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Showing below up to 250 results in range #101 to #350.

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Page active skill name cast time description html item class id restriction item class restriction max level projectile speed radius radius description radius secondary radius secondary description radius tertiary radius tertiary description skill icon skill id skill screenshot stat text
Bladefall (edit) Bladefall 0.7 Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bladefall</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bladefall|Bladefall]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bladefall skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Radius</th><td class="tc -value"><abbr title="per volley, 4 unit overlap">12</abbr></td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(12-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">140%</td></tr><tr><th>Base duration</th><td class="tc -value">6.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.</td></tr><tr><td class="tc -mod" colspan="2">Deals (43-595) to (65-893) Physical Damage<br>Base duration is 6.00 seconds<br>Leaves a Lingering Blade in the ground for every Volley<br>5 Volleys<br>Maximum 40 Lingering Blades can be left in the ground at a time</td></tr></table></span> 20 12 per volley, 4 unit overlap Bladefall skill icon.png Bladefall Bladefall skill screenshot.jpg Deals (43-595) to (65-893) Physical Damage<br>Base duration is 6.00 seconds<br>Leaves a Lingering Blade in the ground for every Volley<br>5 Volleys<br>Maximum 40 Lingering Blades can be left in the ground at a time
Bladefall of Impaling (edit) Bladefall of Impaling 0.7 Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bladefall of Impaling</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bladefall of Impaling|BladefallAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bladefall skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">10%</td></tr><tr><th>Cost</th><td class="tc -value">(12-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">140%</td></tr><tr><td class="tc -gemdesc" colspan="2">Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.</td></tr><tr><td class="tc -mod" colspan="2">Deals (43-595) to (65-893) Physical Damage<br>5 Volleys<br>Critical Strikes do not deal extra Damage<br>(50-107)% increased Impale Effect<br>Critical Strikes Impale Enemies on Hit</td></tr></table></span> 20 Bladefall skill icon.png BladefallAltY Deals (43-595) to (65-893) Physical Damage<br>5 Volleys<br>Critical Strikes do not deal extra Damage<br>(50-107)% increased Impale Effect<br>Critical Strikes Impale Enemies on Hit
Bladefall of Volleys (edit) Bladefall of Volleys 0.7 Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider and more damaging than the last. Enemies can be hit multiple times where these overlap. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bladefall of Volleys</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bladefall of Volleys|BladefallAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bladefall skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(12-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider and more damaging than the last. Enemies can be hit multiple times where these overlap.</td></tr><tr><td class="tc -mod" colspan="2">Deals (33-446) to (49-669) Physical Damage<br>6 Volleys<br>10% more Damage per Volley<br>25% increased Critical Strike Chance per Volley</td></tr></table></span> 20 Bladefall skill icon.png BladefallAltX Deals (33-446) to (49-669) Physical Damage<br>6 Volleys<br>10% more Damage per Volley<br>25% increased Critical Strike Chance per Volley
Bladestorm (edit) Bladestorm 1.0 Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bladestorm</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bladestorm|Bladestorm]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bladestorm skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[Two-Handed Sword]]<br>[[One-Handed Axe]]<br>[[Two-Handed Axe]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">8 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">70% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(105%-150%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(105%-150%)</td></tr><tr><th>Base duration</th><td class="tc -value">3.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 3.00 seconds<br>(70-108)% more Damage with Bleeding while in Blood Stance<br>(10-12)% more Attack Speed while you're in a Blood Bladestorm<br>Maximum of 3 Bladestorms at a time<br>Sand Bladestorms grant (30-38)% increased Movement Speed to you<br>Bladestorm deals 50% less Damage with Hits and Ailments</td></tr></table></span> One Hand Sword Thrusting One Hand Sword Two Hand Sword One Hand Axe Two Hand Axe One-Handed Sword Thrusting One-Handed Sword Two-Handed Sword One-Handed Axe Two-Handed Axe 20 Bladestorm skill icon.png Bladestorm Base duration is 3.00 seconds<br>(70-108)% more Damage with Bleeding while in Blood Stance<br>(10-12)% more Attack Speed while you're in a Blood Bladestorm<br>Maximum of 3 Bladestorms at a time<br>Sand Bladestorms grant (30-38)% increased Movement Speed to you<br>Bladestorm deals 50% less Damage with Hits and Ailments
Bladestorm of Uncertainty (edit) Bladestorm of Uncertainty 1.0 Perform a spinning attack, damaging enemies around you and creating a random bladestorm. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bladestorm of Uncertainty</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bladestorm of Uncertainty|BladestormAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bladestorm skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[Two-Handed Sword]]<br>[[One-Handed Axe]]<br>[[Two-Handed Axe]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">8 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">70% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(125%-180%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(125%-180%)</td></tr><tr><th>Base duration</th><td class="tc -value">3.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Perform a spinning attack, damaging enemies around you and creating a random bladestorm. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 3.00 seconds<br>(50-88)% more Damage with Bleeding<br>(10-12)% more Attack Speed while you're in a Blood Bladestorm<br>Maximum of 3 Bladestorms at a time<br>Sand Bladestorms grant (30-38)% increased Movement Speed to you<br>Bladestorm deals 50% less Damage with Hits and Ailments</td></tr></table></span> One Hand Sword Thrusting One Hand Sword Two Hand Sword One Hand Axe Two Hand Axe One-Handed Sword Thrusting One-Handed Sword Two-Handed Sword One-Handed Axe Two-Handed Axe 20 Bladestorm skill icon.png BladestormAltX Base duration is 3.00 seconds<br>(50-88)% more Damage with Bleeding<br>(10-12)% more Attack Speed while you're in a Blood Bladestorm<br>Maximum of 3 Bladestorms at a time<br>Sand Bladestorms grant (30-38)% increased Movement Speed to you<br>Bladestorm deals 50% less Damage with Hits and Ailments
Blasphemy Support (edit) Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Blasphemy Support|SupportBlasphemy]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Reservation</th><td class="tc -value">35% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.20 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.</td></tr><tr><td class="tc -mod" colspan="2">Supported Curse Skills apply their Curses as Auras<br>Supported Curse Skills also count as Aura Skills<br>Using Supported Skills is Instant<br>25% less Effect of Supported Curses<br>(0-76)% increased Area of Effect of Supported Curse Skills</td></tr></table></span> 20 SupportBlasphemy Supported Curse Skills apply their Curses as Auras<br>Supported Curse Skills also count as Aura Skills<br>Using Supported Skills is Instant<br>25% less Effect of Supported Curses<br>(0-76)% increased Area of Effect of Supported Curse Skills
Blast Rain (edit) Blast Rain 1.0 Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blast Rain</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blast Rain|BlastRain]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blast Rain skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">(8-10) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(30%-35.6%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(30%-36%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.</td></tr><tr><td class="tc -mod" colspan="2">Fires 6 Arrows<br>100% of Physical Damage Converted to Fire Damage<br>Penetrates (20-30)% Fire Resistance</td></tr></table></span> Bow Bow 20 Blast Rain skill icon.png BlastRain Blast Rain skill screenshot.jpg Fires 6 Arrows<br>100% of Physical Damage Converted to Fire Damage<br>Penetrates (20-30)% Fire Resistance
Blastchain Mine Support (edit) Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Blastchain Mine Support|SupportRemoteMine]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">50%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Attack Skills cannot be used with Melee Weapons<br>Supported Skills deal (59-53)% less Damage<br>Mine lasts 5 seconds<br>Supported Skills have a Base Mine Detonation Time of 0.25 seconds<br>Supported Skills gain a Base Reservation equal to Base Mana and Life Cost<br>Supported Skills deal 5% more Damage for each prior Mine in Detonation Sequence</td></tr></table></span> 20 SupportRemoteMine Supported Attack Skills cannot be used with Melee Weapons<br>Supported Skills deal (59-53)% less Damage<br>Mine lasts 5 seconds<br>Supported Skills have a Base Mine Detonation Time of 0.25 seconds<br>Supported Skills gain a Base Reservation equal to Base Mana and Life Cost<br>Supported Skills deal 5% more Damage for each prior Mine in Detonation Sequence
Blazing Salvo (edit) Blazing Salvo 0.7 Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blazing Salvo</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blazing Salvo|Ember]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blazing Salvo skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(8-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">60%</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.</td></tr><tr><td class="tc -mod" colspan="2">Deals (7-270) to (10-405) Fire Damage<br>Fires (5-7) Projectiles</td></tr></table></span> 20 Blazing Salvo skill icon.png Ember Deals (7-270) to (10-405) Fire Damage<br>Fires (5-7) Projectiles
Blight (edit) Blight 0.3 Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blight</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blight|Blight]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blight skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.30 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(2-5) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">2.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.</td></tr><tr><td class="tc -mod" colspan="2">Deals (3.9-283.9) Base Chaos Damage per second<br>Base duration is 2.00 seconds<br>Base secondary duration is 1.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>+(0-0.6) metres to radius<br>80% reduced Movement Speed<br>Debuff can have up to 20 layers of Damage</td></tr></table></span> 20 26 Blight skill icon.png Blight Blight skill screenshot.jpg Deals (3.9-283.9) Base Chaos Damage per second<br>Base duration is 2.00 seconds<br>Base secondary duration is 1.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>+(0-0.6) metres to radius<br>80% reduced Movement Speed<br>Debuff can have up to 20 layers of Damage
Blight of Atrophy (edit) Blight of Atrophy 0.3 Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a longer secondary duration, slowing their movement and reducing their life regeneration rate. Continued channelling adds layers of damage to the debuff, each with their own duration. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blight of Atrophy</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blight of Atrophy|BlightAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blight skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.30 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(2-5) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">1.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a longer secondary duration, slowing their movement and reducing their life regeneration rate. Continued channelling adds layers of damage to the debuff, each with their own duration.</td></tr><tr><td class="tc -mod" colspan="2">Deals (3.9-283.9) Base Chaos Damage per second<br>Base duration is 1.00 seconds<br>Base secondary duration is 3.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>+(0-0.6) metres to radius<br>80% reduced Movement Speed<br>Debuff can have up to 20 layers of Damage<br>80% reduced Life Regeneration rate</td></tr></table></span> 20 Blight skill icon.png BlightAltY Deals (3.9-283.9) Base Chaos Damage per second<br>Base duration is 1.00 seconds<br>Base secondary duration is 3.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>+(0-0.6) metres to radius<br>80% reduced Movement Speed<br>Debuff can have up to 20 layers of Damage<br>80% reduced Life Regeneration rate
Blight of Contagion (edit) Blight of Contagion 0.25 Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration. The damaging debuff is spread by Contagion. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blight of Contagion</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blight of Contagion|BlightAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blight skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.25 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(2-5) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">4.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration. The damaging debuff is spread by Contagion.</td></tr><tr><td class="tc -mod" colspan="2">Deals (8.5-612.1) Base Chaos Damage per second<br>Base duration is 4.00 seconds<br>Base secondary duration is 1.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>+(0-0.6) metres to radius<br>80% reduced Movement Speed<br>Debuff can have up to 5 layers of Damage</td></tr></table></span> 20 Blight skill icon.png BlightAltX Deals (8.5-612.1) Base Chaos Damage per second<br>Base duration is 4.00 seconds<br>Base secondary duration is 1.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>+(0-0.6) metres to radius<br>80% reduced Movement Speed<br>Debuff can have up to 5 layers of Damage
Blind Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Blind Support|SupportBlind]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">110%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have 10% chance to Blind enemies on hit<br>Supported Skills have (0-38)% increased Blinding duration</td></tr></table></span> 20 SupportBlind Supported Skills have 10% chance to Blind enemies on hit<br>Supported Skills have (0-38)% increased Blinding duration
Blink Arrow (edit) Blink Arrow 1.0 Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blink Arrow</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blink Arrow|BlinkArrow]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blink Arrow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(10-70)</td></tr><tr><th>Cost</th><td class="tc -value">(14-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">3.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">3.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 3.00 seconds<br>(0-47)% increased Cooldown Recovery Rate<br>Minions deal (0-57)% more Damage</td></tr></table></span> Bow Bow 20 Blink Arrow skill icon.png BlinkArrow Blink Arrow skill screenshot.jpg Base duration is 3.00 seconds<br>(0-47)% increased Cooldown Recovery Rate<br>Minions deal (0-57)% more Damage
Blink Arrow of Bombarding Clones (edit) Blink Arrow of Bombarding Clones 1.0 Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blink Arrow of Bombarding Clones</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blink Arrow of Bombarding Clones|BlinkArrowAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blink Arrow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(10-70)</td></tr><tr><th>Cost</th><td class="tc -value">(14-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">3.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">20.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 20.00 seconds<br>Maximum of 3 Clones that fire Arrows upwards<br>Minions deal (0-57)% more Damage</td></tr></table></span> Bow Bow 20 Blink Arrow skill icon.png BlinkArrowAltX Base duration is 20.00 seconds<br>Maximum of 3 Clones that fire Arrows upwards<br>Minions deal (0-57)% more Damage
Blink Arrow of Prismatic Clones (edit) Blink Arrow of Prismatic Clones 1.0 Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blink Arrow of Prismatic Clones</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blink Arrow of Prismatic Clones|BlinkArrowAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blink Arrow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(10-70)</td></tr><tr><th>Cost</th><td class="tc -value">(14-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">3.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">20.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 20.00 seconds<br>Maximum of 3 Clones that fire Elemental Arrows<br>Minions deal (0-57)% more Damage</td></tr></table></span> Bow Bow 20 Blink Arrow skill icon.png BlinkArrowAltY Base duration is 20.00 seconds<br>Maximum of 3 Clones that fire Elemental Arrows<br>Minions deal (0-57)% more Damage
Block Chance Reduction Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Block Chance Reduction Support|SupportBlockReduction]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(18-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Overpowered applies -5% chance to Block Attack and Spell Damage<br>Supported Skills inflict Overpowered for 4 seconds when Blocked<br>Enemies have -(10-20)% chance to Block Attack or Spell Damage from Supported Skills</td></tr></table></span> 20 SupportBlockReduction Overpowered applies -5% chance to Block Attack and Spell Damage<br>Supported Skills inflict Overpowered for 4 seconds when Blocked<br>Enemies have -(10-20)% chance to Block Attack or Spell Damage from Supported Skills
Blood and Sand (edit) Blood and Sand 0.0 Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blood and Sand</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blood and Sand|BloodSandStance]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blood and Sand skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Reservation</th><td class="tc -value">10% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">2.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.</td></tr><tr><td class="tc -mod" colspan="2">Melee Skills deal (10-15)% more Area Damage while in Blood Stance<br>Melee Skills have 5% less Area of Effect while in Blood Stance<br>Melee Skills have (10-15)% more Area of Effect while in Sand Stance<br>Melee Skills deal 5% less Area Damage while in Sand Stance<br>(0-50)% increased Cooldown Recovery Rate</td></tr></table></span> 6 Blood and Sand skill icon.png BloodSandStance Melee Skills deal (10-15)% more Area Damage while in Blood Stance<br>Melee Skills have 5% less Area of Effect while in Blood Stance<br>Melee Skills have (10-15)% more Area of Effect while in Sand Stance<br>Melee Skills deal 5% less Area Damage while in Sand Stance<br>(0-50)% increased Cooldown Recovery Rate
Blood Rage (edit) Blood Rage 0.0 Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blood Rage</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blood Rage|BloodRage]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blood Rage skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Cost</th><td class="tc -value">(12-29) life</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">(7.00 sec-10.80 sec)</td></tr><tr><td class="tc -gemdesc" colspan="2">Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is (7.00-10.80) seconds<br>Grants (5-15)% increased Attack Speed<br>1.2% of Attack Physical Damage Leeched as Life<br>You take 4% of your Maximum Life per second as Physical Damage<br>You take 4% of your Maximum Energy Shield per second as Physical Damage<br>25% chance to gain a Frenzy Charge on Kill</td></tr></table></span> 20 Blood Rage skill icon.png BloodRage Blood Rage skill screenshot.jpg Base duration is (7.00-10.80) seconds<br>Grants (5-15)% increased Attack Speed<br>1.2% of Attack Physical Damage Leeched as Life<br>You take 4% of your Maximum Life per second as Physical Damage<br>You take 4% of your Maximum Energy Shield per second as Physical Damage<br>25% chance to gain a Frenzy Charge on Kill
Bloodlust Support (edit) Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bloodlust Support|SupportBloodlust]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(18-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (25-39)% more Melee Physical Damage against Bleeding enemies<br>Supported Attacks cannot cause Bleeding</td></tr></table></span> 20 SupportBloodlust Supported Skills deal (25-39)% more Melee Physical Damage against Bleeding enemies<br>Supported Attacks cannot cause Bleeding
Bloodthirst Support (edit) Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bloodthirst Support|SupportBloodthirst]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.</td></tr><tr><td class="tc -mod" colspan="2">Supported Attacks deal Added Physical Damage with Weapons equal<br>to 2% of Maximum Life while on Low Life<br>Supported Attacks deal (0-9)% more Damage</td></tr></table></span> 20 SupportBloodthirst Supported Attacks deal Added Physical Damage with Weapons equal<br>to 2% of Maximum Life while on Low Life<br>Supported Attacks deal (0-9)% more Damage
Bodyswap (edit) Bodyswap 0.7 Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bodyswap</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bodyswap|CorpseWarp]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bodyswap skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(10-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(8-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.</td></tr><tr><td class="tc -mod" colspan="2">This Spell deals (3-210) to (5-315), plus 4% of your maximum Life, as base Fire Damage<br>Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life<br>+(0-0.2) metres to radius<br>200% more Area of Effect if Consuming a corpse</td></tr></table></span> 20 Bodyswap skill icon.png CorpseWarp Bodyswap skill screenshot.jpg This Spell deals (3-210) to (5-315), plus 4% of your maximum Life, as base Fire Damage<br>Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life<br>+(0-0.2) metres to radius<br>200% more Area of Effect if Consuming a corpse
Bodyswap of Sacrifice (edit) Bodyswap of Sacrifice 0.7 Violently destroys your body and recreates it at the location of a targeted enemy or damageable minion, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise minions over enemies. If targeting a minion, the minion will also be destroyed in an explosion which deals damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bodyswap of Sacrifice</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bodyswap of Sacrifice|CorpseWarpAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bodyswap skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(10-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(8-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Violently destroys your body and recreates it at the location of a targeted enemy or damageable minion, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise minions over enemies. If targeting a minion, the minion will also be destroyed in an explosion which deals damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.</td></tr><tr><td class="tc -mod" colspan="2">This Spell deals (3-210) to (5-315), plus 4% of your maximum Life, as base Fire Damage<br>Explosion deals base Fire Damage equal to (15-24)% of the Minion's maximum Life<br>+(0-0.2) metres to radius<br>50% less Damage with Ailments<br>200% more Area of Effect if Consuming a Minion</td></tr></table></span> 20 Bodyswap skill icon.png CorpseWarpAltX This Spell deals (3-210) to (5-315), plus 4% of your maximum Life, as base Fire Damage<br>Explosion deals base Fire Damage equal to (15-24)% of the Minion's maximum Life<br>+(0-0.2) metres to radius<br>50% less Damage with Ailments<br>200% more Area of Effect if Consuming a Minion
Bone Offering (edit) Bone Offering 1.0 Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bone Offering</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bone Offering|BoneOffering]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bone Offering skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Cost</th><td class="tc -value">(16-33) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">5.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 5.00 seconds<br>Additional 1.00 seconds Base Duration per extra corpse Consumed<br>Grants Minions +(25-35)% Chance to Block Attack Damage<br>Grants Minions +(25-34)% Chance to Block Spell Damage<br>Grants Minions 4% of Life Regenerated per Second if they have Blocked recently</td></tr></table></span> 20 Bone Offering skill icon.png BoneOffering Bone Offering skill screenshot.jpg Base duration is 5.00 seconds<br>Additional 1.00 seconds Base Duration per extra corpse Consumed<br>Grants Minions +(25-35)% Chance to Block Attack Damage<br>Grants Minions +(25-34)% Chance to Block Spell Damage<br>Grants Minions 4% of Life Regenerated per Second if they have Blocked recently
Bonechill Support (edit) Supports any skill that can chill enemies or create chilling areas. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bonechill Support|SupportBonechill]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that can chill enemies or create chilling areas.</td></tr><tr><td class="tc -mod" colspan="2">(25-44)% increased Effect of Chill inflicted with Supported Skills<br>Enemies Chilled by Supported Skills increase Cold Damage taken by Chill Effect<br>Enemies in Chilling Areas from Supported Skills increase Cold Damage taken by Chill Effect<br>Supported Skills deal (5-14)% more Cold Damage</td></tr></table></span> 20 SupportBonechill (25-44)% increased Effect of Chill inflicted with Supported Skills<br>Enemies Chilled by Supported Skills increase Cold Damage taken by Chill Effect<br>Enemies in Chilling Areas from Supported Skills increase Cold Damage taken by Chill Effect<br>Supported Skills deal (5-14)% more Cold Damage
Boneshatter (edit) Boneshatter 1.0 Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Boneshatter</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Boneshatter|Boneshatter]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Boneshatter skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">5 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">85% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(200%-250%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(200%-250%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.</td></tr><tr><td class="tc -mod" colspan="2">(11-158) to (17-238) Added Attack Physical Damage<br>+0.2 metres to Melee Strike Range<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take (6-194) Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>(2-4)% more Damage per Trauma<br>Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%</td></tr></table></span> One Hand Axe One Hand Mace Sceptre Staff Two Hand Axe Two Hand Mace Warstaff One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Axe Two-Handed Mace Warstaff 20 Boneshatter skill icon.png Boneshatter (11-158) to (17-238) Added Attack Physical Damage<br>+0.2 metres to Melee Strike Range<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take (6-194) Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>(2-4)% more Damage per Trauma<br>Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%
Boneshatter of Carnage (edit) Boneshatter of Carnage 1.0 Attack enemies with a forceful melee strike. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Boneshatter of Carnage</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Boneshatter of Carnage|BoneshatterAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Boneshatter skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">5 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">85% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(125%-275%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(125%-275%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Attack enemies with a forceful melee strike. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.</td></tr><tr><td class="tc -mod" colspan="2">(11-158) to (17-238) Added Attack Physical Damage<br>25% reduced Enemy Stun Threshold<br>+0.2 metres to Melee Strike Range<br>(20-39)% chance to double Stun Duration<br>Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%</td></tr></table></span> One Hand Axe One Hand Mace Sceptre Staff Two Hand Axe Two Hand Mace Warstaff One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Axe Two-Handed Mace Warstaff 20 Boneshatter skill icon.png BoneshatterAltY (11-158) to (17-238) Added Attack Physical Damage<br>25% reduced Enemy Stun Threshold<br>+0.2 metres to Melee Strike Range<br>(20-39)% chance to double Stun Duration<br>Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%
Boneshatter of Complex Trauma (edit) Boneshatter of Complex Trauma 1.0 Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Boneshatter of Complex Trauma</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Boneshatter of Complex Trauma|BoneshatterAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Boneshatter skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">5 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">85% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(200%-250%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(200%-250%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.</td></tr><tr><td class="tc -mod" colspan="2">(11-158) to (17-238) Added Attack Physical Damage<br>+0.2 metres to Melee Strike Range<br>Lose all Trauma on reaching 10 Trauma<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take (18-582) Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>(8-15)% more Damage per Trauma<br>Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%</td></tr></table></span> One Hand Axe One Hand Mace Sceptre Staff Two Hand Axe Two Hand Mace Warstaff One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Axe Two-Handed Mace Warstaff 20 Boneshatter skill icon.png BoneshatterAltX (11-158) to (17-238) Added Attack Physical Damage<br>+0.2 metres to Melee Strike Range<br>Lose all Trauma on reaching 10 Trauma<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take (18-582) Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>(8-15)% more Damage per Trauma<br>Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%
Brand Recall (edit) Brand Recall 0.0 Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's cost to cause it to activate. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Brand Recall</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Brand Recall|SigilRecall]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Brand Recall skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Cost</th><td class="tc -value">(7-16) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">4.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's cost to cause it to activate.</td></tr><tr><td class="tc -mod" colspan="2">(0-40)% increased Cooldown Recovery Rate<br>Spends 20% of Brand's Cost<br>Brands gain (25-45)% increased Attachment Range</td></tr></table></span> 6 Brand Recall skill icon.png SigilRecall (0-40)% increased Cooldown Recovery Rate<br>Spends 20% of Brand's Cost<br>Brands gain (25-45)% increased Attachment Range
Brutality Support (edit) Supports any skill that deals damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Brutality Support|SupportBrutality]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that deals damage.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (25-39)% more Physical Damage<br>Supported Skills deal no Chaos Damage<br>Supported Skills deal no Elemental Damage</td></tr></table></span> 20 SupportBrutality Supported Skills deal (25-39)% more Physical Damage<br>Supported Skills deal no Chaos Damage<br>Supported Skills deal no Elemental Damage
Burning Arrow (edit) Burning Arrow 1.0 Fires a burning arrow that deals fire damage and has a chance to ignite. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Burning Arrow</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Burning Arrow|BurningArrow]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Burning Arrow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(7-12) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">70% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(200%-300%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(200%-300%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires a burning arrow that deals fire damage and has a chance to ignite.</td></tr><tr><td class="tc -mod" colspan="2">Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies<br>25% chance to Ignite enemies<br>100% of Physical Damage Converted to Fire Damage</td></tr></table></span> Bow Bow 20 3,260 Burning Arrow skill icon.png BurningArrow Burning Arrow skill screenshot.jpg Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies<br>25% chance to Ignite enemies<br>100% of Physical Damage Converted to Fire Damage
Burning Arrow of Vigour (edit) Burning Arrow of Vigour 1.0 Fires a burning arrow that deals fire damage and has a chance to ignite. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Burning Arrow of Vigour</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Burning Arrow of Vigour|BurningArrowAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Burning Arrow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(7-12) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">70% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires a burning arrow that deals fire damage and has a chance to ignite.</td></tr><tr><td class="tc -mod" colspan="2">Deals Added Fire Damage equal to (15-24)% of Maximum Life<br>25% chance to Ignite enemies<br>100% of Physical Damage Converted to Fire Damage</td></tr></table></span> Bow Bow 20 Burning Arrow skill icon.png BurningArrowAltX Deals Added Fire Damage equal to (15-24)% of Maximum Life<br>25% chance to Ignite enemies<br>100% of Physical Damage Converted to Fire Damage
Burning Damage Support (edit) Supports any skill that hits enemies, or can deal burning damage directly. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Burning Damage Support|SupportIncreasedBurningDamage]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies, or can deal burning damage directly.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (20-34)% more Burning Damage</td></tr></table></span> 20 SupportIncreasedBurningDamage Supported Skills deal (20-34)% more Burning Damage
Call to Arms (edit) Call to Arms 0.0 While this skill is active, a supported warcry will be repeatedly triggered, and all your warcry skills will share cooldowns. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Call to Arms</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Call to Arms|CallToArms]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Call to Arms skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">150%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">0.60 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">While this skill is active, a supported warcry will be repeatedly triggered, and all your warcry skills will share cooldowns.</td></tr><tr><td class="tc -mod" colspan="2">A Supported Warcry will Trigger when their Cooldown is over<br>All your Warcries share their Cooldowns<br>Supported Skills have (30-11)% reduced Cooldown Recovery Rate<br>Supported Warcries are Triggered when their Cooldowns are over</td></tr></table></span> 20 Call to Arms skill icon.png CallToArms A Supported Warcry will Trigger when their Cooldown is over<br>All your Warcries share their Cooldowns<br>Supported Skills have (30-11)% reduced Cooldown Recovery Rate<br>Supported Warcries are Triggered when their Cooldowns are over
Cast On Critical Strike Support (edit) Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cast On Critical Strike Support|SupportCastOnCrit]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">0.15 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.</td></tr><tr><td class="tc -mod" colspan="2">Supported Attacks will Trigger a Supported Spell when you Crit an Enemy<br>Supported Skills deal (19-10)% less Spell Damage</td></tr></table></span> 20 SupportCastOnCrit Supported Attacks will Trigger a Supported Spell when you Crit an Enemy<br>Supported Skills deal (19-10)% less Spell Damage
Cast on Death Support (edit) Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cast on Death Support|SupportCastOnDeath]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">0%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.</td></tr><tr><td class="tc -mod" colspan="2">(0-152)% more Damage while Dead<br>100% chance to Trigger Supported Non-Minion Spells on Death<br>Supported Skills Cost nothing</td></tr></table></span> 20 SupportCastOnDeath (0-152)% more Damage while Dead<br>100% chance to Trigger Supported Non-Minion Spells on Death<br>Supported Skills Cost nothing
Cast on Melee Kill Support (edit) Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cast on Melee Kill Support|SupportCastOnMeleeKill]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">0.15 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.</td></tr><tr><td class="tc -mod" colspan="2">Supported Melee Attacks will Trigger a Supported Spell on Kill<br>Supported Spells have (20-39)% more Spell Damage</td></tr></table></span> 20 SupportCastOnMeleeKill Supported Melee Attacks will Trigger a Supported Spell on Kill<br>Supported Spells have (20-39)% more Spell Damage
Cast when Damage Taken Support (edit) Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cast when Damage Taken Support|SupportCastOnDamageTaken]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">250%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">0.25 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.</td></tr><tr><td class="tc -mod" colspan="2">This Gem can only Support Skill Gems requiring Level (38-70) or lower<br>Supported Skills deal (65-27)% less Damage<br>Trigger Supported Spells when you take (528-3272) total Damage from Hits</td></tr></table></span> 20 SupportCastOnDamageTaken This Gem can only Support Skill Gems requiring Level (38-70) or lower<br>Supported Skills deal (65-27)% less Damage<br>Trigger Supported Spells when you take (528-3272) total Damage from Hits
Cast when Stunned Support (edit) Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cast when Stunned Support|SupportCastOnStunned]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">0.10 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.</td></tr><tr><td class="tc -mod" colspan="2">(50-69)% chance to Trigger Supported Spells when you are Stunned, or<br>Block a Stunning Hit</td></tr></table></span> 20 SupportCastOnStunned (50-69)% chance to Trigger Supported Spells when you are Stunned, or<br>Block a Stunning Hit
Cast while Channelling Support (edit) Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cast while Channelling Support|SupportCastWhileChannelling]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.</td></tr><tr><td class="tc -mod" colspan="2">Trigger a Supported Spell every (0.45-0.35) seconds while Channelling Supported Skills<br>Supported Triggered Spells deal 30% less Damage</td></tr></table></span> 20 SupportCastWhileChannelling Trigger a Supported Spell every (0.45-0.35) seconds while Channelling Supported Skills<br>Supported Triggered Spells deal 30% less Damage
Caustic Arrow (edit) Caustic Arrow 1.0 Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Caustic Arrow</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Caustic Arrow|PoisonArrow]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Caustic Arrow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(6-10) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(55%-64.4%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(55%-64%)</td></tr><tr><th>Base duration</th><td class="tc -value">2.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.</td></tr><tr><td class="tc -mod" colspan="2">Deals (8.8-1927.1) Base Chaos Damage per second<br>Base duration is 2.00 seconds<br>Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect<br>+(0-0.6) metres to radius<br>60% of Physical Damage Converted to Chaos Damage</td></tr></table></span> Bow Bow 20 3,260 20 Caustic Arrow skill icon.png PoisonArrow Caustic Arrow skill screenshot.jpg Deals (8.8-1927.1) Base Chaos Damage per second<br>Base duration is 2.00 seconds<br>Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect<br>+(0-0.6) metres to radius<br>60% of Physical Damage Converted to Chaos Damage
Caustic Arrow of Poison (edit) Caustic Arrow of Poison 1.0 Fires a poisonous arrow which deals chaos damage in an area on impact. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Caustic Arrow of Poison</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Caustic Arrow of Poison|PoisonArrowAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Caustic Arrow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(6-10) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(55%-70%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(55%-70%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires a poisonous arrow which deals chaos damage in an area on impact.</td></tr><tr><td class="tc -mod" colspan="2">(3-113) to (5-169) Added Chaos Damage<br>+(0-0.6) metres to radius<br>60% of Physical Damage Converted to Chaos Damage<br>40% chance to Poison on Hit</td></tr></table></span> Bow Bow 20 Caustic Arrow skill icon.png PoisonArrowAltX (3-113) to (5-169) Added Chaos Damage<br>+(0-0.6) metres to radius<br>60% of Physical Damage Converted to Chaos Damage<br>40% chance to Poison on Hit
Chain Hook (edit) Chain Hook 1.0 When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Chain Hook</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Chain Hook|ChainStrike]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Chain Hook skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Cost</th><td class="tc -value">8 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">120% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(115%-169%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(115%-169%)</td></tr><tr><td class="tc -gemdesc" colspan="2">When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.</td></tr><tr><td class="tc -mod" colspan="2">+0.1 metres to Radius per 5 Rage<br>Gain 1 Rage if this Skill Hits any Enemies</td></tr></table></span> One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre 20 Chain Hook skill icon.png ChainStrike +0.1 metres to Radius per 5 Rage<br>Gain 1 Rage if this Skill Hits any Enemies
Chain Support (edit) Supports projectile skills, and any other skills that chain. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Chain Support|SupportChain]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">150%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports projectile skills, and any other skills that chain.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Chain +2 times<br>Supported Skills deal (30-11)% less Damage with Hits</td></tr></table></span> 20 SupportChain Supported Skills Chain +2 times<br>Supported Skills deal (30-11)% less Damage with Hits
Chance to Bleed Support (edit) Supports attack skills. Cannot support skills that create minions. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Chance to Bleed Support|SupportChanceToBleed]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports attack skills. Cannot support skills that create minions.</td></tr><tr><td class="tc -mod" colspan="2">Supported Attacks deal (1-44) to (2-66) added Physical Damage with Weapons<br>Supported Attacks have 25% chance to cause Bleeding<br>Supported Attacks deal (0-19)% more Damage with Bleeding</td></tr></table></span> 20 SupportChanceToBleed Supported Attacks deal (1-44) to (2-66) added Physical Damage with Weapons<br>Supported Attacks have 25% chance to cause Bleeding<br>Supported Attacks deal (0-19)% more Damage with Bleeding
Chance to Flee Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Chance to Flee Support|SupportChanceToFlee]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (25-44)% chance to Cause Monsters to Flee</td></tr></table></span> 20 SupportChanceToFlee Supported Skills have (25-44)% chance to Cause Monsters to Flee
Chance to Poison Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Chance to Poison Support|SupportChanceToPoison]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have 40% chance to Poison on Hit<br>Supported Skills have (1-94) to (2-141) added Chaos Damage</td></tr></table></span> 20 SupportChanceToPoison Supported Skills have 40% chance to Poison on Hit<br>Supported Skills have (1-94) to (2-141) added Chaos Damage
Charged Dash (edit) Charged Dash 1.0 Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Charged Dash</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Charged Dash|ChargedDash]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Charged Dash skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claw]]<br>[[Dagger]]<br>[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Sword]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]<br>[[Rune Dagger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">4 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">160% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(95%-121%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(95%-121%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.</td></tr><tr><td class="tc -mod" colspan="2">50% of Physical Damage Converted to Lightning Damage<br>Deals 150% more Damage while Channelling if Illusion has finished moving<br>Hits from Final wave deal 75% of Damage per stage<br>Illusion moves at 130% of your Movement Speed</td></tr></table></span> Claw Dagger One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Staff Two Hand Sword Two Hand Axe Two Hand Mace Warstaff Rune Dagger Claw Dagger One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace Warstaff Rune Dagger 20 Charged Dash skill icon.png ChargedDash 50% of Physical Damage Converted to Lightning Damage<br>Deals 150% more Damage while Channelling if Illusion has finished moving<br>Hits from Final wave deal 75% of Damage per stage<br>Illusion moves at 130% of your Movement Speed
Charged Mines Support (edit) Supports skills which throw mines. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Charged Mines Support|SupportChargedMines]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports skills which throw mines.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have 10% increased Mine Throwing Speed per Frenzy Charge<br>Supported Skills have 25% increased Critical Strike Chance per<br>Power Charge when used by Mines<br>(20-30)% chance to gain a Frenzy Charge when a Mine from Supported<br>Skills is Detonated targeting an Enemy<br>(20-30)% chance to gain a Power Charge when a Mine from Supported<br>Skills is Detonated targeting an Enemy</td></tr></table></span> 20 SupportChargedMines Supported Skills have 10% increased Mine Throwing Speed per Frenzy Charge<br>Supported Skills have 25% increased Critical Strike Chance per<br>Power Charge when used by Mines<br>(20-30)% chance to gain a Frenzy Charge when a Mine from Supported<br>Skills is Detonated targeting an Enemy<br>(20-30)% chance to gain a Power Charge when a Mine from Supported<br>Skills is Detonated targeting an Enemy
Charged Traps Support (edit) Supports skills which throw traps. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Charged Traps Support|SupportGemFrenzyPowerOnTrapTrigger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports skills which throw traps.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (20-30)% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy<br>Supported Skills have (20-30)% chance to gain a Power Charge when your Trap is triggered by an Enemy<br>Supported Skills have +15% to Critical Strike Multiplier per Power Charge when used by Traps<br>Supported Skills have 10% increased Trap Throwing Speed per Frenzy Charge</td></tr></table></span> 20 SupportGemFrenzyPowerOnTrapTrigger Supported Skills have (20-30)% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy<br>Supported Skills have (20-30)% chance to gain a Power Charge when your Trap is triggered by an Enemy<br>Supported Skills have +15% to Critical Strike Multiplier per Power Charge when used by Traps<br>Supported Skills have 10% increased Trap Throwing Speed per Frenzy Charge
Clarity (edit) Clarity 0.0 Casts an aura that grants mana regeneration to you and your allies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Clarity</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Clarity|Clarity]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Clarity skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(10-70)</td></tr><tr><th>Reservation</th><td class="tc -value">(34-279) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.20 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Casts an aura that grants mana regeneration to you and your allies.</td></tr><tr><td class="tc -mod" colspan="2">+(0-1.9) metres to radius<br>You and nearby Allies Regenerate (2.9-33) Mana per second</td></tr></table></span> 20 36 Clarity skill icon.png Clarity Clarity skill screenshot.jpg +(0-1.9) metres to radius<br>You and nearby Allies Regenerate (2.9-33) Mana per second
Cleave (edit) Cleave 1.0 The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Cleave</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Cleave|Cleave]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Cleave skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[Two-Handed Sword]]<br>[[Two-Handed Axe]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">6 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">80% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(125%-237%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(125%-237%)</td></tr><tr><td class="tc -gemdesc" colspan="2">The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.</td></tr><tr><td class="tc -mod" colspan="2">When Dual Wielding, Deals 60% Damage from each Weapon combined<br>(2-75) to (3-113) Added Attack Physical Damage<br>+(0-1) metre to radius</td></tr></table></span> One Hand Sword Thrusting One Hand Sword One Hand Axe Two Hand Sword Two Hand Axe One-Handed Sword Thrusting One-Handed Sword One-Handed Axe Two-Handed Sword Two-Handed Axe 20 20 Cleave skill icon.png Cleave Cleave skill screenshot.jpg When Dual Wielding, Deals 60% Damage from each Weapon combined<br>(2-75) to (3-113) Added Attack Physical Damage<br>+(0-1) metre to radius
Cleave of Rage (edit) Cleave of Rage 1.0 The character swings both their weapons in an arc, damaging monsters in an area in front of them. Requires dual wielding both an Axe and a Sword. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Cleave of Rage</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Cleave of Rage|CleaveAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Cleave skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">6 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">80% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(180%-300%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(180%-300%)</td></tr><tr><td class="tc -gemdesc" colspan="2">The character swings both their weapons in an arc, damaging monsters in an area in front of them. Requires dual wielding both an Axe and a Sword.</td></tr><tr><td class="tc -mod" colspan="2">When Dual Wielding, Deals 60% Damage from each Weapon combined<br>+0.1 metres to Radius per 5 Rage<br>Gain 1 Rage if this Skill Hits any Enemies</td></tr></table></span> One Hand Sword Thrusting One Hand Sword One Hand Axe One-Handed Sword Thrusting One-Handed Sword One-Handed Axe 20 Cleave skill icon.png CleaveAltX When Dual Wielding, Deals 60% Damage from each Weapon combined<br>+0.1 metres to Radius per 5 Rage<br>Gain 1 Rage if this Skill Hits any Enemies
Close Combat Support (edit) Supports melee attack skills. Cannot support skills which create minions. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Close Combat Support|SupportSlashingWeapon]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(18-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports melee attack skills. Cannot support skills which create minions.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal up to (25-39)% more Melee Damage to Enemies, based on proximity<br>Supported Skills grant Combat Rush on Hit<br>Combat Rush lasts 2 seconds or until you use a Travel Skill<br>Combat Rush grants 20% more Attack Speed to Travel Skills not Supported by Close Combat<br>Supported Skills can only be used with Axes or Swords</td></tr></table></span> 20 SupportSlashingWeapon Supported Skills deal up to (25-39)% more Melee Damage to Enemies, based on proximity<br>Supported Skills grant Combat Rush on Hit<br>Combat Rush lasts 2 seconds or until you use a Travel Skill<br>Combat Rush grants 20% more Attack Speed to Travel Skills not Supported by Close Combat<br>Supported Skills can only be used with Axes or Swords
Cluster Traps Support (edit) Supports traps skills, making them throw extra traps randomly around the targeted location. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cluster Traps Support|SupportClusterTrap]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports traps skills, making them throw extra traps randomly around the targeted location.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills throw up to 2 additional Traps<br>Supported Skills throw Traps randomly around targeted location<br>Supported Skills can have up to 5 additional Traps placed at a time<br>Supported Skills deal (61-55)% less Damage</td></tr></table></span> 20 SupportClusterTrap Supported Skills throw up to 2 additional Traps<br>Supported Skills throw Traps randomly around targeted location<br>Supported Skills can have up to 5 additional Traps placed at a time<br>Supported Skills deal (61-55)% less Damage
Cobra Lash (edit) Cobra Lash 1.0 Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Cobra Lash</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Cobra Lash|CobraLash]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Cobra Lash skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Dagger]]<br>[[Claw]]<br>[[Rune Dagger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(5-7) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">120% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(75%-125.4%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(75%-125%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.</td></tr><tr><td class="tc -mod" colspan="2">(3-113) to (5-169) Added Chaos Damage<br>8% more Damage with Hits and Ailments for each remaining Chain<br>Chains +(3-5) Times<br>60% of Physical Damage Converted to Chaos Damage<br>40% chance to Poison on Hit</td></tr></table></span> Dagger Claw Rune Dagger Dagger Claw Rune Dagger 20 Cobra Lash skill icon.png CobraLash (3-113) to (5-169) Added Chaos Damage<br>8% more Damage with Hits and Ailments for each remaining Chain<br>Chains +(3-5) Times<br>60% of Physical Damage Converted to Chaos Damage<br>40% chance to Poison on Hit
Cold Penetration Support (edit) Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cold Penetration Support|SupportColdPenetration]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Penetrate (20-34)% Cold Resistance</td></tr></table></span> 20 SupportColdPenetration Supported Skills Penetrate (20-34)% Cold Resistance
Cold Snap (edit) Cold Snap 0.85 Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Cold Snap</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Cold Snap|ColdSnap]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Cold Snap skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.85 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(11-28) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">320%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">3.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">5.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.</td></tr><tr><td class="tc -mod" colspan="2">Deals (34-1440) to (51-2160) Cold Damage<br>Base duration is 5.00 seconds<br>Deals (28.7-1895.4) Base Cold Damage per second<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Burst Base radius is 1.5 metres<br>Chilled Ground Base initial radius is 1.5 metres<br>Chilled Ground Base final radius is 3 metres<br>25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area</td></tr></table></span> 20 16 Cold Snap skill icon.png ColdSnap Cold Snap skill screenshot.jpg Deals (34-1440) to (51-2160) Cold Damage<br>Base duration is 5.00 seconds<br>Deals (28.7-1895.4) Base Cold Damage per second<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Burst Base radius is 1.5 metres<br>Chilled Ground Base initial radius is 1.5 metres<br>Chilled Ground Base final radius is 3 metres<br>25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
Cold Snap of Power (edit) Cold Snap of Power 0.6 Creates a sudden burst of cold in a targeted area, damaging enemies. The cooldown can be bypassed by expending a Power Charge. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Cold Snap of Power</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Cold Snap of Power|ColdSnapAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Cold Snap skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">10%</td></tr><tr><th>Cost</th><td class="tc -value">(8-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">320%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">3.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Creates a sudden burst of cold in a targeted area, damaging enemies. The cooldown can be bypassed by expending a Power Charge.</td></tr><tr><td class="tc -mod" colspan="2">Deals (34-1440) to (51-2160) Cold Damage<br>30% chance to gain a Power Charge on Critical Strike<br>Burst Base radius is 2.5 metres</td></tr></table></span> 20 Cold Snap skill icon.png ColdSnapAltX Deals (34-1440) to (51-2160) Cold Damage<br>30% chance to gain a Power Charge on Critical Strike<br>Burst Base radius is 2.5 metres
Cold to Fire Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cold to Fire Support|SupportColdToFire]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(18-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills gain (10-29)% of Cold Damage as Extra Fire Damage<br>Supported Skills have 50% of Cold Damage Converted to Fire Damage</td></tr></table></span> 20 SupportColdToFire Supported Skills gain (10-29)% of Cold Damage as Extra Fire Damage<br>Supported Skills have 50% of Cold Damage Converted to Fire Damage
Combustion Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Combustion Support|SupportChanceToIgnite]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (10-19)% more Fire Damage<br>Supported Skills have 25% chance to Ignite<br>Enemies Ignited by Supported Skills have -10% to Fire Resistance</td></tr></table></span> 20 SupportChanceToIgnite Supported Skills deal (10-19)% more Fire Damage<br>Supported Skills have 25% chance to Ignite<br>Enemies Ignited by Supported Skills have -10% to Fire Resistance
Concentrated Effect Support (edit) Supports any skill with an area of effect, regardless of whether that skill deals damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Concentrated Effect Support|SupportConcentratedEffect]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(18-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill with an area of effect, regardless of whether that skill deals damage.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (25-39)% more Area Damage<br>Supported Skills have 30% less Area of Effect</td></tr></table></span> 20 SupportConcentratedEffect Supported Skills deal (25-39)% more Area Damage<br>Supported Skills have 30% less Area of Effect
Conductivity (edit) Conductivity 0.5 Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Conductivity</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Conductivity|Conductivity]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Conductivity skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Cost</th><td class="tc -value">(24-50) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">(8.00 sec-11.80 sec)</td></tr><tr><td class="tc -gemdesc" colspan="2">Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is (8.00-11.80) seconds<br>+(0-1) metre to radius<br>Cursed enemies have -(17-36)% to Lightning Resistance<br>Hits against Cursed Enemies have +25% chance to Shock</td></tr></table></span> 20 22 Conductivity skill icon.png Conductivity Conductivity skill screenshot.jpg Base duration is (8.00-11.80) seconds<br>+(0-1) metre to radius<br>Cursed enemies have -(17-36)% to Lightning Resistance<br>Hits against Cursed Enemies have +25% chance to Shock
Consecrated Path (edit) Consecrated Path 1.0 Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Consecrated Path</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Consecrated Path|ConsecratedPath]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Consecrated Path skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[Two-Handed Sword]]<br>[[One-Handed Axe]]<br>[[Two-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Two-Handed Mace]]<br>[[Staff]]<br>[[Warstaff]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">8 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">80% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(150%-230%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(150%-230%)</td></tr><tr><th>Base duration</th><td class="tc -value">4.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 4.00 seconds<br>50% of Physical Damage Converted to Fire Damage<br>Deals up to 20% more Damage with Hits to closer targets</td></tr></table></span> One Hand Sword Thrusting One Hand Sword Two Hand Sword One Hand Axe Two Hand Axe One Hand Mace Sceptre Two Hand Mace Staff Unarmed Warstaff One-Handed Sword Thrusting One-Handed Sword Two-Handed Sword One-Handed Axe Two-Handed Axe One-Handed Mace Sceptre Two-Handed Mace Staff Warstaff 20 Consecrated Path skill icon.png ConsecratedPath Consecrated Path skill screenshot.jpg Base duration is 4.00 seconds<br>50% of Physical Damage Converted to Fire Damage<br>Deals up to 20% more Damage with Hits to closer targets
Consecrated Path of Endurance (edit) Consecrated Path of Endurance 1.0 Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. The cooldown can be bypassed by expending an Endurance Charge. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Consecrated Path of Endurance</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Consecrated Path of Endurance|ConsecratedPathAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Consecrated Path skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[Two-Handed Sword]]<br>[[One-Handed Axe]]<br>[[Two-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Two-Handed Mace]]<br>[[Staff]]<br>[[Warstaff]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">8 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">80% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(110%-180%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(110%-180%)</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">2.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">4.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. The cooldown can be bypassed by expending an Endurance Charge. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 4.00 seconds<br>50% of Physical Damage Converted to Fire Damage<br>Deals up to 20% more Damage with Hits to closer targets<br>10% more Area of Effect per Endurance Charge<br>10% more Attack Damage per Endurance Charge</td></tr></table></span> One Hand Sword Thrusting One Hand Sword Two Hand Sword One Hand Axe Two Hand Axe One Hand Mace Sceptre Two Hand Mace Staff Unarmed Warstaff One-Handed Sword Thrusting One-Handed Sword Two-Handed Sword One-Handed Axe Two-Handed Axe One-Handed Mace Sceptre Two-Handed Mace Staff Warstaff 20 Consecrated Path skill icon.png ConsecratedPathAltX Base duration is 4.00 seconds<br>50% of Physical Damage Converted to Fire Damage<br>Deals up to 20% more Damage with Hits to closer targets<br>10% more Area of Effect per Endurance Charge<br>10% more Attack Damage per Endurance Charge
Contagion (edit) Contagion 0.6 Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Contagion</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Contagion|Contagion]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Contagion skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Cost</th><td class="tc -value">(5-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">5.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.</td></tr><tr><td class="tc -mod" colspan="2">Deals (3.5-235.9) Base Chaos Damage per second<br>Base duration is 5.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Base radius is 1.7 metres<br>Spreads when affected Enemy dies</td></tr></table></span> 20 20 Contagion skill icon.png Contagion Contagion skill screenshot.jpg Deals (3.5-235.9) Base Chaos Damage per second<br>Base duration is 5.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Base radius is 1.7 metres<br>Spreads when affected Enemy dies
Contagion of Subsiding (edit) Contagion of Subsiding 0.85 Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies, but each time it spreads, it only deals three quarters as much damage as before. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Contagion of Subsiding</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Contagion of Subsiding|ContagionAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Contagion skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.85 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Cost</th><td class="tc -value">(7-27) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">5.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies, but each time it spreads, it only deals three quarters as much damage as before.</td></tr><tr><td class="tc -mod" colspan="2">Deals (10.3-1279.2) Base Chaos Damage per second<br>Base duration is 5.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Base radius is 1.7 metres<br>Spreads when affected Enemy dies</td></tr></table></span> 20 Contagion skill icon.png ContagionAltX Deals (10.3-1279.2) Base Chaos Damage per second<br>Base duration is 5.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Base radius is 1.7 metres<br>Spreads when affected Enemy dies
Contagion of Transference (edit) Contagion of Transference 0.85 Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy is hit while affected by Contagion, the debuff spreads to other enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Contagion of Transference</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Contagion of Transference|ContagionAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Contagion skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.85 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Cost</th><td class="tc -value">(9-32) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">5.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy is hit while affected by Contagion, the debuff spreads to other enemies.</td></tr><tr><td class="tc -mod" colspan="2">Deals (5.5-686.9) Base Chaos Damage per second<br>Base duration is 5.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Base radius is 2 metres<br>Spreads when affected Enemy is Hit</td></tr></table></span> 20 Contagion skill icon.png ContagionAltY Deals (5.5-686.9) Base Chaos Damage per second<br>Base duration is 5.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Base radius is 2 metres<br>Spreads when affected Enemy is Hit
Controlled Blaze Support (edit) Supports melee attack skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Controlled Blaze Support|SupportControlledBlaze]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports melee attack skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (10-19)% chance to Ignite<br>Each Supported Skill deals (10-14)% more Damage with Ignite for each Ignite inflicted with it Recently, up to a maximum of (230-364)%<br>Each Supported Skill deals 3% less Damage for each Ignite inflicted with it Recently, up to a maximum of (69-78)%</td></tr></table></span> 20 SupportControlledBlaze Supported Skills have (10-19)% chance to Ignite<br>Each Supported Skill deals (10-14)% more Damage with Ignite for each Ignite inflicted with it Recently, up to a maximum of (230-364)%<br>Each Supported Skill deals 3% less Damage for each Ignite inflicted with it Recently, up to a maximum of (69-78)%
Controlled Destruction Support (edit) Supports attack skills, or spell skills that deal damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Controlled Destruction Support|SupportControlledDestruction]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(18-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports attack skills, or spell skills that deal damage.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have 80% less Critical Strike Chance<br>Supported Skills deal (25-39)% more Spell Damage</td></tr></table></span> 20 SupportControlledDestruction Supported Skills have 80% less Critical Strike Chance<br>Supported Skills deal (25-39)% more Spell Damage
Conversion Trap (edit) Conversion Trap 1.0 Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Conversion Trap</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Conversion Trap|ConversionTrap]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Conversion Trap skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Cost</th><td class="tc -value">(6-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">3</td></tr><tr><th>Cooldown</th><td class="tc -value">8.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">(5.30 sec-10.00 sec)</td></tr><tr><td class="tc -gemdesc" colspan="2">Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.</td></tr><tr><td class="tc -mod" colspan="2">Traps do not Trigger at the end of their Duration<br>Trap lasts 4 seconds<br>Base duration is (5.30-10.00) seconds</td></tr></table></span> 20 Conversion Trap skill icon.png ConversionTrap Conversion Trap skill screenshot.jpg Traps do not Trigger at the end of their Duration<br>Trap lasts 4 seconds<br>Base duration is (5.30-10.00) seconds
Convocation (edit) Convocation 0.0 Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Convocation</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Convocation|ConvocationNew]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Convocation skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">31</td></tr><tr><th>Cost</th><td class="tc -value">6 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">3.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">2.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 2.00 seconds<br>Regenerate 2% of Life per second</td></tr></table></span> 1 Convocation skill icon.png ConvocationNew Convocation skill screenshot.jpg Base duration is 2.00 seconds<br>Regenerate 2% of Life per second
Convocation (legacy) (edit) Convocation 0.0 Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Convocation</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Convocation (legacy)|Convocation]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Convocation skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Cost</th><td class="tc -value">(6-13) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">3.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">2.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 2.00 seconds<br>Regenerate (0.7-1.65)% of Life per second</td></tr></table></span> 20 Convocation skill icon.png Convocation Convocation skill screenshot.jpg Base duration is 2.00 seconds<br>Regenerate (0.7-1.65)% of Life per second
Corrupting Cry Support (edit) Supports warcry skills. Cannot modify the skills of minions. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Corrupting Cry Support|SupportCorruptingCry]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">1000%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports warcry skills. Cannot modify the skills of minions.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Cost Life instead of Mana<br>Supported Skills have 20% less Area of Effect<br>Corrupted Blood inflicted by Supported Warcries deals (45.9-601.5) base Physical Damage per second<br>Supported Warcries inflict Corrupted Blood on the first<br>enemy Hit by each Attack they Exert<br>Corrupted Blood inflicted by Supported Warcries has a Base Duration of 2 seconds<br>Supported Warcries inflict 4 Corrupted Blood Debuffs</td></tr></table></span> 20 SupportCorruptingCry Supported Skills Cost Life instead of Mana<br>Supported Skills have 20% less Area of Effect<br>Corrupted Blood inflicted by Supported Warcries deals (45.9-601.5) base Physical Damage per second<br>Supported Warcries inflict Corrupted Blood on the first<br>enemy Hit by each Attack they Exert<br>Corrupted Blood inflicted by Supported Warcries has a Base Duration of 2 seconds<br>Supported Warcries inflict 4 Corrupted Blood Debuffs
Corrupting Fever (edit) Corrupting Fever 0.0 Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Corrupting Fever</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Corrupting Fever|CorruptingFever]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Corrupting Fever skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Cost</th><td class="tc -value">(78-520) life</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">6.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.</td></tr><tr><td class="tc -mod" colspan="2">Deals (7.8-335.4) Base Physical Damage per second<br>Base duration is 6.00 seconds<br>Base secondary duration is 1.00 seconds<br>Buff Duration is refreshed after you spend a total of (26-205) Life</td></tr></table></span> 20 Corrupting Fever skill icon.png CorruptingFever Deals (7.8-335.4) Base Physical Damage per second<br>Base duration is 6.00 seconds<br>Base secondary duration is 1.00 seconds<br>Buff Duration is refreshed after you spend a total of (26-205) Life
Crackling Lance (edit) Crackling Lance 0.65 Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Crackling Lance</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Crackling Lance|Disintegrate]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Crackling Lance skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.65 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(11-21) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">165%</td></tr><tr><td class="tc -gemdesc" colspan="2">Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.</td></tr><tr><td class="tc -mod" colspan="2">Deals (28-458) to (84-1375) Lightning Damage<br>This Spell loses 1 Intensity every 0.25 seconds while moving, or immediately if you teleport<br>This Spell gains Intensity when you Cast it, to a maximum of 3<br>+0.3 metres to Beam Width Per Intensity<br>33% less branching angle per Intensity<br>35% more Damage with Hits and Ailments per Intensity</td></tr></table></span> 20 Crackling Lance skill icon.png Disintegrate Deals (28-458) to (84-1375) Lightning Damage<br>This Spell loses 1 Intensity every 0.25 seconds while moving, or immediately if you teleport<br>This Spell gains Intensity when you Cast it, to a maximum of 3<br>+0.3 metres to Beam Width Per Intensity<br>33% less branching angle per Intensity<br>35% more Damage with Hits and Ailments per Intensity
Crackling Lance of Branching (edit) Crackling Lance of Branching 0.75 Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Crackling Lance of Branching</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Crackling Lance of Branching|DisintegrateAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Crackling Lance skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.75 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(13-25) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">260%</td></tr><tr><td class="tc -gemdesc" colspan="2">Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.</td></tr><tr><td class="tc -mod" colspan="2">Deals (44-724) to (133-2172) Lightning Damage<br>50% increased branching angle</td></tr></table></span> 20 Crackling Lance skill icon.png DisintegrateAltX Deals (44-724) to (133-2172) Lightning Damage<br>50% increased branching angle
Crackling Lance of Disintegration (edit) Crackling Lance of Disintegration 0.75 Release a concentrated beam which deals lightning damage to enemies in a long area in front of you. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Crackling Lance of Disintegration</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Crackling Lance of Disintegration|DisintegrateAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Crackling Lance skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.75 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(13-25) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">300%</td></tr><tr><td class="tc -gemdesc" colspan="2">Release a concentrated beam which deals lightning damage to enemies in a long area in front of you.</td></tr><tr><td class="tc -mod" colspan="2">Deals (52-844) to (155-2532) Lightning Damage<br>25% chance to Shock enemies<br>+10% to Maximum Effect of Shock</td></tr></table></span> 20 Crackling Lance skill icon.png DisintegrateAltY Deals (52-844) to (155-2532) Lightning Damage<br>25% chance to Shock enemies<br>+10% to Maximum Effect of Shock
Creeping Frost (edit) Creeping Frost 0.6 Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Creeping Frost</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Creeping Frost|ArcticBreath]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Creeping Frost skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Radius</th><td class="tc -value"><abbr title="for both explosion and chilling ground">12</abbr></td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(7-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">120%</td></tr><tr><th>Base duration</th><td class="tc -value">5.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.</td></tr><tr><td class="tc -mod" colspan="2">Deals (11-568) to (16-847) Cold Damage<br>Base duration is 5.00 seconds<br>Deals (18.4-2225.7) Base Cold Damage per second<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Base radius is 1.5 metres<br>Base secondary radius is 1.8 metres<br>Can have up to 10 Chilling Areas</td></tr></table></span> 20 844 12 for both explosion and chilling ground Creeping Frost skill icon.png ArcticBreath Creeping Frost skill screenshot.jpg Deals (11-568) to (16-847) Cold Damage<br>Base duration is 5.00 seconds<br>Deals (18.4-2225.7) Base Cold Damage per second<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Base radius is 1.5 metres<br>Base secondary radius is 1.8 metres<br>Can have up to 10 Chilling Areas
Cremation (edit) Cremation 0.6 A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Cremation</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Cremation|CorpseEruption]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Cremation skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(11-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">8.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.</td></tr><tr><td class="tc -mod" colspan="2">Fires Projectiles every 1.0 seconds<br>Base duration is 8.00 seconds<br>Deals (49-434) to (74-651) Fire Damage<br>Fires 4 Projectiles<br>Explosion deals base Fire Damage equal to (4-5)% of the corpse's Maximum Life<br>Maximum of 3 Geysers at a time<br>+(0-0.3) metres to radius</td></tr></table></span> 20 Cremation skill icon.png CorpseEruption Cremation skill screenshot.jpg Fires Projectiles every 1.0 seconds<br>Base duration is 8.00 seconds<br>Deals (49-434) to (74-651) Fire Damage<br>Fires 4 Projectiles<br>Explosion deals base Fire Damage equal to (4-5)% of the corpse's Maximum Life<br>Maximum of 3 Geysers at a time<br>+(0-0.3) metres to radius
Cremation of Exhuming (edit) Cremation of Exhuming 0.8 A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area and detonate nearby corpses for a duration. Corpse explosions are not affected by modifiers to spell damage, and cannot be reflected. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Cremation of Exhuming</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Cremation of Exhuming|CorpseEruptionAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Cremation skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.80 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(14-26) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">8.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area and detonate nearby corpses for a duration. Corpse explosions are not affected by modifiers to spell damage, and cannot be reflected.</td></tr><tr><td class="tc -mod" colspan="2">Fires Projectiles every 1.0 seconds<br>Base duration is 8.00 seconds<br>Deals (49-434) to (74-651) Fire Damage<br>Fires 4 Projectiles<br>Explosion deals base Fire Damage equal to (5-6)% of the corpse's Maximum Life<br>Maximum of 1 Geysers at a time<br>+(0-0.3) metres to radius<br>Explode a nearby Corpse when Firing Projectiles</td></tr></table></span> 20 Cremation skill icon.png CorpseEruptionAltX Fires Projectiles every 1.0 seconds<br>Base duration is 8.00 seconds<br>Deals (49-434) to (74-651) Fire Damage<br>Fires 4 Projectiles<br>Explosion deals base Fire Damage equal to (5-6)% of the corpse's Maximum Life<br>Maximum of 1 Geysers at a time<br>+(0-0.3) metres to radius<br>Explode a nearby Corpse when Firing Projectiles
Cremation of the Volcano (edit) Cremation of the Volcano 0.8 Creates a volcanic geyser at a location, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Cremation of the Volcano</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Cremation of the Volcano|CorpseEruptionAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Cremation skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.80 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(14-26) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">70%</td></tr><tr><th>Base duration</th><td class="tc -value">2.50 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Creates a volcanic geyser at a location, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration.</td></tr><tr><td class="tc -mod" colspan="2">Fires Projectiles every 1.0 seconds<br>Base duration is 2.50 seconds<br>Deals (34-303) to (52-454) Fire Damage<br>Fires 4 Projectiles<br>Maximum of 6 Geysers at a time</td></tr></table></span> 20 Cremation skill icon.png CorpseEruptionAltY Fires Projectiles every 1.0 seconds<br>Base duration is 2.50 seconds<br>Deals (34-303) to (52-454) Fire Damage<br>Fires 4 Projectiles<br>Maximum of 6 Geysers at a time
Critical Strike Affliction Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Critical Strike Affliction Support|SupportCriticalStrikeAffliction]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have +(70-98)% Damage over Time Multiplier for Ailments from Critical Strikes</td></tr></table></span> 20 SupportCriticalStrikeAffliction Supported Skills have +(70-98)% Damage over Time Multiplier for Ailments from Critical Strikes
Cruelty Support (edit) Supports any skill that hits enemies. Minions cannot gain Cruelty. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cruelty Support|SupportCruelty]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(18-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies. Minions cannot gain Cruelty.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (15-24)% more Damage with Hits<br>Cruelty has a Base Duration of 4 seconds<br>Hits from Supported Skills grant Cruelty<br>(0-19)% increased Effect of Cruelty granted by Supported Skills</td></tr></table></span> 20 SupportCruelty Supported Skills deal (15-24)% more Damage with Hits<br>Cruelty has a Base Duration of 4 seconds<br>Hits from Supported Skills grant Cruelty<br>(0-19)% increased Effect of Cruelty granted by Supported Skills
Culling Strike Support (edit) Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Culling Strike Support|SupportCullingStrike]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(18-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">110%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.</td></tr><tr><td class="tc -mod" colspan="2">Kill Enemies that have 10% Life or lower when Hit by Supported Skills<br>Supported Skills deal (0-38)% increased Damage</td></tr></table></span> 20 SupportCullingStrike Kill Enemies that have 10% Life or lower when Hit by Supported Skills<br>Supported Skills deal (0-38)% increased Damage
Cursed Ground Support (edit) Supports non-aura hex curse skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cursed Ground Support|SupportCursedGround]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports non-aura hex curse skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills create Cursed Ground with a base Duration of (15-34) seconds<br>Hexes from Supported Skills have no Duration<br>Enemies on the Cursed Ground from a Supported Skill are Cursed with that Hex<br>Maximum 1 area of Cursed Ground</td></tr></table></span> 20 SupportCursedGround Supported Skills create Cursed Ground with a base Duration of (15-34) seconds<br>Hexes from Supported Skills have no Duration<br>Enemies on the Cursed Ground from a Supported Skill are Cursed with that Hex<br>Maximum 1 area of Cursed Ground
Cyclone (edit) Cyclone 1.0 Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Cyclone</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Cyclone|Cyclone]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Cyclone skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claw]]<br>[[Dagger]]<br>[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Sword]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]<br>[[Rune Dagger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">2 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">300% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(44%-59%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(44%-59%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.</td></tr><tr><td class="tc -mod" colspan="2">(5-28) to (8-42) Added Attack Physical Damage<br>10% increased Area of Effect per 0.1 metre additional Melee Strike Range<br>30% less Movement Speed</td></tr></table></span> Claw Dagger One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Staff Two Hand Sword Two Hand Axe Two Hand Mace Unarmed Warstaff Rune Dagger Claw Dagger One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace Warstaff Rune Dagger 20 2 Cyclone skill icon.png Cyclone Cyclone skill screenshot.jpg (5-28) to (8-42) Added Attack Physical Damage<br>10% increased Area of Effect per 0.1 metre additional Melee Strike Range<br>30% less Movement Speed
Cyclone of Tumult (edit) Cyclone of Tumult 1.0 Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Cyclone of Tumult</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Cyclone of Tumult|CycloneAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Cyclone skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claw]]<br>[[Dagger]]<br>[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Sword]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]<br>[[Rune Dagger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">2 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">160% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(44%-59%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(44%-59%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.</td></tr><tr><td class="tc -mod" colspan="2">(5-28) to (8-42) Added Attack Physical Damage<br>10% increased Area of Effect per 0.1 metre additional Melee Strike Range<br>20% more Attack Speed per Stage<br>Gains 1 Stage every 0.5 seconds while Channelling<br>Maximum 6 Stages<br>+0.1 metres to radius per Stage<br>10% less Movement Speed per Stage<br>Lose 1 Stage every 0.5 seconds while not Channelling</td></tr></table></span> Claw Dagger One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Staff Two Hand Sword Two Hand Axe Two Hand Mace Unarmed Warstaff Rune Dagger Claw Dagger One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace Warstaff Rune Dagger 20 Cyclone skill icon.png CycloneAltX (5-28) to (8-42) Added Attack Physical Damage<br>10% increased Area of Effect per 0.1 metre additional Melee Strike Range<br>20% more Attack Speed per Stage<br>Gains 1 Stage every 0.5 seconds while Channelling<br>Maximum 6 Stages<br>+0.1 metres to radius per Stage<br>10% less Movement Speed per Stage<br>Lose 1 Stage every 0.5 seconds while not Channelling
Damage on Full Life Support (edit) Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Damage on Full Life Support|SupportMeleeDamageOnFullLife]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(18-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.</td></tr><tr><td class="tc -mod" colspan="2">Supported Attack Skills deal (20-34)% more Damage while on Full Life</td></tr></table></span> 20 SupportMeleeDamageOnFullLife Supported Attack Skills deal (20-34)% more Damage while on Full Life
Dark Pact (edit) Dark Pact 0.5 This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Dark Pact</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Dark Pact|DarkPact]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Dark Pact skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(7-13) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.</td></tr><tr><td class="tc -mod" colspan="2">Deals (24-241) to (36-362) Chaos Damage<br>Sacrifices 8% of Skeleton's Life to deal that much Chaos Damage<br>Chains +2 Times<br>Uses your Life if no Skeletons in range<br>(56-136)% more Damage with Hits and Ailments if using your Life</td></tr></table></span> 20 Dark Pact skill icon.png DarkPact Dark Pact skill screenshot.jpg Deals (24-241) to (36-362) Chaos Damage<br>Sacrifices 8% of Skeleton's Life to deal that much Chaos Damage<br>Chains +2 Times<br>Uses your Life if no Skeletons in range<br>(56-136)% more Damage with Hits and Ailments if using your Life
Dash (edit) Dash 0.15 Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Dash</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Dash|QuickDodge]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Dash skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.15 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Cost</th><td class="tc -value">(4-16) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">2.50 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.</td></tr><tr><td class="tc -mod" colspan="2">(0-19)% increased Cooldown Recovery Rate<br>(0-57)% increased travel distance<br>This Spell's Cast Speed cannot be modified</td></tr></table></span> 20 Dash skill icon.png QuickDodge Dash skill screenshot.jpg (0-19)% increased Cooldown Recovery Rate<br>(0-57)% increased travel distance<br>This Spell's Cast Speed cannot be modified
Deadly Ailments Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Deadly Ailments Support|SupportDeadlyAilments]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(18-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (30-44)% more Damage with Ailments<br>Supported Skills deal 80% less Damage with Hits</td></tr></table></span> 20 SupportDeadlyAilments Supported Skills deal (30-44)% more Damage with Ailments<br>Supported Skills deal 80% less Damage with Hits
Decay Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Decay Support|SupportDecay]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills inflict Decay on Hit, dealing (120-843) Chaos Damage per second for 8 seconds</td></tr></table></span> 20 SupportDecay Supported Skills inflict Decay on Hit, dealing (120-843) Chaos Damage per second for 8 seconds
Decoy Totem (edit) Decoy Totem 1.0 Summons a totem that taunts nearby monsters to attack it. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Decoy Totem</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Decoy Totem|DecoyTotem]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Decoy Totem skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Cost</th><td class="tc -value">(9-35) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">4.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Summons a totem that taunts nearby monsters to attack it.</td></tr><tr><td class="tc -mod" colspan="2">Totem lasts 8 seconds<br>Supported Skills have (0-76)% increased Totem Life<br>Summons a Totem which uses this Skill<br>Totems Summoned by this Skill cannot Evade</td></tr></table></span> 20 60 Decoy Totem skill icon.png DecoyTotem Decoy Totem skill screenshot.jpg Totem lasts 8 seconds<br>Supported Skills have (0-76)% increased Totem Life<br>Summons a Totem which uses this Skill<br>Totems Summoned by this Skill cannot Evade
Defiance Banner (edit) Defiance Banner 0.0 Casting once reserves mana to carry a banner which increases the armour and evasion of nearby allies, and reduces the critical strike chance of nearby enemies. Gains stages over time while carrying the banner near enemies. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Defiance Banner</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Defiance Banner|DefianceBanner]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Defiance Banner skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Reservation</th><td class="tc -value">10% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">10.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Casting once reserves mana to carry a banner which increases the armour and evasion of nearby allies, and reduces the critical strike chance of nearby enemies. Gains stages over time while carrying the banner near enemies. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.</td></tr><tr><td class="tc -mod" colspan="2">You and nearby Allies have (15-24)% increased Armour and Evasion Rating<br>Nearby Enemies have (30-40)% reduced Critical Strike Chance<br>Gain 1 Stage every 0.2 seconds while an Enemy is Nearby<br>Taunt nearby Enemies for 0.15 seconds per Stage on Placing the Banner<br>Enemies Taunted this way deal 15% less Damage<br>Base Duration of 10.00 seconds after being Placed<br>+1 second to Base Placed Banner Duration per Stage<br>When placed, 8% increased Area of Effect per Stage<br>When placed, 1% increased Aura effect per Stage</td></tr></table></span> 20 Defiance Banner skill icon.png DefianceBanner You and nearby Allies have (15-24)% increased Armour and Evasion Rating<br>Nearby Enemies have (30-40)% reduced Critical Strike Chance<br>Gain 1 Stage every 0.2 seconds while an Enemy is Nearby<br>Taunt nearby Enemies for 0.15 seconds per Stage on Placing the Banner<br>Enemies Taunted this way deal 15% less Damage<br>Base Duration of 10.00 seconds after being Placed<br>+1 second to Base Placed Banner Duration per Stage<br>When placed, 8% increased Area of Effect per Stage<br>When placed, 1% increased Aura effect per Stage
Desecrate (edit) Desecrate 0.6 Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Desecrate</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Desecrate|Desecrate]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Desecrate skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Cost</th><td class="tc -value">(11-26) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">4.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.</td></tr><tr><td class="tc -mod" colspan="2">Deals (8.2-294) Base Chaos Damage per second<br>Base duration is 4.00 seconds<br>Spawns 5 corpses<br>Spawns corpses up to Level (20-100)<br>Maximum of 10 corpses allowed</td></tr></table></span> 20 Desecrate skill icon.png Desecrate Desecrate skill screenshot.jpg Deals (8.2-294) Base Chaos Damage per second<br>Base duration is 4.00 seconds<br>Spawns 5 corpses<br>Spawns corpses up to Level (20-100)<br>Maximum of 10 corpses allowed
Despair (edit) Despair 0.5 Curses all targets in an area, lowering their chaos resistance. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Despair</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Despair|Despair]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Despair skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Cost</th><td class="tc -value">(16-33) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">(8.00 sec-11.80 sec)</td></tr><tr><td class="tc -gemdesc" colspan="2">Curses all targets in an area, lowering their chaos resistance.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is (8.00-11.80) seconds<br>+(0-1) metre to radius<br>Cursed enemies have -(15-30)% to Chaos Resistance</td></tr></table></span> 20 22 Despair skill icon.png Despair Despair skill screenshot.jpg Base duration is (8.00-11.80) seconds<br>+(0-1) metre to radius<br>Cursed enemies have -(15-30)% to Chaos Resistance
Destructive Link (edit) Destructive Link 0.5 Targets an allied player to apply a buff which links you to them for a duration. While linked, they use your main hand critical strike chance. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Destructive Link</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Destructive Link|DestructiveLink]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Destructive Link skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(34-70)</td></tr><tr><th>Cost</th><td class="tc -value">(900-1960) mana per second</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">(8.00 sec-9.90 sec)</td></tr><tr><td class="tc -gemdesc" colspan="2">Targets an allied player to apply a buff which links you to them for a duration. While linked, they use your main hand critical strike chance. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is (8.00-9.90) seconds<br>Linked target has +(30-49)% to Critical Strike Multiplier<br>Linked target's Main Hand Critical Strike Chance is equal to yours<br>Link breaks if target leaves range or line of sight for 4 seconds<br>Maximum 1 Link from any source per target<br>You die if Linked target dies</td></tr></table></span> 20 Destructive Link skill icon.png DestructiveLink Base duration is (8.00-9.90) seconds<br>Linked target has +(30-49)% to Critical Strike Multiplier<br>Linked target's Main Hand Critical Strike Chance is equal to yours<br>Link breaks if target leaves range or line of sight for 4 seconds<br>Maximum 1 Link from any source per target<br>You die if Linked target dies
Determination (edit) Determination 0.0 Casts an aura that grants armour to you and your allies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Determination</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Determination|Determination]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Determination skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Reservation</th><td class="tc -value">50% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.20 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Casts an aura that grants armour to you and your allies.</td></tr><tr><td class="tc -mod" colspan="2">+(0-1.9) metres to radius<br>You and nearby allies gain (179-2051) additional Armour<br>You and nearby allies gain (40-49)% more Armour</td></tr></table></span> 20 36 Determination skill icon.png Determination Determination skill screenshot.jpg +(0-1.9) metres to radius<br>You and nearby allies gain (179-2051) additional Armour<br>You and nearby allies gain (40-49)% more Armour
Detonate Dead (edit) Detonate Dead 0.6 Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Detonate Dead</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Detonate Dead|DetonateDead]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Detonate Dead skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(5-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">160%</td></tr><tr><td class="tc -gemdesc" colspan="2">Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.</td></tr><tr><td class="tc -mod" colspan="2">Deals (15-798) to (22-1197) Fire Damage<br>Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life<br>Base radius is (2.2-2.6) metres</td></tr></table></span> 20 22 Detonate Dead skill icon.png DetonateDead Detonate Dead skill screenshot.jpg Deals (15-798) to (22-1197) Fire Damage<br>Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life<br>Base radius is (2.2-2.6) metres
Detonate Dead of Chain Reaction (edit) Detonate Dead of Chain Reaction 0.8 Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with a shorter delay between each one, until it runs out of corpses or has destroyed 8 corpses. Cannot be supported by Spell Cascade. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Detonate Dead of Chain Reaction</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Detonate Dead of Chain Reaction|DetonateDeadAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Detonate Dead skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.80 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(7-27) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with a shorter delay between each one, until it runs out of corpses or has destroyed 8 corpses. Cannot be supported by Spell Cascade.</td></tr><tr><td class="tc -mod" colspan="2">Deals (9-469) to (13-704) Fire Damage<br>Explosion deals base Fire Damage equal to (4-5)% of the corpse's Maximum Life<br>Base radius is (2-2.4) metres</td></tr></table></span> 20 Detonate Dead skill icon.png DetonateDeadAltY Deals (9-469) to (13-704) Fire Damage<br>Explosion deals base Fire Damage equal to (4-5)% of the corpse's Maximum Life<br>Base radius is (2-2.4) metres
Detonate Dead of Scavenging (edit) Detonate Dead of Scavenging 0.6 Targets a corpse, causing it to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. Cannot target corpses that have been created by skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Detonate Dead of Scavenging</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Detonate Dead of Scavenging|DetonateDeadAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Detonate Dead skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(5-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Targets a corpse, causing it to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. Cannot target corpses that have been created by skills.</td></tr><tr><td class="tc -mod" colspan="2">Explosion deals base Fire Damage equal to (20-29.5)% of the corpse's Maximum Life<br>60% less Damage with Ailments<br>Base radius is (2.8-3.2) metres</td></tr></table></span> 20 Detonate Dead skill icon.png DetonateDeadAltX Explosion deals base Fire Damage equal to (20-29.5)% of the corpse's Maximum Life<br>60% less Damage with Ailments<br>Base radius is (2.8-3.2) metres
Detonate Mines (edit) Detonate Mines 0.0 Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Detonate Mines</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Detonate Mines|GemDetonateMines]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Detonate Mines skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">8</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">0.20 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.</td></tr><tr><td class="tc -mod" colspan="2">First Mine Detonates Instantly<br>Mines get 10% more Detonation Speed for each prior Mine in Detonation Sequence</td></tr></table></span> 1 Detonate Mines skill icon.png GemDetonateMines First Mine Detonates Instantly<br>Mines get 10% more Detonation Speed for each prior Mine in Detonation Sequence
Devour Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Devour Support|SupportDevour]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Killing Blows with Supported Skills Consume corpses to Recover (24-366) Life and (10-40) Mana</td></tr></table></span> 20 SupportDevour Killing Blows with Supported Skills Consume corpses to Recover (24-366) Life and (10-40) Mana
Devouring Totem (edit) Devouring Totem 1.0 Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Devouring Totem</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Devouring Totem|DevouringTotem]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Devouring Totem skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Cost</th><td class="tc -value">(20-44) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.</td></tr><tr><td class="tc -mod" colspan="2">Totem lasts 8 seconds<br>Supported Skills have (0-76)% increased Totem Life<br>Summons a Totem which uses this Skill<br>Leeches (30-299) Life to you for each corpse Consumed<br>Leeches (9-59) Mana to you for each corpse Consumed</td></tr></table></span> 20 Devouring Totem skill icon.png DevouringTotem Devouring Totem skill screenshot.jpg Totem lasts 8 seconds<br>Supported Skills have (0-76)% increased Totem Life<br>Summons a Totem which uses this Skill<br>Leeches (30-299) Life to you for each corpse Consumed<br>Leeches (9-59) Mana to you for each corpse Consumed
Discharge (edit) Discharge 0.75 Discharge all the character's charges to deal elemental damage to all nearby monsters. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Discharge</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Discharge|Discharge]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Discharge skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.75 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">7%</td></tr><tr><th>Cost</th><td class="tc -value">(13-25) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">600%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">2.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Discharge all the character's charges to deal elemental damage to all nearby monsters.</td></tr><tr><td class="tc -mod" colspan="2">Deals (69-639) to (206-1918) base Lightning Damage per Power Charge removed<br>Deals (110-1023) to (165-1535) base Fire Damage per Endurance Charge removed<br>Deals (110-1023) to (165-1535) base Cold Damage per Frenzy Charge removed<br>60% less Damage with Ailments<br>Base radius is 3 metres<br>15% more Area of Effect per Charge removed</td></tr></table></span> 20 30 Discharge skill icon.png Discharge Discharge skill screenshot.jpg Deals (69-639) to (206-1918) base Lightning Damage per Power Charge removed<br>Deals (110-1023) to (165-1535) base Fire Damage per Endurance Charge removed<br>Deals (110-1023) to (165-1535) base Cold Damage per Frenzy Charge removed<br>60% less Damage with Ailments<br>Base radius is 3 metres<br>15% more Area of Effect per Charge removed
Discharge of Misery (edit) Discharge of Misery 0.75 Discharge all the character's charges to deal elemental damage to all nearby monsters. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Discharge of Misery</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Discharge of Misery|DischargeAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Discharge skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.75 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">7%</td></tr><tr><th>Cost</th><td class="tc -value">(13-25) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">180%</td></tr><tr><td class="tc -gemdesc" colspan="2">Discharge all the character's charges to deal elemental damage to all nearby monsters.</td></tr><tr><td class="tc -mod" colspan="2">Deals (21-195) to (63-584) base Lightning Damage per Power Charge removed<br>Deals (33-311) to (50-467) base Fire Damage per Endurance Charge removed<br>Deals (33-311) to (50-467) base Cold Damage per Frenzy Charge removed<br>Base radius is 2 metres<br>15% more Area of Effect per Charge removed</td></tr></table></span> 20 Discharge skill icon.png DischargeAltX Deals (21-195) to (63-584) base Lightning Damage per Power Charge removed<br>Deals (33-311) to (50-467) base Fire Damage per Endurance Charge removed<br>Deals (33-311) to (50-467) base Cold Damage per Frenzy Charge removed<br>Base radius is 2 metres<br>15% more Area of Effect per Charge removed
Discipline (edit) Discipline 0.0 Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Discipline</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Discipline|Discipline]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Discipline skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Reservation</th><td class="tc -value">35% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.20 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.</td></tr><tr><td class="tc -mod" colspan="2">+(0-1.9) metres to radius<br>You and nearby allies gain (60-217) additional Energy Shield<br>You and nearby Allies gain 30% increased Energy Shield Recharge Rate</td></tr></table></span> 20 36 Discipline skill icon.png Discipline Discipline skill screenshot.jpg +(0-1.9) metres to radius<br>You and nearby allies gain (60-217) additional Energy Shield<br>You and nearby Allies gain 30% increased Energy Shield Recharge Rate
Divine Blessing Support (edit) Supports aura skills that create permanent auras around you, changing their reservation to a cost and making them temporary. Cannot support banner or stance skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Divine Blessing Support|SupportAuraDuration]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports aura skills that create permanent auras around you, changing their reservation to a cost and making them temporary. Cannot support banner or stance skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (10-29)% increased Aura effect<br>Supported Skills Cost +(90-233) Mana<br>Supported Skills also count as Blessing Skills<br>You can only have one Aura on you from your Blessing Skills<br>Auras from Supported Skills have a base duration of (9.00-10.90) seconds</td></tr></table></span> 20 SupportAuraDuration Supported Skills have (10-29)% increased Aura effect<br>Supported Skills Cost +(90-233) Mana<br>Supported Skills also count as Blessing Skills<br>You can only have one Aura on you from your Blessing Skills<br>Auras from Supported Skills have a base duration of (9.00-10.90) seconds
Divine Ire (edit) Divine Ire 0.22 Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Divine Ire</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Divine Ire|DivineTempest]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Divine Ire skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.22 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(3-5) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">45%</td></tr><tr><td class="tc -gemdesc" colspan="2">Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.</td></tr><tr><td class="tc -mod" colspan="2">Deals (17-203) to (25-305) Physical Damage<br>50% of Physical Damage Converted to Lightning Damage<br>Damages 5 nearby Enemies when you gain Stages<br>Beam deals 240% more Damage with Hits per Stage after the first<br>Beam deals 100% more Damage with Ailments per Stage after the first</td></tr></table></span> 20 Divine Ire skill icon.png DivineTempest Deals (17-203) to (25-305) Physical Damage<br>50% of Physical Damage Converted to Lightning Damage<br>Damages 5 nearby Enemies when you gain Stages<br>Beam deals 240% more Damage with Hits per Stage after the first<br>Beam deals 100% more Damage with Ailments per Stage after the first
Divine Ire of Disintegration (edit) Divine Ire of Disintegration 0.22 Channelling draws in energy around you to repeatedly build up stages. Release to unleash this energy in a beam in front of you. Modifiers to area of effect do not affect this skill. Maximum of 10 Stages. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Divine Ire of Disintegration</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Divine Ire of Disintegration|DivineTempestAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Divine Ire skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.22 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(3-5) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">90%</td></tr><tr><td class="tc -gemdesc" colspan="2">Channelling draws in energy around you to repeatedly build up stages. Release to unleash this energy in a beam in front of you. Modifiers to area of effect do not affect this skill. Maximum of 10 Stages.</td></tr><tr><td class="tc -mod" colspan="2">Deals (32-394) to (48-591) Physical Damage<br>50% of Physical Damage Converted to Lightning Damage<br>(0-19)% increased beam width<br>Beam deals 200% more Damage with Hits per Stage after the first<br>Beam deals 60% more Damage with Ailments per Stage after the first</td></tr></table></span> 20 Divine Ire skill icon.png DivineTempestAltY Deals (32-394) to (48-591) Physical Damage<br>50% of Physical Damage Converted to Lightning Damage<br>(0-19)% increased beam width<br>Beam deals 200% more Damage with Hits per Stage after the first<br>Beam deals 60% more Damage with Ailments per Stage after the first
Divine Ire of Holy Lightning (edit) Divine Ire of Holy Lightning 0.22 Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a powerful burst around you. Maximum of 10 Stages. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Divine Ire of Holy Lightning</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Divine Ire of Holy Lightning|DivineTempestAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Divine Ire skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.22 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(3-5) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">60%</td></tr><tr><td class="tc -gemdesc" colspan="2">Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a powerful burst around you. Maximum of 10 Stages.</td></tr><tr><td class="tc -mod" colspan="2">Deals (22-271) to (33-406) Physical Damage<br>50% of Physical Damage Converted to Lightning Damage<br>Damages (6-10) nearby Enemies when you gain Stages<br>20% less Area of Effect<br>Burst deals 120% more Damage with Hits per Stage after the first<br>Burst deals 80% more Damage with Ailments per Stage after the first</td></tr></table></span> 20 Divine Ire skill icon.png DivineTempestAltX Deals (22-271) to (33-406) Physical Damage<br>50% of Physical Damage Converted to Lightning Damage<br>Damages (6-10) nearby Enemies when you gain Stages<br>20% less Area of Effect<br>Burst deals 120% more Damage with Hits per Stage after the first<br>Burst deals 80% more Damage with Ailments per Stage after the first
Dominating Blow (edit) Dominating Blow 1.0 Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Dominating Blow</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Dominating Blow|DominatingBlow]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Dominating Blow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[Two-Handed Sword]]<br>[[One-Handed Axe]]<br>[[Two-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Two-Handed Mace]]<br>[[Staff]]<br>[[Dagger]]<br>[[Claw]]<br>[[Warstaff]]<br>[[Rune Dagger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">8 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(165%-238%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(165%-238%)</td></tr><tr><th>Base duration</th><td class="tc -value">1.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 1.00 seconds<br>Base secondary duration is 20.00 seconds<br>Maximum 9 Summoned Normal Sentinels of Dominance<br>Maximum 3 Summoned Magic Sentinels of Dominance<br>Maximum 1 Summoned Rare Sentinel of Dominance<br>25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster</td></tr></table></span> One Hand Sword Thrusting One Hand Sword Two Hand Sword One Hand Axe Two Hand Axe One Hand Mace Sceptre Two Hand Mace Staff Dagger Claw Unarmed Warstaff Rune Dagger One-Handed Sword Thrusting One-Handed Sword Two-Handed Sword One-Handed Axe Two-Handed Axe One-Handed Mace Sceptre Two-Handed Mace Staff Dagger Claw Warstaff Rune Dagger 20 Dominating Blow skill icon.png DominatingBlow Dominating Blow skill screenshot.jpg Base duration is 1.00 seconds<br>Base secondary duration is 20.00 seconds<br>Maximum 9 Summoned Normal Sentinels of Dominance<br>Maximum 3 Summoned Magic Sentinels of Dominance<br>Maximum 1 Summoned Rare Sentinel of Dominance<br>25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster
Dominating Blow of Inspiring (edit) Dominating Blow of Inspiring 1.0 Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Dominating Blow of Inspiring</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Dominating Blow of Inspiring|DominatingBlowAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Dominating Blow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[Two-Handed Sword]]<br>[[One-Handed Axe]]<br>[[Two-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Two-Handed Mace]]<br>[[Staff]]<br>[[Dagger]]<br>[[Claw]]<br>[[Warstaff]]<br>[[Rune Dagger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">8 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(165%-238%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(165%-238%)</td></tr><tr><th>Base duration</th><td class="tc -value">1.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 1.00 seconds<br>Base secondary duration is 20.00 seconds<br>Increases and Reductions to Minion Damage also apply<br>to this Skill's Damage at 250% of their value<br>Maximum 6 Summoned Normal Sentinels of Dominance<br>Maximum 3 Summoned Magic Sentinels of Dominance<br>Maximum 1 Summoned Rare Sentinel of Dominance<br>25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster</td></tr></table></span> One Hand Sword Thrusting One Hand Sword Two Hand Sword One Hand Axe Two Hand Axe One Hand Mace Sceptre Two Hand Mace Staff Dagger Claw Unarmed Warstaff Rune Dagger One-Handed Sword Thrusting One-Handed Sword Two-Handed Sword One-Handed Axe Two-Handed Axe One-Handed Mace Sceptre Two-Handed Mace Staff Dagger Claw Warstaff Rune Dagger 20 Dominating Blow skill icon.png DominatingBlowAltX Base duration is 1.00 seconds<br>Base secondary duration is 20.00 seconds<br>Increases and Reductions to Minion Damage also apply<br>to this Skill's Damage at 250% of their value<br>Maximum 6 Summoned Normal Sentinels of Dominance<br>Maximum 3 Summoned Magic Sentinels of Dominance<br>Maximum 1 Summoned Rare Sentinel of Dominance<br>25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster
Double Strike (edit) Double Strike 1.0 Performs two fast strikes with a melee weapon. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Double Strike</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Double Strike|DoubleStrike]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Double Strike skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claw]]<br>[[Dagger]]<br>[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Sword]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]<br>[[Rune Dagger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">5 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">80% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(91%-140%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(91%-140%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Performs two fast strikes with a melee weapon.</td></tr><tr><td class="tc -mod" colspan="2">25% chance to cause Bleeding<br>Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies</td></tr></table></span> Claw Dagger One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Staff Two Hand Sword Two Hand Axe Two Hand Mace Warstaff Rune Dagger Claw Dagger One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace Warstaff Rune Dagger 20 Double Strike skill icon.png DoubleStrike Double Strike skill screenshot.jpg 25% chance to cause Bleeding<br>Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
Double Strike of Impaling (edit) Double Strike of Impaling 1.0 Performs two fast strikes with a melee weapon. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Double Strike of Impaling</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Double Strike of Impaling|DoubleStrikeAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Double Strike skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claw]]<br>[[Dagger]]<br>[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Sword]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]<br>[[Rune Dagger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">5 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">80% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(91%-140%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(91%-140%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Performs two fast strikes with a melee weapon.</td></tr><tr><td class="tc -mod" colspan="2">Killing Blows cause Impales on Enemies to Reflect Damage to surrounding Enemies<br>40% chance to Impale Enemies on Hit</td></tr></table></span> Claw Dagger One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Staff Two Hand Sword Two Hand Axe Two Hand Mace Warstaff Rune Dagger Claw Dagger One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace Warstaff Rune Dagger 20 Double Strike skill icon.png DoubleStrikeAltX Killing Blows cause Impales on Enemies to Reflect Damage to surrounding Enemies<br>40% chance to Impale Enemies on Hit
Double Strike of Momentum (edit) Double Strike of Momentum 1.0 Performs two fast strikes with a melee weapon, gaining stages which cause this skill to attack faster. All stages are lost when you move. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Double Strike of Momentum</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Double Strike of Momentum|DoubleStrikeAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Double Strike skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claw]]<br>[[Dagger]]<br>[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Sword]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]<br>[[Rune Dagger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">5 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">80% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(60%-95%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(60%-95%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Performs two fast strikes with a melee weapon, gaining stages which cause this skill to attack faster. All stages are lost when you move.</td></tr><tr><td class="tc -mod" colspan="2">10% more Attack Speed for each Stage<br>Gain a Stage at the start of each pair of swings<br>Maximum 10 Stages</td></tr></table></span> Claw Dagger One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Staff Two Hand Sword Two Hand Axe Two Hand Mace Warstaff Rune Dagger Claw Dagger One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace Warstaff Rune Dagger 20 Double Strike skill icon.png DoubleStrikeAltY 10% more Attack Speed for each Stage<br>Gain a Stage at the start of each pair of swings<br>Maximum 10 Stages
Dread Banner (edit) Dread Banner 0.0 Casting once reserves mana to carry a banner which makes nearby allies inflict impale with attacks, and lessens the accuracy of nearby enemies. Gain stages by impaling enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Dread Banner</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Dread Banner|PuresteelBanner]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Dread Banner skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Reservation</th><td class="tc -value">10% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">10.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Casting once reserves mana to carry a banner which makes nearby allies inflict impale with attacks, and lessens the accuracy of nearby enemies. Gain stages by impaling enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.</td></tr><tr><td class="tc -mod" colspan="2">Nearby Enemies have (15-21)% less Accuracy Rating<br>Gain 1 Stage when you Impale an Enemy while carrying the Banner, up to 5 per second<br>Gain +10 to maximum Fortification for 0.05 seconds per Stage on Placing the Banner<br>Base Duration of 10.00 seconds after being Placed<br>+1 second to Base Placed Banner Duration per Stage<br>When placed, 8% increased Area of Effect per Stage<br>You and nearby Allies have 20% chance to Impale Enemies on Hit with Attacks<br>When placed, 1% increased Aura effect per Stage<br>You and nearby Allies have (0-19)% increased Impale Effect</td></tr></table></span> 20 Dread Banner skill icon.png PuresteelBanner Nearby Enemies have (15-21)% less Accuracy Rating<br>Gain 1 Stage when you Impale an Enemy while carrying the Banner, up to 5 per second<br>Gain +10 to maximum Fortification for 0.05 seconds per Stage on Placing the Banner<br>Base Duration of 10.00 seconds after being Placed<br>+1 second to Base Placed Banner Duration per Stage<br>When placed, 8% increased Area of Effect per Stage<br>You and nearby Allies have 20% chance to Impale Enemies on Hit with Attacks<br>When placed, 1% increased Aura effect per Stage<br>You and nearby Allies have (0-19)% increased Impale Effect
Dual Strike (edit) Dual Strike 1.0 Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Dual Strike</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Dual Strike|DualStrike]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Dual Strike skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claw]]<br>[[Dagger]]<br>[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Two-Handed Axe]]<br>[[Rune Dagger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">5 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">70% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(125%-244%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(125%-244%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.</td></tr><tr><td class="tc -mod" colspan="2">100% more Critical Strike Chance against Enemies that are on Full Life<br>60% more Damage with Hits and Ailments against Enemies that are on Full Life</td></tr></table></span> Claw Dagger One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Two Hand Axe Rune Dagger Claw Dagger One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Two-Handed Axe Rune Dagger 20 Dual Strike skill icon.png DualStrike Dual Strike skill screenshot.jpg 100% more Critical Strike Chance against Enemies that are on Full Life<br>60% more Damage with Hits and Ailments against Enemies that are on Full Life
Dual Strike of Ambidexterity (edit) Dual Strike of Ambidexterity 1.0 Attacks with both weapons, dealing the damage of both in one strike. Requires dual-wielding two different melee weapon types to use. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Dual Strike of Ambidexterity</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Dual Strike of Ambidexterity|DualStrikeAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Dual Strike skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claw]]<br>[[Dagger]]<br>[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Two-Handed Axe]]<br>[[Rune Dagger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">5 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">70% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(125%-244%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(125%-244%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Attacks with both weapons, dealing the damage of both in one strike. Requires dual-wielding two different melee weapon types to use.</td></tr><tr><td class="tc -mod" colspan="2">50% more Damage with Main Hand Weapon<br>Uses Off Hand Weapon Attack Time</td></tr></table></span> Claw Dagger One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Two Hand Axe Rune Dagger Claw Dagger One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Two-Handed Axe Rune Dagger 20 Dual Strike skill icon.png DualStrikeAltX 50% more Damage with Main Hand Weapon<br>Uses Off Hand Weapon Attack Time
Earthbreaker Support (edit) Supports slam skills, causing them to summon an ancestor totem that uses the skill for you while you're near it. Being near it grants you increased area of effect for melee skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Earthbreaker Support|SupportEarthbreaker]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">200%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports slam skills, causing them to summon an ancestor totem that uses the skill for you while you're near it. Being near it grants you increased area of effect for melee skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (19-0)% less Damage<br>Supported Skills will summon a Totem which uses that Skill<br>Totem lasts 12 seconds<br>(10-19)% increased Area of Effect with Melee Skills while Totem is Active<br>Supported Skills have 50% increased Totem Placement speed<br>Supported Skills have 30% less Attack Speed</td></tr></table></span> 20 SupportEarthbreaker Supported Skills deal (19-0)% less Damage<br>Supported Skills will summon a Totem which uses that Skill<br>Totem lasts 12 seconds<br>(10-19)% increased Area of Effect with Melee Skills while Totem is Active<br>Supported Skills have 50% increased Totem Placement speed<br>Supported Skills have 30% less Attack Speed
Earthquake (edit) Earthquake 1.0 Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Earthquake</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Earthquake|Earthquake]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Earthquake skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]</td></tr><tr><th>Radius</th><td class="tc -value"><abbr title="initial radius">18</abbr></td></tr><tr><th>Radius 2</th><td class="tc -value"><abbr title="aftershock radius">28</abbr></td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">10 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">75% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(85%-150%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(85%-150%)</td></tr><tr><th>Base duration</th><td class="tc -value">1.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 1.00 seconds<br>Aftershock deals 150% more Damage with Hits and Ailments</td></tr></table></span> One Hand Axe One Hand Mace Sceptre Staff Two Hand Axe Two Hand Mace Unarmed Warstaff One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Axe Two-Handed Mace Warstaff 20 18 initial radius 28 aftershock radius Earthquake skill icon.png Earthquake Earthquake skill screenshot.jpg Base duration is 1.00 seconds<br>Aftershock deals 150% more Damage with Hits and Ailments
Earthquake of Amplification (edit) Earthquake of Amplification 1.0 Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Earthquake of Amplification</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Earthquake of Amplification|EarthquakeAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Earthquake skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">10 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">75% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(85%-150%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(85%-150%)</td></tr><tr><th>Base duration</th><td class="tc -value">2.50 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 2.50 seconds<br>Aftershock deals 15% more Damage with Hits per 0.1 seconds Duration<br>Aftershock deals 6% more Damage with Ailments per 0.1 seconds Duration<br>Aftershock has 2% more Area of Effect per 0.1 seconds Duration</td></tr></table></span> One Hand Axe One Hand Mace Sceptre Staff Two Hand Axe Two Hand Mace Unarmed Warstaff One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Axe Two-Handed Mace Warstaff 20 Earthquake skill icon.png EarthquakeAltX Base duration is 2.50 seconds<br>Aftershock deals 15% more Damage with Hits per 0.1 seconds Duration<br>Aftershock deals 6% more Damage with Ailments per 0.1 seconds Duration<br>Aftershock has 2% more Area of Effect per 0.1 seconds Duration
Earthshatter (edit) Earthshatter 1.0 Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Earthshatter</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Earthshatter|SpikeSlam]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Earthshatter skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Mace]]<br>[[One-Handed Axe]]<br>[[Two-Handed Axe]]<br>[[Warstaff]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Cost</th><td class="tc -value">8 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">80% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(125%-200%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(125%-200%)</td></tr><tr><th>Base duration</th><td class="tc -value">6.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 6.00 seconds<br>(0-19)% more Area of Effect<br>Shattering Spikes deal 30% less damage<br>Maximum 15 Spikes<br>Creates 5 fissures</td></tr></table></span> One Hand Mace Sceptre Staff Two Hand Mace One Hand Axe Two Hand Axe Unarmed Warstaff One-Handed Mace Sceptre Staff Two-Handed Mace One-Handed Axe Two-Handed Axe Warstaff 20 Earthshatter skill icon.png SpikeSlam Base duration is 6.00 seconds<br>(0-19)% more Area of Effect<br>Shattering Spikes deal 30% less damage<br>Maximum 15 Spikes<br>Creates 5 fissures
Earthshatter of Fragility (edit) Earthshatter of Fragility 1.0 Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. The spikes shatter after a duration, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Earthshatter of Fragility</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Earthshatter of Fragility|SpikeSlamAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Earthshatter skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Mace]]<br>[[One-Handed Axe]]<br>[[Two-Handed Axe]]<br>[[Warstaff]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Cost</th><td class="tc -value">8 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">80% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(100%-150%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(100%-150%)</td></tr><tr><th>Base duration</th><td class="tc -value">1.50 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. The spikes shatter after a duration, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 1.50 seconds<br>(0-19)% more Area of Effect<br>Shattering Spikes deal 30% less damage<br>Maximum 15 Spikes<br>Creates 5 fissures</td></tr></table></span> One Hand Mace Sceptre Staff Two Hand Mace One Hand Axe Two Hand Axe Unarmed Warstaff One-Handed Mace Sceptre Staff Two-Handed Mace One-Handed Axe Two-Handed Axe Warstaff 20 Earthshatter skill icon.png SpikeSlamAltX Base duration is 1.50 seconds<br>(0-19)% more Area of Effect<br>Shattering Spikes deal 30% less damage<br>Maximum 15 Spikes<br>Creates 5 fissures
Earthshatter of Prominence (edit) Earthshatter of Prominence 1.0 Slam the ground, sending out a rectangular fissure that deals area damage to enemies and thrusts a large spike from the ground where it ends. Warcries or other Slam Attacks performed by you or allied players near the spike will cause it to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Earthshatter of Prominence</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Earthshatter of Prominence|SpikeSlamAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Earthshatter skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Mace]]<br>[[One-Handed Axe]]<br>[[Two-Handed Axe]]<br>[[Warstaff]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Cost</th><td class="tc -value">8 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">80% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(110%-170%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(110%-170%)</td></tr><tr><th>Base duration</th><td class="tc -value">6.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Slam the ground, sending out a rectangular fissure that deals area damage to enemies and thrusts a large spike from the ground where it ends. Warcries or other Slam Attacks performed by you or allied players near the spike will cause it to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 6.00 seconds<br>Shattering Spikes have (100-157)% more Area of Effect<br>Shattering Spikes deal 100% more damage<br>Maximum 5 Spikes<br>Creates 1 fissure</td></tr></table></span> One Hand Mace Sceptre Staff Two Hand Mace One Hand Axe Two Hand Axe Unarmed Warstaff One-Handed Mace Sceptre Staff Two-Handed Mace One-Handed Axe Two-Handed Axe Warstaff 20 Earthshatter skill icon.png SpikeSlamAltY Base duration is 6.00 seconds<br>Shattering Spikes have (100-157)% more Area of Effect<br>Shattering Spikes deal 100% more damage<br>Maximum 5 Spikes<br>Creates 1 fissure
Efficacy Support (edit) Supports any skill that deals damage or has a duration. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Efficacy Support|SupportEfficacy]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that deals damage or has a duration.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (15-24)% more Damage over Time<br>Supported Skills have (15-24)% increased Skill Effect Duration</td></tr></table></span> 20 SupportEfficacy Supported Skills deal (15-24)% more Damage over Time<br>Supported Skills have (15-24)% increased Skill Effect Duration
Elemental Army Support (edit) Supports skills which create Minions. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Elemental Army Support|SupportSummonElementalResistances]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports skills which create Minions.</td></tr><tr><td class="tc -mod" colspan="2">Minions from Supported Skills have +(19-29)% to all Elemental Resistances<br>Minions from Supported Skills have +(0-2)% to all maximum Elemental Resistances<br>Minions from Supported Skills inflict Exposure on Hit, applying -10% to the Elemental Resistance matching highest Damage type taken by Enemy<br>Minions from Supported Skills deal (10-19)% more Elemental Damage</td></tr></table></span> 20 SupportSummonElementalResistances Minions from Supported Skills have +(19-29)% to all Elemental Resistances<br>Minions from Supported Skills have +(0-2)% to all maximum Elemental Resistances<br>Minions from Supported Skills inflict Exposure on Hit, applying -10% to the Elemental Resistance matching highest Damage type taken by Enemy<br>Minions from Supported Skills deal (10-19)% more Elemental Damage
Elemental Damage with Attacks Support (edit) Supports attack skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Elemental Damage with Attacks Support|SupportWeaponElementalDamage]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(18-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports attack skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Attack Skills deal (20-34)% more Elemental Damage</td></tr></table></span> 20 SupportWeaponElementalDamage Supported Attack Skills deal (20-34)% more Elemental Damage
Elemental Focus Support (edit) Supports any skill that hits or burns enemies, or inflicts elemental ailments. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Elemental Focus Support|SupportElementalFocus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(18-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits or burns enemies, or inflicts elemental ailments.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (20-34)% more Elemental Damage<br>Supported Skills cannot inflict Elemental Ailments</td></tr></table></span> 20 SupportElementalFocus Supported Skills deal (20-34)% more Elemental Damage<br>Supported Skills cannot inflict Elemental Ailments
Elemental Hit (edit) Elemental Hit 1.0 Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Elemental Hit</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Elemental Hit|ElementalHit]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Elemental Hit skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Cost</th><td class="tc -value">(7-11) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.</td></tr><tr><td class="tc -mod" colspan="2">(18-391) to (33-726) Added Cold Damage<br>(22-480) to (40-891) Added Fire Damage<br>(3-75) to (67-1467) Added Lightning Damage<br>Only Deals Damage of the chosen Element<br>Deals no Damage of other Damage Types<br>(30-49)% chance to Freeze, Shock and Ignite<br>Base radius is 1 metre<br>80% more Area Radius against Enemies affected by an Ailment of the chosen Element<br>10% more Damage per Elemental Ailment on the Enemy</td></tr></table></span> 20 10 Elemental Hit skill icon.png ElementalHit Elemental Hit skill screenshot.jpg (18-391) to (33-726) Added Cold Damage<br>(22-480) to (40-891) Added Fire Damage<br>(3-75) to (67-1467) Added Lightning Damage<br>Only Deals Damage of the chosen Element<br>Deals no Damage of other Damage Types<br>(30-49)% chance to Freeze, Shock and Ignite<br>Base radius is 1 metre<br>80% more Area Radius against Enemies affected by an Ailment of the chosen Element<br>10% more Damage per Elemental Ailment on the Enemy
Elemental Hit of the Spectrum (edit) Elemental Hit of the Spectrum 1.0 Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Elemental Hit of the Spectrum</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Elemental Hit of the Spectrum|ElementalHitAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Elemental Hit skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]<br>[[Wand]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Cost</th><td class="tc -value">(7-11) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.</td></tr><tr><td class="tc -mod" colspan="2">(6-136) to (11-252) Added Cold Damage<br>(8-166) to (14-309) Added Fire Damage<br>(1-26) to (23-509) Added Lightning Damage<br>(30-49)% chance to Freeze, Shock and Ignite<br>Base radius is 1.5 metres<br>Deals no Non-Elemental Damage<br>10% more Damage per Elemental Ailment on the Enemy</td></tr></table></span> Bow Wand Bow Wand 20 Elemental Hit skill icon.png ElementalHitAltX (6-136) to (11-252) Added Cold Damage<br>(8-166) to (14-309) Added Fire Damage<br>(1-26) to (23-509) Added Lightning Damage<br>(30-49)% chance to Freeze, Shock and Ignite<br>Base radius is 1.5 metres<br>Deals no Non-Elemental Damage<br>10% more Damage per Elemental Ailment on the Enemy
Elemental Penetration Support (edit) Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Elemental Penetration Support|SupportElementalPenetration]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Penetrate (14-28)% Elemental Resistances</td></tr></table></span> 20 SupportElementalPenetration Supported Skills Penetrate (14-28)% Elemental Resistances
Elemental Proliferation Support (edit) Supports any skill that hits enemies, or could otherwise apply elemental ailments. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Elemental Proliferation Support|SupportElementalProliferation]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">110%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies, or could otherwise apply elemental ailments.</td></tr><tr><td class="tc -mod" colspan="2">(0-19)% increased Duration of Elemental Ailments on Enemies<br>Elemental Ailments inflicted by Supported Skills spread to other enemies within (1.2-1.5) metres<br>Supported Skills have 20% chance to Freeze, Shock and Ignite</td></tr></table></span> 20 SupportElementalProliferation (0-19)% increased Duration of Elemental Ailments on Enemies<br>Elemental Ailments inflicted by Supported Skills spread to other enemies within (1.2-1.5) metres<br>Supported Skills have 20% chance to Freeze, Shock and Ignite
Elemental Weakness (edit) Elemental Weakness 0.5 Curses all targets in an area, lowering their elemental resistances. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Elemental Weakness</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Elemental Weakness|ElementalWeakness]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Elemental Weakness skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Cost</th><td class="tc -value">(16-33) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">(8.00 sec-11.80 sec)</td></tr><tr><td class="tc -gemdesc" colspan="2">Curses all targets in an area, lowering their elemental resistances.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is (8.00-11.80) seconds<br>+(0-1) metre to radius<br>Cursed enemies have -(15-30)% to Elemental Resistances</td></tr></table></span> 20 22 Elemental Weakness skill icon.png ElementalWeakness Elemental Weakness skill screenshot.jpg Base duration is (8.00-11.80) seconds<br>+(0-1) metre to radius<br>Cursed enemies have -(15-30)% to Elemental Resistances
Empower Support (edit) Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Empower Support|SupportAdditionalLevel]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-45)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.</td></tr><tr><td class="tc -mod" colspan="2">+(0-2) to Level of Supported Skill Gems</td></tr></table></span> 3 SupportAdditionalLevel +(0-2) to Level of Supported Skill Gems
Endurance Charge on Melee Stun Support (edit) Supports melee attack skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Endurance Charge on Melee Stun Support|EnduranceChargeOnMeleeStun]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(18-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports melee attack skills.</td></tr><tr><td class="tc -mod" colspan="2">4% more Damage per Endurance Charge<br>Supported Skills have (0-19)% reduced Enemy Stun Threshold<br>Gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills</td></tr></table></span> 20 EnduranceChargeOnMeleeStun 4% more Damage per Endurance Charge<br>Supported Skills have (0-19)% reduced Enemy Stun Threshold<br>Gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills
Enduring Cry (edit) Enduring Cry 0.8 Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Enduring Cry</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Enduring Cry|EnduringCry]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Enduring Cry skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.80 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(10-70)</td></tr><tr><th>Cost</th><td class="tc -value">(13-19) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">8.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">2.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 2.00 seconds<br>Regenerate (120-1976) Life over 1 second<br>(0-38)% increased Warcry Speed<br>Buff grants 2% additional Physical Damage Reduction per Endurance Charge<br>Buff grants +2% to all Elemental Resistances per Endurance Charge<br>Counts total Power of Enemies in Range<br>Gain 1 Endurance Charge per 5 Power</td></tr></table></span> 20 60 Enduring Cry skill icon.png EnduringCry Enduring Cry skill screenshot.jpg Base duration is 2.00 seconds<br>Regenerate (120-1976) Life over 1 second<br>(0-38)% increased Warcry Speed<br>Buff grants 2% additional Physical Damage Reduction per Endurance Charge<br>Buff grants +2% to all Elemental Resistances per Endurance Charge<br>Counts total Power of Enemies in Range<br>Gain 1 Endurance Charge per 5 Power
Energy Blade (edit) Energy Blade 1.0 Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Energy Blade</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Energy Blade|EnergyBlade]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Energy Blade skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claw]]<br>[[Dagger]]<br>[[Fishing Rod]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[One-Handed Sword]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Thrusting One-Handed Sword]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Two-Handed Sword]]<br>[[Wand]]<br>[[Warstaff]]<br>[[Rune Dagger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Cost</th><td class="tc -value">(136-624) energy shield</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.</td></tr><tr><td class="tc -mod" colspan="2">Energy Blades have minimum Lightning Damage equal to 2% of Energy Shield, plus (2-12)<br>Energy Blades have maximum Lightning Damage equal to 40% of Energy Shield, plus (40-235)<br>Two Handed Energy Blades have 70% more Lightning Damage<br>Buff grants 50% less Maximum Energy Shield</td></tr></table></span> Claw Dagger FishingRod One Hand Axe One Hand Mace One Hand Sword Sceptre Staff Thrusting One Hand Sword Two Hand Axe Two Hand Mace Two Hand Sword Wand Warstaff Rune Dagger Claw Dagger Fishing Rod One-Handed Axe One-Handed Mace One-Handed Sword Sceptre Staff Thrusting One-Handed Sword Two-Handed Axe Two-Handed Mace Two-Handed Sword Wand Warstaff Rune Dagger 20 Energy Blade skill icon.png EnergyBlade Energy Blades have minimum Lightning Damage equal to 2% of Energy Shield, plus (2-12)<br>Energy Blades have maximum Lightning Damage equal to 40% of Energy Shield, plus (40-235)<br>Two Handed Energy Blades have 70% more Lightning Damage<br>Buff grants 50% less Maximum Energy Shield
Energy Leech Support (edit) Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Energy Leech Support|SupportEnergyShieldLeech]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (1.5-1.9)% of Damage Leeched as Energy Shield<br>Supported Skills deal (10-14)% more Damage while on Full Energy Shield<br>Supported Skills deal (15-24)% more Damage while Leeching Energy Shield</td></tr></table></span> 20 SupportEnergyShieldLeech Supported Skills have (1.5-1.9)% of Damage Leeched as Energy Shield<br>Supported Skills deal (10-14)% more Damage while on Full Energy Shield<br>Supported Skills deal (15-24)% more Damage while Leeching Energy Shield
Enfeeble (edit) Enfeeble 0.5 Curses all targets in an area, reducing their accuracy and making them deal less damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Enfeeble</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Enfeeble|Enfeeble]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Enfeeble skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Cost</th><td class="tc -value">(16-33) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">(8.00 sec-11.80 sec)</td></tr><tr><td class="tc -gemdesc" colspan="2">Curses all targets in an area, reducing their accuracy and making them deal less damage.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is (8.00-11.80) seconds<br>+(0-1) metre to radius<br>Cursed enemies have (10-19)% reduced Accuracy Rating<br>Cursed Normal or Magic enemies deal (15-29)% less Damage<br>Cursed Rare or Unique enemies deal (9-18)% less Damage</td></tr></table></span> 20 Enfeeble skill icon.png Enfeeble Enfeeble skill screenshot.jpg Base duration is (8.00-11.80) seconds<br>+(0-1) metre to radius<br>Cursed enemies have (10-19)% reduced Accuracy Rating<br>Cursed Normal or Magic enemies deal (15-29)% less Damage<br>Cursed Rare or Unique enemies deal (9-18)% less Damage
Enhance Support (edit) Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Enhance Support|SupportAdditionalQuality]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-45)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.</td></tr><tr><td class="tc -mod" colspan="2">+(0-16)% to Quality of Supported Skill Gems</td></tr></table></span> 3 SupportAdditionalQuality +(0-16)% to Quality of Supported Skill Gems
Enlighten Support (edit) Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Enlighten Support|SupportAdditionalXP]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-45)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">(100%-92%)</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.</td></tr></table></span> 3 SupportAdditionalXP
Ensnaring Arrow (edit) Ensnaring Arrow 1.0 Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ensnaring Arrow</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ensnaring Arrow|EnsnaringArrow]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ensnaring Arrow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Cost</th><td class="tc -value">(8-10) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(140%-175%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(140%-175%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.</td></tr><tr><td class="tc -mod" colspan="2">Ensnared Enemies take (15-20)% increased Projectile Damage from Attack Hits<br>Each Snare applies 40% less Movement Speed to Normal or Magic Enemies<br>Each Snare applies 30% less Movement Speed to Rare Enemies<br>Each Snare applies 25% less Movement Speed to Unique Enemies<br>Maximum 3 Snares per Enemy</td></tr></table></span> Bow Bow 20 Ensnaring Arrow skill icon.png EnsnaringArrow Ensnared Enemies take (15-20)% increased Projectile Damage from Attack Hits<br>Each Snare applies 40% less Movement Speed to Normal or Magic Enemies<br>Each Snare applies 30% less Movement Speed to Rare Enemies<br>Each Snare applies 25% less Movement Speed to Unique Enemies<br>Maximum 3 Snares per Enemy
Essence Drain (edit) Essence Drain 0.7 Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Essence Drain</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Essence Drain|EssenceDrain]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Essence Drain skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(8-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">140%</td></tr><tr><th>Base duration</th><td class="tc -value">3.80 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.</td></tr><tr><td class="tc -mod" colspan="2">Deals (9-644) to (13-966) Chaos Damage<br>Deals (31.2-1509.4) Base Chaos Damage per second<br>Base duration is 3.80 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Regenerate 0.50% of Debuff Damage as Life</td></tr></table></span> 20 Essence Drain skill icon.png EssenceDrain Essence Drain skill screenshot.jpg Deals (9-644) to (13-966) Chaos Damage<br>Deals (31.2-1509.4) Base Chaos Damage per second<br>Base duration is 3.80 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Regenerate 0.50% of Debuff Damage as Life
Essence Drain of Desperation (edit) Essence Drain of Desperation 0.7 Fires a projectile that applies a damage over time debuff when it hits. You lose Life and Energy Shield equal to a portion of the debuff damage. The debuff is spread by Contagion. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Essence Drain of Desperation</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Essence Drain of Desperation|EssenceDrainAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Essence Drain skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(8-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">140%</td></tr><tr><th>Base duration</th><td class="tc -value">3.80 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires a projectile that applies a damage over time debuff when it hits. You lose Life and Energy Shield equal to a portion of the debuff damage. The debuff is spread by Contagion.</td></tr><tr><td class="tc -mod" colspan="2">Deals (9-644) to (13-966) Chaos Damage<br>Deals (67.7-3287.2) Base Chaos Damage per second<br>Base duration is 3.80 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Lose Life and Energy Shield equal to 0.3% of Debuff Damage</td></tr></table></span> 20 Essence Drain skill icon.png EssenceDrainAltX Deals (9-644) to (13-966) Chaos Damage<br>Deals (67.7-3287.2) Base Chaos Damage per second<br>Base duration is 3.80 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Lose Life and Energy Shield equal to 0.3% of Debuff Damage
Essence Drain of Wickedness (edit) Essence Drain of Wickedness 0.7 Fires a piercing projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Essence Drain of Wickedness</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Essence Drain of Wickedness|EssenceDrainAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Essence Drain skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(8-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">310%</td></tr><tr><th>Base duration</th><td class="tc -value">1.90 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires a piercing projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage.</td></tr><tr><td class="tc -mod" colspan="2">Deals (20-1409) to (30-2133) Chaos Damage<br>Projectiles Pierce all Targets<br>Deals (23.4-1129.3) Base Chaos Damage per second<br>Base duration is 1.90 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Regenerate 0.50% of Debuff Damage as Life</td></tr></table></span> 20 Essence Drain skill icon.png EssenceDrainAltY Deals (20-1409) to (30-2133) Chaos Damage<br>Projectiles Pierce all Targets<br>Deals (23.4-1129.3) Base Chaos Damage per second<br>Base duration is 1.90 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Regenerate 0.50% of Debuff Damage as Life
Eternal Blessing Support (edit) Supports aura skills that reserve life or mana to create auras around you. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Eternal Blessing Support|SupportMortalConviction]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports aura skills that reserve life or mana to create auras around you.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (0-19)% increased Aura effect<br>Supported Skills have no Reservation<br>Supported Skills also count as Blessing Skills<br>You can only have one Aura on you from your Blessing Skills<br>Your Non-Blessing Skills which Reserve Mana are Disabled while you have an Aura from a Supported Skill on you</td></tr></table></span> 20 SupportMortalConviction Supported Skills have (0-19)% increased Aura effect<br>Supported Skills have no Reservation<br>Supported Skills also count as Blessing Skills<br>You can only have one Aura on you from your Blessing Skills<br>Your Non-Blessing Skills which Reserve Mana are Disabled while you have an Aura from a Supported Skill on you
Ethereal Knives (edit) Ethereal Knives 0.6 Fires an arc of knives outwards in front of the caster which deal physical damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ethereal Knives</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ethereal Knives|EtherealKnives]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ethereal Knives skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(5-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">220%</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires an arc of knives outwards in front of the caster which deal physical damage.</td></tr><tr><td class="tc -mod" colspan="2">Deals (7-949) to (10-1423) Physical Damage<br>Fires (10-13) Projectiles</td></tr></table></span> 20 1,300 Ethereal Knives skill icon.png EtherealKnives Ethereal Knives skill screenshot.jpg Deals (7-949) to (10-1423) Physical Damage<br>Fires (10-13) Projectiles
Ethereal Knives of Lingering Blades (edit) Ethereal Knives of Lingering Blades 0.6 Fires an arc of knives down into the ground in front of the caster which deal physical damage. Cannot be supported by Volley. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ethereal Knives of Lingering Blades</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ethereal Knives of Lingering Blades|EtherealKnivesAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ethereal Knives skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(5-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">220%</td></tr><tr><th>Base duration</th><td class="tc -value">6.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires an arc of knives down into the ground in front of the caster which deal physical damage. Cannot be supported by Volley.</td></tr><tr><td class="tc -mod" colspan="2">Deals (7-949) to (10-1423) Physical Damage<br>Base duration is 6.00 seconds<br>Fires (6-8) Projectiles<br>Each Projectile fired remains in the ground as a Lingering Blade<br>Maximum 40 Lingering Blades can be left in the ground at a time</td></tr></table></span> 20 Ethereal Knives skill icon.png EtherealKnivesAltX Deals (7-949) to (10-1423) Physical Damage<br>Base duration is 6.00 seconds<br>Fires (6-8) Projectiles<br>Each Projectile fired remains in the ground as a Lingering Blade<br>Maximum 40 Lingering Blades can be left in the ground at a time
Ethereal Knives of the Massacre (edit) Ethereal Knives of the Massacre 0.75 Fires a circle of knives outwards around the caster which deal physical damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ethereal Knives of the Massacre</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ethereal Knives of the Massacre|EtherealKnivesAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ethereal Knives skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.75 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(6-25) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">220%</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires a circle of knives outwards around the caster which deal physical damage.</td></tr><tr><td class="tc -mod" colspan="2">Deals (7-949) to (10-1423) Physical Damage<br>Fires (12-16) Projectiles<br>Fires Projectiles in a circle</td></tr></table></span> 20 Ethereal Knives skill icon.png EtherealKnivesAltY Deals (7-949) to (10-1423) Physical Damage<br>Fires (12-16) Projectiles<br>Fires Projectiles in a circle
Explosive Arrow (edit) Explosive Arrow 1.0 Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Explosive Arrow</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Explosive Arrow|ExplosiveArrow]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Explosive Arrow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">(8-10) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">1.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 1.00 seconds<br>Explosion deals 50% less Base Damage<br>Explosion will have (47-522) to (71-783) added Fire Damage<br>+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres<br>Explosion deals 6% more Damage with Hits per Explosive Arrow on Target<br>Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target<br>Maximum 20 Explosive Arrows stuck in an Enemy</td></tr></table></span> Bow Bow 20 3,260 15 Explosive Arrow skill icon.png ExplosiveArrow Explosive Arrow skill screenshot.jpg Base duration is 1.00 seconds<br>Explosion deals 50% less Base Damage<br>Explosion will have (47-522) to (71-783) added Fire Damage<br>+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres<br>Explosion deals 6% more Damage with Hits per Explosive Arrow on Target<br>Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target<br>Maximum 20 Explosive Arrows stuck in an Enemy
Explosive Concoction (edit) Explosive Concoction 1.0 Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Explosive Concoction</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Explosive Concoction|ExplosiveConcoction]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Explosive Concoction skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">(7-9) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">115% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.</td></tr><tr><td class="tc -mod" colspan="2">(96-1003) to (145-1505) Added Fire Damage<br>+6% to Critical Strike Chance<br>Base radius is 1.8 metres<br>Can consume Charges from Ruby, Sapphire, and Topaz Flasks<br>Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible<br>Deals (37-389) to (57-589) Added Cold Damage if Charges were consumed from a Sapphire Flask<br>Deals (8-88) to (87-903) Added Lightning Damage if Charges were consumed from a Topaz Flask<br>+(60-98)% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask</td></tr></table></span> Unarmed 20 Explosive Concoction skill icon.png ExplosiveConcoction (96-1003) to (145-1505) Added Fire Damage<br>+6% to Critical Strike Chance<br>Base radius is 1.8 metres<br>Can consume Charges from Ruby, Sapphire, and Topaz Flasks<br>Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible<br>Deals (37-389) to (57-589) Added Cold Damage if Charges were consumed from a Sapphire Flask<br>Deals (8-88) to (87-903) Added Lightning Damage if Charges were consumed from a Topaz Flask<br>+(60-98)% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask
Explosive Concoction of Destruction (edit) Explosive Concoction of Destruction 1.0 Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Explosive Concoction of Destruction</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Explosive Concoction of Destruction|ExplosiveConcoctionAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Explosive Concoction skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">(7-9) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">115% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.</td></tr><tr><td class="tc -mod" colspan="2">(77-799) to (115-1199) Added Fire Damage<br>+10% to Critical Strike Chance<br>Base radius is 1.8 metres<br>Can consume Charges from Ruby, Sapphire, and Topaz Flasks<br>Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible<br>Deals (30-310) to (45-469) Added Cold Damage if Charges were consumed from a Sapphire Flask<br>Deals (7-70) to (69-719) Added Lightning Damage if Charges were consumed from a Topaz Flask<br>+(60-98)% to Critical Strike Multiplier if Charges were consumed from a Ruby Flask</td></tr></table></span> Unarmed 20 Explosive Concoction skill icon.png ExplosiveConcoctionAltX (77-799) to (115-1199) Added Fire Damage<br>+10% to Critical Strike Chance<br>Base radius is 1.8 metres<br>Can consume Charges from Ruby, Sapphire, and Topaz Flasks<br>Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible<br>Deals (30-310) to (45-469) Added Cold Damage if Charges were consumed from a Sapphire Flask<br>Deals (7-70) to (69-719) Added Lightning Damage if Charges were consumed from a Topaz Flask<br>+(60-98)% to Critical Strike Multiplier if Charges were consumed from a Ruby Flask
Explosive Trap (edit) Explosive Trap 1.0 Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Explosive Trap</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Explosive Trap|ShrapnelTrap]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Explosive Trap skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(6-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.</td></tr><tr><td class="tc -mod" colspan="2">Deals (4-437) to (6-655) Physical Damage<br>Trap lasts 4 seconds<br>50% of Physical Damage Converted to Fire Damage<br>Base explosion radius is (1.2-1.8) metres<br>Base secondary radius is (1.2-1.8) metres<br>Base smaller explosion radius is (0.7-1.3) metres<br>Causes (3-7) smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random</td></tr></table></span> 20 Explosive Trap skill icon.png ShrapnelTrap Explosive Trap skill screenshot.jpg Deals (4-437) to (6-655) Physical Damage<br>Trap lasts 4 seconds<br>50% of Physical Damage Converted to Fire Damage<br>Base explosion radius is (1.2-1.8) metres<br>Base secondary radius is (1.2-1.8) metres<br>Base smaller explosion radius is (0.7-1.3) metres<br>Causes (3-7) smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
Explosive Trap of Magnitude (edit) Explosive Trap of Magnitude 1.0 Throws a trap that creates a large explosion when triggered, dealing spell damage in an area around it. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Explosive Trap of Magnitude</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Explosive Trap of Magnitude|ShrapnelTrapAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Explosive Trap skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(8-28) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">330%</td></tr><tr><td class="tc -gemdesc" colspan="2">Throws a trap that creates a large explosion when triggered, dealing spell damage in an area around it.</td></tr><tr><td class="tc -mod" colspan="2">Deals (13-1478) to (19-2216) Physical Damage<br>Trap lasts 4 seconds<br>50% increased Stun Duration on enemies<br>Base explosion radius is (1.8-2.4) metres<br>30% less Trap Throwing Speed</td></tr></table></span> 20 Explosive Trap skill icon.png ShrapnelTrapAltY Deals (13-1478) to (19-2216) Physical Damage<br>Trap lasts 4 seconds<br>50% increased Stun Duration on enemies<br>Base explosion radius is (1.8-2.4) metres<br>30% less Trap Throwing Speed
Explosive Trap of Shrapnel (edit) Explosive Trap of Shrapnel 1.0 Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Explosive Trap of Shrapnel</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Explosive Trap of Shrapnel|ShrapnelTrapAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Explosive Trap skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(6-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">140%</td></tr><tr><td class="tc -gemdesc" colspan="2">Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.</td></tr><tr><td class="tc -mod" colspan="2">Deals (5-635) to (8-952) Physical Damage<br>Trap lasts 4 seconds<br>50% of Physical Damage Converted to Fire Damage<br>Base explosion radius is (1.2-1.8) metres<br>Base secondary radius is (2.4-3) metres<br>Base smaller explosion radius is (0.7-1.3) metres<br>Causes (3-7) smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random</td></tr></table></span> 20 Explosive Trap skill icon.png ShrapnelTrapAltX Deals (5-635) to (8-952) Physical Damage<br>Trap lasts 4 seconds<br>50% of Physical Damage Converted to Fire Damage<br>Base explosion radius is (1.2-1.8) metres<br>Base secondary radius is (2.4-3) metres<br>Base smaller explosion radius is (0.7-1.3) metres<br>Causes (3-7) smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
Exsanguinate (edit) Exsanguinate 0.8 Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Exsanguinate</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Exsanguinate|Exsanguinate]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Exsanguinate skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.80 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(16-46) life</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">270%</td></tr><tr><th>Base duration</th><td class="tc -value">1.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.</td></tr><tr><td class="tc -mod" colspan="2">Deals (17-1193) to (25-1789) Physical Damage<br>Deals (23.4-1121) Base Physical Damage per second<br>Base duration is 1.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Fires tendrils at up to (7-9) Targets</td></tr></table></span> 20 Exsanguinate skill icon.png Exsanguinate Deals (17-1193) to (25-1789) Physical Damage<br>Deals (23.4-1121) Base Physical Damage per second<br>Base duration is 1.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Fires tendrils at up to (7-9) Targets
Exsanguinate of Transmission (edit) Exsanguinate of Transmission 0.8 Releases a tendril of blood from your character, which will target an enemy in front of you, then chain to other enemies. The tendril deals physical damage and inflicts a physical damage over time debuff to enemies, which can stack up to 3 times. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Exsanguinate of Transmission</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Exsanguinate of Transmission|ExsanguinateAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Exsanguinate skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.80 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(16-46) life</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">60%</td></tr><tr><th>Base duration</th><td class="tc -value">2.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Releases a tendril of blood from your character, which will target an enemy in front of you, then chain to other enemies. The tendril deals physical damage and inflicts a physical damage over time debuff to enemies, which can stack up to 3 times.</td></tr><tr><td class="tc -mod" colspan="2">Deals (4-268) to (5-401) Physical Damage<br>Deals (26.2-1256) Base Physical Damage per second<br>Base duration is 2.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Chains +(6-10) Times<br>Fires tendrils at up to 1 Target</td></tr></table></span> 20 Exsanguinate skill icon.png ExsanguinateAltX Deals (4-268) to (5-401) Physical Damage<br>Deals (26.2-1256) Base Physical Damage per second<br>Base duration is 2.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Chains +(6-10) Times<br>Fires tendrils at up to 1 Target
Eye of Winter (edit) Eye of Winter 0.8 Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Eye of Winter</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Eye of Winter|EyeOfWinter]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Eye of Winter skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.80 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(14-26) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">55%</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.</td></tr><tr><td class="tc -mod" colspan="2">Deals (16-245) to (25-367) Cold Damage<br>Fires 8 Shard Projectiles in a Spiral when Projectile ends<br>Modifiers to number of Projectiles only apply to the final Spiral<br>Projectiles continuously gain Damage, up to 200% more Damage by the time they dissipate</td></tr></table></span> 20 Eye of Winter skill icon.png EyeOfWinter Deals (16-245) to (25-367) Cold Damage<br>Fires 8 Shard Projectiles in a Spiral when Projectile ends<br>Modifiers to number of Projectiles only apply to the final Spiral<br>Projectiles continuously gain Damage, up to 200% more Damage by the time they dissipate
Eye of Winter of Finality (edit) Eye of Winter of Finality 0.8 Fires a single eye projectile which cannot damage enemies. When the eye dissipates or collides with terrain, it releases a fast spiral of shards. The shards will deal cold damage to enemies they impact. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Eye of Winter of Finality</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Eye of Winter of Finality|EyeOfWinterAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Eye of Winter skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.80 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(14-26) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">70%</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires a single eye projectile which cannot damage enemies. When the eye dissipates or collides with terrain, it releases a fast spiral of shards. The shards will deal cold damage to enemies they impact.</td></tr><tr><td class="tc -mod" colspan="2">Deals (21-315) to (32-473) Cold Damage<br>Fires 12 Shard Projectiles in a Spiral when Projectile ends<br>Modifiers to number of Projectiles only apply to the final Spiral<br>Projectiles continuously gain Damage, up to 100% more Damage by the time they dissipate</td></tr></table></span> 20 Eye of Winter skill icon.png EyeOfWinterAltX Deals (21-315) to (32-473) Cold Damage<br>Fires 12 Shard Projectiles in a Spiral when Projectile ends<br>Modifiers to number of Projectiles only apply to the final Spiral<br>Projectiles continuously gain Damage, up to 100% more Damage by the time they dissipate
Eye of Winter of Transience (edit) Eye of Winter of Transience 0.8 Fires a single eye projectile which releases a number shard projectiles in a spiral before dissipating. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Eye of Winter of Transience</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Eye of Winter of Transience|EyeOfWinterAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Eye of Winter skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.80 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(14-26) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires a single eye projectile which releases a number shard projectiles in a spiral before dissipating. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies.</td></tr><tr><td class="tc -mod" colspan="2">Deals (31-458) to (46-687) Cold Damage<br>Fires 12 Shard Projectiles in a Spiral while flying, then ends<br>Modifiers to number of Projectiles only apply to the Shards<br>50% more Projectile Speed</td></tr></table></span> 20 Eye of Winter skill icon.png EyeOfWinterAltY Deals (31-458) to (46-687) Cold Damage<br>Fires 12 Shard Projectiles in a Spiral while flying, then ends<br>Modifiers to number of Projectiles only apply to the Shards<br>50% more Projectile Speed
Faster Attacks Support (edit) Supports attack skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Faster Attacks Support|SupportFasterAttack]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">110%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports attack skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (20-44)% increased Attack Speed</td></tr></table></span> 20 SupportFasterAttack Supported Skills have (20-44)% increased Attack Speed
Faster Casting Support (edit) Supports non-instant spell skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Faster Casting Support|SupportFasterCast]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(18-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">110%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports non-instant spell skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (20-39)% increased Cast Speed</td></tr></table></span> 20 SupportFasterCast Supported Skills have (20-39)% increased Cast Speed
Faster Projectiles Support (edit) Supports projectile skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Faster Projectiles Support|SupportFasterProjectiles]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports projectile skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (50-69)% increased Projectile Speed<br>Supported Skills deal (20-29)% increased Projectile Damage</td></tr></table></span> 20 SupportFasterProjectiles Supported Skills have (50-69)% increased Projectile Speed<br>Supported Skills deal (20-29)% increased Projectile Damage
Feeding Frenzy Support (edit) Supports skills which create Minions. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Feeding Frenzy Support|SupportMinionOffensiveStance]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports skills which create Minions.</td></tr><tr><td class="tc -mod" colspan="2">Feeding Frenzy base Duration is (4-5.9) seconds<br>Minions from Supported Skills have (25-44)% chance to grant Feeding Frenzy to you on Hit<br>Minions from Supported Skills are Aggressive</td></tr></table></span> 20 SupportMinionOffensiveStance Feeding Frenzy base Duration is (4-5.9) seconds<br>Minions from Supported Skills have (25-44)% chance to grant Feeding Frenzy to you on Hit<br>Minions from Supported Skills are Aggressive
Fire Penetration Support (edit) Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Fire Penetration Support|SupportFirePenetration]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Penetrate (20-34)% Fire Resistance</td></tr></table></span> 20 SupportFirePenetration Supported Skills Penetrate (20-34)% Fire Resistance
Fire Trap (edit) Fire Trap 1.0 Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Fire Trap</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Fire Trap|FireTrap]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Fire Trap skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(8-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">260%</td></tr><tr><th>Base duration</th><td class="tc -value">1.75 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.</td></tr><tr><td class="tc -mod" colspan="2">Trap lasts 4 seconds<br>Deals (32.5-3018.8) Base Fire Damage per second<br>Base duration is 1.75 seconds<br>Deals (10-915) to (15-1373) Fire Damage<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>+(0-0.8) metres to radius<br>(3-286) to (5-429) added Fire Damage against Burning Enemies</td></tr></table></span> 20 15 Fire Trap skill icon.png FireTrap Fire Trap skill screenshot.jpg Trap lasts 4 seconds<br>Deals (32.5-3018.8) Base Fire Damage per second<br>Base duration is 1.75 seconds<br>Deals (10-915) to (15-1373) Fire Damage<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>+(0-0.8) metres to radius<br>(3-286) to (5-429) added Fire Damage against Burning Enemies
Fire Trap of Blasting (edit) Fire Trap of Blasting 1.0 Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Fire Trap of Blasting</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Fire Trap of Blasting|FireTrapAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Fire Trap skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(8-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">260%</td></tr><tr><td class="tc -gemdesc" colspan="2">Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies.</td></tr><tr><td class="tc -mod" colspan="2">Trap lasts 4 seconds<br>Deals (4-366) to (6-549) Fire Damage<br>+(0-0.8) metres to radius<br>50% Chance for Trap to Trigger an additional time<br>(9-881) to (14-1316) added Fire Damage against Burning Enemies</td></tr></table></span> 20 Fire Trap skill icon.png FireTrapAltX Trap lasts 4 seconds<br>Deals (4-366) to (6-549) Fire Damage<br>+(0-0.8) metres to radius<br>50% Chance for Trap to Trigger an additional time<br>(9-881) to (14-1316) added Fire Damage against Burning Enemies
Fireball (edit) Fireball 0.75 Unleashes a ball of fire towards a target which explodes, damaging nearby foes. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Fireball</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Fireball|Fireball]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Fireball skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.75 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(6-25) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">370%</td></tr><tr><td class="tc -gemdesc" colspan="2">Unleashes a ball of fire towards a target which explodes, damaging nearby foes.</td></tr><tr><td class="tc -mod" colspan="2">Deals (9-1640) to (14-2460) Fire Damage<br>25% chance to Ignite enemies<br>Base radius is (0.9-1.4) metres</td></tr></table></span> 20 1,040 9 Fireball skill icon.png Fireball Fireball skill screenshot.jpg Deals (9-1640) to (14-2460) Fire Damage<br>25% chance to Ignite enemies<br>Base radius is (0.9-1.4) metres
Firestorm (edit) Firestorm 0.75 Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Firestorm</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Firestorm|Firestorm]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Firestorm skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.75 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(13-25) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">80%</td></tr><tr><th>Base duration</th><td class="tc -value">1.40 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 1.40 seconds<br>Deals (23-361) to (35-541) Fire Damage<br>One impact every 0.15 seconds<br>Base radius is 1.3 metres<br>First Impact has 100% more Area of Effect<br>First Impact deals 325% more Damage with Hits and Ailments<br>Maximum 3 Firestorms at a time</td></tr></table></span> 20 Firestorm skill icon.png Firestorm Firestorm skill screenshot.jpg Base duration is 1.40 seconds<br>Deals (23-361) to (35-541) Fire Damage<br>One impact every 0.15 seconds<br>Base radius is 1.3 metres<br>First Impact has 100% more Area of Effect<br>First Impact deals 325% more Damage with Hits and Ailments<br>Maximum 3 Firestorms at a time
Firestorm of Meteors (edit) Firestorm of Meteors 0.75 A large flaming bolt falls towards the targeted area. The bolt explodes when landing, dealing damage to nearby enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Firestorm of Meteors</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Firestorm of Meteors|FirestormAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Firestorm skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.75 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(13-25) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">370%</td></tr><tr><td class="tc -gemdesc" colspan="2">A large flaming bolt falls towards the targeted area. The bolt explodes when landing, dealing damage to nearby enemies.</td></tr><tr><td class="tc -mod" colspan="2">Deals (107-1658) to (160-2487) Fire Damage<br>Base radius is 2.3 metres</td></tr></table></span> 20 Firestorm skill icon.png FirestormAltX Deals (107-1658) to (160-2487) Fire Damage<br>Base radius is 2.3 metres
Firestorm of Pelting (edit) Firestorm of Pelting 0.75 Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Firestorm of Pelting</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Firestorm of Pelting|FirestormAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Firestorm skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.75 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(13-25) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">120%</td></tr><tr><th>Base duration</th><td class="tc -value">2.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 2.00 seconds<br>Deals (35-551) to (53-826) Fire Damage<br>One impact every 0.15 seconds<br>Base radius is 1.2 metres<br>Maximum 10 Firestorms at a time</td></tr></table></span> 20 Firestorm skill icon.png FirestormAltY Base duration is 2.00 seconds<br>Deals (35-551) to (53-826) Fire Damage<br>One impact every 0.15 seconds<br>Base radius is 1.2 metres<br>Maximum 10 Firestorms at a time
Fist of War Support (edit) Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Fist of War Support|AncestralSlamSupport]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.</td></tr><tr><td class="tc -mod" colspan="2">Attacks with Supported Skill are Ancestrally Boosted, no more than once every (2.5-1.8) seconds<br>Ancestral Boost does not apply to repeats of the Attack<br>Ancestrally Boosted Slams deal (70-98)% more Damage with Hits<br>Ancestrally Boosted Slams deal (50-69)% more Damage with Ailments<br>Ancestrally Boosted Slams have (40-59)% increased Area of Effect</td></tr></table></span> 20 AncestralSlamSupport Attacks with Supported Skill are Ancestrally Boosted, no more than once every (2.5-1.8) seconds<br>Ancestral Boost does not apply to repeats of the Attack<br>Ancestrally Boosted Slams deal (70-98)% more Damage with Hits<br>Ancestrally Boosted Slams deal (50-69)% more Damage with Ailments<br>Ancestrally Boosted Slams have (40-59)% increased Area of Effect
Flame Dash (edit) Flame Dash 0.8 Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Flame Dash</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Flame Dash|FlameDash]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Flame Dash skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.80 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(10-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(8-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">140%</td></tr><tr><th>Stored Uses</th><td class="tc -value">3</td></tr><tr><th>Cooldown</th><td class="tc -value">3.50 sec</td></tr><tr><th>Base duration</th><td class="tc -value">4.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.</td></tr><tr><td class="tc -mod" colspan="2">Deals (19.7-1738.6) Base Fire Damage per second<br>Base duration is 4.00 seconds<br>Deals (7-659) to (11-988) Fire Damage<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>(0-19)% increased Cooldown Recovery Rate</td></tr></table></span> 20 Flame Dash skill icon.png FlameDash Flame Dash skill screenshot.jpg Deals (19.7-1738.6) Base Fire Damage per second<br>Base duration is 4.00 seconds<br>Deals (7-659) to (11-988) Fire Damage<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>(0-19)% increased Cooldown Recovery Rate
Flame Dash of Return (edit) Flame Dash of Return 0.6 Teleport to a location, damaging enemies and leaving a trail of burning ground, then repeat the teleport in the other direction. Cannot be triggered, or used by a totem, trap or mine. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Flame Dash of Return</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Flame Dash of Return|FlameDashAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Flame Dash skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(10-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(7-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">270%</td></tr><tr><th>Base duration</th><td class="tc -value">4.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Teleport to a location, damaging enemies and leaving a trail of burning ground, then repeat the teleport in the other direction. Cannot be triggered, or used by a totem, trap or mine.</td></tr><tr><td class="tc -mod" colspan="2">Deals (9.4-834.1) Base Fire Damage per second<br>Base duration is 4.00 seconds<br>Repeats once<br>Deals (14-1201) to (20-1802) Fire Damage<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Reverses direction when Repeating</td></tr></table></span> 20 Flame Dash skill icon.png FlameDashAltY Deals (9.4-834.1) Base Fire Damage per second<br>Base duration is 4.00 seconds<br>Repeats once<br>Deals (14-1201) to (20-1802) Fire Damage<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Reverses direction when Repeating
Flame Link (edit) Flame Link 0.5 Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Flame Link</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Flame Link|FlameLink]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Flame Link skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(34-70)</td></tr><tr><th>Cost</th><td class="tc -value">(900-1960) mana per second</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">(8.00 sec-9.90 sec)</td></tr><tr><td class="tc -gemdesc" colspan="2">Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is (8.00-9.90) seconds<br>Linked target gains (23-169) to (35-254) Added Fire Damage<br>Linked target gains Added Fire Damage equal to 5% of your Maximum Life<br>Link breaks if target leaves range or line of sight for 4 seconds<br>Maximum 1 Link from any source per target<br>You die if Linked target dies</td></tr></table></span> 20 Flame Link skill icon.png FlameLink Base duration is (8.00-9.90) seconds<br>Linked target gains (23-169) to (35-254) Added Fire Damage<br>Linked target gains Added Fire Damage equal to 5% of your Maximum Life<br>Link breaks if target leaves range or line of sight for 4 seconds<br>Maximum 1 Link from any source per target<br>You die if Linked target dies
Flame Surge (edit) Flame Surge 0.5 Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Flame Surge</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Flame Surge|FlameWhip]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Flame Surge skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(6-16) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">190%</td></tr><tr><th>Base duration</th><td class="tc -value">4.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 4.00 seconds<br>Deals (26-832) to (40-1247) Fire Damage<br>(50-88)% more Damage with Hits against Burning enemies<br>Cannot Ignite<br>+(0-9) to Area of Effect length<br>Hits on Ignited Enemies create Burning Ground, no more than once every 2 seconds<br>Burning Ground deals 25% of Fire Damage per second of Ignite affecting Enemy</td></tr></table></span> 20 30 Flame Surge skill icon.png FlameWhip Flame Surge skill screenshot.jpg Base duration is 4.00 seconds<br>Deals (26-832) to (40-1247) Fire Damage<br>(50-88)% more Damage with Hits against Burning enemies<br>Cannot Ignite<br>+(0-9) to Area of Effect length<br>Hits on Ignited Enemies create Burning Ground, no more than once every 2 seconds<br>Burning Ground deals 25% of Fire Damage per second of Ignite affecting Enemy
Flame Surge of Combusting (edit) Flame Surge of Combusting 0.8 Strikes enemies in front of you with a surge of flame. If this ignites an enemy a large area of burning ground will be created under them. Your damage modifiers don't apply to this burning ground. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Flame Surge of Combusting</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Flame Surge of Combusting|FlameWhipAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Flame Surge skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.80 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(10-26) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">280%</td></tr><tr><th>Base duration</th><td class="tc -value">4.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Strikes enemies in front of you with a surge of flame. If this ignites an enemy a large area of burning ground will be created under them. Your damage modifiers don't apply to this burning ground.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 4.00 seconds<br>Deals (40-1249) to (59-1874) Fire Damage<br>25% chance to Ignite enemies<br>+(0-9) to Area of Effect length<br>Igniting Enemies creates Burning Ground, no more than once per second<br>Burning Ground deals 35% of Fire Damage per second of inflicted Ignite</td></tr></table></span> 20 Flame Surge skill icon.png FlameWhipAltX Base duration is 4.00 seconds<br>Deals (40-1249) to (59-1874) Fire Damage<br>25% chance to Ignite enemies<br>+(0-9) to Area of Effect length<br>Igniting Enemies creates Burning Ground, no more than once per second<br>Burning Ground deals 35% of Fire Damage per second of inflicted Ignite
Flame Wall (edit) Flame Wall 0.5 Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Flame Wall</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Flame Wall|Firewall]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Flame Wall skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Cost</th><td class="tc -value">(4-16) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">(3.00 sec-4.90 sec)</td></tr><tr><td class="tc -gemdesc" colspan="2">Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.</td></tr><tr><td class="tc -mod" colspan="2">Deals (2.1-679.9) Base Fire Damage per second<br>Secondary Debuff Deals (7.2-2266.4) Base Fire Damage per second<br>Base duration is (3.00-4.90) seconds<br>Base secondary duration is (1.00-2.00) seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Wall will be (4-5.9) meters long<br>Projectiles which pass through the wall deal (3-78) to (5-117) Added Fire Damage<br>Maximum 3 Flame Walls at a time</td></tr></table></span> 20 Flame Wall skill icon.png Firewall Deals (2.1-679.9) Base Fire Damage per second<br>Secondary Debuff Deals (7.2-2266.4) Base Fire Damage per second<br>Base duration is (3.00-4.90) seconds<br>Base secondary duration is (1.00-2.00) seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Wall will be (4-5.9) meters long<br>Projectiles which pass through the wall deal (3-78) to (5-117) Added Fire Damage<br>Maximum 3 Flame Walls at a time
Flameblast (edit) Flameblast 0.2 Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Flameblast</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Flameblast|Flameblast]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Flameblast skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.20 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(4-7) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">90%</td></tr><tr><td class="tc -gemdesc" colspan="2">Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.</td></tr><tr><td class="tc -mod" colspan="2">Deals (31-405) to (46-608) Fire Damage<br>50% chance to Ignite enemies<br>165% more Spell Damage for each stage<br>60% more Damage with Ailments for each stage<br>10 maximum Stages<br>+0.3 metres to radius per Stage</td></tr></table></span> 20 Flameblast skill icon.png Flameblast Flameblast skill screenshot.jpg Deals (31-405) to (46-608) Fire Damage<br>50% chance to Ignite enemies<br>165% more Spell Damage for each stage<br>60% more Damage with Ailments for each stage<br>10 maximum Stages<br>+0.3 metres to radius per Stage
Flameblast of Celerity (edit) Flameblast of Celerity 0.25 Channels to build up an explosion, which is released when you stop using the skill or automatically at maximum stages. The longer you channel, the larger the area of effect and damage of the explosion. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Flameblast of Celerity</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Flameblast of Celerity|FlameblastAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Flameblast skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.25 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(6-10) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Channels to build up an explosion, which is released when you stop using the skill or automatically at maximum stages. The longer you channel, the larger the area of effect and damage of the explosion.</td></tr><tr><td class="tc -mod" colspan="2">Deals (34-443) to (50-665) Fire Damage<br>165% more Spell Damage for each stage<br>Base radius is 0.8 metres<br>3 maximum Stages<br>+0.5 metres to radius per Stage</td></tr></table></span> 20 Flameblast skill icon.png FlameblastAltX Deals (34-443) to (50-665) Fire Damage<br>165% more Spell Damage for each stage<br>Base radius is 0.8 metres<br>3 maximum Stages<br>+0.5 metres to radius per Stage
Flameblast of Contraction (edit) Flameblast of Contraction 0.2 Channels to concentrate an explosion, which is released when you stop using the skill. The longer you channel, the larger the damage of the explosion, but the smaller the area. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Flameblast of Contraction</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Flameblast of Contraction|FlameblastAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Flameblast skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.20 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(4-7) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">30%</td></tr><tr><td class="tc -gemdesc" colspan="2">Channels to concentrate an explosion, which is released when you stop using the skill. The longer you channel, the larger the damage of the explosion, but the smaller the area.</td></tr><tr><td class="tc -mod" colspan="2">Deals (11-140) to (16-210) Fire Damage<br>50% chance to Ignite enemies<br>600% more Spell Damage for each stage<br>250% more Damage with Ailments for each stage<br>Base radius is 2.6 metres<br>10 maximum Stages<br>-0.2 metres to radius per Stage</td></tr></table></span> 20 Flameblast skill icon.png FlameblastAltY Deals (11-140) to (16-210) Fire Damage<br>50% chance to Ignite enemies<br>600% more Spell Damage for each stage<br>250% more Damage with Ailments for each stage<br>Base radius is 2.6 metres<br>10 maximum Stages<br>-0.2 metres to radius per Stage
Flamethrower Trap (edit) Flamethrower Trap 1.0 Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Flamethrower Trap</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Flamethrower Trap|FlamethrowerTrap]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Flamethrower Trap skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(13-25) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">30%</td></tr><tr><th>Stored Uses</th><td class="tc -value">3</td></tr><tr><th>Cooldown</th><td class="tc -value">8.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">3.50 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.</td></tr><tr><td class="tc -mod" colspan="2">Trap lasts 4 seconds<br>Base duration is 3.50 seconds<br>Deals (6-243) to (9-366) Fire Damage<br>Has 4 Flames<br>25% more Damage with Hits and Ailments against Burning Enemies</td></tr></table></span> 20 Flamethrower Trap skill icon.png FlamethrowerTrap Flamethrower Trap skill screenshot.jpg Trap lasts 4 seconds<br>Base duration is 3.50 seconds<br>Deals (6-243) to (9-366) Fire Damage<br>Has 4 Flames<br>25% more Damage with Hits and Ailments against Burning Enemies
Flamewood Support (edit) Avenging Flame 1.0 Supports skills which summon totems. Cannot modify the skills of minions. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Avenging Flame</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Flamewood Support|SupportFlamewood]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Avenging Flame skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports skills which summon totems. Cannot modify the skills of minions.</td></tr><tr><td class="tc -mod" colspan="2">Totems from Supported Skills gain the Avenging Flame<br>Skill and Trigger it when Hit by an Enemy<br>Base radius is (1.3-1.8) metres<br>Deals base Fire Damage equal to (80-137)% of Totem's Maximum Life<br>Totems with this Skill Trigger it when Hit by an Enemy</td></tr></table></span> 20 Avenging Flame skill icon.png SupportFlamewood Totems from Supported Skills gain the Avenging Flame<br>Skill and Trigger it when Hit by an Enemy<br>Base radius is (1.3-1.8) metres<br>Deals base Fire Damage equal to (80-137)% of Totem's Maximum Life<br>Totems with this Skill Trigger it when Hit by an Enemy
Flammability (edit) Flammability 0.5 Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Flammability</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Flammability|Flammability]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Flammability skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Cost</th><td class="tc -value">(24-50) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">(8.00 sec-11.80 sec)</td></tr><tr><td class="tc -gemdesc" colspan="2">Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is (8.00-11.80) seconds<br>+(0-1) metre to radius<br>Cursed enemies have -(17-36)% to Fire Resistance<br>Hits against Cursed Enemies have +25% chance to Ignite</td></tr></table></span> 20 22 Flammability skill icon.png Flammability Flammability skill screenshot.jpg Base duration is (8.00-11.80) seconds<br>+(0-1) metre to radius<br>Cursed enemies have -(17-36)% to Fire Resistance<br>Hits against Cursed Enemies have +25% chance to Ignite
Flesh and Stone (edit) Flesh and Stone 0.0 Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Flesh and Stone</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Flesh and Stone|BloodSandArmour]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Flesh and Stone skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Reservation</th><td class="tc -value">25% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">2.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.</td></tr><tr><td class="tc -mod" colspan="2">Nearby Enemies are Blinded while in Sand Stance<br>You take (11-15)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>(0-50)% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take (8-11)% increased Physical Damage</td></tr></table></span> 20 Flesh and Stone skill icon.png BloodSandArmour Nearby Enemies are Blinded while in Sand Stance<br>You take (11-15)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>(0-50)% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take (8-11)% increased Physical Damage
Flesh Offering (edit) Flesh Offering 1.0 Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Flesh Offering</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Flesh Offering|FleshOffering]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Flesh Offering skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Cost</th><td class="tc -value">(16-33) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">5.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 5.00 seconds<br>Additional 1.00 seconds Base Duration per extra corpse Consumed<br>Grants Minions (20-30)% increased Attack Speed<br>Grants Minions (20-30)% increased Cast Speed<br>Grants Minions (20-29)% increased Movement Speed</td></tr></table></span> 20 Flesh Offering skill icon.png FleshOffering Flesh Offering skill screenshot.jpg Base duration is 5.00 seconds<br>Additional 1.00 seconds Base Duration per extra corpse Consumed<br>Grants Minions (20-30)% increased Attack Speed<br>Grants Minions (20-30)% increased Cast Speed<br>Grants Minions (20-29)% increased Movement Speed
Flicker Strike (edit) Flicker Strike 1.0 Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Flicker Strike</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Flicker Strike|FlickerStrike]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Flicker Strike skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claw]]<br>[[Dagger]]<br>[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Sword]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]<br>[[Rune Dagger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(10-70)</td></tr><tr><th>Cost</th><td class="tc -value">10 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">120% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(142%-210%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(142%-210%)</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">2.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">3.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 3.00 seconds<br>10% increased Attack Speed per Frenzy Charge<br>15% chance to gain a Frenzy Charge on Hit<br>Buff grants 20% increased Movement Speed</td></tr></table></span> Claw Dagger One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Staff Two Hand Sword Two Hand Axe Two Hand Mace Warstaff Rune Dagger Claw Dagger One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace Warstaff Rune Dagger 20 Flicker Strike skill icon.png FlickerStrike Flicker Strike skill screenshot.jpg Base duration is 3.00 seconds<br>10% increased Attack Speed per Frenzy Charge<br>15% chance to gain a Frenzy Charge on Hit<br>Buff grants 20% increased Movement Speed
Flicker Strike of Power (edit) Flicker Strike of Power 1.0 Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Power Charge. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Flicker Strike of Power</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Flicker Strike of Power|FlickerStrikeAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Flicker Strike skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claw]]<br>[[Dagger]]<br>[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Sword]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]<br>[[Rune Dagger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(10-70)</td></tr><tr><th>Cost</th><td class="tc -value">10 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">120% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(142%-210%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(142%-210%)</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">2.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">3.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Power Charge.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 3.00 seconds<br>30% chance to gain a Power Charge on Critical Strike<br>50% increased Critical Strike Chance per Power Charge<br>Buff grants 20% increased Movement Speed</td></tr></table></span> Claw Dagger One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Staff Two Hand Sword Two Hand Axe Two Hand Mace Warstaff Rune Dagger Claw Dagger One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace Warstaff Rune Dagger 20 Flicker Strike skill icon.png FlickerStrikeAltX Base duration is 3.00 seconds<br>30% chance to gain a Power Charge on Critical Strike<br>50% increased Critical Strike Chance per Power Charge<br>Buff grants 20% increased Movement Speed
Focused Ballista Support (edit) Supports skills that summon ballista totems. Cannot modify the skills of minions. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Focused Ballista Support|SupportFocusedBallista]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports skills that summon ballista totems. Cannot modify the skills of minions.</td></tr><tr><td class="tc -mod" colspan="2">Ballista Totems from Supported Skills only Attack when you fire an Attack Projectile<br>Supported Skills have (40-68)% increased Totem Placement speed<br>Supported Skills have (25-35)% more Attack Speed<br>Supported Skills deal (0-9)% more Damage</td></tr></table></span> 20 SupportFocusedBallista Ballista Totems from Supported Skills only Attack when you fire an Attack Projectile<br>Supported Skills have (40-68)% increased Totem Placement speed<br>Supported Skills have (25-35)% more Attack Speed<br>Supported Skills deal (0-9)% more Damage
Forbidden Rite (edit) Forbidden Rite 0.75 Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Forbidden Rite</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Forbidden Rite|ForbiddenRite]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Forbidden Rite skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.75 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(8-21) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">110%</td></tr><tr><td class="tc -gemdesc" colspan="2">Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.</td></tr><tr><td class="tc -mod" colspan="2">Deals (15-498) to (22-747) Chaos Damage<br>Deals 5% of your maximum Energy Shield as base Chaos Damage<br>Deals 12% of your maximum Life as base Chaos Damage<br>Take 40% of maximum Life and 25% of maximum Energy Shield as Chaos Damage<br>Fires extra Projectiles at up to (6-7) surrounding Enemies</td></tr></table></span> 20 Forbidden Rite skill icon.png ForbiddenRite Deals (15-498) to (22-747) Chaos Damage<br>Deals 5% of your maximum Energy Shield as base Chaos Damage<br>Deals 12% of your maximum Life as base Chaos Damage<br>Take 40% of maximum Life and 25% of maximum Energy Shield as Chaos Damage<br>Fires extra Projectiles at up to (6-7) surrounding Enemies
Forbidden Rite of Soul Sacrifice (edit) Forbidden Rite of Soul Sacrifice 0.75 Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your energy shield. Casting this spell damages you. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Forbidden Rite of Soul Sacrifice</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Forbidden Rite of Soul Sacrifice|ForbiddenRiteAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Forbidden Rite skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.75 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(18-45) life</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">110%</td></tr><tr><td class="tc -gemdesc" colspan="2">Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your energy shield. Casting this spell damages you.</td></tr><tr><td class="tc -mod" colspan="2">Deals (15-498) to (22-747) Chaos Damage<br>Deals 15% of your maximum Energy Shield as base Chaos Damage<br>Take 40% of maximum Energy Shield as Chaos Damage<br>Fires extra Projectiles at up to (6-7) surrounding Enemies</td></tr></table></span> 20 Forbidden Rite skill icon.png ForbiddenRiteAltX Deals (15-498) to (22-747) Chaos Damage<br>Deals 15% of your maximum Energy Shield as base Chaos Damage<br>Take 40% of maximum Energy Shield as Chaos Damage<br>Fires extra Projectiles at up to (6-7) surrounding Enemies
Fork Support (edit) Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Fork Support|SupportFork]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.</td></tr><tr><td class="tc -mod" colspan="2">Projectiles from Supported Skills Fork<br>Supported Skills deal (-10-9)% more Projectile Damage</td></tr></table></span> 20 SupportFork Projectiles from Supported Skills Fork<br>Supported Skills deal (-10-9)% more Projectile Damage
Fortify Support (edit) Supports melee attack skills that are not triggered. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Fortify Support|SupportFortify]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports melee attack skills that are not triggered.</td></tr><tr><td class="tc -mod" colspan="2">Melee Hits from Supported Skills Fortify<br>Supported Skills deal (10-19)% more Damage with Ailments caused by Melee Hits<br>Supported Skills deal (10-19)% more Melee Damage</td></tr></table></span> 20 SupportFortify Melee Hits from Supported Skills Fortify<br>Supported Skills deal (10-19)% more Damage with Ailments caused by Melee Hits<br>Supported Skills deal (10-19)% more Melee Damage
Freezing Pulse (edit) Freezing Pulse 0.65 An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Freezing Pulse</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Freezing Pulse|FreezingPulse]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Freezing Pulse skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.65 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(5-21) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">330%</td></tr><tr><td class="tc -gemdesc" colspan="2">An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.</td></tr><tr><td class="tc -mod" colspan="2">Deals (8-1458) to (12-2188) Cold Damage<br>Projectiles Pierce all Targets<br>Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate<br>Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight</td></tr></table></span> 20 1,800 Freezing Pulse skill icon.png FreezingPulse Freezing Pulse skill screenshot.jpg Deals (8-1458) to (12-2188) Cold Damage<br>Projectiles Pierce all Targets<br>Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate<br>Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
Frenzy (edit) Frenzy 1.0 Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Frenzy</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Frenzy|Frenzy]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Frenzy skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Cost</th><td class="tc -value">10 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(115%-135%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(115%-135%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.</td></tr><tr><td class="tc -mod" colspan="2">5% more Attack Damage per Frenzy Charge<br>5% more Attack Speed per Frenzy Charge</td></tr></table></span> 20 Frenzy skill icon.png Frenzy Frenzy skill screenshot.jpg 5% more Attack Damage per Frenzy Charge<br>5% more Attack Speed per Frenzy Charge
Frenzy of Onslaught (edit) Frenzy of Onslaught 1.0 Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Frenzy of Onslaught</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Frenzy of Onslaught|FrenzyAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Frenzy skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Cost</th><td class="tc -value">10 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(115%-135%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(115%-135%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.</td></tr><tr><td class="tc -mod" colspan="2">Consume all Frenzy Charges when you Hit an enemy while at maximum Frenzy Charges to gain Onslaught for 1 second per Charge consumed<br>5% more Attack Damage per Frenzy Charge<br>5% more Attack Speed per Frenzy Charge</td></tr></table></span> 20 Frenzy skill icon.png FrenzyAltX Consume all Frenzy Charges when you Hit an enemy while at maximum Frenzy Charges to gain Onslaught for 1 second per Charge consumed<br>5% more Attack Damage per Frenzy Charge<br>5% more Attack Speed per Frenzy Charge
Fresh Meat Support (edit) Supports skills that create minions. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Fresh Meat Support|SupportFreshMeat]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(18-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports skills that create minions.</td></tr><tr><td class="tc -mod" colspan="2">Minions created by Supported Skills gain Wakened Fury and Adrenaline for 10% of their Duration, up to a maximum of 10 seconds<br>Wakened Fury grants +(2-3.9)% to Critical Strike Chance<br>Wakened Fury grants +(50-69)% to Critical Strike Multiplier</td></tr></table></span> 20 SupportFreshMeat Minions created by Supported Skills gain Wakened Fury and Adrenaline for 10% of their Duration, up to a maximum of 10 seconds<br>Wakened Fury grants +(2-3.9)% to Critical Strike Chance<br>Wakened Fury grants +(50-69)% to Critical Strike Multiplier
Frigid Bond Support (edit) Supports link skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Frigid Bond Support|SupportFrigidBond]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports link skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Damage and Chill Enemies between you and Linked Targets<br>Supported Skills deal (355.9-3566.4) Base Cold Damage per second<br>Damage and Chill Linger for a Base Duration of 2 seconds<br>Modifiers to Spell Damage apply to Supported Skill's Damage Over Time effect</td></tr></table></span> 20 SupportFrigidBond Supported Skills Damage and Chill Enemies between you and Linked Targets<br>Supported Skills deal (355.9-3566.4) Base Cold Damage per second<br>Damage and Chill Linger for a Base Duration of 2 seconds<br>Modifiers to Spell Damage apply to Supported Skill's Damage Over Time effect
Frost Blades (edit) Frost Blades 1.0 Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Frost Blades</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Frost Blades|FrostBlades]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Frost Blades skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claw]]<br>[[Dagger]]<br>[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Sword]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]<br>[[Rune Dagger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">6 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(110%-225%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(110%-225%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.</td></tr><tr><td class="tc -mod" colspan="2">(2-75) to (3-113) Added Cold Damage<br>Fires (5-8) Projectiles<br>60% of Physical Damage Converted to Cold Damage<br>+(1.8-2.1) metres to Melee Strike Range</td></tr></table></span> Claw Dagger One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Staff Two Hand Sword Two Hand Axe Two Hand Mace Warstaff Rune Dagger Claw Dagger One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace Warstaff Rune Dagger 20 2,250 Frost Blades skill icon.png FrostBlades Frost Blades skill screenshot.jpg (2-75) to (3-113) Added Cold Damage<br>Fires (5-8) Projectiles<br>60% of Physical Damage Converted to Cold Damage<br>+(1.8-2.1) metres to Melee Strike Range
Frost Blades of Katabasis (edit) Frost Blades of Katabasis 1.0 Attack enemies with greatly increased range, creating a chilling area that deals cold damage over time if it hits. Requires a Melee Weapon. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Frost Blades of Katabasis</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Frost Blades of Katabasis|FrostBladesAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Frost Blades skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claw]]<br>[[Dagger]]<br>[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Sword]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]<br>[[Rune Dagger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">6 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(110%-225%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(110%-225%)</td></tr><tr><th>Base duration</th><td class="tc -value">3.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Attack enemies with greatly increased range, creating a chilling area that deals cold damage over time if it hits. Requires a Melee Weapon.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 3.00 seconds<br>Deals (9.6-3344.4) Base Cold Damage per second<br>This Skill's Area of Effect cannot be modified<br>60% of Physical Damage Converted to Cold Damage<br>+5 metres to Melee Strike Range</td></tr></table></span> Claw Dagger One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Staff Two Hand Sword Two Hand Axe Two Hand Mace Warstaff Rune Dagger Claw Dagger One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace Warstaff Rune Dagger 20 Frost Blades skill icon.png FrostBladesAltX Base duration is 3.00 seconds<br>Deals (9.6-3344.4) Base Cold Damage per second<br>This Skill's Area of Effect cannot be modified<br>60% of Physical Damage Converted to Cold Damage<br>+5 metres to Melee Strike Range
Frost Bomb (edit) Frost Bomb 0.5 Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Frost Bomb</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Frost Bomb|FrostBomb]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Frost Bomb skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(4-16) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">310%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">2.50 sec</td></tr><tr><th>Base duration</th><td class="tc -value">2.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.</td></tr><tr><td class="tc -mod" colspan="2">Deals (9-1391) to (13-2086) Cold Damage<br>Base duration is 2.00 seconds<br>Base secondary duration is 5.00 seconds<br>75% reduced Life Regeneration rate<br>Base radius is (2.4-3.1) metres<br>Cold Exposure applies -15% to Cold Resistance</td></tr></table></span> 20 Frost Bomb skill icon.png FrostBomb Frost Bomb skill screenshot.jpg Deals (9-1391) to (13-2086) Cold Damage<br>Base duration is 2.00 seconds<br>Base secondary duration is 5.00 seconds<br>75% reduced Life Regeneration rate<br>Base radius is (2.4-3.1) metres<br>Cold Exposure applies -15% to Cold Resistance
Frost Bomb of Forthcoming (edit) Frost Bomb of Forthcoming 0.5 Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Frost Bomb of Forthcoming</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Frost Bomb of Forthcoming|FrostBombAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Frost Bomb skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(4-16) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">310%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">4.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">2.50 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.</td></tr><tr><td class="tc -mod" colspan="2">Deals (9-1391) to (13-2086) Cold Damage<br>Base duration is 2.50 seconds<br>Deals 10% more Damage with Hits per 0.1 seconds Duration<br>Deals 3% more Damage with Ailments per 0.1 seconds Duration<br>Base radius is (2.6-3.3) metres</td></tr></table></span> 20 Frost Bomb skill icon.png FrostBombAltY Deals (9-1391) to (13-2086) Cold Damage<br>Base duration is 2.50 seconds<br>Deals 10% more Damage with Hits per 0.1 seconds Duration<br>Deals 3% more Damage with Ailments per 0.1 seconds Duration<br>Base radius is (2.6-3.3) metres
Frost Bomb of Instability (edit) Frost Bomb of Instability 0.7 Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing cold damage to enemies around it. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Frost Bomb of Instability</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Frost Bomb of Instability|FrostBombAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Frost Bomb skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(7-24) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">260%</td></tr><tr><th>Base duration</th><td class="tc -value">1.50 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing cold damage to enemies around it.</td></tr><tr><td class="tc -mod" colspan="2">Deals (7-1178) to (11-1766) Cold Damage<br>Base duration is 1.50 seconds<br>Base radius is (2-2.4) metres</td></tr></table></span> 20 Frost Bomb skill icon.png FrostBombAltX Deals (7-1178) to (11-1766) Cold Damage<br>Base duration is 1.50 seconds<br>Base radius is (2-2.4) metres
Frost Shield (edit) Frost Shield 0.5 Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Frost Shield</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Frost Shield|FrostGlobe]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Frost Shield skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(34-70)</td></tr><tr><th>Cost</th><td class="tc -value">(30-54) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">5.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">10.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 10.00 seconds<br>20% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield<br>60% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy Shield<br>You gain +(0.1-0.38)% to Spell Critical Strike Chance per Stage while in Area<br>Frost Shield has (190-910) maximum Life per Stage<br>Maximum 4 Stages<br>Gains 1 Stage every 0.3 seconds while you are losing Energy Shield<br>You lose (150-730) Energy Shield per second</td></tr></table></span> 20 Frost Shield skill icon.png FrostGlobe Base duration is 10.00 seconds<br>20% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield<br>60% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy Shield<br>You gain +(0.1-0.38)% to Spell Critical Strike Chance per Stage while in Area<br>Frost Shield has (190-910) maximum Life per Stage<br>Maximum 4 Stages<br>Gains 1 Stage every 0.3 seconds while you are losing Energy Shield<br>You lose (150-730) Energy Shield per second
Frost Wall (edit) Frost Wall 0.5 Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Frost Wall</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Frost Wall|FrostWall]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Frost Wall skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Cost</th><td class="tc -value">(9-33) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">3</td></tr><tr><th>Cooldown</th><td class="tc -value">3.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">(3.00 sec-4.90 sec)</td></tr><tr><td class="tc -gemdesc" colspan="2">Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.</td></tr><tr><td class="tc -mod" colspan="2">Deals (8-462) to (12-693) Cold Damage<br>Base duration is (3.00-4.90) seconds<br>0.15 seconds between appearance of Wall sections<br>Wall will be (2.8-5.6) meters long</td></tr></table></span> 20 Frost Wall skill icon.png FrostWall Frost Wall skill screenshot.jpg Deals (8-462) to (12-693) Cold Damage<br>Base duration is (3.00-4.90) seconds<br>0.15 seconds between appearance of Wall sections<br>Wall will be (2.8-5.6) meters long
Frostbite (edit) Frostbite 0.5 Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Frostbite</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Frostbite|Frostbite]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Frostbite skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Cost</th><td class="tc -value">(24-50) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">(8.00 sec-11.80 sec)</td></tr><tr><td class="tc -gemdesc" colspan="2">Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is (8.00-11.80) seconds<br>+(0-1) metre to radius<br>Cursed enemies have -(17-36)% to Cold Resistance<br>Hits against Cursed Enemies have +25% chance to Freeze</td></tr></table></span> 20 22 Frostbite skill icon.png Frostbite Frostbite skill screenshot.jpg Base duration is (8.00-11.80) seconds<br>+(0-1) metre to radius<br>Cursed enemies have -(17-36)% to Cold Resistance<br>Hits against Cursed Enemies have +25% chance to Freeze
Frostblink (edit) Frostblink 0.0 Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Frostblink</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Frostblink|IceDash]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Frostblink skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(12-22) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">250%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">(3.00 sec-2.60 sec)</td></tr><tr><th>Base duration</th><td class="tc -value">3.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.</td></tr><tr><td class="tc -mod" colspan="2">Deals (9-1144) to (14-1716) Cold Damage<br>Base duration is 3.00 seconds<br>+(0-0.3) metres to radius<br>(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area<br>(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area<br>(0-38)% increased maximum travel distance</td></tr></table></span> 20 Frostblink skill icon.png IceDash Deals (9-1144) to (14-1716) Cold Damage<br>Base duration is 3.00 seconds<br>+(0-0.3) metres to radius<br>(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area<br>(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area<br>(0-38)% increased maximum travel distance
Frostblink of Wintry Blast (edit) Frostblink of Wintry Blast 0.85 Teleport to a location, damaging enemies in an area at both ends of the teleport. Deals higher damage to chilled enemies, then removes chill from them. Cannot be supported by Unleash. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Frostblink of Wintry Blast</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Frostblink of Wintry Blast|IceDashAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Frostblink skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.85 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(12-30) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">200%</td></tr><tr><td class="tc -gemdesc" colspan="2">Teleport to a location, damaging enemies in an area at both ends of the teleport. Deals higher damage to chilled enemies, then removes chill from them. Cannot be supported by Unleash.</td></tr><tr><td class="tc -mod" colspan="2">Deals (7-916) to (11-1374) Cold Damage<br>+(0-0.3) metres to radius<br>This Spell's Cast Time is added to its Cooldown if Triggered<br>Cannot inflict Chill<br>15% more Damage with Hits per 5% Chill Effect on Enemy<br>Removes Chill after Damaging</td></tr></table></span> 20 Frostblink skill icon.png IceDashAltX Deals (7-916) to (11-1374) Cold Damage<br>+(0-0.3) metres to radius<br>This Spell's Cast Time is added to its Cooldown if Triggered<br>Cannot inflict Chill<br>15% more Damage with Hits per 5% Chill Effect on Enemy<br>Removes Chill after Damaging
Frostbolt (edit) Frostbolt 0.75 Fires a slow-moving projectile that pierces through enemies, dealing cold damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Frostbolt</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Frostbolt|FrostBolt]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Frostbolt skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.75 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(6-25) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">360%</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires a slow-moving projectile that pierces through enemies, dealing cold damage.</td></tr><tr><td class="tc -mod" colspan="2">Deals (9-1594) to (13-2392) Cold Damage<br>Projectiles Pierce all Targets</td></tr></table></span> 20 375 Frostbolt skill icon.png FrostBolt Frostbolt skill screenshot.jpg Deals (9-1594) to (13-2392) Cold Damage<br>Projectiles Pierce all Targets
Frozen Legion (edit) Frozen Legion 0.7 This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Frozen Legion</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Frozen Legion|FrozenLegion]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Frozen Legion skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Staff]]<br>[[One-Handed Mace]]<br>[[Two-Handed Mace]]<br>[[One-Handed Axe]]<br>[[Two-Handed Axe]]<br>[[Warstaff]]<br>[[Sceptre]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(34-70)</td></tr><tr><th>Cost</th><td class="tc -value">(12-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">6</td></tr><tr><th>Cooldown</th><td class="tc -value">0.80 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.</td></tr><tr><td class="tc -mod" colspan="2">Consumes one Cooldown Use per Statue Summoned<br>You cannot use this Skill yourself, your Statues will use this Skill for you<br>100% of Physical Damage Converted to Cold Damage</td></tr></table></span> Staff One Hand Mace Two Hand Mace One Hand Axe Two Hand Axe Warstaff Sceptre Staff One-Handed Mace Two-Handed Mace One-Handed Axe Two-Handed Axe Warstaff Sceptre 20 Frozen Legion skill icon.png FrozenLegion Frozen Legion skill screenshot.jpg Consumes one Cooldown Use per Statue Summoned<br>You cannot use this Skill yourself, your Statues will use this Skill for you<br>100% of Physical Damage Converted to Cold Damage
Frozen Legion of Rallying (edit) Frozen Legion of Rallying 0.7 This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Frozen Legion of Rallying</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Frozen Legion of Rallying|FrozenLegionAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Frozen Legion of Rallying skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Staff]]<br>[[One-Handed Mace]]<br>[[Two-Handed Mace]]<br>[[One-Handed Axe]]<br>[[Two-Handed Axe]]<br>[[Warstaff]]<br>[[Sceptre]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(34-70)</td></tr><tr><th>Cost</th><td class="tc -value">(12-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">5</td></tr><tr><th>Cooldown</th><td class="tc -value">0.30 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.</td></tr><tr><td class="tc -mod" colspan="2">Consumes one Cooldown Use per Statue Summoned<br>You cannot use this Skill yourself, your Statues will use this Skill for you<br>100% of Physical Damage Converted to Cold Damage</td></tr></table></span> Staff One Hand Mace Two Hand Mace One Hand Axe Two Hand Axe Warstaff Sceptre Staff One-Handed Mace Two-Handed Mace One-Handed Axe Two-Handed Axe Warstaff Sceptre 20 Frozen Legion of Rallying skill icon.png FrozenLegionAltX Consumes one Cooldown Use per Statue Summoned<br>You cannot use this Skill yourself, your Statues will use this Skill for you<br>100% of Physical Damage Converted to Cold Damage
Galvanic Arrow (edit) Galvanic Arrow 1.0 Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Galvanic Arrow</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Galvanic Arrow|ShrapnelShot]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Galvanic Arrow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(6-10) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(80%-99%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(80%-99%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.</td></tr><tr><td class="tc -mod" colspan="2">50% of Physical Damage Converted to Lightning Damage<br>(1-9) to (5-179) Added Lightning Damage<br>Fires 3 Arrows<br>+(0-0.5) metres to radius<br>Increases and Reductions to Projectile Speed also apply to<br>this Skill's Area of Effect</td></tr></table></span> Bow Bow 20 3,260 Galvanic Arrow skill icon.png ShrapnelShot Galvanic Arrow skill screenshot.jpg 50% of Physical Damage Converted to Lightning Damage<br>(1-9) to (5-179) Added Lightning Damage<br>Fires 3 Arrows<br>+(0-0.5) metres to radius<br>Increases and Reductions to Projectile Speed also apply to<br>this Skill's Area of Effect
Galvanic Arrow of Energy (edit) Galvanic Arrow of Energy 1.0 Create a burst of lightning from your Bow, firing no arrows but damaging enemies in a cone in front of you. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Galvanic Arrow of Energy</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Galvanic Arrow of Energy|ShrapnelShotAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Galvanic Arrow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(6-10) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(175%-210%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(175%-210%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Create a burst of lightning from your Bow, firing no arrows but damaging enemies in a cone in front of you.</td></tr><tr><td class="tc -mod" colspan="2">50% of Physical Damage Converted to Lightning Damage<br>(1-9) to (5-179) Added Lightning Damage<br>+(0.8-1.3) metres to radius</td></tr></table></span> Bow Bow 20 Galvanic Arrow skill icon.png ShrapnelShotAltX 50% of Physical Damage Converted to Lightning Damage<br>(1-9) to (5-179) Added Lightning Damage<br>+(0.8-1.3) metres to radius
Galvanic Arrow of Surging (edit) Galvanic Arrow of Surging 1.0 Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. If the arrows' flight is stopped by colliding with a target, they create a burst of lightning, damaging enemies in a cone behind the target <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Galvanic Arrow of Surging</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Galvanic Arrow of Surging|ShrapnelShotAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Galvanic Arrow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(6-10) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(80%-99%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(80%-99%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. If the arrows' flight is stopped by colliding with a target, they create a burst of lightning, damaging enemies in a cone behind the target</td></tr><tr><td class="tc -mod" colspan="2">50% of Physical Damage Converted to Lightning Damage<br>(1-9) to (5-179) Added Lightning Damage<br>Fires 3 Arrows</td></tr></table></span> Bow Bow 20 Galvanic Arrow skill icon.png ShrapnelShotAltY 50% of Physical Damage Converted to Lightning Damage<br>(1-9) to (5-179) Added Lightning Damage<br>Fires 3 Arrows
Galvanic Field (edit) Galvanic Field 0.5 Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Galvanic Field</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Galvanic Field|GalvanicField]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Galvanic Field skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(9-18) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">6.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.</td></tr><tr><td class="tc -mod" colspan="2">Deals (1-56) to (23-1067) Lightning Damage<br>Cannot inflict Shock<br>Base duration is 6.00 seconds<br>Fires a beam every 0.10 seconds<br>Can target each enemy only once every (0.70-0.50) seconds<br>Field gains (10-15)% more Damage with Hits per 5% Shock Effect on Enemy when created<br>Field gains +0.1 metres to radius per 10% Shock Effect on Enemy when created<br>Buff Grants 20% chance to Shock enemies<br>Maximum 1 Field</td></tr></table></span> 20 Galvanic Field skill icon.png GalvanicField Deals (1-56) to (23-1067) Lightning Damage<br>Cannot inflict Shock<br>Base duration is 6.00 seconds<br>Fires a beam every 0.10 seconds<br>Can target each enemy only once every (0.70-0.50) seconds<br>Field gains (10-15)% more Damage with Hits per 5% Shock Effect on Enemy when created<br>Field gains +0.1 metres to radius per 10% Shock Effect on Enemy when created<br>Buff Grants 20% chance to Shock enemies<br>Maximum 1 Field
Galvanic Field of Intensity (edit) Galvanic Field of Intensity 0.5 Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Galvanic Field of Intensity</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Galvanic Field of Intensity|GalvanicFieldAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Galvanic Field skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(9-18) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">320%</td></tr><tr><th>Base duration</th><td class="tc -value">6.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning.</td></tr><tr><td class="tc -mod" colspan="2">Deals (4-176) to (72-3350) Lightning Damage<br>Cannot inflict Shock<br>Base duration is 6.00 seconds<br>Fires a beam every 0.30 seconds<br>Can target each enemy only once every 0.80 seconds<br>Buff Grants 20% chance to Shock enemies<br>Maximum 1 Field</td></tr></table></span> 20 Galvanic Field skill icon.png GalvanicFieldAltX Deals (4-176) to (72-3350) Lightning Damage<br>Cannot inflict Shock<br>Base duration is 6.00 seconds<br>Fires a beam every 0.30 seconds<br>Can target each enemy only once every 0.80 seconds<br>Buff Grants 20% chance to Shock enemies<br>Maximum 1 Field
General's Cry (edit) General's Cry 0.8 Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">General's Cry</td></tr><tr><th>Skill Id</th><td class="tc -value">[[General's Cry|GeneralsCry]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:General's Cry skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.80 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Cost</th><td class="tc -value">(15-19) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">3.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">(4.00 sec-4.90 sec)</td></tr><tr><td class="tc -gemdesc" colspan="2">Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is (4.00-4.90) seconds<br>(0-38)% increased Warcry Speed<br>Maximum 5 Summoned Mirage Warriors<br>Counts total Power of Enemies and Corpses in Range<br>Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse<br>Supported Strike Skills cannot target additional Enemies<br>Attacks with Supported Skills count as Exerted<br>Supported Skills deal (45-36)% less Damage<br>Supported Skills are used by Mirage Warriors Summoned by General's Cry<br>Supported Skills count as Triggered</td></tr></table></span> 20 60 General's Cry skill icon.png GeneralsCry Base duration is (4.00-4.90) seconds<br>(0-38)% increased Warcry Speed<br>Maximum 5 Summoned Mirage Warriors<br>Counts total Power of Enemies and Corpses in Range<br>Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse<br>Supported Strike Skills cannot target additional Enemies<br>Attacks with Supported Skills count as Exerted<br>Supported Skills deal (45-36)% less Damage<br>Supported Skills are used by Mirage Warriors Summoned by General's Cry<br>Supported Skills count as Triggered
Generosity Support (edit) Supports aura skills that affect you and allies, increasing the aura's effect on allies, but preventing it from affecting you at all. Cannot support curse auras, or other auras that only affect enemies. Cannot support skills used by totems. Cannot modify the skills of minions. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Generosity Support|SupportGenerosity]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports aura skills that affect you and allies, increasing the aura's effect on allies, but preventing it from affecting you at all. Cannot support curse auras, or other auras that only affect enemies. Cannot support skills used by totems. Cannot modify the skills of minions.</td></tr><tr><td class="tc -mod" colspan="2">Supported Auras do not affect you<br>Non-Curse Auras from Supported Skills have (20-39)% increased Effect</td></tr></table></span> 20 SupportGenerosity Supported Auras do not affect you<br>Non-Curse Auras from Supported Skills have (20-39)% increased Effect
Glacial Cascade (edit) Glacial Cascade 0.6 Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Glacial Cascade</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Glacial Cascade|GlacialCascade]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Glacial Cascade skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(10-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">65%</td></tr><tr><td class="tc -gemdesc" colspan="2">Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.</td></tr><tr><td class="tc -mod" colspan="2">Deals (21-300) to (32-450) Physical Damage<br>Knocks Enemies Back on Hit<br>100% of Physical Damage Converted to Cold Damage<br>Cannot Knockback Unique Enemies more than once per second<br>Final Burst Deals 200% more Damage<br>Final Burst has 100% more Area of Effect<br>Final Burst cannot Knockback<br>Causes 4 Bursts</td></tr></table></span> 20 Glacial Cascade skill icon.png GlacialCascade Glacial Cascade skill screenshot.jpg Deals (21-300) to (32-450) Physical Damage<br>Knocks Enemies Back on Hit<br>100% of Physical Damage Converted to Cold Damage<br>Cannot Knockback Unique Enemies more than once per second<br>Final Burst Deals 200% more Damage<br>Final Burst has 100% more Area of Effect<br>Final Burst cannot Knockback<br>Causes 4 Bursts
Glacial Cascade of the Fissure (edit) Glacial Cascade of the Fissure 0.6 Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Glacial Cascade of the Fissure</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Glacial Cascade of the Fissure|GlacialCascadeAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Glacial Cascade skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(10-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">130%</td></tr><tr><td class="tc -gemdesc" colspan="2">Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.</td></tr><tr><td class="tc -mod" colspan="2">Deals (40-568) to (60-852) Physical Damage<br>100% of Physical Damage Converted to Cold Damage<br>Causes 6 Bursts</td></tr></table></span> 20 Glacial Cascade skill icon.png GlacialCascadeAltX Deals (40-568) to (60-852) Physical Damage<br>100% of Physical Damage Converted to Cold Damage<br>Causes 6 Bursts
Glacial Hammer (edit) Glacial Hammer 1.0 Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Glacial Hammer</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Glacial Hammer|GlacialHammer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Glacial Hammer skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Two-Handed Mace]]<br>[[Staff]]<br>[[Warstaff]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">5 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(165%-269%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(165%-269%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.</td></tr><tr><td class="tc -mod" colspan="2">25% chance to Freeze enemies<br>100% of Physical Damage Converted to Cold Damage<br>Every third successive strike Freezes enemies as though dealing (200-390)% more Damage<br>+0.2 metres to Melee Strike Range<br>35% increased Duration of Cold Ailments<br>(10-29)% increased Effect of Cold Ailments<br>Adds (2-75) to (3-113) Cold Damage against Chilled Enemies</td></tr></table></span> One Hand Mace Sceptre Two Hand Mace Staff Warstaff One-Handed Mace Sceptre Two-Handed Mace Staff Warstaff 20 Glacial Hammer skill icon.png GlacialHammer Glacial Hammer skill screenshot.jpg 25% chance to Freeze enemies<br>100% of Physical Damage Converted to Cold Damage<br>Every third successive strike Freezes enemies as though dealing (200-390)% more Damage<br>+0.2 metres to Melee Strike Range<br>35% increased Duration of Cold Ailments<br>(10-29)% increased Effect of Cold Ailments<br>Adds (2-75) to (3-113) Cold Damage against Chilled Enemies
Glacial Hammer of Shattering (edit) Glacial Hammer of Shattering 1.0 Hits enemies, converting some of your physical damage to cold damage. If striking three times in a row, the third strike will be a critical strike. Requires a Mace, Sceptre or Staff. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Glacial Hammer of Shattering</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Glacial Hammer of Shattering|GlacialHammerAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Glacial Hammer skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Two-Handed Mace]]<br>[[Staff]]<br>[[Warstaff]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">5 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(165%-269%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(165%-269%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Hits enemies, converting some of your physical damage to cold damage. If striking three times in a row, the third strike will be a critical strike. Requires a Mace, Sceptre or Staff.</td></tr><tr><td class="tc -mod" colspan="2">100% of Physical Damage Converted to Cold Damage<br>Every third successive strike is a Critical Strike<br>+0.2 metres to Melee Strike Range<br>Adds (2-75) to (3-113) Cold Damage against Chilled Enemies</td></tr></table></span> One Hand Mace Sceptre Two Hand Mace Staff Warstaff One-Handed Mace Sceptre Two-Handed Mace Staff Warstaff 20 Glacial Hammer skill icon.png GlacialHammerAltX 100% of Physical Damage Converted to Cold Damage<br>Every third successive strike is a Critical Strike<br>+0.2 metres to Melee Strike Range<br>Adds (2-75) to (3-113) Cold Damage against Chilled Enemies
Grace (edit) Grace 0.0 Casts an aura that grants evasion to you and your allies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Grace</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Grace|Grace]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Grace skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Reservation</th><td class="tc -value">50% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.20 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Casts an aura that grants evasion to you and your allies.</td></tr><tr><td class="tc -mod" colspan="2">+(0-1.9) metres to radius<br>You and nearby allies gain (227-2575) additional Evasion Rating<br>You and nearby allies gain (20-29)% more Evasion rating</td></tr></table></span> 20 36 Grace skill icon.png Grace Grace skill screenshot.jpg +(0-1.9) metres to radius<br>You and nearby allies gain (227-2575) additional Evasion Rating<br>You and nearby allies gain (20-29)% more Evasion rating
Greater Multiple Projectiles Support (edit) Supports projectile skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Greater Multiple Projectiles Support|SupportGreaterMultipleProjectiles]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">150%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports projectile skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (35-26)% less Projectile Damage<br>Supported Skills fire 4 additional Projectiles</td></tr></table></span> 20 SupportGreaterMultipleProjectiles Supported Skills deal (35-26)% less Projectile Damage<br>Supported Skills fire 4 additional Projectiles
Greater Volley Support (edit) Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Greater Volley Support|SupportGreaterVolley]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">150%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills fire 4 additional Projectiles<br>Supported Skills also fire Projectiles from up to 4 points on each side of you<br>Supported Skills deal (30-21)% less Projectile Damage</td></tr></table></span> 20 SupportGreaterVolley Supported Skills fire 4 additional Projectiles<br>Supported Skills also fire Projectiles from up to 4 points on each side of you<br>Supported Skills deal (30-21)% less Projectile Damage
Ground Slam (edit) Ground Slam 1.0 Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ground Slam</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ground Slam|GroundSlam]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ground Slam skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Mace]]<br>[[One-Handed Axe]]<br>[[Two-Handed Axe]]<br>[[Warstaff]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">6 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">90% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(115%-188%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(115%-188%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.</td></tr><tr><td class="tc -mod" colspan="2">25% reduced Enemy Stun Threshold<br>+(0-1) metre to radius<br>Deals up to (40-49)% more Damage with Hits to closer targets</td></tr></table></span> One Hand Mace Sceptre Staff Two Hand Mace One Hand Axe Two Hand Axe Unarmed Warstaff One-Handed Mace Sceptre Staff Two-Handed Mace One-Handed Axe Two-Handed Axe Warstaff 20 35 Ground Slam skill icon.png GroundSlam Ground Slam skill screenshot.jpg 25% reduced Enemy Stun Threshold<br>+(0-1) metre to radius<br>Deals up to (40-49)% more Damage with Hits to closer targets
Ground Slam of Earthshaking (edit) Ground Slam of Earthshaking 1.0 Slams the ground in front of you, creating a wide wave that travels forward and damages enemies with an increased chance to stun. Requires a Two Handed Axe, Two Handed Mace, or Staff. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ground Slam of Earthshaking</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ground Slam of Earthshaking|GroundSlamAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ground Slam skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Staff]]<br>[[Two-Handed Mace]]<br>[[Two-Handed Axe]]<br>[[Warstaff]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">8 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">70% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(210%-340%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(210%-340%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Slams the ground in front of you, creating a wide wave that travels forward and damages enemies with an increased chance to stun. Requires a Two Handed Axe, Two Handed Mace, or Staff.</td></tr><tr><td class="tc -mod" colspan="2">25% reduced Enemy Stun Threshold<br>+(0-1) metre to radius<br>100% increased angle</td></tr></table></span> Staff Two Hand Mace Two Hand Axe Warstaff Staff Two-Handed Mace Two-Handed Axe Warstaff 20 Ground Slam skill icon.png GroundSlamAltX 25% reduced Enemy Stun Threshold<br>+(0-1) metre to radius<br>100% increased angle
Guardian's Blessing Support (edit) Must support both a skill that creates minions which can be damaged, and<br> an aura skill that creates permanent auras around you.<br>Cannot support triggered skills, banner skills or stance skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Guardian's Blessing Support|SupportGuardiansBlessing]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">200%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Must support both a skill that creates minions which can be damaged, and<br> an aura skill that creates permanent auras around you.<br>Cannot support triggered skills, banner skills or stance skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (-30-27)% increased Aura effect<br>Supported Aura Skills have no Reservation<br>Supported Skills also count as Blessing Skills<br>You can only have one Aura on you from your Blessing Skills<br>Supported Skills cannot apply Auras on you unless you have Minions from a Supported Skill<br>Minions from Supported Skills take (8-14.3)% of their total Maximum Life and Energy Shield as Physical Damage per second while you have an Aura from a Supported Skill on you</td></tr></table></span> 20 SupportGuardiansBlessing Supported Skills have (-30-27)% increased Aura effect<br>Supported Aura Skills have no Reservation<br>Supported Skills also count as Blessing Skills<br>You can only have one Aura on you from your Blessing Skills<br>Supported Skills cannot apply Auras on you unless you have Minions from a Supported Skill<br>Minions from Supported Skills take (8-14.3)% of their total Maximum Life and Energy Shield as Physical Damage per second while you have an Aura from a Supported Skill on you
Haste (edit) Haste 0.0 Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Haste</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Haste|Haste]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Haste skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Reservation</th><td class="tc -value">50% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.20 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.</td></tr><tr><td class="tc -mod" colspan="2">+(0-1.9) metres to radius<br>You and nearby allies gain (10-16)% increased Movement Speed<br>You and nearby allies gain (15-24)% increased Attack Speed<br>You and nearby allies gain (15-24)% increased Cast Speed</td></tr></table></span> 20 36 Haste skill icon.png Haste Haste skill screenshot.jpg +(0-1.9) metres to radius<br>You and nearby allies gain (10-16)% increased Movement Speed<br>You and nearby allies gain (15-24)% increased Attack Speed<br>You and nearby allies gain (15-24)% increased Cast Speed
Hatred (edit) Hatred 0.0 Casts an aura that grants extra cold damage based on physical damage to you and your allies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Hatred</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Hatred|Hatred]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Hatred skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Reservation</th><td class="tc -value">50% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.20 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Casts an aura that grants extra cold damage based on physical damage to you and your allies.</td></tr><tr><td class="tc -mod" colspan="2">+(0-1.9) metres to radius<br>You and nearby allies gain (16-25)% of Physical Damage as Extra Cold Damage<br>You and nearby allies deal (14-18)% more Cold Damage</td></tr></table></span> 20 36 Hatred skill icon.png Hatred Hatred skill screenshot.jpg +(0-1.9) metres to radius<br>You and nearby allies gain (16-25)% of Physical Damage as Extra Cold Damage<br>You and nearby allies deal (14-18)% more Cold Damage
Heavy Strike (edit) Heavy Strike 1.0 Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Heavy Strike</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Heavy Strike|HeavyStrike]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Heavy Strike skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Sword]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[Warstaff]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">5 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">85% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(195%-313%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(195%-313%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.</td></tr><tr><td class="tc -mod" colspan="2">Knocks Enemies Back on Hit<br>25% reduced Enemy Stun Threshold<br>+0.2 metres to Melee Strike Range<br>(20-39)% chance to deal Double Damage</td></tr></table></span> One Hand Axe One Hand Mace Sceptre Staff Two Hand Sword Two Hand Axe Two Hand Mace One Hand Sword Thrusting One Hand Sword Warstaff One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace One-Handed Sword Thrusting One-Handed Sword Warstaff 20 Heavy Strike skill icon.png HeavyStrike Heavy Strike skill screenshot.jpg Knocks Enemies Back on Hit<br>25% reduced Enemy Stun Threshold<br>+0.2 metres to Melee Strike Range<br>(20-39)% chance to deal Double Damage
Herald of Agony (edit) Herald of Agony 0.0 Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Herald of Agony</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Herald of Agony|HeraldOfAgony]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Herald of Agony skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Reservation</th><td class="tc -value">25% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.</td></tr><tr><td class="tc -mod" colspan="2">Maximum 1 Summoned Agony Crawler<br>Buff grants 20% chance to Poison on Hit<br>Grants Virulence when you Poison an Enemy<br>Buff grants 10% more Damage with Poison<br>40 Maximum Virulence<br>Minions cannot Taunt Enemies<br>Agony Crawler has (2-4)% increased Attack Speed per Virulence you have<br>Agony Crawler deals (5-9)% increased Physical Damage per Virulence you have<br>Agony Crawler has (1-45) to (3-84) Added Physical Damage per Virulence you have</td></tr></table></span> 20 Herald of Agony skill icon.png HeraldOfAgony Herald of Agony skill screenshot.jpg Maximum 1 Summoned Agony Crawler<br>Buff grants 20% chance to Poison on Hit<br>Grants Virulence when you Poison an Enemy<br>Buff grants 10% more Damage with Poison<br>40 Maximum Virulence<br>Minions cannot Taunt Enemies<br>Agony Crawler has (2-4)% increased Attack Speed per Virulence you have<br>Agony Crawler deals (5-9)% increased Physical Damage per Virulence you have<br>Agony Crawler has (1-45) to (3-84) Added Physical Damage per Virulence you have
Herald of Ash (edit) Herald of Ash 0.0 Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time). <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Herald of Ash</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Herald of Ash|HeraldOfAsh]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Herald of Ash skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Reservation</th><td class="tc -value">25% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">4.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 4.00 seconds<br>(0-38)% more Burning Damage<br>Buff grants 15% of your Physical Damage as Extra Fire Damage<br>Buff grants (9-12)% more Spell Fire Damage<br>Base Burning Damage is 25% of Overkill Damage</td></tr></table></span> 20 10 Herald of Ash skill icon.png HeraldOfAsh Herald of Ash skill screenshot.jpg Base duration is 4.00 seconds<br>(0-38)% more Burning Damage<br>Buff grants 15% of your Physical Damage as Extra Fire Damage<br>Buff grants (9-12)% more Spell Fire Damage<br>Base Burning Damage is 25% of Overkill Damage
Herald of Ice (edit) Herald of Ice 0.0 Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Herald of Ice</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Herald of Ice|HeraldOfIce]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Herald of Ice skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Reservation</th><td class="tc -value">25% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">80%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.</td></tr><tr><td class="tc -mod" colspan="2">Deals (18-308) to (26-462) Cold Damage<br>Damage cannot be Reflected<br>Base radius is 1.2 metres<br>Buff grants (4-38) to (5-56) Added Attack Cold Damage<br>Buff grants (4-38) to (5-56) Added Spell Cold Damage</td></tr></table></span> 20 Herald of Ice skill icon.png HeraldOfIce Herald of Ice skill screenshot.jpg Deals (18-308) to (26-462) Cold Damage<br>Damage cannot be Reflected<br>Base radius is 1.2 metres<br>Buff grants (4-38) to (5-56) Added Attack Cold Damage<br>Buff grants (4-38) to (5-56) Added Spell Cold Damage
Herald of Purity (edit) Herald of Purity 0.0 Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Herald of Purity</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Herald of Purity|HeraldOfPurity]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Herald of Purity skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Reservation</th><td class="tc -value">25% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">12.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 12.00 seconds<br>Maximum 4 Summoned Sentinels of Purity<br>Minions have (0-38)% more Maximum Life<br>Summon a Sentinel of Purity when you Kill an Enemy<br>20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy<br>Buff grants (9-12)% more Physical Damage<br>Minions deal (0-95)% more Physical Damage</td></tr></table></span> 20 Herald of Purity skill icon.png HeraldOfPurity Herald of Purity skill screenshot.jpg Base duration is 12.00 seconds<br>Maximum 4 Summoned Sentinels of Purity<br>Minions have (0-38)% more Maximum Life<br>Summon a Sentinel of Purity when you Kill an Enemy<br>20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy<br>Buff grants (9-12)% more Physical Damage<br>Minions deal (0-95)% more Physical Damage
Herald of Thunder (edit) Herald of Thunder 0.0 Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Herald of Thunder</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Herald of Thunder|HeraldOfThunder]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Herald of Thunder skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Reservation</th><td class="tc -value">25% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">6.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.</td></tr><tr><td class="tc -mod" colspan="2">Deals (1-23) to (31-1108) Lightning Damage<br>Cannot inflict Shock<br>Base duration is 6.00 seconds<br>Storm Hits an Enemy every 0.25 Seconds<br>Creates a storm when you Kill a Shocked Enemy<br>Buff grants (2-19) to (7-76) Added Attack Lightning Damage<br>Buff grants (2-19) to (7-76) Added Spell Lightning Damage</td></tr></table></span> 20 32 Herald of Thunder skill icon.png HeraldOfThunder Herald of Thunder skill screenshot.jpg Deals (1-23) to (31-1108) Lightning Damage<br>Cannot inflict Shock<br>Base duration is 6.00 seconds<br>Storm Hits an Enemy every 0.25 Seconds<br>Creates a storm when you Kill a Shocked Enemy<br>Buff grants (2-19) to (7-76) Added Attack Lightning Damage<br>Buff grants (2-19) to (7-76) Added Spell Lightning Damage
Hex Bloom Support (edit) Supports hex curse skills. Hexes from auras or cursed ground cannot transfer. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Hex Bloom Support|SupportHexBloom]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports hex curse skills. Hexes from auras or cursed ground cannot transfer.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (0-28)% increased Hex Transfer range<br>Hexes from Supported Skills Transfer to all Enemies within 3 metres when Hexed Enemy dies</td></tr></table></span> 20 SupportHexBloom Supported Skills have (0-28)% increased Hex Transfer range<br>Hexes from Supported Skills Transfer to all Enemies within 3 metres when Hexed Enemy dies
Hexblast (edit) Hexblast 1.0 Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Hexblast</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Hexblast|DoomBlast]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Hexblast skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">4%</td></tr><tr><th>Cost</th><td class="tc -value">(16-30) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">340%</td></tr><tr><td class="tc -gemdesc" colspan="2">Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.</td></tr><tr><td class="tc -mod" colspan="2">Deals (111-1514) to (166-2271) Chaos Damage<br>This Spell's Cast Time is added to its Cooldown if Triggered<br>Base radius is 2.8 metres<br>All Damage can Ignite, Freeze, and Shock<br>Chaos Damage with Hits is Resisted by lowest Resistance instead<br>40% more Damage with Ailments if Enemy is Hexed<br>100% more Damage with Hits if Enemy is Hexed<br>100% chance to remove a Hex after Damaging</td></tr></table></span> 20 Hexblast skill icon.png DoomBlast Deals (111-1514) to (166-2271) Chaos Damage<br>This Spell's Cast Time is added to its Cooldown if Triggered<br>Base radius is 2.8 metres<br>All Damage can Ignite, Freeze, and Shock<br>Chaos Damage with Hits is Resisted by lowest Resistance instead<br>40% more Damage with Ailments if Enemy is Hexed<br>100% more Damage with Hits if Enemy is Hexed<br>100% chance to remove a Hex after Damaging
Hexblast of Contradiction (edit) Hexblast of Contradiction 1.0 Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Hexblast of Contradiction</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Hexblast of Contradiction|DoomBlastAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Hexblast skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(16-30) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">340%</td></tr><tr><td class="tc -gemdesc" colspan="2">Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.</td></tr><tr><td class="tc -mod" colspan="2">Deals (111-1514) to (166-2271) Chaos Damage<br>This Spell's Cast Time is added to its Cooldown if Triggered<br>Base radius is 2.8 metres<br>All Damage can Ignite, Freeze, and Shock<br>Chaos Damage with Hits is Resisted by highest Resistance instead<br>40% more Damage with Ailments if Enemy is Hexed<br>150% more Damage with Hits if Enemy is Hexed<br>100% chance to remove a Hex after Damaging</td></tr></table></span> 20 Hexblast skill icon.png DoomBlastAltX Deals (111-1514) to (166-2271) Chaos Damage<br>This Spell's Cast Time is added to its Cooldown if Triggered<br>Base radius is 2.8 metres<br>All Damage can Ignite, Freeze, and Shock<br>Chaos Damage with Hits is Resisted by highest Resistance instead<br>40% more Damage with Ailments if Enemy is Hexed<br>150% more Damage with Hits if Enemy is Hexed<br>100% chance to remove a Hex after Damaging
Hexblast of Havoc (edit) Hexblast of Havoc 0.6 Deals chaos damage to a single enemy. If the enemy was Hexed, also deals area damage to other enemies around the target. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Hexblast of Havoc</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Hexblast of Havoc|DoomBlastAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Hexblast skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(10-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">310%</td></tr><tr><td class="tc -gemdesc" colspan="2">Deals chaos damage to a single enemy. If the enemy was Hexed, also deals area damage to other enemies around the target.</td></tr><tr><td class="tc -mod" colspan="2">Deals (100-1362) to (149-2044) Chaos Damage<br>Base radius is 2.8 metres</td></tr></table></span> 20 Hexblast skill icon.png DoomBlastAltY Deals (100-1362) to (149-2044) Chaos Damage<br>Base radius is 2.8 metres
Hextouch Support (edit) Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Hextouch Support|SupportCurseOnHit]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills apply supported Curses on Hit<br>You cannot Cast Supported Curse Spells<br>35% less Effect of Supported Curses<br>Supported Skills have (50-31)% reduced Curse Duration</td></tr></table></span> 20 SupportCurseOnHit Supported Skills apply supported Curses on Hit<br>You cannot Cast Supported Curse Spells<br>35% less Effect of Supported Curses<br>Supported Skills have (50-31)% reduced Curse Duration
High-Impact Mine Support (edit) Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[High-Impact Mine Support|SupportRemoteMine2]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">50%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Attack Skills cannot be used with Melee Weapons<br>Mine lasts 5 seconds<br>Supported Skills gain a Base Reservation equal to Base Mana and Life Cost<br>Supported Skills have a Base Mine Detonation Time of 0.25 seconds<br>Supported Skills deal (56-50)% less Damage<br>Each Mine from Supported Skills applies 2% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100%</td></tr></table></span> 20 SupportRemoteMine2 Supported Attack Skills cannot be used with Melee Weapons<br>Mine lasts 5 seconds<br>Supported Skills gain a Base Reservation equal to Base Mana and Life Cost<br>Supported Skills have a Base Mine Detonation Time of 0.25 seconds<br>Supported Skills deal (56-50)% less Damage<br>Each Mine from Supported Skills applies 2% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100%
Holy Flame Totem (edit) Holy Flame Totem 0.25 Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Holy Flame Totem</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Holy Flame Totem|FlameTotem]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Holy Flame Totem skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.25 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(11-39) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">35%</td></tr><tr><td class="tc -gemdesc" colspan="2">Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.</td></tr><tr><td class="tc -mod" colspan="2">Deals (2-153) to (5-230) Physical Damage<br>Projectiles Pierce all Targets<br>Totem lasts 8 seconds<br>Fires 3 Projectiles<br>Summons a Totem which uses this Skill<br>50% of Physical Damage Converted to Fire Damage<br>Consecrated Ground grants Immunity to Curses to you and Allies</td></tr></table></span> 20 750 Holy Flame Totem skill icon.png FlameTotem Deals (2-153) to (5-230) Physical Damage<br>Projectiles Pierce all Targets<br>Totem lasts 8 seconds<br>Fires 3 Projectiles<br>Summons a Totem which uses this Skill<br>50% of Physical Damage Converted to Fire Damage<br>Consecrated Ground grants Immunity to Curses to you and Allies
Holy Flame Totem of Ire (edit) Holy Flame Totem of Ire 0.18 Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Holy Flame Totem of Ire</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Holy Flame Totem of Ire|FlameTotemAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Holy Flame Totem skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.18 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(11-39) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">35%</td></tr><tr><td class="tc -gemdesc" colspan="2">Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.</td></tr><tr><td class="tc -mod" colspan="2">Deals (2-153) to (5-230) Physical Damage<br>Projectiles Pierce all Targets<br>Totem lasts 8 seconds<br>Summons a Totem which uses this Skill<br>Modifiers to number of Projectiles do not apply to this Skill<br>50% of Physical Damage Converted to Fire Damage<br>(50-88)% more Projectile Speed<br>Consecrated Ground grants Immunity to Curses to you and Allies</td></tr></table></span> 20 Holy Flame Totem skill icon.png FlameTotemAltX Deals (2-153) to (5-230) Physical Damage<br>Projectiles Pierce all Targets<br>Totem lasts 8 seconds<br>Summons a Totem which uses this Skill<br>Modifiers to number of Projectiles do not apply to this Skill<br>50% of Physical Damage Converted to Fire Damage<br>(50-88)% more Projectile Speed<br>Consecrated Ground grants Immunity to Curses to you and Allies
Hydrosphere (edit) Hydrosphere 0.6 Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Hydrosphere</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Hydrosphere|WaterSphere]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Hydrosphere skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(34-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(12-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">110%</td></tr><tr><th>Base duration</th><td class="tc -value">8.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.</td></tr><tr><td class="tc -mod" colspan="2">Deals (37-510) to (56-765) Physical Damage<br>Base duration is 8.00 seconds<br>Base secondary duration is 4.00 seconds<br>Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped<br>Can only be Hit once every 1 second<br>Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances<br>100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments<br>100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped<br>100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle</td></tr></table></span> 20 Hydrosphere skill icon.png WaterSphere Deals (37-510) to (56-765) Physical Damage<br>Base duration is 8.00 seconds<br>Base secondary duration is 4.00 seconds<br>Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped<br>Can only be Hit once every 1 second<br>Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances<br>100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments<br>100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped<br>100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle
Hypothermia Support (edit) Supports any skill that deals damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Hypothermia Support|SupportDamageAgainstChilled]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that deals damage.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have +20% chance to Freeze Enemies which are Chilled<br>Supported Skills deal (20-29)% more Cold Damage Over Time<br>Supported Skills deal (20-29)% more Damage with Hits and Ailments against Chilled Enemies</td></tr></table></span> 20 SupportDamageAgainstChilled Supported Skills have +20% chance to Freeze Enemies which are Chilled<br>Supported Skills deal (20-29)% more Cold Damage Over Time<br>Supported Skills deal (20-29)% more Damage with Hits and Ailments against Chilled Enemies
Ice Bite Support (edit) Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Ice Bite Support|SupportFrenzyChargeOnSlayingFrozenEnemy]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have 15% chance to Freeze<br>Supported Skills have (50-69)% chance to gain a Frenzy Charge on Killing a Frozen Enemy<br>Supported Skills have (8-69) to (12-103) added Cold Damage<br>Supported Skills have (2-15) to (3-23) added Cold Damage per Frenzy Charge</td></tr></table></span> 20 SupportFrenzyChargeOnSlayingFrozenEnemy Supported Skills have 15% chance to Freeze<br>Supported Skills have (50-69)% chance to gain a Frenzy Charge on Killing a Frozen Enemy<br>Supported Skills have (8-69) to (12-103) added Cold Damage<br>Supported Skills have (2-15) to (3-23) added Cold Damage per Frenzy Charge
Ice Crash (edit) Ice Crash 1.0 Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ice Crash</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ice Crash|IceCrash]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ice Crash skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Sword]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]</td></tr><tr><th>Radius</th><td class="tc -value"><abbr title="8 per stage">26</abbr></td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">8 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">70% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(230%-350%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(230%-350%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.</td></tr><tr><td class="tc -mod" colspan="2">100% of Physical Damage Converted to Cold Damage<br>Second Stage deals 15% less Damage<br>Third Stage deals 30% less Damage<br>Base radius is 1.1 metres<br>Base secondary radius is 2.1 metres<br>Base tertiary radius is 3.1 metres</td></tr></table></span> One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Staff Two Hand Sword Two Hand Axe Two Hand Mace Unarmed Warstaff One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace Warstaff 20 26 8 per stage Ice Crash skill icon.png IceCrash Ice Crash skill screenshot.jpg 100% of Physical Damage Converted to Cold Damage<br>Second Stage deals 15% less Damage<br>Third Stage deals 30% less Damage<br>Base radius is 1.1 metres<br>Base secondary radius is 2.1 metres<br>Base tertiary radius is 3.1 metres

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