Sirus can be fought at the Eye of the Storm, accessed by using Crest of the ElderslayersCrest of the ElderslayersCan be used in a personal Map Device. on the map device. Acquired by defeating and obtaining each conqueror map fragment.
Sirus has various exclusive and high-value drops such as the Awakener's OrbAwakener's OrbStack Size: 10Destroys an item, applying its influence to another of the same item class The second item is reforged as a rare item with both influence types and new modifiersRight click this item, then left click the item you wish to take the influence from, then left click an item of the same item class you wish to apply it to. used for end-game crafting, and the Hands of the High TemplarHands of the High Templar Crusader GlovesArmour: (302-417) Energy Shield: (62-84)Requires Level 66, 51 Str, 51 IntCan be modified while Corrupted Can have up to 5 Implicit Modifiers while Item has this Modifier (150-200)% increased Armour and Energy Shield (7-12)% increased maximum Life +(20-30)% to Fire and Lightning ResistancesThe laws of the faith do not apply to its leader., a versatile set of gloves that can have multiple powerful implicit mods.
Sirus is considered one of the toughest bosses in Path of Exile, as he deals massive amounts of damage of every type, including large amounts of Chaos damage. Additionally, Sirus' skills are notably more complex than many of the other bosses in the game. Most builds are incapable of directly surviving Sirus' attacks, and must instead rely on dodging out of the way, such as with a movement skill.
Capped elemental resistances (fire, cold and lightning resistance at 75%); additional Maximum resistance is also useful.
At least 0% Chaos resistance (not required but highly recommended)
Any Jewel with the implicit mod: Corrupted Blood cannot be inflicted on you or a Resistance and Ailment Protection Mastery with the same effect. Immunity to corrupted blood and Shock greatly help.
Ryslatha Pantheon Power - Sirus does not spawn any adds during the fight, and only grants flask charges upon completing the first 3 phases.
Damage over time mitigation - Arakaali Pantheon power, Lethe Shade, high life regeneration, etc. helps with traversing through the stage hazards Sirus places.
Moderate mitigation or avoidance, including Physical damage reduction, Armour, Block, Spell Suppression
Movement skill to traverse between Sirus' Quad-Beam and avoid other abilities - (Teleports like Flame DashFlame DashSpell, Movement, Duration, Fire, Travel, Blink Level: (1-20) Cost: (8-23) Mana Cooldown Time: 3.50 sec Can Store 3 Use(s) Cast Time: 0.80 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 140%Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Deals (19.7-1738.6) Base Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over Time effect (0-19)% increased Cooldown Recovery Rate
Additional Effects From 1-20% Quality: (0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., FrostblinkFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoE Level: (1-20) Cost: (12-22) Mana Cooldown Time: (3.00 sec-2.60 sec) Can Store 1 Use(s) Cast Time: Instant Critical Strike Chance: 5.00% Effectiveness of Added Damage: 250%Requires Level 4Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage Base duration is 3.00 seconds +(0-0.3) metres to radius (15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area (80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area (0-38)% increased maximum travel distance
Additional Effects From 1-20% Quality: (0.5-10)% increased maximum travel distancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel Level: (1-20) Cost: (9-26) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 90% AoE Radius: 16Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Deals (1-51) to (19-965) Lightning Damage +(0-0.4) metres to radius (30-49)% reduced Duration Can queue up to 50 uses
Additional Effects From 1-20% Quality: (1-20)% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Blink ArrowBlink ArrowAttack, Minion, Duration, Movement, Travel, Bow Level: (1-20) Cost: (14-20) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s)Requires Level 10Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.Base duration is 3.00 seconds (0-47)% increased Cooldown Recovery Rate Minions deal (0-57)% more Damage
Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., or Smoke MineSmoke MineMine, Spell, AoE, Duration, Movement, Travel, Blink Level: (1-20) Cost: (6-13) Mana Reservation: (6-13) Mana Cooldown Time: 5.00 sec Can Store 3 Use(s) Cast Time: 0.50 secRequires Level 10Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.Mine lasts 8 seconds Base duration is (4.00-5.00) seconds Base secondary duration is 1.00 seconds Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration Only one Mine of this type can Detonate in each Detonation Sequence Buff grants (20-29)% increased Movement Speed Mines cannot be Re-armed Mine Detonation is Instant
Additional Effects From 1-20% Quality: Buff grants (1-20)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. work best rather than skills that physically move you like Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)% AoE Radius: 15Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life +0.55 seconds to Attack Time Base radius is 1.5 metres Damaging Hits always Stun Enemies that are on Full Life
Additional Effects From 1-20% Quality: (2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee Level: (1-20) Cost: 10 Mana Attack Time: 0.50 sec Critical Strike Chance: 5.00% AoE Radius: 8 / 16Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.(12-134) to (18-200) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield 75% increased Stun Threshold reduction on enemies at Maximum charge distance 100% more Damage with Hits at Maximum Charge Distance (90-109)% increased Movement Speed
Additional Effects From 1-20% Quality: (1-20)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. due to clipping into the beam)
Skills
The screenshots in the following table show Sirus circled in green. Green arrows indicate the direction in which you have to run. Yellow lines indicate impassable walls.
Image
Attack
Details
Deatomization Storm
Sirus's arena contains multiple huge Deatomization Storms, which deal massive damage and damage over time to anything touching them.
Around Sirus is a large animated ring that indicates a safety zone/arena zone which pushes out the storms.
Sirus will also spawn a Storm every time he reaches 75%, 50%, or 25% health; or if the player is outside of the safety zone for too long.
Sirus retreats to his throne, but the throne phase will end if the player comes into close proximity with Sirus after the Deatomization Storm is created.
This takes a number of seconds during which time, a pulsating knockback encourages the player to move away from the new Deatomization Storm.
Default Attack
Sirus fires a beam forward. It has a delay and can be sidestepped.
Sirus fires 3 beams that deal a huge amount of damage which can one-shot most builds.
The only way to avoid this is to listen for the dialogue and move away from the current position to avoid it, or, to maintain constant movement and mobility in the arena.
Before casting this, Sirus says "DIE!".
If players have not moved from their original location, EACH beam fired by Sirus will deal ONE of the following types of damage:
Physical Beam
Deals 1526 to 2289 Physical Damage
Always applies Corrupted Blood if players don't have the jewel
Players need a jewel with the implicit mod: Corrupted Blood cannot be inflicted on you
Sirus creates a ring maze that traps the player in its center.
Sirus summons all players in the zone to the centre of the maze.
The player must escape from each layer before Sirus collapses the maze, damaging the player.
Each phase increments the number of walls up to three, and the time given for the player to exit the maze.
Each layer has an exit placed at a random location in the circle indicated by animated flares.
If the players have not exited the maze, Sirus will launch a meteor in the middle of the maze, which will deal:
For 2 ring mazes: Deal 16,344 to 24,517 Damage (25% Physical, 25% Fire, 25% Lightning, 25% Chaos)
For 3 ring+ mazes: Deal 21,793 to 32,689 Damage (25% Physical, 25% Fire, 25% Lightning, 25% Chaos)
Spinning Beams
Sirus splits into 4 illusions, blasting an area with lasers to spawn a core.
The real Sirus will flash blue briefly before firing the beams.
The core fires rotating beams that apply Corruption of the Awakener, which stacks, slowing action speed and increasing damage taken temporarily.
When the core expires, it leaves behind a permanent small area of degeneration that deals damage over time, negates life recovery, reduces maximum resistances, and applies a powerful Shock effect while standing on it.
The rotating beams can be lept over with Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)% AoE Radius: 15Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life +0.55 seconds to Attack Time Base radius is 1.5 metres Damaging Hits always Stun Enemies that are on Full Life
Additional Effects From 1-20% Quality: (2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Multi Clone
Sirus will rapidly dash to a location nearby and summon 12 clones in a large circle, hiding among them as an illusion.
The location Sirus initially moves to will remain as the location he attacks with Multi Clone Beam from.
He will then fire the Multi Clone Die Beam (see next attack)
Multi Clone Die Beam
After summoning his 12 clones, Sirus will then charge up a variant of his extremely damaging "Die Beam", and fire it midway through the voice line he uses during it, as seen below.
"Feel the thrill of<fires>THE VOID!"
"You will long for<fires>NONEXISTENCE."
"Meaning is...<fires>AN ILLUSION."
Sirus will fire 3 beams, EACH beam fired will deal:
Sirus will also have his projection attack the player occasionally (except in his last phase).
Video tutorial
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Uber boss variant
Using five Awakening FragmentsAwakening FragmentThe Eye of the Storm is level 85 Sirus' full power is unleashed in The Eye of the StormAgony born of ennui. Hate born of love.Use five of these in a personal Map Device to open Portals to The Eye of the Storm. Can only be used once. opens a harder instance of the boss fight. Sirus is fought in Area Level 85 and greatly increases in difficulty. The fight with Sirus will have the following changes:
Area has the mod Monsters take 70% less damage
Sirus' first three phases will create a small storm that chases the player in the arena.
Sirus' beam are the full-width type used in the final phase, and the Die Beam tracks the player in all phases.
Meteor Maze's delay is much shorter.
In the final phase:
Desolation of the Awakener continually generates, persists throughout the final phase and is not removed by the Meteor Maze.
The Rotating Beam has 6 beams instead of 4.
The Multi Clone Beam tracks the player.
Uber Sirus has a 20% chance to drop a non-Exceptional Awakened support gem, and can also drop a Massive Thread of HopeThread of Hope Crimson JewelRadius: VariableOnly affects Passives in Massive Ring Passives in Radius can be Allocated without being connected to your tree -(20-10)% to all Elemental ResistancesThough we cannot touch; one thought, one wish, through centuries alone in darkness.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket., Oriath's EndOriath's End Bismuth FlaskLasts 8.50 Seconds Consumes 15 of 40 Charges on use +35% to all Elemental ResistancesRequires Level 56(20-40)% increased Charge Recovery Enemies you Kill during Effect have a (20-30)% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random ElementEnnui prevailed, until inspiration sparked a mote of flame, kindled by fury and all in his path were obliterated.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters., or an Oubliette Reliquary KeyOubliette Reliquary KeyThere is a place, a state of being, where all that you love forgets you.Travel to the Oubliette Reliquary by using this item in a personal Map Device. Can only be used once..
Drops
New drop rates as of Version 3.24.0 are currently unknown.
Venarius
Uber Venarius
Guaranteed Unique
Crown of the Inward EyeCrown of the Inward Eye Prophet CrownArmour: (969-1117) Energy Shield: (138-160)Requires Level 63, 85 Str, 62 Int333% increased Armour and Energy Shield (9-21)% increased maximum Life, Mana and Global Energy Shield Transfiguration of Soul Transfiguration of Body Transfiguration of MindDivinity is not the only path to enlightenment.
Hands of the High TemplarHands of the High Templar Crusader GlovesArmour: (302-417) Energy Shield: (62-84)Requires Level 66, 51 Str, 51 IntCan be modified while Corrupted Can have up to 5 Implicit Modifiers while Item has this Modifier (150-200)% increased Armour and Energy Shield (7-12)% increased maximum Life +(20-30)% to Fire and Lightning ResistancesThe laws of the faith do not apply to its leader.
The Burden of TruthThe Burden of Truth Crystal BeltRequires Level 79+(60-80) to maximum Energy Shield(30-40)% increased Life Recovery from Flasks 33% of Chaos Damage taken does not bypass Energy Shield 33% of Non-Chaos Damage taken bypasses Energy Shield Gain (5-10)% of Maximum Life as Extra Maximum Energy Shield Supreme DecadenceMortal pleasures can hold back the memories, but a hollow soul can never be healed.
Thread of HopeThread of Hope Crimson JewelRadius: VariableOnly affects Passives in (Small-Very Large) Ring Passives in Radius can be Allocated without being connected to your tree -(20-10)% to all Elemental ResistancesThough we cannot touch; one thought, one wish, through centuries alone in darkness.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket. (Small ~ Very Large Ring)
Oriath's EndOriath's End Bismuth FlaskLasts 8.50 Seconds Consumes 15 of 40 Charges on use +35% to all Elemental ResistancesRequires Level 56(20-40)% increased Charge Recovery Enemies you Kill during Effect have a (20-30)% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random ElementEnnui prevailed, until inspiration sparked a mote of flame, kindled by fury and all in his path were obliterated.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
The Tempest RisingThe Tempest Rising Goliath GreavesArmour: (318-459)Requires Level 54, 95 Str(80-120)% increased Armour 30% increased Movement Speed (5-25)% increased Duration of Ailments on Enemies Damaging Ailments deal damage (5-25)% faster You and Enemies in your Presence count as moving while affected by Elemental AilmentsWhere he tread, disintegrating storms of lightning and death laid waste to all around him.
Thread of HopeThread of Hope Crimson JewelRadius: VariableOnly affects Passives in (Small-Very Large) Ring Passives in Radius can be Allocated without being connected to your tree -(20-10)% to all Elemental ResistancesThough we cannot touch; one thought, one wish, through centuries alone in darkness.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket. (Small ~ Very Large Ring) OR Thread of HopeThread of Hope Crimson JewelRadius: VariableOnly affects Passives in Massive Ring Passives in Radius can be Allocated without being connected to your tree -(20-10)% to all Elemental ResistancesThough we cannot touch; one thought, one wish, through centuries alone in darkness.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket. (Massive Ring variant)
The SaviourThe Saviour Legion SwordOne Handed Sword Physical Damage: (158.7-187.5) to (317.4-357.5) Critical Strike Chance: (5.40-5.60)% Attacks per Second: (1.30-1.34) Weapon Range: 1.1 metresRequires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingTriggers Level 20 Reflection when Equipped (130-150)% increased Physical Damage Adds (16-22) to (40-45) Physical Damage (8-12)% increased Attack Speed (8-12)% increased Critical Strike ChanceOn the mirrored edge of infinity, one man sinks forever into darkness, one man rises into light. But which one am I?
Encounter- specific drops
N/A
Oubliette Reliquary KeyOubliette Reliquary KeyThere is a place, a state of being, where all that you love forgets you.Travel to the Oubliette Reliquary by using this item in a personal Map Device. Can only be used once.
Additional drops
Orb of DominanceOrb of DominanceStack Size: 10Removes one Influenced Modifier from an item with at least two Influenced Modifiers and upgrades another Influenced Modifier Upgrading a modifier of the highest tier transforms the modifier into an Elevated Modifier Attempting to upgrade an Elevated Modifier rerolls its values Can be used on Body Armours, Boots, Gloves and HelmetsRight click this item then left click an item with at least two Influenced Modifiers to apply it.
Awakener's OrbAwakener's OrbStack Size: 10Destroys an item, applying its influence to another of the same item class The second item is reforged as a rare item with both influence types and new modifiersRight click this item, then left click the item you wish to take the influence from, then left click an item of the same item class you wish to apply it to.
A Fate Worse Than DeathA Fate Worse Than Death4Cortex Corrupted"It was as though my very thoughts were breaking... fracturing into tiny motes to be lost on the wind."
Sirus was main antagonist of the Conquerors of the Atlas expansion. He was the leader of the Elderslayers, and disappeared along with The Elder after defeating him, much to the dismay of Zana, who grew attached to him during their time together. Once a hero, Sirus turned mad after defeating the Elder and then destroyed Oriath, forcing the player to eventually fight and defeat him.
Sirus, during the battle:
A fellow exile? One more fool under Zana's sway. Allow me to destroy you before she has a chance to betray you, too. At least my way will be quick.
There is nothing left for me here. For a few brief days, destroying something real may make me feel alive again.
You slew my friends. You brought ruin to my worlds. You have invaded my very sanctum. I should be furious, and yet... I feel nothing.
You want the Atlas? Take it. It's yours. But Oriath? Oriath I will burn to the ground. Perhaps the suffering of my fellow citizens will finally stir something.
No...Sirus is still alive? Gods, I thought he was dead! He took the brunt of the energy released when we sealed the Elder. How did he survive?
Sirus was the leader of the group of Exiles I recruited. Brilliant and determined, and a force to be reckoned with even before we travelled the Atlas together. We... grew close. I was distraught when he vanished with the Elder. At first i thought the other Exiles were looking for him as I was, but perhaps they knew he was still alive...
I have a terrible feeling that Sirus may be tied to the madness of the others. Or perhaps he is just as mad as they are. We need to find and stop him -- if the others are looking for a way out, I'm certain he is too.
My home... Our home... It's... it's just... gone. After everything it has been through, I still thought Oriath could recover, could become the place I always hoped it would be...
Now...? Now it's just ash. There's not even enough rubble left for us to scavenge through.
Sirus, why did you have to--...?
*sigh*... I'm sorry, Exile. I should be happy. I should be thanking you for your help. I should be focused on the future. But I don't even know where to begin. Oriath, and the people who were in it, are scattered to the wind. We'll just... keep going, I suppose. What else can we do? Perhaps we can settle here... Stay in one place for a change.
But at least you're done now, right, Exile? You'll leave the Atlas alone... right?
Other variants
Apparition of Sirus can appears in Valdo's Map as part of its possible mod pool.
Pinnacle bosses, Map bosses, Incursion architects, Betrayal targets, Breachlords and others no longer have 33% or 66% less effect of curses on them respectively.
Lowered the damage dealt to minions by League monster skills and endgame Map Boss skills that felt punishing, for example, Shaper's Beam and Slam skills, Tul, Creeping Avalanche's Barrage skill, and many of Sirus, Awakener of Worlds' skills, amongst many others.
Added 7 new uber versions of Pinnacle Boss fights, accessible through Atlas Keystone Passives. These fights are extremely difficult, so only attempt them if you have a very powerful character.
Sirus now also can drop The Burden of TruthThe Burden of Truth Crystal BeltRequires Level 79+(60-80) to maximum Energy Shield(30-40)% increased Life Recovery from Flasks 33% of Chaos Damage taken does not bypass Energy Shield 33% of Non-Chaos Damage taken bypasses Energy Shield Gain (5-10)% of Maximum Life as Extra Maximum Energy Shield Supreme DecadenceMortal pleasures can hold back the memories, but a hollow soul can never be healed.. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
Conqueror-Influenced maps may now experience an invasion by Sirus himself.
In such maps, Sirus will appear every few monsters groups, perform a single attack and disappear. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
Some dialogue regrading Sirus has changed. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
Sirus, Awakener of Worlds will now be more aware of where Deatomisation Storms are and will no longer cast his Meteor or Corridor skills if he is near one.
Sirus, Awakener of Worlds will now only teleport players into the Meteor Maze if there is at least one player in range of him.
Increased the cooldown of Sirus' Apparitions skills back to the same values as prior to 3.10.0. The cooldown will be slightly reduced at higher Awakening Levels.
Increased the distance at which Sirus' Storms move away from him.
Sirus' Apparition is now more active during the arena phases.
Sirus now heals to 75% of his maximum life at the start of his final phase at Awakening level 8 (from 50%).
Sirus now teleports away from the player before using his Corridor skill. He takes 80% less damage during the Corridor skill, and the projectiles he fires now pierce all non-player targets.
The rotating quad-beam ability now has larger beams and applies a new debuff which reduces your action speed and causes you to take increased damage.
Added new lore objects to the Conqueror of the Atlas boss areas.
The Awakener fight
The Awakener has been decreased to level 81 from 84 at Awakening levels 1 to 5, increasing by one for each additional Awakening level. He is still level 84 at Awakening level 8, and this only affects the item levels of his drops.
Specifically reduced the damage on a majority of The Awakener's skills at everything below Awakening level 8.
Prevented the storms in The Awakener fight from being able to occupy the space near the arena entrance, so you no longer can enter and be inside a storm.
Changed the behaviour of the storms so they no longer pursue the player or their minions. Instead they more organically maneuver the arena in a way that should cause more openings to travel around freely while still applying some limitation.
Adjusted The Awakener Storm and Desolation skills to do less damage to minions.
Increased the damage of The Awakener's Multi Clone Beam skill.
Fixed a bug which could result in the Awakener fight not progressing if he traveled too far in a single Throne Phase.
Fixed issues when playing in a party where the effects from the Meteor skills could be invisible.
Improved the visibility of The Awakener's Desolation ground effects.