Ascendant: Difference between revisions
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Revision as of 16:03, 14 July 2018
The Ascendant is the Ascendancy class for Scions.
Overview
The Ascendant offers flexibility more than any other class by allowing the player to take passives based on other Ascendancy classes. These passives offer similar benefits representing the class's overall tree, but with mitigated effects. Only one Ascendancy class passive can be taken from each base class.
The Ascendant can allocate up to two Ascendancy class passives and can further invest onto one class's path to gain the ability to use that class's starting point on the passive skill tree as a second starting point.
Skills
Minor skills
This class has the following minor passive skills:
Name | Stats |
---|---|
Assassin | 10% chance to gain a Power Charge on Critical Strike +0.75% to Critical Strike Chance Damage from your Critical Strikes cannot be Reflected 10% chance to gain Elusive on Critical Strike [1] |
Berserker | Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds Cannot be Stunned while you have at least 25 Rage 15% more Damage 5% increased Damage taken 2% of Attack Damage Leeched as Life and Mana if you've Killed Recently [1] |
Champion | Your Hits permanently Intimidate Enemies that are on Full Life 100% chance to Taunt on Hit Enemies Taunted by you take 10% increased Damage Melee Hits have 50% chance to Fortify 15% increased effect of Non-Curse Auras from your Skills [1] |
Chieftain | 20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit Unaffected by Ignite Totems Taunt Enemies around them for 2 seconds when Summoned 10% increased Strength [1] |
Deadeye | Projectiles gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets Skills fire an additional Projectile 25% increased Effect of your Marks You and nearby Allies have Tailwind [1] |
Dexterity | +40 to Dexterity [1] |
Dexterity and Intelligence | +20 to Dexterity and Intelligence [1] |
Elementalist | Exposure you inflict applies an extra -20% to the affected Resistance Shocks from your Hits always increase Damage taken by at least 10% +1 to maximum number of Summoned Golems Cannot take Reflected Elemental Damage [1] |
Gladiator | Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds +5% to maximum Chance to Block Attack Damage 20% more Physical Damage over Time 25% chance to Blind Enemies on Hit with Attacks +10% Chance to Block Attack Damage [1] |
Guardian | Auras from your Skills grant 3% increased Recovery Rate of Life, Mana and Energy Shield to you and Allies Every 4 seconds, Regenerate 50% of Life over one second If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage [1] |
Hierophant | 8% of Damage is taken from Mana before Life +1 to maximum number of Summoned Totems 25% increased maximum Mana Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell Arcane Surge grants 10% more Spell Damage to you [1] |
Inquisitor | Damage Penetrates 8% of Enemy Elemental Resistances 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds Effects of Consecrated Ground you create Linger for 4 seconds Nearby Enemies take 10% increased Elemental Damage [1] |
Intelligence | +40 to Intelligence [1] |
Juggernaut | Gain 1 Endurance Charge every second if you've been Hit Recently Cannot be Chilled 5% increased Damage per Endurance Charge +1000 to Accuracy Rating Cannot be Stunned [1] |
Necromancer | Minions deal 30% increased Damage Your Offering Skills also affect you Your Offerings have 50% reduced Effect on you Auras from your Skills grant 2% increased Attack and Cast Speed to you and Allies If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect [1] |
Occultist | You can apply an additional Curse Regenerate 1.5% of Energy Shield per second 10% increased Effect of your Curses Cannot Be Stunned while you have Energy Shield [1] |
Pathfinder | Removes Bleeding when you use a Flask 10% increased Movement Speed during any Flask Effect 10% increased Attack Speed during any Flask Effect Flasks gain 3 Charges every 3 seconds 25% chance for Flasks you use to not consume Charges [1] |
Raider | 10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy You have Onslaught while on full Frenzy Charges 10% increased Movement Speed +20% chance to Suppress Spell Damage Phasing [1] |
Saboteur | 25% chance to Blind Enemies on Hit 15% increased Cooldown Recovery Rate 30% increased Area of Effect Hits have 15% chance to deal 50% more Area Damage [1] |
Slayer | Life Leech effects are not removed when Unreserved Life is Filled Culling Strike 30% increased Area of Effect if you've Killed Recently Cannot take Reflected Physical Damage [1] |
Strength | +40 to Strength [1] |
Strength and Dexterity | +20 to Strength and Dexterity [1] |
Strength and Intelligence | +20 to Strength and Intelligence [1] |
Trickster | 2% of Damage Leeched as Energy Shield 2% more Damage for each different type of Mastery you have Allocated Prevent +6% of Suppressed Spell Damage while on Full Energy Shield Nearby Enemy Monsters' Action Speed is at most 92% of base value [1] |
Unleashed Potential | +1 to Maximum Endurance Charges +1 to Maximum Frenzy Charges +1 to Maximum Power Charges 400% increased Endurance, Frenzy and Power Charge Duration 25% chance to gain a Power, Frenzy or Endurance Charge on Kill [1] |
Notable skills
This class has the following notable passive skills:
Cannot be Stunned while you have at least 25 Rage
15% more Damage
5% increased Damage taken
2% of Attack Damage Leeched as Life and Mana if you've Killed Recently [1]
Berserker is an Ascendancy passive skill for the Ascendant based on the Berserker Ascendancy class.
This passive grants more damage and life and mana leech to attacks if the user has killed in the past 4 seconds, at the cost of increased damage taken. It also grants Rage when hitting an enemy (with a short cooldown between gaining rage) and stun immunity while having at least 25 Rage.
Ruthless mode
15% more Damage
5% increased Damage taken
10% of Leech is Instant
Berserker in Ruthless mode does grant life and mana leech or stun immunity with at least 25 rage. Instead, it causes a percentage of your leech to be instant.
Version history
Skill | Modifiers | Prerequisite | Preceding Passives |
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Version | Changes |
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3.22.0 |
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3.7.0 |
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3.2.0 |
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3.0.0 |
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2.3.0 |
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2.2.0 |
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Unaffected by Ignite
Totems Taunt Enemies around them for 2 seconds when Summoned
10% increased Strength [1]
Chieftain is an Ascendancy passive skill for the Ascendant based on the Chieftain Ascendancy Class.
This passive causes your totems to taunt nearby enemies when first summoned, makes you unaffected by ignite, and grants increased strength at a percentage.
Ruthless mode
Unaffected by Ignite
Totems Taunt Enemies around them for 2 seconds when Summoned
Chieftain in Ruthless mode does not grant increased strength.
Version history
Version | Changes |
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3.22.0 |
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3.22.0 |
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3.7.0 |
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3.2.0 |
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2.3.2 | |
2.2.0 |
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Cannot be Chilled
5% increased Damage per Endurance Charge
+1000 to Accuracy Rating
Cannot be Stunned [1]
Juggernaut is an Ascendancy passive skill for the Ascendant based on the Juggernaut Ascendancy Class.
This passive grants a large amount of additional accuracy rating, chill and stun immunity, and bonus damage per endurance charge. Additionally, you generate an endurance charge every second if you were hit in the past 4 seconds.
Ruthless mode
10% chance to gain an Endurance Charge when you Stun an Enemy
1% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per secondJuggernaut in Ruthless mode does not grant additional accuracy, stun immunity, damage per endurance charge, or endurance charge generation when hit. Instead, it grants a chance to gain an endurance charge on stun] and causes a percentage of physical damage prevented to be regenerated as life (see Untiring).
Version history
Version | Changes |
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3.22.0 |
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3.2.0 |
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3.0.0 |
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2.2.0 |
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Path of the Marauder is a notable Ascendancy passive skill for the Ascendant that grants two passive skill points and allows the Ascendant to allocate skill points from the Marauder's starting point in the skill tree.
Version history
Version | Changes |
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3.0.0 |
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2.2.0 |
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Marauder Ascendancy Passive Point
Mana and Energy Shield to you and Allies
Every 4 seconds, Regenerate 50% of Life over one second
If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage
If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage [1]
Guardian is an Ascendancy passive skill for the Ascendant based on the Guardian Ascendancy class.
This passive grants a burst of life regeneration periodically, grants attack block and spell block chance to you and nearby allies if you've recently used an attack or spell, respectively, and causes each of your auras to grant increased recovery.
Ruthless mode
Every 4 seconds, Regenerate 50% of Life over one second
If you've Attacked Recently, you and nearby Allies have +7% Chance to Block Attack Damage
If you've Cast a Spell Recently, you and nearby Allies have +7% Chance to Block Spell Damage
Guardian in Ruthless mode grants a smaller buff to attack and block chance.
Version history
Version | Changes |
---|---|
3.22.0 |
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3.8.0 |
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3.2.0 |
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3.0.0 |
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2.3.0 |
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2.2.2 |
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2.2.0 |
|
Strength and Intelligence
Passive Point
+1 to maximum number of Summoned Totems
25% increased maximum Mana
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
Arcane Surge grants 10% more Spell Damage to you [1]
Hierophant is an Ascendancy passive skill for the Ascendant based on the Hierophant Ascendancy class.
This skill grants increased maximum mana, additional totem limit, and causes a portion of damage to be taken from mana before life, like Mind Over Matter. Additionally, it grants level 1 Arcane Surge when you or your totems hit an enemy with a spell and grants more spell damage while under the effects of Arcane Surge.
Ruthless mode
+1 to maximum number of Summoned Totems
Gain Arcane Surge after Spending a total of 200 Mana
Hierophant in Ruthless mode does not grant increased mana, more spell damage from Arcane Surge, or Arcane Surge generation when you or you totems hit with a spell. Instead, it causes you to gain Arcane Surge after spending a threshold of mana
Version history
Version | Changes |
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3.22.0 |
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3.21.0 |
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3.2.0 |
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3.0.0 |
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2.3.0 |
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2.2.0 |
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Strength and Intelligence
Passive Point
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Effects of Consecrated Ground you create Linger for 4 seconds
Nearby Enemies take 10% increased Elemental Damage [1]
Inquisitor is an Ascendancy passive skill for the Ascendant based on the Inquisitor Ascendancy class.
This skill grants elemental penetration, critical strike multiplier against enemies affected by elemental ailments, and causes nearby enemies to take increased elemental damage.
It also grants a chance to create Consecrated Ground when hitting a rare or unique enemies, and causes the effects of consecrated ground created by the player to linger for 4 seconds. This stat stacks additively with a similar modifier found on Rational DoctrineRational Doctrine
Cobalt Jewel<Three random synthesis implicit modifiers>You have Consecrated Ground around you while
stationary if Strength is your highest Attribute
25% chance to create Profane Ground on Critical
Strike if Intelligence is your highest Attribute
Effects of Consecrated Ground you create Linger for 4 seconds
Effects of Profane Ground you create Linger for 4 secondsLogic wanes in shining faith, and in rationalism, ardour dims
Thus, the cynic and the zealot are divided
But can they not be one and the same?Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..
Ruthless mode
Effects of Consecrated Ground you create Linger for 4 seconds
Nearby Enemies take 8% increased Elemental Damage
Inquisitor in Ruthless mode does not grant a chance to create Consecrated Ground, and causes nearby enemies to have a smaller damage taken debuff.
Version history
Version | Changes |
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3.22.0 |
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3.15.0 |
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3.2.0 |
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3.0.0 |
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2.3.0 |
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2.2.0 |
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Strength and Intelligence
Passive Point
Path of the Templar is a notable Ascendancy passive skill for the Ascendant that grants two passive skill points and allows the Ascendant to allocate skill points from the Templar's starting point in the passive skill tree.
Version history
Version | Changes |
---|---|
3.0.0 |
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2.2.0 |
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Templar Ascendancy Passive Point
Shocks from your Hits always increase Damage taken by at least 10%
+1 to maximum number of Summoned Golems
Cannot take Reflected Elemental Damage [1]
Elementalist is an Ascendancy passive skill for the Ascendant based on the Elementalist Ascendancy class.
This passive grants elemental damage penetration, increased herald effect, additional golem limit, immunity to reflected elemental damage, and causes shock to always apply increased damage taken at a minimum value.
Ruthless mode
Shocks from your Hits always increase Damage taken by at least 8%
Cannot take Reflected Elemental Damage
Elementalist in Ruthless mode does not grant extra resistance reduction to exposure or additional maximum golems. Instead, it causes your chills to have a minimum effect of 8%. It also grants a lower minimum shock effect.
Version history
Version | Changes |
---|---|
3.22.0 |
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3.2.0 |
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3.0.0 |
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2.2.0 |
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Your Offering Skills also affect you
Your Offerings have 50% reduced Effect on you
Auras from your Skills grant 2% increased Attack and Cast
Speed to you and Allies
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect [1]
Necromancer is a notable Ascendancy passive skill for the Ascendant based on the Necromancer Ascendancy Class.
This passive skill grants increased minion damage, causes each of the user's auras to grant increased attack speed and cast speed, grants increased area of effect to you and your minions if you consumed a corpse recently, and causes Offering skills to also apply to the user, at a reduced effect.
Ruthless mode
Your Offerings have 50% reduced Effect on you
Auras from your Skills grant 2% increased Attack and Cast Speed to you and Allies
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
Necromancer in Ruthless mode does not grant increased minion damage.
Version history
Version | Changes |
---|---|
3.22.0 |
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3.12.0 |
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3.8.0 |
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3.0.0 |
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3.0.0 |
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2.3.0 |
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2.2.0 |
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Regenerate 1.5% of Energy Shield per second
10% increased Effect of your Curses
Cannot Be Stunned while you have Energy Shield [1]
Occultist is an Ascendancy passive skill for the Ascendant based on the Occultist Ascendancy class.
This passive grants additional curse limit, increased curse effect, energy shield regeneration, and stun immunity while you have any amount of energy shield.
Ruthless mode
Regenerate 2% of Energy Shield per second
Nearby Enemies are Chilled
Occultist in Ruthless mode does not grant increased curse effect or stun immunity while you have energy shield. Instead, it causes nearby enemies to be chilled, similar to Chilling Presence or Expedition's EndExpedition's End
Sentinel JacketEvasion: (660-925)
Energy Shield: (134-190)
Movement Speed: -3%Requires Level 59, 86 Dex, 86 Int(100-150)% increased Evasion and Energy Shield
(5-10)% increased maximum Life
All Damage can Freeze
Freeze Chilled Enemies as though dealing (50-100)% more Damage
Nearby Enemies are ChilledHe may have returned from the frozen southern reaches, but that doesn't mean he ever truly escaped them.. It also grants a higher amount of energy shield regeneration.
Nearby Enemies are Chilled: This stat causes the player to chill enemies within a distance of 3 meters, with a base effect of 10%. As a chill from the player, its effect scales with ailment effect modifiers, it can apply chilled by you stats, counts as having chilled recently, cannot chill with Cannot Chill, and can be reflected by The FulcrumThe Fulcrum
Ezomyte StaffWarstaff
Physical Damage: (127.2-148.4) to (384-448)
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 1.3 metresRequires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage
(0-50)% of Physical Damage Converted to Fire Damage
(0-50)% of Physical Damage Converted to Cold Damage
(0-50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8-10)% Elemental Resistances while you are Chilled
Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are IgnitedTo stand at the confluence of the elements,
the master must achieve perfect balance.. It is not a chilling area.
Version history
Version | Changes |
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3.22.0 |
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3.2.0 |
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2.2.0 |
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Path of the Witch is a notable Ascendancy passive skill for the Ascendant that grants two passive skill points and allows the Ascendant to allocate skill points from the Witch's starting point in the passive skill tree.
Version history
Version | Changes |
---|---|
3.0.0 |
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2.2.0 |
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Witch Ascendancy Passive Point
+0.75% to Critical Strike Chance
Damage from your Critical Strikes cannot be Reflected
10% chance to gain Elusive on Critical Strike [1]
Assassin is an Ascendancy passive skill for the Ascendant based on the Assassin Ascendancy Class.
This passive grants additional base critical strike chance, a chance to poison on hit, a chance to generate a power charge on critical strike, and causes critical strikes to unable to be reflected. It also grants a chance to gain Elusive on kill.
Ruthless mode
Damage from your Critical Strikes cannot be Reflected
10% chance to gain Elusive on Critical Strike
Assassin in Ruthless mode does not grant additional base crit chance.
Version history
Version | Changes |
---|---|
3.22.0 |
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3.13.0 |
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3.8.0 |
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3.2.0 |
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3.0.0 |
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2.2.0 |
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Dexterity and Intelligence
Passive Point
15% increased Cooldown Recovery Rate
30% increased Area of Effect
Hits have 15% chance to deal 50% more Area Damage [1]
Saboteur is an Ascendancy passive skill for the Ascendant based on the Saboteur Ascendancy class.
This skill grants increased cooldown recovery rate, increased area of effect, a chance to deal more area of effect damage with hits, and a chance to blind on hit.
Ruthless mode
15% increased Cooldown Recovery Rate
Hits have 15% chance to deal 50% more Area Damage
Saboteur in Ruthless mode does not grant increased AOE.
Version history
Version | Changes |
---|---|
3.22.0 |
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3.21.0 |
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3.8.0 |
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3.2.0 |
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3.0.0 |
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2.2.0 |
|
Dexterity and Intelligence
Passive Point
2% more Damage for each different type of Mastery you have Allocated
Prevent +6% of Suppressed Spell Damage while on Full Energy Shield
Nearby Enemy Monsters' Action Speed is at most 92% of base value [1]
Trickster is an Ascendancy passive skill for the Ascendant based on the Trickster Ascendancy class.
This skill grants energy shield leech, more damage per different category of Mastery passive skills allocated, added spell suppression damage mitigation while on full energy shield, and causes nearby enemies' action speed to be capped at 92%.
Ruthless mode
Prevent +6% of Suppressed Spell Damage while on Full Energy Shield
Nearby Enemy Monsters' Action Speed is at most 92% of base value
Trickster in Ruthless mode does not grant energy shield leech. It also grants a lower damage bonus per allocated mastery.
Version history
Version | Changes |
---|---|
3.22.0 |
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3.19.0 |
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3.16.0 |
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3.13.0 |
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3.2.0 |
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3.0.0 |
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2.2.0 |
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Dexterity and Intelligence
Passive Point
Path of the Shadow is a notable Ascendancy passive skill for the Ascendant that grants two passive skill points and allows the Ascendant to allocate skill points from the Shadow's starting point in the passive skill tree.
Version history
Version | Changes |
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3.0.0 |
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2.2.0 |
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Shadow Ascendancy Passive Point
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
25% increased Effect of your Marks
You and nearby Allies have Tailwind [1]
Deadeye is an Ascendancy passive skill for the Ascendant based on the Deadeye Ascendancy Class.
This passive grants increased effect of your Marks and causes your skills to fire an additional Projectile. It also causes projectiles to deal increased damage the further it travels, similar to Far Shot. Additionally, it grants permanent Tailwind to the player (Tailwind increases Action Speed by 8%), and grants an aura-like effect for nearby allies.
Ruthless mode
25% increased Effect of your Marks
You and nearby Allies have Tailwind
Deadeye in Ruthless mode does not grant more damage dependent on projectile distance travelled.
Version history
Version | Changes |
---|---|
3.22.0 |
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3.2.0 |
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3.0.0 |
|
2.3.0 |
|
2.2.0 |
|
10% increased Movement Speed during any Flask Effect
10% increased Attack Speed during any Flask Effect
Flasks gain 3 Charges every 3 seconds
25% chance for Flasks you use to not consume Charges [1]
Pathfinder is an Ascendancy passive skill for the Ascendant based on the Pathfinder Ascendancy class.
This passive skill grants increased movement speed and attack speed while using a flask and causes them to remove bleeding when used. Additionally, your flasks gain 3 charges every 3 seconds and has a chance to not consume any charges when using a flask.
Ruthless mode
Flasks gain 3 Charges every 3 seconds
20% chance for Flasks you use to not consume Charges
Pathfinder in Ruthless mode does not grant increased attack and movement speed during flask effect. It also grants a lower chance for flasks not to consume charges on use.
Version history
Version | Changes |
---|---|
3.22.0 |
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3.21.0 |
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3.2.0 |
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3.0.0 |
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2.2.0 |
|
You have Onslaught while on full Frenzy Charges
10% increased Movement Speed
+20% chance to Suppress Spell Damage
Phasing [1]
Raider is an Ascendancy passive skill for the Ascendant based on the Raider Ascendancy Class.
This passive grants increased attack damage, movement speed, dodge chance, a chance to generate a frenzy charge when you hit a rare or unique enemy, and Onslaught at full frenzy charges.
Ruthless mode
You have Onslaught while on full Frenzy Charges
Phasing
Raider in Ruthless mode does not grant spell suppression chance or movement speed.
Version history
Version | Changes |
---|---|
3.22.0 |
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3.16.0 |
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3.2.0 |
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3.0.0 |
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2.3.0 |
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2.2.0 |
|
Path of the Ranger is a notable Ascendancy passive skill for the Ascendant that grants two passive skill points and allows the Ascendant to allocate skill points from the Ranger's starting point in the skill tree.
Version history
Version | Changes |
---|---|
3.0.0 |
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2.2.0 |
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Ranger Ascendancy Passive Point
100% chance to Taunt on Hit
Enemies Taunted by you take 10% increased Damage
Melee Hits have 50% chance to Fortify
15% increased effect of Non-Curse Auras from your Skills [1]
Champion is an Ascendancy passive skill for the Ascendant based on the Champion Ascendancy Class.
This passive grants a chance to gain Fortify on melee hit, taunt on hit, and increased effect of your aura skills.
Additionally, your hits Intimidate enemies at full life permanently, causing them to take increased attack damage, and causes enemies taunted by you to take increased damage.
Ruthless mode
Melee Hits have 100% chance to Fortify
Banner Skills have no Reservation
Champion in Ruthless mode does not grant guaranted chance to taunt on hit, increased aura effect, or intimidate enemies that are on full life. Instead, it causes banners to have no reservation. It also grants a smaller damage taken debuff to taunted enemies and melee hits to always Fortify.
Version history
Version | Changes |
---|---|
3.22.0 |
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3.13.0 |
|
3.7.0 |
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3.2.0 |
|
3.0.0 |
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2.2.0 |
|
Strength and Dexterity
Passive Point
+5% to maximum Chance to Block Attack Damage
20% more Physical Damage over Time
25% chance to Blind Enemies on Hit with Attacks
+10% Chance to Block Attack Damage [1]
Gladiator is an Ascendancy passive skill for the Ascendant based on the Gladiator Ascendancy class.
This passive grants increased maximum attack block chance, attack and spell block chance, a chance to Blind enemies on hit with attacks, and more physical damage over time.
Ruthless mode
+10% Chance to Block Attack Damage
Attacks have 50% chance to cause Bleeding
Attack Hits against Bleeding Enemies have 50% chance to Blind
Gladiator in Ruthless mode does not grant chance to blind, more physical damage over time, or the ability to ignore enemy physical damage reduction after blocking. Instead, it grants chance to inflict Bleeding and a chance to blind bleeding enemies.
Version history
Version | Changes |
---|---|
3.22.0 |
|
3.16.0 |
|
3.14.0 |
|
3.7.0 |
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3.4.0 |
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3.2.0 |
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3.0.0 |
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2.2.0 |
|
Strength and Dexterity
Passive Point
Culling Strike
30% increased Area of Effect if you've Killed Recently
Cannot take Reflected Physical Damage [1]
Slayer is an Ascendancy passive skill for the Ascendant based on the Slayer Ascendancy class.
This skill grants passive culling strike, increased area of effect if you have killed in the past 4 seconds, and grants prevents physical damage from reflect. It also causes life leech effects to not get removed at full life (functioning identically to Slayer's Brutal Fervour node), but reduces the total amount of life recovered from each Leech.
Ruthless mode
Culling Strike
Cannot take Reflected Physical Damage
Slayer in Ruthless mode does not grant increased AOE if you've killed recently.
Version history
Version | Changes |
---|---|
3.22.0 |
|
3.6.0 |
|
3.2.0 |
|
3.0.0 |
|
2.3.0 |
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2.2.0 |
|
Strength and Dexterity
Passive Point
Path of the Duelist is a notable Ascendancy passive skill for the Ascendant that grants two passive skill points and allows the Ascendant to allocate skill points from the Duelist's starting point in the passive skill tree.
Version history
Version | Changes |
---|---|
3.0.0 |
|
2.2.0 |
|
Duelist Ascendancy Passive Point
Version history
Version | Changes |
---|---|
2.2.2 |
|