Sentinel
This article needs to be updated.
Reason: Sentinels were added to the core game in version 3.25.0, but are different from how they were in Sentinel league.
Please update this article to reflect newly available information. Relevant discussion may be found on the talk page.
Sentinels are a type of interactable mechanic first introduced in the Sentinel league. They have a chance to appear in tier 16 and 17 maps.
Mechanics
Sentinels have a chance to appear in tier 16 and 17 maps. One Sentinel with random modifiers will spawn near the starting portal. Players can interact with the Sentinel to repair it, granting the ability to deploy it in that area by clicking on the button or using the corresponding hotkey.
When a Sentinel is deployed, it will follow the player around for a duration, firing beams at nearby monsters to empower them. Monsters recover to full life when gaining Empowerment. Empowerment increases damage dealt and reduces damage taken by the monster, but also increases the experience, item rarity, and item quantity of the monster when killed. Empowering an enemy also has a chance for it to gain an additional reward.
The Sentinel will disappear once it has empowered a set number of enemies, is dismissed manually, when the Sentinel's duration expires, or if the player dies or leaves the instance.
Types of Sentinels
There are three types of Sentinels.
Stalker Sentinel (Red)
Stalker Sentinel fires beams periodically to empower enemies.
Pandemonium Sentinel (Blue)
Pandemonium Sentinel fires a beam once, chaining to multiple enemies. Unlike the other types, it will disappear after firing its beam once, even if it didn't get to empower the maximum number of enemies.
Apex Sentinel (Yellow)
Apex Sentinel fires a beam to empower enemies, but it only targets Rare and Unique monsters.
List of modifiers
List of Sentinels
This section needs to be updated.
Reason: Confirm which Sentinel base types can be found and if unique Sentinels exist.
Please update this article to reflect newly available information. Relevant discussion may be found on the talk page.
Sentinels can have different base types, which determine their duration, number of monsters it can empower, and the strength of the empowerment. (The amount of charges it has is no longer relevant.)
List of Unique Sentinels
In Sentinel league
In Sentinel league Sentinels could be found as items. Sentinels can be found in Sentinel Caches that can randomly appear in zones. They can also drop from enemies. The first Sentinel Cache you open with your character will drop a Sentinel Controller, giving you access to the Sentinel Controller and adding Sentinel equipment slots. You can equip one of each type of Sentinel.
Sentinels drop unidentified, but cannot have their mods modified. Sentinels also have a limited number of times they can be deployed. There is no way to add charges to a Sentinel.
Sentinels can be deployed in story zones, regular maps, Vaal side areas, the Eternal Labyrinth, Breachstones, the Temple of Atzoatl, Delve, and Invitations.
Sentinels cannot be deployed in unique maps.
Sentinel Controller
The Sentinel Controller interface, unlocked after using the Sentinel ControllerSentinel ControllerFor aeons, ancient constructs have lain dormant,
but now their designs are under your control., allows you to allocate passive bonuses to Sentinels by making connections between Runic Nodes by placing Filaments. Most Runic Nodes require only one Filament; larger Runic Nodes require two Filaments, and Sentinel Slots require three Filaments. The number of Filaments required also represents the number of power units used. Killing enemies empowered by Sentinels grant experience towards unlocking additional power units, starting at 4 up to a maximum of 30 power units at max experience. Filaments can be placed and removed freely without any cost. The Sentinel Controller configuration can be changed anywhere, but the changes will not apply until you enter a new instance and will not affect your Sentinels in the current instance.
Power Core
A Power Core allows you to combine two Sentinels (regardless of charges left) to create a new, fully charged Sentinel. The Sentinel will receive a combination of mods from both components, with a chance for unpredictable changes. Certain Sentinel base types can only be created with Power Cores. There are four different types of Power Cores: Power CorePower CoreStack Size: 20Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictablyRight click this item then select two Sentinels to combine., Transforming Power CoreTransforming Power CoreStack Size: 20Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictably, with a higher chance of a special base typeRight click this item then select two Sentinels to combine., Augmenting Power CoreAugmenting Power CoreStack Size: 20Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictably, with a higher chance of new random modifiersRight click this item then select two Sentinels to combine., Amplifying Power CoreAmplifying Power CoreStack Size: 20Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictably, with a higher chance of a upgrading the tier of modifiersRight click this item then select two Sentinels to combine..
Gallery
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Apex, Stalker and Pandemonium sentinels
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The shell of a depleted sentinel
Version history
Version | Changes |
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3.25.0 |
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3.22.2 |
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3.18.1f |
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3.18.0e |
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3.18.0d |
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3.18.0b |
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3.18.0 |
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