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m (Just made a copy of "The Shaper must have survived throughout the entire boss fight in order to trigger the Unstable phase, and only successfully finishing the Unstable phase can have a chance to drop a Watcher's Eye." from strategy phase to the initial mentioning of Watcher's Eye)
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Defeating the Elder is guaranteed to drop a [[map fragment]] required for the [[Uber Elder]] encounter, either {{il|Fragment of Terror}} or {{il|Fragment of Emptiness}}. The other 2 fragments are dropped by [[The Shaper]].
Defeating the Elder is guaranteed to drop a [[map fragment]] required for the [[Uber Elder]] encounter, either {{il|Fragment of Terror}} or {{il|Fragment of Emptiness}}. The other 2 fragments are dropped by [[The Shaper]].


Items influenced by the Elder have a purple icon on its header [[File:Elder-item-symbol.png]] and have unique [[List of elder modifiers|Elder modifiers]]. Elder influenced items can drop from the Elder boss as well as from monsters killed in maps influenced by the Elder.
Items influenced by the Elder have a purple icon on its header [[File:Elder-item-symbol.png]] and have unique [[List of elder modifiers|Elder modifiers]]. Elder-influenced items can drop from the Elder boss as well as from monsters killed in maps influenced by the Elder.
 
The fight with the Elder canonically takes place during the ''[[War for the Atlas]]'' endgame expansion timeline. Like other fragment bosses, the fight in the current expansion appears to be a parallel timeline or a re-enactment of the fight, rather than occurring in real-time in-universe. When the Conquerors of the Atlas expansion happened, the War for the Atlas finally ended. The events involving the Shaper, the Elder, and Zana were narratively moved from the character timeline (your exile) and the player timeline (you) to the historical timeline (unchanging and part of Wraeclast’s fabric before your character comes along). Astute observers will notice there is actually a second ‘day zero’ for the start of the Atlas endgame now: not the moment your exile washed up on shore, but the moment your exile walks into the Templar Laboratory and sees the map device explode.<ref>https://www.pathofexile.com/forum/view-thread/2912852</ref> As part of the canonization of the defeat of the Elder, the player characters who fought during the War for the Atlas expansion are represented by the [[Conquerors]].
 
[[File:The Uncharted Realms bossing.png|thumb|300px|[[The Uncharted Realms]] Atlas passive skill tree that enhances drops from [[The Shaper]], [[The Elder]] and from their respective guardians.]]
{{Monster item drops|metadata_id=Metadata/Monsters/AtlasBosses/TheElder/TheElder}}
 
The dropped {{il|Watcher's Eye}} is a 2 mods variant. In order for it to have a chance to drop, the Shaper must not be allowed to die during the Captured Phase (Phase 2) while he is channelling his beam.
 
It can also drop {{il|Maven's Invitation: The Feared}}, even if [[The Maven]] is not present and observing the fight.


The "Elderslayers" during ''[[War for the Atlas]]'' and ''[[Betrayal]]'' expansions, were the players themselves. However, this was re-canon (i.e. the storyline was changed by the dev) due to the ''[[Conquerors of the Atlas]]'' expansion.


==Entry==
==Entry==
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===Phase 2 - Captured Phase===
===Phase 2 - Captured Phase===
[[File:Elder Phase 2.png|thumb|400px|The Captured Phase, where the Elder is captured by the Shaper (right) and the Shaper is channeling energy from the restraint (left)]]
[[File:Elder Phase 2.png|thumb|400px|The Captured Phase, where the Elder is captured by the Shaper (right) and the Shaper is channeling energy from the restraint (left)]]
When the Elder is brought down to 25% life, the Shaper will capture him and magically bind him at the center of the arena. He will be invulnerable and the Shaper must channel to fully form all four restraints. You must protect him while the Elder spawns Null Portals that spawn multiple [[Madness Propagator]]s that can attack the Shaper. Each restraint takes 35 seconds to finish. The Elder will also attack with Tentacle Whip later in the phase. The Shaper performs his restraints in the following order: left side, right side, bottom, top so keep that in mind when the Shaper finishes his current restraint.
When the Elder is brought down to 25% life, the Shaper will capture it and bind it at the center of the arena. It will be invulnerable and the Shaper must channel to fully form all four restraints. You must protect him while the Elder spawns Null Portals that spawn multiple [[Madness Propagator]]s that can attack the Shaper. Each restraint takes 35 seconds to finish. The Elder will also attack with Tentacle Whip later in the phase. The Shaper performs his restraints in the following order: west, east, south, north. The number of Null Portals increases with each restraint.


If the Shaper's life is brought down to 0, he will retreat and the Elder will be freed, and you must finish the rest of the fight in his first phase.
If the Shaper's life is brought down to 0, he will retreat and the Elder will be freed, allowing it to move and you must finish the rest of the fight with the Elder's full skillset from Phase 1. Successfully clearing this phase without letting the Shaper die will move you on to Phase 3 with the Elder having healed to full life. You can only obtain a {{il|Watcher's Eye}} if the Shaper is alive after phase 2 ends.


One recommendation for protecting the Shaper is to use {{il|Frost Wall}} in front of him to prevent attacks from reaching him. Another one is to not focus on the null portals because they simply spawn back so it is advisable to simply focus on the monsters conjured by the null portals instead. Sulphur flasks can also heal the Shaper. Make sure you have enough clear speed or it will be very hard to successfully do this phase of the fight.
The Shaper can be protected by blocking the Madness Propagators' projectiles with the player character, minions, totems, {{il|Frost Wall}}, or {{il|Vaal Glacial Hammer}}. Alternatively, the player can kill the Madness Propagators and Null Portals; however, both will continue to respawn on a short cooldown. The Shaper is considered an ally during this phase and can be healed with methods such as [[Consecrated Ground]], {{il|Vitality}}, or {{il|Rejuvenation Totem}}. Additionally, the Shaper can be affected by defensive [[aura]]s and can be [[fortified]].


===Phase 3 - Unstable Phase===
===Phase 3 - Unstable Phase===
Once all four restraints have formed, the Shaper will leave and the Elder is vulnerable once again. He will continue to spawn Null Portals and attack with:
Once all four restraints have formed, the Shaper will leave and the Elder is vulnerable once again. It will no longer move around the arena, but it will continue to spawn Null Portals and attack with:
*'''Ice Spear'''
*'''Ice Spear'''
*'''Tentacle Whip'''
*'''Tentacle Whip'''
Line 193: Line 201:
*'''Pulse Nova''' - The Elder will periodically release a large dark pulse that deals physical damage and covers the entire arena.
*'''Pulse Nova''' - The Elder will periodically release a large dark pulse that deals physical damage and covers the entire arena.


When the Elder is killed in this phase, he will charge up a final lethal blast. [[Zana]] will appear at the bottom right side of the arena with a protective bubble. Retreat to Zana before he uses his last attack.
When the Elder reaches 0 life in this phase, he will charge up a final lethal blast. [[Zana]] will appear at the bottom right side of the arena with a protective bubble with the voiceline "To me, exile! Quickly!" that the player must go into. Being outside of this bubble when the final blast explodes will cause the player to take a fatal amount of Physical damage that cannot be survived by most characters. The Elder cannot be [[cull]]ed in the Absence of Value and Meaning.  
 
The Elder must be killed in this phase in order for {{il|Watcher's Eye}} to possibly drop.
 
[[File:The Uncharted Realms bossing.png|thumb|300px|[[The Uncharted Realms]] Atlas passive skill tree that enhances drops from [[The Shaper]], [[The Elder]] and from their respective guardians.]]
{{Monster item drops|metadata_id=Metadata/Monsters/AtlasBosses/TheElder/TheElder}}
 
The dropped {{il|Watcher's Eye}} is a 2 mods variant. The Shaper must have survived throughout the entire boss fight in order to trigger the Unstable phase, and only successfully finishing the Unstable phase can have a chance to drop a Watcher's Eye.
 
It can also drop {{il|Maven's Invitation: The Feared}}, even if [[The Maven]] is not present and observing the fight.


==Version history==
==Version history==

Revision as of 12:33, 7 January 2022

For higher level version of the Elder, see Uber Elder.
The Elder
The Elder
The Elder
Level(s) 83
Location(s) Absence of Value and Meaning
Quest(s) The Memory Eater (legacy)
The Eldritch Decay (legacy)
Health 46 612 147
Damage 5740
ApS 1.85
Resistance(s) 50% Fire
50% Cold
50% Lightning
30% Chaos
Modifier(s) 66% Less Curse Effectiveness
Cannot Be Fully Slowed
Immune To Knockback

A creature of malignant madness, born of that oblivion from before time itself began. Once only an abstract expression, the Elder was given physical form. The Elder came here out of hunger. Preferring victims of a younger flesh, it became the bogeyman, dragging our children off into the night, casting them into its realm of shadow and feasting upon their nightmares undisturbed, for it was imagination that truly satiated it.

The Elder is a boss that is invading the Atlas of Worlds. He is the main antagonist of the War for the Atlas expansion. According to the lore of the Conquerors of the Atlas expansion, the Elder was slain by the Elderslayers led by Sirus, Awakener of Worlds, and was removed from the Atlas. Players can still fight the Elder using the Key to DecayKey to DecayCan be used in a personal Map Device. map fragments set, and do not need to chase the Elder and Shaper across the Atlas anymore. These map fragments can be obtained by defeating the Elder Guardians.

The Elder is considered to be the easiest of the major Atlas bosses, and players with a high damage output can simply facetank the Elder and defeat him.

The Elder can drop a 2-mod Watcher's EyeWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
that can be valued anywhere from a few Chaos OrbsChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. to dozens of Exalted OrbsExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers. if it has 2 mods that work extremely well together. Such items are highly valuable because they are unique, cannot be duplicated or replicated, and cannot be crafted by players. A more valuable version can drop from The Uber Elder, which can drop a 3-mod version of the eye. The Shaper must have survived throughout the entire boss fight in order to trigger the Unstable phase, and only successfully finishing the Unstable phase can have a chance to drop a Watcher's Eye.

Defeating the Elder is guaranteed to drop a map fragment required for the Uber Elder encounter, either Fragment of TerrorFragment of TerrorStack Size: 10Fear drives survival.Can be used in a personal Map Device. or Fragment of EmptinessFragment of EmptinessStack Size: 10What is not cannot cause harm.Can be used in a personal Map Device.. The other 2 fragments are dropped by The Shaper.

Items influenced by the Elder have a purple icon on its header and have unique Elder modifiers. Elder-influenced items can drop from the Elder boss as well as from monsters killed in maps influenced by the Elder.

The fight with the Elder canonically takes place during the War for the Atlas endgame expansion timeline. Like other fragment bosses, the fight in the current expansion appears to be a parallel timeline or a re-enactment of the fight, rather than occurring in real-time in-universe. When the Conquerors of the Atlas expansion happened, the War for the Atlas finally ended. The events involving the Shaper, the Elder, and Zana were narratively moved from the character timeline (your exile) and the player timeline (you) to the historical timeline (unchanging and part of Wraeclast’s fabric before your character comes along). Astute observers will notice there is actually a second ‘day zero’ for the start of the Atlas endgame now: not the moment your exile washed up on shore, but the moment your exile walks into the Templar Laboratory and sees the map device explode.[1] As part of the canonization of the defeat of the Elder, the player characters who fought during the War for the Atlas expansion are represented by the Conquerors.

The Uncharted Realms Atlas passive skill tree that enhances drops from The Shaper, The Elder and from their respective guardians.

Items found from this monster

ItemDrop
Level
Required level
Blasphemer's GraspBlasphemer's Grasp
Assassin's Mitts
Evasion: (260-369)
Energy Shield: (52-75)
Requires Level 58, 45 Dex, 45 Int+(40-50) to Dexterity
(150-200)% increased Evasion and Energy Shield
+(50-60) to maximum Life
+6 to Maximum Life per Elder Item Equipped
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
8% increased Effect of Non-Damaging Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
Reaching nature's limits,
many sought power in the unnatural.
N/A58
Cyclopean CoilCyclopean Coil
Leather Belt
Requires Level 68+(25-40) to maximum Life+(60-80) to maximum Life
(5-15)% increased Attributes
Cannot be Frozen if Dexterity is higher than Intelligence
Cannot be Ignited if Strength is higher than Dexterity
Cannot be Shocked if Intelligence is higher than Strength
1% increased Damage per 5 of your lowest Attribute
With the patience of a prowling lion,
the Shade watched the Scholar.
N/A68
Fragment of EmptinessFragment of EmptinessStack Size: 10What is not cannot cause harm.Can be used in a personal Map Device.801
Fragment of TerrorFragment of TerrorStack Size: 10Fear drives survival.Can be used in a personal Map Device.801
HopeshredderHopeshredder
Ranger Bow
Bow
Physical Damage: 56-117
Elemental Damage: (130-150) to (270-300)
Critical Strike Chance: 6.00%
Attacks per Second: (1.49-1.62)
Requires Level 60, 212 DexAdds (130-150) to (270-300) Cold Damage
4% increased Movement Speed per Frenzy Charge
+(400-500) to Accuracy Rating
(15-25)% increased Attack Speed
12 to 14 Added Cold Damage per Frenzy Charge
2% chance to Avoid Elemental Damage from Hits per Frenzy Charge
0.5% of Attack Damage Leeched as Life per Frenzy Charge
200 Cold Damage taken per second per Frenzy Charge while moving
Their last thoughts were not of their friends,
or their families, or their homes.
Their last thoughts were untethered from reality,
and bathed in fear and ferocity.
N/A60
ImpresenceImpresence
Onyx Amulet
Requires Level 64+(10-16) to all Attributes(30-40)% increased Damage over Time
Adds (17-19) to (23-29) Chaos Damage
+(50-70) to maximum Life
+(17-23)% to Chaos Resistance
Despair has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
Though its body was locked in stone,
its essence wandered the infinite,
learning, and preparing.
N/A64
ImpresenceImpresence
Onyx Amulet
Requires Level 64+(10-16) to all AttributesAdds (20-24) to (33-36) Cold Damage
+(50-70) to maximum Life
(45-50)% increased Mana Regeneration Rate
+(20-25)% to Cold Resistance
Frostbite has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
Though its body was locked in stone,
its essence wandered the infinite,
learning, and preparing.
N/A64
ImpresenceImpresence
Onyx Amulet
Requires Level 64+(10-16) to all AttributesAdds (20-24) to (33-36) Fire Damage
+(50-70) to maximum Life
+(20-25)% to Fire Resistance
Regenerate 1% of Life per second
Flammability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
Though its body was locked in stone,
its essence wandered the infinite,
learning, and preparing.
N/A64
ImpresenceImpresence
Onyx Amulet
Requires Level 64+(10-16) to all AttributesAdds (10-13) to (43-47) Lightning Damage
+(50-70) to maximum Life
+(20-25)% to Lightning Resistance
Regenerate 1% of Energy Shield per second
Conductivity has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
Though its body was locked in stone,
its essence wandered the infinite,
learning, and preparing.
N/A64
ImpresenceImpresence
Onyx Amulet
Requires Level 64+(10-16) to all AttributesAdds (12-16) to (20-25) Physical Damage
+(400-500) to Armour
+(50-70) to maximum Life
(30-40)% increased Stun and Block Recovery
Vulnerability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
Though its body was locked in stone,
its essence wandered the infinite,
learning, and preparing.
N/A64
Orb of DominanceOrb of DominanceStack Size: 10Removes one Influenced Modifier from an item with at least two Influenced
Modifiers and upgrades another Influenced Modifier
Upgrading a modifier of the highest tier transforms the
modifier into an Elevated Modifier
Attempting to upgrade an Elevated Modifier rerolls its values
Can be used on Body Armours, Boots, Gloves and Helmets
Right click this item then left click an item with at least two Influenced Modifiers to apply it.
11
NebulochNebuloch
Nightmare Mace
One Handed Mace
Physical Damage: (83-98) to (180-200)
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metres
Requires Level 68, 212 Str10% reduced Enemy Stun ThresholdAdds (45-60) to (100-120) Physical Damage
Gain (30-40)% of Physical Attack Damage as Extra Fire Damage
+4% to Chaos Resistance per Endurance Charge
1% reduced Elemental Damage taken from Hits per Endurance Charge
Adds 5 to 8 Physical Damage per Endurance Charge
+500 to Armour per Endurance Charge
200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently
They hoped that, trapped in its prison,
the creature would age and perish.
But time would not touch the fiend.
N/A68
ShimmeronShimmeron
Tornado Wand
Wand
Physical Damage: 25-75
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Requires Level 65, 212 IntAdds (3-5) to (70-82) Lightning Damage to Spells and Attacks(30-40)% increased Spell Damage
Adds (26-35) to (95-105) Lightning Damage to Spells
+(6-10)% to Critical Strike Multiplier per Power Charge
+0.3% Critical Strike Chance per Power Charge
+2% Chance to Block Spell Damage per Power Charge
Adds 3 to 9 Lightning Damage to Spells per Power Charge
200 Lightning Damage taken per second per Power Charge if
your Skills have dealt a Critical Strike Recently
All at once, a calmness would encompass them,
and all at once, it would be torn away,
unveiling forms no sound mind could grasp.
N/A65
Void of the ElementsVoid of the Elements3Overpowering Opal Ring
Item Level: 100
Elder Item
Though the forces of nature are mighty and intimidating, it is their absence which should be feared.
801
Watcher's EyeWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
N/A1

The dropped Watcher's EyeWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
is a 2 mods variant. In order for it to have a chance to drop, the Shaper must not be allowed to die during the Captured Phase (Phase 2) while he is channelling his beam.

It can also drop Maven's Invitation: The FearedMaven's Invitation: The FearedModifiers to Item Quantity will affect the number of encounter rewards dropped
The Maven must Witness:
Cortex,
Chayula's Domain,
The Alluring Abyss,
The Shaper's Realm,
Absence of Value and Meaning
For those who must not endure it,
there may be found a perverse joy
in watching the struggle for survival.
Open portals to The Maven's Crucible by using this item in a personal Map Device.
, even if The Maven is not present and observing the fight.


Entry

the icon of the complete fragments set (not obtainable in-game as one item)

Players must use the following fragments in their map device to fight The Elder. These fragments drop from the Elder Guardians, and they can also be traded amongst players.

  • Fragment of PurificationFragment of PurificationStack Size: 10Corruption is purged, not cleansed.Can be used in a personal Map Device.
  • Fragment of ConstrictionFragment of ConstrictionStack Size: 10Webs are torn, not untangled.Can be used in a personal Map Device.
  • Fragment of EnslavementFragment of EnslavementStack Size: 10Freedom is won, not given.Can be used in a personal Map Device.
  • Fragment of EradicationFragment of EradicationStack Size: 10Plagues are exhausted, not cured.Can be used in a personal Map Device.

The arena is called Absence of Value and Meaning.

Recommendations

The following is recommended:

Skills

Image Skill Phase Details
Default Melee Attack 1, 3
  • The Elder strikes the player, dealing Physical Damage.
Ice Spears 1 1, 3
  • The Elder fires multiple sets of 2 icy projectiles
  • Each projectile that hits the player deals 5006 to 7509 Cold Damage
Ice Spears 2 1, 3
  • The Elder fires 4 icy projectiles at once
  • Each projectile that hits the player deals 5006 to 7509 Cold Damage
Ice Spears 3 1, 3
  • The Elder charges up, and then fires 5+ icy projectiles
  • Each projectile that hits the player deals 6554 to 9832 Cold Damage
Siphon /
Super Siphon
1
  • The regular Siphon :
    • The Elder dives into the ground and reappears, siphoning energy out of the player within a 180 degree cone around himself
    • Players must stay out of the range of the siphon to escape the skill
    • If players are within the siphoning area:
  • The Super Siphon has these additional mechanics:
    • The Elder will freeze you in place by applying debuff Crystalised Fear
    • It guarantees him a second's worth of physical damage over time from debuff Fed Upon
    • It ends when The Shaper slams the Elder and frees you from the Elder's grasp
Tentacle Slam 1, 3
  • The Elder spawns several tentacles around the player that slam the ground to deal Area of effect Physical damage
  • This skill also leaves visual ground effect for a short time
  • Each tentacle that hits the player deals 130% of Damage
Expanding Nova /
Ring of Death
1, 3
  • The Elder casts a ring around him, creating a field that gradually grows larger over time
  • After several seconds, it explodes dealing massive physical damage, enough to kill most builds
  • Players must stay within the inner ring until the skill ends in order to survive
  • If players are outside the ring, it deals 5420 to 6625 Physical Damage when it explodes
  • It is the only one-shot mechanic
Rising Slam 1
  • The Elder spins around, launching multiple cold damage projectiles that impact in a ring around him, then teleports away.
  • He will then teleport to your location and do a slam that deals heavy cold damage.
Multi Expanding Nova 3
  • The Elder creates multiple expanding nova, with an inner ring and outer ring
  • Players must stay within the inner ring of any nova in order to survive
Pulse Nova 3
  • The Elder creates a powerful pulse, dealing damage to the player
Zana's Bubble 3
  • After the Elder has been defeated in Phase 3, he will create one last powerful shockwave before dying
  • Zana appears in the lower-right of the arena to save the player by creating a bubble shield
  • Players must rush into the bubble created by Zana in order to survive
  • Failing to reach the bubble will instantly kill the player once the elder detonates the shockwave

Video guide

Strategy

Phase 1

The Elder uses the following moves from the start:

  • Default Attack
  • Ice Spears
  • Expanding Nova / Ring of Death
  • Siphon

During the fight, Madness Propagators will spawn, which fires slow projectile shots and leaves a patch of eldritch decay permanently if it is left alive long enough, which deals physical damage over time while standing over them. Killing them quickly is important so that the arena does not become overwhelmed by them.

As the Elder's life gets lower, he will start using more attacks:

  • Tentacle Whip
  • Rising Slam
  • Super Siphon

Phase 2 - Captured Phase

The Captured Phase, where the Elder is captured by the Shaper (right) and the Shaper is channeling energy from the restraint (left)

When the Elder is brought down to 25% life, the Shaper will capture it and bind it at the center of the arena. It will be invulnerable and the Shaper must channel to fully form all four restraints. You must protect him while the Elder spawns Null Portals that spawn multiple Madness Propagators that can attack the Shaper. Each restraint takes 35 seconds to finish. The Elder will also attack with Tentacle Whip later in the phase. The Shaper performs his restraints in the following order: west, east, south, north. The number of Null Portals increases with each restraint.

If the Shaper's life is brought down to 0, he will retreat and the Elder will be freed, allowing it to move and you must finish the rest of the fight with the Elder's full skillset from Phase 1. Successfully clearing this phase without letting the Shaper die will move you on to Phase 3 with the Elder having healed to full life. You can only obtain a Watcher's EyeWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
if the Shaper is alive after phase 2 ends.

The Shaper can be protected by blocking the Madness Propagators' projectiles with the player character, minions, totems, Frost WallFrost WallSpell, Duration, Cold
Level: (1-20)
Cost: (9-33) Mana
Cooldown Time: 3.00 sec
Can Store 3 Use(s)
Cast Time: 0.50 sec
Requires Level 4Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Deals (8-462) to (12-693) Cold Damage
Base duration is (3.00-4.90) seconds
0.15 seconds between appearance of Wall sections
Wall will be (2.8-5.6) meters long

Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, or Vaal Glacial HammerVaal Glacial HammerAttack, Melee, Strike, Duration, AoE, Vaal, Cold
Level: (1-20)
Souls Per Use: 15
Can Store 3 Use(s)
Soul Gain Prevention: 4 sec
Attack Damage: (155-250)% of base
Effectiveness of Added Damage: (155-250)%
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Base duration is (3.40-4.35) seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
25% chance to Freeze enemies
100% of Physical Damage Converted to Cold Damage
Freezes enemies as though dealing (200-390)% more Damage
Can't be Evaded
+0.2 metres to Melee Strike Range
35% increased Duration of Cold Ailments
(10-29)% increased Effect of Cold Ailments
Adds (2-75) to (3-113) Cold Damage against Chilled Enemies

Additional Effects From 1-20% Quality:
(2-40)% increased Duration of Cold Ailments
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
. Alternatively, the player can kill the Madness Propagators and Null Portals; however, both will continue to respawn on a short cooldown. The Shaper is considered an ally during this phase and can be healed with methods such as Consecrated Ground, VitalityVitalityAura, Spell, AoE
Level: (1-20)
Reservation: (28-233) Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36
Requires Level 10Casts an aura that grants life regeneration to you and your allies.+(0-1.9) metres to radius
You and nearby Allies Regenerate (10-193.2) Life per second

Additional Effects From 1-20% Quality:
(2-40)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, or Rejuvenation TotemRejuvenation TotemTotem, Aura, Spell, AoE
Level: (1-20)
Cost: (9-32) Mana
Cast Time: 0.60 sec
AoE Radius: 10
Requires Level 4Summons a totem that has an aura which regenerates life for you and your nearby allies.Totem lasts 8 seconds
Supported Skills have (0-76)% increased Totem Life
Summons a Totem which uses this Skill
Regenerate (8.6-317.5) Life per second

Additional Effects From 1-20% Quality:
(1-20)% more Totem Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
. Additionally, the Shaper can be affected by defensive auras and can be fortified.

Phase 3 - Unstable Phase

Once all four restraints have formed, the Shaper will leave and the Elder is vulnerable once again. It will no longer move around the arena, but it will continue to spawn Null Portals and attack with:

  • Ice Spear
  • Tentacle Whip
  • Expanding Nova / Ring of Death
  • Pulse Nova - The Elder will periodically release a large dark pulse that deals physical damage and covers the entire arena.

When the Elder reaches 0 life in this phase, he will charge up a final lethal blast. Zana will appear at the bottom right side of the arena with a protective bubble with the voiceline "To me, exile! Quickly!" that the player must go into. Being outside of this bubble when the final blast explodes will cause the player to take a fatal amount of Physical damage that cannot be survived by most characters. The Elder cannot be culled in the Absence of Value and Meaning.

Version history

Version Changes
3.9.0
  • The Elder and Shaper were defeated and are no longer part of the atlas.
    • They can still be accessed with new Fragment sets.
    • White, Yellow and Red Elder are now a single encounter.
3.2.0
  • The Elder's Unstable phase is now more difficult, and can drop more Elder items if successfully completed. This is now the only way to obtain the Watcher's EyeWatcher's Eye
    Prismatic Jewel
    Limited to: 1(4-6)% increased maximum Energy Shield
    (4-6)% increased maximum Life
    (4-6)% increased maximum Mana
    <Two or Three random aura modifiers>
    One by one, they stood their ground against a creature
    they had no hope of understanding, let alone defeating,
    and one by one, they became a part of it.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    unique jewel.
3.1.0
  • Introduced to the game.

References

See also

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