Gem tag: Difference between revisions

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===Spell===
===Spell===
Spells are skills which do not draw their damage from any flat damage modifiers on your gear in any way. They are affected by [[Cast Speed|cast speed]], [[Spell Damage|spell damage]], and [[Critical Strikes|critical strikes]]. Spells that hit, which includes all spells that read "Deals X-Y ____ Damage", always hit (unless the attack is [[Block|spell block]]ed or dodged using [[Phase Acrobatics]] - two quite rare and niche mechanics) and are unaffected by [[Accuracy]]. Integer damage bonuses on gear are not added to base or final spell damage. Spells which do [[Damage Types|fire, cold, or lightning damage]] will be modified by [[passives]] and gear which increases the damage of that specific type.  
Spells are skills which do not draw their damage from any flat damage modifiers on your gear in any way. They are affected by [[Cast Speed|cast speed]], [[Spell Damage|spell damage]], and [[Critical Strikes|critical strikes]]. Spells that hit, which includes all spells that read "Deals X-Y ____ Damage", always hit (unless the attack is [[Block|spell block]]ed or dodged using [[Phase Acrobatics]] - two quite rare and niche mechanics) and are unaffected by [[Accuracy]]. Integer damage bonuses on gear are not added to base or final spell damage. Spells which do [[Damage Types|fire, cold, or lightning damage]] will be modified by [[passives]] and gear which increases the damage of that specific type.  
*Strength: [[Anger]], [[Animate Guardian]], [[Decoy Totem]], [[Determination]], [[Devouring Totem]], [[Enduring Cry]], [[Flame Totem]], [[Immortal Call]], [[Molten Shell]], [[Punishment]], [[Purity of Fire]], [[Rejuvenation Totem]], [[Searing Bond]], [[Shockwave Totem]], [[Vitality]], [[Warlord's Mark]]
*Strength: [[Anger]], [[Animate Guardian]], [[Decoy Totem]], [[Determination]], [[Devouring Totem]], [[Enduring Cry]], [[Flame Totem]], [[Herald of Ash]], [[Immortal Call]], [[Molten Shell]], [[Punishment]], [[Purity of Fire]], [[Rejuvenation Totem]], [[Searing Bond]], [[Shockwave Totem]], [[Vitality]], [[Warlord's Mark]]
*Dexterity: [[Animate Weapon]], [[Blood Rage]], [[Detonate Dead]], [[Ethereal Knives]], [[Fire Trap]], [[Freeze Mine]], [[Grace]], [[Haste]], [[Hatred]], [[Phase Run]], [[Projectile Weakness]], [[Purity of Ice]], [[Smoke Mine]]
*Dexterity: [[Animate Weapon]], [[Blood Rage]], [[Detonate Dead]], [[Ethereal Knives]], [[Fire Trap]], [[Freeze Mine]], [[Grace]], [[Haste]], [[Hatred]], [[Herald of Ice]], [[Phase Run]], [[Projectile Weakness]], [[Purity of Ice]], [[Smoke Mine]]
*Intelligence: [[Arc]], [[Arctic Breath]], [[Ball Lightning]], [[Bone Offering]], [[Clarity]], [[Cold Snap]], [[Conductivity]], [[Conversion Trap]], [[Critical Weakness]], [[Desecrate]], [[Discharge]], [[Discipline]], [[Elemental Weakness]], [[Enfeeble]], [[Fireball]], [[Firestorm]], [[Flame Surge]], [[Flammability]], [[Flesh Offering]], [[Freezing Pulse]], [[Frostbite]], [[Frost Wall]], [[Glacial Cascade]], [[Ice Nova]], [[Ice Spear]], [[Incinerate]], [[Lightning Warp]], [[Lightning Trap]], [[Purity of Elements]], [[Purity of Lightning]], [[Raise Spectre]], [[Raise Zombie]], [[Righteous Fire]], [[Shock Nova]], [[Spark]], [[Summon Raging Spirit]], [[Summon Skeletons]], [[Tempest Shield]], [[Vulnerability]], [[Wrath]]
*Intelligence: [[Arc]], [[Arctic Breath]], [[Ball Lightning]], [[Bone Offering]], [[Clarity]], [[Cold Snap]], [[Conductivity]], [[Conversion Trap]], [[Critical Weakness]], [[Desecrate]], [[Discharge]], [[Discipline]], [[Elemental Weakness]], [[Enfeeble]], [[Fireball]], [[Firestorm]], [[Flame Surge]], [[Flammability]], [[Flesh Offering]], [[Freezing Pulse]], [[Frostbite]], [[Frost Wall]], [[Glacial Cascade]], [[Ice Nova]], [[Ice Spear]], [[Incinerate]], [[Lightning Warp]], [[Lightning Trap]], [[Purity of Elements]], [[Purity of Lightning]], [[Raise Spectre]], [[Raise Zombie]], [[Righteous Fire]], [[Shock Nova]], [[Spark]], [[Summon Raging Spirit]], [[Summon Skeletons]], [[Tempest Shield]], [[Vulnerability]], [[Wrath]]



Revision as of 09:32, 7 September 2014

All skill gems have keywords listed in the first line of the mouseover description. In addition to dividing the skills into groups, keywords partly determine which support gems can modify a certain skill.

Support Skill Keywords

While you can technically link any support gem to any skill gem, some combinations will have no effect. If a support gem contains one of the following keywords, the skill must have the keyword as well to be affected. Note that any skill with the Bow keyword counts as having Projectile.

For example, Freezing Pulse and Ethereal Knives get no benefit from being linked to Point Blank: although they are Projectiles, they are not Attacks.

Active Skill Keywords

AoE

Certain skills have an Area of Effect (AoE for short) and can affect multiple enemies or allies at once.

Attack

An attack is an offensive ability which uses a weapon, unlike Spells, Traps, Mines, and Totems (with one exception). "Attack" is NOT a generic term for any offensive ability.

Aura

An aura is a permanent effect focused on your character that also affects nearby party members and minions. Auras reserve a portion of your mana pool. Most of them reserve a percentage of your Mana, only Clarity reserves a flat amount. See Aura.

Bow

These skills require an equipped bow and are considered projectiles.

Cast

These skills use cast speed, but are not affected by spell damage, although modifiers which do not mention the "spell" keyword affect them just as they would a regular spell.

Chaining

Arc effectively has the Chain support built in, but can be linked to Chain for additional chains.

  • Intelligence: Arc

Chaos

See Chaos Damage.

Cold

See Cold Damage

Curse

These skills weaken enemies to make them less dangerous or easier to kill. See Curse.

Duration

Certain skills have an effect over time. In some cases, such as curses, reusing the skill will reset the timer.

Fire

See Fire Damage.

Lightning

See Lightning Damage.

Melee

Some melee skills require certain weapons; see Melee Skills.

Mine

Mines are skills which are laid at the characters location and detonated by a separate command.

Minion

These skills let characters raise monsters to fight enemies.

Movement

Skills that move the character.

Projectile

Note that Bow skills also create projectiles.

Spell

Spells are skills which do not draw their damage from any flat damage modifiers on your gear in any way. They are affected by cast speed, spell damage, and critical strikes. Spells that hit, which includes all spells that read "Deals X-Y ____ Damage", always hit (unless the attack is spell blocked or dodged using Phase Acrobatics - two quite rare and niche mechanics) and are unaffected by Accuracy. Integer damage bonuses on gear are not added to base or final spell damage. Spells which do fire, cold, or lightning damage will be modified by passives and gear which increases the damage of that specific type.

Totem

Totems are stationary summons that assist in battle. Note that many other skills can be turned into a totem with the Spell Totem or Ranged Attack Totem support gems.

Trap

Traps are AoE skills that trigger when an enemy walks over it.

Vaal

Vaal Skills are special, more powerful versions of existing skills. They can be obtained from Vaal Vessels in Corrupted Areas or by using a Vaal Orb on a normal skill gem. Vaal Skills can only be used if they are fuelled with the souls of killed enemies.