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  • the damage from Adds # to # Physical Damage on a weapon is scaled by #% increased Physical Damage and quality on a weapon, but Adds # to # Physical Damage...
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  • league). Synthesis implicit mods can be found on synthesis unique items, added to items by Harvest craft, or found on rare synthesis item that is dropped...
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  • "Physical Damage" redirects here. For the passive skill, see Physical Damage (passive skill). Physical damage is one of the five damage types. It is the...
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  • Attack (redirect from Attack Damage) (category Damage sources) (section Physical Attack Damage)
    by Multistrike.(12-134) to (18-200) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield 75% increased...
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  • Hit (redirect from Self-damage) (section Self-damage)
    Range: 1.1 metresRequires Level 68, 212 Str10% reduced Enemy Stun ThresholdAdds (45-60) to (100-120) Physical Damage Gain (30-40)% of Physical Attack Damage...
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  • Spell (redirect from Spell Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    spell damage is one of four damage sources. Most spells that can deal damage with hits deal spell damage unless stated otherwise. Spell damage can be...
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  • Strength 2 + ∑ i = 1 a added Life ) × ( 1 + ∑ j = 1 b increased Life j − ∑ k = 1 c reduced Life k ) × ∏ l = 1 d ( 1 + more Life l ) × ∏ m = 1 e ( 1 − less Life...
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  • where they overlap.(4-172) to (6-258) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield +(0-0.6)...
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  • are related to cold damage. Unique items that add a flat amount of cold damage or grant Added Cold Damage SupportAdded Cold Damage SupportCold, Support...
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  • amount of fire damage or grant Added Fire Damage SupportAdded Fire Damage SupportFire, Physical, Support Icon: F Level: (1-20) Cost & Reservation Multiplier:...
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  • to lightning damage: Unique items that add a flat amount of lightning damage or grant Added Lightning Damage SupportAdded Lightning Damage SupportLightning...
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  • increased Critical Strike Chance(90-105)% increased Physical Damage Adds (6-12) to (20-25) Physical Damage 10% increased Attack Speed +50% to Global Critical...
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  • where they overlap.(4-172) to (6-258) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield +(0-0.6)...
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  • base critical strike chance but moderate physical damage and attack speed, resulting in overall higher damage per second than wands. Bows sometimes do...
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  • Sword Physical Damage: 49-102 Elemental Damage: (150-200) to (300-350), 1 to (550-600) Critical Strike Chance: 5.00% Attacks per Second: (1.49-1.56) Weapon...
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  • (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace...
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  • that require strength and intelligence and have a x% Chance to Block Attack Damage while wielding a Staff implicit modifier as well as a moderately high base...
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  • Chaos damage (category Damage types) (section Flat added Chaos Damage)
    amount of chaos damage or grant Added Chaos Damage SupportAdded Chaos Damage SupportChaos, Support Icon: H Level: (1-20) Cost & Reservation Multiplier:...
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  • Chance to Block Attack Damage while Dual Wielding Adds (60-70) to (71-80) Physical Damage 25% increased Global Physical Damage with Weapons per Red Socket...
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  • base attack speed and have a Grants X Life per Enemy Hit or x% of Physical Attack Damage Leeched as Life implicit modifier. Maraketh weapons with this item...
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  • is beneficial for characters that employ evasion as the primary form of damage reduction, since it requires a play style where physically avoiding enemy...
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  • Trigger Level 1 Raise Spiders on Kill (170-200)% increased Physical Damage Adds (8-13) to (20-30) Physical Damage Adds 1 to 59 Chaos Damage 15% chance to...
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  • combined (2-75) to (3-113) Added Attack Physical Damage +(0-1) metre to radius Additional Effects From 1-20% Quality: +0.1 metres to radius per Nearby...
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  • according to: Uncapped Chance to Hit = 1.25 ∗ Attacker's Accuracy Attacker's Accuracy + ( Defender's Evasion ∗ 1 5 ) 0.9 \color [rgb]{0.6392156862745098...
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  • shield remaining when damage is taken, even damage from Labyrinth traps, that damage is inflicted on energy shield first. Physical damage reductions and elemental...
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  • items that add a portion of other damage types as elemental damage. Unique items that add a percentage of the elemental damage as another damage type. There...
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  • cannot exceed 95%. Chance to Evade = 1 − Attacker's Accuracy ∗ 1.25 Attacker's Accuracy + ( Defender's Evasion × 1 5 ) 0.9 \color [rgb]{0.6392156862745098...
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  • (50-70)% increased Physical Damage Adds (1-2) to (3-5) Physical Damage 30% increased Critical Strike Chance 40% increased Attack Damage against Bleeding...
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  • intelligence and have a x% increased Elemental Damage implicit modifier. Maraketh weapons with this item class have a Damage Penetrates x% Elemental Resistances implicit...
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  • 5+(20-30) to StrengthGrants Level 10 Gluttony of Elements Skill Adds 19 to 43 Chaos Damage to Attacks -(10-5)% to all Elemental Resistances +(17-29)% to...
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  • provides certain inherent bonuses: Every 1 dexterity grants an additional 2 accuracy rating. Every 5 dexterity grants 1% increased evasion rating. Certain unique...
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  • calculated as follows: 1 / 0.8 = 1.25  casts per second  base cast speed 1.25 ∗ ( 1 + 0.5 ) = 1.88  casts per second  modified cast speed 1 / 1.88 = 0.53  seconds ...
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  • Every 2 strength grants an additional 1 maximum life. Every 5 strength grants 1% increased melee physical damage. Certain unique items can impart additional...
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  • Intelligence 2 + ∑ i = 1 a added Mana ) × ( 1 + ∑ j = 1 b increased Mana j − ∑ k = 1 c reduced Mana k ) × ∏ l = 1 d ( 1 + more Mana l ) × ∏ m = 1 e ( 1 − less Mana...
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  • lightning damage as well as physical damage, then take a hit containing both physical and lightning damage, then armour will calculate Physical Damage Reduction...
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  • WandWand Physical Damage: 25-75 Critical Strike Chance: 7.00% Attacks per Second: 1.30Requires Level 65, 212 IntAdds (3-5) to (70-82) Lightning Damage to Spells...
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  • ck, AoE, Physical, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 60% of base Attack Damage: (100-154)% of base Effectiveness of Added Damage: (100-154)%...
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  • Rift Spine BowBow Physical Damage: 38-115 Elemental Damage: 1 to (600-750) Critical Strike Chance: 6.50% Attacks per Second: (1.54-1.61)Requires Level...
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  • Whispering Ice Vile StaffWarstaff Physical Damage: 41-76 Critical Strike Chance: 6.10% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 33, 59...
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  • ck, AoE, Physical, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 60% of base Attack Damage: (100-154)% of base Effectiveness of Added Damage: (100-154)%...
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  • BowBow Elemental Damage: 1-85 Critical Strike Chance: 6.00% Attacks per Second: (1.77-1.95)Requires Level 9, 38 DexNo Physical Damage Adds 1 to 85 Lightning...
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  • increased Physical Damage Adds (3-4) to (5-8) Physical Damage 15% increased Attack Speed Gain (25-30)% of Physical Damage as Extra Cold Damage 10% increased...
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  • Mace Physical Damage: 8-13 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 5, 26 Str10% reduced Enemy Stun...
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  • 6-266.8) (1.40-1.46) 6.50% (221.1-276.3) N/A (221.1-276.3) 2% of Physical Attack Damage Leeched as Life(110-130)% increased Physical Damage Adds (15-20)...
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  • gem sockets. The exception is Ornate QuiverOrnate QuiverRequires Level 45Has 1 Socket, which gains one socket from its implicit modifier. Main page: List...
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  • Second: (1.30-1.37) Weapon Range: 1.1 metresRequires Level 50, 161 Str15% reduced Enemy Stun ThresholdAdds (26-32) to (36-42) Physical Damage Adds (26-32)...
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  • Second: (1.80-1.88) Weapon Range: 1.1 metresRequires Level 59, 119 Str, 82 Dex(140-180)% increased Physical Damage Adds 30 to 40 Physical Damage (20-25)%...
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  • of Effect Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity Adds 1 to 2 Fire Damage to Attacks per 10 Strength Adds 0 to 3 Lightning Damage to Attacks...
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  • deals (20-26)% of the Fire Damage per Second of strongest Ignite on Enemy Caustic Ground deals (60-79)% of the Chaos Damage per Second of strongest Poison...
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  • Resistances Your Fire Damage can Shock but not Ignite Your Cold Damage can Ignite but not Freeze or Chill Your Lightning Damage can Freeze but not Shock"The...
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  • Level 24, 83 IntAdds (1-2) to (9-11) Lightning Damage to Spells and Attacks(40-60)% increased Physical Damage Adds 1 to (35-45) Lightning Damage (15-25)% increased...
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  • Melee Splash (200-240)% increased Physical Damage 1% of Physical Attack Damage Leeched as Life 1% of Physical Attack Damage Leeched as Mana Recover 5% of Life...
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  • Trigger Level 1 Raise Spiders on Kill (170-200)% increased Physical Damage Adds (8-13) to (20-30) Physical Damage Adds 1 to 59 Chaos Damage 15% chance to...
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  • (76-98) to (161-176) 1.25 6.50% (135.9-163.1) (148.1-171.2) (284.1-334.4) 30% increased Elemental Damage(150-200)% increased Physical Damage Adds (76-98) to (161-176)...
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  • Staff(80-100)% increased Physical Damage Adds (25-35) to (45-60) Cold Damage Adds (1-10) to (70-90) Lightning Damage (20-35)% increased Critical Strike Chance 100%...
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  • fired will add more shards, not more copies of the shield.Shard Projectiles Deal 50% less Damage (47-203) to (70-304) Base Off Hand Physical Damage (3-5) to...
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  • to maximum Chance to Block Attack Damage +75% to maximum Chance to Block Spell Damage 75% to maximum Physical Damage Reduction Can have up to 10 Azurite...
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  • affect the damage of ignite: Damage Damage over Time Elemental Damage Fire Damage Burning Damage Ignite Damage Damage over Time Multiplier Fire Damage over Time...
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  • (140-200)% increased Physical Damage Adds (10-20) to (30-40) Physical Damage 15% reduced Enemy Stun Threshold 1% of Physical Attack Damage Leeched as Life (40-50)%...
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  • Poison (section Damage)
    poison: Damage Damage over Time Damage over Time Multiplier Chaos Damage over Time Multiplier Chaos Damage Poison Damage Physical Damage, Elemental Damage, Cold...
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  • Global Physical DamageAdds (14-16) to (30-32) Fire Damage to Attacks Adds (10-12) to (24-28) Cold Damage to Attacks Adds 1 to (60-68) Lightning Damage to Attacks...
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  • o t a l = ∑ i = 1 a added Curse Effect i × ( 1 + ∑ j = 1 b increased Curse Effect j − ∑ k = 1 c reduced Curse Effect k ) × ∏ l = 1 d ( 1 + more Curse Effect...
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  • Totem (section Damage)
    nearby enemies to take more physical damage.+(0-1) metre to radius Nearby Enemies take at least (15-19)% more Physical Damage, raising up to (30-39)% as...
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  • Global Physical DamageAdds (14-16) to (30-32) Fire Damage to Attacks Adds (10-12) to (24-28) Cold Damage to Attacks Adds 1 to (60-68) Lightning Damage to Attacks...
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  • gem sockets. The one exception is Unset RingUnset RingRequires Level 5Has 1 Socket, which gains one socket from its implicit modifier. Main page: List...
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  • Trigger Level 1 Raise Spiders on Kill (170-200)% increased Physical Damage Adds (8-13) to (20-30) Physical Damage Adds 1 to 59 Chaos Damage 15% chance to...
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  • Mana Regeneration RateAdds (22-27) to (34-38) Fire Damage Adds (20-23) to (31-35) Cold Damage Adds (1-3) to (47-52) Lightning Damage Gain up to maximum Power...
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  • (25-305) Physical Damage 50% of Physical Damage Converted to Lightning Damage Damages 5 nearby Enemies when you gain Stages Beam deals 240% more Damage with...
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  • (283-466)Requires Level 54, 78 DexAdds (16-19) to (25-29) Fire Damage Adds (16-19) to (25-29) Cold Damage Adds (6-10) to (33-38) Lightning Damage (60-120)% increased...
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  • socket. skill gem linked with Added Fire Damage SupportAdded Fire Damage SupportFire, Physical, Support Icon: F Level: (1-20) Cost & Reservation Multiplier:...
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  • (8-184) additional Physical Damage Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage Minions deal (0-38)% more Damage Maximum (5-14)...
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  • Monsters to FleeFear is highly infectious. 1 Adds 1 to 4 Physical Damage to AttacksAdds (10-15) to (20-25) Chaos Damage to Attacks Regenerate (10-15) Life per...
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  • after being launched, dealing area damage in front of where they shatter.(5-123) to (7-185) Added Attack Physical Damage Fires 3 Projectiles 40% chance to...
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  • list of unique jewels received by corruption) Add an implicit modifier to the jewel No effect (other than adding the corrupted property) Affixes for basic...
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  • dealing 20% less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to...
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  • Elemental Damage and to Chaos Damage All Mages are armed with a wand and spirit shield and have Energy Shield and resistance to Lightning Damage...
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  • related to power charges: VivinsectVivinsect Unset RingRequires Level 45Has 1 Socket+5 to Level of Socketed Aura Gems Socketed Gems have 20% reduced Reservation...
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  • to (20-22) Fire Damage Adds (14-16) to (20-22) Cold Damage Adds (14-16) to (20-22) Fire Damage Adds (14-16) to (20-22) Lightning Damage (24-28)% increased...
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  • (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace...
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  • Trap (section Trap damage)
    Spell, AoE, Cold Level: (1-20) Cost: (13-22) Mana Cast Time: 1.00 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 290%Requires Level 28Throws...
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  • Random notable mods> 1 Added Passive Skill is Adrenaline 1 Added Passive Skill is Advance Guard 1 Added Passive Skill is Aerialist 1 Added Passive Skill is...
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  • target.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Fires 3 Projectiles Additional Effects From 1-20% Quality:...
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  • Frenzy Charges Charge Players gain more Damage and increased Attack and Cast Speed for each Frenzy Charge they have 4% increased Attack Speed per Frenzy...
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  • chance to Trigger Level 1 Raise Spiders on Kill (170-200)% increased Physical Damage Adds (8-13) to (20-30) Physical Damage Adds 1 to 59 Chaos Damage 15%...
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  • Attack, AoE, Physical, Melee Level: (1-20) Cooldown Time: 1.20 sec Can Store 1 Use(s) Attack Damage: (170-255)% of base Effectiveness of Added Damage: (170-255)%Requires...
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  • (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace...
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  • Ghost is a monster type. Most varieties: Resists Chaos (50%) Deals Lightning Damage Energy Shield...
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  • Unset AmuletUnset AmuletRequires Level 5Has 1 Socket and Black Maw TalismanBlack Maw TalismanTalisman Tier: 1Has 1 SocketCorruptedThe First Ones stalk with...
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  • Str+(20-25) to all Attributes Adds 40 to 75 Fire Damage to Attacks Adds 30 to 65 Cold Damage to Attacks Adds 10 to 130 Lightning Damage to Attacks +(100-125)%...
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  • Skills deal 5% more Damage for each prior Mine in Detonation Sequence Additional Effects From 1-20% Quality: (0.5-10)% increased Mine DamageThis is a Support...
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  • Mana Regeneration RateAdds (22-27) to (34-38) Fire Damage Adds (20-23) to (31-35) Cold Damage Adds (1-3) to (47-52) Lightning Damage Gain up to maximum Power...
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  • target.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Fires 3 Projectiles Additional Effects From 1-20% Quality:...
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  • The Elder (section Phase 1)
    reduced Enemy Stun ThresholdAdds (45-60) to (100-120) Physical Damage Gain (30-40)% of Physical Attack Damage as Extra Fire Damage +4% to Chaos Resistance...
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  • "less damage taken" modifier that tapers off over 15 seconds after first being triggered. For each monster they touch, they take 5% increased damage. Each...
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  • Deals (177-2541) to (265-3811) Physical Damage 50% of Physical Damage Converted to Lightning Damage Activates every 0.1 seconds while Attached Increases...
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  • ClawClaw Physical Damage: 29-76 Elemental Damage: 1 to (600-700) Critical Strike Chance: 6.50% Attacks per Second: (1.56-1.69) Weapon Range: 1.1 metresRequires...
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  • entry from the Beta Path of Exile website Most zombies are resistant to cold damage. https://web.archive.org/web/20121030125956/http://www.pathofexile.com/monsters/zombie...
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  • are guaranteed to contain packs of Undying. During the development of Acts 1-5, the Undying were originally called City Stalkers. They were originally intended...
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  • Dagger Physical Damage: 18-73 Elemental Damage: (160-190) to (280-320) Critical Strike Chance: 6.30% Attacks per Second: (1.65-1.72) Weapon Range: 1.0 metresRequires...
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  • (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace...
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  • Cannibal is a type of creature found in Act 1. They are human monsters with both ranged and melee attacks and fairly fast movement. They replaced Scavengers...
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  • 100% of Physical Damage Converted to Cold Damage 80% more Damage with Main Hand Weapon Main Hand Base radius is 1.1 metres Off Hand Base radius is 3.1 metres...
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  • Unarmed.100% of Physical Damage Converted to Cold Damage Second Stage deals 15% less Damage Third Stage deals 30% less Damage Base radius is 1.1 metres Base...
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  • approximately 24% less damage. Bear Trap: Now grants 1% increased physical damage per 1% quality (up from 0.75% per 1% quality). Cleave: Damage dealt while dual...
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  • Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-59)% of base Effectiveness of Added Damage: (44-59)%...
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  • -(15-10) Physical Damage taken from Attack Hits 1000% of Melee Physical Damage taken reflected to AttackerIt is safer to be feared than to be loved. 1 12 (19-27)...
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  • Version 3.4.0, more than three years later, two new physical and chaos-themed Herald skills added: Herald of Purity and Herald of Agony. ru:Вестник...
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  • to (86-1414) Physical Damage Deals (120.2-1463.3) Base Physical Damage per second Base duration is 1.00 seconds Modifiers to Spell Damage apply to this...
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  • Random notable mods> 1 Added Passive Skill is Adrenaline 1 Added Passive Skill is Advance Guard 1 Added Passive Skill is Aerialist 1 Added Passive Skill is...
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  • 100% of Physical Damage Converted to Cold Damage 80% more Damage with Main Hand Weapon Main Hand Base radius is 1.1 metres Off Hand Base radius is 3.1 metres...
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  • The physical damage reduction is effective against hits and non-hits such as bleeding. When reducing damage from hits, it stacks with the damage reduction...
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  • seconds Summons (2-3) Skeleton Warriors Additional Effects From 1-20% Quality: +(0.05-1) to Maximum Summoned SkeletonsPlace into an item socket of the right...
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  • instead. Experimented base type items with this item class have a 100% of Physical Damage from Hits with this Weapon is Converted to a random Element implicit...
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  • combined (2-75) to (3-113) Added Attack Physical Damage +(0-1) metre to radius Additional Effects From 1-20% Quality: +0.1 metres to radius per Nearby...
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  • Attack, AoE, Physical, Melee Level: (1-20) Cooldown Time: 1.20 sec Can Store 1 Use(s) Attack Damage: (170-255)% of base Effectiveness of Added Damage: (170-255)%Requires...
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  • some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.(2-75) to (3-113) Added Cold Damage 60%...
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  • Imperial ClawClaw Physical Damage: (81-90) to (207-230) Critical Strike Chance: 6.00% Attacks per Second: (1.76-1.84) Weapon Range: 1.1 metresRequires Level...
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  • equipment that are equipped to deal damage with attacks or provide various modifiers that modify a character's damage. Characters can equip two sets of weapons...
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  • increased Spell Damage(300-350)% increased Physical Damage Gain (10-30)% of Physical Damage as Extra Fire Damage Gain (10-30)% of Physical Damage as Extra Cold...
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  • Swords, the thrusting one-handed swords are 1x 4 size. All swords in this item class has a weapon range of 1.4 metre. Maraketh weapons with this item class...
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  • dexterity. Maraketh weapons with this item class have a x% increased Global Physical Damage implicit. Experimented base type items with this item class have a +x...
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  • Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-59)% of base Effectiveness of Added Damage: (44-59)%...
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  • Range: 1.1 metresRequires Level 50, 161 Str15% reduced Enemy Stun ThresholdAdds (26-32) to (36-42) Physical Damage Adds (26-32) to (36-42) Cold Damage (8-14)%...
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  • Second: (1.30-1.37) Weapon Range: 1.1 metresRequires Level 50, 161 Str15% reduced Enemy Stun ThresholdAdds (26-32) to (36-42) Physical Damage Adds (26-32)...
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  • Ailments 100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped 100% of Physical Damage Converted to Cold Damage while Sphere...
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  • "siren spawn" in the Menagerie Depths. Sea witches typically resist cold damage. According to Necropolis league's league mechanic UI, however, sea witch...
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  • WandWand Physical Damage: 23-42 Critical Strike Chance: 8.00% Attacks per Second: 1.20Requires Level 30, 119 Int(17-21)% increased Spell DamageGrants Level...
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  • monsters use a skill that looks like Incinerate, their damage is not purely fire, some of it is also physical.[citation needed] Firebreath (similar to the spell...
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  • by Multistrike.(12-134) to (18-200) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield 75% increased...
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  • Gain 50% of Physical Damage as Extra Chaos Damage, spawn Parasite Fenumal Mother Einhar missions Spit Projectile, 50% of Physical Damage Converted to...
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  • Sleep CutlassOne Handed Sword Physical Damage: 13-53 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.1 metresRequires Level 69, 55...
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  • formula: E = 1 / 2 ∗ ( D T ) 0.4 ∗ ( 1 + M ) \color [rgb]{0.6392156862745098,0.5529411764705883,0.42745098039215684}E=1/2*({D \over T})^{0.4}*(1+M) where D...
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  • Elemental Damage as Extra Chaos Damage during effect 2% of Chaos Damage Leeched as Life during Effect Gain (5-8)% of Physical Damage as Extra Chaos Damage during...
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  • Attack Damage: (155-250)% of base Effectiveness of Added Damage: (155-250)%Hits enemies, converting some of your physical damage to cold damage. It traps...
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  • Trigger Level 1 Raise Spiders on Kill (170-200)% increased Physical Damage Adds (8-13) to (20-30) Physical Damage Adds 1 to 59 Chaos Damage 15% chance to...
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  • 9) (1.35-1.40) 5.00% (368.1-410.1) N/A (368.1-410.1) 20% chance to Trigger Level 16 Molten Burst on Melee Hit (170-190)% increased Physical Damage (8-12)%...
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  • Imperial ClawClaw Physical Damage: (81-90) to (207-230) Critical Strike Chance: 6.00% Attacks per Second: (1.76-1.84) Weapon Range: 1.1 metresRequires Level...
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  • i = 1 a added duration i × ( 1 + ∑ j = 1 b increased duration j − ∑ k = 1 c reduced duration k ) × ∏ l = 1 d ( 1 + more duration l ) × ∏ m = 1 e ( 1 − less...
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  • Wraeclast. They fire a nova of spikes on death. Goliaths generally resist cold damage. Goliaths do not fire their on-death spikes if they are shattered. Spikes...
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  • of Damage 50% less damage to Minions Swipe Deals 20% of Damage 70% less damage to Minions Throw Debris Deals 100% of Damage 50% of Physical Damage Converted...
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  • Projectile Level: (1-20) Cost: (5-8) Mana Attack Speed: 110% of base Attack Damage: (80-125)% of base Effectiveness of Added Damage: (80-125)% Projectile...
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  • (18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element...
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  • Attack, AoE, Physical, Melee Level: (1-20) Cooldown Time: 1.20 sec Can Store 1 Use(s) Attack Damage: (170-255)% of base Effectiveness of Added Damage: (170-255)%Requires...
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  • enemies have -20% to Physical Damage Reduction Adds (3-30) to (4-45) Physical Damage to Hits against Cursed Enemies Additional Effects From 1-20% Quality: Cursed...
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  • element and One Added # damage mod of one element> Adds (25-30) to (40-45) Cold Damage to Spells and Attacks Adds (25-30) to (40-45) Fire Damage to Spells and...
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  • Str5% chance to deal Double DamageAdds (60-80) to (270-320) Physical Damage 50% of Physical Damage Converted to Lightning Damage 50% chance to Shock Hits...
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  • BreakerOne Handed Mace Physical Damage: (61-67) to (103-109) Critical Strike Chance: 5.00% Attacks per Second: (1.24-1.26) Weapon Range: 1.1 metresRequires Level...
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  • (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace...
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  • to (2-7) added Physical Damage with Weapons per 10 Rage Supported Attacks deal (2-39) to (4-72) added Physical Damage with Weapons while you have at least...
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  • Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. adds 4-6 passive skills, has 1 Small Jewel Socket...
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  • Brand (section Damage)
    have 1 brand attached to an enemy by default. Runebinder allows you to attach an additional brand to an enemy, significantly increasing your damage dealt...
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  • Projectiles Pierce all Targets 50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Fires 5 Arrows Fires Projectiles...
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  • Weapon.(2-75) to (3-113) Added Cold Damage Fires (5-8) Projectiles 60% of Physical Damage Converted to Cold Damage +(1.8-2.1) metres to Melee Strike Range...
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  • canines that attack with dual-wielded cleavers. Pitbulls typically resist fire damage. Bestiary classification of pitbulls: Genus: Pitbulls Group: Canines Family:...
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  • ck, AoE, Physical, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 60% of base Attack Damage: (100-154)% of base Effectiveness of Added Damage: (100-154)%...
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  • deals damage while moving. There are 33 skill gems with the Movement gem tag: In additions, QuickstepQuickstepSpell, Movement, Travel, Blink Level: 1 Cooldown...
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  • Totem lasts 8 seconds Deals (32.1-3899.6) Base Fire Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Summons a Totem...
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  • player with a Decayed VoidstoneDecayed VoidstoneTier 1-15 Maps found have 15% chance to become 1 tier higher Tier 16 Maps Dropped in Areas have 0.4% chance...
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  • monster's physical damage to fire damage, it added some extra fire damage on top, it granted fire resistance to the monster and it gave some physical damage...
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  • deals 11-17 Physical Damage at gem level 1 (previously 13-20) and 210-315 Physical Damage (previously 279-418) at gem level 20. Now has added damage effectiveness...
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  • under the ground until approached. Sand spitters generally resist lightning damage. Sand spitter sometimes emerge from shield crabs as their second phase....
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  • by Multistrike.(12-134) to (18-200) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield 75% increased...
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  • Level 18(10-15)% of Physical Damage from Hits taken as Cold Damage during Effect Gain (10-15)% of Physical Damage as Extra Cold Damage during effect 30%...
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  • to as "siren spawn" in the Menagerie Depths. Spawn typically resist cold damage. According to Necropolis league's league mechanic UI, however , spawn is...
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  • Graceful SwordOne Handed Sword Physical Damage: 34-55 Critical Strike Chance: (6.00-7.00)% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 50...
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  • (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace...
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  • this item then left click a gem to apply it. The maximum quality is 20%. to add quality. Corruption outcomes function the same as other regular support gems...
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  • require strength and intelligence and usually have a x% Chance to Block Attack Damage while wielding a Staff implicit modifier as well as a moderately high base...
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  • target.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Fires 3 Projectiles Additional Effects From 1-20% Quality:...
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  • by Multistrike.(12-134) to (18-200) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield 75% increased...
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  • item effect of the player character. Shield crabs generally resist fire damage. Note: when shield crabs are spawned by strongboxes, emerging sand spitters...
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  • sentinel, see The Megalomaniac. Megalomaniac Medium Cluster JewelAdds 4 Passive Skills Added Small Passive Skills grant Nothing CorruptedIf you're going to...
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  • word "spawn" in their species name. Large lurchers typically resist fire damage. Bestiary classification of lurchers: Genus: Bestiary#Lurchers Group: Crustaceans...
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  • Resistance 25% reduced Movement Speed 1% increased Movement Speed per 600 Evasion Rating, up to 75% -(50-40) Physical Damage taken from Hits by AnimalsShedding...
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  • Gem L C/R Multi Awakened Added Fire Damage SupportAwakened Added Fire Damage SupportFire, Physical, Support Icon: F Level: (1-5) Cost & Reservation Multiplier:...
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  • Petrified BloodPetrified BloodSpell Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Applies...
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  • increased Critical Strike Chance(90-105)% increased Physical Damage Adds (6-12) to (20-25) Physical Damage 10% increased Attack Speed +50% to Global Critical...
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  • Prisoner's Gate are resistant to fire damage, while goatmen found in the mountains near Highgate are resistant to cold damage. Bestiary classification of goatmen:...
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  • Imperial ClawClaw Physical Damage: (81-90) to (207-230) Critical Strike Chance: 6.00% Attacks per Second: (1.76-1.84) Weapon Range: 1.1 metresRequires Level...
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  • BowBow Elemental Damage: 1-85 Critical Strike Chance: 6.00% Attacks per Second: (1.77-1.95)Requires Level 9, 38 DexNo Physical Damage Adds 1 to 85 Lightning...
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  • you want... and everything you want.Can be used in a personal Map Device to add modifiers to a Map. makes items dropped by rogue exiles a 20% chance to drop...
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  • to deal damage with. This behaviour can be modified through Combat Focus jewels. There are 7 skill gems with the Prismatic gem tag: There are 1 support...
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  • Trigger Level 1 Raise Spiders on Kill (170-200)% increased Physical Damage Adds (8-13) to (20-30) Physical Damage Adds 1 to 59 Chaos Damage 15% chance to...
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  • duration is 1.00 seconds Base secondary duration is 1.00 seconds (20-113) to (30-169) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance...
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  • to Maim on Hit(100-125)% increased Physical Damage Adds (7-10) to (15-25) Physical Damage 1% of Physical Attack Damage Leeched as Life 40% increased Attack...
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  • (8-184) additional Physical Damage Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage Minions deal (0-38)% more Damage Maximum (5-14)...
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  • shield (from 0.1% per 10). Now deals 3 to 4 added physical damage per 15 armour or evasion rating on shield (from 2 to 3 added physical damage per 15 armour...
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  • longer provides "50% of Physical Damage Converted to Fire Damage" or "Every 10 seconds, gain 100% of Physical Damage as Extra Fire Damage for 4 seconds." It...
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  • combined (2-75) to (3-113) Added Attack Physical Damage +(0-1) metre to radius Additional Effects From 1-20% Quality: +0.1 metres to radius per Nearby...
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  • taken as Fire Damage (Prefix) (helmets) Renegades: Betrayer's: Damage Penetrates (6 to 10)% Fire Resistance (weapons) Deceiver's: Damage Penetrates (6...
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  • Level 18(10-15)% of Physical Damage from Hits taken as Cold Damage during Effect Gain (10-15)% of Physical Damage as Extra Cold Damage during effect 30%...
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  • HornWand Physical Damage: 9-16 Critical Strike Chance: 7.00% Attacks per Second: 1.20Requires Level 6, 29 IntAdds (1-2) to (3-4) Fire Damage to Spells...
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  • increased Spell Damage 30% chance to Avoid Elemental Ailments Nova Spells have 20% less Area of Effect Nova Spells deal 30% less Damage to Players with...
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  • The Twilight Strand (Act 1) (category Act 1 areas)
    Charan's SwordOne Handed Sword Physical Damage: 5-11 Critical Strike Chance: (8.50-9.50)% Attacks per Second: 1.45 Weapon Range: 1.1 metres40% increased Global...
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  • CallSpell, Duration, Vaal, Guard Level: (1-20) Cooldown Time: 60.00 sec Can Store 1 Use(s) Souls Per Use: 100 Can Store 1 Use(s) Soul Gain Prevention: 8 sec...
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  • Projectile, Melee, Strike, Bow Level: (1-20) Cost: 10 Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs...
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  • lightning, damaging enemies in a cone in front of you.50% of Physical Damage Converted to Lightning Damage (1-9) to (5-179) Added Lightning Damage Fires 3...
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  • Intelligence Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Intelligence 1% increased Attack Speed per 25 Dexterity 1% of Attack Damage Leeched...
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  • The Tidal Island (Act 1) (category Act 1 areas)
    CascadeSpell, AoE, Cold, Physical Level: (1-20) Cost: (10-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 65%Requires Level...
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  • deals Physical Damage, and converts 50% of Physical Damage to Fire Damage. Now deals 3 to 5 Physical Damage at gem level 1 (from 1 to 2 Fire Damage), up...
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  • (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace...
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  • KnifeRune Dagger Physical Damage: (150-165) to (296-321) Critical Strike Chance: (8.82-9.45)% Attacks per Second: 1.40 Weapon Range: 1.0 metresRequires...
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  • using weapons scale their base damage from the weapon's damage stats. Unarmed Default Attacks have the following base damage: https://www.reddit.com/r/pa...
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  • Second: 1.50 Weapon Range: 1.1 metresRequires Level 70, 113 Dex, 113 Int2% of Physical Attack Damage Leeched as Life(60-80)% increased Physical Damage Adds...
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  • Gem L C/R Multi Added Fire Damage SupportAdded Fire Damage SupportFire, Physical, Support Icon: F Level: (1-20) Cost & Reservation Multiplier: 120%Requires...
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  • Wheel skeletons are a type of undead monster found in Act 1 and Act 6, typically on the roads leading to Axiom Prison. They are a type of skeleton fused...
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  • by Multistrike.(12-134) to (18-200) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield 75% increased...
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  • Invitations. Completing each Crucible for the first time awards players with 1 Atlas passive skill point. The Crucible also provides The Maven's Gift which...
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  • 95 Int1.6% of Physical Attack Damage Leeched as Life(200-220)% increased Physical Damage Adds 25 to 30 Physical Damage 5% increased Attack Speed 1.2% of...
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  • Vulnerability (category Physical (gem tag))
    increased Physical Damage Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding Additional Effects From 1-20% Quality: (1-20)% increased...
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  • troublesome for some players: Monsters Reflect %X of Physical Damage Monsters Reflect %X of Elemental Damage Players cannot Regenerate Life, Mana or Energy Shield...
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  • melee attack.Maximum 1 Summoned Golem Golems grant (3-5)% additional Physical Damage Reduction Additional Effects From 1-20% Quality: (1-20)% increased Buff...
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  • Elemental Damage taken (25-35)% less Physical Damage taken 15% less Physical Damage taken per Endurance Charge removed Additional Effects From 1-20% Quality:...
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  • Attributes Necromancer The Lower Prison (Act 1), The Chamber of Sins Level 1 (Act 2), The Chamber of Sins Level 1 (Act 7) AddBuffToTargetNecromancer Diabolist The...
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  • Second: (1.32-1.38) Weapon Range: 1.1 metresRequires Level 67, 167 Str, 57 DexAdds (50-70) to (135-165) Physical Damage 40% increased Physical Attack Damage...
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  • dealing damage to nearby enemies.Base duration is 1.40 seconds Deals (23-361) to (35-541) Fire Damage One impact every 0.15 seconds Base radius is 1.3 metres...
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  • socketed into Abyssal Sockets on equipment and Stygian ViseStygian ViseHas 1 Abyssal Sockets. Abyss Jewels also have an entirely different set of modifiers...
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  • (18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element...
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  • (18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element...
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  • (30-169) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 150% more Damage with Hits and Ailments per Stage Maximum 5 Stages Leaves 1 Spore...
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  • Maps can only be used once.. The following is recommended: At least 1 million damage per second Capped elemental resistances (fire, cold and lightning resistance...
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  • monsters. The ranged monsters it summons (Shadow Minion) deal high physical damage and chaos damage. The melee monsters (Vaal Fallen) are slow and can inflict...
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  • dealing 20% less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to...
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  • SupportSupport, Mark, Trigger Icon: k Level: (1-20) Cost & Reservation Multiplier: 200% Cooldown Time: 4.00 sec Can Store 1 Use(s)Requires Level 38Supports mark...
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  • you will get a skill gem and a support gem; see The Twilight Strand (Act 1) for details. Main page: Deal with the Bandits This quest has four different...
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  • combined (2-75) to (3-113) Added Attack Physical Damage +(0-1) metre to radius Additional Effects From 1-20% Quality: +0.1 metres to radius per Nearby...
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  • mechanics (Block, Dodge, Evasion), high damage reduction (reduced elemental damage taken, reduced physical damage taken) and Immunities (Chaos Inoculation...
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  • wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.Deals (2.1-679.9) Base Fire Damage per second Secondary Debuff...
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  • SwordOne Handed Sword Physical Damage: (45-58.5) to (167.4-195) Critical Strike Chance: 5.00% Attacks per Second: (1.86-1.94) Weapon Range: 1.1 metresRequires...
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  • Engraved WandWand Physical Damage: 21-38 Elemental Damage: (30-45) to (60-80) Critical Strike Chance: 7.00% Attacks per Second: (1.59-1.65)Requires Level...
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  • Elemental Damage taken (25-35)% less Physical Damage taken 15% less Physical Damage taken per Endurance Charge removed Additional Effects From 1-20% Quality:...
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  • attacks and only damage him when you can do so relatively safely. Malachai has no energy shield or health regen, so all of your damage will add up. Malachai's...
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  • Ailments 100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped 100% of Physical Damage Converted to Cold Damage while Sphere...
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  • Charan's SwordOne Handed Sword Physical Damage: 5-11 Critical Strike Chance: (8.50-9.50)% Attacks per Second: 1.45 Weapon Range: 1.1 metres40% increased Global...
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  • Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence...
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  • dealing area damage.Deals (8-238) Base Chaos Damage per second Base duration is 1.00 seconds Fires 5 Arrows Modifiers to Projectile Damage apply to this...
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  • (8-184) additional Physical Damage Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage Minions deal (0-38)% more Damage Maximum (5-14)...
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  • Damage (category Damage) (section Damage calculation)
    when damage is applied see, receiving damage. The basic damage calculation is: Damage = (Base_Damage + Added_Damage) * Increased_Damage * More_Damage * Hit_Rate...
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  • Viridian JewelLimited to: 1While your Passive Skill Tree connects to the Duelist's starting location, you gain: 1% of Attack Damage Leeched as Life While your...
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  • SwordOne Handed Sword Physical Damage: (45-58.5) to (167.4-195) Critical Strike Chance: 5.00% Attacks per Second: (1.86-1.94) Weapon Range: 1.1 metresRequires...
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  • follows: T5/T4: 1 in a few hundred T3: 1 in a few thousands T2: 1 in a couple tens of thousands T1: 1 in multiple tens of thousands T0: 1 in multiple hundreds...
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  • Level 80Adds (3-4) to (10-14) Physical Damage to Attacks20% chance to Trigger Level 20 Tentacle Whip on Kill Adds (26-32) to (42-48) Cold Damage to Attacks...
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  • a party. Normal Lab: Gloves (T1) Cruel Lab: Gloves (T2), Boots (T1) Merciless Lab: Gloves (T3), Boots (T2), Helmets (T1) Eternal (Uber) Lab or Enriched...
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  • SupportBlasphemy SupportSupport, Hex, Aura Icon: A Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s)Requires Level 31Supports hex curse skills...
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  • property One Handed Weapon: Adds (43-67) to (89-113) Chaos Damage Two Handed Weapon: Adds (73-113) to (163-205) Chaos Damage Armour: +(26-30)% to Chaos...
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  • hit damage, and have no effect on the damage roll of damage over time from damaging ailments, which roll entirely independently of the hit damage's roll...
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  • Melee Physical Damage Support (category Physical (gem tag))
    grants more physical damage to attacks made with the supported melee skill. Melee Physical Damage Support can drop anywhere. Melee Physical Damage Support...
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  • (18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element...
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  • and Attack Speed Resists Elemental Damage and Chaos Damage Uses Spectral ThrowSpectral ThrowAttack, Projectile Level: (1-20) Cost: (5-8) Mana Attack Speed:...
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