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  • Growth and Decay Notable Passive Skill Regenerate 1% of Life per second +12% to Damage over Time Multiplier [1] Growth and Decay is a notable passive skill...
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  • restored in the following ways: Life and Hybrid Flasks Life Regeneration Life Leech Life Gain on Hit Life Gain on Kill Life Gained on Block Returning to Town...
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  • Regeneration is a form of recovery that automatically restores life, mana or energy shield over time. All classes have the following base regeneration...
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  • triggered it: Damage over Time Damage [Damage Type] Damage (e.g. Physical Damage or Cold Damage) [Effect] Damage (e.g. Poison Damage or Ignite Damage) Trap Damage...
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  • cooldown, that deals physical damage to enemies and grants life regeneration to allies in an area around it. This life regeneration is higher when applied to...
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  • Lightning Damage is taken from Mana before Life when Hit, a unique spin on Mind Over Matter. This stacks with Mind Over Matter for Lightning Damage only. Kitava's...
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  • Cold damage (category Damage types) (section Damage taken as Cold Damage)
    cold damage by a percentage. Unique items that convert damage to cold damage. Unique items that add a portion of other damage types as cold damage. Unique...
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  • Hit (redirect from Self-damage) (section Self-damage)
    hit refers to any damage that isn't damage over time. A hit applies a discrete amount of damage to a target instantaneously. The damage can be mitigated...
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  • Chaos damage (category Damage types) (section Damage taken as Chaos Damage)
    chaos damage by a percentage. Unique items that convert damage to chaos damage. Unique items that add a portion of other damage types as chaos damage. Unique...
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  • Spell (redirect from Spell Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    spell damage is one of four damage sources. Most spells that can deal damage with hits deal spell damage unless stated otherwise. Spell damage can be...
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  • "Physical Damage" redirects here. For the passive skill, see Physical Damage (passive skill). Physical damage is one of the five damage types. It is the...
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  • panel (default hotkey C). Physical damage is mitigated by armour (against hits) and physical damage reduction. Chaos damage is not elemental, thus "+% to all...
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  • keyword and refers to the speed of using skills which are spells and is calculated as uses per second. Casting a spell consists of cast time and other time...
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  • Chance to Block Attack Damage while wielding a Staff+(40-60)% to Fire Damage over Time Multiplier (70-90)% increased Fire Damage 10% increased Cast Speed...
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  • sources of Damage over Time Multiplier stats. Allocating Perfect Agony allows critical strike multiplier to scale the Damage over Time Multiplier value. An...
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  • grant a temporary buff associated with intelligence and represent an increase to concentration and arcane energies during combat. They are visualized as...
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  • 25% reduced Chaos Damage taken over time 25% increased Light Radius Chaos Damage taken does not bypass Energy Shield -(40-30) Chaos Damage takenGive me neither...
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  • Flask (redirect from Life Flask) (section Life flasks)
    recover life and/or mana over time. Flasks end their respective effects if maximum life or mana is reached. Hybrid flasks, which affect both life and mana...
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  • a hit in order to be blocked, therefore block does not work against damage over time. The chance to block is a random roll made per attack/cast; it is not...
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  • AmuletRequires Level 16Regenerate (1-2)% of Life per second+100 to maximum Life (20-25)% increased Life Regeneration rate Items and Gems have 25% reduced...
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  • 1 Socket and Black Maw TalismanBlack Maw TalismanTalisman Tier: 1Has 1 SocketCorruptedThe First Ones stalk with us upon this lifelong hunt, and cast their...
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  • evasion as the primary form of damage reduction, since it requires a play style where physically avoiding enemy spells and attacks is often necessary. The...
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  • Chill and Tailwind. Triggered attacks are instant, though they still have an attack time for the purpose of stats like #% chance to deal Double Damage with...
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  • long-standing bug causes kills from damage over time to always grant kill credit to the player's character even if the damage over time was from a non-player entity...
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  • Totem (section Damage)
    Monster Life (30-40)% increased Monster Damage Final Boss drops higher Level ItemsThey flew, and leapt, and clambered over, They crawled, and swam, and slithered...
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  • skill's cost and no other effects prevent the skill from being used (such as Silence). Casting spells, attacking, using a warcry, placing totems, and throwing...
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  • against Damage over Time (previously 25%), and 20% increased Recovery rate of Life and Energy Shield if you’ve stopped taking Damage Over Time Recently...
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  • highest of any class. The Shadow and Templar start with 23 Intelligence, the Scion with 20, and the Marauder, Duelist, and Ranger with 14. Intelligence can...
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  • increased Physical Damage Adds (6-12) to (20-25) Physical Damage 10% increased Attack Speed +50% to Global Critical Strike Multiplier Bow Attacks fire 3...
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  • Shocked Ground and Summon Skitterbots, apply shock without dealing damage. When non-lightning damage taken as lightning damage, the lightning damage can scale...
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  • your own life to deal damage instead.Deals (24-241) to (36-362) Chaos Damage Sacrifices 8% of Skeleton's Life to deal that much Chaos Damage Chains +2...
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  • critical strike chance but moderate physical damage and attack speed, resulting in overall higher damage per second than wands. Bows sometimes do not have...
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  • Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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  • tar. Kills from damage over time will not shatter enemies. Only hits can cause shatter. Culling strike is recommended for damage over time builds that are...
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  • of the some of the passive skills are not overlapped in terms of release and retired date, there may be some combo that is not possible to obtain. Other...
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  • the damage of ignite: Damage Damage over Time Elemental Damage Fire Damage Burning Damage Ignite Damage Damage over Time Multiplier Fire Damage over Time...
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  • (36-40)% chance to deal Double Damage while Focused +(24-28)% to Chaos Damage over Time Multiplier +(54-60)% Critical Strike Multiplier while a Rare or Unique...
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  • two-handed melee weapons that require strength and intelligence and have a x% Chance to Block Attack Damage while wielding a Staff implicit modifier as well...
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  • Evasion and Energy Shield (30-40)% increased Stun and Block Recovery Socketed Travel Skills deal 80% more Damage (30-40)% increased Mana Regeneration Rate...
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  • reduced Chaos Damage taken over time Helmet: +2 to Level of Socketed Aura Gems Shield: +15% Chance to Block Spell Damage while on Low Life Quiver: 25% increased...
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  • Elemental Damage refers to fire damage, cold damage, and lightning damage collectively. Passives or items which refer to elemental damage or elemental...
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  • Reservation (redirect from Life reservation) (section Life Reservation)
    think twice. reserve Life instead of Mana. By default, all gems reserve mana instead of life. No skill gems reserve life, however life can be reserved using...
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  • wiki. If you want to update one of the items please click the item's name and update its individual page. Do not use the edit buttons at the top or the...
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  • Poison (section Damage)
    poison: Damage Damage over Time Damage over Time Multiplier Chaos Damage over Time Multiplier Chaos Damage Poison Damage Physical Damage, Elemental Damage, Cold...
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  • will raise the chance to hit to 100%, ignoring all accuracy and evasion stats of the attacker and defender respectively. Cannot Evade (e.g. Unwavering Stance)...
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  • maximum Life +(20-30)% to Fire Resistance (0.3-0.5)% of Physical Attack Damage Leeched as Life Life Recovery from Regeneration is not applied Regenerate 1 Rage...
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  • equipped as helmets. These items can only be found in certain event league and cannot migrate out of the league (this list excludes special editions of unique...
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  • Fire damage (category Damage types) (section Damage taken as Fire Damage)
    fire damage by a percentage. Unique items that convert damage to fire damage. Unique items that add a portion of other damage types as fire damage. Unique...
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  • Similar to support gems, skill gems can gain experience and level up increasing both their Attribute(s) and character level requirement as well as the effect...
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  • Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • physical damage over time that is based on the initial physical damage of an attack or spell; armour will reduce the initial hit but not the damage over time...
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  • Fire Damage from Hits taken as Cold Damage 24 Left ring slot: 25% of Cold Damage from Hits taken as Fire Damage Right ring slot: 25% of Fire Damage from...
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  • their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them...
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  • tree, and can be removed or replaced at no cost. They grant certain buffs and abilities. Like most other items, jewels can be modified by orbs and are available...
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  • "Non-Ailment Damage over Time Multiplier" of all damage types have been replaced by Damage over Time Multipliers that also affect damage from Ailments...
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  • to Cold and Lightning Resistances(25-30)% increased Cold Damage Adds 1 to (50-70) Lightning Damage to Spells and Attacks +(30-40) to maximum Life 1% of Damage...
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  • Elemental Damage(100-140)% increased Physical Damage 40% increased Damage with Hits against Frozen Enemies +(25-35)% to Cold Damage over Time Multiplier (30-50)%...
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  • highest of any class. The Shadow and Duelist start with 23 Dexterity, the Scion with 20, and the Marauder, Templar, and Witch with 14. Dexterity can be...
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  • physical damage reduction is effective against hits and non-hits such as bleeding. When reducing damage from hits, it stacks with the damage reduction...
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  • immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while...
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  • less resistant to chaos damage and causing them to take increased damage over time. Cursed enemies also take additional chaos damage when hit. Existing Vulnerability...
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  • Cold Damage over Time, and have Damage Taken increased by Chill Effect. Enemies Chilled by Supported Skills take increased Cold Damage over Time and have...
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  • builds early in the game. Minions and Totems have had their life and damage readjusted in line with monster life and damage. Monster skills have had a full...
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  • gems, and equipment. Modifiers affecting life leech are damage Leeched as Life, Maximum Recovery per Life Leech, total Recovery per second from Life Leech...
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  • 6-895.6) Base Chaos Damage per second Base duration is 2.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius...
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  • increased Physical Damage 0.2% of Chaos Damage Leeched as Life 50% of Physical Damage Converted to Chaos Damage 10% of Physical Damage from Hits taken as...
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  • function similar to regular jewels. They can be obtained from Abyssal Troves and as an Abyss reward item from various other league mechanics. Abyss Jewels...
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  • 6-895.6) Base Chaos Damage per second Base duration is 2.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius...
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  • increased Evasion and Energy Shield +(50-60) to maximum Life +6 to Maximum Life per Elder Item Equipped +4% to Damage over Time Multiplier for Ailments per...
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  • increased Physical Damage Gain (10-30)% of Physical Damage as Extra Fire Damage Gain (10-30)% of Physical Damage as Extra Cold Damage Gain (10-30)% of Physical...
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  • Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 10Casts an aura that grants mana regeneration to you and your allies...
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  • immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while...
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  • Lightning damage (category Damage types) (section Damage taken as Lightning Damage)
    "Lightning Damage" redirects here. For the passive skill, see Lightning Damage (passive skill). Lightning damage is one of the five damage types and is one...
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  • 100% of Physical Damage Converted to Cold Damage Second Stage deals 15% less Damage Third Stage deals 30% less Damage Base radius is 1.1 metres Base secondary...
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  • Strike Multiplier+(10-20) to Dexterity (100-140)% increased Physical Damage Adds 25 to 50 Fire Damage (10-14)% increased Attack Speed 50% more Damage with...
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  • Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 10Casts an aura that grants mana regeneration to you and your allies...
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  • landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.Deals (256.8-3995.2) Base Fire Damage per second Burning...
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  • a gem tag. This tag applies to skills which have a periodic effect over an area and persist for a duration but are not targetable by enemies. There are...
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  • Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over Time effect (0-19)% increased Cooldown Recovery...
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  • (140-155) to (210-235) Physical Damage (40-50)% increased Critical Strike Chance +(15-25)% to Global Critical Strike Multiplier +(8-12)% to Chaos Resistance...
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  • Cold Damage Base duration is 5.00 seconds Deals (18.4-2225.7) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while...
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  • Physical Attack Damage Leeched as Life 2% of Physical Attack Damage Leeched as Mana Hits with this Weapon have +10% to Critical Strike Multiplier per Enemy Power...
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  • Frenzy Charges Charge Players gain more Damage and increased Attack and Cast Speed for each Frenzy Charge they have 4% increased Attack Speed per Frenzy...
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  • be equipped in the off-hand slot while using a bow. Quivers are disabled and unequippable if a bow is not equipped. Most quivers do not come with gem sockets...
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  • (6-16) Mana Cast Time: 0.70 secRequires Level 12Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them...
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  • Elemental Damage(100-140)% increased Physical Damage 40% increased Damage with Hits against Frozen Enemies +(25-35)% to Cold Damage over Time Multiplier (30-50)%...
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  • two-handed melee weapons that require strength and intelligence and usually have a x% Chance to Block Attack Damage while wielding a Staff implicit modifier...
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  • Scion with 20, and the Ranger, Witch, and Shadow with 14. Strength can be increased by stacking base Strength and/or All Attributes and X% increased Strength...
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  • Elemental Damage(100-140)% increased Physical Damage 40% increased Damage with Hits against Frozen Enemies +(25-35)% to Cold Damage over Time Multiplier (30-50)%...
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  • Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 10Casts an aura that grants life regeneration to you and your allies...
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  • Trap (redirect from Traps and Mines) (section Trap damage)
    which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect...
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  • escape Oriath, and if not for my incomparable skill as a sea captain, we’d have met the same fate. But now the drowned dead are washing ashore, and they ain’t...
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  • following jewels can drop anywhere: The following jewels are drop-restricted and can obtained from bosses only or from other specific methods (e.g. Legion...
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  • (10-20)% of Cold Damage taken as Fire Damage (10-20)% of Lightning Damage taken as Fire Damage (10-20)% of Physical Damage taken as Fire Damage Scorch Enemies...
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  • Cold Damage per second Damage and Chill Linger for a Base Duration of 2 seconds Modifiers to Spell Damage apply to Supported Skill's Damage Over Time effect...
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  • Trap And Mine Damage (40-50)% increased Global Damage (10-20)% increased maximum Life (10-20)% increased maximum Mana"Cut down the tallest tree, and another...
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  • 1-4622.5) Base Chaos Damage per second Base duration is 6.00 seconds Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect Modifiers...
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  • steps in each attack: If it is the first time an entity is attacked, or if the time between the last attack and this one is larger than 100 server ticks...
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  • (30-20)% less Attack Damage First Repeat of Supported Skills deals 22% more Damage Second Repeat of Supported Skills deals 44% more Damage Additional Effects...
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  • Burning Damage Multiplier +6% to Fire Damage over Time Multiplier [1] +4% to Fire Damage over Time Multiplier [3] [4] +5% to Fire Damage over Time Multiplier...
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  • affected by modifiers to damage over time (burning damage is damage over time).Base duration is 4.00 seconds (0-38)% more Burning Damage Buff grants 15% of your...
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  • +(18-22)% to Damage over Time Multiplier while affected by Malevolence are changed from Cold Damage / Non-Ailment Chaos Damage over Time Multiplier(s) to +(18-22)%...
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  • Chaos Damage Deals 5% of your maximum Energy Shield as base Chaos Damage Deals 12% of your maximum Life as base Chaos Damage Take 40% of maximum Life and...
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  • Projectile Damage apply to this Skill's Damage Over Time effect +(0-0.6) metres to radius 60% of Physical Damage Converted to Chaos Damage Additional Effects...
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  • Damage (category Damage) (section Damage calculation)
    when damage is applied see, receiving damage. The basic damage calculation is: Damage = (Base_Damage + Added_Damage) * Increased_Damage * More_Damage * Hit_Rate...
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  • Cold Damage over Time Multiplier +#% to Physical Damage over Time Multiplier +#% to Fire Damage over Time Multiplier +#% to Chaos Damage over Time Multiplier...
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  • (14-29) to (42-47) Cold Damage to Spells and Attacks (and its inferior variants) has cold and Demon's HornDemon's HornWand Physical Damage: 38-71 Critical Strike...
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  • Thrusting One-Handed Swords, and Two-Handed Swords. One-Handed Swords and Two-Handed Swords require strength and dexterity to equip, and provide increased x% increased...
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  • Group: AfflictionJewelSmallPassivesGrantLifeRegen Added Small Passive Skills also grant: Regenerate #% of Life per Second Group: AfflictionJewelSmallPassivesGrantStr...
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  • which deals Chaos damage over time, as well as any linked curses, to enemies in an area. The debuff deals more damage over time and lasts longer for each...
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  • Projectile Damage apply to this Skill's Damage Over Time effect +(0-0.6) metres to radius 60% of Physical Damage Converted to Chaos Damage Additional Effects...
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  • Projectile Damage apply to this Skill's Damage Over Time effect +(0-0.6) metres to radius 60% of Physical Damage Converted to Chaos Damage Additional Effects...
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  • cataclysmic effects that brought their way of life crashing down around them. Caught in between life and death, these undying gemlings still have their...
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  • cooldown, that deals physical damage to enemies and grants life regeneration to allies in an area around it. This life regeneration is higher when applied to...
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  • Spell Damage apply to this Skill's Damage Over Time effect Regenerate 0.50% of Debuff Damage as Life Additional Effects From 1-20% Quality: Regenerate +(0...
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  • lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised...
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  • enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration...
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  • duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff...
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  • Spell Damage apply to this Skill's Damage Over Time effect Regenerate 0.50% of Debuff Damage as Life Additional Effects From 1-20% Quality: Regenerate +(0...
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  • affected by modifiers to damage over time (burning damage is damage over time).Base duration is 4.00 seconds (0-38)% more Burning Damage Buff grants 15% of your...
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  • affected by modifiers to damage over time (burning damage is damage over time).Base duration is 4.00 seconds (0-38)% more Burning Damage Buff grants 15% of your...
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  • Projectile Damage apply to this Skill's Damage Over Time effect +(0-0.6) metres to radius 60% of Physical Damage Converted to Chaos Damage Additional Effects...
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  • There's a fine line between man and monster. Brutus, the Warden of Axiom Prison… he crossed that line long ago. A big lad, and as you know from Hillock, big...
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  • seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over Time effect (0-19)% increased Cooldown Recovery...
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  • around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.Deals...
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  • Mana Cooldown Time: (3.00 sec-2.60 sec) Can Store 1 Use(s) Cast Time: Instant Critical Strike Chance: 5.00% Effectiveness of Added Damage: 250%Requires...
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  • retain their colours and not be rerolled. This trick can be used to repeatedly use alternating socket number crafts to repeatedly add and remove a socket until...
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  • is Nearby Group: DamageOverTimeMultiplier +(24-28)% to Cold Damage over Time Multiplier +(24-28)% to Physical Damage over Time Multiplier +(24-28)% to Fire...
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  • 1-4622.5) Base Chaos Damage per second Base duration is 6.00 seconds Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect Modifiers...
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  • one-handed melee weapons that require only dexterity and usually have a x% to Global Critical Strike Multiplier implicit modifier. The item will only displayed...
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  • Resistance Group: DamageOverTimeMultiplier +#% to Cold Damage over Time Multiplier +#% to Chaos Damage over Time Multiplier Group: ManaRegeneration #% increased...
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  • causes projectiles to deal 25% less damage. No longer causes damage over time from projectiles to deal 25% less damage. Lightning Warp Now gains additional...
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  • Group: DamageOverTimeMultiplier +#% to Chaos Damage over Time Multiplier Group: GlobalDamageOverTimeMultiplier +#% to Damage over Time Multiplier Group:...
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  • Reservation Multiplier: 130%Requires Level 31Supports any skill that hits enemies.Supported Skills have +(70-98)% Damage over Time Multiplier for Ailments...
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  • (30-20)% less Attack Damage First Repeat of Supported Skills deals 22% more Damage Second Repeat of Supported Skills deals 44% more Damage Additional Effects...
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  • uringCry Life Regeneration You are Regenerating Life base_life_regeneration_rate_per_minute Enduring Cry Buff You have extra physical damage reduction...
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  • (7-10) to (15-18) Chaos Damage to Attacks Adds (9-12) to (19-22) Fire Damage to Spells +(15-20)% to Global Critical Strike Multiplier +(80-100) to Armour +(80-100)...
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  • to the damage Righteous Fire deals to enemies: fire damage, elemental damage, burning damage, damage over time, "(fire) damage over time multiplier", area...
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  • Added Fire Damage Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Base radius...
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  • reduced Chaos Damage taken over time Helmet: +2 to Level of Socketed Aura Gems Shield: +15% Chance to Block Spell Damage while on Low Life Quiver: 25% increased...
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  • modify curse effect. Debuffs that inflict damage over time will expire more slowly. This does not cause damage over time effects to deal less DPS; instead, it...
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  • Critical Strike Multiplier Amulet: +(30-34)% to Global Critical Strike Multiplier Ring: +(18-20)% to Global Critical Strike Multiplier Belt: (14-15)% reduced...
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  • Group: DamageOverTimeMultiplier +#% to Cold Damage over Time Multiplier +#% to Physical Damage over Time Multiplier +#% to Fire Damage over Time Multiplier...
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  • increasing your damage dealt. Brands are skill effects, not separate objects, meaning various mechanics including leech and reflected damage will apply to...
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  • Group: DamageOverTimeMultiplier +#% to Physical Damage over Time Multiplier +#% to Fire Damage over Time Multiplier +#% to Chaos Damage over Time Multiplier...
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  • good mix of offensive and defensive capabilities. The Chieftain Ascendancy offers support to fire damage builds, fire damage over time builds, strike skills...
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  • Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance Level: (1-20) Reservation: 25% Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: InstantRequires...
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  • Attacks SupportAttack, Support Icon: A Level: (1-20) Cost & Reservation Multiplier: 110%Requires Level 8Supports attack skills.Supported Skills have (20-44)%...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • also: sword and Thrusting one-handed sword One Hand Swords is an item class of one-handed melee weapons that require strength and dexterity and have a x%...
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  • Cane of Kulemak Serpentine StaffWarstaff Physical Damage: 56-117 Critical Strike Chance: 6.30% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires...
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  • nothing remains hidden. Adversity reveals old flaws and new strengths.Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth of...
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  • & Reservation Multiplier: 140%Requires Level 18Supports any skill with an area of effect, regardless of whether that skill deals damage.Supported Skills...
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  • Writhing Jar Hallowed Hybrid FlaskRecovers (120-168) Mana over 5.00 Seconds Recovers (435-609) Life over 5.00 Seconds Consumes (16-18) of 40 Charges on useRequires...
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  • Maim on Hit Group: DamageOverTimeMultiplier +(15-20)% to Cold Damage over Time Multiplier +(15-20)% to Physical Damage over Time Multiplier +(15-20)% to Fire...
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  • Maim on Hit Group: DamageOverTimeMultiplier +(15-20)% to Cold Damage over Time Multiplier +(15-20)% to Physical Damage over Time Multiplier +(15-20)% to Fire...
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  • Maim on Hit Group: DamageOverTimeMultiplier +(15-20)% to Cold Damage over Time Multiplier +(15-20)% to Physical Damage over Time Multiplier +(15-20)% to Fire...
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  • following quests: Damage on Full Life SupportDamage on Full Life SupportAttack, Support Icon: f Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level...
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  • Group: DamageOverTimeMultiplier +#% to Cold Damage over Time Multiplier +#% to Physical Damage over Time Multiplier +#% to Fire Damage over Time Multiplier...
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  • Attack Speed Group: DamageOverTimeMultiplier +#% to Cold Damage over Time Multiplier +#% to Fire Damage over Time Multiplier Group: ColdDamagePercentage #% increased...
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  • bottom left corner of their inventory, two normal Small Life FlasksSmall Life FlaskRecovers 70 Life over 3.00 Seconds Consumes 7 of 21 Charges on useRight click...
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  • Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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  • The wing will be blocked and players cannot enter the wing again. However, Adiyah's portal remains up and players may enter and loot other wings (if any)...
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  • class that specializes in cold and chaos damage effects as well as curses, with a minor affinity for both Energy Shield and Power Charges. The class is capable...
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  • 2% of your maximum life as flat added physical damage to weapons. Example: A player with above average life has 6,000 maximum life. (6,000 X .02) = 120...
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  • increased Evasion and Energy Shield +(50-60) to maximum Life +6 to Maximum Life per Elder Item Equipped +4% to Damage over Time Multiplier for Ailments per...
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  • Chaos Damage over Time Multiplier +#% to Chaos Damage over Time Multiplier +#% to Physical Damage over Time Multiplier +#% to Cold Damage over Time Multiplier...
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  • Group: DamageOverTimeMultiplier +#% to Cold Damage over Time Multiplier +#% to Physical Damage over Time Multiplier +#% to Fire Damage over Time Multiplier...
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  • supported skill has an internal damage counter that tracks the total accumulated damage taken from hits. Damage over time and non-damage loss do not contribute...
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  • Chaos Damage over Time Multiplier +#% to Chaos Damage over Time Multiplier +#% to Physical Damage over Time Multiplier +#% to Cold Damage over Time Multiplier...
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  • Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 34Take less Physical and Elemental Damage for a short time. Consumes up...
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  • Group: DamageOverTimeMultiplier +(6-8)% to Cold Damage over Time Multiplier +(6-8)% to Physical Damage over Time Multiplier +(6-8)% to Fire Damage over Time...
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  • require strength and intelligence and have a x% increased Elemental Damage implicit modifier. Maraketh weapons with this item class have a Damage Penetrates...
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  • Chaos Damage over Time Multiplier +#% to Chaos Damage over Time Multiplier +#% to Physical Damage over Time Multiplier +#% to Cold Damage over Time Multiplier...
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  • Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • Group: DamageOverTimeMultiplier +(6-8)% to Cold Damage over Time Multiplier +(6-8)% to Physical Damage over Time Multiplier +(6-8)% to Fire Damage over Time...
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  • +50% to Damage over Time multiplier, which stacks additively with other sources of Damage over Time Multiplier for Ailments. The damage multiplier for ailments...
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  • Attack Speed Group: DamageOverTimeMultiplier +(6-8)% to Fire Damage over Time Multiplier +(6-8)% to Physical Damage over Time Multiplier Group: LightningResistance...
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  • from sufficiently much damage over time, even if their life recovery over time is greater than the life loss over time. Low life Hrishi_GGG (May 25, 2017)...
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  • for "full life". The gem only improves the supported skill's damage if the player is on full life. If the player is affected by damage over time, such as...
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  • hits from the supported skill inflict chaos damage over time. Being a chaos damage over time gem, Decay's damage is affected by modifiers (from passive tree...
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  • Group: AfflictionJewelSmallPassivesGrantLifeRegen Added Small Passive Skills also grant: Regenerate #% of Life per Second Group: AfflictionJewelSmallPassivesGrantStr...
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  • Global Critical Strike Multiplier. it is the replica version of ParadoxicaParadoxica Vaal RapierOne Handed Sword Physical Damage: 22-87 Critical Strike...
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  • AbyssJewelLife +# to maximum Life Group: DamageOverTimeWhileHoldingAShield #% increased Damage over Time while holding a Shield Group: PercentDamageGoesToMana...
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  • Attack Speed Group: DamageOverTimeMultiplier +(6-8)% to Fire Damage over Time Multiplier +(6-8)% to Physical Damage over Time Multiplier Group: AccuracyAndCrits...
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  • is Nearby Group: DamageOverTimeMultiplier +(44-48)% to Cold Damage over Time Multiplier +(44-48)% to Physical Damage over Time Multiplier +(44-48)% to Fire...
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  • is Nearby Group: DamageOverTimeMultiplier +(24-28)% to Cold Damage over Time Multiplier +(24-28)% to Physical Damage over Time Multiplier +(24-28)% to Fire...
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  • increased Physical Damage Adds (6-12) to (20-25) Physical Damage 10% increased Attack Speed +50% to Global Critical Strike Multiplier Bow Attacks fire 3...
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  • physical damage to you and your allies.+(0-1.9) metres to radius You and nearby allies gain (16-25)% of Physical Damage as Extra Cold Damage You and nearby...
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  • is Nearby Group: DamageOverTimeMultiplier +(44-48)% to Cold Damage over Time Multiplier +(44-48)% to Physical Damage over Time Multiplier +(44-48)% to Fire...
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  • is Nearby Group: DamageOverTimeMultiplier +(24-28)% to Cold Damage over Time Multiplier +(24-28)% to Physical Damage over Time Multiplier +(24-28)% to Fire...
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  • is Nearby Group: DamageOverTimeMultiplier +(24-28)% to Cold Damage over Time Multiplier +(24-28)% to Physical Damage over Time Multiplier +(24-28)% to Fire...
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  • was renamed to Geode Map. Terrace and High Gardens were renamed to Gardens Map and Terrace Map respectively. The boss and layout of (the new) Terrace Map...
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  • is Nearby Group: DamageOverTimeMultiplier +(44-48)% to Cold Damage over Time Multiplier +(44-48)% to Physical Damage over Time Multiplier +(44-48)% to Fire...
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  • You deal less damage and have reduced accuracy. Enfeeble is a hex spell that curses all targets in an area, lowering their damage and accuracy. Enfeeble...
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  • is Nearby Group: DamageOverTimeMultiplier +(24-28)% to Cold Damage over Time Multiplier +(24-28)% to Physical Damage over Time Multiplier +(24-28)% to Fire...
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  • reduced Chaos Damage taken over time Helmet: +2 to Level of Socketed Aura Gems Shield: +15% Chance to Block Spell Damage while on Low Life Quiver: 25% increased...
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  • Cooldown Time: 0.25 sec Can Store 1 Use(s)Requires Level 38Each supported spell skill will track damage you take, and be triggered when the total damage taken...
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  • Veiled Master to unveil it. Unveiling the mod presents three random mods, and allows the player to choose which one the veiled mod becomes. Unveiling mods...
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  • Bleeding (section Damage)
    Physical Damage (including physical damage over time multiplier) Damage over Time Bleeding Damage Trap, mine, minion or totem damage modifiers will also...
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  • curses all targets in an area, making them less resistant to cold damage and giving cold damage a chance to freeze. Negative Resistances: This curse can cause...
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  • seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over Time effect (0-19)% increased Cooldown Recovery...
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  • sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 10Casts an aura that grants life regeneration to you and your allies.+(0-1.9) metres...
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  • Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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  • +(40-50) to maximum Life (10-14) to (19-24) Added Physical Damage with Bow Attacks Arrows deal 50% increased Damage with Hits and Ailments to Targets they...
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  • them.Supported Skills deal (25-39)% more Damage over Time 25% less Duration of Supported Skills and Damaging Ailments they inflict Additional Effects From...
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  • Redeemer, Drox, the Warlord and Baran, the Crusader New influenced items from maps: Hunter, Redeemer, Warlord and Crusader. Shaper and Elder items reworked....
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  • AbyssJewelLife +# to maximum Life Group: DamageOverTimeWhileHoldingAShield #% increased Damage over Time while holding a Shield Group: PercentDamageGoesToMana...
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  • Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • physical damage and inflicts a physical damage over time debuff to enemies, which can stack up to 3 times.Deals (4-268) to (5-401) Physical Damage Deals (26...
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  • "Path of Exile 2 and Path of Exile: Affliction Recently Asked Questions". Retrieved December 5, 2023. (December 4, 2023). "Path of Exile 2 and Path of Exile:...
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  • courage to do so. And now, after two centuries guarding this hole in the ground, this akhara lacks the strength. But you are not Deshret, and you are not one...
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  • maximum Life +(20-30)% to Fire Resistance (0.3-0.5)% of Physical Attack Damage Leeched as Life Life Recovery from Regeneration is not applied Regenerate 1 Rage...
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  • while a tincture is active. It does not apply to kills from damage over time. When hovering over a tincture it reads "RIGHT CLICK TO APPLY THIS TO YOUR WEAPONS...
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  • destroyed while Insane (40-30)% less Physical and Chaos Damage Taken while Sane Regenerate 10% Life over one second when Hit while SaneWithin each of us...
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  • resistances. The extra damage is multiplicative with other damage modifiers as it is considered to be the monsters damage mitigation, and not due to a buff...
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  • one Influenced Modifier from an item with at least two Influenced Modifiers and upgrades another Influenced Modifier Upgrading a modifier of the highest tier...
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  • Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 34Take less Physical and Elemental Damage for a short time. Consumes up...
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  • 77(48-56)% increased Mana Regeneration Rate0.5% of Chaos Damage Leeched as Life Lose (15-10) Life per Enemy Hit with Spells Lose (25-20) Life per Enemy Hit with...
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  • Chance to Block Attack Damage while wielding a Staff+(40-60)% to Fire Damage over Time Multiplier (70-90)% increased Fire Damage 10% increased Cast Speed...
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  • physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the...
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  • AbyssJewelLife +# to maximum Life Group: DamageOverTimeWhileHoldingAShield #% increased Damage over Time while holding a Shield Group: PercentDamageGoesToMana...
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  • Temple Volcanic Island Time-Lost Relic can be created from the following recipes: Time-Lost Relic is used in the following recipes: Time-Lost Relic was created...
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  • Invasion league ended, Invasion Bosses were not implemented into the core game, and are mostly inaccessible. However, a few sources still exist: Maps with the...
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  • recoverable maximum per second. This cap is unaffected by damage over time; over-time recovery and over-time loss are independent. This is a list of unique items...
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  • divisions and defeating the Syndicate leader. Different rewards can be obtained based on who was placed in charge of a division, rank of members, and connections...
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  • immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while...
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  • can be changed at a later time, but this is very expensive. Main page: List of quest rewards Due to item restrictions in the time limited leagues, quest rewards...
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  • reduced Chaos Damage taken over time Helmet: +2 to Level of Socketed Aura Gems Shield: +15% Chance to Block Spell Damage while on Low Life Quiver: 25% increased...
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  • bad RNG can hamper your economy severely at the start of a new league. And the time/currency needed to beat the odds on a craft with such a low chance of...
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  • "Deals % of Base Damage" stat. Spells with Damage Effectiveness no longer have their own damage affected by Damage Effectiveness. Damage values on these...
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  • Group: AfflictionJewelSmallPassivesGrantLifeRegen Added Small Passive Skills also grant: Regenerate #% of Life per Second Group: AfflictionJewelSmallPassivesGrantStr...
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  • Physical Damage Adds 10 to 15 Physical Damage 10% increased Attack Speed 1% of Physical Attack Damage Leeched as Life 3% of Attack Damage Leeched as Life against...
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  • bigger payout and exclusive rewards. Players can equip Trinkets and train and gear up their Rogues to improve the heisting experience and rewards. Exclusive...
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  • them.Supported Skills deal (25-39)% more Damage over Time 25% less Duration of Supported Skills and Damaging Ailments they inflict Additional Effects From...
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  • Strike Rate, Speed, Damage Reflection, Elemental Damage Reflection, Medium Damage Increase, Large Damage Increase, Life Regeneration. Attributes (Stren...
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  • duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff...
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  • relationship between Life and Damage in monsters. Hillock now correctly restores a percentage of his maximum life when he draws his sword. This life restoration...
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  • While bleeding, they take damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while they move. Puncture...
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  • Elemental Damage. However, the modifiers on the items may differ significantly. All Replicas have names starting with Replica and symbol in front and at the...
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  • performed instead. Damage over time, reflected damage, and self-damage cannot stun. Hits that inflict Freeze can stun; "on stunning" and "when stunned" effects...
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  • Given time and suitable conditions, the dead walk of their own volition in Wraeclast. Why? The Cataclysm remains. In soil and stone, water and air. Look...
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  • deal no Damage Your Spells are disabledSimple is the life of the bear. - Life, large percentage life regeneration and increased physical damage. Belly of...
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  • Spell Damage apply to this Skill's Damage Over Time effect Regenerate 0.50% of Debuff Damage as Life Additional Effects From 1-20% Quality: Regenerate +(0...
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  • card. A set of six can be exchanged for a random gem with the Minion gem tag and 20% quality. The Summoner has restrictions on where or how it can drop. This...
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  • is allied with you and will fight. Open the target's chest, keep the target alive. The target gains a powerful active life regeneration skill. The chest...
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  • that are on Full Life +0.55 seconds to Attack Time Base radius is 1.5 metres Damaging Hits always Stun Enemies that are on Full Life Additional Effects...
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  • smoke at those ruins up the beach. Go get some help, and I might just- Make your way up the beach and, as you approach the end, your quest begins. Kill Hillock...
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