Gem tag: Difference between revisions

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>Evil4Zerggin
(→‎Spell: make consistent with modifier article)
>Ezhiel
(→‎Cast: Better wording as the current one was technically incorrect. "Casts" are spells according to Mark_GGG, they just don't deal spell damage or benefit from spell modifiers. Added HoI & HoT.)
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===Cast===
===Cast===
These skills are affected by [[Cast Speed|cast speed]]. All Spells are Casts, but not all Casts are Spells. Casts that are not Spells are not affected by Spell modifiers.
Skills listed as Cast are Spells that don't deal Spell damage and are not affected by Spell modifiers. They are affected by [[Cast Speed|cast speed]].


*Dexterity: [[Bear Trap]], [[Detonate Dead]]
*Dexterity: [[Bear Trap]], [[Detonate Dead]], [[Herald of Ice]]
*Intelligence: [[Herald of Thunder]]


===Chaining===
===Chaining===

Revision as of 12:35, 27 October 2014

All skill gems have keywords listed in the first line of the mouseover description. In addition to dividing the skills into groups, keywords largely determine which support gems and modifiers can modify a certain skill. The relationship is not strict, however.

Support Skill Keywords

While you can technically link any support gem to any skill gem, some combinations will have no effect. If a support gem contains one of the following keywords, the skill must have the keyword as well to be affected. Note that any skill with the Bow keyword counts as having Projectile.

For example, Freezing Pulse and Ethereal Knives get no benefit from being linked to Point Blank: although they are Projectiles, they are not Attacks.

Active Skill Keywords

AoE

Certain skills have an Area of Effect (AoE for short) and can affect multiple enemies or allies at once.

Attack

An attack is an offensive ability which uses a weapon, unlike Spells, Traps, Mines, and Totems (with one exception). "Attack" is NOT a generic term for any offensive ability.

Aura

An aura is a permanent effect focused on your character that also affects nearby party members and minions. Auras reserve a portion of your mana pool. Most of them reserve a percentage of your Mana, only Clarity reserves a flat amount. See Aura.

Bow

These skills require an equipped bow and are considered projectiles.

Cast

Skills listed as Cast are Spells that don't deal Spell damage and are not affected by Spell modifiers. They are affected by cast speed.

Chaining

Arc effectively has the Chain support built in, but can be linked to Chain for additional chains.

Chaos

See Chaos Damage.

Cold

See Cold Damage

Curse

These skills weaken enemies to make them less dangerous or easier to kill. See Curse.

Duration

Certain skills have an effect over time. In some cases, such as curses, reusing the skill will reset the timer.

Fire

See Fire Damage.

Lightning

See Lightning Damage.

Melee

Some melee skills require certain weapons; see Melee Skills.

Mine

Mines are skills which are laid at the characters location and detonated by a separate command.

Minion

These skills let characters raise monsters to fight enemies.

Movement

Skills that move the character.

Projectile

Note that Bow skills also create projectiles.

Spell

Spells, along with Attacks, form the two major effect types. All Spells are Casts, but not all Casts are Spells. Spells cannot be Evaded and thus are not affected by Accuracy. Most flat damage bonuses on gear only affect Attacks and not Spells.

Totem

Totems are stationary summons that assist in battle. Note that many other skills can be turned into a totem with the Spell Totem or Ranged Attack Totem support gems.

Trap

Traps are skills that trigger when an enemy walks over it.

Vaal

Vaal Skills are special, more powerful versions of existing skills. They can be obtained from Vaal Vessels in Corrupted Areas or by using a Vaal Orb on a normal skill gem. Vaal Skills can only be used if they are fuelled with the souls of killed enemies.