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  • Chaos damage (category Damage types) (section Chaos Damage taken from Mana before Life)
    Also see "The list of enemies using chaos damage" Poison Physical Damage Fire Damage Cold Damage Lightning Damage ru:Урон от хаоса...
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  • nAilmentDamageOverTimeMultiplier Intrinsic +(18-22)% to Damage over Time Multiplier while affected by Malevolence are changed from Cold Damage / Non-Ailment...
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  • found+(10-15) to all Attributes Adds (7-10) to (15-18) Chaos Damage to Attacks Adds (9-12) to (19-22) Fire Damage to Spells +(15-20)% to Global Critical Strike Multiplier...
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  • For mana to not run out before life the unreserved mana should be at least 67% of unreserved life, granted that 40% of damage is taken from mana before...
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  • targets in an area, making them less resistant to lightning damage and gives lightning damage a chance to shock. Negative Resistances: This curse can cause...
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  • additional benefit. The 1% of Mana Regenerated per second mod is scaled by X% increased Mana Regeneration Rate modifiers. See Mana. Cloak of Defiance can drop...
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  • aura that grants mana regeneration to the caster and their allies. At level 20, Clarity's mana regeneration is equivalent to the natural mana regeneration...
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  • Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket...
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  • curses all targets in an area, making them less resistant to cold damage and giving cold damage a chance to freeze. Negative Resistances: This curse can cause...
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  • increase to the target's damage taken, they are multiplicative with attacker's damage dealt and additive with any other effects to damage taken on the defender...
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  • curses all targets in an area, making them less resistant to fire damage and gives damage hit more chance to ignite. Negative Resistances: This curse can...
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  • Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket...
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  • absorbed by mana. Suppose you have 50% Damage taken from Mana before Life, and you have 5000 life. If you have 5000 mana or higher, then a 10000 damage hit will...
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  • shield remaining when damage is taken, even damage from Labyrinth traps, that damage is inflicted on energy shield first. Physical damage reductions and elemental...
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  • Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket...
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  • Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket...
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  • Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket...
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  • modifiers that affect buffs. Multiple Wrath auras from different allies do not stack. Only damage from highest-level aura affecting a creature will be added...
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  • higher resistances. The extra damage is multiplicative with other damage modifiers as it is considered to be the monsters damage mitigation, and not due to...
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  • Elemental Damage taken (25-35)% less Physical Damage taken 15% less Physical Damage taken per Endurance Charge removed Additional Effects From 1-20% Quality:...
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  • extra cold damage based on the physical damage of the caster and their allies and more cold damage. Self Interaction: Note that the more cold damage part interact...
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  • anywhere: The following jewels are drop-restricted and can obtained from bosses only or from other specific methods (e.g. Legion, Heist, or the Labyrinth):...
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  • additional Fire Damage with Attacks You and nearby allies deal (16-109) to (23-155) additional Fire Damage with Spells Additional Effects From 1-20% Quality:...
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  • and unique mods from the mod type "MonsterAuraResists". The mod would be displayed in monster nameplate as Allies Resist Elemental Damage. The monster also...
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  • Purity of FireAura, Spell, AoE, Fire Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires...
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  • Purity of IceAura, Spell, AoE, Cold Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires...
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  • Magic enemies deal (15-29)% less Damage Cursed Rare or Unique enemies deal (9-18)% less Damage Additional Effects From 1-20% Quality: (1-20)% increased...
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  • Purity of LightningAura, Spell, AoE, Lightning Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius:...
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  • Tree. Right click to remove from the Socket. - Intelligence - Witch, Templar, Shadow Shocks from your Hits always increase Damage taken by at least #%: Unlike...
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  • Mana (section Mana Scaling)
    are related to Mana: The following Masteries are related to Mana: Mana regeneration Mana leech Mana gain on hit Mana gain on kill Mana reservation Malice...
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  • discussion may be found on the talk page. Evading an attack prevents all damage from the attack and other harmful effects including ailments and stun. Spells...
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  • additional damage from missing mana. Because damage is based on missing unreserved mana, reserving mana will reduce the max potential damage of the spell...
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  • Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield +(0-0.6) metres to radius Additional Effects From 1-20% Quality:...
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  • Flask (redirect from Mana Flask) (section Mana recovery from flasks)
    life and/or mana over time. Flasks end their respective effects if maximum life or mana is reached. Hybrid flasks, which affect both life and mana, will end...
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  • Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket...
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  • Fire Damage per second Base duration is 1.75 seconds Deals (10-915) to (15-1373) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • Resistances Your Fire Damage can Shock but not Ignite Your Cold Damage can Ignite but not Freeze or Chill Your Lightning Damage can Freeze but not Shock"The...
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  • mods can be found at a much lower rate, and are rewards from certain Syndicate Safehouses from Aisling Laffrey. Defeating the Syndicate Mastermind will...
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  • (200-240)% increased Physical Damage 1% of Physical Attack Damage Leeched as Life 1% of Physical Attack Damage Leeched as Mana Recover 5% of Life on Kill...
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  • com/r/pathofexile/comments/5gzfwo/allies_cannot_die_aura_should_be_removed_from/daxfkgz/ https://www.pathofexile.com/forum/view-thread/1669519/filter-account-type/staff...
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  • quest reward from finishing Mercy Mission quest in Act 1 Normal has iLvl=4 and can not roll "of Adrenaline" suffix. Possible implicit from Corrupting amulets...
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  • anywhere: The following jewels are drop-restricted and can obtained from bosses only or from other specific methods (e.g. Legion, Heist, or the Labyrinth):...
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  • Skitterbots, apply shock without dealing damage. When non-lightning damage taken as lightning damage, the lightning damage can scale the shock's magnitude as...
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  • Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements (8-12)% of Physical Damage from Hits taken as Lightning Damage while affected...
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  • Physical Damage Adds (5-10) to (13-20) Physical Damage (20-25)% increased Attack Speed 10% increased Effect of Buffs on you 10% increased Mana Reservation...
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  • Ground causes 15% increased Damage taken Additional Effects From 1-20% Quality: Shocked Ground causes (0.25-5)% increased Damage takenCorruptedPlace into...
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  • Poison (section Damage)
    affect the damage of poison: Damage Damage over Time Damage over Time Multiplier Chaos Damage over Time Multiplier Chaos Damage Poison Damage Physical Damage...
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  • Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace...
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  • affect the damage of ignite: Damage Damage over Time Elemental Damage Fire Damage Burning Damage Ignite Damage Damage over Time Multiplier Fire Damage over Time...
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  • Boots: 5% reduced Elemental Damage Taken while stationary Body Armour: 15% of Physical Damage from Hits taken as Cold Damage Helmet: Socketed Gems deal...
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  • nearby enemies to take more physical damage.+(0-1) metre to radius Nearby Enemies take at least (15-19)% more Physical Damage, raising up to (30-39)% as they...
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  • Ignite, or 20% of Physical Damage from Hits taken as Fire Damage. Instead, it now has 40% of Physical Damage taken as Fire Damage. It also now has +50-75%...
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  • causing those hits to leech mana based on damage dealt.Supported Attacks have (2-3.9)% of Damage Leeched as Mana Additional Effects From 1-20% Quality: Supported...
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  • Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casts an aura that grants bonuses to damage and critical...
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  • player and allies benefit from #% increased Effect of Non-Curse Auras from your Skills, but only the player benefits from Auras from your Skills have #% increased...
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  • Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casts an aura that multiplies damage over time and increases...
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  • Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • Burning (redirect from Burning Damage) (section Burning damage)
    to remove from a socket. support gem, and the following types of modifiers: Damage Damage over Time Elemental Damage Fire Damage Burning Damage It is important...
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  • Attack (redirect from Attack Damage) (category Damage sources) (section Attack Damage Leeched as Mana)
    off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal...
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  • recover some of the damage taken from hits as energy shield, life, or mana over 4 seconds. Recovery of energy shield, life, and mana through recoup is scaled...
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  • Chaos Damage Deals (31.2-1509.4) Base Chaos Damage per second Base duration is 3.80 seconds Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • 50% of Physical Damage Converted to Lightning Damage Deals 150% more Damage while Channelling if Illusion has finished moving Hits from Final wave deal...
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  • physical melee damage from strength also increase their physical projectile damage.Strength's Damage bonus applies to Projectile Attack Damage as well for...
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  • Spell (redirect from Spell Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    spell damage is one of four damage sources. Most spells that can deal damage with hits deal spell damage unless stated otherwise. Spell damage can be...
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  • Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements (8-12)% of Physical Damage from Hits taken as Lightning Damage while affected...
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  • character is able to pay the skill's cost and no other effects prevent the skill from being used (such as Silence). Casting spells, attacking, using a warcry,...
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  • Bleeding 70% of Damage from Hits is taken from the Buff before Life or Energy Shield Buff can take (54-2209) Damage Additional Effects From 1-20% Quality:...
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  • deal extra Damage during Effect +(20-30)% to Damage over Time Multiplier for Poison from Critical Strikes during Effect Take 250 Chaos Damage per Second...
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  • Damage (category Damage) (section Damage calculation)
    when damage is applied see, receiving damage. The basic damage calculation is: Damage = (Base_Damage + Added_Damage) * Increased_Damage * More_Damage * Hit_Rate...
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  • +20% Maximum total Mana Recovery per second from Leech +20% to Maximum total Life Recovery per second from Leech +200 to maximum Mana +75% to maximum Chance...
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  • is equivalent to Take no Extra Damage from Critical Strikes. For example, a character with 30% reduced extra damage from critical strikes against a monster...
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  • Reflect (redirect from Damage Reflection) (category Damage) (section Mechanics of damage reflection)
    that apply damage over time debuffs or damaging ailments can still reflect the hit damage). The amount of damage reflected is based on damage taken by the...
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  • no Non-Lightning Damage Armour also applies to Lightning Damage taken from Hits Lightning Resistance does not affect Lightning Damage taken Nearby Enemies...
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  • Lightning damage (category Damage types) (section Damage taken as Lightning Damage)
    skill. Right click to remove from a socket.(Alt Art), Lightning Thorns Aura) Physical Damage Fire Damage Cold Damage Chaos Damage ru:Урон от молнии...
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  • +(2-3)% to maximum Fire Resistance Group: DamageRemovedFromManaBeforeLife (4-6)% of Damage is taken from Mana before Life Group: ChanceToShock (20-30)%...
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  • +(2-3)% to maximum Fire Resistance Group: DamageRemovedFromManaBeforeLife (4-6)% of Damage is taken from Mana before Life Group: ChanceToShock (20-30)%...
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  • +(2-3)% to maximum Fire Resistance Group: DamageRemovedFromManaBeforeLife (4-6)% of Damage is taken from Mana before Life Group: ChanceToShock (20-30)%...
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  • Cold damage (category Damage types) (section Damage taken as Cold Damage)
    damage. Unique items that add a portion of other damage types as cold damage. Unique items that cause non-cold damage to be taken as cold damage. Unique...
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  • 95 Int1.6% of Physical Attack Damage Leeched as Life(200-220)% increased Physical Damage Adds 25 to 30 Physical Damage 5% increased Attack Speed 1.2%...
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  • Fire damage (category Damage types) (section Damage taken as Fire Damage)
    damage. Unique items that add a portion of other damage types as fire damage. Unique items that cause non-fire damage to be taken as as fire damage. Unique...
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  • Cost (redirect from Mana Cost)
    maximum Mana+(30-60) to maximum Mana Regenerate (3-6) Mana per second -(8-4) to Total Mana Cost of Skills 8% of Damage taken Recouped as ManaThe Thaumaturgical...
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  • purchased from Dannig. Ward basetypes: from Expedition monsters. Tainted currency: from Beyond monsters. Lifeforce: from Harvest monsters. Relics: from the Forbidden...
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  • critical strike chance but moderate physical damage and attack speed, resulting in overall higher damage per second than wands. Bows sometimes do not have...
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  • remove from a socket., all minions from that skill will gain % chance to inflict Withered on Hit and % of Physical Damage as Extra Chaos Damage as base...
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  • that require strength and intelligence and have a x% Chance to Block Attack Damage while wielding a Staff implicit modifier as well as a moderately high base...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • confused with Damage taken as. Damage taken refers to the amount of damage taken after all mitigations have taken place. It is a synonym of 'damage dealt', but...
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  • modifiers. For example, the damage from Adds # to # Physical Damage on a weapon is scaled by #% increased Physical Damage and quality on a weapon, but...
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  • Gain on hit (redirect from Mana gain on hit) (section Mana gain on hit)
    Gain on hit is a form of recovery that instantly recovers an amount of life, mana or energy shield for each hit dealt by the character. Gain on hit effects...
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  • gems, monster affixes, map affixes, and so on. The base cast time is derived from the spell being used, it is the length of time required to cast a spell....
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  • or x% of Physical Attack Damage Leeched as Life implicit modifier. Maraketh weapons with this item class have a Grants X Mana per Enemy Hit; Grants X Life...
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  • Elemental Damage taken (25-35)% less Physical Damage taken 15% less Physical Damage taken per Endurance Charge removed Additional Effects From 1-20% Quality:...
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  • categories. These modifiers are always suffixes. Amulets from +1 to 32 Rings from +1 to 16 Jewels from +6 to 8 (of Adaption) The game has an All Attributes...
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  • the lightning damage. In the order of damage mitigation, damage reduction from armour is calculated after damage shifts and resistances (if applicable)...
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  • Hit (redirect from Self-damage) (section Self-damage)
    Spell Damage 15% reduced Cast Speed +(30-60) to maximum Mana Your Skills deal you 400% of Mana Spent on Upfront Skill Mana Costs as Physical Damage"The sharper...
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  • intelligence and have a x% increased Elemental Damage implicit modifier. Maraketh weapons with this item class have a Damage Penetrates x% Elemental Resistances implicit...
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  • to Intelligence (40-60)% increased Fire Damage 30% of Fire Damage Converted to Chaos Damage Your Chaos Damage has 60% chance to Poison EnemiesThe brightest...
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  • increased Global Physical Damage10% increased Elemental Damage 30% increased Life Recovery from Flasks 30% increased Mana Recovery from Flasks 30% reduced Flask...
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  • skill use. Double damage is currently hit-only and does not apply to Ailment damage or Damage over time. Triple damage overrides double damage; a hit that does...
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  • Efficiency (passive skill). Reserved mana is shown grey on the mana orb. Reservation is a method of using a resource, typically mana or life, to pay for auras, herald...
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  • remove from the Socket., The Blue DreamThe Blue Dream Cobalt JewelLimited to: 1 Radius: LargeGain (6-10)% of Lightning Damage as Extra Chaos Damage Passives...
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  • average flat damage on a non-magical weapon. Therefore rare Karui Choppers have the potential to roll the most flat damage with maximum rolls on damage modifiers...
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  • increased Physical Damage Adds 10 to 15 Physical Damage 10% increased Attack Speed 1% of Physical Attack Damage Leeched as Life 3% of Attack Damage Leeched as...
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  • Dexterity from +12 to 16 of Athletics from +8 to 10 (Dexterity and Strength) of Cunning from +8 to 10 (Dexterity and Intelligence) of Adaption from +6 to 8...
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  • The following skill gems have stats from quality related to accuracy: There are no skill gems that have stats from quality related to accuracy. Main page:...
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  • Unset RingUnset RingRequires Level 5Has 1 Socket, which gains one socket from its implicit modifier. Main page: List of rings Main page: List of unique...
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  • Elemental Damage refers to fire damage, cold damage, and lightning damage collectively. Passives or items which refer to elemental damage or elemental...
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  • those that would make us their prey. - The Wolven King, which gain one socket from their implicit modifiers. Main page: List of amulets Main page: List of unique...
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  • is on. It won't affect the damage on an off-hand weapon when dual-wielding, and won't increase physical damage granted from other items like rings. Global...
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  • Totem (section Damage)
    Intelligence +(30-50) to maximum Mana (20-30)% increased Mana Regeneration Rate 0.2% of Physical Attack Damage Leeched as Mana Attack Skills have +1 to maximum...
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  • confused with damage taken. Damage reduction is a specific defensive stat most commonly granted by armour against physical hit damage. 'Damage reduction'...
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  • Trap (section Trap damage)
    will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Deals (16-1447) to...
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  • convert 50% of Physical Damage to Cold Damage Minions deal (25-35) to (50-65) additional Cold Damage Minions deal no Non-Cold Damage Blood of CorruptionBlood...
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  • of Attack Damage Leeched as Life Gain (10-20)% of Elemental Damage as Extra Chaos Damage 25% of Elemental Damage from Hits taken as Chaos Damage (20-30)%...
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  • out of the league (this list excludes special editions of unique helmets from Path of Exile: Royale) ru:Список уникальных шлемов...
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  • convert 50% of Physical Damage to Cold Damage Minions deal (25-35) to (50-65) additional Cold Damage Minions deal no Non-Cold Damage Blood of CorruptionBlood...
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  • categories. These modifiers are always suffixes. Amulets from +1 to 32 Rings from +1 to 16 Jewels from +6 to 8 (of Adaption) The game has an All Attributes...
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  • Bleeding (section Damage)
    that hand's bleeding damage will occur. Double damage from passives or items like Paradoxica does not affect bleed damage. Double damage mechanic only modifies...
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  • per secondRegenerate (3-5) Mana per second (15-30)% increased Life Recovery from Flasks (15-30)% increased Mana Recovery from Flasks Life Flasks used while...
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  • AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Deals (18-308) to (26-462) Cold Damage Damage cannot be...
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  • maximum Mana+(30-60) to maximum Mana Regenerate (3-6) Mana per second -(8-4) to Total Mana Cost of Skills 8% of Damage taken Recouped as Mana Dream FragmentsDream...
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  • (25-39)% of Physical Damage as Extra Fire Damage Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Fire DamageThis is a Support...
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  • high base critical strike chance, low base physical damage and, usually, a x% increased Spell Damage implicit modifier. Maraketh weapons with this item...
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  • increased Global Physical Damage10% increased Elemental Damage 30% increased Life Recovery from Flasks 30% increased Mana Recovery from Flasks 30% reduced Flask...
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  • Physical Attack Damage Leeched as Life 2% of Physical Attack Damage Leeched as Mana (500-1000)% increased total Recovery per second from Life Leech (500-1000)%...
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  • Cannot be Chilled 20% of Physical Damage from Hits taken as Cold Damage 30% of Fire Damage from Hits taken as Cold Damage (15-20)% increased Effect of Cold...
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  • Block Attack Damage for every 200 Fire Damage taken from Hits Recently (10-20)% of Cold Damage taken as Fire Damage (10-20)% of Lightning Damage taken as Fire...
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  • to remove from the Socket. Crimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket...
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  • blind: The following skill gems have stats from quality related to blind: There are no skill gems that have stats from quality related to blind. Main page: List...
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  • have stats related to power charges: The following skill gems have stats from quality related to power charges: Main page: List of power charge related...
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  • unique flasks. Main page: List of unique life flasks Main page: List of unique mana flasks Main page: List of unique hybrid flasks Main page: List of unique...
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  • reflect damage to the player. The explosion damage has been reduced from 25% to 10% of monsters life. Leap Slam: Increased the mana cost from 15 to 18...
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  • Elemental Damage and to Chaos Damage All Mages are armed with a wand and spirit shield and have Energy Shield and resistance to Lightning Damage...
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  • (down from 50 to 75) and 538 to 808 cold damage at gem level 20 (up from 458 to 688). Deals 116.1 base cold damage per second at gem level 1 (up from 41.6)...
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  • Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace...
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  • Bleeding 70% of Damage from Hits is taken from the Buff before Life or Energy Shield Buff can take (54-2209) Damage Additional Effects From 1-20% Quality:...
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  • 50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Fires 3 Projectiles Additional Effects From 1-20% Quality:...
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  • Throwing a mine uses mana and reserves an amount of mana, indicated by the skill's mana reservation. The mine will continue to reserve mana until it is detonated...
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  • 8 seconds Deals (32.1-3899.6) Base Fire Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Summons a Totem which...
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  • (1-20) Cost: 5 Mana Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage...
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  • Prisoner's Gate are resistant to fire damage, while goatmen found in the mountains near Highgate are resistant to cold damage. Bestiary classification of goatmen:...
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  • Ignite enemies 100% of Physical Damage Converted to Fire Damage Additional Effects From 1-20% Quality: (1-20)% more Damage with IgnitePlace into an item...
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  • to Chaos Damage 25% of Physical Damage from Hits taken as Chaos Damage 20% chance for Poisons inflicted with this Weapon to deal 300% more Damage"The Spirit...
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  • Minions convert 25% of Physical Damage to Fire Damage per Red Socket Minions convert 25% of Physical Damage to Cold Damage per Green Socket Minions convert...
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  • Cost: 10 Mana Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)%Requires Level 10Dive through enemies, dealing weapon damage. If dual...
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  • will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Deals (16-1447) to...
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  • list does not include jewels that drop from specific encounters and drop corrupted. Those items cannot be obtain from corrupting jewels. ru:Список уникальных...
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  • Ghost is a monster type. Most varieties: Resists Chaos (50%) Deals Lightning Damage Energy Shield...
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  • Physical Damage to Cold Damage Summoned Arbalists have (10-20)% chance to Freeze Summoned Arbalists Convert 100% of Physical Damage to Fire Damage Summoned...
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  • Magic enemies deal (15-29)% less Damage Cursed Rare or Unique enemies deal (9-18)% less Damage Additional Effects From 1-20% Quality: (1-20)% increased...
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  • SkeletonsSummon SkeletonsSpell, Minion, Duration Level: (1-20) Cost: (5-16) Mana Cast Time: 0.50 secRequires Level 10Summon Skeleton Warrior minions at the...
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  • to StrengthGrants Level 10 Gluttony of Elements Skill Adds 19 to 43 Chaos Damage to Attacks -(10-5)% to all Elemental Resistances +(17-29)% to Chaos ResistanceCorruptedIn...
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  • your life. The damage bonus from using your life grows less quickly as the gem levels up, dealing 76% more damage at level 20 (down from 95%). Detonate...
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  • "siren spawn" in the Menagerie Depths. Sea witches typically resist cold damage. According to Necropolis league's league mechanic UI, however, sea witch...
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  • Arcane is a gem tag. This tag applies to skills which care about the amount of mana you have or spend for the purposes of that skill or support. There are 5...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • enchantments, and unique threshold jewels. It also took, or took inspiration, from prior league systems, such as 3.21's Crucible Passive Tree notables. Transfigured...
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  • 50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Fires 3 Projectiles Additional Effects From 1-20% Quality:...
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  • Attack Damage: (165-269)% of base Effectiveness of Added Damage: (165-269)%Hits enemies, converting some of your physical damage to cold damage. If striking...
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  • canines that attack with dual-wielded cleavers. Pitbulls typically resist fire damage. Bestiary classification of pitbulls: Genus: Pitbulls Group: Canines Family:...
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  • Intelligence +(30-50) to maximum Mana (20-30)% increased Mana Regeneration Rate 0.2% of Physical Attack Damage Leeched as Mana Attack Skills have +1 to maximum...
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  • QuiverOrnate QuiverRequires Level 45Has 1 Socket, which gains one socket from its implicit modifier. Main page: List of quivers Main page: List of unique...
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  • off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal...
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  • Fire Damage per second Base duration is 1.75 seconds Deals (10-915) to (15-1373) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage Fires 4 Projectiles 60% of Physical Damage Converted to Fire Damage +(0.2-0...
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  • Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • healing attention. - Bestiary entry from the Beta Path of Exile website Most zombies are resistant to cold damage. https://web.archive.org/web/20121030125956/http://www...
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  • See also: List of staves This is a list of unique staves from the staff base class. Main page: List of unique generic staves Main page: List of unique...
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  • Effects From 1-20% Quality: Quality has no effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket...
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  • Added Fire Damage Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Base radius...
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  • Melee Level: (1-20) Cost: 10 Mana Attack Speed: 90% of base Attack Damage: (110-166)% of base Effectiveness of Added Damage: (110-166)%Requires Level 28Summons...
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  • Shard Projectiles Deal 50% less Damage (47-203) to (70-304) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating...
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  • Now deals base damage and has an added Damage effectiveness of 180% at gem level 1 (from 170%), up to 220% at gem level 20 (from 200%). Mana Costs Skills...
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  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over Time effect (0-19)% increased Cooldown Recovery Rate Additional Effects From 1-20%...
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  • to remove from a socket. (drop disabled) Note that Frost ShieldFrost ShieldCritical, Spell, AoE, Duration, Cold Level: (1-20) Cost: (30-54) Mana Cooldown...
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  • Spell Damage 15% reduced Cast Speed +(30-60) to maximum Mana Your Skills deal you 400% of Mana Spent on Upfront Skill Mana Costs as Physical Damage"The sharper...
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  • (30-16)% less Projectile Damage Supported Skills fire a Payload Arrow into the air Projectiles from the Supported Skill Fire from where the Payload Arrow...
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  • Effect of Marks from Supported Skills Trigger Supported Skill when you Hit a Rare or Unique Enemy with an Attack Additional Effects From 1-20% Quality:...
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  • Wraeclast. They fire a nova of spikes on death. Goliaths generally resist cold damage. Goliaths do not fire their on-death spikes if they are shattered. Spikes...
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  • word "spawn" in their species name. Large lurchers typically resist fire damage. Bestiary classification of lurchers: Genus: Bestiary#Lurchers Group: Crustaceans...
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  • Cursed enemies now take 1% increased damage from projectile hits per 4% gem quality (from 1% increased damage from projectile hits per 2% gem quality)....
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Resistances 100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments 100% of Physical Damage Converted to Lightning Damage while sphere is Shocked...
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  • the enemy when the attack hits. legacy The following monsters are removed from the game:...
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  • Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace...
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  • deal (50-41)% less Damage when Reoccurring Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Spell DamageThis is a Support...
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  • which grant the user a damage buff and a special effect upon killing an enemy under certain conditions. Each Herald has a mana reservation cost of 25%...
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  • Cold Damage Base duration is 5.00 seconds Deals (18.4-2225.7) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets Supported Skills deal 40% less Splash Damage to surrounding...
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  • has multiple of the same Golems, their buffs don't stack. The Total benefit from your golems can be calculated as such X+XA+XBY in which: X= The total amount...
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  • Elemental Damage as Extra Chaos Damage during effect 2% of Chaos Damage Leeched as Life during Effect Gain (5-8)% of Physical Damage as Extra Chaos Damage during...
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  • Enemies are Blinded while in Sand Stance You take (11-15)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance Nearby Enemies...
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  • leaves their range or line of sight for 4 seconds. Cost: Link skills have a mana cost per second for their duration, which can be affected by cost modifiers...
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  • portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount...
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  • List of unique mana flasks (category Unique mana flasks) (section Unique mana flasks)
    This is a list of unique mana flasks. List of mana flasks ru:Список уникальных флаконов маны...
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  • A hit from any source (including self-hits, such as from skills like Boneshatter) will cause impale to deal damage; it does not have to come from the character...
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  • Ship Graveyard Cave Asphyxia in Reef Map and Waste Pool Map Bestiary entry from the Beta Path of Exile website...
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  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • Skills deal (65-27)% less Damage Trigger Supported Spells when you take (528-3272) total Damage from Hits Additional Effects From 1-20% Quality: Supported...
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  • Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace...
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  • function similar to regular jewels. They can be obtained from Abyssal Troves and as an Abyss reward item from various other league mechanics. Abyss Jewels are...
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  • item effect of the player character. Shield crabs generally resist fire damage. Note: when shield crabs are spawned by strongboxes, emerging sand spitters...
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  • Chaos Damage Deals (31.2-1509.4) Base Chaos Damage per second Base duration is 3.80 seconds Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • Physical Damage Adds (11-14) to (18-23) Physical Damage 25% chance to cause Bleeding on Hit +(25-35)% to Damage over Time Multiplier for Bleeding from Hits...
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  • increased Physical Damage Gain (10-30)% of Physical Damage as Extra Fire Damage Gain (10-30)% of Physical Damage as Extra Cold Damage Gain (10-30)% of Physical...
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  • Right click to remove from a socket., or the Summon SkeletonsSummon SkeletonsSpell, Minion, Duration Level: (1-20) Cost: (5-16) Mana Cast Time: 0.50 secRequires...
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  • increased Spell Damage (18-20)% increased Mana Regeneration Rate (60-69)% increased Spell Damage Gain 5% of Non-Chaos Damage as extra Chaos Damage Trigger a...
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  • Maraketh weapons with this item class have a x% increased Global Physical Damage implicit. Experimented base type items with this item class have a +x to...
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  • Critical Strike Chance 2% of Physical Attack Damage Leeched as Life 2% of Physical Attack Damage Leeched as Mana Hits with this Weapon have +10% to Critical...
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  • Physical Damage Converted to Cold Damage Base radius is 2.4 metres Chills Enemies as though dealing (100-195)% more Damage Additional Effects From 1-20% Quality:...
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  • Mana flask (category Mana flasks) (section List of mana flasks)
    Mana flasks are an item class and a subtype of flask which recovers mana over time. The flask end its effect if maximum mana is reached. They also queue...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Attack Damage First Repeat of Supported Skills deals 22% more Damage Second Repeat of Supported Skills deals 44% more Damage Additional Effects From 1-20%...
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  • increased Elemental Damage(100-140)% increased Physical Damage 40% increased Damage with Hits against Frozen Enemies +(25-35)% to Cold Damage over Time Multiplier...
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  • Voidbearers are monsters found in Act 3. They breathe fire and deal more damage from afar. They can be dangerous, even more so if they fire multiple projectiles...
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  • second 40% of Damage from Hits against targets affected by the Aura is taken from Totem's Life before the target Additional Effects From 1-20% Quality:...
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  • Synthesis league. Items with fractured mod(s) can be dropped from rare monsters, rewards from various content, or created via using a Fracturing Orb. In...
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  • Fire Level: (1-20) Cost: (13-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 80%Requires Level 28Flaming bolts...
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  • Devotion 1% reduced Mana Cost of Skills per 10 Devotion 3% increased Defences from Equipped Shield per 10 Devotion 4% increased Totem Damage per 10 Devotion...
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  • (1-20) Cost: 5 Mana Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage...
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  • with jewel radiuses. Right click to remove from the Socket.. "3 Random notable mods" - All non-unique notables from any size cluster jewels have a chance to...
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  • the floor which deal damage over time and last for the duration of the fight. Madness Propagators must be defeated to prevent them from creating their degens;...
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  • Projectiles 60% of Physical Damage Converted to Fire Damage Projectiles deal 50% less Damage with Hits and Ailments Additional Effects From 1-20% Quality: Fires...
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  • Experimented base type items with this item class have a 100% of Physical Damage from Hits with this Weapon is Converted to a random Element implicit instead...
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  • Ignite enemies 100% of Physical Damage Converted to Fire Damage Additional Effects From 1-20% Quality: (1-20)% more Damage with IgnitePlace into an item...
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  • Attack Damage: (155-250)% of base Effectiveness of Added Damage: (155-250)%Hits enemies, converting some of your physical damage to cold damage. It traps...
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  • "Non-Ailment Damage over Time Multiplier" of all damage types have been replaced by Damage over Time Multipliers that also affect damage from Ailments. This...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Fallen from Grace is a quest in Act 6. Lilly has asked you to clear the Twilight Strand of undead. Lilly: Don’t think I be forgetting that favour you owes...
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  • Brand (section Damage)
    increasing your damage dealt. Brands are skill effects, not separate objects, meaning various mechanics including leech and reflected damage will apply to...
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  • Cost: 10 Mana Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)% AoE Radius: 15Requires Level 10Jump through the air, damaging and...
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  • physical damage reduction is effective against hits and non-hits such as bleeding. When reducing damage from hits, it stacks with the damage reduction...
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  • Sockets) which can support smaller cluster jewels. They are occasionally dropped from Delirium encounters or rewards. Cluster jewels can be crafted to modify their...
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  • 100 Reserved Life +(80-100) to maximum Mana Regenerate 2% of Energy Shield per second Chaos Damage is taken from Mana before LifeThe mind is a filter through...
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  • Bleeding 70% of Damage from Hits is taken from the Buff before Life or Energy Shield Buff can take (54-2209) Damage Additional Effects From 1-20% Quality:...
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  • increased Physical Damage 0.2% of Chaos Damage Leeched as Life 50% of Physical Damage Converted to Chaos Damage 10% of Physical Damage from Hits taken as Chaos...
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  • wave of fire damage, and an explosive arcing projectile.Maximum 1 Summoned Golem Golems Grant (15-20)% increased Damage Additional Effects From 1-20% Quality:...
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  • Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over Time effect (0-19)% increased Cooldown Recovery Rate Additional Effects From 1-20%...
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  • Skills deal (65-27)% less Damage Trigger Supported Spells when you take (528-3272) total Damage from Hits Additional Effects From 1-20% Quality: Supported...
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  • Physical Damage, and converts 50% of Physical Damage to Fire Damage. Now deals 3 to 5 Physical Damage at gem level 1 (from 1 to 2 Fire Damage), up to 134...
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  • of Damage 50% less damage to Minions Swipe Deals 20% of Damage 70% less damage to Minions Throw Debris Deals 100% of Damage 50% of Physical Damage Converted...
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  • Physical Damage as Extra Chaos Damage, spawn Parasite Fenumal Mother Einhar missions Spit Projectile, 50% of Physical Damage Converted to Fire Damage, spawn...
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  • Melee Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-59)% of base Effectiveness of Added Damage: (44-59)% AoE Radius: 1.6Requires...
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  • Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of Overkill Damage Additional Effects From 1-20%...
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  • Added Cold Damage if Charges were consumed from a Sapphire Flask Deals (8-88) to (87-903) Added Lightning Damage if Charges were consumed from a Topaz Flask...
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  • (73-1169) Cold Damage Base duration is 3.00 seconds Deals (116-2316.1) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • Supported Skills have 20% chance to Freeze, Shock and Ignite Additional Effects From 1-20% Quality: (0.5-10)% increased Duration of Elemental Ailments on EnemiesThis...
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  • Physical Damage Deals (120.2-1463.3) Base Physical Damage per second Base duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over...
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