|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|purchase_cost_normal1_name = Orb of Chance
|purchase_cost_normal1_amount = 1
|strength_percent = 60
|strength_percent = 60
|intelligence_percent = 40
|intelligence_percent = 40
|gem_tags = Spell, Minion, Physical
|gem_tags = Spell, Minion
|gem_description = Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.
|gem_description = Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.
|active_skill_name = Animate Guardian
|active_skill_name = Animate Guardian
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|cast_time = 0.6
|cast_time = 0.6
|required_level = 28
|required_level = 28
|quality_type1_weight = 50
|quality_type1_weight = 1
|quality_type1_stat_text = Minions have 2% increased Movement Speed
|quality_type1_stat_text = (2-40)% increased Minion Movement Speed
|quality_type3_stat_text = 2% increased Minion Maximum Life
|quality_type3_stat1_id = minion_maximum_life_+%
|quality_type3_stat1_value = 2000
|static_damage_effectiveness = 100
|static_damage_effectiveness = 100
|static_damage_multiplier = 100
|static_damage_multiplier = 100
|static_attack_speed_multiplier = 100
|static_attack_speed_multiplier = 100
|static_stat1_id = emerge_speed_+%
|static_stat1_id = display_minion_monster_type
|static_stat1_value = 100
|static_stat1_value = 3
|static_stat2_id = display_minion_monster_type
|static_stat2_id = emerge_speed_+%
|static_stat2_value = 3
|static_stat2_value = 100
|stat_text = Can use Items requiring up to Level (33-100)<br>Minions' Attacks deal (22-56) to (34-84) additional Physical Damage<br>(0-76)% increased Minion Maximum Life<br>Minions deal (0-76)% increased Physical Damage with Melee Attacks
|static_stat3_id = infinite_minion_duration
|static_stat3_value = 1
|stat_text = Minions have (0-38)% more Maximum Life<br>Can use Items requiring up to Level (33-100)<br>Minion deals (0-38)% more Damage
|level1 = True
|level1 = True
|level1_level_requirement = 28
|level1_level_requirement = 28
|level1_mana_cost = 11
|level1_cost_amounts = 11
|level1_stat_text = Can use Items requiring up to Level 33<br>Minions' Attacks deal 22 to 34 additional Physical Damage
|level1_stat_text = Can use Items requiring up to Level 33
|level2_stat_text = Can use Items requiring up to Level 36<br>Minions' Attacks deal 25 to 37 additional Physical Damage<br>4% increased Minion Maximum Life<br>Minions deal 4% increased Physical Damage with Melee Attacks
|level2_stat_text = Minions have 2% more Maximum Life<br>Can use Items requiring up to Level 36<br>Minion deals 2% more Damage
|level3_stat_text = Can use Items requiring up to Level 39<br>Minions' Attacks deal 27 to 41 additional Physical Damage<br>8% increased Minion Maximum Life<br>Minions deal 8% increased Physical Damage with Melee Attacks
|level3_stat_text = Minions have 4% more Maximum Life<br>Can use Items requiring up to Level 39<br>Minion deals 4% more Damage
|level4_stat_text = Can use Items requiring up to Level 43<br>Minions' Attacks deal 30 to 44 additional Physical Damage<br>12% increased Minion Maximum Life<br>Minions deal 12% increased Physical Damage with Melee Attacks
|level4_stat_text = Minions have 6% more Maximum Life<br>Can use Items requiring up to Level 43<br>Minion deals 6% more Damage
|level5_stat_text = Can use Items requiring up to Level 46<br>Minions' Attacks deal 32 to 48 additional Physical Damage<br>16% increased Minion Maximum Life<br>Minions deal 16% increased Physical Damage with Melee Attacks
|level5_stat_text = Minions have 8% more Maximum Life<br>Can use Items requiring up to Level 46<br>Minion deals 8% more Damage
|level6_stat_text = Can use Items requiring up to Level 48<br>Minions' Attacks deal 34 to 50 additional Physical Damage<br>20% increased Minion Maximum Life<br>Minions deal 20% increased Physical Damage with Melee Attacks
|level6_stat_text = Minions have 10% more Maximum Life<br>Can use Items requiring up to Level 48<br>Minion deals 10% more Damage
|level7_stat_text = Can use Items requiring up to Level 51<br>Minions' Attacks deal 35 to 53 additional Physical Damage<br>24% increased Minion Maximum Life<br>Minions deal 24% increased Physical Damage with Melee Attacks
|level7_stat_text = Minions have 12% more Maximum Life<br>Can use Items requiring up to Level 51<br>Minion deals 12% more Damage
|level8_stat_text = Can use Items requiring up to Level 53<br>Minions' Attacks deal 37 to 55 additional Physical Damage<br>28% increased Minion Maximum Life<br>Minions deal 28% increased Physical Damage with Melee Attacks
|level8_stat_text = Minions have 14% more Maximum Life<br>Can use Items requiring up to Level 53<br>Minion deals 14% more Damage
|level9_stat_text = Can use Items requiring up to Level 56<br>Minions' Attacks deal 38 to 58 additional Physical Damage<br>32% increased Minion Maximum Life<br>Minions deal 32% increased Physical Damage with Melee Attacks
|level9_stat_text = Minions have 16% more Maximum Life<br>Can use Items requiring up to Level 56<br>Minion deals 16% more Damage
|level10_stat_text = Can use Items requiring up to Level 58<br>Minions' Attacks deal 40 to 60 additional Physical Damage<br>36% increased Minion Maximum Life<br>Minions deal 36% increased Physical Damage with Melee Attacks
|level10_stat_text = Minions have 18% more Maximum Life<br>Can use Items requiring up to Level 58<br>Minion deals 18% more Damage
|level11_stat_text = Can use Items requiring up to Level 61<br>Minions' Attacks deal 42 to 62 additional Physical Damage<br>40% increased Minion Maximum Life<br>Minions deal 40% increased Physical Damage with Melee Attacks
|level11_stat_text = Minions have 20% more Maximum Life<br>Can use Items requiring up to Level 61<br>Minion deals 20% more Damage
|level12_stat_text = Can use Items requiring up to Level 63<br>Minions' Attacks deal 43 to 65 additional Physical Damage<br>44% increased Minion Maximum Life<br>Minions deal 44% increased Physical Damage with Melee Attacks
|level12_stat_text = Minions have 22% more Maximum Life<br>Can use Items requiring up to Level 63<br>Minion deals 22% more Damage
|level13_stat_text = Can use Items requiring up to Level 66<br>Minions' Attacks deal 45 to 67 additional Physical Damage<br>48% increased Minion Maximum Life<br>Minions deal 48% increased Physical Damage with Melee Attacks
|level13_stat_text = Minions have 24% more Maximum Life<br>Can use Items requiring up to Level 66<br>Minion deals 24% more Damage
|level14_stat_text = Can use Items requiring up to Level 68<br>Minions' Attacks deal 46 to 70 additional Physical Damage<br>52% increased Minion Maximum Life<br>Minions deal 52% increased Physical Damage with Melee Attacks
|level14_stat_text = Minions have 26% more Maximum Life<br>Can use Items requiring up to Level 68<br>Minion deals 26% more Damage
|level15_stat_text = Can use Items requiring up to Level 71<br>Minions' Attacks deal 48 to 72 additional Physical Damage<br>56% increased Minion Maximum Life<br>Minions deal 56% increased Physical Damage with Melee Attacks
|level15_stat_text = Minions have 28% more Maximum Life<br>Can use Items requiring up to Level 71<br>Minion deals 28% more Damage
|level16_stat_text = Can use Items requiring up to Level 73<br>Minions' Attacks deal 50 to 74 additional Physical Damage<br>60% increased Minion Maximum Life<br>Minions deal 60% increased Physical Damage with Melee Attacks
|level16_stat_text = Minions have 30% more Maximum Life<br>Can use Items requiring up to Level 73<br>Minion deals 30% more Damage
|level17_stat_text = Can use Items requiring up to Level 76<br>Minions' Attacks deal 51 to 77 additional Physical Damage<br>64% increased Minion Maximum Life<br>Minions deal 64% increased Physical Damage with Melee Attacks
|level17_stat_text = Minions have 32% more Maximum Life<br>Can use Items requiring up to Level 76<br>Minion deals 32% more Damage
|level18_stat_text = Can use Items requiring up to Level 79<br>Minions' Attacks deal 53 to 79 additional Physical Damage<br>68% increased Minion Maximum Life<br>Minions deal 68% increased Physical Damage with Melee Attacks
|level18_stat_text = Minions have 34% more Maximum Life<br>Can use Items requiring up to Level 79<br>Minion deals 34% more Damage
|level19_stat_text = Can use Items requiring up to Level 82<br>Minions' Attacks deal 54 to 82 additional Physical Damage<br>72% increased Minion Maximum Life<br>Minions deal 72% increased Physical Damage with Melee Attacks
|level19_stat_text = Minions have 36% more Maximum Life<br>Can use Items requiring up to Level 82<br>Minion deals 36% more Damage
|level20_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 56 to 84 additional Physical Damage<br>76% increased Minion Maximum Life<br>Minions deal 76% increased Physical Damage with Melee Attacks
|level20_stat_text = Minions have 38% more Maximum Life<br>Can use Items requiring up to Level 100<br>Minion deals 38% more Damage
|level21_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 58 to 86 additional Physical Damage<br>80% increased Minion Maximum Life<br>Minions deal 80% increased Physical Damage with Melee Attacks
|level21_stat_text = Minions have 40% more Maximum Life<br>Can use Items requiring up to Level 100<br>Minion deals 40% more Damage
|level22_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 59 to 89 additional Physical Damage<br>84% increased Minion Maximum Life<br>Minions deal 84% increased Physical Damage with Melee Attacks
|level22_stat_text = Minions have 42% more Maximum Life<br>Can use Items requiring up to Level 100<br>Minion deals 42% more Damage
|level23_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 61 to 91 additional Physical Damage<br>88% increased Minion Maximum Life<br>Minions deal 88% increased Physical Damage with Melee Attacks
|level23_stat_text = Minions have 44% more Maximum Life<br>Can use Items requiring up to Level 100<br>Minion deals 44% more Damage
|level24_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 62 to 94 additional Physical Damage<br>92% increased Minion Maximum Life<br>Minions deal 92% increased Physical Damage with Melee Attacks
|level24_stat_text = Minions have 46% more Maximum Life<br>Can use Items requiring up to Level 100<br>Minion deals 46% more Damage
|level25_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 64 to 96 additional Physical Damage<br>96% increased Minion Maximum Life<br>Minions deal 96% increased Physical Damage with Melee Attacks
|level25_stat_text = Minions have 48% more Maximum Life<br>Can use Items requiring up to Level 100<br>Minion deals 48% more Damage
|level26_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 66 to 98 additional Physical Damage<br>100% increased Minion Maximum Life<br>Minions deal 100% increased Physical Damage with Melee Attacks
|level26_stat_text = Minions have 50% more Maximum Life<br>Can use Items requiring up to Level 100<br>Minion deals 50% more Damage
|level27_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 67 to 101 additional Physical Damage<br>104% increased Minion Maximum Life<br>Minions deal 104% increased Physical Damage with Melee Attacks
|level27_stat_text = Minions have 52% more Maximum Life<br>Can use Items requiring up to Level 100<br>Minion deals 52% more Damage
|level28_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 69 to 103 additional Physical Damage<br>108% increased Minion Maximum Life<br>Minions deal 108% increased Physical Damage with Melee Attacks
|level28_stat_text = Minions have 54% more Maximum Life<br>Can use Items requiring up to Level 100<br>Minion deals 54% more Damage
|level29_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 70 to 106 additional Physical Damage<br>112% increased Minion Maximum Life<br>Minions deal 112% increased Physical Damage with Melee Attacks
|level29_stat_text = Minions have 56% more Maximum Life<br>Can use Items requiring up to Level 100<br>Minion deals 56% more Damage
|level30_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 72 to 108 additional Physical Damage<br>116% increased Minion Maximum Life<br>Minions deal 116% increased Physical Damage with Melee Attacks
|level30_stat_text = Minions have 58% more Maximum Life<br>Can use Items requiring up to Level 100<br>Minion deals 58% more Damage
|level31_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 72 to 110 additional Physical Damage<br>118% increased Minion Maximum Life<br>Minions deal 118% increased Physical Damage with Melee Attacks
|level31_stat_text = Minions have 59% more Maximum Life<br>Can use Items requiring up to Level 100<br>Minion deals 59% more Damage
|level32_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 73 to 111 additional Physical Damage<br>120% increased Minion Maximum Life<br>Minions deal 120% increased Physical Damage with Melee Attacks
|level32_stat_text = Minions have 60% more Maximum Life<br>Can use Items requiring up to Level 100<br>Minion deals 60% more Damage
|level33_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 74 to 112 additional Physical Damage<br>122% increased Minion Maximum Life<br>Minions deal 122% increased Physical Damage with Melee Attacks
|level33_stat_text = Minions have 61% more Maximum Life<br>Can use Items requiring up to Level 100<br>Minion deals 61% more Damage
|level34_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 75 to 113 additional Physical Damage<br>124% increased Minion Maximum Life<br>Minions deal 124% increased Physical Damage with Melee Attacks
|level34_stat_text = Minions have 62% more Maximum Life<br>Can use Items requiring up to Level 100<br>Minion deals 62% more Damage
|level35_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 76 to 114 additional Physical Damage<br>126% increased Minion Maximum Life<br>Minions deal 126% increased Physical Damage with Melee Attacks
|level35_stat_text = Minions have 63% more Maximum Life<br>Can use Items requiring up to Level 100<br>Minion deals 63% more Damage
|level36_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 76 to 116 additional Physical Damage<br>128% increased Minion Maximum Life<br>Minions deal 128% increased Physical Damage with Melee Attacks
|level36_stat_text = Minions have 64% more Maximum Life<br>Can use Items requiring up to Level 100<br>Minion deals 64% more Damage
|level37_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 77 to 117 additional Physical Damage<br>130% increased Minion Maximum Life<br>Minions deal 130% increased Physical Damage with Melee Attacks
|level37_stat_text = Minions have 65% more Maximum Life<br>Can use Items requiring up to Level 100<br>Minion deals 65% more Damage
|level38_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 78 to 118 additional Physical Damage<br>132% increased Minion Maximum Life<br>Minions deal 132% increased Physical Damage with Melee Attacks
|level38_stat_text = Minions have 66% more Maximum Life<br>Can use Items requiring up to Level 100<br>Minion deals 66% more Damage
|level39_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 78 to 120 additional Physical Damage<br>134% increased Minion Maximum Life<br>Minions deal 134% increased Physical Damage with Melee Attacks
|level39_stat_text = Minions have 67% more Maximum Life<br>Can use Items requiring up to Level 100<br>Minion deals 67% more Damage
|level40_stat_text = Can use Items requiring up to Level 100<br>Minions' Attacks deal 79 to 121 additional Physical Damage<br>136% increased Minion Maximum Life<br>Minions deal 136% increased Physical Damage with Melee Attacks
|level40_stat_text = Minions have 68% more Maximum Life<br>Can use Items requiring up to Level 100<br>Minion deals 68% more Damage
'''Animate Guardian''' is a [[spell]], animating weapons and armour on the ground to form an allied [[minion]].
'''Animate Guardian''' is a [[spell]], animating weapons and armour on the ground to form an allied [[minion]].
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Items that have [[modifier]]s like {{c|mod|+x to Maximum life}} or {{c|mod|+x% increased Attack Speed}}, and even [[Vaal Orb|corrupted implicits]], apply to the Guardian the same way they apply to player characters; so animating [[magic]] or [[rare]] equipment can potentially give you a very powerful minion. [[Unique items]] can also be used, giving guardians powerful abilities not found elsewhere in the game. Be careful when using valuable items—anything you give to your guardian is gone forever.
Items that have [[modifier]]s like {{c|mod|+x to Maximum life}} or {{c|mod|+x% increased Attack Speed}}, and even [[Vaal Orb|corrupted implicits]], apply to the Guardian the same way they apply to player characters; so animating [[magic]] or [[rare]] equipment can potentially give you a very powerful minion. [[Unique items]] can also be used, giving guardians powerful abilities not found elsewhere in the game. Be careful when using valuable items—anything you give to your guardian is gone forever.
All modifiers on the items themselves apply to the Animated Guardian once animated, including [[enchantment]]s, [[corrupted implicit modifier]]s, [[Scourge modifier]]s, and [[Crucible passive tree]]s (except modifiers which allocate player [[notable]] [[passive skill]]s, as minions do not have access to your passive tree).
The Guardian uses weapons and shields in the same way as player characters, and can [[Dual Wielding|dual wield]] if two one-handed weapons are animated. If you animate an item type that the Guardian is already using (such as a helmet), the new item will overwrite the old one. Equipping an armour piece restores 25% of its life; equipping one-handed weapons or shields will alternate between left and right hand. You cannot equip two shields.
The Guardian uses weapons and shields in the same way as player characters, and can [[Dual Wielding|dual wield]] if two one-handed weapons are animated. If you animate an item type that the Guardian is already using (such as a helmet), the new item will overwrite the old one. Equipping an armour piece restores 25% of its life; equipping one-handed weapons or shields will alternate between left and right hand. You cannot equip two shields.
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'''Items:''' The Guardian's items are tied to the character that summoned it, rather than the gem itself. Equipping a level 1 version of the gem will disable any items the Guardian cannot equip, which will be present again once a high enough level gem is equipped.
'''Items:''' The Guardian's items are tied to the character that summoned it, rather than the gem itself. Equipping a level 1 version of the gem will disable any items the Guardian cannot equip, which will be present again once a high enough level gem is equipped.
'''Items deleted on Death''': When a Guardian dies, all its equipment is deleted and cannot be recovered. This makes very risky to use powerful or valuable items on an Animated Guardian. It is possible to prevent a [[body armour]] worn by a Guardian from being deleted upon Guardian death by crafting the {{c|craft|Equipped Animated Guardian drops item on death}} mod onto it. Note once more that equipment will not be lost upon '''de-spawning''', only '''death'''.
'''Items deleted on Death''': When a Guardian dies, all its equipment is deleted and cannot be recovered. This makes it very risky to use powerful or valuable items on an Animated Guardian. It is possible to prevent a [[body armour]] worn by a Guardian from being deleted upon Guardian death by crafting the {{c|craft|Item drops on Death if Equipped by an Animated Guardian}} mod onto it. Note once more that equipment will not be lost upon '''de-spawning''', only '''death'''.
'''Necromantic Aegis''': While using [[Necromantic Aegis]] your Guardian benefits from its own shield as well as the one you have equipped, allowing it to gain the benefit of two shields at once. Some unique shields can be quite powerful when doubled up this way.<ref>{{cite web|author=Mark_GGG|date=June 16, 2014|title=Animate Guardian|url=http://www.pathofexile.com/forum/view-thread/547094/filter-account-type/staff#p8065294|publisher=Official Path of Exile Forums|accessdate=October 22, 2014}}</ref>
'''Necromantic Aegis''': While using [[Necromantic Aegis]] your Guardian benefits from its own shield as well as the one you have equipped, allowing it to gain the benefit of two shields at once. Some unique shields can be quite powerful when doubled up this way.<ref>{{cite web|author=Mark_GGG|date=June 16, 2014|title=Animate Guardian|url=http://www.pathofexile.com/forum/view-thread/547094/filter-account-type/staff#p8065294|publisher=Official Path of Exile Forums|accessdate=October 22, 2014}}</ref>
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'''Player versus Player''': Animated Guardians killed in PvP areas will not lose their items. This does not apply to {{il|Hall of Grandmasters}}, even though the map says "PvP damage scaling in effect". In fact, not only is it possible to lose the Guardian's items here, but death is very likely because of the way PvP damage scaling works. Minor enemies can instantly kill a Guardian with 50000+ life in this map, so it is highly recommended to despawn your Guardian before attempting.
'''Player versus Player''': Animated Guardians killed in PvP areas will not lose their items. This does not apply to {{il|Hall of Grandmasters}}, even though the map says "PvP damage scaling in effect". In fact, not only is it possible to lose the Guardian's items here, but death is very likely because of the way PvP damage scaling works. Minor enemies can instantly kill a Guardian with 50000+ life in this map, so it is highly recommended to despawn your Guardian before attempting.
'''Item-Granted Skills''': Animated guardians <u>cannot</u> use skills granted by items. Equipping items like [[Death's Oath]], [[The Rippling Thoughts]], or [[Bubonic Trail (2 Abyssal Sockets)|Bubonic Trail]] will <u>not</u> allow the Guardian to use their associated triggered skills. [[Fire Burst]] granted by {{il|Essence of Hysteria}}, even though having no "trigger" or "granted" in its modifier discription, won't work either. The Guardian is not your party member, and will not be able to use abilities like the one found on [[Ambu's Charge]]. Effects that apply to nearby allies or enemies, like [[Leer Cast]], [[Victario's Flight]], or [[Dying Breath]], will apply as normal.
'''Item-Granted Skills''': Animated Guardians <u>cannot</u> use skills granted by items. Equipping items like [[Death's Oath]], [[The Rippling Thoughts]], or [[Bubonic Trail (2 Abyssal Sockets)|Bubonic Trail]] will <u>not</u> allow the Guardian to use their associated triggered skills. [[Fire Burst]] granted by {{il|Essence of Hysteria}}, even though having no "trigger" or "granted" in its modifier description, won't work either. The Guardian is not your party member, and will not be able to use abilities like the one found on [[Ambu's Charge]]. Effects that apply to nearby allies or enemies, like [[Leer Cast]], or [[Dying Breath]], will apply as normal.
'''Abyssal Sockets:''' Animated Guardians <u>cannot</u> benefit from abyss jewel modifiers. Equipping items like [[Tombfist]] or [[Bubonic Trail]] with abyss jewel(s) socketed will not grant their modifiers to a Guardian.
===Notable gear choices===
{{Cleanup|section|reason=Section should be more concise, wording could be improved, could be moved to a Guide namespace}}
Life regeneration and percentage increases to life are especially potent on an Animated Guardian because of its huge innate life pool. Resistances should also be capped to improve survivability (a Guardian has 40% base elemental resistances and 20% chaos resistance).
===Notable items===
The stats displayed in the skill's tooltip only accounts for modifiers the skill has, like from the passive tree, jewels, player-equipped items and support gems. It cannot account for further modifiers from things like being affected by an aura, shields through Necromantic Aegis or modifiers from items an Animated Guardian has equipped. These will not factor into the skill's tooltip but are active nonetheless.<ref>{{cite web|url=https://www.reddit.com/r/pathofexile/comments/4hmtjb/need_insight_on_animate_guardian_item/d2s2pwc/|title=Need insight on Animate Guardian item calculations/mechanics|date=May 4, 2016|accessdate=May 27, 2021|author=Mark_GGG|publisher=Reddit}}</ref>
Life regeneration and percentage increases to life are especially potent on an Animate Guardian because of its huge innate life pool.
The stats displayed in the skills tooltip only accounts for modifiers the skill has, like from the passive tree, jewels, player-equipped items and support gems. It cannot account for further modifiers from things like being affected by an aura, shields through Necromantic Aegis or modifiers from items the AG has equipped. These will not factor into the skills tooltip but are active nonetheless.<ref>https://www.reddit.com/r/pathofexile/comments/4hmtjb/need_insight_on_animate_guardian_item/d2s2pwc/</ref>
Note that {{il|Kaom's Heart}} and similar items with {{c|mod|+# to maximum Life}} are of less benefit due to Animated Guardian's very high inherent Life. {{c|mod|#% increased maximum Life}} is much more effective.
'''Helmet:'''
'''Helmet:'''
* {{il|Ylfeban's Trickery}} - Chance to curse enemies on hit. The triggered skill to create [[Shocked Ground|shocked ground]] won't trigger.
* {{il|Leer Cast}} - Aura that grants increased damage to allies.
* {{il|Mask of the Stitched Demon}} - Massive percentage life regeneration if Animated Guardian has sufficient energy shield. [[Grave Intentions]] notable passive skill and energy shield armour help with scaling of this effect.
* {{il|Leer Cast}} - Aura that grants increased damage.
* {{il|Crown of the Tyrant}} - Reduces all resistances of nearby enemies and adds global Fire/Cold/Lightning/Chaos damage to nearby allies.
* {{il|Mask of the Stitched Demon}} - Massive life regeneration if the AG gets lots of energy shield from other sources like [[Grave Intentions]] and [[Immortal Syndicate|Gravicius]]'s signature craft for body armour.
* {{il|Ylfeban's Trickery}} - Curses enemies which hit the Guardian with no curse limit. Good for long boss fights. Animated Guardian cannot trigger [[Shocked Ground|shocked ground]].
* {{il|Mask of the Tribunal}} - Various bonuses depending on the attributes provided to the Animate Guardian from other equipped items or {{il|The Baron}}.
* {{il|Eye of Malice}} - Applies Fire and Cold [[Exposure]] on hit and magnifies negative enemy resistances.
* {{il|Crown of the Tyrant}} - Huge amount of life for your AG, reduce all elemental resistances of nearby enemies and increase global Fire/Cold/Lightning/Chaos damage to nearby allies.
* An [[Influenced item|influenced]] helmet with {{c|mod|Nearby Enemies take 9% increased <Physical/Elemental> Damage}} or {{c|mod|Nearby Enemies have -9% to <Fire/Cold/Lightning> Resistance}}. Note that these mods also reduce the defenses of the AG.
* {{il|Glimpse of Chaos}} - Corrupted to have {{c|mod|Nearby Enemies have [[Malediction]]}} implicit. Malediction causes enemies to deal 10% reduced damage and take 10% increased damage. This item can be turned into a rare or another unique with further corruptions, which removes its downsides. See item page for additional outcomes.
* {{il|Mask of the Tribunal}} - Various aura bonuses depending on the attributes provided to Animated Guardian from other equipped items or {{il|The Baron}}.
* {{il|Blood Price}} - Reduces nearby enemies' max life to 92%; more value against stronger enemies and bosses.
* An [[Influenced item|influenced]] helmet with {{c|mod|Nearby Enemies take #% increased <Physical/Elemental> Damage}} or {{c|mod|Nearby Enemies have -#% to <Fire/Cold/Lightning> Resistance}}.
'''Body Armour:'''
'''Body Armour:'''
* {{il|Gruthkul's Pelt}} - Life, life regeneration and cold resistance.
* {{il|Gruthkul's Pelt}} - Life, large percentage life regeneration and increased physical damage.
* {{il|Belly of the Beast}} - Massive percentage increase to life and resistances.
* {{il|Garb of the Ephemeral}} - {{c|mod|Nearby enemies cannot deal critical strikes}} and {{c|mod|Nearby allies' Action Speed cannot be modified to below base value}}, also granting pseudo [[Freeze]] immunity. It is possible to get a Garb of the Ephemeral with a {{c|mod|Item drops on Death if Equipped by an Animated Guardian}} synthesised implicit.
* {{il|Doppelgänger Guise}} - Percentage life regeneration when hit, and a significant amount of physical and chaos damage reduction. Animated Guardian is always considered as Sane, as it cannot use {{sl|Unhinge}}.
* {{il|Sporeguard}} - Percentage life, chaos resistance and [[Fungal Ground]] when stationary, which grants allies on it {{c|mod|10% of Non-Chaos Damage as extra Chaos Damage}} and enemies inside it will deal 10% less damage. Animated Guardian cannot trigger {{sl|Contaminate}}.
* {{il|Bloodbond}} - Percentage life and percentage life regen. The minion modifiers do not work as it is not considered its own minion.
* {{il|BlunderBore}} - Two Shrines effects on animate Guardian. Free knockback aoe & dmg.
* {{il|Expedition's End}} - Grants a chilling aura, reducing the action speed of nearby enemies. Can be scaled with ailment effect through {{il|Unbound Ailments Support}} as well as ailment effect on gear.
* {{il|Belly of the Beast}} - Massive percentage increase to life and resistances.
* {{il|Zahndethus' Cassock}} - Creates [[Consecrated Ground]] when Animated Guardian blocks, and grants Chaos resistance.
* {{il|Zahndethus' Cassock}} - Creates [[Consecrated ground|Consecrated Ground]] when the AG blocks and chaos resistance.
* {{il|Ambu's Charge}} - Endurance charges when critically hit, life and resistances. Animate Guardian has no party members, so it will not affect the maximum Endurance Charges of others.
* {{il|Ambu's Charge}} - Life regeneration if the Animate Guardian has been hit recently, life and resistances. The AG has no party members, so it will not share Endurance Charges.
* {{il|Blunderbore}} - Increased life, area of effect and damage, along with guaranteed knockback.
* {{il|Garb of the Ephemeral}} - Cannot be slowed and nearby enemies cannot crit.
* An [[Influenced item|influenced]] body armour with {{c|mod|Nearby Enemies are Blinded}}, {{c|mod|You can apply an additional Curse}} or {{c|mod|You have Concentrated Ground around you while stationary}}.
'''Gloves:'''
'''Gloves:'''
* {{il|Southbound}} - Percentage increase to life and cold resistance. Note that the AG can no longer kill non-frozen enemies with hits.
* {{il|Southbound}} - Percentage increased life and cold resistance, but a Guardian can only kill Frozen enemies.
* {{il|Vixen's Entrapment}} - {{c|mod|You can apply an additional Curse}}, which allows the Guardian to apply a [[curse]] without overriding the player's curse. This item should be [[corrupted]] with a curse-on-hit implicit such as {{c|mod|Curse Enemies with Level # Temporal Chains on Hit}}.
* {{il|Gravebind}} - Allows consistent activation of on-kill effects such as explosion from {{il|Legacy of Fury}} or {{il|Inpulsa's Broken Heart}}. Recommended for use with {{il|Chains of Command}}, to consistently grant Animated Guardian kill credit.
* {{il|Painseeker}} - Allows Animated Guardian to further scale hit-sourced ailments for bossing. For example, [[Brittle]] can be granted by {{il|Galesight}} or {{il|Alternating Sceptre}}.
* Hunter-[[Influenced item|influenced]] gloves with {{c|mod|#% chance to Intimidate Enemies for 4 seconds on Hit}} or {{c|mod|#% chance to Unnerve Enemies for 4 seconds on Hit}}.
* {{il|Meginord's Vise}} - Life regeneration if the strength requirement is met through other equipped items or the player using {{il|The Baron}}.
* Warlord-[[Influenced item|influenced]] gloves with {{c|mod|[[Culling strike]]}} (Alternatively, support Animate Guardian with {{il|Culling Strike Support}}).
* Hunter-influenced gloves with {{c|mod|% chance to Intimidate Enemies for 4 seconds on Hit}} or {{c|mod|% chance to Unnerve Enemies for 4 seconds on Hit}}
* Gloves with an [[Eldritch implicit modifier]] to [[maim]], [[extinguish]] or apply elemental [[Exposure]] on hit.
'''Boots:'''
'''Boots:'''
* {{il|Victario's Flight}} - Aura that grants increased Movement Speed.
* {{il|Legacy of Fury}} - Applies [[Scorch]] on nearby enemies. If used in tandem with {{il|Gravebind}}, Animated Guardian can consistently explode enemies.
* {{il|Windscream}} - {{c|mod|You can apply an additional Curse}}, which allows the Guardian to apply a [[curse]] without overriding the player's curse. Requires an item that applies a curse, such as gloves with [[corrupted]] implicit which applies curse on hit, or equip {{il|Dreadarc}}.
* {{il|Atziri's Step}} - Life and Chance to Dodge Spell Hits.
* {{il|Wake of Destruction}} - Drops [[Shocked Ground]] while moving.
* {{il|Kaom's Roots}} - Life.
* Boots with [[Eldritch implicit modifier|Searing Exarch's]] implicit mod {{c|mod|Drops Scorched/Brittle/Sapped Ground while moving, lasting X seconds}} - applies [[Scorched]], [[Brittle]], or [[Sap]] near the Animated Guardian as it moves.
* {{il|Dying Breath}} - Aura that grants increased damage and makes curses more effective against affected enemies.
* {{il|Dying Breath}} - Aura that grants increased damage and makes curses more effective against affected enemies.
* {{il|Victario's Charity}} - Chance to grant [[Frenzy charge|Frenzy Charges]] on hit and [[Power Charge]]s on kill.
* {{il|Kingmaker}} - Strong aura that grants [[Culling strike|Culling Strike]], [[Critical strike|Critical Strike Multiplier]], [[fortification]] and increased [[Rarity|item rarity]] to nearby allies.
* {{il|The Oak}} - Massive life regeneration.
* {{il|Sign of the Sin Eater}} - Takes Elemental [[Ailment]]s instead of you and other Minions. In order to survive being shocked or ignited, the Guardian should be sufficiently tanky. The Guardian cannot use Smite this way.
* {{il|The Anticipation}} - [[Intimidate]] enemies on block.
* {{il|Dreadarc}} - {{c|mod|Curse Enemies with Flammability on Hit}}. Requires an item that grants the Guardian an additional curse or it will override the player's curse.
* {{il|Kingmaker}} - Hugely beneficial aura that grants increased [[Rarity|item rarity]], [[Culling strike|Culling Strike]], [[Critical strike|Critical Strike Multiplier]] and [[Fortify]] (note: with a very short range of 30 units).
* {{il|Replica Victario's Charity}} - Chance to grant an [[Endurance charge]] on hit and a [[Frenzy Charge]] on kill. Occurrence of the on kill effect can be increased by [[Gravebind]].
* {{il|Sign of the Sin Eater}} - Takes Elemental [[Ailment]]s instead of you and other Minions. In order to survive being shocked or ignited, the Animate Guardian should be sufficiently tanky.
* {{il|The Anticipation}} - Permanently [[Intimidate]] enemies on block.
* {{il|Oro's Sacrifice}} - In combination with {{il|Chains of Command}}
* {{il|Oro's Sacrifice}}, {{il|Starforge}}, {{il|Voidforge}}, and {{il|Echoforge}} - Common weapon choices for use with {{il|Chains of Command}}. Oro's Sacrifice is a good starter weapon on a budget. Respectively, Starforge and Voidforge boast some of the highest Physical and Chaos damage of unique melee weapons, which makes them ideal for Impale or Poison. Voidforge's damage potential with properly rolled {{il|Ghastly Eye Jewel}}s makes it a staple choice.
* An Influenced weapon with a chance to Intimidate, Unnerver, or inflict [[Exposure]] on hit.
* An [[Influenced item|influenced]] weapon with a chance to [[Intimidate]], [[Unnerve]], or inflict [[Exposure]] on hit.
Also remember that your Animate Guardian can benefit from [[Labyrinth Enchantment|Enchantments]] on Boots and [[List of item corrupted implicit modifiers|Corruptions]].
* Warlord-[[Influenced item|influenced]] shield with {{c|mod|Recover % of Life when you Block}}.
==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
| c1_abbr = max.<br>Req.<br>Level
|c1_abbr = Max.<br>Req.<br>Level
| c1_header = Can use Items requiring up to Level x
|c1_header = Can use Items requiring up to Level x
| c1_pattern_extract = Can use Items requiring up to Level (%d+)
|c1_pattern_extract = Can use Items requiring up to Level (%d+)
| c1_pattern_value = %d
|c1_pattern_value = %d
| c2_abbr = increased<br>Minion<br>Life
|c2_abbr = Minion<br>life
| c2_header = x% increased Minion Maximum Life
|c2_header = Minions have x% more Maximum Life
| c2_pattern_extract = (%d+)%% increased Minion Maximum Life
|where = items.stat_text LIKE "%Animate%Guardian%"
|where = items.stat_text LIKE "%Animate%Guardian%"
|level=1
|level=1
Line 892:
Line 743:
|query=
|query=
mods.generation_type=10
mods.generation_type=10
AND spawn_weights.tag = "helmet"
AND mod_spawn_weights.tag = "helmet"
AND spawn_weights.weight > 0
AND mod_spawn_weights.value > 0
AND mods.id LIKE "%AnimateGuardian%"
AND mods.id LIKE "%AnimateGuardian%"
}}
}}
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Line 750:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.12.2b}}
{{Version history table row|3.23.0|
* No longer has 0-76% increased Minion Maximum Life, Minions deal 0-76% increased Physical Damage with Melee Attacks, or causes Minion's Attacks to deal additional Physical Damage.
* It now has 0% more Minion Maximum Life and more Minion Damage at gem level 1, both scaling up to 38% at gem level 20.
* Animated Guardians now have roughly 11% more base Life inherently, and now have 2 to 6 added Physical Damage while Unarmed.
}}
{{Version history table row|3.19.0|
* The damage and life scaling values for minions have been adjusted. This affects all minions other than Raise Spectre, though the damage of Animate Guardian, Animate Weapon, Blink Arrow and Mirror Arrow minions is also unaffected as they gain base damage from items instead. Generally speaking, minion life and damage is unchanged in the very early game, roughly 30% lower in mid acts, roughly 20% lower at level 20 of the minion skill, and roughly 10% lower at level 30 of the minion skill.
* Minion's attacks now deal 32–47 additional Physical Damage at gem level 1 (previously 22–34), up to 126–184 at gem level 20 (previously 56–84).
}}
{{Version history table row|3.12.2b|
* Fixed a bug where Animated Guardians didn't lose their items when they died.
* Fixed a bug where Animated Guardians didn't lose their items when they died.
{{Version history table row|3.12.0}}
}}
{{Version history table row|3.12.0|
* Permanent minions such as Golems, Zombies and Animated Guardians are now saved when you log out, and are automatically resummoned when you log in.
* Permanent minions such as Golems, Zombies and Animated Guardians are now saved when you log out, and are automatically resummoned when you log in.
* Fixed a crash where, by adding an item to an Animated Guardian already wearing {{il|Fleshcrafter}}, you would instantly kill the guardian (and instance).
* Fixed a crash where, by adding an item to an Animated Guardian already wearing {{il|Fleshcrafter}}, you would instantly kill the guardian (and instance).
{{Version history table row|3.11.0}}
}}
{{Version history table row|3.11.0|
* Fixed the appearance of many [[items]] on '''Animated Guardians'''.
* Fixed the appearance of many [[items]] on '''Animated Guardians'''.
{{Version history table row|3.10.1d}}
}}
{{Version history table row|3.10.1d|
* Updated the gem descriptions of {{il|Animate Weapon}} and {{il|Animate Guardian}} to clarify that they cannot be used by [[Trap]]s or [[Mine]]s.
* Updated the gem descriptions of {{il|Animate Weapon}} and {{il|Animate Guardian}} to clarify that they cannot be used by [[Trap]]s or [[Mine]]s.
{{Version history table row|3.6.0}}
}}
{{Version history table row|3.6.0|
* Mana Cost at gem level 1 is now 11 (was 19).
* Mana Cost at gem level 1 is now 11 (was 19).
* Mana Cost at gem level 20 is now 20 (was 36).
* Mana Cost at gem level 20 is now 20 (was 36).
{{Version history table row|2.3.0}}
}}
{{Version history table row|2.3.0|
* {{il|Animate Weapon}} and Animate Guardian have had their range modified. Previously there was a bug where you could bypass the range. Now that this is fixed, the range has been tripled from 25 to 75 units.
* {{il|Animate Weapon}} and Animate Guardian have had their range modified. Previously there was a bug where you could bypass the range. Now that this is fixed, the range has been tripled from 25 to 75 units.
* Fixed a bug where the life bar of an Animate Guardian (and curses on it) would display too low on him.
* Fixed a bug where the life bar of an Animate Guardian (and curses on it) would display too low on him.
{{Version history table row|2.0.0}}
}}
{{Version history table row|2.0.0|
* The Guardian's base survivability has been increased by 50%. It now deals additional physical damage.
* The Guardian's base survivability has been increased by 50%. It now deals additional physical damage.
{{Version history table row|1.2.1}}
}}
{{Version history table row|1.2.1|
* Fixed a bug where Animate Guardian would not work in PVP.
* Fixed a bug where Animate Guardian would not work in PVP.
{{Version history table row|1.2.0}}
}}
{{Version history table row|1.2.0|
* If an Animated Guardian is unsummoned and resummoned when not on full life, it will now return with the same amount of life it had before.
* If an Animated Guardian is unsummoned and resummoned when not on full life, it will now return with the same amount of life it had before.
{{Version history table row|1.1.4b}}
}}
{{Version history table row|1.1.4b|
* Animated Guardians now benefit from the dual wielding bonus that other dual wielders received in 1.1.4.
* Animated Guardians now benefit from the dual wielding bonus that other dual wielders received in 1.1.4.
{{Version history table row|1.1.0d}}
}}
{{Version history table row|1.1.0d|
* Fixed a bug where your Animated Guardian could return from the dead during a PvP match.
* Fixed a bug where your Animated Guardian could return from the dead during a PvP match.
{{Version history table row|1.0.1}}
}}
{{Version history table row|1.0.1|
* The Guardian now recovers 25% of its life whenever a new armour piece is added to it.
* The Guardian now recovers 25% of its life whenever a new armour piece is added to it.
* Fixed an issue with key pickup and the Animate (Weapon and Guardian) skills.
* Fixed an issue with key pickup and the Animate (Weapon and Guardian) skills.
{{Version history table row|1.0.0e}}
}}
{{Version history table row|1.0.0e|
* When an Animated Guardian is dispelled due to its gem being unavailable, <br> its life value is now temporarily saved so that it applies if the Guardian is restored in that area.
* When an Animated Guardian is dispelled due to its gem being unavailable, <br> its life value is now temporarily saved so that it applies if the Guardian is restored in that area.
{{Version history table row|1.0.0}}
}}
{{Version history table row|1.0.0|
* Animate Guardian has been added to the game.
* Animate Guardian has been added to the game.
|}
}}
{{Version history table end}}
==References==
==References==
Latest revision as of 17:23, 29 May 2024
Animate GuardianSpell, Minion Level: (1-20) Cost: (11-20) Mana Cast Time: 0.60 secRequires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.Minions have (0-38)% more Maximum Life Can use Items requiring up to Level (33-100) Minion deals (0-38)% more Damage
Additional Effects From 1-20% Quality: (2-40)% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Using this skill on an identified item on the ground creates an Animated Guardian that moves and attacks similar to a zombie. Similar to Spectres and unlike other minions, a Guardian stays with you even after logging off and on. If you unequip the skill gem, the Guardian disappears until you equip the gem again, at which point the same Guardian (retaining all its equipment) reappears after casting the spell again. This also holds true when swapping a different AG gem in. Socketing the gem in a weapon or shield slot allows you to recall the Guardian at will by switching weapon sets (default hotkey: X).
You can only have one Guardian at a time. It can be equipped with a helmet, body armour, pair of gloves, pair of boots, a shield, and melee weapons. Ranged weapons cannot be animated, similar to Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical Level: (1-20) Cost: (4-16) Mana Cast Time: 0.60 secRequires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds Can use Items requiring up to Level (9-100) Minions' Attacks deal (5-126) to (8-184) additional Physical Damage Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage Minions deal (0-38)% more Damage Maximum (5-14) Animated Weapons Minions have (0-38)% more Attack Speed
Additional Effects From 1-20% Quality: +(0.1-2) to maximum number of Animated WeaponsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. Items can be of any rarity, but must be identified and on the ground to be used. Animated items are consumed by the spell and cannot be recovered. Items containing skill gems cannot be animated, so the Guardian cannot use trigger gems.
Items that have modifiers like +x to Maximum life or +x% increased Attack Speed, and even corrupted implicits, apply to the Guardian the same way they apply to player characters; so animating magic or rare equipment can potentially give you a very powerful minion. Unique items can also be used, giving guardians powerful abilities not found elsewhere in the game. Be careful when using valuable items—anything you give to your guardian is gone forever.
The Guardian uses weapons and shields in the same way as player characters, and can dual wield if two one-handed weapons are animated. If you animate an item type that the Guardian is already using (such as a helmet), the new item will overwrite the old one. Equipping an armour piece restores 25% of its life; equipping one-handed weapons or shields will alternate between left and right hand. You cannot equip two shields.
The Guardian does not share your max amount of curses you can apply to enemies, and therefore functions as a player with the default curse limit when applying curses (through corrupted gloves, for example).
Items: The Guardian's items are tied to the character that summoned it, rather than the gem itself. Equipping a level 1 version of the gem will disable any items the Guardian cannot equip, which will be present again once a high enough level gem is equipped.
Items deleted on Death: When a Guardian dies, all its equipment is deleted and cannot be recovered. This makes it very risky to use powerful or valuable items on an Animated Guardian. It is possible to prevent a body armour worn by a Guardian from being deleted upon Guardian death by crafting the Item drops on Death if Equipped by an Animated Guardian mod onto it. Note once more that equipment will not be lost upon de-spawning, only death.
Necromantic Aegis: While using Necromantic Aegis your Guardian benefits from its own shield as well as the one you have equipped, allowing it to gain the benefit of two shields at once. Some unique shields can be quite powerful when doubled up this way.[1]
Player versus Player: Animated Guardians killed in PvP areas will not lose their items. This does not apply to Hall of GrandmastersHall of Grandmasters Promenade MapMap Level: 73 Map Tier: 6 Guild Character: ÙContains the Immortalised Grandmasters PvP damage scaling in effectThe grandest and greatest ever to fight, Divine the champions stand tall. But match their power, best their might, And even the immortal may fall.Travel to this Map by using it in a personal Map Device. Maps can only be used once., even though the map says "PvP damage scaling in effect". In fact, not only is it possible to lose the Guardian's items here, but death is very likely because of the way PvP damage scaling works. Minor enemies can instantly kill a Guardian with 50000+ life in this map, so it is highly recommended to despawn your Guardian before attempting.
Item-Granted Skills: Animated Guardians cannot use skills granted by items. Equipping items like Death's Oath, The Rippling Thoughts, or Bubonic Trail will not allow the Guardian to use their associated triggered skills. Fire Burst granted by Essence of HysteriaEssence of HysteriaStack Size: 9 Essence Tier: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: Cast Level 20 Fire Burst on Hit Gloves: Socketed Gems deal 175 to 225 Added Fire Damage Boots: Drops Burning Ground while moving, dealing 2500 Fire Damage per second for 4 seconds Body Armour: 25% increased Area of Effect Helmet: Socketed Gems deal 30% more Damage while on Low Life Shield: Adds 60 to 100 Fire Damage if you've Blocked Recently Quiver: Gain 15% of Physical Damage as Extra Fire Damage Amulet: 150% increased total Recovery per second from LifeLeech Ring: Gain 10% of Physical Damage as Extra Fire Damage Belt: Damage Penetrates 5% Elemental Resistances during any Flask EffectRight click this item then left click a normal or rare item to apply it., even though having no "trigger" or "granted" in its modifier description, won't work either. The Guardian is not your party member, and will not be able to use abilities like the one found on Ambu's Charge. Effects that apply to nearby allies or enemies, like Leer Cast, or Dying Breath, will apply as normal.
Abyssal Sockets: Animated Guardians cannot benefit from abyss jewel modifiers. Equipping items like Tombfist or Bubonic Trail with abyss jewel(s) socketed will not grant their modifiers to a Guardian.
Notable gear choices
This section needs cleanup to meet quality standards.
Section should be more concise, wording could be improved, could be moved to a Guide namespace Please help improve this section if you can.
Life regeneration and percentage increases to life are especially potent on an Animated Guardian because of its huge innate life pool. Resistances should also be capped to improve survivability (a Guardian has 40% base elemental resistances and 20% chaos resistance).
The stats displayed in the skill's tooltip only accounts for modifiers the skill has, like from the passive tree, jewels, player-equipped items and support gems. It cannot account for further modifiers from things like being affected by an aura, shields through Necromantic Aegis or modifiers from items an Animated Guardian has equipped. These will not factor into the skill's tooltip but are active nonetheless.[2]
Note that Kaom's HeartKaom's Heart Glorious PlateArmour: (776-892)Requires Level 68, 191 StrHas no Sockets (20-40)% increased Fire Damage +500 to maximum LifeThe warrior who fears will fall. and similar items with +# to maximum Life are of less benefit due to Animated Guardian's very high inherent Life. #% increased maximum Life is much more effective.
Helmet:
Leer CastLeer Cast Festival MaskEvasion: (77-88) Energy Shield: (17-19)Requires Level 28, 33 Dex, 33 Int+(20-30) to Dexterity 25% reduced Damage +(60-100) to maximum Life +(60-100) to maximum Mana You and nearby allies gain 50% increased DamageFor none of us are as cruel as all of us. - Aura that grants increased damage to allies.
Mask of the Stitched DemonMask of the Stitched Demon Magistrate CrownArmour: (160-189) Energy Shield: (193-219)Requires Level 58, 64 Str, 64 Int+(40-50) to Intelligence +(160-180) to maximum Energy Shield Strength provides no bonus to Maximum Life Intelligence provides no inherent bonus to Maximum Mana +1 to Maximum Life per 2 Intelligence Your Energy Shield starts at zero Cannot gain Energy Shield Regenerate 1% of Life per second per 500 Maximum Energy ShieldFrom the flesh of the gods, Xibaqua was born. From the carnage of Xibaqua, we were born. It is our duty to return to the gods what was once theirs. - Massive percentage life regeneration if Animated Guardian has sufficient energy shield. Grave Intentions notable passive skill and energy shield armour help with scaling of this effect.
Crown of the TyrantCrown of the Tyrant Magistrate CrownArmour: (160-189) Energy Shield: (33-39)Requires Level 58, 64 Str, 64 IntHas 1 Socket +(50-175) to maximum Life Nearby Enemies have -10% to all Resistances You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket You and Nearby Allies have 47 to 61 added Chaos Damage per White SocketYou will know if your subjects follow you from fear or respect when you have your first moment of weakness. If it's the former, they will tear you into pieces like rabid dogs. - Reduces all resistances of nearby enemies and adds global Fire/Cold/Lightning/Chaos damage to nearby allies.
Ylfeban's TrickeryYlfeban's Trickery Hubris CircletEnergy Shield: (184-248)Requires Level 69, 154 IntTrigger Level 10 Shock Ground when Hit Adds 1 to (60-80) Lightning Damage to Spells and Attacks (130-170)% increased Energy Shield +(25-35)% to Lightning Resistance Curse Enemies which Hit you with a random Hex, ignoring Curse LimitAn angry god is one thing, but you should really fear a god with an unpredictable sense of humour. - Curses enemies which hit the Guardian with no curse limit. Good for long boss fights. Animated Guardian cannot trigger shocked ground.
Eye of MaliceEye of Malice Callous MaskEvasion: (610-822) Energy Shield: (125-168)Requires Level 45, 51 Dex, 51 Int(400-500)% increased Evasion and Energy Shield +(20-40)% to Fire Resistance +(20-40)% to Cold Resistance 25% chance to inflict Cold Exposure on Hit 25% chance to inflict Fire Exposure on Hit Nearby Enemies have 50% increased Fire and Cold ResistancesThrough vision coloured by burning rage and icy hate peers a visitor from a realm of ill intent...(Cold Exposure applies -10% to Cold Resistance for 4 seconds) (Fire Exposure applies -10% to Fire Resistance for 4 seconds) - Applies Fire and Cold Exposure on hit and magnifies negative enemy resistances.
Glimpse of ChaosGlimpse of Chaos Vaal MaskEvasion: (207-239) Energy Shield: (37-43)Requires Level 62, 79 Dex, 72 Int<Can roll a special implicit when corrupted>Can be modified while Corrupted (30-40)% increased maximum Life and reduced Fire Resistance (30-40)% increased maximum Mana and reduced Cold Resistance (30-40)% increased Global maximum Energy Shield and reduced Lightning Resistance Chaos Resistance is ZeroCorruptedMan retains sanity and strives toward civilisation only under the blessed veil of ignorance. - Corrupted to have Nearby Enemies have Malediction implicit. Malediction causes enemies to deal 10% reduced damage and take 10% increased damage. This item can be turned into a rare or another unique with further corruptions, which removes its downsides. See item page for additional outcomes.
Mask of the TribunalMask of the Tribunal Magistrate CrownArmour: (400-567) Energy Shield: (82-117)Requires Level 58, 64 Str, 64 Int<Three random Synthesis implicit modifiers>+(25-30) to all Attributes (150-200)% increased Armour and Energy Shield Nearby Allies have 1% Chance to BlockAttack Damage per 100 Strength you have Nearby Allies have +(6-8)% to Critical Strike Multiplier per 100 Dexterity you have Nearby Allies have (2-4)% increased Cast Speed per 100 Intelligence you have 2% increased Mana Reservation Efficiency of Skills per 250 total AttributesThe judge determines worthiness by comparison to the paragon: himself. - Various aura bonuses depending on the attributes provided to Animated Guardian from other equipped items or The BaronThe Baron Close HelmetArmour: (130-150)Requires Level 26, 58 Str+2 to Level of SocketedMinion Gems Minions have (10-20)% increased maximum Life Half of your Strength is added to your Minions +1 to maximum number of Raised Zombies per 500 Strength With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life"The Emperor's trusted surgeons are not the only ones who practice the dark arts. Some of us are just more discreet.".
Blood PriceBlood Price Reaver HelmetArmour: (198-233)Requires Level 40, 85 Str24% reduced maximum Life Regenerate (200-250) Life per second 100% increased Stun and Block Recovery Nearby Enemy Monsters have at least 8% of Life ReservedAn eye for an eye makes the whole world dead. - Reduces nearby enemies' max life to 92%; more value against stronger enemies and bosses.
An influenced helmet with Nearby Enemies take #% increased <Physical/Elemental> Damage or Nearby Enemies have -#% to <Fire/Cold/Lightning> Resistance.
Body Armour:
Gruthkul's PeltGruthkul's Pelt Wyrmscale DoubletArmour: (840-1180) Evasion: (840-1180) Movement Speed: -3%Requires Level 38, 57 Str, 57 Dex100% increased Global Physical Damage +(240-300) to maximum Life (300-400)% increased Armour and Evasion Regenerate 10% of Life per second 15% increased Character Size SpellSkills deal no Damage Your Spells are disabledSimple is the life of the bear. - Life, large percentage life regeneration and increased physical damage.
Belly of the BeastBelly of the Beast Full WyrmscaleArmour: (635-876) Evasion: (254-292) Movement Speed: -3%Requires Level 46, 68 Str, 68 Dex(150-200)% increased Armour (30-40)% increased maximum Life +(10-15)% to all Elemental Resistances 50% increased FlaskLife Recovery rate Extra goreThere is no safer place Than the Belly of the Beast - Massive percentage increase to life and resistances.
Garb of the EphemeralGarb of the Ephemeral Savant's RobeEnergy Shield: (322-435) Movement Speed: -3%Requires Level 56, 600 Str, 752 Int<One to three random Synthesis implicit modifiers>(180-230)% increased Energy Shield +600 Strength and Intelligence Requirement Gain a Divine Charge on Hit +10 to maximum Divine Charges You gain Divinity for 10 seconds on reaching maximum Divine Charges Lose all Divine Charges when you gain Divinity Nearby Allies' Action Speed cannot be modified to below Base Value Nearby Enemies cannot deal Critical StrikesExceptional men and women of strong will can flicker a spark, but something much greater is needed to unleash the wildfire of true divine flames. - Nearby enemies cannot deal critical strikes and Nearby allies' Action Speed cannot be modified to below base value, also granting pseudo Freeze immunity. It is possible to get a Garb of the Ephemeral with a Item drops on Death if Equipped by an Animated Guardian synthesised implicit.
Doppelgänger GuiseDoppelgänger Guise Sadist GarbEvasion: (427-491) Energy Shield: (93-107) Movement Speed: -3%Requires Level 68, 103 Dex, 109 IntGrants Level 20 Unhinge Skill (40-60)% more Critical Strike Chance while Insane Enemies Killed by your Hits are destroyed while Insane (40-30)% less Physical and Chaos Damage Taken while Sane Regenerate 10% Life over one second when Hit while SaneWithin each of us exists a being of pure malice, held back only by the lies we tell ourselves. - Percentage life regeneration when hit, and a significant amount of physical and chaos damage reduction. Animated Guardian is always considered as Sane, as it cannot use Unhinge.
SporeguardSporeguard Saint's HauberkArmour: (1329-1736) Energy Shield: (228-297) Movement Speed: -5%Requires Level 67, 109 Str, 94 IntTrigger Level 10 Contaminate when you Kill an Enemy (200-250)% increased Armour and Energy Shield (7-10)% increased maximum Life +(17-23)% to Chaos Resistance Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage You have Fungal Ground around you while stationaryShrouded in seed, a conduit of contagion, yet the source of septicity remains unknown.This item can be anointed by Cassia - Percentage life, chaos resistance and Fungal Ground when stationary, which grants allies on it 10% of Non-Chaos Damage as extra Chaos Damage and enemies inside it will deal 10% less damage. Animated Guardian cannot trigger Contaminate.
BloodbondBloodbond Bone ArmourEvasion: (388-512) Energy Shield: (82-107) Movement Speed: -3%Requires Level 35, 53 Dex, 53 IntGrants Level 15 Blood Offering Skill (100-120)% increased Evasion and Energy Shield (15-25)% increased maximum Life Minions have (20-30)% increased maximum Life Regenerate 1% of Life per second Minions have +(12-15)% chance to Suppress Spell DamageWhat mother wouldn't give her life for that of her children? - Percentage life and percentage life regen. The minion modifiers do not work as it is not considered its own minion.
Expedition's EndExpedition's End Sentinel JacketEvasion: (660-925) Energy Shield: (134-190) Movement Speed: -3%Requires Level 59, 86 Dex, 86 Int(100-150)% increased Evasion and Energy Shield (5-10)% increased maximum Life All Damage can Freeze FreezeChilled Enemies as though dealing (50-100)% more Damage Nearby Enemies are ChilledHe may have returned from the frozen southern reaches, but that doesn't mean he ever truly escaped them. - Grants a chilling aura, reducing the action speed of nearby enemies. Can be scaled with ailment effect through Unbound Ailments SupportUnbound Ailments SupportSupport Icon: U Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 8Supports any skill that hits enemies or inflicts ailments(35-54)% increased Duration of Ailments inflicted with Supported Skills Supported Skills have (35-54)% increased Effect of non-Damaging Ailments on Enemies Supported Skills deal (10-19)% more Damage with Ailments
Additional Effects From 1-20% Quality: (0.5-10)% increased Duration of Ailments inflicted with Supported SkillsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. as well as ailment effect on gear.
Zahndethus' CassockZahndethus' Cassock Sage's RobeEnergy Shield: (177-225) Movement Speed: -3%Requires Level 37, 104 IntAdds 1 to 40 Lightning Damage to Attacks (125-150)% increased Energy Shield +(40-50)% to Chaos Resistance 25% increased Light Radius 100% chance to create Consecrated Ground when you Block Consecrated Ground regenerates 6% Life per second (Hidden) Consecrated Ground has a radius of 18 (Hidden)When dead men rise and darkness falls Only faith can be your walls Walls of Light, not of brick Twice as strong and twice as thick - Creates Consecrated Ground when Animated Guardian blocks, and grants Chaos resistance.
Ambu's ChargeAmbu's Charge Crusader ChainmailArmour: (663-851) Energy Shield: (140-176) Movement Speed: -5%Requires Level 43, 64 Str, 64 Int(180-220)% increased Armour and Energy Shield +(60-80) to maximum Life +15% to all Elemental Resistances Gain up to maximum Endurance Charges when you take a Critical Strike Your nearby party members maximum Endurance Charges is equal to yoursNothing stops the pain like a courageous rush into battle. - Endurance charges when critically hit, life and resistances. Animate Guardian has no party members, so it will not affect the maximum Endurance Charges of others.
BlunderboreBlunderbore Astral PlateArmour: (1279-1720) Movement Speed: -5%Requires Level 62, (680-880) Str+(8-12)% to all Elemental Resistances+(500-700) Strength Requirement (80-120)% increased Armour (50-75)% increased Effect of Shrine Buffs on you You have Lesser Brutal Shrine Buff You have Lesser Massive Shrine BuffThe giant cares not for the ants. - Increased life, area of effect and damage, along with guaranteed knockback.
An influenced body armour with Nearby Enemies are Blinded, You can apply an additional Curse or You have Concentrated Ground around you while stationary.
Gloves:
SouthboundSouthbound Soldier GlovesArmour: (92-103) Energy Shield: (19-21)Requires Level 51, 40 Str, 40 IntAdds (60-72) to (88-100) Cold Damage to Attacks (12-16)% increased maximum Life +(40-50)% to Cold Resistance 100% increased Freeze Duration on Enemies Your Hits can only KillFrozen EnemiesFar south, the winter crawls under the skin. Below the snow, adrift wanderers sleep. - Percentage increased life and cold resistance, but a Guardian can only kill Frozen enemies.
Vixen's EntrapmentVixen's Entrapment Embroidered GlovesEnergy Shield: (75-118)Requires Level 36, 54 IntTrigger SocketedCurseSpell when you Cast a CurseSpell, with a 0.25 second Cooldown +(50-90) to maximum Energy Shield 0.2% of Spell Damage Leeched as Energy Shield for each Curse on Enemy You can apply an additional Curse CurseSkills have (10-20)% increased Cast Speed"One coy look. One blown kiss. One word spoken. One night I wish I'd forget." - You can apply an additional Curse, which allows the Guardian to apply a curse without overriding the player's curse. This item should be corrupted with a curse-on-hit implicit such as Curse Enemies with Level # Temporal Chains on Hit.
GravebindGravebind Hydrascale GauntletsArmour: (212-305) Evasion: (212-305)Requires Level 59, 45 Str, 45 Dex(100-150)% increased Armour and Evasion +(19-29)% to Chaos Resistance Gain (15-25) Life per Enemy Killed Nearby Enemies Killed by anyone count as being Killed by you insteadTry as you like to hide the blood on your hands. You'll still know the truth. - Allows consistent activation of on-kill effects such as explosion from Legacy of FuryLegacy of Fury Wyrmscale BootsArmour: (276-412) Evasion: (276-412)Requires Level 69, 48 Str, 48 Dex(200-300)% increased Armour and Evasion 30% increased Movement Speed Nearby Enemies are Scorched (30-50)% increased Effect of Scorch (30-40)% chance when you Kill a Scorched Enemy to Burn Each surrounding Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per secondAll that was loved, all that was hated - naught remains but ash.(Scorched Enemies have -10% to Elemental Resistances) or Inpulsa's Broken HeartInpulsa's Broken Heart Sadist GarbEvasion: (427-491) Energy Shield: (93-107) Movement Speed: -3%Requires Level 68, 103 Dex, 109 Int+(60-80) to maximum Life (20-50)% increased Damage if you have Shocked an Enemy Recently (15-25)% increased Effect of Shock Shocked Enemies you Kill Explode, dealing 5% of their Life as Lightning Damage which cannot Shock Unaffected by ShockDon't hesitate; bring death to all, conclusively and swiftly, or they will give you the same treatment.. Recommended for use with Chains of CommandChains of Command Saintly ChainmailArmour: (1002-1336) Energy Shield: (240-319) Movement Speed: -5%Requires Level 70, 99 Str, 115 IntTrigger Level 20 Animate Guardian's Weapon when Animated GuardianKills an Enemy 10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated WeaponKills an Enemy (150-190)% increased Armour and Energy Shield +(60-90) to maximum Life Animated Guardian deals 5% increased Damage per Animated Weapon Animated Minions' Melee Attacks deal Splash Damage to surrounding targets Animated Minions' Melee Attacks deal 50% less Splash Damage to surrounding targets You cannot have non-Animated MinionsA general may carry his men to greatness, or be dragged beneath the mire by their burden., to consistently grant Animated Guardian kill credit.
PainseekerPainseeker Shagreen GlovesEvasion: (283-466)Requires Level 54, 78 DexAdds (16-19) to (25-29) Fire Damage Adds (16-19) to (25-29) Cold Damage Adds (6-10) to (33-38) Lightning Damage (60-120)% increased Evasion Rating Critical Strikes do not inherently inflict non-Damaging Ailments Inflict non-Damaging Ailments as though dealing (100-200)% more DamageLay bare paths to pain you never knew you had. - Allows Animated Guardian to further scale hit-sourced ailments for bossing. For example, Brittle can be granted by GalesightGalesight Solaris CircletEnergy Shield: (204-258)Requires Level 59, 122 Int(240-280)% increased Energy Shield +(30-40)% to Cold Resistance (30-40)% increased Elemental Damage (25-50)% chance to inflict Brittle Cannot inflict Freeze or ChillSee creation as it will be, frozen and silent. or Alternating SceptreAlternating SceptreSceptre Physical Damage: 41-61 Critical Strike Chance: 6.30% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 70, 95 Str, 131 IntSecrets of Suffering.
Hunter-influenced gloves with #% chance to Intimidate Enemies for 4 seconds on Hit or #% chance to Unnerve Enemies for 4 seconds on Hit.
Warlord-influenced gloves with Culling strike (Alternatively, support Animate Guardian with Culling Strike SupportCulling Strike SupportSupport Icon: X Level: (1-20) Cost & Reservation Multiplier: 110%Requires Level 18Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.Kill Enemies that have 10% Life or lower when Hit by Supported Skills Supported Skills deal (0-38)% increased Damage
Additional Effects From 1-20% Quality: Recover (0.1-2)% of Life when Supported Skills Cull an EnemyThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.).
Legacy of FuryLegacy of Fury Wyrmscale BootsArmour: (276-412) Evasion: (276-412)Requires Level 69, 48 Str, 48 Dex(200-300)% increased Armour and Evasion 30% increased Movement Speed Nearby Enemies are Scorched (30-50)% increased Effect of Scorch (30-40)% chance when you Kill a Scorched Enemy to Burn Each surrounding Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per secondAll that was loved, all that was hated - naught remains but ash.(Scorched Enemies have -10% to Elemental Resistances) - Applies Scorch on nearby enemies. If used in tandem with GravebindGravebind Hydrascale GauntletsArmour: (212-305) Evasion: (212-305)Requires Level 59, 45 Str, 45 Dex(100-150)% increased Armour and Evasion +(19-29)% to Chaos Resistance Gain (15-25) Life per Enemy Killed Nearby Enemies Killed by anyone count as being Killed by you insteadTry as you like to hide the blood on your hands. You'll still know the truth., Animated Guardian can consistently explode enemies.
WindscreamWindscream Reinforced GreavesArmour: (163-216)Requires Level 33, 61 Str(50-80)% increased Armour +(10-15)% to all Elemental Resistances 50% increased Area of Effect of Hex Skills 20% increased Movement Speed You can apply an additional CurseThe mocking wind, a shielding spell, The haunting screams, a maddening hell. - You can apply an additional Curse, which allows the Guardian to apply a curse without overriding the player's curse. Requires an item that applies a curse, such as gloves with corrupted implicit which applies curse on hit, or equip DreadarcDreadarc CleaverOne Handed Axe Physical Damage: (17-27) to (55-60) Elemental Damage: (5-15) to (20-25) Critical Strike Chance: 5.00% Attacks per Second: (1.39-1.43) Weapon Range: 1.1 metresRequires Level 16, 48 StrAdds (5-15) to (20-25) Physical Damage Adds (5-15) to (20-25) Fire Damage (7-10)% increased Attack Speed +(15-25)% to Fire Resistance 5% increased Movement Speed Curse Enemies with Flammability on HitThe fastest way to a man's heart is through his sternum..
Wake of DestructionWake of Destruction Mesh BootsArmour: (61-102) Energy Shield: (13-22)Requires Level 28, 28 Str, 28 IntAdds 1 to 120 Lightning Damage to Attacks (20-60)% increased Armour and Energy Shield Gain (10-20) Life per Enemy Killed 15% increased Movement Speed Drops Shocked Ground while moving, lasting 2 secondsTempest's power given form, Flee before the walking storm. - Drops Shocked Ground while moving.
Boots with Searing Exarch's implicit mod Drops Scorched/Brittle/Sapped Ground while moving, lasting X seconds - applies Scorched, Brittle, or Sap near the Animated Guardian as it moves.
Weapons and/or Shields:
Dying BreathDying Breath Iron StaffWarstaff Physical Damage: 14-42 Critical Strike Chance: 6.40% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 13, 27 Str, 27 Int+18% Chance to BlockAttack Damage while wielding a Staff18% increased Cast Speed 18% increased maximum Mana 18% increased Area of Effect of Aura Skills 18% increased Area of Effect of Hex Skills Nearby Enemies have 18% increased Effect of Curses on them Nearby allies gain 18% increased Damage 18% increased effect of Non-Curse Auras from your SkillsThe whispers of the dead Carry wisdom for the living, If you are willing to give your life To listen. - Aura that grants increased damage and makes curses more effective against affected enemies.
KingmakerKingmaker Despot AxeTwo Handed Axe Physical Damage: (360-414) to (488-561.2) Critical Strike Chance: (6.50-7.00)% Attacks per Second: (1.50-1.57) Weapon Range: 1.3 metresRequires Level 66, 140 Str, 86 Dex(300-360)% increased Physical Damage (7-12)% increased Attack Speed (30-40)% increased Critical Strike Chance Nearby Allies have 30% increased Item Rarity Nearby Allies have Culling Strike Insufficient Mana doesn't prevent your Melee Attacks Nearby Allies have +50% to Critical Strike Multiplier Nearby Allies have +10 FortificationA King and his people are linked together like a soul and a beating heart. Both can be severed by a same edge, then forged anew. - Strong aura that grants Culling Strike, Critical Strike Multiplier, fortification and increased item rarity to nearby allies.
Sign of the Sin EaterSign of the Sin Eater Tyrant's SekhemSceptre Physical Damage: 43-80 Critical Strike Chance: 6.00% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 58, 99 Str, 99 Int26% increased Elemental Damage+(10-30) to Strength and Intelligence Grants Level 30 Smite Skill Enemies inflict Elemental Ailments on you instead of nearby AlliesA secret few among the Templars grant absolution by bearing the guilt of others. - Takes Elemental Ailments instead of you and other Minions. In order to survive being shocked or ignited, the Guardian should be sufficiently tanky. The Guardian cannot use Smite this way.
DreadarcDreadarc CleaverOne Handed Axe Physical Damage: (17-27) to (55-60) Elemental Damage: (5-15) to (20-25) Critical Strike Chance: 5.00% Attacks per Second: (1.39-1.43) Weapon Range: 1.1 metresRequires Level 16, 48 StrAdds (5-15) to (20-25) Physical Damage Adds (5-15) to (20-25) Fire Damage (7-10)% increased Attack Speed +(15-25)% to Fire Resistance 5% increased Movement Speed Curse Enemies with Flammability on HitThe fastest way to a man's heart is through his sternum. - Curse Enemies with Flammability on Hit. Requires an item that grants the Guardian an additional curse or it will override the player's curse.
Replica Victario's CharityReplica Victario's Charity Laminated Kite ShieldChance to Block: 24% Armour: (113-133) Energy Shield: (23-27) Movement Speed: -3%Requires Level 50, 65 Str, 65 Int+8% to all Elemental Resistances+(50-70) to maximum Life +(20-30)% to Lightning Resistance +11% to Chaos Resistance 10% increased effect of Non-Curse Auras from your Skills 5% chance to grant an Endurance Charge to nearby Allies on Hit 10% chance to grant a Frenzy Charge to nearby Allies on Kill"Close to the original, and perhaps even more useful. However, close is not what we are looking for. Keep trying." - Administrator Qotra - Chance to grant an Endurance charge on hit and a Frenzy Charge on kill. Occurrence of the on kill effect can be increased by Gravebind.
The AnticipationThe Anticipation Ezomyte Tower ShieldChance to Block: 30% Armour: (824-948) Movement Speed: -3%Requires Level 64, 159 Str+(30-40) to maximum Life100% increased Armour +(50-70) to maximum Life +6% Chance to Block +(1500-3000) Armour if you've Blocked Recently Permanently Intimidate Enemies on BlockWe are within her reach, and when the time is right, she will reach into us.
Oro's SacrificeOro's Sacrifice Infernal SwordTwo Hand Sword Elemental Damage: (425-475) to (550-600) Critical Strike Chance: 5.00% Attacks per Second: (1.49-1.55) Weapon Range: 1.3 metresRequires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with AttackSkillsNo Physical Damage Adds (425-475) to (550-600) Fire Damage (10-15)% increased Attack Speed 20% chance to Ignite 10% increased Physical Damage taken 10% increased Fire Damage taken Culling Strike against Burning Enemies Gain a Frenzy Charge if an AttackIgnites an EnemyGive yourself to the flames and your name will burn in the minds of men forever., StarforgeStarforge Infernal SwordTwo Hand Sword Physical Damage: (310-341) to (645-709.5) Critical Strike Chance: 5.00% Attacks per Second: (1.42-1.46) Weapon Range: 1.3 metresRequires Level 67, 113 Str, 113 Dex30% increased Global Physical Damage(400-450)% increased Physical Damage (5-8)% increased Attack Speed +(90-100) to maximum Life Your Physical Damage can Shock 20% increased Area of Effect for Attacks Deal no Elemental DamageThe end is written into the beginning., VoidforgeVoidforge Infernal SwordTwo Hand Sword Physical Damage: 62-129 Critical Strike Chance: 5.00% Attacks per Second: (1.42-1.46) Weapon Range: 1.3 metresRequires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with AttackSkills(5-8)% increased Attack Speed +(90-100) to maximum Life Your Elemental Damage can Shock Gain 700% of Weapon Physical Damage as Extra Damage of a random Element 20% increased Area of Effect for Attacks Deal no Non-Elemental DamageA weapon born of nothingness, can only create more nothingness., and EchoforgeEchoforge Infernal SwordTwo Hand Sword Physical Damage: 62-129 Chaos Damage: (600-650) to (750-800) Critical Strike Chance: 5.00% Attacks per Second: (1.13-1.57) Weapon Range: 1.3 metresRequires Level 67, 113 Str, 113 Dex30% increased Chaos DamageAdds (600-650) to (750-800) Chaos Damage (-16-16)% increased Attack Speed +(-200-200) to maximum Life Your Chaos Damage can Shock (-40-40)% increased Area of Effect for Attacks Deal no Physical or Elemental DamageWitness the emergence of a new cosmic power. - Common weapon choices for use with Chains of CommandChains of Command Saintly ChainmailArmour: (1002-1336) Energy Shield: (240-319) Movement Speed: -5%Requires Level 70, 99 Str, 115 IntTrigger Level 20 Animate Guardian's Weapon when Animated GuardianKills an Enemy 10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated WeaponKills an Enemy (150-190)% increased Armour and Energy Shield +(60-90) to maximum Life Animated Guardian deals 5% increased Damage per Animated Weapon Animated Minions' Melee Attacks deal Splash Damage to surrounding targets Animated Minions' Melee Attacks deal 50% less Splash Damage to surrounding targets You cannot have non-Animated MinionsA general may carry his men to greatness, or be dragged beneath the mire by their burden.. Oro's Sacrifice is a good starter weapon on a budget. Respectively, Starforge and Voidforge boast some of the highest Physical and Chaos damage of unique melee weapons, which makes them ideal for Impale or Poison. Voidforge's damage potential with properly rolled Ghastly Eye JewelGhastly Eye JewelAbyssPlace into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.s makes it a staple choice.
Warlord-influenced shield with Recover % of Life when you Block.
Gem level progression
Level
Mana Cost
Max. Req. Level
Minion life
Minion damage
Exp.
Total Exp.
1
28
42
29
11
33
N/A
N/A
0
0
2
31
46
32
11
36
2%
2%
199345
199345
3
34
50
35
12
39
4%
4%
285815
485160
4
37
54
37
13
43
6%
6%
401344
886504
5
40
58
40
13
46
8%
8%
554379
1440883
6
42
60
42
14
48
10%
10%
477437
1918320
7
44
63
44
14
51
12%
12%
583786
2502106
8
46
66
46
15
53
14%
14%
710359
3212465
9
48
68
48
15
56
16%
16%
1355511
4567976
10
50
71
49
15
58
18%
18%
1138877
5706853
11
52
74
51
16
61
20%
20%
1368233
7075086
12
54
76
53
16
63
22%
22%
1638338
8713424
13
56
79
55
17
66
24%
24%
1956648
10670072
14
58
82
57
17
68
26%
26%
3655184
14325256
15
60
84
59
18
71
28%
28%
3017327
17342583
16
62
87
60
18
73
30%
30%
7759995
25102578
17
64
90
62
18
76
32%
32%
15138193
40240771
18
66
92
64
19
79
34%
34%
26083825
66324596
19
68
95
66
19
82
36%
36%
62620247
128944843
20
70
98
68
20
100
38%
38%
211708088
340652931
21
72
100
70
20
100
40%
40%
N/A
N/A
22
74
N/A
N/A
21
100
42%
42%
N/A
N/A
23
76
N/A
N/A
21
100
44%
44%
N/A
N/A
24
78
N/A
N/A
21
100
46%
46%
N/A
N/A
25
80
N/A
N/A
22
100
48%
48%
N/A
N/A
26
82
N/A
N/A
22
100
50%
50%
N/A
N/A
27
84
N/A
N/A
23
100
52%
52%
N/A
N/A
28
86
N/A
N/A
23
100
54%
54%
N/A
N/A
29
88
N/A
N/A
24
100
56%
56%
N/A
N/A
30
90
N/A
N/A
24
100
58%
58%
N/A
N/A
31
91
N/A
N/A
24
100
59%
59%
N/A
N/A
32
92
N/A
N/A
25
100
60%
60%
N/A
N/A
33
93
N/A
N/A
25
100
61%
61%
N/A
N/A
34
94
N/A
N/A
25
100
62%
62%
N/A
N/A
35
95
N/A
N/A
25
100
63%
63%
N/A
N/A
36
96
N/A
N/A
25
100
64%
64%
N/A
N/A
37
97
N/A
N/A
26
100
65%
65%
N/A
N/A
38
98
N/A
N/A
26
100
66%
66%
N/A
N/A
39
99
N/A
N/A
26
100
67%
67%
N/A
N/A
40
100
N/A
N/A
26
100
68%
68%
N/A
N/A
Item acquisition
Animate Guardian can drop anywhere.
Recipes
Animate Guardian can be created from the following recipes:
Amount
Part
Description
Meta
6
The SummonerThe Summoner6Minion Gem Quality:+20%To own a piece of the Nightmare, you must first belong to the Nightmare.
Random Minion gem with 20% quality
A
13
The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corruptedlevel 21 Spell gem
A
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
No longer has 0-76% increased Minion Maximum Life, Minions deal 0-76% increased Physical Damage with Melee Attacks, or causes Minion's Attacks to deal additional Physical Damage.
It now has 0% more Minion Maximum Life and more Minion Damage at gem level 1, both scaling up to 38% at gem level 20.
Animated Guardians now have roughly 11% more base Life inherently, and now have 2 to 6 added Physical Damage while Unarmed.
The damage and life scaling values for minions have been adjusted. This affects all minions other than Raise Spectre, though the damage of Animate Guardian, Animate Weapon, Blink Arrow and Mirror Arrow minions is also unaffected as they gain base damage from items instead. Generally speaking, minion life and damage is unchanged in the very early game, roughly 30% lower in mid acts, roughly 20% lower at level 20 of the minion skill, and roughly 10% lower at level 30 of the minion skill.
Minion's attacks now deal 32–47 additional Physical Damage at gem level 1 (previously 22–34), up to 126–184 at gem level 20 (previously 56–84).
Permanent minions such as Golems, Zombies and Animated Guardians are now saved when you log out, and are automatically resummoned when you log in.
Fixed a crash where, by adding an item to an Animated Guardian already wearing FleshcrafterFleshcrafter Necromancer SilksEnergy Shield: (246-367) Movement Speed: -3%Requires Level 59, 160 Int(100-150)% increased Energy Shield Minions Convert 2% of their Maximum Life to Maximum Energy Shield per 1% Chaos Resistance they have Chaos Damage taken does not bypass Minions' Energy Shield Minions have (50-100)% faster start of Energy Shield Recharge While Minions have Energy Shield, their Hits Ignore Monster Elemental ResistancesImbue the body with stolen spirit, hold the leash tight., you would instantly kill the guardian (and instance).
Updated the gem descriptions of Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical Level: (1-20) Cost: (4-16) Mana Cast Time: 0.60 secRequires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds Can use Items requiring up to Level (9-100) Minions' Attacks deal (5-126) to (8-184) additional Physical Damage Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage Minions deal (0-38)% more Damage Maximum (5-14) Animated Weapons Minions have (0-38)% more Attack Speed
Additional Effects From 1-20% Quality: +(0.1-2) to maximum number of Animated WeaponsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Animate GuardianAnimate GuardianSpell, Minion Level: (1-20) Cost: (11-20) Mana Cast Time: 0.60 secRequires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.Minions have (0-38)% more Maximum Life Can use Items requiring up to Level (33-100) Minion deals (0-38)% more Damage
Additional Effects From 1-20% Quality: (2-40)% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. to clarify that they cannot be used by Traps or Mines.
Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical Level: (1-20) Cost: (4-16) Mana Cast Time: 0.60 secRequires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds Can use Items requiring up to Level (9-100) Minions' Attacks deal (5-126) to (8-184) additional Physical Damage Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage Minions deal (0-38)% more Damage Maximum (5-14) Animated Weapons Minions have (0-38)% more Attack Speed
Additional Effects From 1-20% Quality: +(0.1-2) to maximum number of Animated WeaponsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Animate Guardian have had their range modified. Previously there was a bug where you could bypass the range. Now that this is fixed, the range has been tripled from 25 to 75 units.
Fixed a bug where the life bar of an Animate Guardian (and curses on it) would display too low on him.
When an Animated Guardian is dispelled due to its gem being unavailable, its life value is now temporarily saved so that it applies if the Guardian is restored in that area.