Sirus, Awakener of Worlds

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Sirus, Awakener of Worlds
Sirus, Awakener of Worlds
Level(s) 84
Location(s) Eye of the Storm
Quest(s) The Awakener of Worlds
Health 70 043 351
Damage 3647.2
Resistance(s) 50% Fire
50% Cold
50% Lightning
30% Chaos
Modifier(s) 66% Less Curse Effectiveness
Cannot Be Fully Slowed
Immune To Knockback
This page is about the boss. For the quest, see The Awakener of Worlds.

Sirus, Awakener of Worlds is the main antagonist of the Conquerors of the Atlas expansion. He acts as the leader of the other conquerors: Al-Hezmin, the Hunter, Baran, the Crusader, Drox, the Warlord and Veritania, the Redeemer.

Sirus was the leader of the Elderslayers, and according to the game lore, disappeared along with The Elder after defeating him, much to the dismay of Zana, who grew attached to him during their time together. Once a hero, Sirus turned mad after defeating the Elder and then destroyed Oriath, forcing the player to eventually fight and defeat him.

Sirus can be fought at the Eye of the Storm, accessed by using Crest of the ElderslayersCrest of the ElderslayersCan be used in a personal Map Device. on the map device. Acquired by defeating and obtaining each conqueror map fragment.

Sirus has various exclusive and high-value drops such as the Awakener's OrbAwakener's OrbStack Size: 10Destroys an item, applying its influence to another of the same item class
The second item is reforged as a rare item with both influence types and new modifiers
Right click this item, then left click the item you wish to take the influence from, then left click an item of the same item class you wish to apply it to.
Shift click to unstack.
used for end-game crafting, and the Hands of the High TemplarHands of the High Templar
Crusader Gloves
Armour: (302-417)
Energy Shield: (62-84)
Requires Level 66, 51 Str, 51 IntCan be modified while Corrupted
Can have up to 5 Implicit Modifiers while Item has this Modifier
(150-200)% increased Armour and Energy Shield
(7-12)% increased maximum Life
+(20-30)% to Fire and Lightning Resistances
The laws of the faith do not apply to its leader.
, a versatile set of gloves that can have multiple powerful implicit mods.

Sirus is considered one of the toughest bosses in Path of Exile, as he deals massive amounts of damage of every type, including large amounts of Chaos damage. Additionally, Sirus' skills are notably more complex than many of the other bosses in the game. Most builds are incapable of directly surviving Sirus' attacks, and must instead rely on dodging out of the way, such as with a movement skill.

Recommendations

The following is recommended for fighting Sirus:

  • At least 1 million damage per second
  • Capped elemental resistances (fire, cold and lightning resistance at 75%)
  • At least 0% Chaos resistance (not required but recommended)
  • Any Jewel with the implicit mod: Corrupted Blood cannot be inflicted on you
  • At least 6,000 combined Life and Energy Shield and a reliable source of recovery
  • One or more extra layers of defense, such as Block, Spell suppression, or Mana before Life
  • A blink skill to traverse between Sirus' Quad-Beam (Flame DashFlame DashSpell, Movement, Duration, Fire, Travel, Blink
    Level: (1-20)
    Cost: (8-23) Mana
    Cooldown Time: 3.50 sec
    Can Store 3 Use(s)
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 140%
    Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery Rate1% increased travel distance2% chance to Ignite enemies
    2% more Burning Damage
    Deals (7-659) to (11-988) Fire Damage
    Deals (19.7-1738.6) Base Fire Damage per second
    Base duration is 4 seconds
    (0-19)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flame Dash skill icon.png
    , FrostblinkFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoE
    Level: (1-20)
    Cost: (12-22) Mana
    Cooldown Time: (3.00 sec-2.60 sec)
    Can Store 1 Use(s)
    Cast Time: Instant
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 180%
    Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Effect of Cold Ailments1% increased Area of Effect0% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
    2% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
    Base duration is 3 seconds
    (15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
    (80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
    Deals (9-1144) to (14-1716) Cold Damage
    (0-38)% increased maximum travel distance
    +(0-3) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frostblink skill icon.png
    , Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
    Level: (1-20)
    Cost: (9-26) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 90%
    Radius: 16
    Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Cast Speed1% increased Area of Effect1% increased Duration
    3% increased Damage
    0.5% less Duration
    Deals (1-51) to (19-965) Lightning Damage
    (30-49)% reduced Duration
    Can queue up to 50 uses
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Warp skill icon.png
    , Blink ArrowBlink ArrowAttack, Minion, Duration, Movement, Travel, Bow
    Level: (1-20)
    Cost: (14-20) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Requires Level 10Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalThis Attack and Minions have 1.5% increased Projectile SpeedMinions have 1% increased Duration3% increased Minion Maximum Life+0.05 Cooldown UseBase duration is 3 seconds
    Minions deal 75% more Damage
    Minions deal (0-114)% increased Damage
    (0-57)% increased Minion Maximum Life
    (0-47)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blink Arrow skill icon.png
    , or Smoke MineSmoke MineMine, Spell, AoE, Duration, Movement, Travel, Blink
    Level: (1-20)
    Cost: (6-13) Mana
    Reservation: (6-13) Mana
    Cooldown Time: 5.00 sec
    Can Store 3 Use(s)
    Cast Time: 0.50 sec
    Requires Level 10Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of Effect1% increased Skill Effect DurationBuff grants 0.5% increased Attack and Cast SpeedMine lasts 8 seconds
    Base duration is (4-5) seconds
    Buff grants (20-29)% increased Movement Speed
    Base secondary duration is 1 seconds
    Only one Mine of this type can Detonate in each Detonation Sequence
    Mine Detonation is Instant
    Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration
    Mines cannot be Re-armed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Smoke Mine skill icon.png
    work best)

Skills

Tip: Sirus is highlighted in a green circle, and green arrows indicate the direction in which you have to run. Yellow lines indicate impassable walls.

Image Attack Details
Sirus Deatomization Storm.png Deatomization Storm
  • Sirus's arena contains multiple huge Deatomization Storms, which deal massive damage and damage over time to anything touching them.
  • Around Sirus is a large animated ring that indicates a safety zone/arena zone which pushes out the storms.
  • If players touch the Storm, it will deal:
    • Deals 2102 to 3154 Damage (50% Physical, 25% Fire, 25% Chaos)
    • Deals 548 Base Physical Damage per second
    • Deals 1368 Base Fire Damage per second
    • Deals 1368 Base Chaos Damage per second
  • Sirus will also spawn a Storm every time he reaches 75%, 50%, or 25% health; or if the player is outside of the safety zone for too long.
    • Sirus retreats to his throne, but the throne phase will end if the player comes into close proximity with Sirus after the Deatomization Storm is created.
    • This takes a number of seconds during which time, a pulsating knockback encourages the player to move away from the new Deatomization Storm.
Sirus Beam.png Default Attack
  • Sirus fires a beam forward. It has a delay and can be sidestepped.
  • If not avoided, the beam will deal:
    • Deals 2628 to 3942 Damage (40% Physical, 30% Fire, 30% Lightning)
Sirus Die Beam.png Die Beam
  • Sirus fires 3 beams that deal a huge amount of damage which can one-shot most builds.
  • The only way to avoid this is to listen for the dialogue and move away from the current position to avoid it, or, to maintain constant movement and mobility in the arena.
  • Before casting this, Sirus says "DIE!".
  • If players have not moved from their original location, EACH beam fired by Sirus will deal ONE of the following types of damage:
    • Physical Beam
      • Deals 1526 to 2289 Physical Damage
      • Always applies Corrupted Blood if players don't have the jewel
      • Players need a jewel with the implicit mod: Corrupted Blood cannot be inflicted on you
    • Fire Beam
      • Always Ignites
      • Deals 2278 to 3416 Damage (25% Physical, 75% Fire)
      • 200% more Damage with Ignite
    • Cold Beam
      • Always Freezes
      • Deals 2278 to 3416 Damage (25% Physical, 75% Cold)
      • 200% increased Effect of Chill
    • Lightning Beam
      • Always Shocks
      • Deals 2278 to 3416 Damage (25% Physical, 75% Lightning)
      • 200% increased Shock Duration on enemies
Sirus Corridor Blast.png Corridor Blast
  • Sirus creates impassable walls in a corridor to the player from his location and then fires slow moving projectiles at the player, one at a time.
  • Sirus can be interrupted by moving towards and through him, in the direction of the green arrow.
  • More skilled players may be able to weave between the alternating projectiles while attacking from a distance.
  • Each projectile will:
    • Deal 2628 to 3942 Damage (25% Physical, 25% Fire, 25% Lightning, 25% Chaos)
Sirus Meteor Maze.png Meteor Maze
  • Sirus creates a ring maze that traps the player in its center.
  • Sirus summons all players in the zone to the centre of the maze.
  • The player must escape from each layer before Sirus collapses the maze, damaging the player.
  • Each phase increments the number of walls up to three, and the time given for the player to exit the maze.
  • Each layer has an exit placed at a random location in the circle indicated by animated flares.
  • If the players have not exited the maze, Sirus will launch a meteor in the middle of the maze, which will deal:
    • For 2 ring mazes: Deal 16,344 to 24,517 Damage (25% Physical, 25% Fire, 25% Lightning, 25% Chaos)
    • For 3 ring+ mazes: Deal 21,793 to 32,689 Damage (25% Physical, 25% Fire, 25% Lightning, 25% Chaos)
Sirus Beam Bomb.png Spinning Beams
  • Sirus splits into 4 illusions, blasting an area with lasers to spawn a core.
  • The real Sirus will flash blue briefly before firing the beams.
  • The core fires rotating beams that apply Corruption of the Awakener, which stacks, slowing action speed and increasing damage taken temporarily.
  • When the core expires, it leaves behind a permanent small area of degeneration that deals damage over time, negates life recovery, reduces maximum resistances, and applies a powerful Shock effect while standing on it.
Sirus Clones.png Multi Clone
  • Sirus will rapidly dash to a location nearby and summon 12 clones in a large circle, hiding among them as an illusion.
  • The location Sirus initially moves to will remain as the location he attacks with Multiclone beam from.
  • He will then fire the Multi Clone Die Beam (see next attack)
Sirus Clone Beam Lightning.png Multi Clone Die Beam
  • After summoning his 12 clones, Sirus will then charge up a variant of his extremely damaging "Die Beam", and fire it midway through the voice line he uses during it, as seen below.
    • "Feel the thrill of <fires> THE VOID!"
    • "You will long for <fires> NONEXISTENCE."
    • "Meaning is... <fires> AN ILLUSION."
  • Sirus will fire 3 beams, EACH beam fired will deal:
    • Always Shocks
    • Deals 2278 to 3416 Damage (25% Physical, 75% Lightning)
    • 200% increased Shock Duration on enemies
Sirus Meteor Storm.png Meteor Strike
  • Sirus says "Rain of stars!"
  • Sirus launches many meteors that land and deal AoE damage after a delay.
  • Sirus launches many more meteors if you are not in the safety zone.
  • The ground will flare up before they land.
  • If not avoided, each meteor will:
    • Deal 2102 to 3154 Damage (25% Physical, 25% Fire, 25% Lightning, 25% Chaos)
Sirus Projection Beam Sweep.png Beam Sweep
  • Sirus says "Be utterly annihilated!" or "Creation itself!"
  • Sirus fires two beams towards its sides, which converge towards the center.
  • It creates a huge explosion at the center if you're not in the safety zone.
  • If players come in contact with the end of the beam, it will deal:
    • Deals 280.3 to 420.5 Damage (50% Physical, 25% Fire, 25% Chaos)
    • Deals 194.7 Base Fire Damage per second
    • Deals 194.7 Base Chaos Damage per second
Sirus Projection Meteors.png Meteor Geysers / Projection Meteors
  • Sirus says "Fury of the cosmos!" or "You are nothing!" or "Why resist!"
  • Creates multiple geysers that deal Physical, Fire, Lightning, and Chaos damage over time.
    • Desolation of the Awakener ground degen prevents recovery of Life and Energy Shield, and reduces max Fire, Lightning, and Chaos Resistance by 10%.
  • Creates many more geysers if you are not in the safety zone.
  • If not avoided, each geyser will:
    • Deal 525.6 to 788.4 Damage (40% Physical, 30% Fire, 30% Lightning)

Sirus will also have his projection attack the player occasionally (except in his last phase).

Video tutorial

Uber boss variant

With the The Perfect Storm Atlas keystone passive, Sirus is fought in Area Level 85 and greatly increases in difficulty. The fight with Sirus will have the following changes:

  • Monsters in the area take 70% less Damage.
  • Sirus' first three phases will create a small storm that chases the player in the arena.
  • Sirus' beam are the full-width type in the final phase, and the Die Beam tracks the player in all phases.
  • Desolation of the Awakener persists throughout the final phase and is not removed by the Meteor Maze.
  • The Rotating Beam has 6 beams instead of 4.
  • Meteor Maze's delay is much shorter.

Uber Sirus has a 20% chance to drop an Awakened support gem, and can also drop a Massive Thread of HopeThread of Hope
Crimson Jewel
Radius: VariableOnly affects Passives in <size> Ring
Passives in Radius can be Allocated without being connected to your tree
-(20-10)% to all Elemental Resistances
Though we cannot touch; one thought, one wish, through centuries alone in darkness.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
.

Drops

Sirus, Awakener of Worlds poster

This boss drops a guaranteed unique from a pool. The following crowdsourced drop rates were determined during version 3.18: [1][2][3]

  • Crown of the Inward EyeCrown of the Inward Eye
    Prophet Crown
    Armour: (969-1117)
    Energy Shield: (138-160)
    Requires Level 63, 85 Str, 62 Int333% increased Armour and Energy Shield
    (9-21)% increased maximum Life, Mana and Global Energy Shield
    Transfiguration of Soul
    Transfiguration of Body
    Transfiguration of Mind
    Divinity is not the only path to enlightenment.
    (38%)
  • Hands of the High TemplarHands of the High Templar
    Crusader Gloves
    Armour: (302-417)
    Energy Shield: (62-84)
    Requires Level 66, 51 Str, 51 IntCan be modified while Corrupted
    Can have up to 5 Implicit Modifiers while Item has this Modifier
    (150-200)% increased Armour and Energy Shield
    (7-12)% increased maximum Life
    +(20-30)% to Fire and Lightning Resistances
    The laws of the faith do not apply to its leader.
    (25%)
  • Thread of HopeThread of Hope
    Crimson Jewel
    Radius: VariableOnly affects Passives in <size> Ring
    Passives in Radius can be Allocated without being connected to your tree
    -(20-10)% to all Elemental Resistances
    Though we cannot touch; one thought, one wish, through centuries alone in darkness.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
    (Small ~ Very Large Ring) (20%)
  • The Burden of TruthThe Burden of Truth
    Crystal Belt
    Requires Level 79+(60-80) to maximum Energy Shield(30-40)% increased Life Recovery from Flasks
    33% of Chaos Damage taken does not bypass Energy Shield
    33% of Non-Chaos Damage taken bypasses Energy Shield
    Gain (5-10)% of Maximum Life as Extra Maximum Energy Shield
    Supreme Decadence
    Mortal pleasures can hold back the memories,
    but a hollow soul can never be healed.
    (15%)
  • The SaviourThe Saviour
    Legion Sword
    One Handed Sword
    Physical Damage: (96.6-112.5) to (193.2-214.5)
    Critical Strike Chance: (5.40%-5.60%)
    Attacks per Second: (1.30-1.34)
    Weapon Range: 11
    Requires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingTriggers Level 20 Reflection when Equipped
    (40-50)% increased Physical Damage
    Adds (16-22) to (40-45) Physical Damage
    (8-12)% increased Attack Speed
    (8-12)% increased Critical Strike Chance
    On the mirrored edge of infinity, one man sinks forever into darkness, one man rises into light.
    But which one am I?
    (2%)


In addition, the boss also drops

  • Orb of DominanceOrb of DominanceStack Size: 10Removes one Influenced Modifier from an item with at least two Influenced Modifiers and upgrades another Influenced Modifier. Upgrading a modifier of the highest tier transforms the modifier into an Elevated Modifier. Attempting to upgrade an Elevated Modifier rerolls its values. Can be used on Body Armours, Boots, Gloves and Helmets.Right click this item then left click an item with at least two Influenced Modifiers to apply it.
    Shift click to unstack.
    (3-5%)
  • Awakener's OrbAwakener's OrbStack Size: 10Destroys an item, applying its influence to another of the same item class
    The second item is reforged as a rare item with both influence types and new modifiers
    Right click this item, then left click the item you wish to take the influence from, then left click an item of the same item class you wish to apply it to.
    Shift click to unstack.
    (20%)
  • A Fate Worse Than DeathA Fate Worse Than Death4CortexCortex
    Synthesised Map
    Map Level: 83
    Map Tier: 10
    Item Quantity: +100%
    Monster Pack Size: +25%
    25% increased Pack size
    100% increased Experience gain
    Monster Level: 83
    Map has (3-5) additional random Modifiers
    Map has (2-4) additional Synthesis Global Modifiers
    Corrupted
    Though my life is gone, my purpose is not.
    My will remains, emboldened and empowered by the righteousness of my cause.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.

    Corrupted
    "It was as though my very
    thoughts were breaking...
    fracturing into tiny motes
    to be lost on the wind."
  • Thread of HopeThread of Hope
    Crimson Jewel
    Radius: VariableOnly affects Passives in <size> Ring
    Passives in Radius can be Allocated without being connected to your tree
    -(20-10)% to all Elemental Resistances
    Though we cannot touch; one thought, one wish, through centuries alone in darkness.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
    (Massive Ring variant) (Uber Sirus only) (~2%)

Shared with other Conquerors

Shared with other bosses

Sirus can drop awakened support gems if and only if the player has allocated atlas passive skill The Perfect Storm, which in turn makes the boss fight much harder (aka Uber Sirus).

Sirus used to be one of the two exclusive sources of unique Ivory WatchstoneIvory WatchstoneThe memories and emotions of countless victims of the Elder,
locked in stone for eternity.
Socket this into a Citadel on your Atlas to increase the Tier of Maps and reveal hidden Maps in that Citadel's Region. You can only socket one Crimson, Viridian, Cobalt or Golden Watchstone into each Citadel.
s. However, the Watchstone system was removed from the game and replaced by Voidstones.

Lore

See also: Sirus' Journals

Sirus, during the battle:

A fellow exile? One more fool under Zana's sway. Allow me to destroy you before she has a chance to betray you, too. At least my way will be quick.

There is nothing left for me here. For a few brief days, destroying something real may make me feel alive again.

You slew my friends. You brought ruin to my worlds. You have invaded my very sanctum. I should be furious, and yet... I feel nothing.

You want the Atlas? Take it. It's yours. But Oriath? Oriath I will burn to the ground. Perhaps the suffering of my fellow citizens will finally stir something.

Zana, before players defeat Sirus:

No...Sirus is still alive? Gods, I thought he was dead! He took the brunt of the energy released when we sealed the Elder. How did he survive?

Sirus was the leader of the group of Exiles I recruited. Brilliant and determined, and a force to be reckoned with even before we travelled the Atlas together. We... grew close. I was distraught when he vanished with the Elder. At first i thought the other Exiles were looking for him as I was, but perhaps they knew he was still alive...

I have a terrible feeling that Sirus may be tied to the madness of the others. Or perhaps he is just as mad as they are. We need to find and stop him -- if the others are looking for a way out, I'm certain he is too.

Zana, after the first time players defeat Sirus:

My home... Our home... It's... it's just... gone. After everything it has been through, I still thought Oriath could recover, could become the place I always hoped it would be...

Now...? Now it's just ash. There's not even enough rubble left for us to scavenge through.

Sirus, why did you have to--...?

*sigh*... I'm sorry, Exile. I should be happy. I should be thanking you for your help. I should be focused on the future. But I don't even know where to begin. Oriath, and the people who were in it, are scattered to the wind. We'll just... keep going, I suppose. What else can we do? Perhaps we can settle here... Stay in one place for a change.

But at least you're done now, right, Exile? You'll leave the Atlas alone... right?

Version history

Version Changes
3.17.0
3.13.0b
  • Increased the number of nearby enemies required for Sirus to spawn and attack the player during Sirus influence takeovers from 1 to 10.
3.13.0
  • Conqueror-Influenced maps may now experience an invasion by Sirus himself.
  • (Not in patch note) In such maps, Sirus will appear every few monsters groups, perform a single attack and disappear.
  • (Not in patch note) Some dialogue regrading Sirus has changed.
3.11.0
  • Improved the responsiveness of Sirus' storms to phase transitions.
3.10.1d
  • Sirus, Awakener of Worlds will now be more aware of where Deatomisation Storms are and will no longer cast his Meteor or Corridor skills if he is near one.
  • Sirus, Awakener of Worlds will now only teleport players into the Meteor Maze if there is at least one player in range of him.
3.10.1c
  • Sirus, Awakener of Worlds will now only use his Meteor and Corridor skills when his Apparition is not using a skill.
3.10.0e
  • Increased the cooldown of Sirus' Apparitions skills back to the same values as prior to 3.10.0. The cooldown will be slightly reduced at higher Awakening Levels.
  • Increased the distance at which Sirus' Storms move away from him.
3.10.0
  • Sirus' Apparition is now more active during the arena phases.
  • Sirus now heals to 75% of his maximum life at the start of his final phase at Awakening level 8 (from 50%).
  • Sirus now teleports away from the player before using his Corridor skill. He takes 80% less damage during the Corridor skill, and the projectiles he fires now pierce all non-player targets.
  • The rotating quad-beam ability now has larger beams and applies a new debuff which reduces your action speed and causes you to take increased damage.
3.9.2c
3.9.2

Atlas improvements

  • Added new lore objects to the Conqueror of the Atlas boss areas.

The Awakener fight

  • The Awakener has been decreased to level 81 from 84 at Awakening levels 1 to 5, increasing by one for each additional Awakening level. He is still level 84 at Awakening level 8, and this only affects the item levels of his drops.
  • Specifically reduced the damage on a majority of The Awakener's skills at everything below Awakening level 8.
  • Prevented the storms in The Awakener fight from being able to occupy the space near the arena entrance, so you no longer can enter and be inside a storm.
  • Changed the behaviour of the storms so they no longer pursue the player or their minions. Instead they more organically maneuvere the arena in a way that should cause more openings to travel around freely while still applying some limitation.
  • Adjusted The Awakener Storm and Desolation skills to do less damage to minions.
  • Increased the damage of The Awakener's Multiclone Beam skill.
  • Fixed a bug which could result in the Awakener fight not progressing if he traveled too far in a single Throne Phase.
  • Fixed issues when playing in a party where the effects from the Meteor skills could be invisible.
  • Improved the visibility of the The Awakener's Desolation ground effects.
3.9.1
  • The final Conqueror of the Atlas' Meteor Maze ability now has more time to escape the Maze before damage is dealt.
  • The final Conqueror of the Atlas no longer has blocking during their Meteor Maze ability, so they cannot prevent you from escaping the Maze.
  • The final Conqueror of the Atlas now teleports to the centre of the Meteor Maze skill upon starting it.
  • The final Conqueror of the Atlas' Meteor Maze ability now correctly deals damage if you're outside of the first Maze Wall.
  • Did further improvements to prevent players from getting stuck inside Walls for two of the final Conqueror of the Atlas' abilities.
  • The final Conqueror of the Atlas' quad beam ability now ends when the boss is defeated.
  • Added an effect to more clearly mark out the edge of the temporary Arenas created by the final Conqueror of the Atlas.
  • Fixed a bug where the height of the projectiles from the final Conqueror of the Atlas' Corridor Blast Skill were at the wrong height (a visual bug).
  • Fixed a bug where the final Conqueror of the Atlas could be invisible under rare conditions when leaving and returning to the area.
  • Fixed a bug where the final Conqueror of the Atlas wasn't receiving their damage mitigation decaying buff when entering their final phase.
3.9.0e
  • Fixed an instance crash that can occur during The Awakener fight.
3.9.0
  • Introduced to the game.

ru:Сирус, Пробудитель миров