Sentinel
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This article describes new Path of Exile content released in version 3.25.0. Information may be missing or incorrect.
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![](/images/thumb/7/7c/DeadSentinel.png/300px-DeadSentinel.png)
![](/images/thumb/0/03/SentinelArt.png/300px-SentinelArt.png)
Sentinels are a type of interactable mechanic first introduced in the Sentinel league. They have a chance to appear in tier 16 and 17 maps.
Mechanics
Sentinels have a chance to appear in tier 16 and 17 maps. One Sentinel with random modifiers will spawn near the starting portal. Players can interact with the Sentinel to repair it, granting the ability to deploy it in that area by clicking on the button or using the corresponding hotkey.
When a Sentinel is deployed, it will follow the player around for a duration, firing beams at nearby monsters to empower them. Monsters recover to full life when gaining Empowerment. Empowerment increases damage dealt and reduces damage taken by the monster, but also increases the experience, item rarity, and item quantity of the monster when killed. Empowering an enemy also has a chance for it to gain an additional reward.
The Sentinel will disappear once it has empowered a set number of enemies, is dismissed manually, when the Sentinel's duration expires, or if the player dies or leaves the instance.
Types of Sentinels
There are three types of Sentinels.
Stalker Sentinel
Stalker Sentinel fires beams periodically to empower enemies.
Pandemonium Sentinel
Pandemonium Sentinel fires a beam once, chaining to multiple enemies. Unlike the other types, it will disappear after firing its beam once, even if it didn't get to empower the maximum number of enemies.
Apex Sentinel
Apex Sentinel fires a beam to empower enemies, but it only targets Rare and Unique monsters.
List of modifiers
List of Sentinels
List of Unique Sentinels
Item | Base Item | Stats | ||
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The Infested![]() Obsidian Stalker SentinelDuration: 50 seconds Empowers: 85 enemies Empowerment: 34 Charge: 8 usesRequires Level 67Spawns WormsUnmodifiableMechanisms gone awry, circuitry in flux. This experiment became something truly perverse. ![]() | Obsidian Stalker Sentinel | Spawns WormsUnmodifiable | ||
The Ancient Angler![]() Emberstone Apex SentinelDuration: 30 seconds Empowers: 2 enemies Empowerment: 45 Charge: 10 usesRequires Level 58Can only empower Rare or Unique enemiesCleanses Corrupted Fish Purifies Corrupted WaterUnmodifiableUnder clouds of black beset by crimson lightning, we sailed stormy seas of poison and disease. Only one light shone in that darkness; only one Flame to keep hope alive. ![]() | Emberstone Apex Sentinel | Can only empower Rare or Unique enemiesCleanses Corrupted Fish Purifies Corrupted WaterUnmodifiable | ||
The Basilisk![]() Emberstone Pandemonium SentinelDuration: 10 seconds Empowers: 80 enemies Empowerment: 24 Charge: 10 usesRequires Level 80Empowers many enemies in one shotPetrifies Empowered Enemies for 5 secondsUnmodifiableAlone among the powers of artifice, there is one against which the horrors of Wraeclast have never adapted. ![]() | Emberstone Pandemonium Sentinel | Empowers many enemies in one shotPetrifies Empowered Enemies for 5 secondsUnmodifiable | ||
Escalation![]() Brimstone Stalker SentinelDuration: 40 seconds Empowers: 55 enemies Empowerment: 22 Charge: 8 usesRequires Level 38Empowers +(50-80) Enemies (1.6-2.4)% more Empowerment for each Enemy Empowered (1.6-2.4)% increased chance to add a Reward for each Enemy EmpoweredUnmodifiableA life without risk is no life at all. ![]() | Brimstone Stalker Sentinel | Empowers +(50-80) Enemies (1.6-2.4)% more Empowerment for each Enemy Empowered (1.6-2.4)% increased chance to add a Reward for each Enemy EmpoweredUnmodifiable | ||
Insomnia![]() Cosmic Apex SentinelDuration: 20 seconds Empowers: 1 enemies Empowerment: 100 Can only Empower The Restless Shade (Level 83) Charge: 5 usesRequires Level 75Destroyed on Empowering target Enemy Map Item Quantity affects number of rewards from Empowered Enemy 25% increased Character Size (Hidden) Empowered Monsters drop (8-12) <<Random reward type>> RewardsUnmodifiableHe feeds on the nightmares of the Atlas' denizens. If you fall asleep in the Atlas, he'll be waiting... ![]() | Cosmic Apex Sentinel | Destroyed on Empowering target Enemy Map Item Quantity affects number of rewards from Empowered Enemy 25% increased Character Size (Hidden)
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The Epiphany![]() Cosmic Apex SentinelDuration: 20 seconds Empowers: 1 enemies Empowerment: 100 Can only Empower Maligaro the Mutilator (Level 83) Charge: 5 usesRequires Level 75Destroyed on Empowering target Enemy Map Item Quantity affects number of rewards from Empowered Enemy 25% increased Character Size (Hidden) Empowered Monsters drop (8-12) <<Random reward type>> RewardsUnmodifiableSome artists wait a lifetime for inspiration. He waited for five. ![]() | Cosmic Apex Sentinel | Destroyed on Empowering target Enemy Map Item Quantity affects number of rewards from Empowered Enemy 25% increased Character Size (Hidden)
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The Twisted Trinity![]() Cosmic Apex SentinelDuration: 20 seconds Empowers: 1 enemies Empowerment: 100 Can only Empower Amalgam of Nightmares (Level 83) Charge: 5 usesRequires Level 75Destroyed on Empowering target Enemy Map Item Quantity affects number of rewards from Empowered Enemy Empowered Monsters drop (8-12) <<Random reward type>> RewardsUnmodifiableThis grotesque conglomerate is truly an abomination to behold. You feel a strange sense of déjà vu when you gaze upon its hideous visage... ![]() | Cosmic Apex Sentinel | Destroyed on Empowering target Enemy Map Item Quantity affects number of rewards from Empowered Enemy
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The Angel of Vengeance![]() Cosmic Apex SentinelDuration: 20 seconds Empowers: 1 enemies Empowerment: 100 Can only Empower Suncaller Asha (Level 83) Charge: 5 usesRequires Level 75Destroyed on Empowering target Enemy Map Item Quantity affects number of rewards from Empowered Enemy 25% increased Character Size (Hidden) Empowered Monsters drop (8-12) <<Random reward type>> RewardsUnmodifiableShe stands grim, wreathed in flame, awaiting the crusader's call. ![]() | Cosmic Apex Sentinel | Destroyed on Empowering target Enemy Map Item Quantity affects number of rewards from Empowered Enemy 25% increased Character Size (Hidden)
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The Unbridled Tempest![]() Cosmic Apex SentinelDuration: 20 seconds Empowers: 1 enemies Empowerment: 100 Can only Empower Stone of the Currents (Level 83) Charge: 5 usesRequires Level 75Destroyed on Empowering target Enemy Map Item Quantity affects number of rewards from Empowered Enemy 25% increased Character Size (Hidden) Empowered Monsters drop (8-12) <<Random reward type>> RewardsUnmodifiableLightning always strikes twice. ![]() | Cosmic Apex Sentinel | Destroyed on Empowering target Enemy Map Item Quantity affects number of rewards from Empowered Enemy 25% increased Character Size (Hidden)
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The Narcissist![]() Cosmic Apex SentinelDuration: 20 seconds Empowers: 1 enemies Empowerment: 100 Can only Empower Shavronne the Sickening (Level 83) Charge: 5 usesRequires Level 75Destroyed on Empowering target Enemy Map Item Quantity affects number of rewards from Empowered Enemy 25% increased Character Size (Hidden) Empowered Monsters drop (8-12) <<Random reward type>> RewardsUnmodifiableKnowing the human body to harbour infinite potential, she endowed her subjects with the most potent forces at her disposal, striving invariably for improvement. ![]() | Cosmic Apex Sentinel | Destroyed on Empowering target Enemy Map Item Quantity affects number of rewards from Empowered Enemy 25% increased Character Size (Hidden)
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The Depraved![]() Cosmic Apex SentinelDuration: 20 seconds Empowers: 1 enemies Empowerment: 100 Can only Empower Portentia, the Foul (Level 83) Charge: 5 usesRequires Level 75Destroyed on Empowering target Enemy Map Item Quantity affects number of rewards from Empowered Enemy 25% increased Character Size (Hidden) Empowered Monsters drop (8-12) <<Random reward type>> RewardsUnmodifiableEven after she harvested their tongues, they were still able to scream. ![]() | Cosmic Apex Sentinel | Destroyed on Empowering target Enemy Map Item Quantity affects number of rewards from Empowered Enemy 25% increased Character Size (Hidden)
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The Raging Inferno![]() Cosmic Apex SentinelDuration: 20 seconds Empowers: 1 enemies Empowerment: 100 Can only Empower Fire and Fury (Level 83) Charge: 5 usesRequires Level 75Destroyed on Empowering target Enemy Map Item Quantity affects number of rewards from Empowered Enemy 25% increased Character Size (Hidden) Empowered Monsters drop (8-12) <<Random reward type>> RewardsUnmodifiableA fiery horror from a distant plane of existence, it feasts upon the charred corpses subsumed by lava pits. Don't fall in... ![]() | Cosmic Apex Sentinel | Destroyed on Empowering target Enemy Map Item Quantity affects number of rewards from Empowered Enemy 25% increased Character Size (Hidden)
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The Hollow-Eyed Skull![]() Emberstone Stalker SentinelDuration: 50 seconds Empowers: 75 enemies Empowerment: 28 Charge: 10 usesRequires Level 58Empowers +(40-70) Enemies When a Character Kills an Empowered Rare Monster, they gain its Modifiers for 20 secondsUnmodifiableDestruction incarnate leaves a bitter aftertaste as one soul is imbued with remnants of another, and the earth is salted by rivers of blood. ![]() | Emberstone Stalker Sentinel | Empowers +(40-70) Enemies When a Character Kills an Empowered Rare Monster, they gain its Modifiers for 20 secondsUnmodifiable | ||
The Megalomaniac![]() Bronze Stalker SentinelDuration: 30 seconds Empowers: 25 enemies Empowerment: 10 Charge: 10 usesRequires Level 5(30-50)% increased Duration Empowers +(70-100) Enemies Empowered Enemies do not drop Items Empowered Enemies cannot gain Rewards Empowered Monsters grant (800-1200)% increased Sentinel PowerUnmodifiableIn the wake of tyranny, The battlefields have been left barren. ![]() | Bronze Stalker Sentinel | (30-50)% increased Duration Empowers +(70-100) Enemies Empowered Enemies do not drop Items Empowered Enemies cannot gain Rewards Empowered Monsters grant (800-1200)% increased Sentinel PowerUnmodifiable | ||
The Torturer![]() Obsidian Pandemonium SentinelDuration: 10 seconds Empowers: 100 enemies Empowerment: 26 Charge: 8 usesRequires Level 68Empowers many enemies in one shot+(6-10) to Charge (20-25)% chance to upgrade Normal Rarity Enemies to be Rare when they are EmpoweredUnmodifiableTorture something enough, and you just might force a reaction. ![]() | Obsidian Pandemonium Sentinel | Empowers many enemies in one shot+(6-10) to Charge (20-25)% chance to upgrade Normal Rarity Enemies to be Rare when they are EmpoweredUnmodifiable | ||
The Benefactor![]() Cobalt Stalker SentinelDuration: 40 seconds Empowers: 30 enemies Empowerment: 16 Charge: 8 usesRequires Level 59Cannot Empower Enemies Grants Level 20 <<5x random Aura skill>> AuraUnmodifiableOtherworldly incantations echo across the battlefield, And the warrior readies his blade. ![]() | Cobalt Stalker Sentinel | Cannot Empower Enemies
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The Arbiter![]() Brimstone Pandemonium SentinelDuration: 10 seconds Empowers: 50 enemies Empowerment: 22 Charge: 8 usesRequires Level 54Empowers many enemies in one shot(150-300)% increased Empowerment +(8-12) to Charge (60-40)% reduced number of Empowered Enemies (300-400)% increased chance to add RewardsUnmodifiableOn judgement day, only those who are worthy will survive. ![]() | Brimstone Pandemonium Sentinel | Empowers many enemies in one shot(150-300)% increased Empowerment +(8-12) to Charge (60-40)% reduced number of Empowered Enemies (300-400)% increased chance to add RewardsUnmodifiable |
In Sentinel league
In Sentinel league Sentinels could be found as items. Sentinels can be found in Sentinel Caches that can randomly appear in zones. They can also drop from enemies. The first Sentinel Cache you open with your character will drop a Sentinel Controller, giving you access to the Sentinel Controller and adding Sentinel equipment slots. You can equip one of each type of Sentinel.
Sentinels drop unidentified, but cannot have their mods modified. Sentinels also have a limited number of times they can be deployed. There is no way to add charges to a Sentinel.
Sentinels can be deployed in story zones, regular maps, Vaal side areas, the Eternal Labyrinth, Breachstones, the Temple of Atzoatl, Delve, and Invitations.
Sentinels cannot be deployed in unique maps.
Sentinel Controller
The Sentinel Controller interface, unlocked after using the Sentinel ControllerSentinel ControllerFor aeons, ancient constructs have lain dormant,
but now their designs are under your control., allows you to allocate passive bonuses to Sentinels by making connections between Runic Nodes by placing Filaments. Most Runic Nodes require only one Filament; larger Runic Nodes require two Filaments, and Sentinel Slots require three Filaments. The number of Filaments required also represents the number of power units used. Killing enemies empowered by Sentinels grant experience towards unlocking additional power units, starting at 4 up to a maximum of 30 power units at max experience. Filaments can be placed and removed freely without any cost. The Sentinel Controller configuration can be changed anywhere, but the changes will not apply until you enter a new instance and will not affect your Sentinels in the current instance.
Power Core
A Power Core allows you to combine two Sentinels (regardless of charges left) to create a new, fully charged Sentinel. The Sentinel will receive a combination of mods from both components, with a chance for unpredictable changes. Certain Sentinel base types can only be created with Power Cores. There are four different types of Power Cores: Power CorePower CoreStack Size: 20Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictablyRight click this item then select two Sentinels to combine.
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Transforming Power CoreTransforming Power CoreStack Size: 20Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictably, with a higher chance of a special base typeRight click this item then select two Sentinels to combine.
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Augmenting Power CoreAugmenting Power CoreStack Size: 20Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictably, with a higher chance of new random modifiersRight click this item then select two Sentinels to combine.
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Amplifying Power CoreAmplifying Power CoreStack Size: 20Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictably, with a higher chance of a upgrading the tier of modifiersRight click this item then select two Sentinels to combine.
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Version history
Version | Changes |
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3.25.0 |
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3.22.2 |
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3.18.1f |
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3.18.0e |
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3.18.0d |
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3.18.0b |
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3.18.0 |
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