From Path of Exile Wiki
Jump to navigation Jump to search
Darkness status icon.png
The darkness is overwhelming, you are dying. Get to the light!

Darkness is a stacking debuff dealing increasingly high darkness damage over time. It occurs in the Azurite Mine when a character moves outside the lit areas of the mine. The debuff deals damage equal to 2% of the player's life and energy shield per second,[confirmation needed because of 3.5.0 change] gaining a stack every 0.25 seconds (maximum 5000 stacks). Stepping into a lit area clears the debuff.


Darkness stacks every 0.25 seconds up to a maximum of 5000 stacks. Each stack deals 2% of your eHP per second.[confirmation needed because of 3.5.0 change] (0.5% at 75% darkness resistance). Without any mitigation or regeneration you will die in darkness at 20 stacks (5 seconds). First second you will miss 5% ehp, then - 18%, 39%, 68% and 105% at the 5 second.

At 0% darkness resistance if regeneration is applied to Life pool it will produce (1 / 1516) of health degeneration per stack. The cap will be at 1516 darkness stacks with 1 eHP or so.

If regeneration is applied to energy shield instead, the degen will produce (ES / eHP / 1516) of degen per stack. The cap will be at 1137 stacks with 4 eHP (3 ES) character.

Note: the current hidden degen mechanic cannot be mitigated by any % life regen. But (as well as the main Darkness damage) it can be mitigated by reduced damage taken over time modifiers such as Arakaali's pantheon, crafted mod % reduced Damage taken from Damage Over Time, by Mind over Matter keystone (*1.4) and KintsugiKintsugi
Exquisite Leather
Evasion: (1548-2106)
Movement Speed: -3%
Requires Level 62, 170 Dex(120-160)% increased Evasion Rating
+(30-50)% to Fire Resistance
35% less Damage taken if you have not been Hit Recently
100% increased Evasion Rating if you have been Hit Recently
Do not hide your flaws, your cracks,
mend them, and display them proudly.
For it is these that set us apart.
body armour (*1.35).

In order to calculate number of stacks which you can handle with your regeneration use formula: "maximum stacks = (all the mitigations) * regeneration * 50 / eHP "

Version history

Version Changes
  • Fixed a bug where being in a Breach created by Vaal BreachVaal BreachSpell, Vaal
    Level: 1
    Souls Per Use: 100
    Can Store 1 Use(s)
    Soul Gain Prevention: 40 sec
    Cast Time: 2.50 sec
    Requires Level 10Creates a breach, making you vulnerable to its powerful inhabitants.Monsters from the Breach do not grant Experience or drop Items

    Additional Effects From 1-20% Quality:
    (3-60)% increased Cast Speed
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    removed the Darkness debuff.
  • Slightly reduced the damage dealt by the Darkness based on player life and energy shield, and added a small amount of flat damage per Darkness stack.
  • Introduced to the game.