Vivid Parasite

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Vivid Parasite
Vivid Parasite
Vivid Parasite
Location(s) The Sacred Grove

Vivid Parasite is a tier 2 harvest monster. It drops Vivid Crystallised LifeforceVivid Crystallised LifeforceStack Size: 50000Can be used at the Horticrafting bench in your hideout..

it is a parasite.

Mechanics

This article describes historical game content.

The monster no longer grants crafting option after the version 3.19.0 rework

When harvested, it would unveil a random crafting option that have 3 variants. One for "classic" jewel: CobaltCobalt JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., CrimsonCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., ViridianViridian JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. and Prismatic JewelPrismatic JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.. One for Abyss Jewels and Timeless Jewels. And lastly for Cluster Jewels.

Note that by using this craft, it will replace the implicit from Gilded FossilGilded FossilStack Size: 10Item is overvalued by vendorsPlace in a Resonator to influence item crafting.. The craft also cannot be used on item with fractured mod, as well as synthesised item.

See also

  • Vivid Parasite GrainVivid Parasite GrainStack Size: 100
    Seed Tier: 2
    Spawns a level ? Monster when Harvested
    Provides ? Units of Raw Vivid Lifeforce when Harvested
    Can be Harvested after 7 Growth Cycles
    Consumes (100%) Wild Units of Condensed Lifeforce per Growth Cycle
    Requires 4 Adjacent Vivid Seeds of at least Tier 1 to Grow
    Allows you to add an Implicit modifier to certain Jewel types when HarvestedShift click to unstack.

Version history

Version Changes
3.19.0
  • Harvest monsters are no longer associated with specific crafting options and do not grant uses of crafting options on death. Instead, monsters defeated now drop a stack of lifeforce.
  • The Harvest crafting options have been overhauled. Many have been rebalanced and tweaked, while others have been removed or found new homes.
3.14.0
  • Crafts are no longer guaranteed from seeds. Now, seeds of Tiers 1, 2 and 3 each have a chance to provide a craft, with Tier 4 seeds still guaranteeing a craft. Please note that the number of Tier 2 and 3 seeds encountered in Harvest Plots has remained unchanged, so the encounters will remain as challenging as they were before.
  • The base life of all Harvest monsters has been reduced by 30-50%, however Harvest machinery now grants monsters around 100% extra increased life on average. The intention here is to keep the Life values of Monsters spawned in Harvest encounters approximately the same as they were before, but significantly lower the life values on the Desecrated versions of these Monsters to bring them into line with other Desecratable Monsters. Please
3.13.0
  • Harvest has been added to the core game and has been vastly reworked. It no longer contains a garden-building component, nor a permanent garden of your own. Instead, you now have a chance to discover a portal to an established Sacred Grove in maps, which contains several different harvestable plots.
3.11.2b
  • Harvest characters will soon be migrated to their respective parent leagues. The Sacred Grove and its contents have been removed. Harvest Infrastructure and Seeds outside of The Sacred Grove will be removed at a later date.
3.11.0
  • Introduced to the game.