Fishing rod

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For the item of the same name, see Fishing Rod.

Fishing rods are a rare two-handed melee weapon class. There are no skills or passives pertaining to fishing rods.

List of fishing rod base types

There is one fishing rod base type that can drop.

ItemRequired levelRequired strengthRequired dexterityDamageAPSCritDPS
Fishing RodFishing RodFishing Rod
Physical Damage: 8-15
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.3 metres
1888-151.205.00%13.8

List of unique fishing rods

There are 2 unique fishing rods that can drop.

ItemRequired levelRequired strengthRequired dexterityDamageAPSCritDPSStats
ReefbaneReefbane
Fishing Rod
Fishing Rod
Physical Damage: 8-15
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.3 metres
(30-40)% increased Cast Speed
Thaumaturgical Lure
(10-20)% increased Quantity of Fish Caught
Glows while in an Area containing a Unique Fish
He cast far into the ocean
And tore out her heart.
1888-151.205.00%13.8(30-40)% increased Cast Speed
Thaumaturgical Lure
(10-20)% increased Quantity of Fish Caught
Glows while in an Area containing a Unique Fish
Song of the SirensSong of the Sirens
Fishing Rod
Fishing Rod
Physical Damage: 8-15
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.3 metres
Siren Worm Bait
(50-40)% reduced Quantity of Fish Caught
(50-60)% increased Rarity of Fish Caught
You can catch Exotic Fish
Give a man a fish, and you can feed him for a day.
But give a fish a man, and you can feed it for a month.
1888-151.205.00%13.8Siren Worm Bait
(50-40)% reduced Quantity of Fish Caught
(50-60)% increased Rarity of Fish Caught
You can catch Exotic Fish

List of active skill gems usable with fishing rods

GemRequired character level at gem level 1Gem requires strengthGem requires dexterityGem requires intelligence
Animate Weapon of Self ReflectionAnimate Weapon of Self ReflectionDuration, Minion, Spell
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.60 sec
Requires Level 4Animates a copy of your main hand Melee Weapon to fight by your side. Cannot be used by Totems, Traps or Mines.Base duration is 15.00 seconds
Can use Items requiring up to Level (9-100)
Minions deal (0-38)% more Damage
Maximum 6 Animated Weapons
Minions have (0-38)% more Attack Speed

Additional Effects From 1-20% Quality:
+(0.05-1) to maximum number of Animated Weapons
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4NoYesYes
Energy BladeEnergy BladeSpell, Lightning
Level: (1-20)
Cost: (136-624) Energy Shield
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Requires Level 24Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.Energy Blades have minimum Lightning Damage equal to 2% of Energy Shield, plus (2-12)
Energy Blades have maximum Lightning Damage equal to 40% of Energy Shield, plus (40-235)
Two Handed Energy Blades have 70% more Lightning Damage
Buff grants 50% less Maximum Energy Shield

Additional Effects From 1-20% Quality:
Buff grants (0.25-5)% more Maximum Energy Shield
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
24NoNoYes
Vaal DominationVaal DominationSpell, Minion, Duration, Vaal, Attack, Melee, Strike
Level: (1-20)
Souls Per Use: 30
Can Store 3 Use(s)
Soul Gain Prevention: 20 sec
Cast Time: 0.50 sec
Requires Level 28This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.Base duration is 30.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Maximum 3 Ascended Sentinels of Dominance
Ascended Sentinels do not count towards the regular limits
Ascended Sentinels deal 200% more Damage
Ascended Sentinels take 70% less Damage

Additional Effects From 1-20% Quality:
Minions have (2-40)% increased Cooldown Recovery Rate
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoYes