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Shocked ground

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This page is about the ground effect. For the skill, see Shock Ground.
Shocked Ground
Debuff
Shock status icon.png
You take increased damage while standing on shocked ground
The visual of a Shocked ground prior game version 3.10

Shocked ground is a detrimental ground effect that inflicts a debuff that causing affected targets to take increased damage from all sources.

Shocked ground and Shock does not stack, which the character would only have one Shock debuff from the strongest source.

The modifiers Unaffected by Shock and Cannot be Shocked prevent the Shock from the ground effect to apply to the character.[1] Other source such as Raider's Avatar of the Veil: Immune to Elemental Ailments while Phasing, or the flask mod Module Error: No results found., etc., also making the character immune to shock from the ground effect.

It gives a flat value of #% increased damage taken. It is 15% for Vaal Lightning TrapVaal Lightning TrapTrap, Vaal, Spell, Projectile, Duration, Lightning
Level: (1-20)
Souls Per Use: 20
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 170%
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.Per 1% Quality:1SuperiorShocked Ground causes 0.25% increased Damage takenDeals (18-466) to (54-1399) Lightning Damage
Trap lasts 4 seconds
Fires 8 additional Projectiles
Base duration is 4 seconds
Shocked Ground causes 15% increased Damage taken
Fires Projectiles in a circle
Projectiles leave Shocked Ground
Projectiles Pierce all Targets
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Lightning Trap skill icon.png
, while for map mods they are 20/35/50%. The magnitude of map mod may be further scale with Atlas' Awakening Bonus Objective Completion (1% increased effect of Modifiers on non-unique Maps (per 6 Awakening Bonus)).

Sources

  • Vaal Lightning TrapVaal Lightning TrapTrap, Vaal, Spell, Projectile, Duration, Lightning
    Level: (1-20)
    Souls Per Use: 20
    Can Store 3 Use(s)
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 170%
    Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.Per 1% Quality:1SuperiorShocked Ground causes 0.25% increased Damage takenDeals (18-466) to (54-1399) Lightning Damage
    Trap lasts 4 seconds
    Fires 8 additional Projectiles
    Base duration is 4 seconds
    Shocked Ground causes 15% increased Damage taken
    Fires Projectiles in a circle
    Projectiles leave Shocked Ground
    Projectiles Pierce all Targets
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Lightning Trap skill icon.png
  • Maps and Heists with the 'of Lightning' suffix
  • Monster skill, e.g.:

Skill gems

Skill gemStr.Dex.Int.Lvl.
Vaal Lightning TrapVaal Lightning TrapTrap, Vaal, Spell, Projectile, Duration, Lightning
Level: (1-20)
Souls Per Use: 20
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 170%
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.Per 1% Quality:1SuperiorShocked Ground causes 0.25% increased Damage takenDeals (18-466) to (54-1399) Lightning Damage
Trap lasts 4 seconds
Fires 8 additional Projectiles
Base duration is 4 seconds
Shocked Ground causes 15% increased Damage taken
Fires Projectiles in a circle
Projectiles leave Shocked Ground
Projectiles Pierce all Targets
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Lightning Trap skill icon.png
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Unique items

ItemLvl.Stats

Related modifiers

Item mods

No results found

Map mods

No results found Note that the legacy maps (maps from version 3.1.0 until 3.8.2d) can have above mods, but have an increase damage taken by 1% due to change inside the mod, from "stat id" known as "map_ground_lightning" (value = 1) to "map_ground_lightning_base_magnitude" (value also = 1 instead of current default values of 20/35/50). Use a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
Shift click to unstack.
can restore to the current values.

Legacy map mods

The following map mods can only be find in legacy map item in permanent leagues: No results found Note that the legacy mods do not have magnitude, it use the default value instead.

Delve area mods

No results found

Synthesis area mods

Synthesis map mods can only appear in Synthesis area No results found

Heist area mods

Heist area mods can only appear in Heist and Grand Heist: No results found

Misc

No results found

Version history

Version Changes
3.11.0
  • (Not in patch note) All mention of the "shocking ground" in-game has changed to use "shocked ground".
3.10.1f
  • Clarified [sicSīc erat scriptum (Latin: “Thus it was written”) – This quote is reproduced faithfully from its source with the preceding errors.] the magnitudes of Shocking Ground and Chilled Ground on their relevant map modifiers.[a] This is solely a description change.
3.10.0
  • Improved the appearance of shocked, burning, caustic and chilled ground.
3.9.0
  • The default Shock magnitude for effects that apply Shock without damage (such as Skitterbots) is now 15% (from 20%).[b]
3.1.0
  • Map mods have also been rebalanced, and every mod now provides increased item rarity, increased item quantity, and increased monster pack size, though the magnitudes are dependent on the difficulty of the mod.
3.0.0
  • Shocking ground increases damage taken by a fixed amount of 20%.
2.1.0
  • We've made performance improvements to ground effects. They now use considerably less bandwidth and server resources. Disconnections or lockstep stuttering near ground effects should occur far less often.
1.2.0
  • Shock and Shocked Ground have been changed so that they cause 50% increased damage taken (rather than 30%) but no longer stack. They do not stack with each other either. "Cannot Be Shocked" now prevents players being affected by either Shocked Ground or Shock itself.
0.9.9
  • Added support for ground fire and other environmental hazards.

Notes

  1. The patch changed the description of Shocking Ground related map mod, as well as mod of Delve and Synthesis area. However, legacy map mods were unchanged. Moreover, contradict to the patch note, all the description of the Chilled Ground related area mod are not changed.
  2. It was not stated in the patch note, but in 3.9, the map modifier has changed to use stat id "map_ground_lightning_base_magnitude" for the magnitude of Shocked Ground, which is 20/35/50% and NOT using the default value of shock.

References

  1. Version 1.2.0 patch note