45)
Critical Strike Chance: 7.50%
Attacks per Second: (1.71-1.78)
Weapon Range: 1.1 metres
Requires Level 12, 25 Dex, 25 IntGrants 7 Life per Enemy Hit+(10-15) to Strength
+(10-15) to Dexterity
Adds (2-6) to (16-22) Physical Damage
(10-15)% increased Attack Speed
20% increased Damage with Movement Skills
15% increased Attack Speed with Movement Skills
15% reduced Global Accuracy Rating
There are two things to know about fighting:
When to swing like crazy, and when to run.
12Grants 7 Life per Enemy Hit+(10-15) to Strength
+(10-15) to Dexterity
Adds (2-6) to (16-22) Physical Damage
(10-15)% increased Attack Speed
20% increased Damage with Movement Skills
15% increased Attack Speed with Movement Skills
15% reduced Global Accuracy Rating
Berek's PassBerek's Pass
Two-Stone Ring
Requires Level 20+(12-16)% to Fire and Cold Resistances(25-30)% increased Fire Damage
Adds (20-25) to (30-50) Cold Damage to Spells and Attacks
+(30-40) to maximum Energy Shield
30% increased Damage while Ignited
+5000 to Armour while Frozen
"From Frost's ice-bound pass
Berek taunted and jeered
Until furious Flame scaled the mountain
Berek escaped through the thaw
And Frost's tortured moans."
- Berek and the Untamed
20+(12-16)% to Fire and Cold Resistances(25-30)% increased Fire Damage
Adds (20-25) to (30-50) Cold Damage to Spells and Attacks
+(30-40) to maximum Energy Shield
30% increased Damage while Ignited
+5000 to Armour while Frozen
Carnage HeartCarnage Heart
Onyx Amulet
Requires Level 20+(10-16) to all Attributes+(20-40) to all Attributes
+(10-20)% to all Elemental Resistances
(1.2-2)% of Physical Attack Damage Leeched as Life
50% increased total Recovery per second from Life Leech
(30-40)% increased Damage while Leeching
Forged from the blood of countless wars,
its thirst has only begun.
20+(10-16) to all Attributes+(20-40) to all Attributes
+(10-20)% to all Elemental Resistances
(1.2-2)% of Physical Attack Damage Leeched as Life
50% increased total Recovery per second from Life Leech
(30-40)% increased Damage while Leeching
Replica Tasalio's SignReplica Tasalio's Sign
Sapphire Ring
Requires Level 20+(20-30)% to Cold ResistanceAdds (15-20) to (25-35) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
Your Cold Damage cannot Freeze
Immune to Chill
Adds 60 to 80 Cold Damage against Chilled Enemies
"Likely our closest to the original, yet Prototype #22 still falls short.
Are these objects actually somehow resisting our efforts?"
20+(20-30)% to Cold ResistanceAdds (15-20) to (25-35) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
Your Cold Damage cannot Freeze
Immune to Chill
Adds 60 to 80 Cold Damage against Chilled Enemies
Tasalio's SignTasalio's Sign
Sapphire Ring
Requires Level 20+(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
A gift from Tasalio, God of Water,
to the chieftain Rakiata.
Kaom took Rakiata's head and hand
so that his warriors' axes might rise and fall like the waves.
20+(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
Gifts from AboveGifts from Above
Diamond Ring
Requires Level 28(20-30)% increased Global Critical Strike ChanceTrigger Level 10 Consecrate when you deal a Critical Strike
(30-35)% increased Global Critical Strike Chance
(10-15)% increased Light Radius
(40-50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
50% increased Damage while on Consecrated Ground
+5% Chance to Block Attack Damage while on Consecrated Ground
God blesses those who bless themselves.
28(20-30)% increased Global Critical Strike ChanceTrigger Level 10 Consecrate when you deal a Critical Strike
(30-35)% increased Global Critical Strike Chance
(10-15)% increased Light Radius
(40-50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
50% increased Damage while on Consecrated Ground
+5% Chance to Block Attack Damage while on Consecrated Ground
BriskwrapBriskwrap
Sun Leather
Evasion: (444-562)
Movement Speed: -3%
Requires Level 32, 91 Dex+(120-180) to Evasion Rating
+(30-40)% to Cold Resistance
(60-100)% increased Mana Recovery from Flasks
15% increased Dexterity
1% increased Damage per 15 Dexterity
"I carry neither food nor drink. I rely on the charity
of my fellow wayfarers. Dead men are generous men."
- Taruk of the Wildmen
32+(120-180) to Evasion Rating
+(30-40)% to Cold Resistance
(60-100)% increased Mana Recovery from Flasks
15% increased Dexterity
1% increased Damage per 15 Dexterity
The HalcyonThe Halcyon
Jade Amulet
Requires Level 35+(20-30) to DexterityFreezes you inflict spread to other Enemies within 1.5 metres
+(35-40)% to Cold Resistance
30% increased Freeze Duration on Enemies
10% chance to Freeze
60% increased Damage if you've Frozen an Enemy Recently
We wait, still as the dead.
To join the great avalanche.

This item can be transformed with a Blessing of Tul
35+(20-30) to DexterityFreezes you inflict spread to other Enemies within 1.5 metres
+(35-40)% to Cold Resistance
30% increased Freeze Duration on Enemies
10% chance to Freeze
60% increased Damage if you've Frozen an Enemy Recently
Valako's SignValako's Sign
Topaz Ring
Requires Level 38+(20-30)% to Lightning Resistance40% increased Damage with Hits against Shocked Enemies
20% increased Lightning Damage
+(20-40) to maximum Mana
1% of Damage Leeched as Life against Shocked Enemies
25% chance to Shock
A gift from Valako,
appointing Kiloava as the Herald of War.
A title Kaom claimed when he ended Kiloava's bloodline.
38+(20-30)% to Lightning Resistance40% increased Damage with Hits against Shocked Enemies
20% increased Lightning Damage
+(20-40) to maximum Mana
1% of Damage Leeched as Life against Shocked Enemies
25% chance to Shock
HeadhunterHeadhunter
Leather Belt
Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom
40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
Replica HeadhunterReplica Headhunter
Leather Belt
Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Magic monsters
20% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds
"A type Delta test subject escaped with Prototype #18. He was last seen
ten times the height of a man and crashing straight through walls."
40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Magic monsters
20% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds
Daresso's PassionDaresso's Passion
Estoc
One Handed Sword
Physical Damage: (51-59) to (90-100)
Elemental Damage: (30-38) to (40-50)
Critical Strike Chance: 5.50%
Attacks per Second: 1.50
Weapon Range: 1.4 metres
Requires Level 43, 140 Dex+25% to Global Critical Strike MultiplierAdds (30-38) to (40-50) Physical Damage
Adds (30-38) to (40-50) Cold Damage
20% reduced Frenzy Charge Duration
25% chance to gain a Frenzy Charge on Kill
(60-80)% increased Damage while you have no Frenzy Charges
It doesn't matter how well the young swordsman trains.
All form and finesse are forgotten when blood first hits the ground.
43+25% to Global Critical Strike MultiplierAdds (30-38) to (40-50) Physical Damage
Adds (30-38) to (40-50) Cold Damage
20% reduced Frenzy Charge Duration
25% chance to gain a Frenzy Charge on Kill
(60-80)% increased Damage while you have no Frenzy Charges
HaemophiliaHaemophilia
Serpentscale Gauntlets
Armour: (78-87)
Evasion: (78-87)
Requires Level 43, 34 Str, 34 Dex+(20-30) to Strength
25% increased Damage over Time
Attacks have 25% chance to cause Bleeding
(25-40)% increased Attack Damage against Bleeding Enemies
Bleeding Enemies you Kill Explode, dealing 5% of
their Maximum Life as Physical Damage
25% reduced Bleeding Duration
"A master artist takes his time when he's painting.
Unfortunately, my kind doesn't often have that luxury."
- Coralito, Brotherhood of Silence
43+(20-30) to Strength
25% increased Damage over Time
Attacks have 25% chance to cause Bleeding
(25-40)% increased Attack Damage against Bleeding Enemies
Bleeding Enemies you Kill Explode, dealing 5% of
their Maximum Life as Physical Damage
25% reduced Bleeding Duration
Maligaro's RestraintMaligaro's Restraint
Chain Belt
Requires Level 44+(9-20) to maximum Energy ShieldAdds 1 to (30-50) Lightning Damage to Attacks
100% increased Shock Duration on you
Shocks you cause are reflected back to you
60% increased Damage while Shocked
15% increased Movement Speed while Shocked
"Our genius will pave the way forward.
May all who are worthy be improved!"
- Inquisitor Maligaro
44+(9-20) to maximum Energy ShieldAdds 1 to (30-50) Lightning Damage to Attacks
100% increased Shock Duration on you
Shocks you cause are reflected back to you
60% increased Damage while Shocked
15% increased Movement Speed while Shocked
The Blood DanceThe Blood Dance
Sharkskin Boots
Evasion: (145-171)Requires Level 44, 79 Dex+(30-40) to Dexterity
20% increased Movement Speed
2% increased Movement Speed per Frenzy Charge
4% reduced Attack and Cast Speed per Frenzy Charge
Regenerate 0.8% of Life per second per Frenzy Charge
(20-30)% chance to gain a Frenzy Charge on Kill
(20-30)% increased Damage per Frenzy Charge with Hits against Enemies on Low Life
Gore Footprints
"Sharks thrash and swirl
To the pounding drum of their frenzied hearts
As they dance in the waters red."
-Lavianga, Guardian of the Karui Way
44+(30-40) to Dexterity
20% increased Movement Speed
2% increased Movement Speed per Frenzy Charge
4% reduced Attack and Cast Speed per Frenzy Charge
Regenerate 0.8% of Life per second per Frenzy Charge
(20-30)% chance to gain a Frenzy Charge on Kill
(20-30)% increased Damage per Frenzy Charge with Hits against Enemies on Low Life
Gore Footprints
Precursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
History teaches humility.
49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(6-8) to (12-13) Added Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1% chance to Suppress Spell Damage per Endurance Charge
+1% chance to Suppress Spell Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
History teaches humility.
49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Power Charge Duration
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Power Charges
+1% chance to Suppress Spell Damage per Endurance Charge
+1% chance to Suppress Spell Damage per Power Charge
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
<Three Endurance Charge mods>
History teaches humility.
49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
<Three Endurance Charge mods>
(20-40)% increased Endurance Charge Duration
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1% chance to Suppress Spell Damage per Endurance Charge
+1% Chance to Block Attack Damage per Endurance Charge
+4% to Chaos Resistance per Endurance Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
10% chance to gain an Endurance Charge on Kill
15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
5% increased Damage per Endurance Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
You cannot be Stunned while at maximum Endurance Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem
Prismatic Ring
Requires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
History teaches humility.
49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(20-40)% increased Power Charge Duration
(6-8) to (12-13) Added Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
+1% chance to Suppress Spell Damage per Endurance Charge
+1% chance to Suppress Spell Damage per Frenzy Charge
+1% chance to Suppress Spell Damage per Power Charge
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% additional Physical Damage Reduction per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Cold and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Dexterity and Intelligence
<Two Frenzy Charge mods and one Power Charge Mod>
or
<One Frenzy Charge mod and Two Power Charge Mods>
History teaches humility.
49+(12-16)% to Cold and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Dexterity and Intelligence
<Two Frenzy Charge mods and one Power Charge Mod>
or
<One Frenzy Charge mod and Two Power Charge Mods>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Frenzy Charge Duration
(20-40)% increased Power Charge Duration
(6-8) to (12-13) Added Cold Damage per Frenzy Charge
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
+1% chance to Suppress Spell Damage per Frenzy Charge
+1% chance to Suppress Spell Damage per Power Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% additional Physical Damage Reduction per Power Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Frenzy Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Regenerate 0.3% of Life per second per Frenzy Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Mind over Matter while at maximum Power Charges
Precursor's EmblemPrecursor's Emblem
Sapphire Ring
Requires Level 49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
<Three Frenzy Charge mods>
History teaches humility.
49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
<Three Frenzy Charge mods>
(20-40)% increased Frenzy Charge Duration
(6-8) to (12-13) Added Cold Damage per Frenzy Charge
+1 to Maximum Frenzy Charges
+1% chance to Suppress Spell Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Frenzy Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
5% increased Damage per Frenzy Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Regenerate 0.3% of Life per second per Frenzy Charge
You have Iron Reflexes while at maximum Frenzy Charges
Precursor's EmblemPrecursor's Emblem
Topaz Ring
Requires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
<Three Power Charge mods>
History teaches humility.
49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
<Three Power Charge mods>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Power Charge Duration
+1 to Maximum Power Charges
+1% chance to Suppress Spell Damage per Power Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
1% additional Physical Damage Reduction per Power Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Power Charge on Kill
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Power Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You have Mind over Matter while at maximum Power Charges
Bronn's LitheBronn's Lithe
Cutthroat's Garb
Evasion: (1590-2079)
Movement Speed: -3%
Requires Level 53, 145 Dex+5 to Level of Socketed Movement Gems
10% increased Attack Speed
(60-100)% increased Damage with Movement Skills
(200-250)% increased Evasion Rating
10% increased Movement Speed
Forget your kite shield. Just put the biggest man
in the field between you and the archers.
53+5 to Level of Socketed Movement Gems
10% increased Attack Speed
(60-100)% increased Damage with Movement Skills
(200-250)% increased Evasion Rating
10% increased Movement Speed
Maloney's NightfallMaloney's Nightfall
Vile Arrow Quiver
Requires Level 55Gain (10-15)% of Physical Damage as Extra Chaos Damage10% increased Attack Speed
+(50-70) to maximum Life
+(12-16)% to Chaos Resistance
(8-10) to (14-16) Added Physical Damage with Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40-60)% increased Damage with Hits and Ailments against Blinded Enemies
Fear not the dark, the song of night,
Hear not the arch, the falling cry.
My giving sun, fight no more,
Rest alone, my grand nightfall.
55Gain (10-15)% of Physical Damage as Extra Chaos Damage10% increased Attack Speed
+(50-70) to maximum Life
+(12-16)% to Chaos Resistance
(8-10) to (14-16) Added Physical Damage with Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40-60)% increased Damage with Hits and Ailments against Blinded Enemies
Temptation StepTemptation Step
Shagreen Boots
Evasion: (486-756)Requires Level 55, 97 Dex(170-250)% increased Evasion Rating
+(19-29)% to Chaos Resistance
15% increased Damage for each Poison on you up to a maximum of 75%
10% increased Movement Speed for each Poison on you up to a maximum of 50%
Poison you inflict with Travel Skills is Reflected to you if you
have fewer than 5 Poisons on you
The High Priests ensured the loyalty of their slaves by habituating them to narcotic stimulants with lethal withdrawals.
55(170-250)% increased Evasion Rating
+(19-29)% to Chaos Resistance
15% increased Damage for each Poison on you up to a maximum of 75%
10% increased Movement Speed for each Poison on you up to a maximum of 50%
Poison you inflict with Travel Skills is Reflected to you if you
have fewer than 5 Poisons on you
Offering to the SerpentOffering to the Serpent
Legion Gloves
Armour: (257-363)
Energy Shield: (52-75)
Requires Level 57, 44 Str, 44 Int<One to three random Synthesis implicit modifiers>+(15-25) to all Attributes
(150-200)% increased Armour and Energy Shield
50% reduced Maximum Recovery per Life Leech
(6-10)% increased Attack and Cast Speed
(15-25)% increased Damage while Leeching
Life Leech effects are not removed when Unreserved Life is Filled
"You covet the strength of your peers, mortal?
Perhaps it can be yours, if you are willing to make an offering of their blood..."
- Vaal Myth of the Third Snake
57<One to three random Synthesis implicit modifiers>+(15-25) to all Attributes
(150-200)% increased Armour and Energy Shield
50% reduced Maximum Recovery per Life Leech
(6-10)% increased Attack and Cast Speed
(15-25)% increased Damage while Leeching
Life Leech effects are not removed when Unreserved Life is Filled
The Crimson StormThe Crimson Storm
Steelwood Bow
Bow
Physical Damage: (92.8-104.4) to (137.6-154.8)
Critical Strike Chance: (6.88-7.43)%
Attacks per Second: 1.40
Requires Level 57, 190 Dex6% increased Movement Speed(60-80)% increased Physical Damage
(25-35)% increased Critical Strike Chance
50% chance to inflict Bleeding on Critical Strike with Attacks
Enemies you inflict Bleeding on grant (60-100)% increased Flask Charges
Adds (100-120) to (150-165) Physical Damage against Bleeding Enemies
50% chance to Maim Enemies on Critical Strike with Attacks
Veiled Suffix
"There were no survivors. It had only been fired twice."
- Order of the Djinn inscription
Take this item to Jun Ortoi to have her Unveil it.
576% increased Movement Speed(60-80)% increased Physical Damage
(25-35)% increased Critical Strike Chance
50% chance to inflict Bleeding on Critical Strike with Attacks
Enemies you inflict Bleeding on grant (60-100)% increased Flask Charges
Adds (100-120) to (150-165) Physical Damage against Bleeding Enemies
50% chance to Maim Enemies on Critical Strike with Attacks
Veiled Suffix
(27-30)% increased Attack Speed while a Rare or Unique Enemy is Nearby
(26-31)% increased Cast Speed
15% chance to gain Arcane Surge when you Kill an Enemy
(36-40)% chance to deal Double Damage while Focused
+(24-28)% to Chaos Damage over Time Multiplier
+(54-60)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby
(7-8)% increased Damage per Endurance Charge
(7-8)% increased Damage per Frenzy Charge
(7-8)% increased Damage per Power Charge
(12-14)% chance to deal Double Damage
+(24-28)% to Fire Damage over Time Multiplier
+(311-350) to Accuracy Rating
+(25-28) to Strength and Dexterity
(18-22)% increased Attack Speed
+(25-28) to Dexterity and Intelligence
(28-32)% increased Critical Strike Chance
+(25-28) to Strength and Intelligence
Minions have (34-38)% increased Attack Speed
Minions have (34-38)% increased Cast Speed
+(24-28)% to Physical Damage over Time Multiplier
Gang's MomentumGang's Momentum
Legion Boots
Armour: (270-336)
Energy Shield: (54-70)
Requires Level 58, 54 Str, 54 Int(160-180)% increased Armour and Energy Shield
+(50-60)% to Fire Resistance
25% increased Movement Speed
(10-15)% chance to Ignite
(25-40)% increased Damage with Hits and Ailments against Ignited Enemies
Become one with the unstoppable flame.
58(160-180)% increased Armour and Energy Shield
+(50-60)% to Fire Resistance
25% increased Movement Speed
(10-15)% chance to Ignite
(25-40)% increased Damage with Hits and Ailments against Ignited Enemies
MistwallMistwall
Lacquered Buckler
Chance to Block: 24%
Evasion: (1049-1372)
Movement Speed: -3%
Requires Level 60, 154 Dex6% increased Movement Speed(120-150)% increased Evasion Rating
10% increased Movement Speed
+(10-20)% to Fire and Cold Resistances
+(8-15)% chance to Avoid Elemental Damage from Hits while Phasing
You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently
You have Phasing if you have Blocked Recently
Light as a board,
Stiff as a feather.
606% increased Movement Speed(120-150)% increased Evasion Rating
10% increased Movement Speed
+(10-20)% to Fire and Cold Resistances
+(8-15)% chance to Avoid Elemental Damage from Hits while Phasing
You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently
You have Phasing if you have Blocked Recently
Starkonja's HeadStarkonja's Head
Silken Hood
Evasion: (692-876)Requires Level 60, 138 Dex+(50-70) to Dexterity
50% reduced Damage when on Low Life
10% increased Attack Speed
25% increased Global Critical Strike Chance
(100-130)% increased Evasion Rating
+(80-100) to maximum Life
150% increased Global Evasion Rating when on Low Life
There was no hero made out of Starkonja's death,
but merely a long sleep made eternal.
60+(50-70) to Dexterity
50% reduced Damage when on Low Life
10% increased Attack Speed
25% increased Global Critical Strike Chance
(100-130)% increased Evasion Rating
+(80-100) to maximum Life
150% increased Global Evasion Rating when on Low Life
The Wasp NestThe Wasp Nest
Throat Stabber
Claw
Physical Damage: (52.5-56.7) to (182.5-197.1)
Critical Strike Chance: (9.00-9.38)%
Attacks per Second: (1.80-1.88)
Weapon Range: 1.1 metres
Requires Level 60, 113 Dex, 113 IntGrants 40 Life per Enemy Hit(150-170)% increased Physical Damage
(20-25)% increased Attack Speed
(20-25)% increased Critical Strike Chance
+(330-350) to Accuracy Rating
20% chance to Poison on Hit
Attacks with this Weapon deal 80 to 120 added Chaos Damage against
Enemies affected by at least 5 Poisons
To discover how cruel nature can be,
you need only shake the wrong branch.
60Grants 40 Life per Enemy Hit(150-170)% increased Physical Damage
(20-25)% increased Attack Speed
(20-25)% increased Critical Strike Chance
+(330-350) to Accuracy Rating
20% chance to Poison on Hit
Attacks with this Weapon deal 80 to 120 added Chaos Damage against
Enemies affected by at least 5 Poisons
Inya's EpiphanyInya's Epiphany
Arcanist Slippers
Energy Shield: (47-55)Requires Level 61, 119 Int+(50-70) to maximum Life
25% increased Movement Speed
(5-8)% increased Intelligence
5% increased Damage per Power Charge
25% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
Though the path we walk is the same,
each journey is different.
61+(50-70) to maximum Life
25% increased Movement Speed
(5-8)% increased Intelligence
5% increased Damage per Power Charge
25% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
Kondo's PrideKondo's Pride
Ezomyte Blade
Two Hand Sword
Physical Damage: (198.4-217) to (368-402.5)
Critical Strike Chance: 6.50%
Attacks per Second: 1.40
Weapon Range: 1.3 metres
Requires Level 61, 113 Str, 113 Dex+25% to Global Critical Strike Multiplier(220-250)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
50% increased Melee Damage against Bleeding Enemies
Cannot Leech Life from Critical Strikes
30% chance to Blind Enemies on Critical Strike
50% chance to cause Bleeding on Critical Strike
Faintly gleaming in the moonlit night,
Kondo's Pride was primed to fight.
Driven by an inner fire,
bloodlust, spite and ill desire.
He swiftly moved to strike them all,
wreaking havoc like a steel squall.
61+25% to Global Critical Strike Multiplier(220-250)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
50% increased Melee Damage against Bleeding Enemies
Cannot Leech Life from Critical Strikes
30% chance to Blind Enemies on Critical Strike
50% chance to cause Bleeding on Critical Strike
Replica Inya's EpiphanyReplica Inya's Epiphany
Arcanist Slippers
Energy Shield: (47-55)Requires Level 61, 119 Int+(50-70) to maximum Life
Regenerate 0.5% of Life per second per Power Charge
(5-8)% increased Intelligence
5% increased Damage per Power Charge
5% increased Movement Speed per Power Charge
"Prototype #56 was deemed safe, but judging by Administrator Qotra's new hustle
and improved ability to micromanage us, I'm not so sure."
- Researcher Graven
61+(50-70) to maximum Life
Regenerate 0.5% of Life per second per Power Charge
(5-8)% increased Intelligence
5% increased Damage per Power Charge
5% increased Movement Speed per Power Charge
SingularitySingularity
Platinum Sceptre
Sceptre
Physical Damage: 51-76
Critical Strike Chance: 7.00%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 62, 113 Str, 113 Int30% increased Elemental DamageAdds (1-10) to (150-200) Lightning Damage to Spells
(14-18)% increased Cast Speed
(6-8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
100% increased Damage with Hits and Ailments against Hindered Enemies
In time, all becomes nothing.
We just expedite the process.
6230% increased Elemental DamageAdds (1-10) to (150-200) Lightning Damage to Spells
(14-18)% increased Cast Speed
(6-8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
100% increased Damage with Hits and Ailments against Hindered Enemies
Doryani's FistDoryani's Fist
Vaal Gauntlets
Armour: (232-266)
Energy Shield: (80-100)
Requires Level 63, 100 StrGrants Level 20 Doryani's Touch Skill
+(80-100) to maximum Energy Shield
30% chance to Shock
Adds (150-225) to (525-600) Lightning Damage to Unarmed Melee Hits
Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed
+(200-250) Energy Shield gained on Killing a Shocked Enemy
30% increased Effect of Lightning Ailments
Doryani's ingenuity raised the Vaal Empire to unprecedented heights. His curiosity reduced it to ruins and bones.
63Grants Level 20 Doryani's Touch Skill
+(80-100) to maximum Energy Shield
30% chance to Shock
Adds (150-225) to (525-600) Lightning Damage to Unarmed Melee Hits
Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed
+(200-250) Energy Shield gained on Killing a Shocked Enemy
30% increased Effect of Lightning Ailments
The Broken CrownThe Broken Crown
Prophet Crown
Armour: (358-516)
Energy Shield: (131-214)
Requires Level 63, 85 Str, 62 IntSocketed Gems are supported by Level 20 Cast on Death
+(10-15) to all Attributes
20% increased Damage when on Low Life
(60-100)% increased Armour and Energy Shield
+(50-70) to maximum Energy Shield
20% reduced Mana Regeneration Rate
+(43-61)% to Chaos Resistance
Every rule has an exception.
63Socketed Gems are supported by Level 20 Cast on Death
+(10-15) to all Attributes
20% increased Damage when on Low Life
(60-100)% increased Armour and Energy Shield
+(50-70) to maximum Energy Shield
20% reduced Mana Regeneration Rate
+(43-61)% to Chaos Resistance
Saqawal's WindsSaqawal's Winds
Soldier Gloves
Armour: (220-288)
Energy Shield: (45-58)
Requires Level 64, 40 Str, 40 Int(140-180)% increased Armour and Energy Shield
+(30-60) to maximum Life
+(20-25)% to Cold and Lightning Resistances
+(-2.00-2.00) seconds to Avian's Might Duration
Adds (20-25) to (37-40) Cold Damage while you have Avian's Might
Adds (1-3) to (55-62) Lightning Damage while you have Avian's Might
When the inferno spread across the land, it was the First of the Skies who singed his feathers as he brought the flames to a standstill.
64(140-180)% increased Armour and Energy Shield
+(30-60) to maximum Life
+(20-25)% to Cold and Lightning Resistances
+(-2.00-2.00) seconds to Avian's Might Duration
Adds (20-25) to (37-40) Cold Damage while you have Avian's Might
Adds (1-3) to (55-62) Lightning Damage while you have Avian's Might
ParadoxicaParadoxica
Vaal Rapier
One Handed Sword
Physical Damage: 22-87
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 1.4 metres
Requires Level 66, 212 Dex+25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage
Veiled Prefix
Veiled Suffix
<veiled mod pool>
What has no siblings but is always a twin?Take this item to Jun Ortoi to have her Unveil it.
66+25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage
Veiled Prefix
Veiled Suffix
<veiled mod pool>
(12-15)% increased Attack Speed while a Rare or Unique Enemy is Nearby
(18-22)% increased Cast Speed
15% chance to gain Arcane Surge when you Kill an Enemy
(18-20)% chance to deal Double Damage while Focused
(60-69)% increased Chaos Damage
Chaos Skills have (13-15)% increased Skill Effect Duration
+(24-28)% to Chaos Damage over Time Multiplier
Attacks with this Weapon Penetrate (14-16)% Chaos Resistance
(70-79)% increased Cold Damage
(21-23)% chance to Freeze
+(24-28)% to Cold Damage over Time Multiplier
+(36-40)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby
(5-6)% increased Damage per Endurance Charge
(5-6)% increased Damage per Frenzy Charge
(5-6)% increased Damage per Power Charge
(6-7)% chance to deal Double Damage
Attacks with this Weapon Penetrate (14-16)% Elemental Resistances
(70-79)% increased Fire Damage
(21-23)% chance to Ignite
+(24-28)% to Fire Damage over Time Multiplier
(70-79)% increased Lightning Damage
(21-23)% chance to Shock
+(311-350) to Accuracy Rating
+(25-28) to Strength and Dexterity
(18-22)% increased Attack Speed
15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
(18-22)% increased Attack Speed
+(25-28) to Dexterity and Intelligence
(28-32)% increased Critical Strike Chance
+(25-28) to Strength and Intelligence
(120-139)% increased Physical Damage
(21-25)% chance to cause Bleeding on Hit
(120-139)% increased Physical Damage
(21-25)% chance to Blind Enemies on hit
(120-139)% increased Physical Damage
(21-25)% chance to Impale Enemies on Hit with Attacks
(120-139)% increased Physical Damage
(21-25)% chance to Poison on Hit
Minions have (18-20)% increased Attack Speed
Minions have (18-20)% increased Cast Speed
Minions deal (34-38)% increased Damage
Minions have (34-38)% increased maximum Life
+(24-28)% to Physical Damage over Time Multiplier
(70-79)% increased Spell Damage
(18-20)% increased Mana Regeneration Rate
(60-69)% increased Spell Damage
Gain 5% of Non-Chaos Damage as extra Chaos Damage
Replica ParadoxicaReplica Paradoxica
Vaal Rapier
One Handed Sword
Physical Damage: 22-87
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 1.4 metres
Requires Level 66, 212 Dex+25% to Global Critical Strike MultiplierVeiled Prefix
Veiled Prefix
Veiled Suffix
Veiled Suffix
Veiled Suffix
Veiled Prefix
<veiled mod pool>
"This is one riddle I can't solve."
- Researcher Graven
Take this item to Jun Ortoi to have her Unveil it.
66+25% to Global Critical Strike MultiplierVeiled Prefix
Veiled Prefix
Veiled Suffix
Veiled Suffix
Veiled Suffix
Veiled Prefix
<veiled mod pool>
Hits can't be Evaded
(12-15)% increased Attack Speed while a Rare or Unique Enemy is Nearby
Adds (12-14) to (18-20) Physical Damage
40% chance to cause Bleeding on Hit
(18-22)% increased Cast Speed
15% chance to gain Arcane Surge when you Kill an Enemy
(18-20)% chance to deal Double Damage while Focused
(60-69)% increased Chaos Damage
Chaos Skills have (13-15)% increased Skill Effect Duration
+(24-28)% to Chaos Damage over Time Multiplier
Attacks with this Weapon Penetrate (14-16)% Chaos Resistance
Gain (9-10)% of Cold Damage as Extra Chaos Damage
(70-79)% increased Cold Damage
(21-23)% chance to Freeze
+(24-28)% to Cold Damage over Time Multiplier
+(36-40)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby
(5-6)% increased Damage per Endurance Charge
(5-6)% increased Damage per Frenzy Charge
(5-6)% increased Damage per Power Charge
(6-7)% chance to deal Double Damage
Attacks with this Weapon Penetrate (14-16)% Elemental Resistances
Gain (9-10)% of Fire Damage as Extra Chaos Damage
(70-79)% increased Fire Damage
(21-23)% chance to Ignite
+(24-28)% to Fire Damage over Time Multiplier
Gain (9-10)% of Lightning Damage as Extra Chaos Damage
(70-79)% increased Lightning Damage
(21-23)% chance to Shock
+(311-350) to Accuracy Rating
+(25-28) to Strength and Dexterity
(18-22)% increased Attack Speed
15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
(18-22)% increased Attack Speed
+(25-28) to Dexterity and Intelligence
(28-32)% increased Critical Strike Chance
+(25-28) to Strength and Intelligence
(120-139)% increased Physical Damage
(21-25)% chance to cause Bleeding on Hit
(120-139)% increased Physical Damage
(21-25)% chance to Blind Enemies on hit
(120-139)% increased Physical Damage
(21-25)% chance to Impale Enemies on Hit with Attacks
(120-139)% increased Physical Damage
(21-25)% chance to Poison on Hit
+2 to Level of Socketed Support Gems
+(5-8)% to Quality of Socketed Support Gems
Minions have (18-20)% increased Attack Speed
Minions have (18-20)% increased Cast Speed
Minions deal (34-38)% increased Damage
Minions have (34-38)% increased maximum Life
Gain (9-10)% of Physical Damage as Extra Chaos Damage
+(24-28)% to Physical Damage over Time Multiplier
+(9-10)% to Quality of Socketed Gems
(70-79)% increased Spell Damage
(18-20)% increased Mana Regeneration Rate
(60-69)% increased Spell Damage
Gain 5% of Non-Chaos Damage as extra Chaos Damage
Fenumus' ShroudFenumus' Shroud
Widowsilk Robe
Energy Shield: (345-434)
Movement Speed: -3%
Requires Level 67, 187 Int+(30-40) to Intelligence
(120-140)% increased Energy Shield
Regenerate (80-100) Energy Shield per second
Enemies affected by your Spider's Webs deal 10% reduced Damage
Enemies affected by your Spider's Webs have -10% to All Resistances
(50-70)% increased Aspect of the Spider Area of Effect
The First of the Night was the first explorer
It was she who first braved night's terrors and found comfort in silence and solace.
67+(30-40) to Intelligence
(120-140)% increased Energy Shield
Regenerate (80-100) Energy Shield per second
Enemies affected by your Spider's Webs deal 10% reduced Damage
Enemies affected by your Spider's Webs have -10% to All Resistances
(50-70)% increased Aspect of the Spider Area of Effect
Rigwald's SavageryRigwald's Savagery
Royal Axe
One Handed Axe
Physical Damage: (104-124) to (235-265)
Critical Strike Chance: 5.00%
Attacks per Second: (1.32-1.38)
Weapon Range: 1.1 metres
Requires Level 67, 167 Str, 57 DexAdds (50-70) to (135-165) Physical Damage
40% increased Physical Attack Damage while Dual Wielding
(10-15)% increased Attack Speed
+10 to Maximum Rage while wielding a Sword
Tear the flesh from the bone.
Turn the bone to dust.
Scatter the dust to the wind.
67Adds (50-70) to (135-165) Physical Damage
40% increased Physical Attack Damage while Dual Wielding
(10-15)% increased Attack Speed
+10 to Maximum Rage while wielding a Sword
Steppan EardSteppan Eard
Sorcerer Boots
Energy Shield: (106-160)Requires Level 67, 123 Int+(20-30) to maximum Energy Shield
(50-80)% increased Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
Unaffected by Desecrated Ground
To fight an enemy on their lands is a tactical mistake.
Make those lands your own, and the mistake becomes theirs.
67+(20-30) to maximum Energy Shield
(50-80)% increased Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
Unaffected by Desecrated Ground
Cane of KulemakCane of Kulemak
Serpentine Staff
Warstaff
Physical Damage: 56-117
Critical Strike Chance: 7.80%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 68, 85 Str, 85 Int+22% Chance to Block Attack Damage while wielding a Staff(60-90)% increased Unveiled Modifier magnitudes
Veiled Prefix
Veiled Suffix
<Veiled Prefix or Veiled Suffix>
<veiled mod pool>
Stolen power is still power.Take this item to Jun Ortoi to have her Unveil it.
68+22% Chance to Block Attack Damage while wielding a Staff(60-90)% increased Unveiled Modifier magnitudes
Veiled Prefix
Veiled Suffix
<Veiled Prefix or Veiled Suffix>
<veiled mod pool>
(27-30)% increased Attack Speed while a Rare or Unique Enemy is Nearby
(26-31)% increased Cast Speed
15% chance to gain Arcane Surge when you Kill an Enemy
(36-40)% chance to deal Double Damage while Focused
(90-99)% increased Chaos Damage
Chaos Skills have (26-30)% increased Skill Effect Duration
+(44-48)% to Chaos Damage over Time Multiplier
Attacks with this Weapon Penetrate (14-16)% Chaos Resistance
(100-109)% increased Cold Damage
(35-40)% chance to Freeze
+(44-48)% to Cold Damage over Time Multiplier
+(54-60)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby
(7-8)% increased Damage per Endurance Charge
(7-8)% increased Damage per Frenzy Charge
(7-8)% increased Damage per Power Charge
(12-14)% chance to deal Double Damage
Attacks with this Weapon Penetrate (14-16)% Elemental Resistances
(100-109)% increased Fire Damage
(35-40)% chance to Ignite
+(44-48)% to Fire Damage over Time Multiplier
(100-109)% increased Lightning Damage
(35-40)% chance to Shock
+(311-350) to Accuracy Rating
+(25-28) to Strength and Dexterity
(18-22)% increased Attack Speed
15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
(18-22)% increased Attack Speed
+(25-28) to Dexterity and Intelligence
(28-32)% increased Critical Strike Chance
+(25-28) to Strength and Intelligence
(120-139)% increased Physical Damage
(21-25)% chance to cause Bleeding on Hit
(120-139)% increased Physical Damage
(21-25)% chance to Blind Enemies on hit
(120-139)% increased Physical Damage
(21-25)% chance to Impale Enemies on Hit with Attacks
(120-139)% increased Physical Damage
(21-25)% chance to Poison on Hit
+2 to Level of Socketed Support Gems
+(5-8)% to Quality of Socketed Support Gems
Minions have (34-38)% increased Attack Speed
Minions have (34-38)% increased Cast Speed
Minions deal (50-59)% increased Damage
Minions have (50-59)% increased maximum Life
+(44-48)% to Physical Damage over Time Multiplier
(100-109)% increased Spell Damage
(36-40)% increased Mana Regeneration Rate
(90-99)% increased Spell Damage
Gain (9-10)% of Non-Chaos Damage as extra Chaos Damage
Cyclopean CoilCyclopean Coil
Leather Belt
Requires Level 68+(25-40) to maximum Life+(60-80) to maximum Life
(5-15)% increased Attributes
Cannot be Frozen if Dexterity is higher than Intelligence
Cannot be Ignited if Strength is higher than Dexterity
Cannot be Shocked if Intelligence is higher than Strength
1% increased Damage per 5 of your lowest Attribute
With the patience of a prowling lion,
the Shade watched the Scholar.
68+(25-40) to maximum Life+(60-80) to maximum Life
(5-15)% increased Attributes
Cannot be Frozen if Dexterity is higher than Intelligence
Cannot be Ignited if Strength is higher than Dexterity
Cannot be Shocked if Intelligence is higher than Strength
1% increased Damage per 5 of your lowest Attribute
Eye of InnocenceEye of Innocence
Citrine Amulet
Requires Level 68+(16-24) to Strength and Dexterity10% chance to Ignite
(50-70)% increased Damage while Ignited
Take 100 Fire Damage when you Ignite an Enemy
2% of Fire Damage Leeched as Life while Ignited
"...and so He said: 'Let only the good meet my gaze'
and no eye met His. So He called down the cleansing flames
and let black smoke sweep the Sinners away."
- Book of Innocence
68+(16-24) to Strength and Dexterity10% chance to Ignite
(50-70)% increased Damage while Ignited
Take 100 Fire Damage when you Ignite an Enemy
2% of Fire Damage Leeched as Life while Ignited
Inpulsa's Broken HeartInpulsa's Broken Heart
Sadist Garb
Evasion: (427-491)
Energy Shield: (93-107)
Movement Speed: -3%
Requires Level 68, 103 Dex, 109 Int+(60-80) to maximum Life
(20-50)% increased Damage if you have Shocked an Enemy Recently
(15-25)% increased Effect of Shock
Shocked Enemies you Kill Explode, dealing 5% of
their Life as Lightning Damage which cannot Shock
Unaffected by Shock
Don't hesitate; bring death to all, conclusively and swiftly, or they will give you the same treatment.
68+(60-80) to maximum Life
(20-50)% increased Damage if you have Shocked an Enemy Recently
(15-25)% increased Effect of Shock
Shocked Enemies you Kill Explode, dealing 5% of
their Life as Lightning Damage which cannot Shock
Unaffected by Shock
The Infinite PursuitThe Infinite Pursuit
Titan Greaves
Armour: (241-278)Requires Level 68, 120 Str20% increased Movement Speed
Moving while Bleeding doesn't cause you to take extra Damage
20% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
Bleeding on you expires 75% slower while Moving
Cannot be Stunned while Bleeding
Cannot be Poisoned while Bleeding
We move to be closer to her, but the distance yet grows.

This item can be transformed with a Blessing of Uul-Netol
6820% increased Movement Speed
Moving while Bleeding doesn't cause you to take extra Damage
20% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
Bleeding on you expires 75% slower while Moving
Cannot be Stunned while Bleeding
Cannot be Poisoned while Bleeding
Craiceann's PincersCraiceann's Pincers
Titan Gauntlets
Armour: (605-834)Requires Level 69, 98 Str(150-200)% increased Armour
Regenerate (50-70) Life per second
+(30-40)% to Fire Resistance
3% increased Damage per Crab Barrier
10% chance that if you would gain a Crab Barrier, you instead gain up to
your maximum number of Crab Barriers
The stone that stays in the waves soon crumbles to sand.
The First of the Deep teaches us to watch the tides
and choose our moments to move wisely.
69(150-200)% increased Armour
Regenerate (50-70) Life per second
+(30-40)% to Fire Resistance
3% increased Damage per Crab Barrier
10% chance that if you would gain a Crab Barrier, you instead gain up to
your maximum number of Crab Barriers
Beacon of MadnessBeacon of Madness
Two-Toned Boots
Armour: (315-580)
Evasion: (315-580)
Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold ResistancesGrants Level 1 Embrace Madness Skill
(150-300)% increased Armour and Evasion
30% increased Movement Speed
20% chance to deal Double Damage while affected by Glorious Madness
+15 to maximum Fortification while affected by Glorious Madness
Nothing spreads as quickly as an idea.
70+(8-12)% to Fire and Cold ResistancesGrants Level 1 Embrace Madness Skill
(150-300)% increased Armour and Evasion
30% increased Movement Speed
20% chance to deal Double Damage while affected by Glorious Madness
+15 to maximum Fortification while affected by Glorious Madness
Mercenary's LotMercenary's Lot
Slink Gloves
Evasion: (322-398)Requires Level 70, 95 Dex+(80-120) to Evasion Rating
(5-8)% increased Attack and Cast Speed
Mark Skills have (10-15)% increased Cast Speed
(30-50)% increased Damage with Hits and Ailments against Marked Enemy
Your Mark Transfers to another Enemy when Marked Enemy dies
The target changes, but the job's always the same.
70+(80-120) to Evasion Rating
(5-8)% increased Attack and Cast Speed
Mark Skills have (10-15)% increased Cast Speed
(30-50)% increased Damage with Hits and Ailments against Marked Enemy
Your Mark Transfers to another Enemy when Marked Enemy dies
BloodgripBloodgrip
Marble Amulet
Requires Level 74Regenerate (1.2-1.6)% of Life per secondAdds 10 to 20 Physical Damage to Attacks
+(60-70) to maximum Life
Regenerate (16-24) Life per second
100% increased Life Recovery from Flasks
Moving while Bleeding doesn't cause you to take extra Damage
Combat is simple.
Keep your blood in.
Take theirs out.
74Regenerate (1.2-1.6)% of Life per secondAdds 10 to 20 Physical Damage to Attacks
+(60-70) to maximum Life
Regenerate (16-24) Life per second
100% increased Life Recovery from Flasks
Moving while Bleeding doesn't cause you to take extra Damage
StormfireStormfire
Opal Ring
Requires Level 80(15-25)% increased Elemental Damage(40-45)% increased Mana Regeneration Rate
+(20-30)% to Fire and Lightning Resistances
(8-12)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%
Adds (1-3) to (62-70) Lightning Damage to Hits against Ignited Enemies
Your Lightning Damage can Ignite
When your skin sloughs, and your blood cooks,
you'll wish the lightning strike had killed you.
80(15-25)% increased Elemental Damage(40-45)% increased Mana Regeneration Rate
+(20-30)% to Fire and Lightning Resistances
(8-12)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%
Adds (1-3) to (62-70) Lightning Damage to Hits against Ignited Enemies
Your Lightning Damage can Ignite

Other unique items

Unique items that otherwise interact with all damage types, but don't fit any of the above categories.

No results found

Passive skills

Certain passive skills and many Ascendancy class passives grant increased Damage under certain conditions.

Ascendancy
Class
NameStats
Axe Damage
18% increased Physical Damage with Axes
Axe Attacks deal 18% increased Damage with Ailments [1] [2] [3]

14% increased Physical Damage with Axes
Axe Attacks deal 14% increased Damage with Ailments [3] [4]

Axe Attacks deal 12% increased Damage with Hits and Ailments [3]
Axe Damage and Accuracy
Axe Attacks deal 10% increased Damage with Hits and Ailments
10% increased Accuracy Rating with Axes [1]
Axe Damage and Attack Speed
Axe Attacks deal 8% increased Damage with Hits and Ailments
4% increased Attack Speed with Axes [1] [2] [3]

12% increased Physical Damage with Axes
3% increased Attack Speed with Axes
Axe Attacks deal 12% increased Damage with Ailments [4] [5] [6]
Axe Damage and Critical Strike Chance
Axe Attacks deal 10% increased Damage with Hits and Ailments
25% increased Critical Strike Chance with Axes [1] [2]
Axe Damage and Impale Chance
14% increased Physical Damage with Axes
Axe Attacks deal 14% increased Damage with Ailments
10% chance to Impale Enemies on Hit with Attacks [1]
Brand Damage
12% increased Brand Damage [1] [2]
Brand Damage and Duration
10% increased Brand Damage
Brand Skills have 10% increased Duration [1] [2]
Claw Ailment Damage and Poison Chance
10% chance to Poison on Hit with Attacks
Claw Attacks deal 15% increased Damage with Ailments [1]
Claw Ailment Damage and Poison Duration
Claw Attacks deal 15% increased Damage with Ailments
5% increased Poison Duration [1]
Claw Damage
Claw Attacks deal 12% increased Damage with Hits and Ailments [1]
Claw Damage and Attack Speed
Claw Attacks deal 8% increased Damage with Hits and Ailments
4% increased Attack Speed with Claws [1] [2] [3]
Dagger Ailment Damage
Dagger Attacks deal 16% increased Damage with Ailments [1]
Dagger Ailment Damage and Poison Chance
15% chance to Poison on Hit with Attacks
Dagger Attacks deal 20% increased Damage with Ailments [1]
Dagger Damage and Movement Speed
Dagger Attacks deal 10% increased Damage with Hits and Ailments
3% increased Movement Speed [1] [2]
Damage against Marked Enemy
20% increased Damage with Hits and Ailments against Marked Enemy [1] [2]
Damage and Energy Shield
12% increased Damage
+10 to maximum Energy Shield [1]

14% increased Damage
+12 to maximum Energy Shield [2]
Damage and Mana
12% increased Damage
+10 to maximum Mana [1]

14% increased Damage
+14 to maximum Mana [2]
Damage if Consumed a Corpse
14% increased Damage if you have Consumed a corpse Recently [1]
16% increased Damage if you have Consumed a corpse Recently [2]
Faster Ailments
Damaging Ailments deal damage 5% faster [1] [2]
Mace Damage
14% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 14% increased Damage with Ailments [1]

Mace or Sceptre Attacks deal 14% increased Damage with Hits and Ailments [2]
Mace Damage and Area of Effect
14% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 14% increased Damage with Ailments
8% increased Area of Effect [1] [2]

Mace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments
8% increased Area of Effect [3] [4]
Mace Damage and Attack Speed
Mace or Sceptre Attacks deal 8% increased Damage with Hits and Ailments
3% increased Attack Speed with Maces or Sceptres [1] [2]
Mace Damage and Critical Strike Chance
10% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 10% increased Damage with Ailments
20% increased Critical Strike Chance with Maces or Sceptres [1]
Mace Damage and Reduced Enemy Stun Threshold
16% increased Physical Damage with Maces or Sceptres
5% reduced Enemy Stun Threshold with Maces or Sceptres
Mace or Sceptre Attacks deal 16% increased Damage with Ailments [1] [2]

16% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 16% increased Damage with Ailments
10% reduced Enemy Stun Threshold with Maces or Sceptres [2]
Mace Damage and Stun Duration
16% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 16% increased Damage with Ailments
20% increased Stun Duration on Enemies [1] [2]

16% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 16% increased Damage with Ailments
10% chance to double Stun Duration [2]

12% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 12% increased Damage with Ailments
10% increased Stun Duration on Enemies [3]
Melee Damage
4% increased Melee Physical Damage
Attacks with Melee Weapons deal 4% increased Damage with Ailments [1] [2]

12% increased Melee Physical Damage [4] [5] [6]
16% increased Melee Physical Damage [3]
12% increased Melee Physical Damage
Attacks with Melee Weapons deal 12% increased Damage with Ailments [4]
Melee Damage and Life
16% increased Melee Physical Damage
+16 to maximum Life [1]
One Handed Damage
14% increased Damage with One Handed Weapons
Attacks with One Handed Weapons deal 20% increased Damage with Ailments [1] [2]
One Handed Melee Damage
16% increased Physical Damage with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 16% increased Damage with Ailments [1] [2]
Retaliation Skill Damage
Retaliation Skills deal 16% increased Damage [1] [2] [3]
Retaliation Skills deal 20% increased Damage [3] [4]
Retaliation Skill Damage and Shield Block
Retaliation Skills deal 12% increased Damage
+3% Chance to Block Attack Damage while holding a Shield [1]
Retaliation Skill Damage and Stun Threshold
Retaliation Skills have 10% reduced Enemy Stun Threshold
Retaliation Skills deal 15% increased Damage [1] [2]
Staff Critical Strike Chance
30% increased Global Critical Strike Chance while wielding a Staff [1] [2]
Staff Damage and Armour
Staff Attacks deal 15% increased Damage with Hits and Ailments
15% increased Armour [1]
Staff Damage and Block
Staff Attacks deal 10% increased Damage with Hits and Ailments
+2% Chance to Block Attack Damage while wielding a Staff [1]
Staff Damage and Stun Duration
Staff Attacks deal 16% increased Damage with Hits and Ailments
10% increased Stun Duration with Staves on Enemies [1] [2] [3]
Staff Spell Damage
12% increased Spell Damage while wielding a Staff [1]
Staff Spell Damage and Block
10% increased Spell Damage while wielding a Staff
+3% Chance to Block Attack Damage while wielding a Staff [1]
Staff Spell Damage and Spell Block
10% increased Spell Damage while wielding a Staff
+3% Chance to Block Spell Damage while wielding a Staff [1]
Sword Damage
14% increased Physical Damage with Swords
Sword Attacks deal 14% increased Damage with Ailments [1]

Sword Attacks deal 12% increased Damage with Hits and Ailments [2]
16% increased Physical Damage with Swords
Sword Attacks deal 16% increased Damage with Ailments [5] [6]

Sword Attacks deal 14% increased Damage with Hits and Ailments [4]
Sword Damage and Attack Speed
10% increased Physical Damage with Swords
4% increased Attack Speed with Swords
Sword Attacks deal 10% increased Damage with Ailments [1] [2]
Sword Damage and Block
Sword Attacks deal 12% increased Damage with Hits and Ailments
+2% Chance to Block Attack Damage while Dual Wielding or holding a Shield [1] [2] [3]
Sword Damage and Melee Range
Sword Attacks deal 10% increased Damage with Hits and Ailments
+0.1 metres to Melee Strike Range with Swords [1]
Two Handed Melee Damage
14% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments [1]

12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments [3] [4]

16% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 16% increased Damage with Ailments [5] [6]
Two Handed Melee Damage and Area of Effect
12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
5% increased Area of Effect [1] [2]
Two Handed Melee Damage and Attack Speed
12% increased Physical Damage with Two Handed Melee Weapons
3% increased Attack Speed with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments [1] [2]
Two Handed Melee Damage and Ignore Physical Damage Reduction
14% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments
Hits have 15% chance to ignore Enemy Physical Damage Reduction [1]
Two Handed Melee Damage and Leech
12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
0.4% of Physical Attack Damage Leeched as Life [1]

12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
0.8% of Physical Attack Damage Leeched as Life [2]
Two Handed Melee Damage and Life Leech Speed
12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
60% increased total Recovery per second from Life Leech [1] [2]
Two Handed Melee Damage and Reduced Enemy Stun Threshold
14% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments
5% reduced Enemy Stun Threshold [1]
Two Handed Melee Damage and Stun Duration
14% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments
20% increased Stun Duration with Two Handed Melee Weapons on Enemies [1]

10% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 10% increased Damage with Ailments
10% increased Stun Duration with Two Handed Melee Weapons on Enemies [2]
Wand Damage
14% increased Damage while wielding a Wand [1]
Wand Attacks deal 16% increased Damage with Hits and Ailments [4] [5] [6]
Wand Attacks deal 12% increased Damage with Hits and Ailments [3]
Wand Damage and Attack Speed
10% increased Damage while wielding a Wand
4% increased Attack Speed with Wands [1]
Wand Physical Damage
12% increased Physical Damage with Wands
Wand Attacks deal 12% increased Damage with Ailments [1]
Wand Physical Damage and Attack Speed
12% increased Physical Damage with Wands
Wand Attacks deal 12% increased Damage with Ailments
4% increased Attack Speed with Wands [1] [2]
Admonisher
50% increased Warcry Speed
15% increased Damage for each time you've Warcried Recently [1]
Blacksmith's Clout
35% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 35% increased Damage with Ailments
+35% to Critical Strike Multiplier with Maces or Sceptres [1]
Blade Master
20% increased Physical Damage with Swords
8% increased Attack Speed with Swords
+200 to Accuracy Rating with Swords
Sword Attacks deal 20% increased Damage with Ailments [1]
Bladedancer
Sword Attacks deal 30% increased Damage with Hits and Ailments
+0.3 metres to Melee Strike Range with Swords [1]
Bone Breaker
30% increased Physical Damage with Maces or Sceptres
15% increased Area of Effect
Mace or Sceptre Attacks deal 30% increased Damage with Ailments [1]
Brutal Blade
Sword Attacks deal 24% increased Damage with Hits and Ailments
+6% Chance to Block Attack Damage while Dual Wielding or holding a Shield
20% chance to gain a Frenzy Charge when you Block Attack Damage [1]
Claws of the Magpie
Claw Attacks deal 25% increased Damage with Hits and Ailments
10% increased Attack Speed with Claws
25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws [1]
Cleaving
30% increased Physical Damage with Axes
Axe Attacks deal 30% increased Damage with Ailments
15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks [1]
Coldhearted Calculation
20% increased Mana Regeneration Rate
+20 to Intelligence
12% increased Damage [1]
Concussive Force
Ignites from Stunning Melee Hits deal 20% more Damage
Hits Stun as though dealing 50% more Melee Fire Damage [1]
Deadly Draw
Damaging Ailments deal damage 10% faster
30% increased Damage Over Time with Bow Skills [1]
Destroyer
25% increased Physical Damage with Two Handed Melee Weapons
5% increased Attack Speed with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
25% increased Stun Duration with Two Handed Melee Weapons on Enemies [1]
Dirty Techniques
Damaging Ailments deal damage 15% faster [1]
Disciple of the Forbidden
+1 to Minimum Power Charges
8% chance to gain a Power Charge on Kill
8% increased Damage per Power Charge [1]
Disciple of the Slaughter
+1 to Minimum Frenzy Charges
8% chance to gain a Frenzy Charge on Kill
8% increased Damage per Frenzy Charge [1]
Disciple of the Unyielding
+1 to Minimum Endurance Charges
8% chance to gain an Endurance Charge on Kill
8% increased Damage per Endurance Charge [1]
Discord Artisan
15% increased Damage for each Herald affecting you
20% increased Effect of Herald Buffs on you [1]
Enigmatic Defence
20% increased Spell Damage while wielding a Staff
+8% Chance to Block Attack Damage while wielding a Staff
+8% Chance to Block Spell Damage while wielding a Staff [1]
Feller of Foes
Axe Attacks deal 30% increased Damage with Hits and Ailments
+40% to Critical Strike Multiplier with Axes
+200 to Accuracy Rating with Axes [1]
Flaying
Dagger Attacks deal 24% increased Damage with Hits and Ailments
12% increased Attack Speed with Daggers
18% increased Accuracy Rating with Daggers [1]
Flow of Battle
Gain 5 Rage on Hit with Retaliation Skills
Retaliation Skills deal 30% increased Damage [1]
Glacial Cage
Enemies permanently take 1% increased Damage for each second they've ever been Chilled by you, up to a maximum of 10% [1]
Harvester of Foes
30% increased Physical Damage with Axes
Axe Attacks deal 30% increased Damage with Ailments
12% increased Impale Effect [1]
Hatchet Master
Axe Attacks deal 24% increased Damage with Hits and Ailments
10% increased Attack Speed with Axes
20% chance to gain Onslaught for 4 seconds on Kill [1]
Kinetic Impacts
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% chance to deal Double Damage
10% chance to double Stun Duration [1]
Light Eater
0.8% of Spell Damage Leeched as Energy Shield
30% increased Maximum total Energy Shield Recovery per second from Leech
24% increased Damage while on Full Energy Shield [1]
Martial Experience
30% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
100% increased total Recovery per second from Life Leech
Hits have 30% chance to ignore Enemy Physical Damage Reduction [1]
Poisonous Fangs
+10% to Damage over Time Multiplier for Poison
Claw Attacks deal 25% increased Damage with Ailments
6% increased Attack Speed with Claws [1]
Razor's Edge
35% increased Physical Damage with Swords
Sword Attacks deal 35% increased Damage with Ailments
Hits have 35% chance to ignore Enemy Physical Damage Reduction [1]
Retribution
+10 to Strength and Intelligence
15% increased Damage
5% increased Attack and Cast Speed
Minions deal 15% increased Damage [1]
Ribcage Crusher
Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments
6% increased Attack Speed with Maces or Sceptres
15% increased Area of Effect if you have Stunned an Enemy Recently [1]
Skull Cracking
36% increased Physical Damage with Maces or Sceptres
12% reduced Enemy Stun Threshold with Maces or Sceptres
Mace or Sceptre Attacks deal 36% increased Damage with Ailments [1]
Slaughter
25% increased Physical Damage with Axes
Axe Attacks deal 25% increased Damage with Ailments
8% increased Attack Speed with Axes
Gain 1 Rage on Hit with Axes [1]
Sleight of Hand
20% increased Damage with One Handed Weapons
8% increased Attack Speed with One Handed Weapons
Attacks with One Handed Weapons deal 30% increased Damage with Ailments [1]
Smashing Strikes
Staff Attacks deal 30% increased Damage with Hits and Ailments
10% chance to gain an Endurance Charge on Melee Critical Strike
30% increased Critical Strike Chance with Staves [1]
Spinecruncher
30% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 30% increased Damage with Ailments
100% increased Stun Duration against Enemies that are on Full Life [1]
Static Blows
30% increased Damage if you have Shocked an Enemy Recently
30% increased Effect of Lightning Ailments
50% increased Duration of Lightning Ailments [1]
Steelwood Stance
Staff Attacks deal 30% increased Damage with Hits and Ailments
+800 Armour if you've Blocked Recently
+10% Chance to Block Attack Damage while wielding a Staff [1]
Strong Arm
+20 to Strength
25% increased Physical Damage with One Handed Melee Weapons
5% increased Attack Speed with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments [1]
Trickery
20% increased Critical Strike Chance
20% increased Damage
+10 to Dexterity and Intelligence [1]
Undertaker
30% increased Damage if you have Consumed a corpse Recently
Regenerate 2% of Life per second if you've Consumed a corpse Recently
Desecrate and Unearth have +2 to Maximum number of corpses allowed [1]
Wandslinger
30% increased Damage while wielding a Wand
10% increased Attack Speed with Wands [1]
Winter's Embrace
60% increased Freeze Duration on Enemies
30% increased Damage if you've Shattered an Enemy Recently [1]
Wrecking Ball
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments
10% increased Attack Speed with Two Handed Melee Weapons
40% increased Stun Duration with Two Handed Melee Weapons on Enemies [1]
Axe and Sword Damage
Axe Attacks deal 12% increased Damage with Hits and Ailments
Sword Attacks deal 12% increased Damage with Hits and Ailments [1]

12% increased Physical Damage with Axes
12% increased Physical Damage with Swords
Axe or Sword Attacks deal 12% increased Damage with Ailments [2]
Channelling Skill Damage
Channelling Skills deal 12% increased Damage [1]
Claw Damage and Accuracy
Claw Attacks deal 6% increased Damage with Hits and Ailments
8% increased Accuracy Rating with Claws [1]
Dagger and Claw Damage
Dagger Attacks deal 12% increased Damage with Hits and Ailments
Claw Attacks deal 12% increased Damage with Hits and Ailments [1]
Dagger Damage
Dagger Attacks deal 12% increased Damage with Hits and Ailments [1] [2] [3]
Dagger Damage and Accuracy
Dagger Attacks deal 6% increased Damage with Hits and Ailments
12% increased Accuracy Rating with Daggers [1]

Dagger Attacks deal 6% increased Damage with Hits and Ailments
8% increased Accuracy Rating with Daggers [2]
Dagger Damage and Attack Speed
Dagger Attacks deal 8% increased Damage with Hits and Ailments
4% increased Attack Speed with Daggers [1] [2] [3]
Damage and Life
12% increased Damage
+10 to maximum Life [1]

14% increased Damage
+12 to maximum Life [2]
Damage while you have a Herald
10% increased Damage while affected by a Herald [1]
Mace and Staff Damage
Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments
Staff Attacks deal 12% increased Damage with Hits and Ailments [1]
Ancestral Inspiration
Gain Arcane Surge when you Summon a Totem
Spells cast by Totems deal 25% increased Damage [1]
Arcane Adept
Channelling Skills deal 20% increased Damage
5% increased Attack and Cast Speed while Channelling
Gain Arcane Surge after Channelling for 1 second [1]
Arcing Shot
Arrows gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets
Arrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance [1]
Astonishing Affliction
20% increased Effect of Non-Damaging Ailments
20% increased Damage with Hits and Ailments against Enemies affected by Ailments
20% increased Duration of Elemental Ailments on Enemies [1]
Basics of Pain
20% increased Damage
30% increased Critical Strike Chance [1]
Battlefield Dominator
15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments
10% reduced Enemy Stun Threshold [1]
Brutal Infamy
Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments
40% increased Damage with Hits and Ailments against Unique Enemies [1]
Butchery
25% increased Physical Damage with Two Handed Melee Weapons
+20 to Strength
5% increased Attack Speed with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments [1]
Confident Combatant
1% increased Damage per 1% Chance to Block Attack Damage [1]
Dark Messenger
Herald Skills deal 20% increased Damage
Herald Skills have 25% increased Area of Effect [1]
Empowered Envoy
Herald Skills deal 40% increased Damage
20% increased Effect of Herald Buffs on you [1]
Enduring Focus
Channelling Skills deal 25% increased Damage
25% chance to gain an Endurance Charge each second while Channelling [1]
Essence Rush
0.3% of Spell Damage Leeched as Energy Shield
5% increased Attack and Cast Speed while Leeching Energy Shield
40% increased Damage while Leeching Energy Shield [1]
Fuel the Fight
8% increased Attack Speed
0.4% of Attack Damage Leeched as Mana
20% increased Damage while Leeching [1]
Martial Momentum
8% increased Attack Speed while Dual Wielding
16% increased Accuracy Rating while Dual Wielding
32% increased Damage if you've used a Travel Skill Recently [1]
Primordial Bond
10% increased Damage per Summoned Golem
40% increased Effect of Buffs granted by your Golems
Golems have 25% increased Maximum Life [1]
Run Through
15% increased Physical Damage with Axes or Swords
10% chance to Impale Enemies on Hit with Axes or Swords
10% increased Impale Effect
Axe or Sword Attacks deal 15% increased Damage with Ailments [1]
Seeker Runes
25% increased Brand Damage
Unattached Brands gain 20% increased Brand Attachment Range per second, up to 100% [1]
Vital Focus
Regenerate 1.5% of Life per second while Channelling
Channelling Skills deal 30% increased Damage [1]
Ascendant
Berserker
Inherent Rage Loss starts 1 second later
Cannot be Stunned while you have at least 25 Rage
15% more Damage
5% increased Damage taken
2% of Attack Damage Leeched as Life and Mana if you've Killed Recently [1]
Ascendant
Juggernaut
Gain 1 Endurance Charge every second if you've been Hit Recently
Cannot be Chilled
5% increased Damage per Endurance Charge
+1000 to Accuracy Rating
Cannot be Stunned [1]
Ascendant
Trickster
2% of Damage Leeched as Energy Shield
2% more Damage for each different type of Mastery you have Allocated
Prevent +6% of Suppressed Spell Damage while on Full Energy Shield
Nearby Enemy Monsters' Action Speed is at most 92% of base value [1]
Assassin
Opportunistic
Damage from your Critical Strikes cannot be Reflected
20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby
25% more Damage while there is at most one Rare or Unique Enemy nearby [1]
Assassin
Toxic Delivery
Poison you inflict with Critical Strikes deals 25% more Damage
+0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0% [1]
Berserker
Aspect of Carnage
10% increased Damage taken
40% more Damage [1]
Champion
Conqueror
100% chance to Taunt on Hit
10% reduced Damage taken if you've Taunted an Enemy Recently
Enemies Taunted by you deal 20% less Damage with Hits and
Ailments against other targets [1]
Elementalist
Shaper of Flames
All Damage can Ignite
Hits always Ignite
25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire [1]
Gladiator
Attack Speed and One Handed Damage
5% increased Attack Speed
10% increased Damage with One Handed Weapons [1]
Gladiator
Weapon Master
20% more Area of Effect while wielding a Mace or Sceptre
30% more Damage with Hits and Ailments against Enemies that are on Low Life while you are wielding an Axe
25% more Accuracy Rating while wielding a Sword
20% of Leech is Instant while wielding a Claw
20% more Critical Strike Chance while wielding a Dagger [1]
Hierophant
Mana Regeneration, Brand Damage
20% increased Mana Regeneration Rate
14% increased Brand Damage [1]
Hierophant
Ritual of Awakening
You and your Totems Regenerate 1% of Life per second for each Summoned Totem
Regenerate 0.5% of Mana per second for each Summoned Totem
5% more Damage per Summoned Totem [1]
Juggernaut
Unyielding
8% increased Damage per Endurance Charge
25% chance to gain an Endurance Charge when you Stun an Enemy
10% increased Stun Duration on Enemies per Endurance Charge
6% increased Area of Effect per Endurance Charge [1]
Necromancer
Commander of Darkness
Auras from your Skills grant 3% increased Attack and Cast
Speed to you and Allies
You and nearby Allies have +30% to Elemental Resistances
You and nearby Allies deal 30% increased Damage [1]
Necromancer
Plaguebringer
With at least one nearby corpse, nearby Enemies deal 10% reduced Damage
With at least one nearby corpse, you and nearby Allies deal 10% more Damage
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect [1]
Occultist
Forbidden Power
+1 to Maximum Power Charges
6% increased Area of Effect per Power Charge
6% increased Damage per Power Charge
Gain a Power Charge after Spending a total of 200 Mana
[1]
Occultist
Frigid Wake
15% more Cold Damage
Cannot be Chilled
Cannot be Frozen
Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds
Nearby Chilled Enemies deal 10% reduced Damage with Hits [1]
Saboteur
Perfect Crime
35% less Damage with Triggered Spells
Triggers Level 20 Summon Triggerbots when Allocated [1]
Slayer
Bane of Legends
20% more Damage with Hits and Ailments against Unique Enemies
10% more Damage if you've Killed Recently
Cannot take Reflected Physical Damage [1]
Slayer
Impact
5% increased Area of Effect per Enemy killed recently, up to 50%
+0.4 metres to Melee Strike Range
50% increased Global Accuracy Rating
Deal up to 15% more Melee Damage to Enemies, based on proximity [1]
Trickster
Evasion and Energy Shield, Damage
14% increased Evasion Rating
5% increased maximum Energy Shield
10% increased Damage [1]
Trickster
Polymath
3% more Damage for each different type of Mastery you have Allocated
Recover 1% of Life on Kill for each different type of Mastery you have Allocated
Recover 1% of Mana on Kill for each different type of Mastery you have Allocated
Recover 1% of Energy Shield on Kill for each different type of Mastery you have Allocated [1]

Version history

Version Changes
0.5.5
  • Major improvements to damage system.
0.5.2
  • Fixed several calculation problems in damage chain.

References

  1. Bex_GGG (December 22, 2015). "Recent Community Questions Answered!". Official Path of Exile Forums. Retrieved December 23, 2015.
  2. https://www.pathofexile.com/forum/view-thread/3414849/filter-account-type/staff