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Shocked ground
Shocked ground is a detrimental ground effect that inflicts a debuff that causing affected targets to take increased damage from all sources.
Shocked ground and Shock does not stack, which the character would only have one Shock debuff from the strongest source.
The modifiers Unaffected by Shock and Cannot be Shocked prevent the Shock from the ground effect to apply to the character.[1] Other source such as Raider's Avatar of the Veil: Immune to Elemental Ailments while Phasing, or the flask mod Module Error: No results found., etc., also making the character immune to shock from the ground effect.
It gives a flat value of #% increased damage taken. It is 15% for
Vaal Lightning TrapVaal Lightning TrapTrap, Vaal, Spell, Projectile, Duration, Lightning
Level: (1-20)
Souls Per Use: 20
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 170%Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.Per 1% Quality:1SuperiorShocked Ground causes 0.25% increased Damage takenDeals (18-466) to (54-1399) Lightning Damage
Trap lasts 4 seconds
Fires 8 additional Projectiles
Base duration is 4 seconds
Shocked Ground causes 15% increased Damage taken
Fires Projectiles in a circle
Projectiles leave Shocked Ground
Projectiles Pierce all Targets
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.![]()
, while for map mods they are 20/35/50%. The magnitude of map mod may be further scale with Atlas' Awakening Bonus Objective Completion (1% increased effect of Modifiers on non-unique Maps (per 6 Awakening Bonus)).
Sources
Vaal Lightning TrapVaal Lightning TrapTrap, Vaal, Spell, Projectile, Duration, Lightning
Level: (1-20)
Souls Per Use: 20
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 170%Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.Per 1% Quality:1SuperiorShocked Ground causes 0.25% increased Damage takenDeals (18-466) to (54-1399) Lightning Damage
Trap lasts 4 seconds
Fires 8 additional Projectiles
Base duration is 4 seconds
Shocked Ground causes 15% increased Damage taken
Fires Projectiles in a circle
Projectiles leave Shocked Ground
Projectiles Pierce all Targets
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

- Maps and Heists with the 'of Lightning' suffix
- Monster skill, e.g.:
- The Flicker Strike skill used by Dominus
- Shock and Horror's lightning warp totems
Skill gems
| Skill gem | ||||
|---|---|---|---|---|
Level: (1-20) Souls Per Use: 20 Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 170%Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.Per 1% Quality:1SuperiorShocked Ground causes 0.25% increased Damage takenDeals (18-466) to (54-1399) Lightning Damage Trap lasts 4 seconds Fires 8 additional Projectiles Base duration is 4 seconds Shocked Ground causes 15% increased Damage taken Fires Projectiles in a circle Projectiles leave Shocked Ground Projectiles Pierce all Targets Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 |
Unique items
| Item | Stats |
|---|
Related modifiers
Item mods
No results found
Map mods
No results found
Note that the legacy maps (maps from version 3.1.0 until 3.8.2d) can have above mods, but have an increase damage taken by 1% due to change inside the mod, from "stat id" known as "map_ground_lightning" (value = 1) to "map_ground_lightning_base_magnitude" (value also = 1 instead of current default values of 20/35/50). Use a
Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
Shift click to unstack.
can restore to the current values.
Legacy map mods
The following map mods can only be find in legacy map item in permanent leagues: No results found Note that the legacy mods do not have magnitude, it use the default value instead.
Delve area mods
No results found
Synthesis area mods
Synthesis map mods can only appear in Synthesis area No results found
Heist area mods
Heist area mods can only appear in Heist and Grand Heist: No results found
Misc
No results found
Version history
| Version | Changes |
|---|---|
| 3.11.0 |
|
| 3.10.1f |
|
| 3.10.0 |
|
| 3.9.0 |
|
| 3.1.0 |
|
| 3.0.0 |
|
| 2.1.0 |
|
| 1.2.0 |
|
| 0.9.9 |
|
Notes
- ↑ The patch changed the description of Shocking Ground related map mod, as well as mod of Delve and Synthesis area. However, legacy map mods were unchanged. Moreover, contradict to the patch note, all the description of the Chilled Ground related area mod are not changed.
- ↑ It was not stated in the patch note, but in 3.9, the map modifier has changed to use stat id "map_ground_lightning_base_magnitude" for the magnitude of Shocked Ground, which is 20/35/50% and NOT using the default value of shock.
References
- ↑ Version 1.2.0 patch note
