Mana before Life

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Mana before Life is a defensive technique that utilizes the The Agnostic and Mind over Matter keystone passive skills. By using both keystone passives, a character's mana pool acts as both a source of effective hit points and a source of life recovery. The technique's effectiveness can be improved by additional sources of Damage is taken from Mana before Life and other modifiers related to increasing maximum mana or mana recovery. The strategy also synergizes well with builds that cast spells like ArcArcSpell, Chaining, Lightning
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Requires Level 12An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.Deals (6-198) to (32-1122) Lightning Damage
Chains +(4-7) Times
15% more Damage with Hits and Ailments for each remaining Chain

Additional Effects From 1-20% Quality:
Chains +(0.05-1) Times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
or Ball LightningBall LightningSpell, Projectile, AoE, Lightning
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Projectile Speed: 400
AoE Radius: 22
Requires Level 28Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.Deals (2-32) to (47-617) Lightning Damage
Base radius is 1.8 metres

Additional Effects From 1-20% Quality:
Base radius is (0.01-0.2) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, especially those linked with Archmage SupportArchmage SupportLightning, Arcane, Support, Spell
Icon: ^
Level: (1-20)
Requires Level 31Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.Supported Skills have (1-7) to (15-134) added Lightning Damage
Supported Skills have base Mana Cost equal to 5% of Unreserved Maximum Mana, if that value is higher
Supported Skills gain Added Lightning Damage equal to 75% of Mana Cost, if Mana Cost is not higher than the maximum you could spend

Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Mana Cost
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
.

Builds with large mana pools using The Agnostic can easily mitigate damage over time. For example, the resulting life recovery can completely counteract the damage from traps in the Labyrinth. Such builds will also strive for high mana regeneration and mana recovery, and may use Eternal Mana FlaskEternal Mana FlaskRecovers 1800 Mana over 7.00 Seconds
Consumes 8 of 42 Charges on use
Requires Level 65Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
s, even forgoing Eternal Life FlaskEternal Life FlaskRecovers 2080 Life over 2.00 Seconds
Consumes 15 of 45 Charges on use
Requires Level 65Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
s entirely.

Mechanics

Incoming damage that would be inflicted on the character's life is deducted from mana instead. If the character has insufficient mana, then the remainder of the damage will be taken from life.

Damage is applied to energy shield before life, and as a result there is no opportunity for any damage to be absorbed by mana.

Suppose you have 50% Damage taken from Mana before Life, and you have 5000 life. If you have 5000 mana or higher, then a 10000 damage hit will deal you 5000 life damage and 5000 mana damage, hence your Effective hit points is 10000. However, if you have only 3000 mana, then an 8000 damage hit will deal you 5000 life damage and 3000 mana damage, hence your EHP is 8000.

When the passive skill Eldritch Battery is allocated energy shield protects mana instead of life. This energy shield will absorb the converted non-chaos damage before it is applied on mana. Since chaos damage bypasses energy shield the chaos damage will then be applied directly on mana.

It does not reduce total incoming damage or increase a player's actual life total, and so does not affect the threshold or effectiveness of stun and ailments applied to players.[1]

Skill tree

Players can obtain up to 50% Mana before Life from skill tree passive nodes:

  • Mind over Matter - provides 40% of Damage is taken from Mana before Life
  • The Agnostic - Allows rapid regeneration of life by draining a percentage of your unreserved mana
  • Hierophant - Scion Ascendancy Notable that grants an additional 8% of Damage is taken from Mana before Life
  • Divine Guidance - Hierophant Ascendancy Notable that grants an additional 10% of Damage is taken from Mana before Life

Useful items

Items

Jewels

  • Watcher's EyeWatcher's Eye
    Prismatic Jewel
    Limited to: 1(4-6)% increased maximum Energy Shield
    (4-6)% increased maximum Life
    (4-6)% increased maximum Mana
    <Two or Three random aura modifiers>
    One by one, they stood their ground against a creature
    they had no hope of understanding, let alone defeating,
    and one by one, they became a part of it.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    with the mod (6-10)% of Damage taken from Mana before Life while affected by Clarity

Related Mods

Damage taken Gained as Mana when Hit

If the character has equipped items with the x% of Damage taken Recouped as Mana modifier, this can help with maintaining mana. This mana gain is spread over 4 seconds following the hit.[2] This modifier can be found on certain items and passive skills:

  • MindspiralMindspiral
    Aventail Helmet
    Armour: (101-119)
    Energy Shield: (21-25)
    Requires Level 37, 42 Str, 42 Int+(100-120) to maximum Mana
    Gain (10-15)% of Maximum Mana as Extra Maximum Energy Shield
    Enemies Cannot Leech Mana From you
    (10-20)% of Damage taken Recouped as Mana
    Cannot Leech Mana
    Where top is bottom and weak is strong.
  • PraxisPraxis
    Paua Ring
    Requires Level 22+(20-30) to maximum Mana+(30-60) to maximum Mana
    Regenerate (3-6) Mana per second
    -(8-4) to Total Mana Cost of Skills
    8% of Damage taken Recouped as Mana
    The Thaumaturgical masters of the Eternal Empire,
    as unpredictable and varied as they were,
    all understood one thing:
    Free thinking leads to free action.
  • Any Warcry with Spirited ResponseSpirited Response
    Cobalt Jewel
    Limited to: 1
    Radius: Medium
    (7-10)% increased maximum Mana
    With at least 40 Intelligence in Radius, 10% of Damage taken Recouped as Mana if you've Warcried Recently
    The Purity Rebels fought with heart and soul,
    To free their empire from corruption.
    And the fires of war did merely serve,
    To temper the steel of their spirits.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
  • Battle Rouse

Damage taken from Mana before Life can no longer roll as an Influence modifier, Synthesised Implicit modifier, or Eldritch Implicit modifier on Body Armour.

Version history

Version Changes
3.19.0
  • The Mind over Matter Keystone Passive Skill now causes 40% of Damage to be taken from Mana before Life (previously 30%).
  • Damage taken from Mana before Life can no longer roll as an Influence modifier, Synthesised Implicit modifier, or Eldritch Implicit modifier on Body Armour.
  • The Cloak of Defiance Unique Body Armour no longer has 10% of Damage is Taken from Mana before Life.
  • The Veiled modifier that grants Damage taken from Mana before Life while Focused now provides values of 18–22% (previously 28–32%). The crafted versions of this modifier now provide values of 11–15% (previously 21–25%).
3.0.0
  • Now applies to Damage over Time as well as Hits.
1.0.0
  • Introduced to the game.

References