Action speed

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A character hexed with Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5.00-8.80) seconds
+(0-1) metre to radius
50% less Effect of Curse against Players
Cursed Normal and Magic Enemies have (15-29)% less Action Speed
Other effects on Cursed enemies expire 25% slower
Cursed Rare and Unique Enemies have (9-18)% less Action Speed

Additional Effects From 1-20% Quality:
(1-20)% increased Curse Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
has less action speed.

Action speed is a stat that determines how fast or slow a character performs actions, such as running, swinging a weapon, casting a spell, or recoiling from being stunned.

The total modifier to the player character's action speed can be viewed on the Character screen under the Defence tab.

Mechanics

A character's action speed determines the relative rate at which its animations play, thereby affecting the overall speed that their actions are performed.[1][2] All of the character's actions that have an animated component are affected by their action speed.[3] This includes moving, attacking and casting (including channelling), throwing traps and mines, shouting warcries, summoning totems, and recovering from stuns.

Modifiers to action speed have a multiplicative effect on a character in conjunction with stats that affect the speed of specific actions, such as movement speed, attack speed, cast speed and stun recovery.[1] Action speed does not directly modify such stats.[3] This distinction is relevant for game mechanics that care about any discrete modifiers to those stats. For example, the brand activation frequency of Arcanist BrandArcanist BrandTrigger, Spell, Duration, Brand
Level: (1-20)
Cost: (18-32) Mana
Cast Time: 0.80 sec
Requires Level 38Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.Activates every second while Attached
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Can be Detached for a total Duration of 5.00 seconds
Can be Attached for a total Duration of 3.00 seconds
Supported Skills have 40% reduced Chaining range
Projectiles from Supported Skills have 4.8 metres maximum range
Supported Skills have 40% less Area of Effect
Supported Skills deal (69-63)% less Damage
Supported Skills Deal (40-59)% more Damage with Hits against Branded Enemy
Supported Skills are Triggered by Arcanist Brand, from the Brand's location

Additional Effects From 1-20% Quality:
(0.5-10)% increased Activation frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
is affected by modifiers to the character's cast speed; whereas it is not affected by modifiers to the character's action speed.[2]

Some monsters have a minimum action speed %. This prevents them from ever reaching zero action speed.

Action cap

Because the game engine limits players to starting 1 action per server frame, or 30 actions per second, it is possible to reach a point at which speed stats are no longer useful. This is not a typical issue outside extreme cases such as Soul Eater. This only limits new actions: repeating animations do not count toward the limit, and channelling is unaffected by it entirely.[4]

Sources of action speed modifiers

Skill gems

GemStr.Dex.Int.Required level
Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5.00-8.80) seconds
+(0-1) metre to radius
50% less Effect of Curse against Players
Cursed Normal and Magic Enemies have (15-29)% less Action Speed
Other effects on Cursed enemies expire 25% slower
Cursed Rare and Unique Enemies have (9-18)% less Action Speed

Additional Effects From 1-20% Quality:
(1-20)% increased Curse Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes24

The following skills from items affects action speed:

Ailments

Support gems

There are currently no support gems that have stats related to action speed.

Unique items

ItemRequired levelStats
Sublime VisionSublime Vision
Prismatic Jewel
Limited to: 1<Aura bonus modifier>This world is not good enough for her,
so I will make a better one. Nothing
matters but the pursuit of perfection.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1
<Aura bonus modifier>
Always Scorch while affected by Anger
Aura Skills other than Anger are Disabled
Auras from your Skills have (20-40)% increased Effect on you
80% increased Effect of Arcane Surge on you while affected by Clarity
Aura Skills other than Clarity are Disabled
Auras from your Skills have (20-40)% increased Effect on you
+1 to Maximum Endurance Charges while affected by Determination
Aura Skills other than Determination are Disabled
Auras from your Skills have (20-40)% increased Effect on you
+1 to Maximum Power Charges while affected by Discipline
Aura Skills other than Discipline are Disabled
Auras from your Skills have (20-40)% increased Effect on you
+1 to Maximum Frenzy Charges while affected by Grace
Aura Skills other than Grace are Disabled
Auras from your Skills have (20-40)% increased Effect on you
10% increased Action Speed while affected by Haste
Aura Skills other than Haste are Disabled
Auras from your Skills have (20-40)% increased Effect on you
Always inflict Brittle while affected by Hatred
Aura Skills other than Hatred are Disabled
Auras from your Skills have (20-40)% increased Effect on you
You can apply an additional Curse while affected by Malevolence
Aura Skills other than Malevolence are Disabled
Auras from your Skills have (20-40)% increased Effect on you
25% more Critical Strike chance while affected by Precision
Aura Skills other than Precision are Disabled
Auras from your Skills have (20-40)% increased Effect on you
Enemies you Kill while using Pride have 25% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
Aura Skills other than Pride are Disabled
(20-40)% increased Effect of Non-Curse Auras from your Skills on Enemies
+3% to all maximum Elemental Resistances while affected by Purity of Elements
Aura Skills other than Purity of Elements are Disabled
Auras from your Skills have (20-40)% increased Effect on you
30% of Cold and Lightning Damage taken as Fire Damage while affected by Purity of Fire
Aura Skills other than Purity of Fire are Disabled
Auras from your Skills have (20-40)% increased Effect on you
30% of Fire and Lightning Damage taken as Cold Damage while affected by Purity of Ice
Aura Skills other than Purity of Ice are Disabled
Auras from your Skills have (20-40)% increased Effect on you
30% of Fire and Cold Damage taken as Lightning Damage while
affected by Purity of Lightning
Aura Skills other than Purity of Lightning are Disabled
Auras from your Skills have (20-40)% increased Effect on you
Regenerate 15% Life over one second when hit while affected by Vitality
Aura Skills other than Vitality are Disabled
Auras from your Skills have (20-40)% increased Effect on you
Always Sap while affected by Wrath
Aura Skills other than Wrath are Disabled
Auras from your Skills have (20-40)% increased Effect on you
Unaffected by Curses while affected by Zealotry
Aura Skills other than Zealotry are Disabled
Auras from your Skills have (20-40)% increased Effect on you
The Balance of TerrorThe Balance of Terror
Cobalt Jewel
Limited to: 1+(10-15)% to all Elemental Resistances
<2 random curse modifiers>
Fellshrine stood as a holy bastion opposite the
Chamber of Sins, and all that it represented.
For one to rise, the other must fall.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1+(10-15)% to all Elemental Resistances
<2 random curse modifiers>
Inflict Lightning Exposure on Hit if you've cast Conductivity in the past 10 seconds
You are Unaffected by Shock if you've cast Conductivity in the past 10 seconds
Immune to Curses if you've cast Despair in the past 10 seconds
Inflict Withered for 2 seconds on Hit if you've cast Despair in the past 10 seconds
Immune to Exposure if you've cast Elemental Weakness in the past 10 seconds
Gain (30-40)% of Physical Damage as a Random Element if you've cast Elemental Weakness in the past 10 seconds
+(30-40)% to Critical Strike Multiplier if you've cast Enfeeble in the past 10 seconds
Take no Extra Damage from Critical Strikes if you've cast Enfeeble in the past 10 seconds
Inflict Fire Exposure on Hit if you've cast Flammability in the past 10 seconds
You are Unaffected by Ignite if you've cast Flammability in the past 10 seconds
Cold Exposure on Hit if you've cast Frostbite in the past 10 seconds
You are Unaffected by Freeze if you've cast Frostbite in the past 10 seconds
Immune to Reflected Damage if you've cast Punishment in the past 10 seconds
Intimidate Enemies on Hit if you've cast Punishment in the past 10 seconds
Action Speed cannot be Slowed below Base Value if you've cast Temporal Chains in the past 10 seconds
(20-25)% increased Cooldown Recovery Rate if you've cast Temporal Chains in the past 10 seconds
(6-10)% chance to deal Double Damage if you've cast Vulnerability in the past 10 seconds
You are Unaffected by Bleeding if you've cast Vulnerability in the past 10 seconds
HyperboreusHyperboreus
Leather Belt
Requires Level 53+(25-40) to maximum Life+(30-40)% to Cold Resistance
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
Focus has (30-50)% increased Cooldown Recovery Rate
(50-70)% increased Damage with Hits and Ailments against Chilled Enemies
Veiled Suffix
Cold winds whirl at the crown of the world.Take this item to Jun Ortoi to have her Unveil it.
53+(25-40) to maximum Life+(30-40)% to Cold Resistance
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
Focus has (30-50)% increased Cooldown Recovery Rate
(50-70)% increased Damage with Hits and Ailments against Chilled Enemies
Veiled Suffix
+(16-20)% to Cold and Chaos Resistances
+(31-35) to Dexterity and Intelligence
Regenerate 200 Energy Shield per second while a Rare or Unique Enemy is Nearby
+(16-20)% to Fire and Chaos Resistances
+(16-20)% to Lightning and Chaos Resistances
Your Critical Strike Chance is Lucky while Focused
Focus has (5-8)% increased Cooldown Recovery Rate
+(31-35) to Strength and Dexterity
+(31-35) to Strength and Intelligence
(14-16)% increased Trap Throwing Speed
Garb of the EphemeralGarb of the Ephemeral
Savant's Robe
Energy Shield: (322-435)
Movement Speed: -3%
Requires Level 56, 600 Str, 752 Int<One to three random Synthesis implicit modifiers>(180-230)% increased Energy Shield
+600 Strength and Intelligence Requirement
Gain a Divine Charge on Hit
+10 to maximum Divine Charges
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Nearby Allies' Action Speed cannot be modified to below base value
Nearby Enemies cannot deal Critical Strikes
Exceptional men and women of strong will can flicker a spark,
but something much greater is needed to unleash the wildfire of true divine flames.
56<One to three random Synthesis implicit modifiers>(180-230)% increased Energy Shield
+600 Strength and Intelligence Requirement
Gain a Divine Charge on Hit
+10 to maximum Divine Charges
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Nearby Allies' Action Speed cannot be modified to below base value
Nearby Enemies cannot deal Critical Strikes
The PandemoniusThe Pandemonius
Jade Amulet
Requires Level 64+(20-30) to Dexterity(20-30)% increased Cold Damage
+(35-40)% to Cold Resistance
Chill Enemy for 1 second when Hit, reducing their Action Speed by 30%
Blind Chilled Enemies on Hit
Damage Penetrates 20% Cold Resistance against Chilled Enemies
A single moment sets in motion an eternal fall,
beneath which all are buried.
64+(20-30) to Dexterity(20-30)% increased Cold Damage
+(35-40)% to Cold Resistance
Chill Enemy for 1 second when Hit, reducing their Action Speed by 30%
Blind Chilled Enemies on Hit
Damage Penetrates 20% Cold Resistance against Chilled Enemies
Kaom's RootsKaom's Roots
Titan Greaves
Armour: (241-278)Requires Level 68, 120 StrHas no Sockets
Cannot be Knocked Back
+(150-200) to maximum Life
Action Speed cannot be modified to below base value
Unwavering Stance
Don't flinch. It's a waste of good hitting time.
68Has no Sockets
Cannot be Knocked Back
+(150-200) to maximum Life
Action Speed cannot be modified to below base value
Unwavering Stance

See also: Sublime VisionSublime Vision
Prismatic Jewel
Limited to: 1<Aura bonus modifier>This world is not good enough for her,
so I will make a better one. Nothing
matters but the pursuit of perfection.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.

Passive skills

Ascendancy
Class
NameStats
N/AFingers of Frost
30% chance to Freeze Enemies which are Chilled
Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed [1]
Ascendant
Trickster
2% of Damage Leeched as Energy Shield
2% more Damage for each different type of Mastery you have Allocated
Prevent +6% of Suppressed Spell Damage while on Full Energy Shield
Nearby Enemy Monsters' Action Speed is at most 92% of base value [1]
Elementalist
Shaper of Winter
All Damage with Hits can Chill
50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold
Chills from your Hits always reduce Action Speed by at least 15%
Your Chills can reduce Action Speed by up to a maximum of 40% [1]
Juggernaut
Unstoppable
Action Speed cannot be modified to below base value
Movement Speed cannot be modified to below base value
10% increased Movement Speed
Cannot be Stunned [1]
Occultist
Frigid Wake
15% more Cold Damage
Cannot be Chilled
Cannot be Frozen
Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds
Nearby Chilled Enemies deal 10% reduced Damage with Hits [1]
Trickster
One Step Ahead
Your Action Speed is at least 108% of base value
Nearby Enemy Monsters' Action Speed is at most 92% of base value [1]

Masteries

The following Masteries are related to Action speed:

Mastery Effects
Cold Mastery
  • Chills from your Hits always reduce Action Speed by at least 10%
Totem Mastery
  • Totems' Action Speed cannot be modified to below base value


Buffs and debuffs

Shrine Description
Acceleration Shrine
Death doesn't wait.
You are faster, and have increased Projectile Speed
  • 50% increased Action Speed
  • 80% increased Projectile Speed

References

  1. 1.0 1.1 Mark_GGG (November 17, 2015). "Item Development - Threshold Jewels". Official Path of Exile Forums. Retrieved December 17, 2018.
  2. 2.0 2.1 Community_Team (May 27, 2021). "Game Mechanics Q&A Answer Part 2". Official Path of Exile Forums. Retrieved May 29, 2021.
  3. 3.0 3.1 Mark_GGG (November 23, 2015). "Unstoppable question". Official Path of Exile Forums. Retrieved June 22, 2016.
  4. https://www.reddit.com/r/pathofexile/comments/ll1y91/114_hits_flicker_strike_build/gnqj242/?context=4

ru:Скорость действий