Fishing rod
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For the item of the same name, see Fishing Rod.
Fishing rods are a rare two-handed melee weapon class. There are no skills or passives pertaining to fishing rods.
List of fishing rod base types
There is one fishing rod base type that can drop.
Item | Damage | APS | Crit | DPS | |||
---|---|---|---|---|---|---|---|
Fishing RodFishing RodFishing Rod Physical Damage: 8-15 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 1.3 metres | 1 | 8 | 8 | 8-15 | 1.20 | 5.00% | 13.8 |
List of unique fishing rods
There are 2 unique fishing rods that can drop.
Item | Damage | APS | Crit | DPS | Stats | |||
---|---|---|---|---|---|---|---|---|
ReefbaneReefbane Fishing RodFishing Rod Physical Damage: 8-15 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 1.3 metres(30-40)% increased Cast Speed Thaumaturgical Lure (10-20)% increased Quantity of Fish Caught Glows while in an Area containing a Unique FishHe cast far into the ocean And tore out her heart. | 1 | 8 | 8 | 8-15 | 1.20 | 5.00% | 13.8 | (30-40)% increased Cast Speed Thaumaturgical Lure (10-20)% increased Quantity of Fish Caught Glows while in an Area containing a Unique Fish |
Song of the SirensSong of the Sirens Fishing RodFishing Rod Physical Damage: 8-15 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 1.3 metresSiren Worm Bait (50-40)% reduced Quantity of Fish Caught (50-60)% increased Rarity of Fish Caught You can catch Exotic FishGive a man a fish, and you can feed him for a day. But give a fish a man, and you can feed it for a month. | 1 | 8 | 8 | 8-15 | 1.20 | 5.00% | 13.8 | Siren Worm Bait (50-40)% reduced Quantity of Fish Caught (50-60)% increased Rarity of Fish Caught You can catch Exotic Fish |
List of active skill gems usable with fishing rods
Main page: List of skill gems usable with fishing rods
Gem | ||||
---|---|---|---|---|
Animate Weapon of Self ReflectionAnimate Weapon of Self ReflectionDuration, Minion, Spell Level: (1-20) Cost: (4-16) Mana Cast Time: 0.60 secRequires Level 4Animates a copy of your main hand Melee Weapon to fight by your side. Cannot be used by Totems, Traps or Mines.Base duration is 15.00 seconds Can use Items requiring up to Level (9-100) Minions deal (0-38)% more Damage Maximum 6 Animated Weapons Minions have (0-38)% more Attack Speed Additional Effects From 1-20% Quality: +(0.05-1) to maximum number of Animated WeaponsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | |||
Energy BladeEnergy BladeSpell, Lightning Level: (1-20) Cost: (136-624) Energy Shield Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: 1.00 secRequires Level 24Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.Energy Blades have minimum Lightning Damage equal to 2% of Energy Shield, plus (2-12) Energy Blades have maximum Lightning Damage equal to 40% of Energy Shield, plus (40-235) Two Handed Energy Blades have 70% more Lightning Damage Buff grants 50% less Maximum Energy Shield Additional Effects From 1-20% Quality: Buff grants (0.25-5)% more Maximum Energy ShieldPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | |||
Vaal DominationVaal DominationSpell, Minion, Duration, Vaal, Attack, Melee, Strike Level: (1-20) Souls Per Use: 30 Can Store 3 Use(s) Soul Gain Prevention: 20 sec Cast Time: 0.50 secRequires Level 28This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.Base duration is 30.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Maximum 3 Ascended Sentinels of Dominance Ascended Sentinels do not count towards the regular limits Ascended Sentinels deal 200% more Damage Ascended Sentinels take 70% less Damage Additional Effects From 1-20% Quality: Minions have (2-40)% increased Cooldown Recovery RateCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 |