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  • possible to dual-wield two wands; it is not possible to dual-wield a wand and a melee weapon. If a player was able to somehow equip a wand and melee weapon...
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  • they overlap.(4-172) to (6-258) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield +(0-0.6) metres...
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  • grant increased accuracy rating or additional base accuracy rating. These passive skills grant increased accuracy rating while dual wielding. These passive...
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  • keyword and refers to the speed of using skills which are spells and is calculated as uses per second. Casting a spell consists of cast time and other time...
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  • Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace...
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  • instance, Local Accuracy will only affect the sword it is on. It won't affect the damage on an off-hand weapon when dual-wielding, and won't increase physical...
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  • weapons that require intelligence and dexterity, have a moderately high base critical strike chance, high base attack speed and have a Grants X Life per Enemy...
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  • Physical Attack Damage Leeched as Life+8% Chance to Block Attack Damage while Dual Wielding Claws Adds 1 to (600-700) Lightning Damage (20-30)% increased...
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  • Dex+330 to Accuracy Rating(100-140)% increased Physical Damage 0.2% of Chaos Damage Leeched as Life 50% of Physical Damage Converted to Chaos Damage 10% of...
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  • also: sword and Thrusting one-handed sword One Hand Swords is an item class of one-handed melee weapons that require strength and dexterity and have a x%...
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  • life, and can only be used while dual wielding melee weapons. Dual Strike requires a weapon on both hands and can't be used while unarmed. Dual Wielding:...
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  • Chaos damage (category Damage types) (section Damage taken as Chaos Damage)
    chaos damage by a percentage. Unique items that convert damage to chaos damage. Unique items that add a portion of other damage types as chaos damage. Unique...
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  • Attack (redirect from Attack Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    skill that is always available to use. Attacks deal attack damage with hits, and their damage and speed typically uses the player's equipped weapons as base...
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  • Spell (redirect from Spell Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    affected by accuracy or evasion. Additionally, spell damage is one of four damage sources. Most spells that can deal damage with hits deal spell damage unless...
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  • both weapons and combining the attacks of both weapons into a single hit. Both weapons will roll their damage values and their accuracy and critical strike...
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  • weapons will roll their damage values and their accuracy and critical strike checks separately, then combine the expected damage of both weapons. It is...
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  • one-handed melee weapons that require intelligence and dexterity, have a high base critical strike chance and also have a x% increased Global Critical Strike...
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  • average flat damage on a non-magical weapon. Therefore rare Karui Choppers have the potential to roll the most flat damage with maximum rolls on damage modifiers...
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  • deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets Supported Skills deal 40% less Splash Damage to surrounding...
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  • The wing will be blocked and players cannot enter the wing again. However, Adiyah's portal remains up and players may enter and loot other wings (if any)...
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  • Frenzy Charges Charge Players gain more Damage and increased Attack and Cast Speed for each Frenzy Charge they have 4% increased Attack Speed per Frenzy...
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  • evasion as the primary form of damage reduction, since it requires a play style where physically avoiding enemy spells and attacks is often necessary. The...
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  • elemental damage and 25% less physical damage at gem level 1, with the values growing based on the gem level, up to 34% less elemental damage and 35% less...
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  • base Effectiveness of Added Damage: (125-244)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands...
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  • Hand Axes is an item class of two-handed melee weapons that require strength and dexterity. Maraketh weapons with this item class have a x% increased Critical...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • Full Life works when under the influence of Chaos Inoculation. While taking damage over time, the full life condition can still be met if your net life recovery...
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  • tree, and can be removed or replaced at no cost. They grant certain buffs and abilities. Like most other items, jewels can be modified by orbs and are available...
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  • Range (section Dual Wielding)
    Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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  • Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)%Requires Level 10Dive through enemies, dealing weapon damage. If dual wielding...
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  • weapons will roll their damage values and their accuracy and critical strike checks separately, then combine the expected damage of both weapons. It is...
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  • Mana per second +15% Chance to Block Attack Damage while Dual Wielding 10% more Attack Speed while Dual Wielding +3 to Maximum Endurance Charges +3 to Maximum...
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  • is an item class of one-handed melee weapons that require only dexterity and usually have a x% to Global Critical Strike Multiplier implicit modifier....
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  • Similar to support gems, skill gems can gain experience and level up increasing both their Attribute(s) and character level requirement as well as the effect...
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  • require strength and intelligence and have a x% increased Elemental Damage implicit modifier. Maraketh weapons with this item class have a Damage Penetrates...
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  • Chance to Block Attack Damage while Dual Wielding +(10-20) to Dexterity (80-100)% increased Physical Damage Adds 3 to 30 Lightning Damage 10% increased Attack...
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  • dealing fire damage in an area. Exerted attacks trigger Combust, which converts 60% of Physical Damage to Fire Damage, and deals 100% Attack Damage in an area...
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  • base Effectiveness of Added Damage: (125-244)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • to Block Spell Damage +(8-12)% Chance to Block Attack Damage while Dual Wielding (60-80)% increased Physical Damage Counts as Dual Wielding +(8-10)% to Off...
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  • Hand Maces and Staves (2) only for sharp weapons (Claws, Daggers, One Hand Swords, One Hand Axes, Thrusting One Hand Swords, Two Hand Swords and Two Hand...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • walked among the accursed, and they welcomed him. and dual wielding Midnight BargainMidnight Bargain Engraved WandWand Physical Damage: 21-38 Critical Strike...
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  • weapon item classes; One Hand Maces and Two Hand Maces. One Hand Maces and Two Hand Maces maces require strength to equip, and provide increased stun duration...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • bigger payout and exclusive rewards. Players can equip Trinkets and train and gear up their Rogues to improve the heisting experience and rewards. Exclusive...
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  • attack damage and spell damage do not affect damage with ailments. Modifiers to damage with weapons, melee damage, projectile damage and area damage do not...
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  • Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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  • Int(100-150)% increased Evasion and Energy Shield (30-40)% increased Stun and Block Recovery Socketed Travel Skills deal 80% more Damage (30-40)% increased Mana...
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  • Cold damage (category Damage types) (section Damage taken as Cold Damage)
    cold damage by a percentage. Unique items that convert damage to cold damage. Unique items that add a portion of other damage types as cold damage. Unique...
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  • Projectile Damage apply to this Skill's Damage Over Time effect +(0-0.6) metres to radius 60% of Physical Damage Converted to Chaos Damage Additional Effects...
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  • "Physical Damage" redirects here. For the passive skill, see Physical Damage (passive skill). Physical damage is one of the five damage types. It is the...
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  • Physical Damage: 55-128 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 57, 106 Str, 89 Dex+400 to Accuracy Rating...
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  • Physical Attack Damage Leeched as Life+8% Chance to Block Attack Damage while Dual Wielding Claws Adds 1 to (600-700) Lightning Damage (20-30)% increased...
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  • RateAdds (48-53) to (58-60) Chaos Damage Items and Gems have 50% increased Attribute Requirements Chaos Damage can Ignite, Chill and Shock Gain Soul Eater for...
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  • escape Oriath, and if not for my incomparable skill as a sea captain, we’d have met the same fate. But now the drowned dead are washing ashore, and they ain’t...
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  • (14-29) to (42-47) Cold Damage to Spells and Attacks (and its inferior variants) has cold and Demon's HornDemon's HornWand Physical Damage: 38-71 Critical Strike...
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  • of the some of the passive skills are not overlapped in terms of release and retired date, there may be some combo that is not possible to obtain. Other...
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  • poison: Damage Damage over Time Damage over Time Multiplier Chaos Damage over Time Multiplier Chaos Damage Poison Damage Physical Damage, Elemental Damage, Cold...
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  • Physical Damage Deals (120.2-1463.3) Base Physical Damage per second Base duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • Physical Damage as Extra Chaos Damage Gain (9-10)% of Fire Damage as Extra Chaos Damage Gain (9-10)% of Lightning Damage as Extra Chaos Damage Gain (9-10)%...
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  • will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Deals (16-1447) to...
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  • Added Fire Damage Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Base radius...
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  • Chaos Damage Gain (9-10)% of Lightning Damage as Extra Chaos Damage Gain (9-10)% of Cold Damage as Extra Chaos Damage Group: IncreaseSpecificSocketedGemLevel...
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  • Chaos Damage Gain (9-10)% of Lightning Damage as Extra Chaos Damage Gain (9-10)% of Cold Damage as Extra Chaos Damage Group: IncreaseSpecificSocketedGemLevel...
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  • Chaos Damage Gain (9-10)% of Lightning Damage as Extra Chaos Damage Gain (9-10)% of Cold Damage as Extra Chaos Damage Group: IncreaseSpecificSocketedGemLevel...
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  • Physical Damage Adds 20 to 50 Physical Damage (10-15)% increased Attack Speed +(300-400) to Accuracy Rating 100% increased Global Physical Damage while FrozenIzaro...
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  • Physical Damage as Extra Chaos Damage Gain (9-10)% of Fire Damage as Extra Chaos Damage Gain (9-10)% of Lightning Damage as Extra Chaos Damage Gain (9-10)%...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • repeatedly damaging enemies it spins through.Trap lasts 4 seconds Rotates 4 times 25% increased rotation speed if Dual Wielding Rotates +1 times if Dual Wielding...
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  • Fire damage (category Damage types) (section Damage taken as Fire Damage)
    fire damage by a percentage. Unique items that convert damage to fire damage. Unique items that add a portion of other damage types as fire damage. Unique...
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  • two-handed melee weapons that require strength and intelligence and have a x% Chance to Block Attack Damage while wielding a Staff implicit modifier as well as a...
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  • increased Spell Damage while wielding a Staff (14-16)% increased Spell Damage while Dual Wielding Group: FormSpellBlock +1% Chance to Block Spell Damage while holding...
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  • Spell Damage while holding a Shield +1% Chance to Block Spell Damage while Dual Wielding Group: FireDamagePercentage (14-16)% increased Fire Damage Group:...
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  • take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level Item has 6 Sockets and is fully linked (Hidden) Uses goddess...
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  • Ledge. Players progress through narrow and linear levels that become increasingly difficult. Like the Descent and Descent: Champions race types, there is...
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  • Dex40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding Adds (60-70) to (71-80) Physical Damage 25% increased Global...
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  • weapons will roll their damage values and their accuracy and critical strike checks separately, then combine the expected damage of both weapons. It is...
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  • highest of any class. The Shadow and Duelist start with 23 Dexterity, the Scion with 20, and the Marauder, Templar, and Witch with 14. Dexterity can be...
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  • Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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  • Spell Damage while holding a Shield +1% Chance to Block Spell Damage while wielding a Staff +1% Chance to Block Spell Damage while Dual Wielding Group:...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • feather design to any equipped headdress Weapon: Dual wields SabresSabreOne Handed Sword Physical Damage: 5-22 Critical Strike Chance: 5.00% Attacks per...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Damage (category Damage) (section Damage calculation)
    when damage is applied see, receiving damage. The basic damage calculation is: Damage = (Base_Damage + Added_Damage) * Increased_Damage * More_Damage * Hit_Rate...
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  • increased Global Accuracy Rating+10% Chance to Block Attack Damage while Dual Wielding Adds (60-80) to (150-180) Physical Damage +(350-400) to Accuracy Rating +1%...
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  • Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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  • Physical Damage as Extra Chaos Damage Gain (9-10)% of Fire Damage as Extra Chaos Damage Gain (9-10)% of Lightning Damage as Extra Chaos Damage Gain (9-10)%...
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  • Dex40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding Adds (60-70) to (71-80) Physical Damage 25% increased Global...
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  • Physical Damage as Extra Chaos Damage Gain (9-10)% of Fire Damage as Extra Chaos Damage Gain (9-10)% of Lightning Damage as Extra Chaos Damage Gain (9-10)%...
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  • Stats Accuracy 6% increased Global Accuracy Rating +20 to Accuracy Rating [1] [2] 12% increased Global Accuracy Rating [5] [6] [7] [8] Accuracy and Attack...
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  • Dex40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding Adds (60-70) to (71-80) Physical Damage 25% increased Global...
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  • Lightning damage (category Damage types) (section Damage taken as Lightning Damage)
    "Lightning Damage" redirects here. For the passive skill, see Lightning Damage (passive skill). Lightning damage is one of the five damage types and is one...
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  • increased Global Accuracy Rating+10% Chance to Block Attack Damage while Dual Wielding Adds (60-80) to (150-180) Physical Damage +(350-400) to Accuracy Rating +1%...
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  • Recouped as Mana Group: DamageOverTimeWhileDualWielding #% increased Damage over Time while Dual Wielding Group: AbyssJewelMana +# to maximum Mana Group:...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • See also: List of one hand swords and List of unique thrusting one hand swords This is a list of unique weapons with One Hand Swords item class. ru:Список...
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  • Cold Damage over Time, and have Damage Taken increased by Chill Effect. Enemies Chilled by Supported Skills take increased Cold Damage over Time and have...
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  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • theoretical maximum of 12 golems as an Elementalist, 11 Golems as an Ascendant and 10 Golems as every other remaining class. When the player has multiple of...
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  • Physical Damage, and converts 50% of Physical Damage to Fire Damage. Now deals 3 to 5 Physical Damage at gem level 1 (from 1 to 2 Fire Damage), up to 134...
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  • repeatedly damaging enemies it spins through.Trap lasts 4 seconds Rotates 4 times 25% increased rotation speed if Dual Wielding Rotates +1 times if Dual Wielding...
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  • (10-15)% of Physical Damage as Extra Cold Damage Reflects (25-50) Cold Damage to Melee Attackers +5% Chance to Block 20% of Fire Damage from Hits taken as...
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  • Quills Two-Point Arrow QuiverRequires Level 56(20-30)% increased Global Accuracy Rating-10% to Fire Resistance +(20-30)% to Lightning Resistance Gain 7...
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  • certain attack skills and Ascendancy classes, mainly Berserker. Characters with rage are granted bonuses to attack damage, attack speed and movement speed. These...
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  • off-hand damage of monsters being fixed, we have reduced the damage of most dual wielding monsters by 20%, and a further 10% less damage with Dual Strike...
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  • grant a temporary buff associated with intelligence and represent an increase to concentration and arcane energies during combat. They are visualized as...
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  • Chaos Damage 8% more Damage with Hits and Ailments for each remaining Chain Chains +(3-5) Times 60% of Physical Damage Converted to Chaos Damage 40% chance...
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  • Elemental Damage. However, the modifiers on the items may differ significantly. All Replicas have names starting with Replica and symbol in front and at the...
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  • area melee damage and is not considered as part of the strike itself. The splash is affected by modifiers to area of effect and area damage, but will not...
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  • Effectiveness of Added Damage: (125-244)%Attacks with both weapons, dealing the damage of both in one strike. Requires dual-wielding two different melee weapon...
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  • Energy Shield, Accuracy/Critical Strike Rate, Speed, Damage Reflection, Elemental Damage Reflection, Medium Damage Increase, Large Damage Increase, Life...
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  • separately if Dual Wielding, dealing 20% less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to...
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  • increased Global Accuracy Rating+10% Chance to Block Attack Damage while Dual Wielding Adds (60-80) to (150-180) Physical Damage +(350-400) to Accuracy Rating +1%...
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  • Physical Attack Damage Leeched as Life+8% Chance to Block Attack Damage while Dual Wielding Claws Adds 1 to (600-700) Lightning Damage (20-30)% increased...
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  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • Hit (redirect from Self-damage) (section Self-damage)
    hit refers to any damage that isn't damage over time. A hit applies a discrete amount of damage to a target instantaneously. The damage can be mitigated...
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  • forwards and damages enemies with an increased chance to stun. Accuracy: Accuracy is a factor despite the nature of the skill. Ground Slam can miss. Dual Wielding:...
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  • Recouped as Mana Group: DamageOverTimeWhileDualWielding #% increased Damage over Time while Dual Wielding Group: AbyssJewelMana +# to maximum Mana Group:...
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  • Physical Attack Damage Leeched as Life+8% Chance to Block Attack Damage while Dual Wielding Claws Adds 1 to (600-700) Lightning Damage (20-30)% increased...
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  • increased Global Accuracy Rating+10% Chance to Block Attack Damage while Dual Wielding Adds (60-80) to (150-180) Physical Damage +(350-400) to Accuracy Rating +1%...
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  • maximum Life (10-14) to (19-24) Added Physical Damage with Bow Attacks Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce"Why waste...
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  • Physical Damage * 0.5 (i.e. 50% non-converted damage) 100-100 Physical Damage * 2 (i.e. 100% increased Physical Damage) 200-200 Physical Damage Branch 2...
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  • increased Global Accuracy Rating+10% Chance to Block Attack Damage while Dual Wielding Adds (60-80) to (150-180) Physical Damage +(350-400) to Accuracy Rating +1%...
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  • increased Global Accuracy Rating+10% Chance to Block Attack Damage while Dual Wielding Adds (60-80) to (150-180) Physical Damage +(350-400) to Accuracy Rating +1%...
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  • Dex40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding Adds (60-70) to (71-80) Physical Damage 25% increased Global...
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  • converting physical damage to chaos damage, and applies poison, dealing chaos damage over time based on the combined physical and chaos damage dealt. It uses...
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  • following jewels can drop anywhere: The following jewels are drop-restricted and can obtained from bosses only or from other specific methods (e.g. Legion...
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  • increased Critical Strike Chance(90-105)% increased Physical Damage Adds (6-12) to (20-25) Physical Damage 10% increased Attack Speed +50% to Global Critical Strike...
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  • Greatwolf teaches us to use guile, not strength, to probe for the soft flesh and strike deep. Acquisition Drop restricted Drop level: 45 The Tunnel • The Quarry...
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  • 100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped 100% of Physical Damage Converted to Cold Damage while Sphere is...
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  • to remove from a socket.. Dual Wielding: Using Earthquake while dual wielding will alternate between weapons. Aftershock damage is based on the weapon that...
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  • Herbalism. Damage While Dual Wielding passives near the Duelist increased from 6% to 8%. The Gemini notable has increased to 16% damage while dual wielding. The...
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  • increased Global Accuracy Rating+10% Chance to Block Attack Damage while Dual Wielding Adds (60-80) to (150-180) Physical Damage +(350-400) to Accuracy Rating +1%...
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  • Attacks deal 12% increased Damage with Hits and Ailments 8% increased Accuracy Rating with Swords [1] Sword Damage and Accuracy was a small passive skill...
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  • (120-160)% increased Energy Shield 15% of Fire Damage Converted to Chaos Damage 100% increased Spell Damage taken when on Low ManaDespair hums, softly, deadly...
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  • Bleeding (section Damage)
    Damage Physical Damage (including physical damage over time multiplier) Damage over Time Bleeding Damage Trap, mine, minion or totem damage modifiers will...
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  • remaining when damage is taken, even damage from Labyrinth traps, that damage is inflicted on energy shield first. Physical damage reductions and elemental...
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  • 100% of Physical Damage Converted to Cold Damage Second Stage deals 15% less Damage Third Stage deals 30% less Damage Base radius is 1.1 metres Base secondary...
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  • (12-14) to (15-16) Physical Damage to Attacks and Spells per Siphoning Charge Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge 1% additional...
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  • repeatedly damaging enemies it spins through.Trap lasts 4 seconds Rotates 4 times 25% increased rotation speed if Dual Wielding Rotates +1 times if Dual Wielding...
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  • Dexterity (100-140)% increased Physical Damage Adds 25 to 50 Fire Damage (10-14)% increased Attack Speed 50% more Damage with Arrow Hits at Close Range Bow...
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  • There's a fine line between man and monster. Brutus, the Warden of Axiom Prison… he crossed that line long ago. A big lad, and as you know from Hillock, big...
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  • two-handed melee weapons that require strength and dexterity and have a x% increased increased Accuracy Rating implicit modifier. Maraketh weapons with...
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  • Dagger Damage and Accuracy Passive Skill Dagger Attacks deal 6% increased Damage with Hits and Ailments 12% increased Accuracy Rating with Daggers [1]...
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  • Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • both weapons and combining the attacks of both weapons into a single hit. Both weapons will roll their damage values and their accuracy and critical strike...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • quest reward after completing the A Fixture of Fate, Death to Purity, and Death and Rebirth quests in Ruthless mode. A list of gems offered by Siosa in Ruthless...
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  • increased Elemental Damage(100-140)% increased Physical Damage 40% increased Damage with Hits against Frozen Enemies +(25-35)% to Cold Damage over Time Multiplier...
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  • Shocked Ground and Summon Skitterbots, apply shock without dealing damage. When non-lightning damage taken as lightning damage, the lightning damage can scale...
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  • Spells and Attacks +(40-50) to Evasion Rating +(20-30)% to Cold Resistance 100% of Physical Damage Converted to Cold Damage Reflects 100 Cold Damage to Melee...
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  • true intent, they will decry us, assault us, and try to crush what we have built. We must stand tall, Qotra, and make the future our own." Acquisition Drop...
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  • The Gentleman4Sword Corrupted"Axes and mauls are so uncivilised. A good clean cut to the neck with a sharp blade, that's the Sarn way!" Acquisition Drop...
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  • Burning Damage). Generic modifiers to damage dealt will now apply to damage over time that your character causes. Damage over time is not spell damage, nor...
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  • player and help him survive on Wraeclast Complete missions and earn master experience Claim and customize a hideout Master crafting New support and skill...
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  • builds early in the game. Minions and Totems have had their life and damage readjusted in line with monster life and damage. Monster skills have had a full...
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  • physical damage to fire damage, it added some extra fire damage on top, it granted fire resistance to the monster and it gave some physical damage reduction...
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  • repeatedly damaging enemies it spins through.Trap lasts 4 seconds Rotates 4 times 25% increased rotation speed if Dual Wielding Rotates +1 times if Dual Wielding...
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  • Resistance Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy Gain 30% of Cold Damage as Extra Fire Damage against Frozen EnemiesGive...
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  • (5-1836) Cold Damage Deals (1-153) to (7-2907) Lightning Damage Deals (3-1224) to (5-1836) Fire Damage +(0-0.9) metres to radius Deals 100% less Damage of each...
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  • ReckoningDead Reckoning Cobalt JewelLimited to: 1Skeletons gain Added Chaos Damage equal to 20-30% of Maximum Energy Shield on your Equipped ShieldA mage from...
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  • Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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  • Spell Damage +(8-12)% Chance to Block Attack Damage while Dual Wielding (60-80)% increased Physical Damage Adds (75-100) to (165-200) Fire Damage in Main...
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  • Life and reduced Fire Resistance (30-40)% increased maximum Mana and reduced Cold Resistance (30-40)% increased Global maximum Energy Shield and reduced...
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  • increased Global Accuracy Rating+10% Chance to Block Attack Damage while Dual Wielding Adds (60-80) to (150-180) Physical Damage +(350-400) to Accuracy Rating +1%...
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  • Supported Skills Damage and Chill Enemies between you and Linked Targets Supported Skills deal (355.9-3566.4) Base Cold Damage per second Damage and Chill Linger...
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  • panel (default hotkey C). Physical damage is mitigated by armour (against hits) and physical damage reduction. Chaos damage is not elemental, thus "+% to all...
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  • restricted to level 35 and below One Handed Weapon: (10-19)% increased Spell Damage Two Handed Weapon: (15-29)% increased Spell Damage Armour: +(3-5) to maximum...
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  • (140-160)% increased Physical Damage Adds 1 to (60-70) Lightning Damage Adds 1 to (60-70) Lightning Damage to Spells 10% increased Area of Effect Acquisition...
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  • They’re Karui, and look about right to fit into that rock wall in the mud Flats. I say complete the set, fit them into the sockets, and stand well back...
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  • Spell Damage +(8-12)% Chance to Block Attack Damage while Dual Wielding (60-80)% increased Physical Damage Adds (75-100) to (165-200) Fire Damage in Main...
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  • increased Armour and Energy Shield +(60-70) to maximum Life -1 to Maximum Power Charges Gain (8-12)% of Physical Damage as Extra Chaos Damage while at maximum...
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  • Full Life at the end of the Effect"Kaom fought and killed for his people. Kaom bled for his people. And so the people gave, the people bled, So their King...
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  • to Block Spell Damage +(8-12)% Chance to Block Attack Damage while Dual Wielding (60-80)% increased Physical Damage Counts as Dual Wielding +(8-10)% to Off...
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  • extra cold damage based on physical damage to you and your allies.+(0-1.9) metres to radius You and nearby allies gain (16-25)% of Physical Damage as Extra...
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  • dexterity skills and is hence encouraged to dual wield strength/dexterity items and engage in melee combat. Trickster: (Dexterity/Intelligence) As the dexterity/intelligence...
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  • Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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  • increased Spell DamageNo Physical Damage (10-18)% increased Attack Speed (20-30)% increased Critical Strike Chance +(340-400) to Accuracy Rating Attacks...
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  • Trap (redirect from Traps and Mines) (section Trap damage)
    will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Deals (16-1447) to...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • both lightning damage and physical damage increases. Furthermore, the damage done by the lightning bolts is considered projectile damage (instead of melee)...
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  • Midnight BladeOne Handed Sword Physical Damage: 35-99 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.1 metresRequires Level 68...
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  • "Path of Exile 2 and Path of Exile: Affliction Recently Asked Questions". Retrieved December 5, 2023. (December 4, 2023). "Path of Exile 2 and Path of Exile:...
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  • wanes in shining faith, and in rationalism, ardour dims Thus, the cynic and the zealot are divided But can they not be one and the same?Place into an allocated...
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  • in an area in front of them. Requires dual wielding both an Axe and a Sword.When Dual Wielding, Deals 60% Damage from each Weapon combined +0.1 metres to...
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  • increased Global Accuracy Rating+10% Chance to Block Attack Damage while Dual Wielding Adds (60-80) to (150-180) Physical Damage +(350-400) to Accuracy Rating +1%...
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  • Resistances Your Fire Damage can Shock but not Ignite Your Cold Damage can Ignite but not Freeze or Chill Your Lightning Damage can Freeze but not Shock"The...
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  • Lightning Damage Adds 1 to 85 Lightning Damage (36-50)% increased Attack SpeedWhere steel-grey clouds gather and crash together, a storm is sure to follow...
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  • Extra Chaos Damage #% of Lightning Damage as Extra Chaos Damage #% of Cold Damage as Extra Chaos Damage #% of Fire Damage as Extra Chaos Damage For example:...
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  • grants increased physical damage, increased attack speed and bonus flat accuracy rating with swords. It also grant increased damage with ailments from sword...
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  • (10-15)% of Physical Damage as Extra Cold Damage Reflects (25-50) Cold Damage to Melee Attackers +5% Chance to Block 20% of Fire Damage from Hits taken as...
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  • increased Global Accuracy Rating+10% Chance to Block Attack Damage while Dual Wielding Adds (60-80) to (150-180) Physical Damage +(350-400) to Accuracy Rating +1%...
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  • to Accuracy Rating(100-140)% increased Physical Damage (17-25)% increased Attack Speed 0.2% of Chaos Damage Leeched as Life 25% of Physical Damage Converted...
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  • 150% more Damage while Channelling if Illusion has finished moving and Hits from Final wave deal 75% of Damage per stage do not scale the damage of ailments...
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  • Dex40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding Adds (60-70) to (71-80) Physical Damage 25% increased Global...
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  • Vampirism Notable Passive Skill Recover 3% of Life on Kill 12% of Damage taken Recouped as Life [1] Vampirism is a notable passive skill. Blight anointment...
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  • their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them...
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  • user in terms of cast time, triggering, etc. Increasing Spell Damage does not improve the damage of zombies. Corpse Targeting: Holding down the corpse targeting...
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  • wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined...
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  • Veiled Master to unveil it. Unveiling the mod presents three random mods, and allows the player to choose which one the veiled mod becomes. Unveiling mods...
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  • modified so that it's easier to find objectives (and is less circular). All combinations of dual-wielded weapons on the Shadow class that didn't have their...
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  • Twilight BladeOne Handed Sword Physical Damage: 30-86 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.1 metresRequires Level 53...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • Cold Damage as Extra Chaos Damage SynthesisImplicitColdAddedAsChaos2 65 Gain (7-10)% of Cold Damage as Extra Chaos Damage SynthesisImplicitColdDamage1 1...
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  • Desecrate's level. Desecrate's chaos damage over time is not affected by modifiers to spell damage. It is affected by area damage modifiers. Modifiers to area...
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  • the damage gets higher.Deals (31-280) to (46-419) Fire Damage 50% chance to Ignite enemies 200% more Spell Damage for each stage 110% more Damage with...
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  • Maces is an item class of two-handed melee weapons that require strength and have a x% increased Stun Duration on Enemies implicit modifier. Maraketh weapons...
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  • no longer deal damage on impact. Reduced the damage of the stationary volatiles created by Digust's mortar skill by 30%. Reduced the damage that Rage monsters...
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  • grants increased physical damage and attack speed with axes. It grants increased damage with ailments from attack skills while wielding an axe. It also grants...
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  • Race season 7 Race season Race season 7 was a race season and ran from 2014-03-29 to 2014-05-11. Its signature race was the 85 minute fixed seed race....
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  • In a Descent: Champions race, special chests named Curious Chest and Alluring Chest can be encountered. These contain predetermined items for each class...
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  • Physical Damage Deals (23.4-1121) Base Physical Damage per second Base duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • Added Damage: 250%Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing...
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  • 95 Int1.6% of Physical Attack Damage Leeched as Life(200-220)% increased Physical Damage Adds 25 to 30 Physical Damage 5% increased Attack Speed 1.2%...
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  • attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage Fires 4 Projectiles 60% of Physical Damage Converted to Fire Damage +(0.2-0...
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  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • passive skills grant increased critical strike chance with weapons while dual wielding. These passive skills grant increased critical strike chance with one-handed...
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  • less damage from the Darkness than previously at depths below about 500, and take approximately 50% more damage from the Darkness at depth 1,000 and greater...
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  • Blinded in status icon) is a debuff that lessens the accuracy and the evasion of the affected target by 20% and lowers the light radius to the minimum value....
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  • Fire Damage per second Base duration is 1.75 seconds Deals (10-915) to (15-1373) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • splash area of effect and increased its damage by 23%. Increased the damage of Sweep, Ice Nova, Ice Spear and Phase Run's melee damage bonus. Changed Sweep's...
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  • Str, 117 Dex40% increased Global Accuracy Rating(80-95)% increased Physical Damage Adds (5-10) to (13-20) Physical Damage (20-25)% increased Attack Speed...
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  • evaded: Vaal Molten Strike ignores accuracy and evasion rating for hit chance calculations. Dual Wielding: Dual wielding attacks with Vaal Molten Strike will...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Damage over time (category Damage sources) (section Damage scaling)
    triggered it: Damage over Time Damage [Damage Type] Damage (e.g. Physical Damage or Cold Damage) [Effect] Damage (e.g. Poison Damage or Ignite Damage) Trap Damage...
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  • Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)%Requires Level 10Dive through enemies, dealing weapon damage. If dual wielding...
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  • Block Attack Damage while Dual Wielding +5% Chance to Block Spell Damage while Dual Wielding 10% increased Attack Speed while Dual Wielding 10% increased...
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  • Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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  • Traps and Mines: Traps have been completely overhauled and are no longer considered attacks or spells, dealing a separate damage type - "trap damage". Additionally...
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  • same damage variance as fire damage, but less then lightning damage. Cold damage is mitigated by cold resistance. Fire damage Only type of damage that...
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  • Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)%Requires Level 10Dive through enemies, dealing weapon damage. If dual wielding...
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  • Physical Damage Adds 20 to 50 Physical Damage (10-15)% increased Attack Speed +(300-400) to Accuracy Rating 100% increased Global Physical Damage while FrozenIzaro...
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  • only), and can be used as target slam or removal by using harvest crafting. See also: List of jewel prefix mods, List of jewel suffix mods, and Jewel The...
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  • modifiers and distinct names and artwork. Currency items serve various functions, most notably in trading and crafting equipment, gems, jewels, maps, and strongboxes...
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  • to helmets, boots, gloves, body armour, and shields. The "rapier" tag is a subsection of "one handed weapon" and "sword". For a list of corruption implicit...
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  • Dex40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding Adds (60-70) to (71-80) Physical Damage 25% increased Global...
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  • recovery rate will affect the final sum of the cooldowns. Dual wielding: While dual wielding, socketed lightning spells will only cast when a hit is made...
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  • Executioner Notable Passive Skill 60% increased Damage with Hits against Enemies that are on Low Life 15% increased Area of Effect if you've Killed Recently...
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  • Spell Damage equal to (40-135)% of Damage of Equipped One Handed Melee Weapons If two Weapons are Equipped, each contributes 60% as much Added Damage Additional...
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  • the end of mitigation, after resistances, damage reduction, and modifiers to damage taken, but before stun and block. Main page: List of spell suppression...
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  • (135-150) Physical Damage Adds (130-160) to (220-240) Fire Damage 50% chance to cause Bleeding on Hit (70-100)% increased Fire Damage with Hits and Ailments against...
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  • physical damage as extra fire damage. Melee General: Skeleton General that wields a mace. It has melee splash attacks that are slow but deal high damage. Archer...
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  • Skill 8% increased Attack Speed while Dual Wielding 16% increased Accuracy Rating while Dual Wielding 32% increased Damage if you've used a Travel Skill Recently...
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  • to Block Spell Damage +(8-12)% Chance to Block Attack Damage while Dual Wielding (60-80)% increased Physical Damage Counts as Dual Wielding +(8-10)% to Off...
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  • curled horn to any equipped headdress Weapon: wields an Elegant SwordElegant SwordOne Handed Sword Physical Damage: 20-33 Critical Strike Chance: 5.00% Attacks...
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  • deals damage.Supported Skills deal (25-39)% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental Damage Additional...
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