Al-Hezmin, the Hunter
Al-Hezmin, the Hunter | |||
Level(s) | 83 | ||
Location(s) | Map with implicit: Map contains Al-Hezmin's Citadel Item Quantity increases amount of Rewards Al-Hezmin drops by 20% of its value Boss arena: Hunter's Ambush | ||
Health | 1 668 108 / 32 578 382 | ||
Damage | 2092.9 / 5038.9 | ||
ApS | 2 | ||
Resistance(s) | 50% Fire 50% Cold 50% Lightning 30% Chaos | ||
Modifier(s) | Cannot Be Fully Slowed |
Al-Hezmin, the Hunter is one of the Conquerors of the Atlas of Worlds. He is an optional sub-boss and one of the targets of Maven's Invitation: The Elderslayers.
Items influenced by the Hunter have a green icon on their header and have unique Hunter modifiers. Maps influenced by the Hunter also have this icon on top of the map art.
Non-influenced items can have the Hunter's influence added using a Hunter's Exalted OrbHunter's Exalted OrbStack Size: 20Adds Hunter influence and a new Hunter modifier to a rare itemRight click this item then left click a high-level rare item with no influence to apply it. Rare items can have up to six random modifiers., which is a rare drop from Al-Hezmin.
Hunter's influenced mods were having the internal use code "basilisk" in the spawn weight.
Encounter
Al-Hezmin can be encountered by opening a map with Map contains Al-Hezmin's Citadel
Item Quantity increases amount of Rewards Al-Hezmin drops by 20% of its valueMapConquerorContainsBoss3_
Intrinsic
Map contains Al-Hezmin's Citadel
Item Quantity increases amount of Rewards Al-Hezmin drops by 20% of its value implicit. This map is also offered by Kirac as an Atlas mission or via his vendor shop. Conqueror Maps can drop randomly after defeating map bosses, and the drop rate can be enhanced by atlas passive skill Conquered Conquerors. Defeating the regular map boss will open a portal to the Conqueror's arena. Vaal charges will be carried over to the arena, as Hunter's Ambush is within the same map area instance.
Al-Hezmin's arena is a triangular area with a triangular acid pool in the center. The player should stay on the outside border while the acid pool is full, and stand in the middle when it drains out.
Tips
- Al-Hezmin is notable for dealing a high amount of Chaos damage, and is also the only Conqueror to deal this type of damage.
- Players must keep moving to avoid the projectile attacks of the Vipers and Wyverns spawned by Al-Hezmin, and attack him as and when he becomes vulnerable.
- Constant mobility during the fight is recommended, but avoid entering the acid pool as it can be deadly in some phases.
Attacks
Overview of attacks:
- Default melee attack
- Sweeps the area in front of him with both his swords and launches a long range projectile in front of him.
- Performs a stab combo, lunging forward then finishes with a slam that deals damage around him.
- Fires a volley of poisonous projectiles. He is more likely to use this attack if you are far away from him.
- Launches a wide wyvern-like projectile at the player. Afterwards, the center of the pool will be filled with poison. Then, three invincible vipers will emerge from the poison pool, firing projectiles that deal area damage and apply a very strong poison on hit. Al-Hezmin will attempt to constantly run away from the player during this phase.
- Causes Tunneling Vipers to appear from outside of the triangle. They will only appear if you get close enough to them. They will also launch poison projectiles, but deal less damage.
Default Attack
Monster Mortar
Projectile Barrage
- 25% less Attack Speed
- +100 to Melee Weapon and Unarmed Attack range
Combo Thrust
Combo Slam
Decapitate Left to Right
- 25% of Physical Damage Converted to Chaos Damage
- 200% increased Poison Duration
- 500% increased Damage with Poison
Decapitate Thrust
- 25% of Physical Damage Converted to Chaos Damage
- Deals 40% of Base Attack Damage
Dodge
- Dodges in a random direction.
Basilisk Wyvern
- 25% less Attack Speed
- +100 to Melee Strike Range
Basilisk Decapitate
- 25% less Attack Speed
Basilisk Spin Attack
- 25% less Attack Speed
Wyvern Flight
Dual Projectile
- Deals 100% of Damage
- 25% of Physical Damage Converted to Chaos Damage
- Deals 5% of Base Attack Damage
Video
Drops
Items found from this monster
Item | Drop Level | |
---|---|---|
Council of CatsCouncil of Cats4Farrul ItemA King Loved By All, A Shadow Awaiting Nightfall, A Speaker Howling Away, A Hunter Seeking Prey | 80 | 1 |
DementophobiaDementophobia1110x Delirium OrbI never truly understood the depths of my insanity, until I realized the voices beckoning me towards the abyss, were none other than my own. | 68 | 1 |
Hunter's Exalted OrbHunter's Exalted OrbStack Size: 20Adds Hunter influence and a new Hunter modifier to a rare itemRight click this item then left click a high-level rare item with no influence to apply it. Rare items can have up to six random modifiers. | 1 | 1 |
The Eternal WarThe Eternal War4Timeless Jewel Two-Implicit CorruptedThey believed, falsely, that the strongest of generals could outlast eons of corruption. | 68 | 1 |
The Price of PrescienceThe Price of Prescience5Vaal Temple Map Map Tier: 16 Delirium: 100% CorruptedThe strange voice showed Aul a future where his legacy was forgotten, where new cultures broke themselves upon Aul's ruined world. | 78 | 1 |
Justified AmbitionJustified Ambition5Synthesis Map"Everything I have done has been for Wraeclast. You would pledge your life to me if you saw things my way... and soon, you will." - High Templar Venarius | 81 | 1 |
Al-Hezmin's CrestAl-Hezmin's CrestStack Size: 10He sought to be the best, but lost his family.Can be used in a personal Map Device. | 80 | 1 |
A Fate Worse Than DeathA Fate Worse Than Death4Cortex Corrupted"It was as though my very thoughts were breaking... fracturing into tiny motes to be lost on the wind." | 81 | 1 |
Al-Hezmin is guaranteed to drop Al-Hezmin's CrestAl-Hezmin's CrestStack Size: 10He sought to be the best,
but lost his family.Can be used in a personal Map Device.. This does not apply to the encounter from Maven's Invitation: The Elderslayers.
The boss has a chance to drop one or several Hunter influence items upon death.
Lore
Al-Hezmin, the Hunter served as one of the end-game bosses of the Atlas during Conquerors of the Atlas and Echoes of the Atlas (3.9-3.16) expansions. Al-Hezmin's journals are clickable lore items dropped each time you defeat Al-Hezmin.
From Zana:
When you spend as much time in the Atlas as we did, basic survival skills no longer suffice, and it becomes necessary to master the lay of the land. That's a tall ask in a place where the land changes from day to day, and yet Al-Hezmin took to it like a rhoa to mud. I could not count the number of times he saved us from getting lost in endless twisting caverns, or spotted the tracks of a dangerous beast far sooner than the rest of us would have.
Our praise must have gone to his head, because he began to strive to be the best at all times. If Drox brought back two boars from a hunt, he needed to bring back three. In battle, he had to deal the flashiest and most devastating blows, and he had to make sure we all saw him do it.
His fixation on honing his skills was actually quite useful during our campaign against the Elder, so at the time we thought nothing of it, but... It hollowed him out in some fundamental way. He was full of bravado, yet at the same time desperately afraid of being exposed as merely second or third best. He was never unkind to me, even as the madness crept upon him, but for capable warriors like Drox that threatened his self-image... A clash was inevitable. We slipped away in the dead of night, but I doubt we've escaped a man of his talents. He's out there, lurking and watching, waiting for the best time to strike...
Version history
Version | Changes |
---|---|
3.17.0 |
|
3.13.1e |
|
3.9.2 |
|
3.9.0 |
|
See also
- List of hunter modifiers
- Sirus, Awakener of Worlds
- Baran, the Crusader
- Drox, the Warlord
- Veritania, the Redeemer
- Basilisk Apparition Effect, cosmetic effect derived from in-game apparition of Al-Hezmin