Ruthless mode

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This article describes new Path of Exile content released in version 3.20.0. Information may be missing or incorrect.

Please expand this article so that it provides complete and accurate information. Relevant discussion may be found on the talk page.

Ruthless is currently in Alpha testing. Information is subject to change prior to Beta release.

This article is a stub. Please help improve the article by expanding it.
"Ruthless" redirects here. For other uses, see Ruthless (disambiguation).

Ruthless mode (also known as Hard Mode) is a character creation flag that significantly increases the difficulty and changes the playstyle of the game by opting-in to extreme item scarcity and various other changes. It released alongside version 3.20.0 on December 9th, 2022. Challenges cannot be completed in Ruthless during the 3.20 Challenge League.

Named after the historical Ruthless difficulty from Closed Beta, it employs item scarcity and shifts of relative item values to simulate the Path of Exile experience in the early days (without the desync). This mode is meant to be intentionally brutally difficult, where reaching higher acts is an achievement, and traditionally weak items are felt as valuable. For example, a player may have difficulty equipping a full set of items by Act 4. Most items found will be normal rarity, and crafting currency will be extremely rare.

This mode was designed as a pet project of Chris Wilson and other senior developers over 18 months. Features of Ruthless mode will have little to no impact on the core gameplay of the rest of the game. It is intended as a testing ground for radical changes and experiments (such as mid-league buff/nerfs). A change in Ruthless does not indicate that the change will also be made in the regular game.[1]

Overview

Ruthless can be selected by ticking a checkbox in the character selection screen. This mode is available for selection at any time after creating an initial character on an account. A Ruthless character can only be created on initial character creation. Unlike SSF, Ruthless characters cannot be migrated into a non-Ruthless league.

Ruthless characters will play in a separate league with their own ladder. Together with the flag, this results in the following restrictions:[2]

Item acquisition

  • All items and currency drop rates are significantly reduced.
  • The quantity of items dropped are significantly reduced globally.
  • Magic, Rare, and Unique items are significantly rarer globally.
  • Rings, Amulets and Belts are much rarer globally.
  • League reward systems (e.g. Extra Content) only drop items specific to that league, or core drops.
  • Many deterministic sources of Unique items like Divination Cards or Oni-GoroshiOni-Goroshi
    Charan's Sword
    One Handed Sword
    Physical Damage: 5-11
    Critical Strike Chance: (8.50-9.50)%
    Attacks per Second: 1.45
    Weapon Range: 1.1 metres
    40% increased Global Accuracy RatingUses both hand slots
    (70-90)% increased Critical Strike Chance
    Adds 2 to 3 Physical Damage to Attacks per Level
    Gain Her Embrace for 3 seconds when you Ignite an Enemy
    While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
    Item has 6 Sockets and is fully linked (Hidden)
    Uses goddess player audio (Hidden)
    "Your name is Demon Slayer? Really? Good name for rotgut, that."
    She said: I prefer "The Goddess Of Swords". Much more dignified. And accurate.
    "Demon Slayer The Cheap And Nasty it is then. Burns going down, burns coming up?"
    She said: Every single time, Charan. And still...you'll bathe me, and you'll drink my love. Until you can't.
    are disabled.
    • Some items only available via Divination Cards can be obtained as a core drop:
      • Maw of MischiefMaw of Mischief
        Bone Helmet
        Armour: (197-227)
        Energy Shield: (40-46)
        Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased DamageGrants Level 20 Death Wish Skill
        +(45-65) to maximum Life
        (30-20)% reduced Mana Cost of Minion Skills
        Minions are Aggressive
        The line that divides hope and fear,
        life and death, crowd and mob,
        is as thin as a whisper.
      • Coruscating ElixirCoruscating Elixir
        Ruby Flask
        Lasts 10.00 Seconds
        Consumes 20 of 50 Charges on use
        +40% to Fire Resistance
        +5% to Maximum Fire Resistance
        Requires Level 18Chaos Damage taken does not bypass Energy Shield during effect
        Removes all but one Life on use
        Removed life is Regenerated as Energy Shield over 2 seconds
        25% increased Duration
        Let blood sear in your veins,
        Let the pain push outwards and turn away your enemy's blows.
        Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    • The Labyrinth Darkshrine modifier that causes Izaro will drop an additional Unique item on death is disabled.
  • Many bosses like Atziri that guarantee unique drops still do, but are often harder to access.
  • Various gems can only be obtained as random drops and cannot be obtained as quest rewards.
    • SteelskinSteelskinSpell, Duration, Guard
      Level: (1-20)
      Cost: (4-16) Mana
      Cooldown Time: 3.00 sec
      Can Store 1 Use(s)
      Cast Time: Instant
      Requires Level 4Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.Base duration is 1.50 seconds
      This Skill's Cooldown does not recover during its effect
      Buff grants Immunity to Bleeding
      70% of Damage from Hits is taken from the Buff before Life or Energy Shield
      Buff can take (54-2209) Damage

      Additional Effects From 1-20% Quality:
      (0.5-10)% increased Cooldown Recovery Rate
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      cannot be obtained as a Quest Reward from Breaking Some Eggs due to the reward interface being disabled for that part of the quest reward (as FrostblinkFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoE
      Level: (1-20)
      Cost: (12-22) Mana
      Cooldown Time: (3.00 sec-2.60 sec)
      Can Store 1 Use(s)
      Cast Time: Instant
      Critical Strike Chance: 5.00%
      Effectiveness of Added Damage: 250%
      Requires Level 4Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage
      Base duration is 3.00 seconds
      +(0-0.3) metres to radius
      (15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
      (80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
      (0-38)% increased maximum travel distance

      Additional Effects From 1-20% Quality:
      (0.5-10)% increased maximum travel distance
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      and DashDashSpell, Movement, Travel, Blink
      Level: (1-20)
      Cost: (4-16) Mana
      Cooldown Time: 2.50 sec
      Can Store 1 Use(s)
      Cast Time: 0.15 sec
      Requires Level 4Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.(0-19)% increased Cooldown Recovery Rate
      (0-57)% increased travel distance
      This Spell's Cast Speed cannot be modified

      Additional Effects From 1-20% Quality:
      (0.5-10)% increased Cooldown Recovery Rate
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      , the other options, are disabled). It can still be obtained from Siosa.
    • Some skills like SparkSparkSpell, Projectile, Duration, Lightning
      Level: (1-20)
      Cost: (5-21) Mana
      Cast Time: 0.65 sec
      Critical Strike Chance: 6.00%
      Effectiveness of Added Damage: 190%
      Projectile Speed: 420
      Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage
      Base duration is 2.00 seconds
      Fires (4-8) Projectiles

      Additional Effects From 1-20% Quality:
      Fires +(0.1-2) Projectiles
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      are not naturally offered as a Quest Reward and are only available from Siosa or as random drops.
    • PortalPortalSpell
      Level: 1
      Cast Time: 2.50 sec
      Requires Level 10Creates a portal to the current area's town.
      Additional Effects From 1-20% Quality:
      (3-60)% increased Cast Speed
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      and Detonate MinesDetonate MinesMine, Spell
      Level: 1
      Cooldown Time: 0.20 sec
      Can Store 1 Use(s)
      Cast Time: Instant
      Requires Level 8Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.First Mine Detonates Instantly
      Mines get 10% more Detonation Speed for each prior Mine in Detonation Sequence

      Additional Effects From 1-20% Quality:
      Mines have (1-20)% increased Detonation Speed
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      can only be found as random drops.
    • Most Gems that have a % reservation can only be found as random drops.
      • This includes percent reservation Auras, Heralds, Banners, Arctic ArmourArctic ArmourSpell, Duration, Cold
        Level: (1-20)
        Reservation: 25% Mana
        Cooldown Time: 1.00 sec
        Can Store 1 Use(s)
        Cast Time: Instant
        Requires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds
        Buff grants (11-21)% less Physical Damage taken from Hits while stationary
        Buff grants (11-20)% less Fire Damage taken from Hits while stationary
        Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
        Buff grants Immunity to Freeze

        Additional Effects From 1-20% Quality:
        (1-20)% increased Skill Effect Duration
        Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
        , Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance
        Level: (1-20)
        Reservation: 25% Mana
        Cooldown Time: 2.00 sec
        Can Store 1 Use(s)
        Cast Time: Instant
        Requires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Nearby Enemies are Blinded while in Sand Stance
        You take (11-15)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance
        Nearby Enemies are Maimed while in Blood Stance
        (0-50)% increased Cooldown Recovery Rate
        Enemies Maimed by this Skill take (8-11)% increased Physical Damage

        Additional Effects From 1-20% Quality:
        (0.5-10)% increased Cooldown Recovery Rate
        Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
        , Petrified BloodPetrified BloodSpell
        Level: (1-20)
        Reservation: 35% Mana
        Cooldown Time: 1.00 sec
        Can Store 1 Use(s)
        Cast Time: Instant
        Requires Level 24Applies a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while above low life, skills will cost life as well as mana.Life Recovery other than Flasks cannot Recover Life to above Low Life
        When taking Damage from Hits, 40% of Life loss below half Life is Prevented, then (100-81)% of Life loss prevented this way is lost over 4 seconds
        Skills gain a Base Life Cost equal to 40% of Base Mana Cost while not on Low Life

        Additional Effects From 1-20% Quality:
        -(0.25-5)% of Life loss prevented is lost over 4 seconds
        Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
        , Summon SkitterbotsSummon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura
        Level: (1-20)
        Reservation: 35% Mana
        Cooldown Time: 1.00 sec
        Can Store 1 Use(s)
        Cast Time: Instant
        Requires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.(0-76)% increased Minion Movement Speed
        Minions have (0-19)% increased Chill Effect
        Minions have (0-19)% increased Shock Effect
        Maximum 1 Summoned Skitterbot of each type
        Chilling Skitterbot's Aura Chills Enemies near it
        Shocking Skitterbot's Aura Shocks Enemies near it
        Skitterbots grant 10% more Trap and Mine Damage

        Additional Effects From 1-20% Quality:
        (2-40)% increased Minion Movement Speed
        Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
        , Tempest ShieldTempest ShieldSpell, Lightning, Chaining
        Level: (1-20)
        Reservation: 25% Mana
        Cooldown Time: 1.00 sec
        Can Store 1 Use(s)
        Cast Time: Instant
        Critical Strike Chance: 6.00%
        Effectiveness of Added Damage: 220%
        Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning Damage
        Chains +1 Times
        Buff grants +(18-25)% Chance to Block Spell Damage while holding a Shield
        Buff grants Immunity to Shock

        Additional Effects From 1-20% Quality:
        (2-40)% chance to Shock enemies
        Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
        , and Temporal RiftTemporal RiftSpell
        Level: (1-20)
        Reservation: 10% Mana
        Cooldown Time: 5.00 sec
        Can Store 1 Use(s)
        Cast Time: 0.25 sec
        Requires Level 34Reserves mana to apply a buff and leave afterimages of your recent past. Cast the spell again to return to the oldest afterimage, teleporting to that location as well as resetting your Life, Mana and Energy Shield to the values they had then.(0-38)% increased Cooldown Recovery Rate
        Buff makes you Unaffected by Temporal Chains
        This Spell's Cast Speed cannot be modified

        Additional Effects From 1-20% Quality:
        Buff causes Debuffs on you to expire (1-20)% faster
        Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
        .
      • This excludes flat reservation Auras (ClarityClarityAura, Spell, AoE
        Level: (1-20)
        Reservation: (34-279) Mana
        Cooldown Time: 1.20 sec
        Can Store 1 Use(s)
        Cast Time: Instant
        AoE Radius: 36
        Requires Level 10Casts an aura that grants mana regeneration to you and your allies.+(0-1.9) metres to radius
        You and nearby Allies Regenerate (2.9-33) Mana per second

        Additional Effects From 1-20% Quality:
        (2-40)% increased Area of Effect
        Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
        , PrecisionPrecisionAura, Critical, Spell, AoE
        Level: (1-20)
        Reservation: (22-186) Mana
        Cooldown Time: 1.20 sec
        Can Store 1 Use(s)
        Cast Time: Instant
        Requires Level 10Casts an aura that grants accuracy and critical strike chance to you and your allies.+(0-1.9) metres to radius
        You and nearby allies gain (20-58)% increased Critical Strike Chance
        You and nearby allies gain +(93-701) to Accuracy Rating

        Additional Effects From 1-20% Quality:
        (2-40)% increased Area of Effect
        Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
        , and VitalityVitalityAura, Spell, AoE
        Level: (1-20)
        Reservation: (28-233) Mana
        Cooldown Time: 1.20 sec
        Can Store 1 Use(s)
        Cast Time: Instant
        AoE Radius: 36
        Requires Level 10Casts an aura that grants life regeneration to you and your allies.+(0-1.9) metres to radius
        You and nearby Allies Regenerate (10-193.2) Life per second

        Additional Effects From 1-20% Quality:
        (2-40)% increased Area of Effect
        Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
        ), Blood and SandBlood and SandSpell, Stance
        Level: (1-6)
        Reservation: 10% Mana
        Cooldown Time: 2.00 sec
        Can Store 1 Use(s)
        Cast Time: Instant
        Requires Level 4Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Melee Skills deal (10-15)% more Area Damage while in Blood Stance
        Melee Skills have 5% less Area of Effect while in Blood Stance
        Melee Skills have (10-15)% more Area of Effect while in Sand Stance
        Melee Skills deal 5% less Area Damage while in Sand Stance
        (0-50)% increased Cooldown Recovery Rate

        Additional Effects From 1-20% Quality:
        (0.5-10)% increased Cooldown Recovery Rate
        Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
        , and mine skills.

Vendor changes

  • Rings, Amulets and Belts cannot be purchased from Vendors.
  • Gems cannot be purchased from vendors.[3]
  • Items vendor for fewer currency shards. Generally speaking:
    • Items and affixes that normally sell for Alteration ShardAlteration ShardStack Size: 20A stack of 20 shards becomes an Orb of Alteration.s now instead sell for Transmutation ShardTransmutation ShardStack Size: 20A stack of 20 shards becomes an Orb of Transmutation.s.
    • Magic and rare item affixes vendor for 1/5 of their currency shard values, rounding down.
    • Unique item affixes vendor for 1/3 of their currency shard values, rounding down.
  • Many vendor recipes are disabled. A few vendor recipes unique to Ruthless mode are available.

Drop disabled items

The following items cannot be obtained in Ruthless mode:

  • All Divination cards
  • All Winged scarabs
  • Oni-GoroshiOni-Goroshi
    Charan's Sword
    One Handed Sword
    Physical Damage: 5-11
    Critical Strike Chance: (8.50-9.50)%
    Attacks per Second: 1.45
    Weapon Range: 1.1 metres
    40% increased Global Accuracy RatingUses both hand slots
    (70-90)% increased Critical Strike Chance
    Adds 2 to 3 Physical Damage to Attacks per Level
    Gain Her Embrace for 3 seconds when you Ignite an Enemy
    While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
    Item has 6 Sockets and is fully linked (Hidden)
    Uses goddess player audio (Hidden)
    "Your name is Demon Slayer? Really? Good name for rotgut, that."
    She said: I prefer "The Goddess Of Swords". Much more dignified. And accurate.
    "Demon Slayer The Cheap And Nasty it is then. Burns going down, burns coming up?"
    She said: Every single time, Charan. And still...you'll bathe me, and you'll drink my love. Until you can't.

Currency

  • Enkindling OrbEnkindling OrbStack Size: 20Adds an enchantment to a utility flask that will improve it
    but prevent it from gaining charges during its effect
    Replaces any existing enchantment
    Right click this item then left click a flask to apply it.
  • Instilling OrbInstilling OrbStack Size: 20Adds an enchantment to a utility flask that will cause
    it to be used when certain conditions are met
    Replaces any existing enchantment
    Right click this item then left click a flask to apply it.
    (note: these enchantments are available from Einhar's beastcrafting options instead)
  • Module Error: No results found for item using search term "item_name = Veiled Chaos Orb"
  • Orb of BindingOrb of BindingStack Size: 20Upgrades a normal item to a rare item with up to four linked socketsRight click this item then left click a normal item to apply it.
    • Binding ShardBinding ShardStack Size: 20A stack of 20 shards becomes an Orb of Binding.
  • Orb of DominanceOrb of DominanceStack Size: 10Removes one Influenced Modifier from an item with at least two Influenced
    Modifiers and upgrades another Influenced Modifier
    Upgrading a modifier of the highest tier transforms the
    modifier into an Elevated Modifier
    Attempting to upgrade an Elevated Modifier rerolls its values
    Can be used on Body Armours, Boots, Gloves and Helmets
    Right click this item then left click an item with at least two Influenced Modifiers to apply it.
  • Crusader's Exalted OrbCrusader's Exalted OrbStack Size: 20Adds Crusader influence and a new Crusader modifier to a rare itemRight click this item then left click a high-level rare item with no influence to apply it. Rare items can have up to six random modifiers.
  • Hunter's Exalted OrbHunter's Exalted OrbStack Size: 20Adds Hunter influence and a new Hunter modifier to a rare itemRight click this item then left click a high-level rare item with no influence to apply it. Rare items can have up to six random modifiers.
  • Redeemer's Exalted OrbRedeemer's Exalted OrbStack Size: 20Adds Redeemer influence and a new Redeemer modifier to a rare itemRight click this item then left click a high-level rare item with no influence to apply it. Rare items can have up to six random modifiers.
  • Warlord's Exalted OrbWarlord's Exalted OrbStack Size: 20Adds Warlord influence and a new Warlord modifier to a rare itemRight click this item then left click a high-level rare item with no influence to apply it. Rare items can have up to six random modifiers.
  • Awakener's OrbAwakener's OrbStack Size: 10Destroys an item, applying its influence to another of the same item class
    The second item is reforged as a rare item with both influence types and new modifiers
    Right click this item, then left click the item you wish to take the influence from, then left click an item of the same item class you wish to apply it to.
  • Stacked DeckStacked DeckStack Size: 20A stack of unknown divination cardsRight click to take a divination card out of the deck.

Gems

Most movement skill gems are not available in Ruthless mode.

  • Blink ArrowBlink ArrowAttack, Minion, Duration, Movement, Travel, Bow
    Level: (1-20)
    Cost: (14-20) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Requires Level 10Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.Base duration is 3.00 seconds
    (0-47)% increased Cooldown Recovery Rate
    Minions deal (0-57)% more Damage

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • BodyswapBodyswapMovement, Spell, AoE, Fire, Travel
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Requires Level 10Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.This Spell deals (3-210) to (5-315), plus 4% of your maximum Life, as base Fire Damage
    Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
    +(0-0.2) metres to radius
    200% more Area of Effect if Consuming a corpse

    Additional Effects From 1-20% Quality:
    Deals +(0.2-4)% of your maximum Life, as base Fire Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
    Level: (1-20)
    Cost: 4 Mana
    Attack Speed: 160% of base
    Attack Damage: (95-121)% of base
    Effectiveness of Added Damage: (95-121)%
    Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.50% of Physical Damage Converted to Lightning Damage
    Deals 150% more Damage while Channelling if Illusion has finished moving
    Hits from Final wave deal 75% of Damage per stage
    Illusion moves at 130% of your Movement Speed

    Additional Effects From 1-20% Quality:
    Illusion moves at an additional +(1-20)% of your Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • DashDashSpell, Movement, Travel, Blink
    Level: (1-20)
    Cost: (4-16) Mana
    Cooldown Time: 2.50 sec
    Can Store 1 Use(s)
    Cast Time: 0.15 sec
    Requires Level 4Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.(0-19)% increased Cooldown Recovery Rate
    (0-57)% increased travel distance
    This Spell's Cast Speed cannot be modified

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Flame DashFlame DashSpell, Movement, Duration, Fire, Travel, Blink
    Level: (1-20)
    Cost: (8-23) Mana
    Cooldown Time: 3.50 sec
    Can Store 3 Use(s)
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 140%
    Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Deals (19.7-1738.6) Base Fire Damage per second
    Base duration is 4.00 seconds
    Deals (7-659) to (11-988) Fire Damage
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    (0-19)% increased Cooldown Recovery Rate

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • FrostblinkFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoE
    Level: (1-20)
    Cost: (12-22) Mana
    Cooldown Time: (3.00 sec-2.60 sec)
    Can Store 1 Use(s)
    Cast Time: Instant
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 250%
    Requires Level 4Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage
    Base duration is 3.00 seconds
    +(0-0.3) metres to radius
    (15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
    (80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
    (0-38)% increased maximum travel distance

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased maximum travel distance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Damage: (100-150)% of base
    Effectiveness of Added Damage: (100-150)%
    AoE Radius: 15
    Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life
    +0.55 seconds to Attack Time
    Base radius is 1.5 metres
    Damaging Hits always Stun Enemies that are on Full Life

    Additional Effects From 1-20% Quality:
    (2-40)% increased Stun Duration against Enemies that are on Full Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
    Level: (1-20)
    Cost: (9-26) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 90%
    AoE Radius: 16
    Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Deals (1-51) to (19-965) Lightning Damage
    +(0-0.4) metres to radius
    (30-49)% reduced Duration
    Can queue up to 50 uses

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cast Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Phase RunPhase RunSpell, Duration, Movement, Physical, Travel
    Level: (1-20)
    Cost: (8-13) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Base duration is 1.80 seconds
    Base secondary duration is 0.20 seconds
    (30-39)% increased Movement Speed
    (20-30)% more Melee Physical Damage
    100% increased Skill Duration per Frenzy Charge removed
    Grants Phasing
    100% increased Stealth

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Time: 0.50 sec
    Critical Strike Chance: 5.00%
    AoE Radius: 8 / 16
    Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.(12-134) to (18-200) Base Off Hand Physical Damage
    (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
    75% increased Stun Threshold reduction on enemies at Maximum charge distance
    100% more Damage with Hits at Maximum Charge Distance
    (90-109)% increased Movement Speed

    Additional Effects From 1-20% Quality:
    (1-20)% increased Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Smoke MineSmoke MineMine, Spell, AoE, Duration, Movement, Travel, Blink
    Level: (1-20)
    Cost: (6-13) Mana
    Reservation: (6-13) Mana
    Cooldown Time: 5.00 sec
    Can Store 3 Use(s)
    Cast Time: 0.50 sec
    Requires Level 10Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.Mine lasts 8 seconds
    Base duration is (4.00-5.00) seconds
    Base secondary duration is 1.00 seconds
    Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration
    Only one Mine of this type can Detonate in each Detonation Sequence
    Buff grants (20-29)% increased Movement Speed
    Mines cannot be Re-armed
    Mine Detonation is Instant

    Additional Effects From 1-20% Quality:
    Buff grants (1-20)% increased Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Venom GyreVenom GyreAttack, Projectile, Chaos, Duration
    Level: (1-20)
    Cost: (5-7) Mana
    Attack Speed: 120% of base
    Attack Damage: (125-165)% of base
    Effectiveness of Added Damage: (125-165)%
    Requires Level 12Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Base duration is 12.00 seconds
    60% of Physical Damage Converted to Chaos Damage
    Projectiles Return to you
    40% chance to Poison on Hit
    Returning Projectiles deal 75% less Damage with Hits and Ailments
    Returning Projectiles Pierce all Targets
    Maximum 30 caught Projectiles
    40% chance to keep each caught Projectile fired with Whirling Blades

    Additional Effects From 1-20% Quality:
    Maximum +(0.5-10) caught Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    (disabled due to its reliance on Whirling Blades)
  • Whirling BladesWhirling BladesAttack, Movement, Travel, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Damage: (100-150)% of base
    Effectiveness of Added Damage: (100-150)%
    Requires Level 10Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.When Dual Wielding, Deals 75% Damage from each Weapon combined
    +0.6 seconds to Attack Time

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Attack Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Withering StepWithering StepTravel, AoE, Chaos, Movement, Blink, Spell, Duration
    Level: (1-20)
    Cost: (8-23) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 10Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills. Cannot be used while already Elusive.Withered lasts 3 seconds
    +(0-0.6) metres to radius
    Cannot be Cast or Triggered while Elusive
    Grants Elusive
    This Skill's Cooldown does not recover during its effect
    (0-38)% increased Effect of Elusive from this Skill
    Buff grants Phasing
    Inflicts (4-6) Withered Debuffs the first time each Enemy enters the Area

    Additional Effects From 1-20% Quality:
    Inflicts +(0.1-2) Withered Debuffs the first time each Enemy enters the Area
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Core game mechanics

Masters and league content mechanics

Unlike the core game, several types of Extra Content do not have a fixed base chance to spawn each mechanic. Instead, map areas have a fixed chance to spawn 1 or more league mechanics, with a decreasing chance per # of additional league mechanics spawned. The chance for any individual mechanic to spawn is based on the weighting of the mechanic, which is roughly equal to each other at baseline. Sources of Your Maps have #% increased chance to contain <league mechanic> will modify the weighting of that mechanic but not affect the overall mechanic spawn chance. This will cause the chosen mechanic to appear more frequently, but other mechanics will appear less frequently. The following mechanics use this weighting system:[confirmation needed]

The following mechanics are not included in the weighting system, and instead have the typical Your Maps have +#% chance to contain <league mechanic> sources. These chances can be improved by via Atlas tree, Scarabs, or the Map Device.[confirmation needed]

Masters have received several changes in their reward systems:

  • Kirac: Kirac Missions' highest map tiers match the highest tier map you have completed.

Other mechanics:

  • Vaal side areas do not spawn. Sacrifice Fragments and Vaal Gems must be obtained via other means, such as Vaults of AtziriVaults of Atziri
    Vaal Pyramid Map
    Map Level: 71
    Map Tier: 4
    Guild Character: g
    Chests have (2500-3500)% increased Item Rarity
    Area contains no monsters
    Chest drop scaling is disabled. (Hidden)
    Found Items have (20-40)% chance to drop Corrupted in Area
    "Should I depart this mortal coil,
    so shall all of my treasures."
    - Atziri, Queen of the Vaal
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    or Tier 3 Room chests in the Temple of Atzoatl.

Endgame mechanics

  • The Eternal Labyrinth (Uber Lab) does not grant additional Ascendancy passive points. This limits a character's maximum number of Ascendancy Notables to 3 on all classes except Ascendant, which can get 2, or 1 and a secondary Starting Point.
  • Kitava in Act 10 always drops a random T1 map on death.
  • Scarabs only enable mechanics in a map. They do not scale in power with their tiers. Instead, higher tiers of Scarabs are needed for higher tiers of maps. Winged Scarabs do not exist.
  • The quest and tradeable versions of Maven's Invitation: The AtlasMaven's Invitation: The AtlasFor those who must not endure it,
    there may be found a perverse joy
    in watching the struggle for survival.
    Open portals to The Maven's Crucible by using this item in a personal Map Device.
    provide 5 Atlas respec points, for a total of 25. Other Maven's Invitations and the Eldritch Invitations no longer provide respec points.
  • The Searing Exarch's and Eater of Worlds's invitation cycles now require 50 maps instead of 28. The Black Star's and Infinite Hunger's invitations now drop at the 25th map instead of the 14th.
  • Various adjustments to Unique Maps:
    • Mao Kun's currency chests have slightly reduced drops.
  • Characters in Ruthless use a Ruthless-specific Atlas Passive Skill Tree with some nodes having different effects.
    • The four "Shaping the X" notables no longer grant a chance to obtain special Map Device crafts, bonuses to Fortune Favours the Brave, or chance to drop maps with special implicit modifiers. Instead, they cause enemies to have increased Resistances, Physical Damage Reduction, deal #% extra Physical Damage as X, etc.

Ruthless-specific item changes

  • Rusted, Polished, and Gilded Scarabs instead only enable mechanics in white, yellow, and red maps respectively. They do not grant any additional bonuses to their mechanics.
  • Items granting movement skills will have longer cooldowns:[4]
    • Moonbender's WingMoonbender's Wing
      Tomahawk
      One Handed Axe
      Physical Damage: (32.5-37.5) to (59.8-69)
      Critical Strike Chance: (6.50-7.50)%
      Attacks per Second: 1.50
      Weapon Range: 1.1 metres
      Requires Level 39, 81 Str, 56 DexTrigger Level 15 Lightning Warp on Hit with this Weapon
      (30-50)% increased Physical Damage
      (30-50)% increased Critical Strike Chance
      Hits with this Weapon gain (75-100)% of Physical Damage as Extra Cold or Lightning Damage
      Beneath the cold light of the moon,
      the wing moves faster than the eye.
    • ArborixArborix
      Assassin Bow
      Bow
      Physical Damage: (123-143) to (330-355)
      Critical Strike Chance: 6.70%
      Attacks per Second: 1.25
      Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike MultiplierGrants Level 30 Dash Skill
      Adds (80-100) to (200-225) Physical Damage
      Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
      (20-30)% increased Attack Speed if you haven't Cast Dash recently
      (100-160)% increased Evasion Rating if you've Cast Dash recently
      (20-30)% increased Movement Speed if you've Cast Dash recently
      Travel Skills other than Dash are Disabled
      Iron Reflexes
      Through droughts, fires, floods and frost,
      the ancient giants stand resolute,
      while deep in the rich, dark earth,
      their grasp stretches ever farther.
      [confirmation needed because of unknown if this recipe still works]
    • Star of WraeclastStar of Wraeclast
      Ruby Amulet
      Requires Level 28+(20-30)% to Fire ResistanceGrants Level 10 Frostblink Skill
      (30-50)% increased Cold Damage
      +(10-15)% to all Elemental Resistances
      60% increased Area of Effect of Hex Skills
      You cannot be Cursed with Silence
      Frostblink has 50% increased Duration
      Corrupted"I offer to you an eternal oath
      that binds your heart to mine;
      a bond that not even death will break.
      Will you accept?"
      - Daresso, to his beloved
      [confirmation needed because of unknown if this recipe still works]
    • Flickerflame BladeFlickerflame BladeRune Dagger
      Physical Damage: 12-47
      Critical Strike Chance: 6.30%
      Attacks per Second: 1.45
      Weapon Range: 1.0 metres
      Requires Level 30, 54 Dex, 54 IntTrigger Level 10 Flame Dash when you use a Socketed Skill
      , Flashfire BladeFlashfire BladeRune Dagger
      Physical Damage: 18-73
      Critical Strike Chance: 6.30%
      Attacks per Second: 1.45
      Weapon Range: 1.0 metres
      Requires Level 50, 86 Dex, 86 IntTrigger Level 20 Flame Dash when you use a Socketed Skill
      20% increased Cooldown Recovery Rate of Travel Skills
      , Infernal BladeInfernal BladeRune Dagger
      Physical Damage: 21-85
      Critical Strike Chance: 6.30%
      Attacks per Second: 1.45
      Weapon Range: 1.0 metres
      Requires Level 70, 121 Dex, 121 IntTrigger Level 30 Flame Dash when you use a Socketed Skill
      40% increased Cooldown Recovery Rate of Travel Skills

Crafting

  • The Crafting Bench is disabled.[5]
  • Veiled items cannot be obtained.[6]
  • Module Error: No results found for item using search term "item_name = Veiled Chaos Orb", Orb of BindingOrb of BindingStack Size: 20Upgrades a normal item to a rare item with up to four linked socketsRight click this item then left click a normal item to apply it., Orb of DominanceOrb of DominanceStack Size: 10Removes one Influenced Modifier from an item with at least two Influenced
    Modifiers and upgrades another Influenced Modifier
    Upgrading a modifier of the highest tier transforms the
    modifier into an Elevated Modifier
    Attempting to upgrade an Elevated Modifier rerolls its values
    Can be used on Body Armours, Boots, Gloves and Helmets
    Right click this item then left click an item with at least two Influenced Modifiers to apply it.
    , Elderslayer's Exalted Orb and Awakener's OrbAwakener's OrbStack Size: 10Destroys an item, applying its influence to another of the same item class
    The second item is reforged as a rare item with both influence types and new modifiers
    Right click this item, then left click the item you wish to take the influence from, then left click an item of the same item class you wish to apply it to.
    cannot be obtained.
  • Reforging mods on an influenced item removes the influence.
  • Einhar's Beastcrafting options have been completely changed, now providing crafts for flask enchantments, Talismans, etc.

Miscellaneous

  • Onslaught does not grant increased movement speed.
  • Item allocation in parties is always marked Free-for-All.
  • Playing in a party does not increase item rarity, only item quantity.
  • Ruthless mode uses a different item filter file extension than the core game, requiring the ".ruthlessfilter" file extension.
  • Skeletal Spriggan monsters in Act 2 have a cooldown on their pod explosion skill.

Strategy

On your first character:

  • Choose a skill that scales with levels rather than weapons (e.g. Spells), as you may not be guaranteed to find or craft a usable weapon
    • Avoid skills that require specific support gems to work. Area skills are generally better than projectiles or strike skills
    • Opt for a generic build rather than focusing on a specific archetype due to limited Orb of RegretOrb of RegretStack Size: 40Grants a passive skill refund pointRight click on this item to use it.s
    • Avoid building around specific unique items due to drop rate nerfs and lack of divination cards.
    • BaneBaneChaos, Trigger, Spell, AoE, Duration, Hex
      Level: (1-20)
      Cost: (10-20) Mana
      Cast Time: 0.60 sec
      Requires Level 24Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.Only applies Hexes from Curse Skill Gems requiring Level (24-70) or lower
      Deals (45.6-895.6) Base Chaos Damage per second
      Base duration is 2.00 seconds
      Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
      Base radius is (2.1-2.4) metres
      (28-42)% more Damage per Curse applied
      50% increased Debuff Duration per Curse applied
      Applied Curses have 25% less Effect
      This Gem can only Support Skill Gems requiring Level (24-70) or lower
      You cannot Cast Supported Curse Spells
      25% less Effect of Supported Curses

      Additional Effects From 1-20% Quality:
      Applied Curses have (1-20)% increased Effect
      (1-20)% increased Effect of Supported Curses
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      can use hex skill gems as pseudo-support gems
    • HexblastHexblastSpell, AoE, Chaos, Hex
      Level: (1-20)
      Cost: (16-30) Mana
      Cast Time: 1.00 sec
      Critical Strike Chance: 4.00%
      Effectiveness of Added Damage: 340%
      Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals (111-1514) to (166-2271) Chaos Damage
      This Spell's Cast Time is added to its Cooldown if Triggered
      Base radius is 2.8 metres
      All Damage can Ignite, Freeze, and Shock
      Chaos Damage with Hits is Resisted by lowest Resistance instead
      40% more Damage with Ailments if Enemy is Hexed
      100% more Damage with Hits if Enemy is Hexed
      100% chance to remove a Hex after Damaging

      Additional Effects From 1-20% Quality:
      -(0.5-10)% chance to remove a Hex after Damaging
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      or Detonate DeadDetonate DeadSpell, AoE, Fire
      Level: (1-20)
      Cost: (5-20) Mana
      Cast Time: 0.60 sec
      Critical Strike Chance: 6.00%
      Effectiveness of Added Damage: 160%
      AoE Radius: 22
      Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Deals (15-798) to (22-1197) Fire Damage
      Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
      Base radius is (2.2-2.6) metres

      Additional Effects From 1-20% Quality:
      (0.75-15)% chance to detonate an additional corpse
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      ignite builds, or Lightning ConduitLightning ConduitSpell, AoE, Lightning
      Level: (1-20)
      Cost: (6-16) Mana
      Cast Time: 0.50 sec
      Critical Strike Chance: 6.00%
      Effectiveness of Added Damage: 140%
      Requires Level 28Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.Deals (33-387) to (98-1161) Lightning Damage
      Cannot inflict Shock
      This Spell's Cast Time is added to its Cooldown if Triggered
      Base radius is 6 metres
      (10-20)% more Damage with Hits per 5% Shock Effect on Enemy

      Additional Effects From 1-20% Quality:
      +(0.2-4)% more Damage with Hits per 5% Shock Effect on Enemy
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      with Orb of StormsOrb of StormsLightning, Spell, AoE, Chaining, Orb
      Level: (1-20)
      Cost: (4-16) Mana
      Cooldown Time: 0.50 sec
      Can Store 1 Use(s)
      Cast Time: 0.50 sec
      Critical Strike Chance: 5.00%
      Effectiveness of Added Damage: 110%
      Requires Level 4Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Deals (3-304) to (8-913) Lightning Damage
      Strikes every (3.50-2.55) seconds, and when you use a Lightning Skill near the Orb
      Strikes every 0.50 seconds while Channelling a Lightning Skill near the Orb
      Beam Splits towards 3 additional targets
      Orb disappears after (10-29) Strikes

      Additional Effects From 1-20% Quality:
      Beam Splits towards (0.1-2) additional targets
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      or Storm BrandStorm BrandLightning, Spell, AoE, Chaining, Duration, Brand
      Level: (1-20)
      Cost: (8-21) Mana
      Cast Time: 0.75 sec
      Critical Strike Chance: 6.00%
      Effectiveness of Added Damage: 30%
      Requires Level 12Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.Deals (3-92) to (8-277) Lightning Damage
      Activates every 0.5 seconds while Attached
      Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
      Can be Detached for a total Duration of 6.00 seconds
      Can be Attached for a total Duration of 5.00 seconds
      Sends beams to 3 Enemies, including the Branded Enemy
      Deals (80-130)% more Damage with Hits against Branded Enemy

      Additional Effects From 1-20% Quality:
      Sends beams to +(0.05-1) Enemies
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      on an Elementalist can deal high damage early on without support gems
  • Taking resistance nodes on the tree can be helpful until better resistance can be acquired on gear.
  • Be especially cautious of Cold Damage as there are no early sources of Freeze removal or immunity. Pick up an Aquamarine FlaskAquamarine FlaskLasts 8.00 Seconds
    Consumes 20 of 50 Charges on use
    60% reduced Effect of Freeze on you
    Requires Level 27Creates Chilled Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    from The Silver Locket quest in Act 7 if you are unable to roll a freeze removal flask.
  • Use a very lenient filter due to extreme item scarcity.
  • The only obtainable skills for functional movement are AmbushAmbushCritical, Spell, Movement, Duration, Travel
    Level: (1-20)
    Cost: (8-23) Mana
    Cooldown Time: 5.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.30 sec
    Requires Level 34Teleports you to a nearby enemy, applying a buff to you for a short duration and blinding the enemy for a secondary duration. Performing a melee attack with a One-Handed Weapon removes the buff to exert that attack.Base duration is 1.50 seconds
    Base secondary duration is 3.00 seconds
    Buff is removed to Exert the next Melee Attack you perform
    Attacks Exerted by this Skill cannot be Exerted by other Skills
    Exerted Attacks have +25% to Critical Strike Chance
    Exerted Attacks have +(100-138)% to Critical Strike Multiplier

    Additional Effects From 1-20% Quality:
    Exerted Attacks have +(0.5-10)% to Critical Strike Chance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Slam, Melee
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 80% of base
    Attack Damage: (150-230)% of base
    Effectiveness of Added Damage: (150-230)%
    Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 4.00 seconds
    50% of Physical Damage Converted to Fire Damage
    Deals up to 20% more Damage with Hits to closer targets

    Additional Effects From 1-20% Quality:
    Deals up to +(0.5-10)% more Damage with Hits to closer targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Chain HookChain HookAttack, AoE, Movement, Melee
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 120% of base
    Attack Damage: (115-169)% of base
    Effectiveness of Added Damage: (115-169)%
    Requires Level 12When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.+0.1 metres to Radius per 5 Rage
    Gain 1 Rage if this Skill Hits any Enemies

    Additional Effects From 1-20% Quality:
    Gain +(0.05-1) Rage if this Skill Hits any Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    (optionally with HydrosphereHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical
    Level: (1-20)
    Cost: (12-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 110%
    Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical Damage
    Base duration is 8.00 seconds
    Base secondary duration is 4.00 seconds
    Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped
    Can only be Hit once every 1 second
    Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances
    100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments
    100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped
    100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle

    Additional Effects From 1-20% Quality:
    +(0.5-10)% increased Pulse Frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , colloquially known as "hydrojerking" or "ballhooking"), or Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
    Level: (1-20)
    Cost: 10 Mana
    Cooldown Time: 2.00 sec
    Can Store 1 Use(s)
    Attack Speed: 120% of base
    Attack Damage: (142-210)% of base
    Effectiveness of Added Damage: (142-210)%
    Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds
    10% increased Attack Speed per Frenzy Charge
    15% chance to gain a Frenzy Charge on Hit
    Buff grants 20% increased Movement Speed

    Additional Effects From 1-20% Quality:
    (0.5-10)% chance to gain a Frenzy Charge on Hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    . Temporal RiftTemporal RiftSpell
    Level: (1-20)
    Reservation: 10% Mana
    Cooldown Time: 5.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.25 sec
    Requires Level 34Reserves mana to apply a buff and leave afterimages of your recent past. Cast the spell again to return to the oldest afterimage, teleporting to that location as well as resetting your Life, Mana and Energy Shield to the values they had then.(0-38)% increased Cooldown Recovery Rate
    Buff makes you Unaffected by Temporal Chains
    This Spell's Cast Speed cannot be modified

    Additional Effects From 1-20% Quality:
    Buff causes Debuffs on you to expire (1-20)% faster
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    technically counts, but isn't particularly controllable.
  • Pick up all magic and rare items to identify and vendor as your primary source of Transmutes and Alchs.

Version history

Version Changes
3.19.0

References