Shocked ground

Shocked ground is a detrimental ground effect that inflicts a debuff that causing affected targets to take increased damage from all sources. Unless otherwise specified, it has a base Shock value of 15%.
Mechanics
Shocked ground applies a flat value of #% increased damage taken. Its default value is 15%, with shocked ground from map mods applying 20%, 35%, or 50% in white, yellow, or red maps respectively. The magnitude of the map mod may further scale with #% increased effect of Modifiers on non-unique Maps.
When created by the character, shock effect will scale with the player's #% increased effect of ailments modifiers.[1] Shocks from shocked ground are not attributed to the creator of the shocked ground; it does not interact with effects that care about Shocked by you, but conversely it can shock while you have the Cannot Shock stat.
Shocked ground and Shock do not stack: the strongest damage taken modifier applies.
Mitigation
The modifiers Immune to Shock and Cannot be Shocked prevent the application of Shock to the character.[2] #% chance to Avoid being Shocked functions the same way when stacked to 100%. With Unaffected by Shock, the character will be shocked, but the shock debuff will not modify damage taken.
Because shock from a ground effect has no duration, shocked ground cannot be avoided through 100% reduced duration of ailments.
Sources
Vaal Lightning TrapVaal Lightning TrapTrap, Critical, Spell, Projectile, Duration, Vaal, Lightning
Level: (1-20)
Souls Per Use: 20
Can Store 3 Use(s)
Soul Gain Prevention: 4 sec
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 250%Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.Deals (26-686) to (79-2057) Lightning Damage
Projectiles Pierce all Targets
Trap lasts 4 seconds
Base duration is 4.00 seconds
Fires 9 Projectiles
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Fires Projectiles in a circle
Projectiles leave Shocked Ground
Shocked Ground causes 15% increased Damage taken
Additional Effects From 1-20% Quality:
Shocked Ground causes (0.25-5)% increased Damage takenCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.- Maps and Heists with the 'of Lightning' suffix
- Monster skill, e.g.:
- The Flicker Strike skill used by Dominus
- Shock and Horror's lightning warp totems
- Storm Strider Archnemesis modifier
Skill gems
Gem | ![]() | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Level: (1-20) Souls Per Use: 20 Can Store 3 Use(s) Soul Gain Prevention: 4 sec Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 250%Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.Deals (26-686) to (79-2057) Lightning Damage Projectiles Pierce all Targets Trap lasts 4 seconds Base duration is 4.00 seconds Fires 9 Projectiles Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Fires Projectiles in a circle Projectiles leave Shocked Ground Shocked Ground causes 15% increased Damage taken Additional Effects From 1-20% Quality: Shocked Ground causes (0.25-5)% increased Damage takenCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() | 12 | ![]() | ![]() | ![]() |
Unique items
Item | ![]() | Stats | ||
---|---|---|---|---|
Watcher's Eye![]() Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers>One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | (4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana
| ||
Stormcharger![]() Plated GreavesArmour: (77-96)Requires Level 23, 44 Str+(1-50)% to Lightning Resistance (1-40)% increased Movement Speed (1-100)% increased Duration of Lightning Ailments Unaffected by Shocked Ground (1-50)% increased Effect of Lightning AilmentsLike lightning, the Ezomyte cavalry need never strike twice. | 23 | +(1-50)% to Lightning Resistance (1-40)% increased Movement Speed (1-100)% increased Duration of Lightning Ailments Unaffected by Shocked Ground (1-50)% increased Effect of Lightning Ailments | ||
Wake of Destruction![]() Mesh BootsArmour: (61-102) Energy Shield: (13-22)Requires Level 28, 28 Str, 28 IntAdds 1 to 120 Lightning Damage to Attacks (20-60)% increased Armour and Energy Shield Gain (10-20) Life per Enemy Killed 15% increased Movement Speed Drops Shocked Ground while moving, lasting 2 secondsTempest's power given form, Flee before the walking storm. | 28 | Adds 1 to 120 Lightning Damage to Attacks (20-60)% increased Armour and Energy Shield Gain (10-20) Life per Enemy Killed 15% increased Movement Speed Drops Shocked Ground while moving, lasting 2 seconds | ||
Brinerot Whalers![]() Trapper BootsEvasion: (74-85) Energy Shield: (96-118)Requires Level 41, 40 Dex, 40 Int20% increased Global Physical Damage +(80-100) to maximum Energy Shield +(20-30)% to Lightning Resistance 25% increased Movement Speed (20-40)% increased Projectile Damage Unaffected by Shocked GroundThose Theopolis fatcats put a price on our heads. Let's see what they'll pay for their own. | 41 | 20% increased Global Physical Damage +(80-100) to maximum Energy Shield +(20-30)% to Lightning Resistance 25% increased Movement Speed (20-40)% increased Projectile Damage Unaffected by Shocked Ground | ||
Garukhan's Flight![]() Stealth BootsEvasion: (880-1113)Requires Level 62, 117 Dex+(30-40) to Dexterity (300-340)% increased Evasion Rating 30% increased Movement Speed Immune to Burning Ground, Shocked Ground and Chilled Ground Regenerate 100 Life per second while moving +2 to Maximum Life per 10 DexterityThe higher you soar, the further you must fall. | 62 | +(30-40) to Dexterity (300-340)% increased Evasion Rating 30% increased Movement Speed Immune to Burning Ground, Shocked Ground and Chilled Ground Regenerate 100 Life per second while moving +2 to Maximum Life per 10 Dexterity | ||
Steppan Eard![]() Sorcerer BootsEnergy Shield: (106-160)Requires Level 67, 123 Int+(20-30) to maximum Energy Shield (50-80)% increased Energy Shield 30% increased Movement Speed 20% increased Movement Speed on Shocked Ground 50% increased Damage on Burning Ground Regenerate 2% of Life per second on Chilled Ground Unaffected by Desecrated GroundTo fight an enemy on their lands is a tactical mistake. Make those lands your own, and the mistake becomes theirs. | 67 | +(20-30) to maximum Energy Shield (50-80)% increased Energy Shield 30% increased Movement Speed 20% increased Movement Speed on Shocked Ground 50% increased Damage on Burning Ground Regenerate 2% of Life per second on Chilled Ground Unaffected by Desecrated Ground | ||
Ylfeban's Trickery![]() Hubris CircletEnergy Shield: (184-248)Requires Level 69, 154 IntTrigger Level 10 Shock Ground when Hit Adds 1 to (60-80) Lightning Damage to Spells and Attacks (130-170)% increased Energy Shield +(25-35)% to Lightning Resistance Curse Enemies which Hit you with a random Hex, ignoring Curse LimitAn angry god is one thing, but you should really fear a god with an unpredictable sense of humour. | 69 | Trigger Level 10 Shock Ground when Hit Adds 1 to (60-80) Lightning Damage to Spells and Attacks (130-170)% increased Energy Shield +(25-35)% to Lightning Resistance Curse Enemies which Hit you with a random Hex, ignoring Curse Limit |
Related modifiers
Item mods
Name | ![]() | Stats | Spawn Weighting |
---|---|---|---|
The Elder's | 68 | Unaffected by Shocked Ground | boots_elder 800 |
Haunted | 68 | Unaffected by Shocked Ground | necropolis_boots 250 |
Crusader's | 68 | Unaffected by Shocked Ground | boots_crusader 500 |
Map mods
These mods can appear in maps, or in some cases, logbooks and invitations. Read the spawn weight table to identify the mods:
Name | ![]() | Stats | Spawn Weighting |
---|---|---|---|
of Lightning | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Area has patches of Shocked Ground which increase Damage taken by 20% 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | uber_tier_map 0 low_tier_map 250 expedition_logbook 0 primordial_map 0 |
of Lightning | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Area has patches of Shocked Ground which increase Damage taken by 35% 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) | uber_tier_map 0 mid_tier_map 250 expedition_logbook 0 primordial_map 0 |
of Lightning | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Area has patches of Shocked Ground which increase Damage taken by 50% 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) | uber_tier_map 0 top_tier_map 250 maven_map 0 expedition_logbook 0 primordial_map 0 |
of Lightning | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Area has patches of Shocked Ground which increase Damage taken by 50% 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) | uber_tier_map 0 top_tier_map 0 maven_map 250 primordial_map 250 |
of Lightning | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Area has patches of Shocked Ground which increase Damage taken by 10% 16 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 12 (Hidden) | uber_tier_map 0 top_tier_map 0 expedition_logbook 250 |
of Lightning | 68 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Area has patches of Shocked Ground which increase Damage taken by 20% 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | uber_tier_map 0 top_tier_map 0 expedition_logbook 250 |
of Lightning | 73 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Area has patches of Shocked Ground which increase Damage taken by 35% 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) | uber_tier_map 0 top_tier_map 0 expedition_logbook 250 |
of Lightning | 78 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Area has patches of Shocked Ground which increase Damage taken by 50% 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) | uber_tier_map 0 top_tier_map 0 expedition_logbook 250 |
Note that legacy maps (maps from version 3.1.0 until 3.8.2d) can have above mods, but have an increase damage taken by 1% due to change s in the mod, from "stat id" known as "map_ground_lightning" (value = 1) to "map_ground_lightning_base_magnitude" (value also = 1 instead of current default values of 20/35/50). Using a Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. can apply the current values.
Legacy map mods
The following map mods can only be found on legacy map items in permanent leagues:
Name | Generation Type | ![]() | Stats | Spawn Weighting |
---|---|---|---|---|
of Lightning | Suffix | 1 | 11% increased Quantity of Items found in this Area Area has patches of Shocked Ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | uber_tier_map 0 secret_area 0 old_map 0 |
of Lightning | Suffix | 1 | 12% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Area has patches of Shocked Ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | uber_tier_map 0 low_tier_map 0 |
of Lightning | Suffix | 1 | 12% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Area has patches of Shocked Ground 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) | uber_tier_map 0 mid_tier_map 0 |
of Lightning | Suffix | 1 | 12% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Area has patches of Shocked Ground 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) | uber_tier_map 0 top_tier_map 0 |
Note that the legacy mods do not have magnitude, and use the default value instead.
Delve area mods
Name | ![]() | Stats | Spawn Weighting |
---|---|---|---|
MapShockedGroundDelve | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Area has patches of Shocked Ground which increase Damage taken by 20% 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | default 250 |
MapShockedGroundDelve2_ | 52 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Area has patches of Shocked Ground which increase Damage taken by 35% 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) | default 250 |
MapShockedGroundDelve3 | 173 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Area has patches of Shocked Ground which increase Damage taken by 50% 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) | default 250 |
Synthesis area mods
Synthesis map mods can only appear in Synthesis area
Name | ![]() | Stats | Spawn Weighting |
---|---|---|---|
MapShockedGroundSynthesis_ | 50 | Area has patches of Shocked Ground which increase Damage taken by 20% 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | default 250 |
MapShockedGroundSynthesis2__ | 68 | Area has patches of Shocked Ground which increase Damage taken by 35% 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) | default 250 |
MapShockedGroundSynthesis3 | 79 | Area has patches of Shocked Ground which increase Damage taken by 50% 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) | default 250 |
Heist area mods
Heist area mods can only appear in Heist and Grand Heist:
Name | ![]() | Stats | Spawn Weighting |
---|---|---|---|
of Lightning | 46 | Area has patches of Shocked Ground which increase Damage taken by 20% 16 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 12 (Hidden) | default 250 |
of Lightning | 68 | Area has patches of Shocked Ground which increase Damage taken by 20% 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | default 250 |
of Lightning | 73 | Area has patches of Shocked Ground which increase Damage taken by 35% 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) | default 250 |
of Lightning | 78 | Area has patches of Shocked Ground which increase Damage taken by 50% 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) | default 250 |
Misc
Name | ![]() | Stats | Spawn Weighting |
---|---|---|---|
of Lightning | 1 | Area has patches of Shocked Ground which increase Damage taken by 50% 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) | has_uber_map_suffix 30 |
Version history
Version | Changes |
---|---|
3.11.0 |
|
3.10.1f |
|
3.10.0 |
|
3.9.0 |
|
3.1.0 |
|
3.0.0 |
|
2.1.0 |
|
1.2.0 |
|
0.9.9 |
|
Notes
- ↑ The patch changed the description of Shocking Ground related map mod, as well as mod of Delve and Synthesis area. However, legacy map mods were unchanged. Moreover, in contradiction to the patch notes, all the descriptions of the Chilled Ground related area mods are not changed.
- ↑ It was not stated in the patch notes, but in 3.9 the map modifier has changed to use stat id "map_ground_lightning_base_magnitude" for the magnitude of Shocked Ground, which is 20/35/50% and NOT using the default value of shock.
References
- ↑ QuickStick (Sept 6, 2022). "Scaling with ailment effect". Retrieved Sept 6, 2022.
- ↑ Version 1.2.0 patch notes