Impale: Difference between revisions
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'''Impale''' | '''Impale''' is a mechanic that applies the '''Impaled''' [[debuff]]. Impaled enemies take [[reflect]]ed [[physical damage]] whenever they are [[hit]], for a number of hits. | ||
==Mechanics== | ==Mechanics== | ||
The Impaled debuff records 10% of the [[physical damage]] of the hit that applies it. Each time the target is hit after that, by any source, the debuff deals that amount of [[reflect]]ed physical damage. Impale lasts for 5 hits by default, or 8 seconds.<ref name="Impale Duration" /> Impale stacks freely, limited by the number of hits each debuff can last, as each hit that applies a new impale will also consume hits from existing impales.<ref name="Skill Reveal" /> | |||
Damage dealt by impale is a separate reflected hit that all impale debuffs on a target contribute damage to.<ref>https://www.reddit.com/r/pathofexile/comments/bxa11w/impale_mechanical_questions/eq4of7c/?context=2</ref> This is an effect on the enemy which causes reflection to them, not damage reflected by the attacker for effects like {{il|Crown of the Pale King}}.<ref name="Reflected Damage" /> As reflected damage, this hit cannot [[stun]] or apply on-hit or when-hit effects. | |||
To prevent modifiers such as [[armour]] and {{il|Vulnerability}} from affecting the same damage twice, impale records hit damage ''before'' the defender's [[receiving damage|mitigation]]. Impale is mitigated normally when the debuff actually deals damage. It cannot be evaded, dodged, suppressed, or blocked, but it can be affected by mechanics such as [[damage taken as]], [[avoidance]], [[damage reduction]], and modifiers to damage taken, including reflect-specific modifiers. For example, [[Slayer]]'s {{psl|Bane of Legends}} will prevent taking impale damage. | |||
===Damage scaling=== | ===Damage scaling=== | ||
Impale damage implicitly scales with the unmitigated physical damage of the hit that inflicts it. The damage can be further increased by modifiers that grant {{c|mod|x% increased Impale Effect}}. Stacking additional or higher damage impale debuffs on a target will result in a greater combined hit, which is advantageous against enemy [[armour]]. | |||
Because impale damage is recorded before mitigation, and offensive stats do not apply to reflected damage, the attacker's regular {{c|mod|Overwhelm #% Physical Damage Reduction}} can never apply to impale. Reducing the target's physical damage reduction against impale will require debuffs such as {{il|Poacher's Mark}}, [[Crushed]], or the impale-specific {{c|mod|Impale Damage dealt to Enemies Impaled by you Overwhelms 25% Physical Damage Reduction}}. | |||
===Damage calculation=== | ===Damage calculation=== | ||
'''Note''': | '''Note''': For simplification, all calculations below assume 100% impale chance, consistent mitigation by the target, no hits from other skills or entities, and no non-standard mechanics such as {{psl|The Impaler}}. | ||
No impale damage is done on the first hit to enemies. The second hit | No impale damage is done on the first hit to enemies. The second hit deals 10% reflected damage, the third deals 20%, etc. This damage is capped at the total number of impales you land per hit multiplied by 10. Therefore 5 impales is 50% and 7 is 70%. This damage is then further multiplied by increased impale effect. | ||
This damage is then further multiplied by increased impale effect. | |||
Example: Champion with plus 1 max impales, level 20 impale support with 20% quality and 20% impale effect from passives. | Example: Champion with plus 1 max impales, level 20 impale support with 20% quality and 20% impale effect from passives. | ||
*Maximum impale damage begins | *Maximum impale damage begins on the 7th hit. The base is 60% reflected damage. | ||
*All impale effect modifiers include 38% from the gem and 20% from passives = 58%. | *All impale effect modifiers include 38% from the gem and 20% from passives = 58%. | ||
*Final damage is (60 x 1.58) = 94% of the damage of the hit in impale damage. | *Final damage is (60 x 1.58) = 94% of the damage of the hit in impale damage. | ||
*The slower the attack speed of the character and the less hits per attack, the longer it will take to start doing maximum impale damage per hit. | *The slower the attack speed of the character and the less hits per attack, the longer it will take to start doing maximum impale damage per hit. | ||
==Sources== | ==Sources== |
Revision as of 09:53, 27 May 2024
Impale is a mechanic that applies the Impaled debuff. Impaled enemies take reflected physical damage whenever they are hit, for a number of hits.
Mechanics
The Impaled debuff records 10% of the physical damage of the hit that applies it. Each time the target is hit after that, by any source, the debuff deals that amount of reflected physical damage. Impale lasts for 5 hits by default, or 8 seconds.[1] Impale stacks freely, limited by the number of hits each debuff can last, as each hit that applies a new impale will also consume hits from existing impales.[2]
Damage dealt by impale is a separate reflected hit that all impale debuffs on a target contribute damage to.[3] This is an effect on the enemy which causes reflection to them, not damage reflected by the attacker for effects like Crown of the Pale KingCrown of the Pale King
Regicide MaskEvasion: (352-474)
Energy Shield: (72-96)Requires Level 52, 58 Dex, 58 Int(150-200)% increased Evasion and Energy Shield
+(60-80) to maximum Life
(0.4-0.8)% of Physical Attack Damage Leeched as Life
Reflects 100 to 150 Physical Damage to Melee Attackers
100% of Damage you Reflect to Enemies when Hit is leeched as LifeA lightless world
a silent reign
two sightless eyes
feed on your pain..[4] As reflected damage, this hit cannot stun or apply on-hit or when-hit effects.
To prevent modifiers such as armour and VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
AoE Radius: 22Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.Base duration is (8.00-11.80) seconds
+(0-1) metre to radius
Cursed enemies take (15-30)% increased Physical Damage
Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding
Additional Effects From 1-20% Quality:
(1-20)% increased Duration of Bleeding on Cursed EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. from affecting the same damage twice, impale records hit damage before the defender's mitigation. Impale is mitigated normally when the debuff actually deals damage. It cannot be evaded, dodged, suppressed, or blocked, but it can be affected by mechanics such as damage taken as, avoidance, damage reduction, and modifiers to damage taken, including reflect-specific modifiers. For example, Slayer's Bane of Legends will prevent taking impale damage.
Damage scaling
Impale damage implicitly scales with the unmitigated physical damage of the hit that inflicts it. The damage can be further increased by modifiers that grant x% increased Impale Effect. Stacking additional or higher damage impale debuffs on a target will result in a greater combined hit, which is advantageous against enemy armour.
Because impale damage is recorded before mitigation, and offensive stats do not apply to reflected damage, the attacker's regular Overwhelm #% Physical Damage Reduction can never apply to impale. Reducing the target's physical damage reduction against impale will require debuffs such as Poacher's MarkPoacher's MarkPhysical, Spell, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 16Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Frenzy Charge when slain
Cursed enemies grant (15-50) Life when Hit by Attacks
Cursed enemies grant (8-25) Mana when Hit by Attacks
Cursed enemies have -20% to Physical Damage Reduction
Adds (3-30) to (4-45) Physical Damage to Hits against Cursed Enemies
Additional Effects From 1-20% Quality:
Cursed Enemies have a (0.25-5)% chance to grant a Frenzy Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Crushed, or the impale-specific Impale Damage dealt to Enemies Impaled by you Overwhelms 25% Physical Damage Reduction.
Damage calculation
Note: For simplification, all calculations below assume 100% impale chance, consistent mitigation by the target, no hits from other skills or entities, and no non-standard mechanics such as The Impaler. No impale damage is done on the first hit to enemies. The second hit deals 10% reflected damage, the third deals 20%, etc. This damage is capped at the total number of impales you land per hit multiplied by 10. Therefore 5 impales is 50% and 7 is 70%. This damage is then further multiplied by increased impale effect.
Example: Champion with plus 1 max impales, level 20 impale support with 20% quality and 20% impale effect from passives.
- Maximum impale damage begins on the 7th hit. The base is 60% reflected damage.
- All impale effect modifiers include 38% from the gem and 20% from passives = 58%.
- Final damage is (60 x 1.58) = 94% of the damage of the hit in impale damage.
- The slower the attack speed of the character and the less hits per attack, the longer it will take to start doing maximum impale damage per hit.
Sources
Skill gems
Gem | ||||
---|---|---|---|---|
Bear Trap of SkewersBear Trap of SkewersTrap, Spell, Duration, Physical Level: (1-20) Cost: (6-23) Mana Cooldown Time: 4.00 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 150%Requires Level 4Throws a trap that damages and impales a single enemy, and immobilises them for a duration based on how much damage was dealt. Modifiers to spell damage do not affect this skill's damage.Deals (8-711) to (11-995) Physical Damage Traps do not Trigger at the end of their Duration Trap lasts 4 seconds Locks enemy in place Killing Blows cause Impales on Enemies to Reflect Damage to surrounding Enemies (100-195)% increased Impale Effect Impale Enemies on Hit Additional Effects From 1-20% Quality: (4-80)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | N/A | |
Bladefall of ImpalingBladefall of ImpalingCritical, Spell, AoE, Physical Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 10.00% Effectiveness of Added Damage: 140%Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.Deals (43-595) to (65-893) Physical Damage 5 Volleys Critical Strikes do not deal extra Damage (50-107)% increased Impale Effect Critical Strikes Impale Enemies on Hit Additional Effects From 1-20% Quality: (2-40)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Double Strike of ImpalingDouble Strike of ImpalingAttack, Melee, Strike, Physical Level: (1-20) Cost: 5 Mana Attack Speed: 80% of base Attack Damage: (91-140)% of base Effectiveness of Added Damage: (91-140)%Performs two fast strikes with a melee weapon.Killing Blows cause Impales on Enemies to Reflect Damage to surrounding Enemies 40% chance to Impale Enemies on Hit Additional Effects From 1-20% Quality: (2-40)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Lancing SteelLancing SteelAttack, Projectile, Physical Level: (1-20) Cost: (8-10) Mana Attack Speed: 80% of base Attack Damage: (63-106)% of base Effectiveness of Added Damage: (63-106)%Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.(20-113) to (30-169) Added Attack Physical Damage Fires 4 Projectiles Fires 50% more Projectiles per Steel Shard consumed 20% chance to Impale Enemies on Hit Hits after the first on each Enemy deal 60% less Damage Consumes up to 4 Steel Shards Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
Shattering SteelShattering SteelAttack, Projectile, AoE, Physical Level: (1-20) Cost: (7-9) Mana Attack Speed: 85% of base Attack Damage: (100-159)% of base Effectiveness of Added Damage: (100-159)%Requires Level 12Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.(5-123) to (7-185) Added Attack Physical Damage Fires 3 Projectiles 40% chance to Impale Enemies on Hit Additional Effects From 1-20% Quality: (2-40)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | ||
Shattering Steel of AmmunitionShattering Steel of AmmunitionAttack, Projectile, AoE, Physical, Duration Level: (1-20) Cost: (7-9) Mana Attack Speed: 85% of base Attack Damage: (100-159)% of base Effectiveness of Added Damage: (100-159)%Requires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Base duration is 6.00 seconds (5-123) to (7-185) Added Attack Physical Damage Fires 3 Projectiles Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6 Each Steel Ward grants +8% Chance to Block Projectile Attack Damage 40% chance to Impale Enemies on Hit If you have no Steel Shards, only Fires 1 Projectile Projectiles deal up to (50-110)% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther Consumes up to 2 Steel Shards Additional Effects From 1-20% Quality: (2-40)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | ||
Shrapnel Ballista of SteelShrapnel Ballista of SteelAttack, Projectile, Totem, Physical, Bow Level: (1-20) Cost: (5-11) Mana Attack Speed: 50% of base Attack Damage: (49-57)% of base Effectiveness of Added Damage: (49-57)%Requires Level 4Summons a ballista totem that consumes your Steel Shards to fire multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow. Steel Shards are gained with the Call of Steel Skill.Totem lasts 8 seconds +(2-3) to maximum number of Summoned Ballista Totems (2-56) to (3-85) Added Attack Physical Damage Fires 3 Arrows Summons a Ballista Totem which uses this Skill 40% chance to Impale Enemies on Hit If you have no Steel Shards, only Fires 1 Projectile Totem Attacks consume up to 1 of your Steel Shards Additional Effects From 1-20% Quality: (2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | N/A | |
Splitting SteelSplitting SteelAttack, Projectile, AoE, Physical Level: (1-20) Cost: (5-8) Mana Attack Speed: 90% of base Attack Damage: (70-210)% of base Effectiveness of Added Damage: (70-210)%Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe.(1-101) to (2-151) Added Attack Physical Damage Modifiers to number of Projectiles instead apply to the number of targets Projectile Splits towards Projectiles Split towards (2-5) targets Base radius is (0.6-1) metre 40% chance to Impale Enemies on Hit Projectiles can Split without hitting a target Additional Effects From 1-20% Quality: (2-40)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | ||
Splitting Steel of AmmunitionSplitting Steel of AmmunitionAttack, Projectile, AoE, Physical Level: (1-20) Cost: (5-8) Mana Attack Damage: (70-210)% of base Effectiveness of Added Damage: (70-210)%Consume Steel Shards to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.(1-101) to (2-151) Added Attack Physical Damage Modifiers to number of Projectiles instead apply to the number of targets Projectile Splits towards Projectiles Split towards (4-7) targets Base radius is (1.2-1.6) metres If you have no Steel Shards, Projectile counts as already having Split 60% chance to Impale Enemies on Hit Projectiles can Split without hitting a target Consumes up to 2 Steel Shards Additional Effects From 1-20% Quality: (2-40)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | ||
Dread BannerDread BannerAoE, Spell, Duration, Aura, Physical Level: (1-20) Reservation: 10% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casting once reserves mana to carry a banner which makes nearby allies inflict impale with attacks, and lessens the accuracy of nearby enemies. Gain stages by impaling enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.Nearby Enemies have (15-21)% less Accuracy Rating Gain 1 Stage when you Impale an Enemy while carrying the Banner, up to 5 per second Gain +10 to maximum Fortification for 0.05 seconds per Stage on Placing the Banner Base Duration of 10.00 seconds after being Placed +1 second to Base Placed Banner Duration per Stage When placed, 8% increased Area of Effect per Stage You and nearby Allies have 20% chance to Impale Enemies on Hit with Attacks When placed, 1% increased Aura effect per Stage You and nearby Allies have (0-19)% increased Impale Effect Additional Effects From 1-20% Quality: (0.5-10)% increased effect of AuraPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | N/A | N/A |
Support gems
Gem | ||||
---|---|---|---|---|
Impale SupportImpale SupportAttack, Physical, Support Icon: I Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports attack skills.Supported Attacks have 60% chance to Impale Enemies on Hit Supported Attacks have (0-28)% increased Impale Effect Additional Effects From 1-20% Quality: Supported Attacks have (0.5-10)% increased Impale EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 31 | N/A |
Related unique items
The following unique items are related to Impale:
Item | Base Item | Stats | |||
---|---|---|---|---|---|
Skin of the LordsSkin of the Lords Simple RobeMovement Speed: -3%Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Has 6 Linked Sockets (Hidden) <Random Keystone>CorruptedThe Lords are chosen so carefully. Only they may grace His flesh. | Simple Robe | 1 | Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Has 6 Linked Sockets (Hidden)
| ||
Watcher's EyeWatcher's Eye Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers>One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Prismatic Jewel | 1 | (4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana
| ||
Great Old One's TentaclesGreat Old One's Tentacles Eelskin GlovesEvasion: (125-148)Requires Level 38, 56 DexAdds (8-12) to (15-20) Physical Damage to Attacks +(50-70) to maximum Life (10-20)% chance to Impale Enemies on Hit with Attacks 50% chance for Impales on Enemies you Kill to Reflect Damage to surrounding EnemiesUnder its influence, shards of metal take on a life of their own, wriggling into flesh, burrowing into organs, and exploding outwards in search of other victims. | Eelskin Gloves | 38 | Adds (8-12) to (15-20) Physical Damage to Attacks +(50-70) to maximum Life (10-20)% chance to Impale Enemies on Hit with Attacks 50% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies | ||
Replica HeartbreakerReplica Heartbreaker Royal SkeanRune Dagger Physical Damage: 16-64 Critical Strike Chance: 6.30% Attacks per Second: 1.45 Weapon Range: 1.0 metresRequires Level 50, 71 Dex, 102 Int30% increased Global Critical Strike Chance(60-70)% increased Spell Damage (40-80)% faster start of Energy Shield Recharge +(30-50) to maximum Life 20% increased Impale Effect 20% chance to Impale on Spell Hit"There is something incredibly satisfying about impaling test subjects with Ethereal Knives. Perhaps it is the sound - the spell, the screams, or both." - Researcher Olesya | Royal Skean | 50 | 30% increased Global Critical Strike Chance(60-70)% increased Spell Damage (40-80)% faster start of Energy Shield Recharge +(30-50) to maximum Life 20% increased Impale Effect 20% chance to Impale on Spell Hit | ||
Entropic DevastationEntropic Devastation Assassin's MittsEvasion: (208-307) Energy Shield: (42-62)Requires Level 58, 45 Dex, 45 IntGrants Call of Steel (100-150)% increased Evasion and Energy Shield (30-50)% increased Effect of Impales inflicted with Spells Critical Strikes with Spells inflict ImpaleA legion of lives claimed by the shards of obliterated worlds. | Assassin's Mitts | 58 | Grants Call of Steel (100-150)% increased Evasion and Energy Shield (30-50)% increased Effect of Impales inflicted with Spells Critical Strikes with Spells inflict Impale | ||
ParadoxicaParadoxica Vaal RapierOne Handed Sword Physical Damage: 22-87 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 1.4 metresRequires Level 66, 212 Dex+25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage Veiled Prefix Veiled Suffix <veiled mod pool>What has no siblings but is always a twin?Take this item to Jun Ortoi to have her Unveil it. | Vaal Rapier | 66 | +25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage Veiled Prefix Veiled Suffix
| ||
Replica ParadoxicaReplica Paradoxica Vaal RapierOne Handed Sword Physical Damage: 22-87 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 1.4 metresRequires Level 66, 212 Dex+25% to Global Critical Strike MultiplierVeiled Prefix Veiled Prefix Veiled Suffix Veiled Suffix Veiled Suffix Veiled Prefix <veiled mod pool>"This is one riddle I can't solve." - Researcher GravenTake this item to Jun Ortoi to have her Unveil it. | Vaal Rapier | 66 | +25% to Global Critical Strike MultiplierVeiled Prefix Veiled Prefix Veiled Suffix Veiled Suffix Veiled Suffix Veiled Prefix
| ||
Cane of KulemakCane of Kulemak Serpentine StaffWarstaff Physical Damage: 56-117 Critical Strike Chance: 6.30% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 68, 85 Str, 85 Int+20% Chance to Block Attack Damage while wielding a Staff(60-90)% increased Unveiled Modifier magnitudes Veiled Prefix Veiled Suffix <Veiled Prefix or Veiled Suffix> <veiled mod pool>Stolen power is still power.Take this item to Jun Ortoi to have her Unveil it. | Serpentine Staff | 68 | +20% Chance to Block Attack Damage while wielding a Staff(60-90)% increased Unveiled Modifier magnitudes Veiled Prefix Veiled Suffix <Veiled Prefix or Veiled Suffix>
| ||
The Hungry LoopThe Hungry Loop Unset RingRequires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems <Consumed support gem modifier>Be careful where you put your finger. | Unset Ring | 70 | Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems
|
Related modifiers
The following modifiers are related to Impale:
Name | Domain | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|---|
Hunter's | Item | Prefix | 68 | (13-16)% chance to Impale Enemies on Hit with Attacks | gloves_basilisk 500 |
Hunter's | Item | Prefix | 80 | (17-20)% chance to Impale Enemies on Hit with Attacks | gloves_basilisk 500 |
of the Crusade | Item | Suffix | 68 | (25-29)% increased Impale Effect | 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 bow_crusader 500 |
of the Crusade | Item | Suffix | 68 | (12-16)% increased Impale Effect | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 mace_crusader 500 |
of the Crusade | Item | Suffix | 71 | (30-34)% increased Impale Effect | 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 bow_crusader 500 |
of the Crusade | Item | Suffix | 71 | (17-21)% increased Impale Effect | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 mace_crusader 500 |
of the Crusade | Item | Suffix | 75 | (35-38)% increased Impale Effect | 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 bow_crusader 500 |
of the Crusade | Item | Suffix | 75 | (22-25)% increased Impale Effect | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 mace_crusader 500 |
AttackImpaleChanceEldritchImplicit1 | Item | Eater of Worlds | 75 | 5% chance to Impale Enemies on Hit with Attacks | no_tier_6_eldritch_implicit 0 gloves 700 |
AttackImpaleChanceEldritchImplicit3 | Item | Eater of Worlds | 75 | 15% chance to Impale Enemies on Hit with Attacks | no_tier_4_eldritch_implicit 0 gloves 700 |
AttackImpaleChanceEldritchImplicit2 | Item | Eater of Worlds | 75 | 10% chance to Impale Enemies on Hit with Attacks | no_tier_5_eldritch_implicit 0 gloves 700 |
AttackImpaleChanceEldritchImplicit5 | Item | Eater of Worlds | 75 | 25% chance to Impale Enemies on Hit with Attacks | no_tier_2_eldritch_implicit 0 gloves 700 |
AttackImpaleChanceEldritchImplicit4 | Item | Eater of Worlds | 75 | 20% chance to Impale Enemies on Hit with Attacks | no_tier_3_eldritch_implicit 0 gloves 700 |
AttackImpaleChanceEldritchImplicit6 | Item | Eater of Worlds | 75 | 30% chance to Impale Enemies on Hit with Attacks | no_tier_1_eldritch_implicit 0 gloves 700 |
AttackImpaleChanceEldritchImplicitPinnaclePresence3 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 35% chance to Impale Enemies on Hit with Attacks | no_tier_4_eldritch_implicit 0 gloves 140 |
AttackImpaleChanceEldritchImplicitPinnaclePresence4 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 40% chance to Impale Enemies on Hit with Attacks | no_tier_3_eldritch_implicit 0 gloves 140 |
AttackImpaleChanceEldritchImplicitPinnaclePresence5 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 45% chance to Impale Enemies on Hit with Attacks | no_tier_2_eldritch_implicit 0 gloves 140 |
AttackImpaleChanceEldritchImplicitPinnaclePresence6 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 50% chance to Impale Enemies on Hit with Attacks | no_tier_1_eldritch_implicit 0 gloves 140 |
AttackImpaleChanceEldritchImplicitUniquePresence2 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 20% chance to Impale Enemies on Hit with Attacks | no_tier_5_eldritch_implicit 0 gloves 350 |
AttackImpaleChanceEldritchImplicitUniquePresence3 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 25% chance to Impale Enemies on Hit with Attacks | no_tier_4_eldritch_implicit 0 gloves 350 |
AttackImpaleChanceEldritchImplicitUniquePresence4 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 30% chance to Impale Enemies on Hit with Attacks | no_tier_3_eldritch_implicit 0 gloves 350 |
AttackImpaleChanceEldritchImplicitUniquePresence5 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 35% chance to Impale Enemies on Hit with Attacks | no_tier_2_eldritch_implicit 0 gloves 350 |
AttackImpaleChanceEldritchImplicitUniquePresence6 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 40% chance to Impale Enemies on Hit with Attacks | no_tier_1_eldritch_implicit 0 gloves 350 |
of Impaling | Jewel | Suffix | 1 | (5-7)% chance to Impale Enemies on Hit with Attacks | not_str 250 default 350 |
Skewering | Abyss Jewel | Prefix | 75 | (3-4)% increased Impale Effect | abyss_jewel_melee 300 abyss_jewel_ranged 300 abyss_jewel_caster 100 abyss_jewel_summoner 100 |
Lancing | Abyss Jewel | Prefix | 86 | (5-6)% increased Impale Effect | abyss_jewel_melee 300 abyss_jewel_ranged 300 abyss_jewel_caster 100 abyss_jewel_summoner 100 |
Chosen | Unveiled | Prefix | 60 | (120-139)% increased Physical Damage (21-25)% chance to Impale Enemies on Hit with Attacks | wand 500 sceptre 500 dagger 500 weapon 1000 |
of Impaling | Sanctified Relic | Suffix | 75 | (20-30)% chance to Impale Enemies on Hit with Attacks | dex_special_relic 600 default 150 |
Champion's | Charm | Prefix | 81 | Impales you inflict last 1 additional Hit | dex_animal_charm 10 str_animal_charm 10 |
Impervious | Uber Map Area | Prefix | 1 | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding | has_uber_map_prefix 96 |
Impaling | Uber Map Area | Prefix | 1 | Monsters' Attacks have 60% chance to Impale on Hit | has_uber_map_prefix 96 |
Impaling | Uber Map Area | Prefix | 1 | When a fifth Impale is inflicted on a Player, Impales are removed to Reflect their Physical Damage multiplied by their remaining Hits to that Player and their Allies within 1.8 metres Monsters' Attacks Impale on Hit | uber_tier_map 50 |
- Crafted mods
Name | Stats | |
---|---|---|
Chosen | 60 | (81-85)% increased Physical Damage (13-15)% chance to Impale Enemies on Hit with Attacks |
Chosen | 72 | (86-94)% increased Physical Damage (16-17)% chance to Impale Enemies on Hit with Attacks |
Chosen | 81 | (95-105)% increased Physical Damage (18-20)% chance to Impale Enemies on Hit with Attacks |
- Synthesis
Name | Stats | |
---|---|---|
SynthesisImplicitAttackChanceToImpale1 | 1 | (6-10)% chance to Impale Enemies on Hit with Attacks |
Related helmet enchantments
Name | Stats | |
---|---|---|
Enchantment Lancing Steel Impale Chance 1 | 66 | Lancing Steel's additional Projectiles have +20% chance to Impale Enemies |
Enchantment Lancing Steel Impale Chance 2 | 75 | Lancing Steel's additional Projectiles have +30% chance to Impale Enemies |
Area and monster mods
Name | Domain | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|---|
Impervious | Area | Prefix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 20% chance to avoid Poison, Impale, and Bleeding | uber_tier_map 0 low_tier_map 800 expedition_logbook 0 primordial_map 0 |
Impervious | Area | Prefix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 35% chance to avoid Poison, Impale, and Bleeding | uber_tier_map 0 mid_tier_map 800 expedition_logbook 0 primordial_map 0 |
Impervious | Area | Prefix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 50% chance to avoid Poison, Impale, and Bleeding | uber_tier_map 0 top_tier_map 800 maven_map 0 expedition_logbook 0 primordial_map 0 |
Impervious | Area | Prefix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 10% chance to avoid Poison, Impale, and Bleeding | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 |
Impervious | Area | Prefix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Monsters have a 50% chance to avoid Poison, Impale, and Bleeding | uber_tier_map 0 top_tier_map 0 maven_map 800 primordial_map 800 |
Impervious | Area | Prefix | 68 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 20% chance to avoid Poison, Impale, and Bleeding | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 |
Impervious | Area | Prefix | 73 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 35% chance to avoid Poison, Impale, and Bleeding | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 |
Impervious | Area | Prefix | 78 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 50% chance to avoid Poison, Impale, and Bleeding | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 |
Impaling | Area | Prefix | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Monsters' Attacks have 60% chance to Impale on Hit | uber_tier_map 0 maven_map 800 primordial_map 800 |
Impaling | Area | Prefix | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters' Attacks have 15% chance to Impale on Hit | uber_tier_map 0 expedition_logbook 800 |
Impaling | Area | Prefix | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters' Attacks have 60% chance to Impale on Hit | uber_tier_map 0 primordial_map 0 top_tier_map 800 |
Impaling | Area | Prefix | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters' Attacks have 25% chance to Impale on Hit | uber_tier_map 0 primordial_map 0 low_tier_map 800 |
Impaling | Area | Prefix | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters' Attacks have 40% chance to Impale on Hit | uber_tier_map 0 primordial_map 0 mid_tier_map 800 |
Impaling | Area | Prefix | 68 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters' Attacks have 25% chance to Impale on Hit | uber_tier_map 0 expedition_logbook 800 |
Impaling | Area | Prefix | 73 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters' Attacks have 40% chance to Impale on Hit | uber_tier_map 0 expedition_logbook 800 |
Impaling | Area | Prefix | 78 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters' Attacks have 60% chance to Impale on Hit | uber_tier_map 0 expedition_logbook 800 |
MapMonstersAvoidPoisonBleedBlindDelve | Delve Area | Delve Area | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 30% chance to avoid Poison, Impale, and Bleeding | default 1000 |
MapMonstersAvoidPoisonBleedBlindDelve2 | Delve Area | Delve Area | 52 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 40% chance to avoid Poison, Impale, and Bleeding | default 1000 |
MapMonstersAvoidPoisonBleedBlindDelve3 | Delve Area | Delve Area | 173 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 50% chance to avoid Poison, Impale, and Bleeding | default 1000 |
MapMonstersImpaleOnHitDelve | Delve Area | Delve Area | 20 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters' Attacks have 15% chance to Impale on Hit | default 1000 |
MapMonstersImpaleOnHitDelve2 | Delve Area | Delve Area | 52 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters' Attacks have 25% chance to Impale on Hit | default 1000 |
MapMonstersImpaleOnHitDelve3 | Delve Area | Delve Area | 92 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters' Attacks have 40% chance to Impale on Hit | default 1000 |
MapMonstersImpaleOnHitDelve4_ | Delve Area | Delve Area | 173 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters' Attacks have 60% chance to Impale on Hit | default 1000 |
MapMonstersAvoidPoisonBleedBlindSynthesis | Synthesis unknown | Synthesis unknown | 1 | Monsters have a 20% chance to avoid Poison, Impale, and Bleeding | default 1000 |
MapMonstersAvoidPoisonBleedBlindSynthesis2 | Synthesis unknown | Synthesis unknown | 68 | Monsters have a 30% chance to avoid Poison, Impale, and Bleeding | default 1000 |
MapMonstersAvoidPoisonBleedBlindSynthesis3 | Synthesis unknown | Synthesis unknown | 79 | Monsters have a 40% chance to avoid Poison, Impale, and Bleeding | default 1000 |
Impervious | Heist Contract/Blueprint | Prefix | 46 | Monsters have a 20% chance to avoid Poison, Impale, and Bleeding | default 800 |
Impervious | Heist Contract/Blueprint | Prefix | 73 | Monsters have a 35% chance to avoid Poison, Impale, and Bleeding | default 800 |
Impervious | Heist Contract/Blueprint | Prefix | 78 | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding | default 800 |
Impaling | Heist Contract/Blueprint | Prefix | 46 | Monsters' Attacks have 15% chance to Impale on Hit | default 800 |
Impaling | Heist Contract/Blueprint | Prefix | 68 | Monsters' Attacks have 25% chance to Impale on Hit | default 800 |
Impaling | Heist Contract/Blueprint | Prefix | 73 | Monsters' Attacks have 40% chance to Impale on Hit | default 800 |
Impaling | Heist Contract/Blueprint | Prefix | 78 | Monsters' Attacks have 60% chance to Impale on Hit | default 800 |
ExpeditionRelicModifierImpaleOnHitImpaleEffect_ | Expedition Remnant | Prefix | 1 | Impale Enemies on Hit with Attacks 100% increased Impale Effect | default 1000 |
Legacy mods
- Crucible
- Crucible is not yet added to the core game so that these mods can only be found in existing items in the permanent leagues
Name | Stats | Spawn Weighting | |
---|---|---|---|
WeaponTreeKeystoneTheImpaler | 30 | The Impaler | sword 20 axe 20 mace 40 sceptre 20 staff 20 |
WeaponTreeAddedPhysical2hLowImpaleChance1 | 1 | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 250 |
WeaponTreeAddedPhysicalLowImpaleChance1 | 1 | Adds 1 to 3 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 250 |
WeaponTreeAddedPhysical2hLowImpaleChance2 | 21 | Adds 3 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 250 |
WeaponTreeAddedPhysicalLowImpaleChance2 | 21 | Adds 1 to 4 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 250 |
WeaponTreeAddedPhysical2hLowImpaleChance3 | 46 | Adds 3 to 10 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 250 |
WeaponTreeAddedPhysicalLowImpaleChance3 | 46 | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 250 |
WeaponTreeAddedPhysical2hLowImpaleChance4 | 65 | Adds 5 to 13 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 125 |
WeaponTreeAddedPhysicalLowImpaleChance4 | 65 | Adds 3 to 7 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 125 |
WeaponTreeAddedPhysical2hLowImpaleChance5 | 77 | Adds 6 to 15 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 63 |
WeaponTreeAddedPhysicalLowImpaleChance5 | 77 | Adds 5 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 63 |
WeaponTreeImpaleEffect1 | 1 | 10% increased Impale Effect Attack Hits against you have 15% chance to Impale | wand 75 one_hand_weapon 300 shield 300 |
WeaponTreeImpaleEffect2h1 | 1 | 18% increased Impale Effect Attack Hits against you have 30% chance to Impale | staff 75 two_hand_weapon 300 |
WeaponTreeImpaleEffect2 | 45 | 15% increased Impale Effect Attack Hits against you have 20% chance to Impale | wand 75 one_hand_weapon 300 shield 300 |
WeaponTreeImpaleEffect2h2 | 45 | 24% increased Impale Effect Attack Hits against you have 40% chance to Impale | staff 75 two_hand_weapon 300 |
WeaponTreeSkillBladeVortexBladeBlast | 1 | 30% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit Blade Vortex and Blade Blast deal no Non-Physical Damage | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
WeaponTreeSkillBladeVortexBladeBlast2H | 1 | 60% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit Blade Vortex and Blade Blast deal no Non-Physical Damage | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
WeaponTreeSkillSummonCarrionGolemSummonStoneGolemSummonChaosGolem | 1 | Summoned Chaos Golems Impale on Hit if you have the same number of them as Summoned Stone Golems Summoned Carrion Golems Impale on Hit if you have the same number of them as Summoned Chaos Golems Summoned Stone Golems Impale on Hit if you have the same number of them as Summoned Carrion Golems | minion_unique_weapon 1000 weapon_can_roll_minion_modifiers 1000 focus_can_roll_minion_modifiers 1000 |
WeaponTreeSupportImpale | 38 | Socketed Gems are Supported by Level 10 Impale | one_hand_weapon 100 shield 100 |
WeaponTreeSupportImpale2H | 38 | Socketed Gems are Supported by Level 10 Impale | two_hand_weapon 100 |
WeaponTreeSupportImpale2HHardMode | 38 | Socketed Gems are Supported by Level 10 Impale | two_hand_weapon 25 |
WeaponTreeSupportImpaleHardMode | 38 | Socketed Gems are Supported by Level 10 Impale | one_hand_weapon 25 shield 25 |
- Scourge
- Scourge is not added to the core game so that these mods can only be found in existing items in the permanent leagues
Name | Stats | Spawn Weighting | |
---|---|---|---|
HellscapeUpsideChanceToImpaleOnHit2 | 45 | (7-8)% chance to Impale Enemies on Hit with Attacks | gloves 200 |
HellscapeUpsideChanceToImpaleOnHit3__ | 68 | (9-10)% chance to Impale Enemies on Hit with Attacks | gloves 200 |
HellscapeUpsideChanceToImpaleOnHit4_ | 68 | (11-12)% chance to Impale Enemies on Hit with Attacks | gloves 200 |
HellscapeUpsideImpaleEffect1h2 | 45 | (7-8)% increased Impale Effect | two_hand_weapon 0 sword 1000 axe 1000 claw 1000 dagger 1000 mace 1000 |
HellscapeUpsideImpaleEffect1h3 | 68 | (9-10)% increased Impale Effect | two_hand_weapon 0 sword 1000 axe 1000 claw 1000 dagger 1000 mace 1000 |
HellscapeUpsideImpaleEffect1h4_ | 68 | (11-12)% increased Impale Effect | two_hand_weapon 0 sword 1000 axe 1000 claw 1000 dagger 1000 mace 1000 |
HellscapeUpsideImpaleEffect2h2__ | 45 | (10-12)% increased Impale Effect | one_hand_weapon 0 sword 1000 axe 1000 claw 1000 dagger 1000 mace 1000 bow 1000 |
HellscapeUpsideImpaleEffect2h3 | 68 | (13-15)% increased Impale Effect | one_hand_weapon 0 sword 1000 axe 1000 claw 1000 dagger 1000 mace 1000 bow 1000 |
HellscapeUpsideImpaleEffect2h4 | 68 | (16-18)% increased Impale Effect | one_hand_weapon 0 sword 1000 axe 1000 claw 1000 dagger 1000 mace 1000 bow 1000 |
HellscapeUpsideKeystoneTheImpaler_ | 68 | The Impaler | body_armour 10 |
- Sentinel
- Sentinel mechanic is not added to the core game so that these mods can only be created in the permanent leagues by using legacy currency Recombinators
Name | Stats | |
---|---|---|
of the Sentinel | 68 | The Impaler |
- Legacy crafted mods
These mods can only be crafted on items during Betrayal leagues. After the league end they are replaced with 2nd generation crafted mods:
Name | Stats | |
---|---|---|
Chosen | 1 | (26-45)% increased Physical Damage (10-12)% chance to Impale Enemies on Hit with Attacks |
Chosen | 25 | (46-65)% increased Physical Damage (13-15)% chance to Impale Enemies on Hit with Attacks |
Chosen | 50 | (66-85)% increased Physical Damage (16-17)% chance to Impale Enemies on Hit with Attacks |
Chosen | 75 | (86-105)% increased Physical Damage (18-20)% chance to Impale Enemies on Hit with Attacks |
Passive Skills
These passive skills are related to Impale:
Base passives
Name | Stats |
---|---|
Axe Damage and Impale Chance | 14% increased Physical Damage with Axes Axe Attacks deal 14% increased Damage with Ailments 10% chance to Impale Enemies on Hit with Attacks [1] |
Impale Chance | 10% chance to Impale Enemies on Hit with Attacks [1] [2] |
Impale Chance and Physical Attack Damage | 5% chance to Impale Enemies on Hit with Attacks 10% increased Attack Physical Damage [1] |
Impale Chance with Two Handed Weapons | 10% chance to Impale Enemies on Hit with Two Handed Weapons [1] |
Impale Effect | 6% increased Impale Effect [1] [2] |
Impale Effect with Two Handed Weapons | 10% increased Effect of Impales you inflict with Two Handed Weapons [1] |
Forceful Skewering | 10% chance to Impale Enemies on Hit with Attacks 10% increased Impale Effect Impale Damage dealt to Enemies Impaled by you Overwhelms 25% Physical Damage Reduction [1] |
Harpooner | 30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies 20% chance to Impale Enemies on Hit with Two Handed Weapons 50% increased Impale Duration [1] |
Harvester of Foes | 30% increased Physical Damage with Axes Axe Attacks deal 30% increased Damage with Ailments 12% increased Impale Effect [1] |
Merciless Skewering | 15% chance to Impale Enemies on Hit with Attacks Impale Damage dealt to Enemies Impaled by you Overwhelms 15% Physical Damage Reduction 5% increased Impale Effect [1] |
Cluster Jewel passive skills
The following Cluster Jewel passives are related to Impale:
Name | Stats |
---|---|
Readiness | 30% increased Evasion Rating if you haven't been Hit Recently 30% chance to Avoid Bleeding 30% chance to Avoid being Impaled [1] |
Deep Cuts | 15% chance to Impale Enemies on Hit with Attacks Impales you inflict last 1 additional Hit [1] |
Rotten Claws | Minions have a 12% chance to Impale on Hit with Attacks [1] |
Run Through | 15% increased Physical Damage with Axes or Swords 10% chance to Impale Enemies on Hit with Axes or Swords 10% increased Impale Effect Axe or Sword Attacks deal 15% increased Damage with Ailments [1] |
Vicious Skewering | 15% increased Effect of Impales inflicted by Hits that also inflict Bleeding 10% chance to Impale Enemies on Hit with Attacks Attacks have 10% chance to cause Bleeding [1] |
Ascendancy passive skills
There are Ascendancy passive skills related to Impale:
Ascendancy Class | Name | Stats |
---|---|---|
Champion | Armour and Evasion, Impale Chance | 15% increased Evasion Rating and Armour 10% chance to Impale Enemies on Hit with Attacks [1] |
Champion | Master of Metal | Impales you inflict last 1 additional Hit If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy [1] |
Keystone passive skills
Name | Stats |
---|---|
The Impaler | When your Hits Impale Enemies, also Impale other Enemies near them Inflict 4 additional Impales on Enemies you Impale For 4 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them [1] |
Version history
Version | Changes |
---|---|
3.5.0 |
|
See also
References
- ↑ Mark_GGG (June 17, 2020). "All Notables and Keystones in Path of Exile: Harvest". Reddit. Retrieved June 20, 2020.
- ↑ Natalia_GGG (November 19, 2018). "Skill Reveal: Lancing Steel and Shattering Steel". Official Path of Exile Forums. Retrieved December 6, 2018.
- ↑ https://www.reddit.com/r/pathofexile/comments/bxa11w/impale_mechanical_questions/eq4of7c/?context=2
- ↑ Mark_GGG (November 18, 2018). "Skill Reveal: Lancing Steel and Shattering Steel". Reddit. Retrieved December 6, 2018.