The Elder

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For higher level version of the Elder, see Uber Elder.
The Elder
The Elder
The Elder
Level(s) 83
Location(s) Absence of Value and Meaning
Quest(s) The Memory Eater (legacy)
The Eldritch Decay (legacy)
Health 46 612 147
Damage 5740
ApS 1.85
Resistance(s) 50% Fire
50% Cold
50% Lightning
30% Chaos
Modifier(s) 66% Less Curse Effectiveness
Cannot Be Fully Slowed
Immune To Knockback

A creature of malignant madness, born of that oblivion from before time itself began. Once only an abstract expression, the Elder was given physical form. The Elder came here out of hunger. Preferring victims of a younger flesh, it became the bogeyman, dragging our children off into the night, casting them into its realm of shadow and feasting upon their nightmares undisturbed, for it was imagination that truly satiated it.

The Elder is a boss that is invading the Atlas of Worlds. It was the main antagonist of the War for the Atlas expansion, where it would take over maps of the Atlas. As of the Conquerors of the Atlas expansion, as part of the canonization of the defeat of the Elder, it no longer actively interacts with the Atlas. The player characters who fought during the War for the Atlas expansion are represented by the Elderslayers led by Sirus, Awakener of Worlds.[1] Players can still fight the Elder using the Key to DecayKey to DecayCan be used in a personal Map Device. map fragments set, and do not need to chase the Elder and Shaper across the Atlas anymore. These map fragments can be obtained by defeating the Elder Guardians. Like other fragment bosses, the fight in the current expansion is re-enactment of the fight as memories , rather than occurring in real-time in-universe. [2]

Unofficially, the Elder is considered to be the easiest of the major Atlas bosses, having relatively simple mechanics and having less life relative to other endgame bosses such as The Shaper, Sirus, or The Maven.

Defeating the Elder is guaranteed to drop a map fragment required for the Uber Elder encounter, either Fragment of TerrorFragment of TerrorStack Size: 10Fear drives survival.Can be used in a personal Map Device. or Fragment of EmptinessFragment of EmptinessStack Size: 10What is not cannot cause harm.Can be used in a personal Map Device.. The other 2 fragments are dropped by The Shaper.

Drops

  • Orb of DominanceOrb of DominanceStack Size: 10Removes one Influenced Modifier from an item with at least two Influenced
    Modifiers and upgrades another Influenced Modifier
    Upgrading a modifier of the highest tier transforms the
    modifier into an Elevated Modifier
    Attempting to upgrade an Elevated Modifier rerolls its values
    Can be used on Body Armours, Boots, Gloves and Helmets
    Right click this item then left click an item with at least two Influenced Modifiers to apply it.
    (5-10%)
  • Blasphemer's GraspBlasphemer's Grasp
    Assassin's Mitts
    Evasion: (260-369)
    Energy Shield: (52-75)
    Requires Level 58, 45 Dex, 45 Int+(40-50) to Dexterity
    (150-200)% increased Evasion and Energy Shield
    +(50-60) to maximum Life
    +6 to Maximum Life per Elder Item Equipped
    +4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
    8% increased Effect of Non-Damaging Ailments per Elder Item Equipped
    Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
    Reaching nature's limits,
    many sought power in the unnatural.
    (25%)
  • Cyclopean CoilCyclopean Coil
    Leather Belt
    Requires Level 68+(25-40) to maximum Life+(60-80) to maximum Life
    (5-15)% increased Attributes
    Cannot be Frozen if Dexterity is higher than Intelligence
    Cannot be Ignited if Strength is higher than Dexterity
    Cannot be Shocked if Intelligence is higher than Strength
    1% increased Damage per 5 of your lowest Attribute
    With the patience of a prowling lion,
    the Shade watched the Scholar.
    (25%)
  • NebulochNebuloch
    Nightmare Mace
    One Handed Mace
    Physical Damage: (83-98) to (180-200)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.40
    Weapon Range: 1.1 metres
    Requires Level 68, 212 Str10% reduced Enemy Stun ThresholdAdds (45-60) to (100-120) Physical Damage
    Gain (30-40)% of Physical Attack Damage as Extra Fire Damage
    +4% to Chaos Resistance per Endurance Charge
    1% reduced Elemental Damage taken from Hits per Endurance Charge
    Adds 5 to 8 Physical Damage per Endurance Charge
    +500 to Armour per Endurance Charge
    200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently
    They hoped that, trapped in its prison,
    the creature would age and perish.
    But time would not touch the fiend.
    (10%)
  • HopeshredderHopeshredder
    Ranger Bow
    Bow
    Physical Damage: 56-117
    Elemental Damage: (130-150) to (270-300)
    Critical Strike Chance: 6.00%
    Attacks per Second: (1.49-1.62)
    Requires Level 60, 212 DexAdds (130-150) to (270-300) Cold Damage
    4% increased Movement Speed per Frenzy Charge
    +(400-500) to Accuracy Rating
    (15-25)% increased Attack Speed
    12 to 14 Added Cold Damage per Frenzy Charge
    2% chance to Avoid Elemental Damage from Hits per Frenzy Charge
    0.5% of Attack Damage Leeched as Life per Frenzy Charge
    200 Cold Damage taken per second per Frenzy Charge while moving
    Their last thoughts were not of their friends,
    or their families, or their homes.
    Their last thoughts were untethered from reality,
    and bathed in fear and ferocity.
    (10%)
  • ShimmeronShimmeron
    Tornado Wand
    Wand
    Physical Damage: 25-75
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Requires Level 65, 212 IntAdds (3-5) to (70-82) Lightning Damage to Spells and Attacks(30-40)% increased Spell Damage
    Adds (26-35) to (95-105) Lightning Damage to Spells
    +(6-10)% to Critical Strike Multiplier per Power Charge
    +0.3% Critical Strike Chance per Power Charge
    +2% Chance to Block Spell Damage per Power Charge
    Adds 3 to 9 Lightning Damage to Spells per Power Charge
    200 Lightning Damage taken per second per Power Charge if
    your Skills have dealt a Critical Strike Recently
    All at once, a calmness would encompass them,
    and all at once, it would be torn away,
    unveiling forms no sound mind could grasp.
    (10%)
  • Impresence (Any) (20%)
    • ImpresenceImpresence
      Onyx Amulet
      Requires Level 64+(10-16) to all AttributesAdds (12-16) to (20-25) Physical Damage
      +(400-500) to Armour
      +(50-70) to maximum Life
      (30-40)% increased Stun and Block Recovery
      Vulnerability has no Reservation if Cast as an Aura
      Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
      Though its body was locked in stone,
      its essence wandered the infinite,
      learning, and preparing.
      (4%)
    • ImpresenceImpresence
      Onyx Amulet
      Requires Level 64+(10-16) to all AttributesAdds (20-24) to (33-36) Fire Damage
      +(50-70) to maximum Life
      +(20-25)% to Fire Resistance
      Regenerate 1% of Life per second
      Flammability has no Reservation if Cast as an Aura
      Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
      Though its body was locked in stone,
      its essence wandered the infinite,
      learning, and preparing.
      (4%)
    • ImpresenceImpresence
      Onyx Amulet
      Requires Level 64+(10-16) to all AttributesAdds (20-24) to (33-36) Cold Damage
      +(50-70) to maximum Life
      (45-50)% increased Mana Regeneration Rate
      +(20-25)% to Cold Resistance
      Frostbite has no Reservation if Cast as an Aura
      Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
      Though its body was locked in stone,
      its essence wandered the infinite,
      learning, and preparing.
      (4%)
    • ImpresenceImpresence
      Onyx Amulet
      Requires Level 64+(10-16) to all AttributesAdds (10-13) to (43-47) Lightning Damage
      +(50-70) to maximum Life
      +(20-25)% to Lightning Resistance
      Regenerate 1% of Energy Shield per second
      Conductivity has no Reservation if Cast as an Aura
      Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
      Though its body was locked in stone,
      its essence wandered the infinite,
      learning, and preparing.
      (4%)
    • ImpresenceImpresence
      Onyx Amulet
      Requires Level 64+(10-16) to all Attributes(30-40)% increased Damage over Time
      Adds (17-19) to (23-29) Chaos Damage
      +(50-70) to maximum Life
      +(17-23)% to Chaos Resistance
      Despair has no Reservation if Cast as an Aura
      Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
      Though its body was locked in stone,
      its essence wandered the infinite,
      learning, and preparing.
      (4%)
  • Fragment of TerrorFragment of TerrorStack Size: 10Fear drives survival.Can be used in a personal Map Device. (50%)
  • Fragment of EmptinessFragment of EmptinessStack Size: 10What is not cannot cause harm.Can be used in a personal Map Device. (50%)
  • Maven's Invitation: The FearedMaven's Invitation: The FearedModifiers to Item Quantity will affect the number of encounter rewards dropped
    The Maven must Witness:
    Cortex,
    Chayula's Domain,
    The Alluring Abyss,
    The Shaper's Realm,
    Absence of Value and Meaning
    For those who must not endure it,
    there may be found a perverse joy
    in watching the struggle for survival.
    Open portals to The Maven's Crucible by using this item in a personal Map Device.
    (20-30%)
  • Watcher's EyeWatcher's Eye
    Prismatic Jewel
    Limited to: 1(4-6)% increased maximum Energy Shield
    (4-6)% increased maximum Life
    (4-6)% increased maximum Mana
    <Two or Three random aura modifiers>
    One by one, they stood their ground against a creature
    they had no hope of understanding, let alone defeating,
    and one by one, they became a part of it.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    (2 mod, 25%)

[3]

The dropped Watcher's EyeWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
is a 2 mod variant. In order for it to have a chance to drop, the Shaper must not be allowed to die during the Captured Phase (Phase 2) while he is channelling his beam. Module Error: No passives found with q_where = passive_skills.name="Gaze into the Abyss" atlas passive skill increases the chance for a Watcher's Eye to drop.

The Elder also drops several Elder-influenced items when slain.

It can also drop Maven's Invitation: The FearedMaven's Invitation: The FearedModifiers to Item Quantity will affect the number of encounter rewards dropped
The Maven must Witness:
Cortex,
Chayula's Domain,
The Alluring Abyss,
The Shaper's Realm,
Absence of Value and Meaning
For those who must not endure it,
there may be found a perverse joy
in watching the struggle for survival.
Open portals to The Maven's Crucible by using this item in a personal Map Device.
, even if The Maven is not present and observing the fight.

Entry

the icon of the complete fragments set (not obtainable in-game as one item)

Players must use the following fragments in their map device to fight The Elder. These fragments drop from the Elder Guardians, or rarely from Fragment rewards, and they can also be traded amongst players.

  • Fragment of PurificationFragment of PurificationStack Size: 10Corruption is purged, not cleansed.Can be used in a personal Map Device.
  • Fragment of ConstrictionFragment of ConstrictionStack Size: 10Webs are torn, not untangled.Can be used in a personal Map Device.
  • Fragment of EnslavementFragment of EnslavementStack Size: 10Freedom is won, not given.Can be used in a personal Map Device.
  • Fragment of EradicationFragment of EradicationStack Size: 10Plagues are exhausted, not cured.Can be used in a personal Map Device.

The arena is called Absence of Value and Meaning.


Recommendations

The following is recommended:

  • At least 1 million damage per second
  • Capped elemental resistances (fire, cold and lightning resistance at 75%)
  • At least 5,000 Effective hit points (Life pool, Mana before Life, energy shield)
  • Moderate mitigation or avoidance, including Physical damage reduction
  • Method to protect the Shaper (discussed in Strategy)

Skills

Image Skill Phase Details
Default Melee Attack 1, 3
  • The Elder strikes the player, dealing Physical Damage.
Ice Spears 1 1, 3
  • The Elder fires multiple sets of 2 icy projectiles
  • Each projectile that hits the player deals 5006 to 7509 Cold Damage
Ice Spears 2 1, 3
  • The Elder fires 4 icy projectiles at once
  • Each projectile that hits the player deals 5006 to 7509 Cold Damage
Ice Spears 3 1, 3
  • The Elder charges up, and then fires 5+ icy projectiles
  • Each projectile that hits the player deals 6554 to 9832 Cold Damage
Siphon /
Super Siphon
1
  • The regular Siphon :
    • The Elder dives into the ground and reappears, siphoning energy out of the player within a 180 degree cone around himself
    • Players must stay out of the range of the siphon to escape the skill
    • If players are within the siphoning area:
  • The Super Siphon has these additional mechanics:
    • The Elder will freeze you in place by applying debuff Crystalised Fear
    • It guarantees him a second's worth of physical damage over time from debuff Fed Upon
    • It ends when The Shaper slams the Elder and frees you from the Elder's grasp
Tentacle Slam 1, 3
  • The Elder spawns several tentacles around the player that slam the ground to deal Area of effect Physical damage
  • This skill also leaves visual ground effect for a short time
  • Each tentacle that hits the player deals 130% of Damage
Expanding Nova /
Ring of Death
1, 3
  • The Elder casts a ring around him, creating a field that gradually grows larger over time
  • After several seconds, it explodes dealing massive physical damage, enough to kill most builds
  • Players must stay within the inner ring until the skill ends in order to survive
  • If players are outside the ring, it deals 5420 to 6625 Physical Damage when it explodes
  • It is the only one-shot mechanic
Rising Slam 1
  • The Elder spins around, launching multiple cold damage projectiles that impact in a ring around him, then teleports away.
  • He will then teleport to your location and do a slam that deals heavy cold damage.
Multi Expanding Nova 3
  • The Elder creates multiple expanding nova, with an inner ring and outer ring
  • Players must stay within the inner ring of any nova in order to survive
Pulse Nova 3
  • The Elder creates a powerful pulse, dealing damage to the player
Zana's Bubble 3
  • After the Elder has been defeated in Phase 3, he will create one last powerful shockwave before dying
  • Zana appears in the lower-right of the arena to save the player by creating a bubble shield
  • Players must rush into the bubble created by Zana in order to survive
  • Failing to reach the bubble will instantly kill the player once the elder detonates the shockwave

Video guide

Strategy

Phase 1

The Elder uses the following moves from the start:

  • Default Attack
  • Ice Spears
  • Expanding Nova / Ring of Death
  • Siphon

During the fight, Madness Propagators will spawn, which fires slow projectile shots and leaves a patch of eldritch decay permanently if it is left alive long enough, which deals physical damage over time while standing over them. Killing them quickly is important so that the arena does not become overwhelmed by them.

As the Elder's life gets lower, he will start using more attacks:

  • Tentacle Whip
  • Rising Slam
  • Super Siphon

Phase 2 - Captured Phase

The Captured Phase, where the Elder is captured by the Shaper (right) and the Shaper is channeling energy from the restraint (left)

When the Elder is brought down to 25% life, the Shaper will capture it and bind it at the center of the arena. It will be invulnerable and the Shaper must channel to fully form all four restraints. You must protect him while the Elder spawns Null Portals that spawn multiple Madness Propagators that can attack the Shaper. Each restraint takes 35 seconds to finish. The Elder will also attack with Tentacle Whip later in the phase. The Shaper performs his restraints in the following order: west, east, south, north. The number of Null Portals increases with each restraint.

If the Shaper's life is brought down to 0, he will retreat and the Elder will be freed, allowing it to move and you must finish the rest of the fight with the Elder's full skillset from Phase 1. Successfully clearing this phase without letting the Shaper die will move you on to Phase 3 with the Elder having healed to full life. You can only obtain a Watcher's EyeWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
if the Shaper is alive after phase 2 ends.

The Shaper can be protected by blocking the Madness Propagators' projectiles with the player character, minions, totems, Frost WallFrost WallSpell, Duration, Cold
Level: (1-20)
Cost: (9-33) Mana
Cooldown Time: 3.00 sec
Can Store 3 Use(s)
Cast Time: 0.50 sec
Requires Level 4Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Deals (8-462) to (12-693) Cold Damage
Base duration is (3.00-4.90) seconds
0.15 seconds between appearance of Wall sections
Wall will be (2.8-5.6) meters long

Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, or Vaal Glacial HammerVaal Glacial HammerAttack, Melee, Strike, Duration, AoE, Vaal, Cold
Level: (1-20)
Souls Per Use: 15
Can Store 3 Use(s)
Soul Gain Prevention: 4 sec
Attack Damage: (155-250)% of base
Effectiveness of Added Damage: (155-250)%
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Base duration is (3.40-4.35) seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
25% chance to Freeze enemies
100% of Physical Damage Converted to Cold Damage
Freezes enemies as though dealing (200-390)% more Damage
Can't be Evaded
+0.2 metres to Melee Strike Range
35% increased Duration of Cold Ailments
(10-29)% increased Effect of Cold Ailments
Adds (2-75) to (3-113) Cold Damage against Chilled Enemies

Additional Effects From 1-20% Quality:
(2-40)% increased Duration of Cold Ailments
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
. Alternatively, the player can kill the Madness Propagators and Null Portals; however, both will continue to respawn on a short cooldown. The Shaper is considered an ally during this phase and can be healed with methods such as Consecrated Ground, VitalityVitalityAura, Spell, AoE
Level: (1-20)
Reservation: (28-233) Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36
Requires Level 10Casts an aura that grants life regeneration to you and your allies.+(0-1.9) metres to radius
You and nearby Allies Regenerate (10-193.2) Life per second

Additional Effects From 1-20% Quality:
(2-40)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, or Rejuvenation TotemRejuvenation TotemTotem, Aura, Spell, AoE
Level: (1-20)
Cost: (9-32) Mana
Cast Time: 0.60 sec
AoE Radius: 10
Requires Level 4Summons a totem that has an aura which regenerates life for you and your nearby allies.Totem lasts 8 seconds
Supported Skills have (0-76)% increased Totem Life
Summons a Totem which uses this Skill
Regenerate (8.6-317.5) Life per second

Additional Effects From 1-20% Quality:
(1-20)% more Totem Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
. Additionally, the Shaper can be affected by defensive auras and can be fortified (such as KingmakerKingmaker
Despot Axe
Two Handed Axe
Physical Damage: (360-414) to (488-561.2)
Critical Strike Chance: (6.50-7.00)%
Attacks per Second: (1.50-1.57)
Weapon Range: 1.3 metres
Requires Level 66, 140 Str, 86 Dex(300-360)% increased Physical Damage
(7-12)% increased Attack Speed
(30-40)% increased Critical Strike Chance
Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike
Insufficient Mana doesn't prevent your Melee Attacks
Nearby Allies have +50% to Critical Strike Multiplier
Nearby Allies have +10 Fortification
A King and his people are linked together
like a soul and a beating heart.
Both can be severed by a same edge,
then forged anew.
).

Phase 3 - Unstable Phase

Once all four restraints have formed, the Shaper will leave and the Elder is vulnerable once again. It will no longer move around the arena, but it will continue to spawn Null Portals and attack with:

  • Ice Spear
  • Tentacle Whip
  • Expanding Nova / Ring of Death
  • Pulse Nova - The Elder will periodically release a large dark pulse that deals physical damage and covers the entire arena.

When the Elder reaches 0 life in this phase, he will charge up a final lethal blast. Zana will appear at the bottom right side of the arena with a protective bubble with the voiceline "To me, exile! Quickly!" that the player must go into. Being outside of this bubble when the final blast explodes will cause the player to take a fatal amount of Physical damage that cannot be survived by most characters. The Elder cannot be culled in the Absence of Value and Meaning.

Lore

"

It lurched across these places with a hunger insatiable. It craved events past and prevented events passing. A mind like yours, so full of ideas and memories that flutter and swirl around you like smoke, would have been an irresistible temptation.

It went by a great many names. The Unraveller. The Child of Decay. The echoing whispers of history here give a different name. The Elder.

It served greater forces, as I do. Those forces are still at work, but the servant is gone, the home left vacant. For now.

"

- The Envoy "The Elder" dialogue

The Elder is the main antagonist in War for the Atlas expansion

Version history

Version Changes
3.9.0
  • The Elder and Shaper were defeated and are no longer part of the atlas.
    • They can still be accessed with new Fragment sets.
    • White, Yellow and Red Elder are now a single encounter.
3.2.0
  • The Elder's Unstable phase is now more difficult, and can drop more Elder items if successfully completed. This is now the only way to obtain the Watcher's EyeWatcher's Eye
    Prismatic Jewel
    Limited to: 1(4-6)% increased maximum Energy Shield
    (4-6)% increased maximum Life
    (4-6)% increased maximum Mana
    <Two or Three random aura modifiers>
    One by one, they stood their ground against a creature
    they had no hope of understanding, let alone defeating,
    and one by one, they became a part of it.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    unique jewel.
3.1.0
  • Introduced to the game.

References

See also

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