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'''Buffs''' are a type of [[Active_and_temporary_effects|effect]] that can modify a creature's statistics and can be identified by having a specific green border around the icon.<ref name="IdentifyBuffs" /> Those with primarily detrimental effects are typically referred to as ''debuffs'' and have a red border.<ref name="FlaskBuff" />
A '''buff''' is an [[effect]] that can modify an entity's statistics, and can be identified by a green border around its icon.<ref name="IdentifyBuffs" /> Buffs with primarily detrimental effects are ''debuffs'' and have a red border.<ref name="FlaskBuff" />


==Identifying a buff==
==Identifying a buff==
[[File:Onslaught buff icon.png|thumb|upright|[[Onslaught]] Buff icon with green border]]
[[File:Onslaught buff icon.png|thumb|upright|[[Onslaught]] Buff icon with green border]]
Each buff affecting the player will display an icon with green border in the top-left of the screen.<ref name="IdentifyBuffs" /><ref name="FlaskBuff" /> This is one way to determine whether or not an effect is a buff - if it does not show an icon, it is not a buff that is attached to the player. For other icons shown there see [[active and temporary effects]].
Each buff affecting the player will display an icon with a green border in the top-left of the screen.<ref name="IdentifyBuffs" /><ref name="FlaskBuff" /> This is one way to determine whether or not an effect is a buff - if it does not show an icon, it is not a buff that is attached to the player.  
 
[[Charge]]s and [[flask]] effects are not considered buffs.


==The functioning of buffs==
==The functioning of buffs==
A buff simply adds statistics and modifiers to the creature it is attached to. Although a buff may increase the damage of the that the affected creature deals with hits, a buff itself cannot deliver hits or take any action. A buff may include degeneration or damage-over-time effects. For example, if a monster is attacked by a player using the {{il|Wrath}} aura, the monster is not "hit" by the aura, or the buff, it is the player that hits the monster:
A buff adds statistics and modifiers to the creature it is attached to. Although a buff may increase the damage of a affected creature, a buff itself cannot deliver [[hit]]s or take any action. A buff may include degeneration or [[damage over time]] effects. For example, if a monster is attacked by a player using the {{il|Wrath}} aura, the monster is not "hit" by the aura, or the buff, it is the player that hits the monster:
#Wrath is a [[spell]] that is cast by the player.
#Wrath is a [[spell]] that is cast by the player.
#The spell creates an [[aura]] that applies a buff to any allies within range.
#The spell creates an [[aura]] that applies a buff to any allies within range.
Line 13: Line 15:


==Buff duration==
==Buff duration==
All buffs have a [[duration]], which can be infinite (as in the case of [[aura]]s). This duration is affected by {{c|mod|Buff Duration}} modifiers, and can also be affected by {{c|mod|Skill Effect Duration}} modifiers if the buff was applied by a skill.
All buffs have a [[duration]], which can be infinite (as in the case of [[aura]]s). This duration is affected by {{c|mod|Buff Duration}} modifiers, and may be affected by {{c|mod|Skill Effect Duration}} modifiers if the buff is considered a skill effect.


The passive skills which increase buff and debuff duration apply not to buffs on you but to buffs (including debuffs) you create, either on yourself or other entities. This includes all the above as well as such things as the debuffs placed on cursed monsters.
The passive skills which increase buff and debuff duration apply not to buffs on you but to buffs (including debuffs) you create, either on yourself or other entities. This includes all the above as well as such things as the debuffs placed on cursed monsters.
'''Buff expiration''' - Being cursed with {{il|Temporal Chains}} and having the {{stl|Shaper's Presence}} buff can make {{c|mod|Other effects on Cursed enemies expire % slower}}. These 2 mods are additive with one another and capped at 75%.
*'''Example''' At 50% {{c|mod|Other effects on Cursed enemies expire % slower}} all buffs expire 2 times slower. This is equivalent to 100% more buff duration for calculating total buff duration.


==Buff effect==
==Buff effect==
Line 24: Line 29:
*The amount of {{c|mod|Fire Damage per second}} taken by the player using {{il|Righteous Fire}}. It does not increase the amount of {{c|mod|Fire Damage per second}} dealt to enemies since the mod specifies "on you".
*The amount of {{c|mod|Fire Damage per second}} taken by the player using {{il|Righteous Fire}}. It does not increase the amount of {{c|mod|Fire Damage per second}} dealt to enemies since the mod specifies "on you".
*The spell damage bonus provided by a player using {{il|Righteous Fire}}.
*The spell damage bonus provided by a player using {{il|Righteous Fire}}.
*{{il|Blood Rage}} increases the life leech amount as well as the attack speed on you, but also increases the total amount of Life and Energy Shields lost.
*{{il|Blood Rage}} increases the [[life leech]] amount as well as the [[attack speed]] on you, but also increases the total amount of Life and Energy Shields lost.


{{anchor|Debuff}}
{{anchor|Debuff}}
https://pathofexile.gamepedia.com/Daresso%27s_Defiance (here is 2nd)
 
===Buff and debuff copies===
* Multiple copies of the same buff do not stack with each other. When multiple copies of the same buff are on one character, the game will only count the strongest buff as active.
* Exceptions are stacking buffs and debuffs such as {{stl|withered}} (stacks upto a limit of 15).


==Debuffs==
==Debuffs==
[[Image:screenshot-0140.png|thumb|upright|[[Bleed]] Debuff icon with red border]]
A debuff is an [[effect]] that primarily grants a detrimental effect to the debuffed creature and can be identified by having a specific red border around the icon. For instance the damage over time from {{stl|Bleeding}} or {{stl|Poison}} are considered debuffs.<ref name="PunctureDebuff" />
A debuff is a type of [[Active_and_temporary_effects|effect]] that '''only''' provides a detrimental effect to the debuffed creature and can be identified by having a specific red border around the icon. For instance the damage over time from [[Bleed]] or [[Poison]] are considered debuffs.<ref name="PunctureDebuff" />


==Related Effects==
==Related Effects==
The unique jewel {{il|Mantra of Flames}} has the unique mods {{c|mod|Adds (3-5) to (8-12) Fire Attack Damage per Buff on You}} and {{c|mod|Adds (2-3) to (5-8) Fire Spell Damage per Buff on You}}.
The legacy [[Unique Jewel]] {{il|Mantra of Flames}} has the unique mods {{c|mod|Adds (3-5) to (8-12) Fire Attack Damage per Buff on You}} and {{c|mod|Adds (2-3) to (5-8) Fire Spell Damage per Buff on You}}.


==List of buffs & debuffs==
==List of buffs & debuffs==
Note: not an exhaustive list.
===Buffs===
===Buffs===
'''Skills:'''
'''Skills:'''
* All [[aura]]s.
* All [[aura]] skills (excluding {{il|Pride}})
* The added damage from [[Herald]]s.
* The damage modifiers from all [[Herald]]s.
* The armour bonus from {{il|Molten Shell}}.
* Damage reduction and Freeze immunity from {{il|Arctic Armour}}.
* The physical damage, attack speed, and life leech effects of {{il|Blood Rage}}.
* Block chance and Shock immunity from {{il|Tempest Shield}}.
* The charge timers of {{il|Explosive Arrow}}.
* {{il|Blood and Sand}}, {{il|Petrified Blood}}, [[Aspect]] skills (excluding [[Aspect of the Spider]])
* The duration effect placed on enemies by {{il|Dominating Blow}} that turns them into minions.
* {{il|Flesh and Stone}}'s damage reduction against nearby enemies.
* The effect placed on enemies hit by {{il|Dominating Blow}}, {{il|Infernal Blow}}, or {{il|Power Siphon}} that causes the skill's effects (domination, detonation, and gain power charge respectively) to activate if the enemy dies within a short time after the hit.
* Immunity to Temporal Chains from {{il|Temporal Rift}} and its alternate quality effects
* The damage reduction of {{il|Arctic Armour}}.
* Damage reduction from [[Guard Skills]]
** Additional armour from {{il|Molten Shell}}.
** Bleed immunity from {{il|Steelskin}} and [[Bone Armour (skill)|Bone Armour]].
** Damage bonus from {{il|page=Arcane Cloak}}.
* Additional effects from [[Warcry|Warcries]] (scales with Power)
** Overwhelm effect from {{il|Intimidating Cry}}
** Additional [[Armour]] and Melee Strike Range from {{il|Ancestral Cry}}
** Reduced enemy stun threshold from {{il|Seismic Cry}}
** Added attack damage based on the user's Main Hand Weapon damage from {{il|Rallying Cry}}
** Increased [[Critical Strike Chance]] and Spell Damage modifier to Attacks from {{il|Battlemage's Cry}}
** The [[life regeneration]] and additional damage reduction/[[resistance]]s from {{il|Enduring Cry}}.
* [[Link skill]] effects
* Lightning Damage aura from {{il|Smite}}, {{il|Sigil of Power}}, and {{il|Summon Lightning Golem}}
* Totem buffs from {{il|Ancestral Protector}}, {{il|Ancestral Warchief}}, {{il|Vaal Ancestral Warchief}}, and {{il|Earthbreaker Support}}
* {{il|Corrupting Fever}}'s buff that applies a stack of Corrupting Blood on hit
* The [[life regeneration]] aura granted by {{il|Rejuvenation Totem}}.
* Stacks of Reave from {{il|Reave}} and {{il|Vaal Reave}}
* Block chance from Steel Ward from {{il|Shattering Steel}}
* Movement Speed buff from {{il|Flicker Strike}} and {{il|Smoke Mine}}
* Attack speed, life leech, and physical degeneration effects of {{il|Blood Rage}}.
* Incubating buff from {{il|Plague Bearer}}
* Movement Speed, [[Phasing]], and Stealth from {{il|Phase Run}}
* Temporary consumable buff from {{il|Ambush}} (no inherent effects)
* [[Combat Rush]] from {{il|Close Combat Support}}
* Effects from all [[Offering]] skills
* Life Regeneration from {{il|Summon Holy Relic}}
* Life regeneration effect from {{il|Essence Drain}}
* Lucky Lightning Damage effect from {{il|Vaal Arc}}
* Spell Damage and Fire degeneration from {{il|Righteous Fire}}
* Chance to shock and ability to create a Galvanic Field from {{il|Galvanic Field}}
* An active {{il|Energy Blade}}
* {{il|Convocation}}'s Life regeneration buff on minions
* {{il|Frost Shield}}'s Critical Strike Chance bonus
* {{il|Feeding Frenzy Support}}'s minion bonus is granted as a player buff.
* {{il|Innervate Support}}'s Innervation
* [[Golem]]s grant buffs as long as they are alive.
* [[Golem]]s grant buffs as long as they are alive.
* The [[life regeneration]] granted by {{il|Rejuvenation Totem}}.
* The buffs of the same name from {{il|Lifetap Support}} and {{il|Arcane Surge Support}}
* The [[Punisher]] buff granted by monsters cursed with {{il|Punishment}}.
* {{il|Berserk}}
* The increased damage and mana regeneration from {{il|Rallying Cry}}.
* {{stl|Glorious Madness}} granted by the {{sl|Embrace Madness}} Skill found on the unique {{il|Beacon of Madness|page=Beacon of Madness (Fire and Cold Resistance)}}
* the life regeneration from {{il|Enduring Cry}}.
* {{stl|Insanity}} granted by the {{sl|Unhinge}} Skill found on the unique {{il|Doppelgänger Guise}}
* {{stl|Phantasmal Might}} granted by having a Summoned [[Phantasm]] while having the unique {{il|The Black Cane}} equipped - each stack of Phantasmal Might counts as its own buff
* [[Flame-Touched]] granted by the [[Approaching Flames]] Skill found on the unique {{il|Annihilation's Approach}}
* [[Trauma]] stacks granted by hitting an enemy with {{il|Boneshatter}} - each stack counts as its own buff
* [[Shattered Shield]] granted by triggering the {{sl|Shield Shatter}} Skill found on the unique {{il|Shattershard}}
* [[The Unshattered Will Buff]] granted by the {{sl|Summon Harbinger of Focus}} Skill found on {{il|The Unshattered Will}}


'''Others:'''
'''Others:'''
* [[Fortify]]
* {{stl|Adrenaline (buff)|Adrenaline}}
* [[Onslaught]]
* {{stl|Fortify}} - each stack of Fortify counts as its own buff
* [[Phasing]]
* {{stl|Onslaught}}
* [[Elemental Conflux]]
* {{stl|Tailwind}}
* [[Unholy Might]]
* {{stl|Phasing}}
* [[Unholy Damage]]
* {{stl|Elusive}}
* Auras from unique items such as {{il|Kingmaker}}, {{il|Dying Breath}}, {{il|Leer Cast}}, {{il|Victario's Flight}} and {{il|Shaper's Seed}}.
* {{stl|Unholy Might}}
* The effects granted by [[Trinket]]s.
* {{stl|Soul Eater}}
* The effects granted by various [[Ascendancy skill tree|Ascendancy passive skills]].
* {{stl|Shaper's Presence}}
* {{stl|Maddening Presence}}
* {{stl|Alchemist's Genius}}
* [[Conflux]] such as {{stl|Elemental Conflux}}
* {{stl|Slipstream}}s
* {{stl|Consecrated Ground}} from skills such as {{il|Purifying Flame}} or the {{psl|Pious Path}} Ascendancy Notable
* {{stl|Sacrificial Zeal}} from the unique {{il|Hand of the Fervent}}
* Auras from unique items such as {{il|Kingmaker}}, {{il|Dying Breath}}, {{il|Leer Cast}}, {{il|Replica Leer Cast}}, {{il|Victario's Flight}} and {{il|Shaper's Seed}}
* The effects granted by various [[Ascendancy skill tree|Ascendancy passive skills]] such as [[Guardian]]s {{stl|Radiant Faith}}
* Buffs applied by {{il|Raise Spectre|Raised Spectres}} like [[They of Tul]] with its [[Snow Cloak]] Skill
* Buff from [[Ritual Altar]]
** {{stl|Speed Gale}}


===Debuffs===
===Debuffs===
* All [[curse]]s.
'''Skills:'''
* [[Blind]]
* All [[curse]] skills
* [[Maim]]
* {{il|Pride}}, {{il|Flesh and Stone}}, {{sl|Aspect of the Spider}}'s effects on enemies
* [[Hinder]]
* Charged debuffs from {{il|Infernal Blow}}
* [[Intimidate]]
* Physical Damage over Time debuffs from {{il|Exsanguinate}}, {{il|Reap}} and {{il|Vaal Reap}}
* [[Ash]]
* The timed debuffs that summon [[Minion]]s on being killed if affected by {{il|Dominating Blow}} or {{il|Absolution}}.
* Certain monster attacks, such as [[Screech]], [[Suppressing Fire]] and [[Corrupted Blood]].
* Movement speed and damage taken debuff from {{il|Bear Trap}}
* Map effects like [[Whakawairua Tuahu#Buff|Creeping Darkness]].
* Explosive Arrow charges from {{il|Explosive Arrow}}.
* Varying {{stl|Hinder}} debuffs from {{il|Blight}}, {{il|Vaal Blight}}, {{il|Wither}}, {{il|Stormbind}}, and {{il|Void Sphere}}
* Reduced Life/ES regeneration rate from {{il|Frost Bomb}}
* Debuff granting {{stl|Power Charge}}s on being killed from {{il|Power Siphon}} or {{il|Vaal Power Siphon}}
* Cold Damage over Time and {{stl|Chill}} debuffs from {{il|Wintertide Brand}}, {{il|Siphoning Trap}}
* Fire Damage over Time from walking/firing [[projectile]]s through {{il|Flame Wall}}
* Fire Damage over Time from {{il|Scorching Ray}}
* Chaos Damage over Time from {{il|Blight}}, {{il|Vaal Blight}}, {{il|Essence Drain}}, {{il|Bane}}
* {{sl|id=MinionFocusFire}} from {{il|Predator Support}}
* [[Drenched]] from {{il|Hydrosphere}}
* {{stl|Eroding Touch}} and other debuffs granted by the {{sl|Embrace Madness}} Skill found on the unique {{il|Beacon of Madness|page=Beacon of Madness (Fire and Cold Resistance)}}
 
'''Others:'''
* {{stl|Blind}}
* {{stl|Maim}} and {{stl|Hinder}}
* {{stl|Intimidate}} and {{stl|Unnerve}}
* {{stl|Ash}} and [[Frost]]
* [[Exposure]] such as {{stl|Fire Exposure}}
* {{stl|Taunt}}
* {{stl|Withered}} - each stack of withered counts as its own debuff
* {{sl|id=GlimpseOfEternity}}
* {{stl|Consecrated Ground}} which is applied via an enemy
* {{stl|Profane Ground}} from sources such as {{il|Rational Doctrine}}
* {{stl|Grasping Vines}} from sources such as {{il|Natural Affinity}}
* [[Crushed]]
* {{stl|Malediction}}
* {{stl|Debilitate}}
* {{stl|Impale}}d
* {{stl|Malignant Madness}}
* [[Corrosion]] from the unique {{il|Ceaseless Feast}}
* Various Debuffs applied by monster skills: for example {{stl|Screech}}, {{stl|Suppressing Fire}}, {{stl|Corrupted Blood}}, {{stl|Gruthkul's Despair}}, {{stl|Infested}}, {{stl|Crystalised Fear}}, {{stl|Sprouting Madness}}, {{stl|Malignant Madness}}, {{stl|Covered in Spiders}}, {{stl|Coated in Azurite}}, {{stl|Omnitect's Thruster}}, {{stl|Corruption of the Awakener}}, {{stl|Dark Vortex}}, [[Effluent]]s, {{stl|Ethereal Tendrils}}, {{stl|Heretical Flare}}, {{stl|Galvanic Flare}}, {{stl|Divine Flare}} etc.
** Debuffs applied by monster auras: {{stl|Degeneration Aura}}, {{stl|Slow Aura}}, {{stl|Endless Pain}}, {{stl|Covered in Webs}}, {{stl|Webbed}} etc.
** Monsters possessed by essences would sometimes apply a debuff of the same name: {{stl|Essence of Anger}}, {{stl|Essence of Hatred}}, {{stl|Essence of Wrath}}, {{stl|Essence of Misery}} etc.
** Monsters from [[Delirium league]] can trigger various debuffs: {{stl|Diluting Touch}}, {{stl|Eroding Touch}}, {{stl|Paralysing Touch}}, {{stl|Wasting Touch}}, {{stl|Explosive Retch}}, etc.
* Debuffs applied by environmental effects: for example {{stl|Whakawairua Tuahu#Buff|Creeping Darkness}}, {{stl|Arc Trap}}, {{stl|Creeping Ice}}, Inner/Outer [[Eye of the Storm#Deatomization Storms|Deatomization Storm]], [[Fearful]], {{stl|Corrosive Hunger}}, {{stl|Sewage Toxins}}, {{stl|Shrink}}, {{stl|Tidal Wave}} etc.
* Reduced resistance to nearby enemy modifiers (e.g. {{il|Crown of the Tyrant}}, Influenced Helmet modifiers)
 
==Unique Items==
The following [[unique item]]s are related to buffs or debuffs:
{{Query unique items
|tables=item_stats
|join=items._pageID=item_stats._pageID
|where=item_stats.id LIKE "%buff%"
|large=1
|base_item=1
|level=1
|stat=1
}}
 
==Related passive skills==
===Passive skills===
The following [[passive skill]]s are related to buffs or debuffs:
{{Query base passive skills
|where=passive_skill_stats.id LIKE "%buff%"
OR passive_skill_stats.id LIKE "%debuff%"
}}
 
===Passive masteries===
The following passive masteries are related to buffs or debuffs:
 
{| class="wikitable sortable"
|-
! Name !! Stats
|-
| [[Duration Mastery]]  || {{c|mod|Debuffs on you expire 15% faster}}
|}
 
===Ascendancy passive skills===
The following [[Ascendancy passive skill]]s are related to rage:
{{Query ascendancy passive skills
|where=(
passive_skills.stat_text LIKE "%buff%"
or passive_skills.stat_text LIKE "%grants%"
or passive_skills.stat_text LIKE "%nearby%"
or passive_skills.stat_text LIKE "%gain%every%"
or passive_skills.stat_text LIKE "%Arcane Surge%"
or passive_skills.stat_text LIKE "%Consecrated Ground%"
or passive_skills.stat_text LIKE "%Onslaught%"
or passive_skills.stat_text LIKE "%Fortif%"
or passive_skills.stat_text LIKE "%Hinder%"
or passive_skills.stat_text LIKE "%Elusive%"
or passive_skills.stat_text LIKE "%Ash%"
or passive_skills.stat_text LIKE "%Offering%"
or passive_skills.stat_text LIKE "%Tailwind%"
or passive_skills.stat_text LIKE "%Action Speed%"
OR passive_skills.name LIKE "%Heartstopper%"
OR passive_skills.name LIKE "%Unnatural Strength%"
OR passive_skills.name LIKE "%Malediction%"
OR passive_skills.name LIKE "%Unwavering Faith%"
OR passive_skills.name LIKE "%Ngamahu, Flame's Advance%"
OR passive_skills.name LIKE "%Hinekora, Death's Fury%"
OR passive_skills.name LIKE "%Blitz%"
OR passive_skills.name LIKE "%Violent Retaliation%"
OR passive_skills.name LIKE "%Arena Challenger%"
OR passive_skills.name LIKE "%First to Strike, Last to Fall%"
OR passive_skills.name LIKE "%Hinekora, Death's Fury%"
OR passive_skills.name LIKE "%Rupture%"
OR passive_skills.name LIKE "%Hinekora, Death's Fury%"
)
AND passive_skills.name NOT LIKE "%Master Toxicist%"
AND passive_skills.name NOT LIKE "%Fury of Nature%"
AND passive_skills.name NOT LIKE "%Chain Reaction%"
AND passive_skills.name NOT LIKE "%Juggernaut%"
AND passive_skills.name NOT LIKE "%Pathfinder%"
AND passive_skills.name NOT LIKE "%Opportunistic%"
AND passive_skills.name NOT LIKE "%Valako, Storm's Embrace%"
AND passive_skills.name NOT LIKE "%Unflinching%"
AND passive_skills.name NOT LIKE "%Nature's Boon%"
}}
     
 
==Version history==
{{Version history table header}}
{{Version history table row|3.16.2b|
* Most buff effect modifiers can no longer invert the effect of buffs. This fixes a bug where the effect of Shock could be inverted, causing players to be completely immune to damage.
}}
{{Version history table row|3.10.1c|
* All sources of "{{c|mod|x% increased Effect of Auras on you}}" now instead grant "{{c|mod|x% increased Effect of Non-Curse Auras from your Skills on you}}".{{efn|name=aura}}
* The [[Purposeful Harbinger]] notable now grants "{{c|mod|Aura Buffs from Skills have 10% increased Effect on you for each Herald affecting you}}".{{efn|name=aura}}
}}
{{Version history table row|3.10.1|
* {{c|mod|x% increased Effect of Auras on You}} modifiers no longer apply to enemy '''debuff''' [[aura]]s.
}}
{{Version history table row|0.5.10|
* Made buff display prettier
}}
{{Version history table row|?|
* Introduced to the game.
}}
{{Version history table end}}


==Passive skills==
==Notes==
There are no passive skills that grant {{c|mod|#% increased Effect of Buffs on you}}. The only way to get this modifier is by wielding {{il|Ichimonji}}.
{{Notelist|notes=
{{efn|name=aura|It was not stated explicitly in the patch notes. But before the mid-league change, GGG has stated that {{c|mod|x% increased Effect of Auras on You}} found in [[Purposeful Harbinger]], some [[Influenced item|Influence]] mods, legacy [[List of delve modifiers|Delve mods]], some [[List of synthesis implicit modifiers|Synthesis implicit mods]] and the {{il|Matua Tupuna}} unique shield, etc., were unintentionally also applies to non-aura buff.<ref name=PHarbinger/>}}
}}


==References==
==References==
Line 83: Line 272:
<ref name="PunctureDebuff">{{cite web|author=Mark_GGG|date=October 17, 2012|title=Is Puncture affected by buff/debuff duration passives?|url=https://www.pathofexile.com/forum/view-thread/53899|publisher=Path of Exile forums|accessdate=October 23, 2015}}</ref>
<ref name="PunctureDebuff">{{cite web|author=Mark_GGG|date=October 17, 2012|title=Is Puncture affected by buff/debuff duration passives?|url=https://www.pathofexile.com/forum/view-thread/53899|publisher=Path of Exile forums|accessdate=October 23, 2015}}</ref>
<ref name="FlaskBuff">{{cite web|author=Mark_GGG|date=October 5, 2015|title=Why flasks aren't considered as buffs ?|url=https://www.pathofexile.com/forum/view-thread/1441411/page/1#p11798605|publisher=Path of Exile forums|accessdate=November 17, 2015}}</ref>
<ref name="FlaskBuff">{{cite web|author=Mark_GGG|date=October 5, 2015|title=Why flasks aren't considered as buffs ?|url=https://www.pathofexile.com/forum/view-thread/1441411/page/1#p11798605|publisher=Path of Exile forums|accessdate=November 17, 2015}}</ref>
<ref name=PHarbinger>{{cite web|url=https://www.pathofexile.com/forum/view-thread/2815906|title=Changes to the Purposeful Harbinger Notable Passive|date=March 31, 2020|accessdate=April 12, 2020|author=Bex_GGG|publisher=Official Path of Exile forums}}</ref>
}}
}}



Revision as of 12:30, 28 February 2024

A buff is an effect that can modify an entity's statistics, and can be identified by a green border around its icon.[1] Buffs with primarily detrimental effects are debuffs and have a red border.[2]

Identifying a buff

Onslaught Buff icon with green border

Each buff affecting the player will display an icon with a green border in the top-left of the screen.[1][2] This is one way to determine whether or not an effect is a buff - if it does not show an icon, it is not a buff that is attached to the player.

Charges and flask effects are not considered buffs.

The functioning of buffs

A buff adds statistics and modifiers to the creature it is attached to. Although a buff may increase the damage of a affected creature, a buff itself cannot deliver hits or take any action. A buff may include degeneration or damage over time effects. For example, if a monster is attacked by a player using the Module Error: No results found for item using search term "item_name = Wrath" aura, the monster is not "hit" by the aura, or the buff, it is the player that hits the monster:

  1. Wrath is a spell that is cast by the player.
  2. The spell creates an aura that applies a buff to any allies within range.
  3. The buff contains a modifier that adds lightning damage to the player's attacks
  4. The player hits the monster, dealing the added lightning damage

Buff duration

All buffs have a duration, which can be infinite (as in the case of auras). This duration is affected by Buff Duration modifiers, and may be affected by Skill Effect Duration modifiers if the buff is considered a skill effect.

The passive skills which increase buff and debuff duration apply not to buffs on you but to buffs (including debuffs) you create, either on yourself or other entities. This includes all the above as well as such things as the debuffs placed on cursed monsters.

Buff expiration - Being cursed with Module Error: No results found for item using search term "item_name = Temporal Chains" and having the Shaper's Presence buff can make Other effects on Cursed enemies expire % slower. These 2 mods are additive with one another and capped at 75%.

  • Example At 50% Other effects on Cursed enemies expire % slower all buffs expire 2 times slower. This is equivalent to 100% more buff duration for calculating total buff duration.

Buff effect

The effect of a buff can also be increased or reduced. Modifiers that increases Buff Effect increase the bonuses from buffs that affect yourself, that includes both positive and negative bonuses. Therefore one has to be careful when amplifying two-sided buffs.

Currently, the only source of #% increased Effect of Buffs on you comes from Module Error: No results found for item using search term "item_name = Ichimonji". This will for example increase:

  • The amount of mana regeneration granted by the ClarityClarityAura, Spell, AoE
    Level: (1-20)
    Reservation: (34-279) Mana
    Cooldown Time: 1.20 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 36
    Requires Level 10Casts an aura that grants mana regeneration to you and your allies.+(0-1.9) metres to radius
    You and nearby Allies Regenerate (2.9-33) Mana per second

    Additional Effects From 1-20% Quality:
    (2-40)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    aura.
  • The amount of Fire Damage per second taken by the player using Module Error: No results found for item using search term "item_name = Righteous Fire". It does not increase the amount of Fire Damage per second dealt to enemies since the mod specifies "on you".
  • The spell damage bonus provided by a player using Module Error: No results found for item using search term "item_name = Righteous Fire".
  • Blood RageBlood RageSpell, Duration, Physical
    Level: (1-20)
    Cost: (12-29) Life
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds
    Grants (5-15)% increased Attack Speed
    1.2% of Attack Physical Damage Leeched as Life
    You take 4% of your Maximum Life per second as Physical Damage
    You take 4% of your Maximum Energy Shield per second as Physical Damage
    25% chance to gain a Frenzy Charge on Kill

    Additional Effects From 1-20% Quality:
    Grants (0.25-5)% increased Attack Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    increases the life leech amount as well as the attack speed on you, but also increases the total amount of Life and Energy Shields lost.

Buff and debuff copies

  • Multiple copies of the same buff do not stack with each other. When multiple copies of the same buff are on one character, the game will only count the strongest buff as active.
  • Exceptions are stacking buffs and debuffs such as withered (stacks upto a limit of 15).

Debuffs

A debuff is an effect that primarily grants a detrimental effect to the debuffed creature and can be identified by having a specific red border around the icon. For instance the damage over time from Bleeding or Poison are considered debuffs.[3]

Related Effects

The legacy Unique Jewel Module Error: No results found for item using search term "item_name = Mantra of Flames" has the unique mods Adds (3-5) to (8-12) Fire Attack Damage per Buff on You and Adds (2-3) to (5-8) Fire Spell Damage per Buff on You.

List of buffs & debuffs

Note: not an exhaustive list.

Buffs

Skills:

  • All aura skills (excluding Module Error: No results found for item using search term "item_name = Pride")
  • The damage modifiers from all Heralds.
  • Damage reduction and Freeze immunity from Arctic ArmourArctic ArmourSpell, Duration, Cold
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds
    Buff grants (11-21)% less Physical Damage taken from Hits while stationary
    Buff grants (11-20)% less Fire Damage taken from Hits while stationary
    Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
    Buff grants Immunity to Freeze

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Block chance and Shock immunity from Module Error: No results found for item using search term "item_name = Tempest Shield".
  • Blood and SandBlood and SandSpell, Stance
    Level: (1-6)
    Reservation: 10% Mana
    Cooldown Time: 2.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 4Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Melee Skills deal (10-15)% more Area Damage while in Blood Stance
    Melee Skills have 5% less Area of Effect while in Blood Stance
    Melee Skills have (10-15)% more Area of Effect while in Sand Stance
    Melee Skills deal 5% less Area Damage while in Sand Stance
    (0-50)% increased Cooldown Recovery Rate

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Module Error: No results found for item using search term "item_name = Petrified Blood", Aspect skills (excluding Aspect of the Spider)
  • Module Error: No results found for item using search term "item_name = Flesh and Stone"'s damage reduction against nearby enemies.
  • Immunity to Temporal Chains from Module Error: No results found for item using search term "item_name = Temporal Rift" and its alternate quality effects
  • Damage reduction from Guard Skills
    • Additional armour from Module Error: No results found for item using search term "item_name = Molten Shell".
    • Bleed immunity from Module Error: No results found for item using search term "item_name = Steelskin" and Bone Armour.
    • Damage bonus from Arcane CloakArcane CloakSpell, Duration, Guard, Lightning, Arcane
      Level: (1-20)
      Cooldown Time: 4.00 sec
      Can Store 1 Use(s)
      Cast Time: Instant
      Requires Level 16Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds
      Spends (45-64)% of current Mana
      75% of Damage from Hits is taken from Buff before your Life or Energy Shield
      Buff can take Damage equal to Mana Spent by this Skill's effect
      Buff grants Added Lightning Damage equal to (10-14)% of Mana Spent by this Skill's effect
      This Skill's Cooldown does not recover during its effect

      Additional Effects From 1-20% Quality:
      (1-20)% increased Buff Effect
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      .
  • Additional effects from Warcries (scales with Power)
    • Overwhelm effect from Module Error: No results found for item using search term "item_name = Intimidating Cry"
    • Additional Armour and Melee Strike Range from Ancestral CryAncestral CryWarcry, AoE, Duration
      Level: (1-20)
      Cost: (14-19) Mana
      Cooldown Time: 8.00 sec
      Can Store 1 Use(s)
      Use Time: 0.80 sec
      AoE Radius: 60
      Requires Level 16Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. Grants a buff which gives you bonus armour and melee range.Base duration is (4.00-4.90) seconds
      (0-38)% increased Warcry Speed
      Counts total Power of Enemies in Range
      Buff grants +(28-257) to Armour per 5 Power, up to a maximum of +(170-1540)
      Buff grants +0.2 metres to Melee Strike Range per 5 Power, up to a maximum of +0.6
      Exerts the next 8 Melee Strike Attacks you perform
      Exerted Strikes target 2 additional Enemies

      Additional Effects From 1-20% Quality:
      (2-40)% increased Cooldown Recovery Rate
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    • Reduced enemy stun threshold from Module Error: No results found for item using search term "item_name = Seismic Cry"
    • Added attack damage based on the user's Main Hand Weapon damage from Module Error: No results found for item using search term "item_name = Rallying Cry"
    • Increased Critical Strike Chance and Spell Damage modifier to Attacks from Battlemage's CryBattlemage's CryWarcry, Critical, Trigger, AoE, Duration
      Level: (1-20)
      Cost: (15-19) Mana
      Cooldown Time: 8.00 sec
      Can Store 1 Use(s)
      Use Time: 0.80 sec
      AoE Radius: 60
      Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Grants a buff which boosts critical strike chance and allows attacks to benefit from increases to spell damage.Base duration is (5.00-5.90) seconds
      (0-38)% increased Warcry Speed
      Counts total Power of Enemies in Range
      Buff grants 10% increased Critical Strike Chance per 5 power, up to a maximum of 30%
      Buff makes Increases and Reductions to Spell Damage also apply to Attacks at 25% of their value per 5 power, up to a maximum of 150%
      Exerts the next 5 Melee Attacks you perform
      Exerted Attacks Trigger a Supported Spell with their first Melee Hit
      Supported Skills deal (44-38)% less Damage
      Supported Spells are Triggered by Attacks Exerted by Battlemage's Cry

      Additional Effects From 1-20% Quality:
      (2-40)% increased Cooldown Recovery Rate
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    • The life regeneration and additional damage reduction/resistances from Enduring CryEnduring CryWarcry, AoE, Duration
      Level: (1-20)
      Cost: (13-19) Mana
      Cooldown Time: 8.00 sec
      Can Store 1 Use(s)
      Use Time: 0.80 sec
      AoE Radius: 60
      Requires Level 10Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.Base duration is 2.00 seconds
      Regenerate (120-1976) Life over 1 second
      (0-38)% increased Warcry Speed
      Buff grants 2% additional Physical Damage Reduction per Endurance Charge
      Buff grants +2% to all Elemental Resistances per Endurance Charge
      Counts total Power of Enemies in Range
      Gain 1 Endurance Charge per 5 Power

      Additional Effects From 1-20% Quality:
      (2-40)% increased Cooldown Recovery Rate
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      .
  • Link skill effects
  • Lightning Damage aura from Module Error: No results found for item using search term "item_name = Smite", Module Error: No results found for item using search term "item_name = Sigil of Power", and Module Error: No results found for item using search term "item_name = Summon Lightning Golem"
  • Totem buffs from Ancestral ProtectorAncestral ProtectorAttack, Totem, Melee, Strike
    Level: (1-20)
    Cost: 8 Mana
    Attack Damage: (90-180)% of base
    Effectiveness of Added Damage: (90-180)%
    Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds
    Summons a Totem which uses this Skill
    (10-20)% more Attack Speed while Totem is Active
    50% increased Totem Placement speed
    +(1.6-1.8) metres to Melee Strike Range

    Additional Effects From 1-20% Quality:
    +(0.02-0.4) metres to Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Speed: 90% of base
    Attack Damage: (110-166)% of base
    Effectiveness of Added Damage: (110-166)%
    Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds
    Summons a Totem which uses this Skill
    (8-18)% more Melee Damage while Totem is Active
    50% increased Totem Placement speed
    +1 metre to Melee Strike Range

    Additional Effects From 1-20% Quality:
    (1.5-30)% increased Activation range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Module Error: No results found for item using search term "item_name = Vaal Ancestral Warchief", and Earthbreaker SupportEarthbreaker SupportAttack, Melee, Slam, AoE, Support, Totem
    Icon: |
    Level: (1-20)
    Cost & Reservation Multiplier: 200%
    Requires Level 8Supports slam skills, causing them to summon an ancestor totem that uses the skill for you while you're near it. Being near it grants you increased area of effect for melee skills.Supported Skills deal (19-0)% less Damage
    Supported Skills will summon a Totem which uses that Skill
    Totem lasts 12 seconds
    (10-19)% increased Area of Effect with Melee Skills while Totem is Active
    Supported Skills have 50% increased Totem Placement speed
    Supported Skills have 30% less Attack Speed

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Totem Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
  • Corrupting FeverCorrupting FeverSpell, Duration, Physical
    Level: (1-20)
    Cost: (78-520) Life
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.Deals (7.8-335.4) Base Physical Damage per second
    Base duration is 6.00 seconds
    Base secondary duration is 1.00 seconds
    Buff Duration is refreshed after you spend a total of (26-205) Life

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's buff that applies a stack of Corrupting Blood on hit
  • The life regeneration aura granted by Module Error: No results found for item using search term "item_name = Rejuvenation Totem".
  • Stacks of Reave from Module Error: No results found for item using search term "item_name = Reave" and Module Error: No results found for item using search term "item_name = Vaal Reave"
  • Block chance from Steel Ward from Module Error: No results found for item using search term "item_name = Shattering Steel"
  • Movement Speed buff from Module Error: No results found for item using search term "item_name = Flicker Strike" and Module Error: No results found for item using search term "item_name = Smoke Mine"
  • Attack speed, life leech, and physical degeneration effects of Blood RageBlood RageSpell, Duration, Physical
    Level: (1-20)
    Cost: (12-29) Life
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds
    Grants (5-15)% increased Attack Speed
    1.2% of Attack Physical Damage Leeched as Life
    You take 4% of your Maximum Life per second as Physical Damage
    You take 4% of your Maximum Energy Shield per second as Physical Damage
    25% chance to gain a Frenzy Charge on Kill

    Additional Effects From 1-20% Quality:
    Grants (0.25-5)% increased Attack Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Incubating buff from Module Error: No results found for item using search term "item_name = Plague Bearer"
  • Movement Speed, Phasing, and Stealth from Module Error: No results found for item using search term "item_name = Phase Run"
  • Temporary consumable buff from AmbushAmbushCritical, Spell, Movement, Duration, Travel
    Level: (1-20)
    Cost: (8-23) Mana
    Cooldown Time: 5.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.30 sec
    Requires Level 34Teleports you to a nearby enemy, applying a buff to you for a short duration and blinding the enemy for a secondary duration. Performing a melee attack with a One-Handed Weapon removes the buff to exert that attack.Base duration is 1.50 seconds
    Base secondary duration is 3.00 seconds
    Buff is removed to Exert the next Melee Attack you perform
    Attacks Exerted by this Skill cannot be Exerted by other Skills
    Exerted Attacks have +25% to Critical Strike Chance
    Exerted Attacks have +(100-138)% to Critical Strike Multiplier

    Additional Effects From 1-20% Quality:
    Exerted Attacks have +(0.5-10)% to Critical Strike Chance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    (no inherent effects)
  • Combat Rush from Close Combat SupportClose Combat SupportSupport, Melee, Attack, Duration
    Icon: s
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 18Supports melee attack skills. Cannot support skills which create minions.Supported Skills deal up to (25-39)% more Melee Damage to Enemies, based on proximity
    Supported Skills grant Combat Rush on Hit
    Combat Rush lasts 2 seconds or until you use a Travel Skill
    Combat Rush grants 20% more Attack Speed to Travel Skills not Supported by Close Combat
    Supported Skills can only be used with Axes or Swords

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Damage with Hits to Close Range Enemies
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
  • Effects from all Offering skills
  • Life Regeneration from Module Error: No results found for item using search term "item_name = Summon Holy Relic"
  • Life regeneration effect from Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 140%
    Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Deals (9-644) to (13-966) Chaos Damage
    Deals (31.2-1509.4) Base Chaos Damage per second
    Base duration is 3.80 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Regenerate 0.50% of Debuff Damage as Life

    Additional Effects From 1-20% Quality:
    Regenerate +(0.025-0.5)% of Debuff Damage as Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Lucky Lightning Damage effect from Module Error: No results found for item using search term "item_name = Vaal Arc"
  • Spell Damage and Fire degeneration from Module Error: No results found for item using search term "item_name = Righteous Fire"
  • Chance to shock and ability to create a Galvanic Field from Module Error: No results found for item using search term "item_name = Galvanic Field"
  • An active Energy BladeEnergy BladeSpell, Lightning
    Level: (1-20)
    Cost: (136-624) Energy Shield
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 24Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.Energy Blades have minimum Lightning Damage equal to 2% of Energy Shield, plus (2-12)
    Energy Blades have maximum Lightning Damage equal to 40% of Energy Shield, plus (40-235)
    Two Handed Energy Blades have 70% more Lightning Damage
    Buff grants 50% less Maximum Energy Shield

    Additional Effects From 1-20% Quality:
    Buff grants (0.25-5)% more Maximum Energy Shield
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • ConvocationConvocationSpell, Duration, Minion
    Level: 1
    Cost: 6 Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 31Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.Base duration is 2.00 seconds
    Regenerate 2% of Life per second

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    (1-20)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's Life regeneration buff on minions
  • Module Error: No results found for item using search term "item_name = Frost Shield"'s Critical Strike Chance bonus
  • Feeding Frenzy SupportFeeding Frenzy SupportSupport, Minion, Duration
    Icon: h
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 31Supports skills which create Minions.Feeding Frenzy base Duration is (4-5.9) seconds
    Minions from Supported Skills have (25-44)% chance to grant Feeding Frenzy to you on Hit
    Minions from Supported Skills are Aggressive

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Minion Movement Speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    's minion bonus is granted as a player buff.
  • Module Error: No results found for item using search term "item_name = Innervate Support"'s Innervation
  • Golems grant buffs as long as they are alive.
  • The buffs of the same name from Module Error: No results found for item using search term "item_name = Lifetap Support" and Arcane Surge SupportArcane Surge SupportArcane, Support, Spell, Duration
    Icon: N
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.Gain Arcane Surge after Spending a total of (15-400) Mana on
    Upfront Costs and Effects of a Supported Skill
    Arcane Surge grants (10-20)% increased Cast Speed
    Arcane Surge grants (30-58)% increased Mana Regeneration rate
    Arcane Surge lasts 4 seconds
    Supported Skills deal (10-25)% more Spell Damage while you have Arcane Surge

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Spell Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
  • BerserkBerserkSpell
    Level: (1-20)
    Cost: (10-16) Mana
    Cooldown Time: 5.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 34Consumes Rage at an accelerating rate to provide a powerful buff, granting more attack damage, attack speed, movement speed, and less damage taken.Lose 5 Rage per second
    At least 5 Rage required to start Berserking
    (15-20)% more Damage with Attacks
    (15-20)% more Attack Speed
    (25-30)% more Movement Speed
    (15-19)% less Damage taken
    Each second, 20% more Rage loss Rate
    This Skill's Cooldown does not recover during its effect

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Glorious Madness granted by the Embrace Madness Skill found on the unique Module Error: No results found for item using search term "page = Beacon of Madness (Fire and Cold Resistance)"
  • Insanity granted by the Unhinge Skill found on the unique Module Error: No results found for item using search term "item_name = Doppelgänger Guise"
  • Phantasmal Might granted by having a Summoned Phantasm while having the unique Module Error: No results found for item using search term "item_name = The Black Cane" equipped - each stack of Phantasmal Might counts as its own buff
  • Flame-Touched granted by the Approaching Flames Skill found on the unique Module Error: No results found for item using search term "item_name = Annihilation's Approach"
  • Trauma stacks granted by hitting an enemy with BoneshatterBoneshatterAttack, Melee, Strike, AoE, Duration, Physical
    Level: (1-20)
    Cost: 5 Mana
    Attack Speed: 85% of base
    Attack Damage: (200-250)% of base
    Effectiveness of Added Damage: (200-250)%
    Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage
    +0.2 metres to Melee Strike Range
    Gain 1 Trauma the first time this Attack Hits an Enemy
    Take (6-194) Physical Damage per Trauma when you gain Trauma
    Trauma lasts 6.0 seconds
    (2-4)% more Damage per Trauma
    Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%

    Additional Effects From 1-20% Quality:
    +(0.05-1)% more Damage per Trauma
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    - each stack counts as its own buff
  • Shattered Shield granted by triggering the Shield Shatter Skill found on the unique Module Error: No results found for item using search term "item_name = Shattershard"
  • The Unshattered Will Buff granted by the Summon Harbinger of Focus Skill found on Module Error: No results found for item using search term "item_name = The Unshattered Will"

Others:

Debuffs

Skills:

  • All curse skills
  • Module Error: No results found for item using search term "item_name = Pride", Module Error: No results found for item using search term "item_name = Flesh and Stone", Aspect of the Spider's effects on enemies
  • Charged debuffs from Module Error: No results found for item using search term "item_name = Infernal Blow"
  • Physical Damage over Time debuffs from ExsanguinateExsanguinateSpell, Chaining, Physical, Duration
    Level: (1-20)
    Cost: (16-46) Life
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 270%
    Requires Level 12Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.Deals (17-1193) to (25-1789) Physical Damage
    Deals (23.4-1121) Base Physical Damage per second
    Base duration is 1.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Fires tendrils at up to (7-9) Targets

    Additional Effects From 1-20% Quality:
    Base duration is (0.075-1.5) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Module Error: No results found for item using search term "item_name = Reap" and Module Error: No results found for item using search term "item_name = Vaal Reap"
  • The timed debuffs that summon Minions on being killed if affected by Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
    Level: (1-20)
    Cost: 8 Mana
    Attack Damage: (165-238)% of base
    Effectiveness of Added Damage: (165-238)%
    Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds
    Base secondary duration is 20.00 seconds
    Maximum 9 Summoned Normal Sentinels of Dominance
    Maximum 3 Summoned Magic Sentinels of Dominance
    Maximum 1 Summoned Rare Sentinel of Dominance
    25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster

    Additional Effects From 1-20% Quality:
    Minions have (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    or AbsolutionAbsolutionSpell, Minion, Duration, Physical, Lightning, AoE
    Level: (1-20)
    Cost: (9-26) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 200%
    Requires Level 12Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.Deals (21-873) to (31-1310) Physical Damage
    Base duration is 1.00 seconds
    Base secondary duration is 10.00 seconds
    +(0-0.6) metres to radius
    25% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy
    This Spell and Minions Convert 50% of Physical Damage to Lightning Damage
    Maximum 3 Summoned Sentinels of Absolution

    Additional Effects From 1-20% Quality:
    Minions have (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Movement speed and damage taken debuff from Bear TrapBear TrapTrap, Spell, Duration, Physical
    Level: (1-20)
    Cost: (6-23) Mana
    Cooldown Time: 4.00 sec
    Can Store 3 Use(s)
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 300%
    Requires Level 4Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Deals (16-1447) to (22-2026) Physical Damage
    Traps do not Trigger at the end of their Duration
    Trap lasts 4 seconds
    Base duration is 3.00 seconds
    Locks enemy in place
    Enemies take 25% increased Damage from Trap or Mine Hits
    Enemies have 80% less Movement Speed when the Debuff starts

    Additional Effects From 1-20% Quality:
    Base duration is (0.05-1) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Explosive Arrow charges from Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
    Level: (1-20)
    Cost: (8-10) Mana
    Projectile Speed: 3260
    AoE Radius: 15
    Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Base duration is 1.00 seconds
    Explosion deals 50% less Base Damage
    Explosion will have (47-522) to (71-783) added Fire Damage
    +0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres
    Explosion deals 6% more Damage with Hits per Explosive Arrow on Target
    Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target
    Maximum 20 Explosive Arrows stuck in an Enemy

    Additional Effects From 1-20% Quality:
    +(0.1-2) Maximum Explosive Arrows stuck in an Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Varying Hinder debuffs from BlightBlightSpell, Chaos, AoE, Channelling, Duration
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.30 sec
    AoE Radius: 26
    Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Deals (3.9-283.9) Base Chaos Damage per second
    Base duration is 2.00 seconds
    Base secondary duration is 1.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-0.6) metres to radius
    80% reduced Movement Speed
    Debuff can have up to 20 layers of Damage

    Additional Effects From 1-20% Quality:
    Base duration is (0.04-0.8) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Module Error: No results found for item using search term "item_name = Vaal Blight", Module Error: No results found for item using search term "item_name = Wither", Module Error: No results found for item using search term "item_name = Stormbind", and Module Error: No results found for item using search term "item_name = Void Sphere"
  • Reduced Life/ES regeneration rate from Module Error: No results found for item using search term "item_name = Frost Bomb"
  • Debuff granting Power Charges on being killed from Module Error: No results found for item using search term "item_name = Power Siphon" or Module Error: No results found for item using search term "item_name = Vaal Power Siphon"
  • Cold Damage over Time and Chill debuffs from Module Error: No results found for item using search term "item_name = Wintertide Brand", Module Error: No results found for item using search term "item_name = Siphoning Trap"
  • Fire Damage over Time from walking/firing projectiles through Flame WallFlame WallSpell, AoE, Duration, Fire
    Level: (1-20)
    Cost: (4-16) Mana
    Cast Time: 0.50 sec
    Requires Level 4Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.Deals (2.1-679.9) Base Fire Damage per second
    Secondary Debuff Deals (7.2-2266.4) Base Fire Damage per second
    Base duration is (3.00-4.90) seconds
    Base secondary duration is (1.00-2.00) seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Wall will be (4-5.9) meters long
    Projectiles which pass through the wall deal (3-78) to (5-117) Added Fire Damage
    Maximum 3 Flame Walls at a time

    Additional Effects From 1-20% Quality:
    +(0.05-1) Maximum Flame Walls at a time
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Fire Damage over Time from Module Error: No results found for item using search term "item_name = Scorching Ray"
  • Chaos Damage over Time from BlightBlightSpell, Chaos, AoE, Channelling, Duration
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.30 sec
    AoE Radius: 26
    Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Deals (3.9-283.9) Base Chaos Damage per second
    Base duration is 2.00 seconds
    Base secondary duration is 1.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-0.6) metres to radius
    80% reduced Movement Speed
    Debuff can have up to 20 layers of Damage

    Additional Effects From 1-20% Quality:
    Base duration is (0.04-0.8) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Module Error: No results found for item using search term "item_name = Vaal Blight", Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 140%
    Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Deals (9-644) to (13-966) Chaos Damage
    Deals (31.2-1509.4) Base Chaos Damage per second
    Base duration is 3.80 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Regenerate 0.50% of Debuff Damage as Life

    Additional Effects From 1-20% Quality:
    Regenerate +(0.025-0.5)% of Debuff Damage as Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , BaneBaneChaos, Trigger, Spell, AoE, Duration, Hex
    Level: (1-20)
    Cost: (10-20) Mana
    Cast Time: 0.60 sec
    Requires Level 24Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.Only applies Hexes from Curse Skill Gems requiring Level (24-70) or lower
    Deals (45.6-895.6) Base Chaos Damage per second
    Base duration is 2.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Base radius is (2.1-2.4) metres
    (28-42)% more Damage per Curse applied
    50% increased Debuff Duration per Curse applied
    Applied Curses have 25% less Effect
    This Gem can only Support Skill Gems requiring Level (24-70) or lower
    You cannot Cast Supported Curse Spells
    25% less Effect of Supported Curses

    Additional Effects From 1-20% Quality:
    Applied Curses have (1-20)% increased Effect
    (1-20)% increased Effect of Supported Curses
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Signal Prey from Module Error: No results found for item using search term "item_name = Predator Support"
  • Drenched from Module Error: No results found for item using search term "item_name = Hydrosphere"
  • Eroding Touch and other debuffs granted by the Embrace Madness Skill found on the unique Module Error: No results found for item using search term "page = Beacon of Madness (Fire and Cold Resistance)"

Others:

Unique Items

The following unique items are related to buffs or debuffs:

ItemBase ItemRequired levelStats
Al DhihAl Dhih
Timeworn Claw
Claw
Physical Damage: (32-35.2) to (86-94.6)
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 26, 39 Dex, 56 IntGrants 19 Life per Enemy Hit(100-120)% increased Physical Damage
3% of Physical Attack Damage Leeched as Life
Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage
25% increased Warcry Buff Effect
Warcry Skills' Cooldown Time is 4 seconds
"When the hyena howls thrice
death is sure to follow."
-Maraketh Wisdom
Timeworn Claw26Grants 19 Life per Enemy Hit(100-120)% increased Physical Damage
3% of Physical Attack Damage Leeched as Life
Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage
25% increased Warcry Buff Effect
Warcry Skills' Cooldown Time is 4 seconds

Related passive skills

Passive skills

The following passive skills are related to buffs or debuffs:

NameStats
Golem Life and Buff Effect
20% increased Effect of Buffs granted by your Golems
Golems have 15% increased Maximum Life [1] [2]
Impale Effect
6% increased Impale Effect [1] [2]
Impale Effect with Two Handed Weapons
10% increased Effect of Impales you inflict with Two Handed Weapons [1]
Link Effect
Link Skills have 5% increased Buff Effect [1] [2] [3]
Warcry Buff Effect
8% increased Warcry Buff Effect [1] [2]
Warcry Duration and Buff Effect
5% increased Warcry Buff Effect
10% increased Warcry Duration [1]
Forceful Skewering
10% chance to Impale Enemies on Hit with Attacks
10% increased Impale Effect
Impale Damage dealt to Enemies Impaled by you Overwhelms 25% Physical Damage Reduction [1]
Golem Commander
+1 to maximum number of Summoned Golems
40% increased Effect of Buffs granted by your Golems [1]
Harpooner
30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies
20% chance to Impale Enemies on Hit with Two Handed Weapons
50% increased Impale Duration [1]
Harvester of Foes
30% increased Physical Damage with Axes
Axe Attacks deal 30% increased Damage with Ailments
12% increased Impale Effect [1]
Inspiring Bond
Link Skills have 20% increased Buff Effect if you have Linked to a target Recently
10% chance for Energy Shield Recharge to start when you Link to a target [1]
Merciless Skewering
15% chance to Impale Enemies on Hit with Attacks
Impale Damage dealt to Enemies Impaled by you Overwhelms 15% Physical Damage Reduction
5% increased Impale Effect [1]
Natural Authority
20% increased Warcry Buff Effect
Enemies Taunted by your Warcries take 8% increased Damage [1]
Panopticon
Attack Skills have +1 to maximum number of Summoned Ballista Totems
50% increased Effect of Buffs your Ancestor Totems grant while Active
30% increased Totem Damage [1]
Window of Opportunity
15% reduced Skill Effect Duration
Debuffs on you expire 15% faster [1]

Passive masteries

The following passive masteries are related to buffs or debuffs:

Name Stats
Duration Mastery Debuffs on you expire 15% faster

Ascendancy passive skills

The following Ascendancy passive skills are related to rage:

Ascendancy
Class
NameStats
Ascendant
Assassin
10% chance to gain a Power Charge on Critical Strike
+0.75% to Critical Strike Chance
Damage from your Critical Strikes cannot be Reflected
10% chance to gain Elusive on Critical Strike [1]
Ascendant
Berserker
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
Cannot be Stunned while you have at least 25 Rage
15% more Damage
5% increased Damage taken
2% of Attack Damage Leeched as Life and Mana if you've Killed Recently [1]
Ascendant
Champion
Your Hits permanently Intimidate Enemies that are on Full Life
100% chance to Taunt on Hit
Enemies Taunted by you take 10% increased Damage
Melee Hits have 50% chance to Fortify
15% increased effect of Non-Curse Auras from your Skills [1]
Ascendant
Chieftain
20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
Unaffected by Ignite
Totems Taunt Enemies around them for 2 seconds when Summoned
10% increased Strength [1]
Ascendant
Deadeye
Projectiles gain Damage as they travel farther, dealing up
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
25% increased Effect of your Marks
You and nearby Allies have Tailwind [1]
Ascendant
Guardian
Auras from your Skills grant 3% increased Recovery Rate of Life,
Mana and Energy Shield to you and Allies
Every 4 seconds, Regenerate 50% of Life over one second
If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage
If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage [1]
Ascendant
Hierophant
8% of Damage is taken from Mana before Life
+1 to maximum number of Summoned Totems
25% increased maximum Mana
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
Arcane Surge grants 10% more Spell Damage to you [1]
Ascendant
Inquisitor
Damage Penetrates 8% of Enemy Elemental Resistances
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Effects of Consecrated Ground you create Linger for 4 seconds
Nearby Enemies take 10% increased Elemental Damage [1]
Ascendant
Necromancer
Minions deal 30% increased Damage
Your Offering Skills also affect you
Your Offerings have 50% reduced Effect on you
Auras from your Skills grant 2% increased Attack and Cast
Speed to you and Allies
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect [1]
Ascendant
Raider
10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
You have Onslaught while on full Frenzy Charges
10% increased Movement Speed
+20% chance to Suppress Spell Damage
Phasing [1]
Ascendant
Trickster
2% of Damage Leeched as Energy Shield
2% more Damage for each different type of Mastery you have Allocated
Prevent +6% of Suppressed Spell Damage while on Full Energy Shield
Nearby Enemy Monsters' Action Speed is at most 92% of base value [1]
Assassin
Critical Strike Chance, Elusive Effect
15% increased Critical Strike Chance
10% increased Elusive Effect [1]
Assassin
Mistwalker
50% increased Elusive Effect
You take no Extra Damage from Critical Strikes while Elusive
Gain Elusive on Critical Strike [1]
Berserker
Blitz
Gain a Blitz Charge on Critical Strike
2% more Attack Speed per Blitz Charge
8% reduced Critical Strike Chance per Blitz Charge
+20 to Maximum Blitz Charges [1]
Berserker
Crave the Slaughter
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
+10 to Maximum Rage [1]
Berserker
Defy Pain
Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds
25% increased Armour per Defiance
50% increased Maximum total Life Recovery per second from Leech while you have Defiance
At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance [1]
Champion
Armour and Evasion, Attack Damage while Fortified
15% increased Evasion Rating and Armour
10% increased Damage with Attack Skills while Fortified [1] [2]
Champion
First to Strike, Last to Fall
Your Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life
Remove all Ailments and Burning when you gain Adrenaline
Recover 25% of Life when you gain Adrenaline [1]
Champion
Fortitude
You have 20 Fortification
[1]
Champion
Master of Metal
Impales you inflict last 1 additional Hit
If you've Impaled an Enemy Recently, you
and nearby Allies have +1000 to Armour
You and nearby Allies deal 6 to 12 added Physical Damage for
each Impale on Enemy [1]
Champion
Unstoppable Hero
20% increased Attack Speed while Fortified
Cannot be Stunned while Fortified
+500 to Armour and Evasion Rating while Fortified [1]
Chieftain
Hinekora, Death's Fury
Enemies you or your Totems Kill have 5% chance to Explode, dealing 500% of their maximum Life as Fire Damage [1]
Chieftain
Ngamahu, Flame's Advance
Non-Unique Jewels cause Increases and Reductions to other Damage Types in a Large Radius to be Transformed to apply to Fire Damage
Non-Unique Jewels cause Small and Notable Passive Skills in a Large Radius to
also grant +3 to Strength [1]
Chieftain
Ramako, Sun's Light
Nearby Enemy Monsters' Fire Resistance against
Damage over Time is -20% while you are Stationary [1]
Deadeye
Gathering Winds
Gain 1 Gale Force when you use a Skill
15% increased Effect of Tailwind on you per Gale Force
You and nearby Allies have Tailwind [1]
Elementalist
Elemancer
+1 to maximum number of Summoned Golems
Summoned Golems are Immune to Elemental Damage
25% increased Effect of Buffs granted by your Golems per Summoned Golem [1]
Elementalist
Heart of Destruction
Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds
60% increased Area of Effect while you don't have Convergence [1]
Elementalist
Liege of the Primordial
Summoned Golems are Resummoned 4 seconds after being Killed
+1 to maximum number of Summoned Golems
100% increased Effect of Buffs granted by your Golems [1]
Elementalist
Shaper of Winter
All Damage with Hits can Chill
50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold
Chills from your Hits always reduce Action Speed by at least 15%
Your Chills can reduce Action Speed by up to a maximum of 40% [1]
Gladiator
Arena Challenger
+10 to Maximum Challenger Charges
2% more Attack and Movement Speed per Challenger Charge
25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
Gain a Challenger Charge when you Kill an Enemy while in Sand Stance [1]
Gladiator
Violent Retaliation
Attack Damage is Lucky if you've Blocked in the past 20 seconds
Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds [1]
Guardian
Armour and Energy Shield, Link Effect
14% increased Armour
5% increased maximum Energy Shield
Link Skills have 5% increased Buff Effect [1]
Guardian
Bastion of Hope
If you've Attacked Recently, you and nearby Allies have +25% Chance to Block Attack Damage
If you've Cast a Spell Recently, you and nearby Allies have +25% Chance to Block Spell Damage [1]
Guardian
Radiant Crusade
Grants Level 20 Summon Sentinel of Radiance Skill
20% of Damage from Hits is taken from your Sentinel of Radiance's Life before you [1]
Guardian
Radiant Faith
Grants maximum Energy Shield equal to 10% of your Reserved Mana to
you and nearby Allies
Grants Armour equal to 25% of your Reserved Mana to you and nearby Allies [1]
Guardian
Unwavering Crusade
25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy [1]
Guardian
Unwavering Faith
Auras from your Skills grant 5% increased Recovery Rate of Life,
Mana and Energy Shield to you and Allies [1]
Hierophant
Mana Regeneration, Arcane Surge Effect
20% increased Mana Regeneration Rate
20% increased Effect of Arcane Surge on you [1] [2]
Hierophant
Arcane Blessing
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
Arcane Surge grants 20% more Spell Damage to you [1]
Hierophant
Illuminated Devotion
30% increased Area of Effect while you have Arcane Surge
0.5% of Spell Damage Leeched as Life while you have Arcane Surge
Non-Damaging Ailments have 50% reduced Effect on you while you have Arcane Surge [1]
Inquisitor
Augury of Penitence
Nearby Enemies take 16% increased Elemental Damage
Nearby Enemies deal 8% less Elemental Damage [1]
Inquisitor
Instruments of Zeal
+4 to Maximum Fanatic Charges
Gain 1 Fanatic Charge every second if you've Attacked in the past second
Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges
Lose all Fanatic Charges on reaching Maximum Fanatic Charges [1]
Inquisitor
Pious Path
Effects of Consecrated Ground you create Linger for 4 seconds
Consecrated Ground you create causes Life Regeneration to
also Recover Energy Shield for you and Allies [1]
Inquisitor
Sanctuary
You have Consecrated Ground around you while stationary
Consecrated Ground you create applies 15% increased Damage taken to Enemies [1]
Juggernaut
Unstoppable
Action Speed cannot be modified to below Base Value
Movement Speed cannot be modified to below Base Value
10% increased Movement Speed
Cannot be Stunned [1]
Necromancer
Commander of Darkness
Auras from your Skills grant 3% increased Attack and Cast
Speed to you and Allies
You and nearby Allies have +30% to Elemental Resistances
You and nearby Allies deal 30% increased Damage [1]
Necromancer
Essence Glutton
Regenerate 4% of Mana over 2 seconds when you Consume a corpse
Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse
For each nearby corpse, you and nearby Allies Regenerate 5 Mana
per second, up to 50 per second
For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second [1]
Necromancer
Mistress of Sacrifice
40% increased Skill Effect Duration
Your Offering Skills also affect you
Your Offerings have 50% reduced Effect on you [1]
Necromancer
Plaguebringer
With at least one nearby corpse, nearby Enemies deal 10% reduced Damage
With at least one nearby corpse, you and nearby Allies deal 10% more Damage
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect [1]
Necromancer
Unnatural Strength
Minions have Unholy Might [1]
Occultist
Frigid Wake
15% more Cold Damage
Cannot be Chilled
Cannot be Frozen
Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds
Nearby Chilled Enemies deal 10% reduced Damage with Hits [1]
Occultist
Void Beacon
Nearby Enemies have -20% to Chaos Resistance
Nearby Enemies have 100% reduced Life Regeneration rate
Nearby Enemies have -20% to Cold Resistance [1]
Occultist
Withering Presence
15% more Chaos Damage
+60% to Chaos Resistance
Every second, inflict Withered on nearby Enemies for 15 seconds
Nearby Hindered Enemies deal 15% reduced Damage over Time [1]
Pathfinder
Nature's Adrenaline
Flasks gain 3 Charges every 3 seconds [1]
Raider
Evasion, Onslaught Effect
15% increased Evasion Rating
15% increased Effect of Onslaught on you [1] [2]
Raider
Avatar of the Chase
10% more chance to Evade Attacks during Onslaught
100% increased Effect of Onslaught on you [1]
Raider
Avatar of the Veil
Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances
50% chance to Avoid Elemental Ailments while Phasing [1]
Raider
Rapid Assault
Onslaught [1]
Saboteur
Born in the Shadows
Cannot be Blinded
Blind Enemies on Hit
15% reduced Damage taken from Blinded Enemies
Nearby Enemies are Blinded
[1]
Saboteur
Demolitions Specialist
150% increased Effect of Auras from Mines
Mines Hinder Enemies near them for 2 seconds when they Land [1]
Saboteur
Like Clockwork
30% increased Cooldown Recovery Rate
Nearby Enemies have 10% reduced Cooldown Recovery Rate [1]
Slayer
Overwhelm
Base Critical Strike Chance for Attacks with Weapons is 8%
+10% to Critical Strike Multiplier per Nearby Enemy, up to +100%
Nearby Enemies have -30% to Critical Strike Multiplier [1]
Trickster
Heartstopper
Every 10 seconds:
Take 40% less Damage from Hits for 5 seconds
Take 40% less Damage over Time for 5 seconds
[1]
Trickster
One Step Ahead
Your Action Speed is at least 108% of base value
Nearby Enemy Monsters' Action Speed is at most 92% of base value [1]


Version history

Version Changes
3.16.2b
  • Most buff effect modifiers can no longer invert the effect of buffs. This fixes a bug where the effect of Shock could be inverted, causing players to be completely immune to damage.
3.10.1c
  • All sources of "x% increased Effect of Auras on you" now instead grant "x% increased Effect of Non-Curse Auras from your Skills on you".[a]
  • The Purposeful Harbinger notable now grants "Aura Buffs from Skills have 10% increased Effect on you for each Herald affecting you".[a]
3.10.1
  • x% increased Effect of Auras on You modifiers no longer apply to enemy debuff auras.
0.5.10
  • Made buff display prettier
Unknown
  • Introduced to the game.

Notes

  1. 1.0 1.1 It was not stated explicitly in the patch notes. But before the mid-league change, GGG has stated that x% increased Effect of Auras on You found in Purposeful Harbinger, some Influence mods, legacy Delve mods, some Synthesis implicit mods and the Module Error: No results found for item using search term "item_name = Matua Tupuna" unique shield, etc., were unintentionally also applies to non-aura buff.[4]

References

  1. 1.0 1.1 Mark_GGG (October 21, 2015). "Does Mantra of Flames only work with Buffs or anything?". Path of Exile subreddit. Retrieved October 23, 2015.
  2. 2.0 2.1 Mark_GGG (October 5, 2015). "Why flasks aren't considered as buffs ?". Path of Exile forums. Retrieved November 17, 2015.
  3. Mark_GGG (October 17, 2012). "Is Puncture affected by buff/debuff duration passives?". Path of Exile forums. Retrieved October 23, 2015.
  4. Bex_GGG (March 31, 2020). "Changes to the Purposeful Harbinger Notable Passive". Official Path of Exile forums. Retrieved April 12, 2020.

ru:Положительный эффект