Fortification: Difference between revisions
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{{about|the buff|the decoration|Fortification (hideout decoration)}} | {{about|the buff|the decoration|Fortification (hideout decoration)}} | ||
{{redirect|Fortify |support gem|Fortify Support}} | {{redirect|Fortify |support gem|Fortify Support}} | ||
{{status | {{status | ||
| name = Fortification | | name = Fortification | ||
Line 8: | Line 7: | ||
}} | }} | ||
'''Fortification''' is a stackable [[buff]] | '''Fortification''' is a stackable [[buff]]. Entities inherently have 1% less [[damage taken]] from [[hit]]s per stack of Fortification. By default, it has a maximum of 20 stacks and lasts 6 seconds. The amount of stacks gained per hit depends on a combination of the hit's damage (ignores the target's damage reduction), the enemy's ailment threshold, and the enemy's rarity. | ||
__TOC__ | |||
==Mechanics== | |||
{{for|more information|Damage calculation}} | |||
When you hit an enemy with a fortifying hit, you will gain a variable number of stacks, based on how much damage the hit would have dealt to the enemy before taking into account the enemy's damage reduction, depending on the enemy's ailment threshold. There is a bonus to Fortification generation against magic, rare, and unique monsters such that you may generate more stacks from hitting a map boss than from hitting a normal monster in the same map, despite the boss's higher ailment threshold. Insufficient damage can cause a hit to grant zero stacks. | |||
You can only gain Fortification stacks from one hit every 0.1 seconds, and each instance of stacks gained lasts for the default Fortification duration without refreshing any other instance. For example, if you gain 5 stacks from one hit, 6 stacks from another hit a second later, and then 7 stacks from a third hit, when the first instance of 5 stacks expires you will be left with 13 stacks from the remaining instances. | |||
Instances are tracked even when you are at maximum Fortification, so if you gain 18 stacks from one hit, then 18 from another hit, bringing you to the Fortification limit of 20, gaining another 18 stacks from a third hit will not change your displayed Fortification, but when the first instance expires you will still have a total of 36 stacks, and therefore still be at maximum Fortification. Up to 100 instances of Fortification can be tracked this way.<ref>https://www.reddit.com/r/PathOfExileBuilds/comments/wqp5mu/comment/ikuq1vh/</ref> | |||
Fortification stacks do not grant less damage taken; entities inherently take less damage for having Fortification, similar to how stats are gained for having [[Rage]] or [[Charge]]s. The buff itself grants nothing.<ref>https://discord.com/channels/174993814845521922/174994219390337024/971604298968469575</ref> This means increasing [[Buff Effect]] (with {{il|Ichimonji}}) has no effect on Fortification. Maximum Fortification may be scaled by increasing the effect of {{il|Dread Banner}}'s placement buff, however. | |||
The Fortification mastery that grants {{c|mod|Recover 100 Life for each Fortification Lost}} does not recover life when you lose instances of Fortification while you are still at the maximum; you only gain life when your displayed amount of Fortification decreases. | |||
{{c|mod|#% less Damage taken}} modifiers are calculated after [[armour]], [[resistance]]s, and [[endurance charge]]s.<ref name="DMGTakenMods" /> | |||
For more detail, refer to [[Receiving Damage]]. | |||
==Sources of Fortification== | ==Sources of Fortification== | ||
Fortification can be gained by multiples sources which split into two categories, those that go through regular rules of | Fortification can be gained by multiples sources which split into two categories, those that go through regular rules of Fortification ([[Hit]]) and those that works as [[buff]] with a limited amount of Fortification. The sources are the following: | ||
The [[Hits]]: | The [[Hits]]: | ||
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* The [[Ascendant]]'s [[Champion (Ascendant passive)|Champion]] ascendancy passive skill gives {{c|mod|Melee Hits have 50% chance to Fortify}} making it easier to keep the Fortification at its maximum | * The [[Ascendant]]'s [[Champion (Ascendant passive)|Champion]] ascendancy passive skill gives {{c|mod|Melee Hits have 50% chance to Fortify}} making it easier to keep the Fortification at its maximum | ||
* Multiples mods found on influenced weapons or belts, once again giving a chance to | * Multiples mods found on influenced weapons or belts, once again giving a chance to Fortify | ||
* {{il|Perseverance}} gives {{c|mod|Melee Hits which | * {{il|Perseverance}} gives {{c|mod|Melee Hits which stun Fortify}}. | ||
* {{il|Vigilant Strike}} grants | * {{il|Vigilant Strike}} grants Fortification with a base duration of more than 8 seconds (instead of 6), the cost being that it has a [[cooldown]], bypassable by expending an [[endurance charge]] | ||
* [[Overlord]], a notable found on Mace and Staff [[Cluster Jewel|Large Cluster Jewels]] grants | * [[Overlord]], a notable found on Mace and Staff [[Cluster Jewel|Large Cluster Jewels]] grants Fortification with a base duration of 6 seconds to melee hits with Maces, Sceptres or Staves. | ||
* {{il|Overwhelming Odds}} doesn't have any drawback but only works with {{il|Cleave}} | * {{il|Overwhelming Odds}} doesn't have any drawback but only works with {{il|Cleave}} and is drop-disabled, therefore only available in Standard | ||
* An helmet | * An helmet enchantment for {{il|Shattering Steel}}, but only works at close range | ||
* A +30 Strength notable passive with a {{il|Honoured Tattoo of the Pa}} (100%) or a small strength passive with a {{il|Tattoo of the Tukohama Warrior}} (5% chance on stun) | |||
The [[Buffs]] | The [[Buffs]] | ||
* The [[Champion]]'s [[Fortitude]] ascendancy passive skill grants 20 Fortification. | * The [[Champion]]'s [[Fortitude]] ascendancy passive skill grants +20 Fortification. | ||
* {{il|Kingmaker}} grants +10 Fortification to nearby allies. | * {{il|Kingmaker}} grants +10 Fortification to nearby allies. | ||
* A {{il|Perfect Naval Officer}} raised as a [[Raise Spectre|Spectre]] grants +10 Fortification to its nearby allies. | |||
==Maximum Fortification stacks== | ==Maximum Fortification stacks== | ||
If it was possible, increasing the maximum Fortification by 80 stacks would provide 100% less damage taken from hits. Up to 60 additional stacks can be attained by combining all of the following: | |||
* +15 stacks from [[Beacon of Madness]], but only while affected by {{stl|Glorious Madness}} | * +15 stacks from [[Beacon of Madness]], but only while affected by {{stl|Glorious Madness}} | ||
* +10 stacks from the | * +10 stacks from the [[veiled mod]] {{ml|JunMasterVeiledFortifyEffectWhileFocused_|display=stat_text}}, but only while you have {{sl|Focus}} (Crafting Bench versions are +6/+7) | ||
* + | * +10 stacks for a brief time after placing {{il|Dread Banner}} | ||
* +4 stacks from placing Dread Banner while wearing {{il|Perfidy}} | |||
* +2 stacks from placing Dread Banner while dual-wielding {{il|Ichimonji}} | |||
* +6 stacks from 3 skill tree nodes including [[Steadfast]], and 2 [[Fortify#Passive skills|small skill nodes]] | * +6 stacks from 3 skill tree nodes including [[Steadfast]], and 2 [[Fortify#Passive skills|small skill nodes]] | ||
* +3 stacks from a {{il|Penitent Mask}} helmet base type or its sister variants (+5 for legacy item) | * +3 stacks from a {{il|Penitent Mask}} helmet base type or its sister variants (+5 for legacy item) | ||
* + | * +7 stacks added to passives by {{il|Lethal Pride}} 15613 socketed near Measured Fury, 10690 near Wind Dancer, or 14780 near Hex Master. | ||
* +1 stack per endurance charge from {{il|Replica Badge of the Brotherhood}} | |||
==Skill gems== | ==Skill gems== | ||
{{main|List of fortification related gems}} | {{main|List of fortification related gems}} | ||
{{#lst:List of fortification related gems|active_skill_gems}} | {{#lst:List of fortification related gems|active_skill_gems}} | ||
===Support gems=== | |||
{{#lst:List of fortification related gems|support_skill_gems}} | |||
===Other skills=== | ===Other skills=== | ||
{{sl|Focus}} is not directly related to Fortification , but some item mod requires to have Focus active in order to trigger Fortification-related effect. | {{sl|Focus}} is not directly related to Fortification, but some item mod requires to have Focus active in order to trigger Fortification-related effect. | ||
==Support gems== | ==Support gems== | ||
{{main|List of fortification related gems}} | {{main|List of fortification related gems}} | ||
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{{Query base items | {{Query base items | ||
|where=(items.stat_text LIKE "%Fortification%" OR items.stat_text LIKE "%Fortify%" ) | |where=(items.stat_text LIKE "%Fortification%" OR items.stat_text LIKE "%Fortify%" ) | ||
AND items.class_id NOT IN ("Active Skill Gem", "Support Skill Gem") | |||
|large=1 | |large=1 | ||
|level=1 | |level=1 | ||
Line 123: | Line 140: | ||
passive_skill_stats.id LIKE "%fortify%" OR | passive_skill_stats.id LIKE "%fortify%" OR | ||
passive_skill_stats.id LIKE "%fortification%" | passive_skill_stats.id LIKE "%fortification%" | ||
}} | |||
===Tattoos=== | |||
{{Query items | |||
|tables = tattoos | |||
|join = items._pageID = tattoos._pageID | |||
|where = items.class_id="StackableCurrency" | |||
AND tattoos.target IS NOT NULL | |||
AND items.description LIKE "%fortify%" | |||
|large=1 | |||
|description=1 | |||
}} | |||
==Mastery Effects== | |||
{{#cargo_query: | |||
|tables=mastery_groups, mastery_effects=m_e | |||
|join on= mastery_groups.mastery_effects HOLDS m_e.id | |||
|fields= | |||
mastery_groups._pageName=Mastery, | |||
GROUP_CONCAT( CONCAT('* ', m_e.stat_text) | |||
SEPARATOR "\n")=Effects | |||
|where= m_e.stat_text LIKE "%Fortif%" | |||
|order by=mastery_groups._pageName | |||
|group by=mastery_groups._pageName | |||
}} | |||
==Related item modifiers== | |||
{{Modifier table | |||
|q_tables=mod_stats, mod_spawn_weights | |||
|q_join=mods._pageID=mod_stats._pageID, mods._pageID=mod_spawn_weights._pageID | |||
|q_where= | |||
mod_stats.id LIKE "%fortif%" | |||
AND mod_spawn_weights.value > 0 | |||
AND mods.generation_type NOT IN ("10", "31") AND mods.domain != 16 | |||
|stat_text=1 | |||
|level=1 | |||
|spawn_weights=1 | |||
|generation_type=1 | |||
|group=1 | |||
|domain=1 | |||
}} | |||
===Legacy mods=== | |||
Helmet [[enchantment]]s are not obtainable on new items due to a rework in [[version 3.23.0]] | |||
{{Modifier table | |||
|q_tables=mod_stats | |||
|q_join=mods._pageID=mod_stats._pageID | |||
|q_where= | |||
mod_stats.id LIKE "%fortif%" AND mods.generation_type = 10 | |||
|stat_text=1 | |||
|level=1 | |||
}} | |||
These fossil-only mods are removed from the fossil mod pool in [[version 3.10.0]]. These mods can now only be found in the existing legacy items in the permanent leagues | |||
{{Modifier table | |||
|q_tables=mod_stats | |||
|q_join=mods._pageID=mod_stats._pageID | |||
|q_where= | |||
mod_stats.id LIKE "%fortif%" AND mods.domain = 16 | |||
|stat_text=1 | |||
|level=1 | |||
|spawn_weights=1 | |||
}} | |||
[[Crucible league]] mechanic is not added to the core game. These mods can now only be found in the existing legacy items in the permanent leagues | |||
{{Modifier table | |||
|q_tables=mod_stats | |||
|q_join=mods._pageID=mod_stats._pageID | |||
|q_where= | |||
mod_stats.id LIKE "%fortif%" AND mods.generation_type = 31 | |||
|stat_text=1 | |||
|level=1 | |||
|spawn_weights=1 | |||
|group=1 | |||
}} | }} | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3. | {{Version history table row|3.19.0| | ||
* Melee hits that can Fortify now generate roughly twice as many Fortification stacks as previously, based on damage dealt. Fortification generation against magic and rare monsters has been further increased. | |||
* The base duration of Fortification has been increased to 6 seconds (previously 5). | |||
}} | |||
{{Version history table row|3.17.0| | |||
* Fortification generation now ignores the target's damage reduction. | * Fortification generation now ignores the target's damage reduction. | ||
{{Version history table row|3.16.0 | }} | ||
{{Version history table row|3.16.0| | |||
* Sources of Fortify now grant a number of stacks of Fortification based on the percentage of the enemy's ailment threshold dealt by the hit that applied Fortify to you, with a large bonus to fortification stack generation against rare and unique monsters. | * Sources of Fortify now grant a number of stacks of Fortification based on the percentage of the enemy's ailment threshold dealt by the hit that applied Fortify to you, with a large bonus to fortification stack generation against rare and unique monsters. | ||
* You have 1% less damage taken from hits for each stack of Fortification, and Fortification lasts 5 seconds by default. Fortification from multiple melee hits or different sources stacks, up to a default cap of 20 stacks. You can only gain Fortification stacks from one hit every 0. | * You have 1% less damage taken from hits for each stack of Fortification, and Fortification lasts 5 seconds by default. Fortification from multiple melee hits or different sources stacks, up to a default cap of 20 stacks. You can only gain Fortification stacks from one hit every 0.1 seconds. | ||
{{Version history table row|3.9.0 | }} | ||
{{Version history table row|3.9.0| | |||
* Fortify's damage reduction effect is now multiplicative with other similar effects. | * Fortify's damage reduction effect is now multiplicative with other similar effects. | ||
{{Version history table row|2.0.0 | }} | ||
{{Version history table row|2.0.0| | |||
* Introduced to the game. | * Introduced to the game. | ||
}} | |||
{{Version history table end}} | |||
==References== | ==References== |
Revision as of 21:41, 12 April 2024
Fortification is a stackable buff. Entities inherently have 1% less damage taken from hits per stack of Fortification. By default, it has a maximum of 20 stacks and lasts 6 seconds. The amount of stacks gained per hit depends on a combination of the hit's damage (ignores the target's damage reduction), the enemy's ailment threshold, and the enemy's rarity.
Mechanics
When you hit an enemy with a fortifying hit, you will gain a variable number of stacks, based on how much damage the hit would have dealt to the enemy before taking into account the enemy's damage reduction, depending on the enemy's ailment threshold. There is a bonus to Fortification generation against magic, rare, and unique monsters such that you may generate more stacks from hitting a map boss than from hitting a normal monster in the same map, despite the boss's higher ailment threshold. Insufficient damage can cause a hit to grant zero stacks.
You can only gain Fortification stacks from one hit every 0.1 seconds, and each instance of stacks gained lasts for the default Fortification duration without refreshing any other instance. For example, if you gain 5 stacks from one hit, 6 stacks from another hit a second later, and then 7 stacks from a third hit, when the first instance of 5 stacks expires you will be left with 13 stacks from the remaining instances.
Instances are tracked even when you are at maximum Fortification, so if you gain 18 stacks from one hit, then 18 from another hit, bringing you to the Fortification limit of 20, gaining another 18 stacks from a third hit will not change your displayed Fortification, but when the first instance expires you will still have a total of 36 stacks, and therefore still be at maximum Fortification. Up to 100 instances of Fortification can be tracked this way.[1]
Fortification stacks do not grant less damage taken; entities inherently take less damage for having Fortification, similar to how stats are gained for having Rage or Charges. The buff itself grants nothing.[2] This means increasing Buff Effect (with IchimonjiIchimonji
Corsair SwordOne Handed Sword
Physical Damage: (45-58.5) to (167.4-195)
Critical Strike Chance: 5.00%
Attacks per Second: (1.86-1.94)
Weapon Range: 1.1 metresRequires Level 58, 81 Str, 117 Dex40% increased Global Accuracy Rating(80-95)% increased Physical Damage
Adds (5-10) to (13-20) Physical Damage
(20-25)% increased Attack Speed
10% increased Effect of Buffs on you
10% increased Mana Reservation Efficiency of Skills
Allies' Aura Buffs do not affect you
Your Aura Buffs do not affect alliesMaster yourself before you seek to master others.) has no effect on Fortification. Maximum Fortification may be scaled by increasing the effect of Dread BannerDread BannerAoE, Spell, Duration, Aura, Physical
Level: (1-20)
Reservation: 10% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 24Casting once reserves mana to carry a banner which makes nearby allies inflict impale with attacks, and lessens the accuracy of nearby enemies. Gain stages by impaling enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.Nearby Enemies have (15-21)% less Accuracy Rating
Gain 1 Stage when you Impale an Enemy while carrying the Banner, up to 5 per second
Gain +10 to maximum Fortification for 0.05 seconds per Stage on Placing the Banner
Base Duration of 10.00 seconds after being Placed
+1 second to Base Placed Banner Duration per Stage
When placed, 8% increased Area of Effect per Stage
You and nearby Allies have 20% chance to Impale Enemies on Hit with Attacks
When placed, 1% increased Aura effect per Stage
You and nearby Allies have (0-19)% increased Impale Effect
Additional Effects From 1-20% Quality:
(0.5-10)% increased effect of AuraPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s placement buff, however.
The Fortification mastery that grants Recover 100 Life for each Fortification Lost does not recover life when you lose instances of Fortification while you are still at the maximum; you only gain life when your displayed amount of Fortification decreases.
#% less Damage taken modifiers are calculated after armour, resistances, and endurance charges.[3] For more detail, refer to Receiving Damage.
Sources of Fortification
Fortification can be gained by multiples sources which split into two categories, those that go through regular rules of Fortification (Hit) and those that works as buff with a limited amount of Fortification. The sources are the following:
The Hits:
- Fortify SupportFortify SupportAttack, Support, Melee
Icon: O
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 31Supports melee attack skills that are not triggered.Melee Hits from Supported Skills Fortify
Supported Skills deal (10-19)% more Damage with Ailments caused by Melee Hits
Supported Skills deal (10-19)% more Melee Damage
Additional Effects From 1-20% Quality:
Supported Skills have (1-20)% increased Fortification DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. is the most simple source, having no drawback. Advancing FortressAdvancing Fortress
Gut RipperClaw
Physical Damage: (40-44) to (106-116.6)
Critical Strike Chance: 6.30%
Attacks per Second: 1.50
Weapon Range: 1.1 metresRequires Level 46, 80 Dex, 80 IntGrants 44 Life per Enemy HitSocketed Gems are Supported by Level 12 Fortify
15% Chance to Block Attack Damage
(100-120)% increased Physical Damage
+110 to Evasion Rating
+35 to maximum Energy Shield
+(30-50) to maximum Life
Reflects (71-90) Physical Damage to Melee Attackers"A man cowers behind his walls.
A woman carries her fortress with her.
In heart, in mind, in hand."
- Sekhema Deshret supports the skill gems with it
- One of the Fortify Mastery can also gives you Melee Hits Fortify but at the cost of -3 Maximum Fortification
- The Ascendant's Champion ascendancy passive skill gives Melee Hits have 50% chance to Fortify making it easier to keep the Fortification at its maximum
- Multiples mods found on influenced weapons or belts, once again giving a chance to Fortify
- PerseverancePerseverance
Vanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life
+(20-40)% to Cold Resistance
1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating
Melee Hits which Stun Fortify
You have Onslaught while Fortified"Some blows must be evaded. Some blows must be endured.
The trick is to tell them apart."
- Daresso, the Sword King gives Melee Hits which stun Fortify.
- Vigilant StrikeVigilant StrikeAttack, Melee, Strike
Level: (1-20)
Cost: 6 Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Attack Speed: 85% of base
Attack Damage: (230-350)% of base
Effectiveness of Added Damage: (230-350)%Requires Level 4Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.+0.2 metres to Melee Strike Range
Melee Hits Fortify for 8 seconds
Additional Effects From 1-20% Quality:
(0.2-4)% more Attack Damage per Endurance ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. grants Fortification with a base duration of more than 8 seconds (instead of 6), the cost being that it has a cooldown, bypassable by expending an endurance charge
- Overlord, a notable found on Mace and Staff Large Cluster Jewels grants Fortification with a base duration of 6 seconds to melee hits with Maces, Sceptres or Staves.
- Overwhelming OddsOverwhelming Odds
Crimson JewelLimited to: 1
Radius: Medium(10-15)% increased Global Physical Damage
With at least 40 Strength in Radius, Hits with Cleave Fortify
With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby
Enemy, up to a maximum of +1 metreEven as the tide turned, and victory swiftly became impossible,
The legionnaires of Lioneye's Watch stood their ground and fought on,
Every last man dying a brutal but honourable death.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. doesn't have any drawback but only works with CleaveCleaveAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (125-237)% of base
Effectiveness of Added Damage: (125-237)%
AoE Radius: 20The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
(2-75) to (3-113) Added Attack Physical Damage
+(0-1) metre to radius
Additional Effects From 1-20% Quality:
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metrePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and is drop-disabled, therefore only available in Standard
- An helmet enchantment for Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 85% of base
Attack Damage: (100-159)% of base
Effectiveness of Added Damage: (100-159)%Requires Level 12Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.(5-123) to (7-185) Added Attack Physical Damage
Fires 3 Projectiles
40% chance to Impale Enemies on Hit
Additional Effects From 1-20% Quality:
(2-40)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., but only works at close range
- A +30 Strength notable passive with a Honoured Tattoo of the PaHonoured Tattoo of the PaStack Size: 10
Replaces a +30 to Strength Notable Passive Skill
Limited to: 1 Attribute Notable TattooMelee Hits FortifyRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos. (100%) or a small strength passive with a Tattoo of the Tukohama WarriorTattoo of the Tukohama WarriorStack Size: 10
Replaces a Small Strength Passive SkillMelee Hits which Stun have 5% chance to FortifyRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos. (5% chance on stun)
The Buffs
- KingmakerKingmaker
Despot AxeTwo Handed Axe
Physical Damage: (360-414) to (488-561.2)
Critical Strike Chance: (6.50-7.00)%
Attacks per Second: (1.50-1.57)
Weapon Range: 1.3 metresRequires Level 66, 140 Str, 86 Dex(300-360)% increased Physical Damage
(7-12)% increased Attack Speed
(30-40)% increased Critical Strike Chance
Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike
Insufficient Mana doesn't prevent your Melee Attacks
Nearby Allies have +50% to Critical Strike Multiplier
Nearby Allies have +10 FortificationA King and his people are linked together
like a soul and a beating heart.
Both can be severed by a same edge,
then forged anew. grants +10 Fortification to nearby allies.
- A Perfect Naval OfficerPerfect Naval OfficerMonster Category: HumanoidCasts Cannon Barrage
Casts Tidal Wave
Summons Geysers
Precision
Nearby allies have +10 FortificationRight click this item to create this corpse. raised as a Spectre grants +10 Fortification to its nearby allies.
Maximum Fortification stacks
If it was possible, increasing the maximum Fortification by 80 stacks would provide 100% less damage taken from hits. Up to 60 additional stacks can be attained by combining all of the following:
- +15 stacks from Beacon of Madness, but only while affected by Glorious Madness
- +10 stacks from the veiled mod +10 to maximum Fortification while Focused, but only while you have Focus (Crafting Bench versions are +6/+7)
- +10 stacks for a brief time after placing Dread BannerDread BannerAoE, Spell, Duration, Aura, Physical
Level: (1-20)
Reservation: 10% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 24Casting once reserves mana to carry a banner which makes nearby allies inflict impale with attacks, and lessens the accuracy of nearby enemies. Gain stages by impaling enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.Nearby Enemies have (15-21)% less Accuracy Rating
Gain 1 Stage when you Impale an Enemy while carrying the Banner, up to 5 per second
Gain +10 to maximum Fortification for 0.05 seconds per Stage on Placing the Banner
Base Duration of 10.00 seconds after being Placed
+1 second to Base Placed Banner Duration per Stage
When placed, 8% increased Area of Effect per Stage
You and nearby Allies have 20% chance to Impale Enemies on Hit with Attacks
When placed, 1% increased Aura effect per Stage
You and nearby Allies have (0-19)% increased Impale Effect
Additional Effects From 1-20% Quality:
(0.5-10)% increased effect of AuraPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- +4 stacks from placing Dread Banner while wearing PerfidyPerfidy
Glorious PlateArmour: (776-892)Requires Level 68, 191 Str(25-40)% increased Melee Damage
+(60-90) to maximum Life
You can have two different Banners at the same time
Banners you are carrying gain 1 Stage on Melee Hit, up to 5 per second
<Two random Banner buff mods>The Trickster God turned the very Day and Night against each other.
What hope have you?
- +2 stacks from placing Dread Banner while dual-wielding IchimonjiIchimonji
Corsair SwordOne Handed Sword
Physical Damage: (45-58.5) to (167.4-195)
Critical Strike Chance: 5.00%
Attacks per Second: (1.86-1.94)
Weapon Range: 1.1 metresRequires Level 58, 81 Str, 117 Dex40% increased Global Accuracy Rating(80-95)% increased Physical Damage
Adds (5-10) to (13-20) Physical Damage
(20-25)% increased Attack Speed
10% increased Effect of Buffs on you
10% increased Mana Reservation Efficiency of Skills
Allies' Aura Buffs do not affect you
Your Aura Buffs do not affect alliesMaster yourself before you seek to master others.
- +6 stacks from 3 skill tree nodes including Steadfast, and 2 small skill nodes
- +3 stacks from a Penitent MaskPenitent MaskArmour: (185-212)
Evasion: (185-212)Requires Level 75, 79 Str, 79 Dex+(2-3) to maximum Fortification
You are Crushed helmet base type or its sister variants (+5 for legacy item)
- +7 stacks added to passives by Lethal PrideLethal Pride
Timeless JewelLimited to: 1 Historic
Radius: LargeCommanded leadership over (10000-18000) warriors under (Akoya-Kaom-Rakiata)
Passives in radius are Conquered by the Karui
HistoricThey believed themselves the greatest warriors, but that savagery turned upon their own.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. 15613 socketed near Measured Fury, 10690 near Wind Dancer, or 14780 near Hex Master.
- +1 stack per endurance charge from Replica Badge of the BrotherhoodReplica Badge of the Brotherhood
Turquoise AmuletRequires Level 60+(16-24) to Dexterity and IntelligenceYour Maximum Endurance Charges is equal to your Maximum Frenzy Charges
+1 to maximum Fortification per Endurance Charge
(7-10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
(20-25)% chance to lose a Frenzy Charge when you use a Travel Skill
(20-25)% chance to lose an Endurance Charge when you gain Fortification“I stood upon the tower's edge, and saw that we had cracked the sky.
There is nowhere we can run that our sins will not find us now.”
- Researcher Arn, last recorded words
Skill gems
Related base stats
The following skill gems have stats related to fortification:
Gem | ||||
---|---|---|---|---|
Dread BannerDread BannerAoE, Spell, Duration, Aura, Physical Level: (1-20) Reservation: 10% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casting once reserves mana to carry a banner which makes nearby allies inflict impale with attacks, and lessens the accuracy of nearby enemies. Gain stages by impaling enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.Nearby Enemies have (15-21)% less Accuracy Rating Gain 1 Stage when you Impale an Enemy while carrying the Banner, up to 5 per second Gain +10 to maximum Fortification for 0.05 seconds per Stage on Placing the Banner Base Duration of 10.00 seconds after being Placed +1 second to Base Placed Banner Duration per Stage When placed, 8% increased Area of Effect per Stage You and nearby Allies have 20% chance to Impale Enemies on Hit with Attacks When placed, 1% increased Aura effect per Stage You and nearby Allies have (0-19)% increased Impale Effect Additional Effects From 1-20% Quality: (0.5-10)% increased effect of AuraPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | N/A | N/A | |
Vigilant StrikeVigilant StrikeAttack, Melee, Strike Level: (1-20) Cost: 6 Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Attack Speed: 85% of base Attack Damage: (230-350)% of base Effectiveness of Added Damage: (230-350)%Requires Level 4Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.+0.2 metres to Melee Strike Range Melee Hits Fortify for 8 seconds Additional Effects From 1-20% Quality: (0.2-4)% more Attack Damage per Endurance ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A |
Related quality stats
The following skill gems have stats from quality related to fortification:
There are no skill gems that have stats from quality related to fortification.
Support gems
Related base stats
The following support gems have stats related to fortification:
Gem | ||||
---|---|---|---|---|
Fortify SupportFortify SupportAttack, Support, Melee Icon: O Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports melee attack skills that are not triggered.Melee Hits from Supported Skills Fortify Supported Skills deal (10-19)% more Damage with Ailments caused by Melee Hits Supported Skills deal (10-19)% more Melee Damage Additional Effects From 1-20% Quality: Supported Skills have (1-20)% increased Fortification DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 31 | N/A | N/A |
Related quality stats
The following support gems have stats from quality related to fortification:
Gem | ||||
---|---|---|---|---|
Fortify SupportFortify SupportAttack, Support, Melee Icon: O Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports melee attack skills that are not triggered.Melee Hits from Supported Skills Fortify Supported Skills deal (10-19)% more Damage with Ailments caused by Melee Hits Supported Skills deal (10-19)% more Melee Damage Additional Effects From 1-20% Quality: Supported Skills have (1-20)% increased Fortification DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 31 | N/A | N/A |
Other skills
Focus is not directly related to Fortification, but some item mod requires to have Focus active in order to trigger Fortification-related effect.
Support gems
Related base stats
The following support gems have stats related to fortification:
Gem | ||||
---|---|---|---|---|
Fortify SupportFortify SupportAttack, Support, Melee Icon: O Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports melee attack skills that are not triggered.Melee Hits from Supported Skills Fortify Supported Skills deal (10-19)% more Damage with Ailments caused by Melee Hits Supported Skills deal (10-19)% more Melee Damage Additional Effects From 1-20% Quality: Supported Skills have (1-20)% increased Fortification DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 31 | N/A | N/A |
Related quality stats
The following support gems have stats from quality related to fortification:
Gem | ||||
---|---|---|---|---|
Fortify SupportFortify SupportAttack, Support, Melee Icon: O Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports melee attack skills that are not triggered.Melee Hits from Supported Skills Fortify Supported Skills deal (10-19)% more Damage with Ailments caused by Melee Hits Supported Skills deal (10-19)% more Melee Damage Additional Effects From 1-20% Quality: Supported Skills have (1-20)% increased Fortification DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 31 | N/A | N/A |
Items
Base items
The following base items are related to Fortify:
Item | Stats | |
---|---|---|
Sorrow MaskSorrow MaskArmour: (42-49) Evasion: (42-49)Requires Level 15, 20 Str, 20 Dex+(2-3) to maximum Fortification You are Crushed | 15 | +(2-3) to maximum Fortification You are Crushed |
Atonement MaskAtonement MaskArmour: (122-140) Evasion: (122-140)Requires Level 45, 51 Str, 51 Dex+(2-3) to maximum Fortification You are Crushed | 45 | +(2-3) to maximum Fortification You are Crushed |
Penitent MaskPenitent MaskArmour: (185-212) Evasion: (185-212)Requires Level 75, 79 Str, 79 Dex+(2-3) to maximum Fortification You are Crushed | 75 | +(2-3) to maximum Fortification You are Crushed |
Unique Items
The following unique items are related to Fortify:
Item | Base Item | Stats | |||
---|---|---|---|---|---|
TombfistTombfist Steelscale GauntletsArmour: (65-75) Evasion: (65-75)Requires Level 36, 29 Str, 29 DexHas 1 Abyssal Socket (5-10)% increased Attack Speed <2 random Abyss Jewel-dependent modifiers>"Ever watched a man crush another man's skull? Hard to feel hope after that." | Steelscale Gauntlets | 36 | Has 1 Abyssal Socket (5-10)% increased Attack Speed
| ||
TombfistTombfist Steelscale GauntletsArmour: (65-75) Evasion: (65-75)Requires Level 36, 29 Str, 29 DexHas 2 Abyssal Sockets (5-10)% increased Attack Speed <2 random Abyss Jewel-dependent modifiers>"Ever watched a man crush another man's skull? Hard to feel hope after that." | Steelscale Gauntlets | 36 | Has 2 Abyssal Sockets (5-10)% increased Attack Speed
| ||
Advancing FortressAdvancing Fortress Gut RipperClaw Physical Damage: (40-44) to (106-116.6) Critical Strike Chance: 6.30% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 46, 80 Dex, 80 IntGrants 44 Life per Enemy HitSocketed Gems are Supported by Level 12 Fortify 15% Chance to Block Attack Damage (100-120)% increased Physical Damage +110 to Evasion Rating +35 to maximum Energy Shield +(30-50) to maximum Life Reflects (71-90) Physical Damage to Melee Attackers"A man cowers behind his walls. A woman carries her fortress with her. In heart, in mind, in hand." - Sekhema Deshret | Gut Ripper | 46 | Grants 44 Life per Enemy HitSocketed Gems are Supported by Level 12 Fortify 15% Chance to Block Attack Damage (100-120)% increased Physical Damage +110 to Evasion Rating +35 to maximum Energy Shield +(30-50) to maximum Life Reflects (71-90) Physical Damage to Melee Attackers | ||
WillowgiftWillowgift Jade AmuletRequires Level 52+(20-30) to Dexterity10% reduced Strength 15% increased Dexterity -(30-20)% to Fire Resistance +(30-40)% to Cold Resistance You do not inherently take less Damage for having Fortification +4% chance to Suppress Spell Damage per Fortification (15-25)% increased Attack and Cast Speed while at maximum FortificationThe storm cannot break that which bends. | Jade Amulet | 52 | +(20-30) to Dexterity10% reduced Strength 15% increased Dexterity -(30-20)% to Fire Resistance +(30-40)% to Cold Resistance You do not inherently take less Damage for having Fortification +4% chance to Suppress Spell Damage per Fortification (15-25)% increased Attack and Cast Speed while at maximum Fortification | ||
The Celestial BraceThe Celestial Brace Goliath GauntletsArmour: (313-440)Requires Level 53, 77 Str(80-120)% increased Armour 1% increased Attack Speed per Fortification +(1-10) to maximum Fortification Melee Hits from Strike Skills FortifyForged from the heart of the densest star, your courage will fail long before it does. | Goliath Gauntlets | 53 | (80-120)% increased Armour 1% increased Attack Speed per Fortification +(1-10) to maximum Fortification Melee Hits from Strike Skills Fortify | ||
KingmakerKingmaker Despot AxeTwo Handed Axe Physical Damage: (360-414) to (488-561.2) Critical Strike Chance: (6.50-7.00)% Attacks per Second: (1.50-1.57) Weapon Range: 1.3 metresRequires Level 66, 140 Str, 86 Dex(300-360)% increased Physical Damage (7-12)% increased Attack Speed (30-40)% increased Critical Strike Chance Nearby Allies have 30% increased Item Rarity Nearby Allies have Culling Strike Insufficient Mana doesn't prevent your Melee Attacks Nearby Allies have +50% to Critical Strike Multiplier Nearby Allies have +10 FortificationA King and his people are linked together like a soul and a beating heart. Both can be severed by a same edge, then forged anew. | Despot Axe | 66 | (300-360)% increased Physical Damage (7-12)% increased Attack Speed (30-40)% increased Critical Strike Chance Nearby Allies have 30% increased Item Rarity Nearby Allies have Culling Strike Insufficient Mana doesn't prevent your Melee Attacks Nearby Allies have +50% to Critical Strike Multiplier Nearby Allies have +10 Fortification | ||
The Hungry LoopThe Hungry Loop Unset RingRequires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems <Consumed support gem modifier>Be careful where you put your finger. | Unset Ring | 70 | Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems
| ||
PerseverancePerseverance Vanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life +(20-40)% to Cold Resistance 1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating Melee Hits which Stun Fortify You have Onslaught while Fortified"Some blows must be evaded. Some blows must be endured. The trick is to tell them apart." - Daresso, the Sword King | Vanguard Belt | 78 | +(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life +(20-40)% to Cold Resistance 1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating Melee Hits which Stun Fortify You have Onslaught while Fortified |
Passive skills
There are passive skills that grant bonuses to Fortify:
Base passives
Name | Stats |
---|---|
Fortification Duration | 40% increased Fortification Duration [1] [2] |
Fortification Gain | Fortifying Hits grant 40% increased Fortification [1] [2] |
Fortify on Melee Stun | Melee Hits which Stun have 10% chance to Fortify [1] [2] |
Maximum Fortification | +1 to maximum Fortification [1] [2] [3] |
Rampart | 30% increased Armour and Evasion Rating while Fortified Fortifying Hits against Unique Enemies grant 100% increased Fortification [1] |
Steadfast | +3 to maximum Fortification Regenerate 0.1% of Life per second per Fortification [1] |
Cluster jewel passives
Name | Stats |
---|---|
Aggressive Defence | Fortifying Hits grant 60% increased Fortification 30% increased Fortification Duration 20% increased Damage with Attack Skills while Fortified [1] |
Overlord | Melee Hits with Maces, Sceptres or Staves Fortify for 6 seconds 30% increased Damage with Maces, Sceptres or Staves [1] |
Ascendancy passives
Ascendancy Class | Name | Stats |
---|---|---|
Ascendant | Champion | Your Hits permanently Intimidate Enemies that are on Full Life 100% chance to Taunt on Hit Enemies Taunted by you take 10% increased Damage Melee Hits have 50% chance to Fortify 15% increased effect of Non-Curse Auras from your Skills [1] |
Champion | Armour and Evasion, Attack Damage while Fortified | 15% increased Evasion Rating and Armour 10% increased Damage with Attack Skills while Fortified [1] [2] |
Champion | Fortitude | You have 20 Fortification [1] |
Tattoos
Item | Effect(s) |
---|---|
Tattoo of the Tukohama WarriorTattoo of the Tukohama WarriorStack Size: 10 Replaces a Small Strength Passive SkillMelee Hits which Stun have 5% chance to FortifyRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos. | Melee Hits which Stun have 5% chance to Fortify |
Mastery Effects
Mastery | Effects |
---|---|
Fortify Mastery |
|
Related item modifiers
Name | Domain | Generation Type | Groups | Stats | Spawn Weighting | |
---|---|---|---|---|---|---|
of the Crusade | Item | Suffix | AttackSpeedWithFortify | 68 | (10-12)% increased Attack Speed while Fortified | sword_crusader 500 |
of the Crusade | Item | Suffix | AttackSpeedWithFortify | 73 | (13-15)% increased Attack Speed while Fortified | sword_crusader 500 |
of the Crusade | Item | Suffix | AttackSpeedWithFortify | 68 | (20-22)% increased Attack Speed while Fortified | 2h_sword_crusader 500 |
of the Crusade | Item | Suffix | AttackSpeedWithFortify | 73 | (23-25)% increased Attack Speed while Fortified | 2h_sword_crusader 500 |
Crusader's | Item | Prefix | FortifyOnMeleeStun | 68 | Melee Hits which Stun have (8-12)% chance to Fortify | belt_crusader 250 |
The Elder's | Item | Prefix | FortifyOnMeleeStun | 68 | Melee Hits which Stun have (8-12)% chance to Fortify | belt_elder 800 |
of Shaping | Item | Suffix | GainFortifyOnStunChance | 68 | Melee Hits which Stun have (10-20)% chance to Fortify | mace_shaper 1000 |
of Shaping | Item | Suffix | MovementSkillsFortifyOnHitChance | 68 | Hits with Melee Movement Skills have (30-50)% chance to Fortify | 2h_sword_shaper 1000 |
The Elder's | Item | Prefix | DisplaySocketedGemGetsFortify | 68 | Socketed Gems are Supported by Level 20 Fortify | boots_elder 800 |
The Elder's | Item | Prefix | WeaponSupportUber | 68 | Socketed Gems are Supported by Level 1 Fortify | grants_2h_support 0 2h_sword_elder 400 2h_axe_elder 400 2h_mace_elder 400 staff_elder 400 warstaff_elder 400 |
V2ChanceToGainFortifyOnMeleeHitCorrupted | Item | Corrupted | FortifyOnMeleeHit | 1 | Melee Hits have (10-15)% chance to Fortify | sceptre 0 wand 0 dagger 0 claw 0 rapier 0 one_hand_weapon 1000 |
V2SupportedByFortifyCorrupted_ | Item | Corrupted | SupportedByFortify | 1 | Socketed Gems are Supported by Level 10 Fortify | bow 0 staff 0 two_hand_weapon 1000 |
of the Order | Unveiled | Suffix | FortifyEffectWhileFocused | 60 | +10 to maximum Fortification while Focused | body_armour 1000 |
FortifyOnMeleeHitEldritchImplicit1 | Item | Eater of Worlds | FortifyOnMeleeHit | 75 | Melee Hits have (6-7)% chance to Fortify | no_tier_6_eldritch_implicit 0 body_armour 500 |
FortifyOnMeleeHitEldritchImplicit2 | Item | Eater of Worlds | FortifyOnMeleeHit | 75 | Melee Hits have (8-9)% chance to Fortify | no_tier_5_eldritch_implicit 0 body_armour 500 |
FortifyOnMeleeHitEldritchImplicit3 | Item | Eater of Worlds | FortifyOnMeleeHit | 75 | Melee Hits have (10-11)% chance to Fortify | no_tier_4_eldritch_implicit 0 body_armour 500 |
FortifyOnMeleeHitEldritchImplicit4 | Item | Eater of Worlds | FortifyOnMeleeHit | 75 | Melee Hits have (12-13)% chance to Fortify | no_tier_3_eldritch_implicit 0 body_armour 500 |
FortifyOnMeleeHitEldritchImplicit5 | Item | Eater of Worlds | FortifyOnMeleeHit | 75 | Melee Hits have (14-15)% chance to Fortify | no_tier_2_eldritch_implicit 0 body_armour 500 |
FortifyOnMeleeHitEldritchImplicit6 | Item | Eater of Worlds | FortifyOnMeleeHit | 75 | Melee Hits have (16-17)% chance to Fortify | no_tier_1_eldritch_implicit 0 body_armour 500 |
FortifyOnMeleeHitEldritchImplicitUniquePresence2 | Item | Eater of Worlds | FortifyOnMeleeHit | 75 | While a Unique Enemy is in your Presence, Melee Hits have (14-15)% chance to Fortify | no_tier_5_eldritch_implicit 0 body_armour 250 |
FortifyOnMeleeHitEldritchImplicitUniquePresence3 | Item | Eater of Worlds | FortifyOnMeleeHit | 75 | While a Unique Enemy is in your Presence, Melee Hits have (16-17)% chance to Fortify | no_tier_4_eldritch_implicit 0 body_armour 250 |
FortifyOnMeleeHitEldritchImplicitUniquePresence4 | Item | Eater of Worlds | FortifyOnMeleeHit | 75 | While a Unique Enemy is in your Presence, Melee Hits have (18-19)% chance to Fortify | no_tier_3_eldritch_implicit 0 body_armour 250 |
FortifyOnMeleeHitEldritchImplicitUniquePresence5 | Item | Eater of Worlds | FortifyOnMeleeHit | 75 | While a Unique Enemy is in your Presence, Melee Hits have (20-21)% chance to Fortify | no_tier_2_eldritch_implicit 0 body_armour 250 |
FortifyOnMeleeHitEldritchImplicitUniquePresence6 | Item | Eater of Worlds | FortifyOnMeleeHit | 75 | While a Unique Enemy is in your Presence, Melee Hits have (22-23)% chance to Fortify | no_tier_1_eldritch_implicit 0 body_armour 250 |
FortifyOnMeleeHitEldritchImplicitPinnaclePresence3 | Item | Eater of Worlds | FortifyOnMeleeHit | 75 | While a Pinnacle Atlas Boss is in your Presence, Melee Hits have (22-23)% chance to Fortify | no_tier_4_eldritch_implicit 0 body_armour 100 |
FortifyOnMeleeHitEldritchImplicitPinnaclePresence4 | Item | Eater of Worlds | FortifyOnMeleeHit | 75 | While a Pinnacle Atlas Boss is in your Presence, Melee Hits have (24-25)% chance to Fortify | no_tier_3_eldritch_implicit 0 body_armour 100 |
FortifyOnMeleeHitEldritchImplicitPinnaclePresence5 | Item | Eater of Worlds | FortifyOnMeleeHit | 75 | While a Pinnacle Atlas Boss is in your Presence, Melee Hits have (26-27)% chance to Fortify | no_tier_2_eldritch_implicit 0 body_armour 100 |
FortifyOnMeleeHitEldritchImplicitPinnaclePresence6 | Item | Eater of Worlds | FortifyOnMeleeHit | 75 | While a Pinnacle Atlas Boss is in your Presence, Melee Hits have (28-29)% chance to Fortify | no_tier_1_eldritch_implicit 0 body_armour 100 |
of Fortification | Sanctified Relic | Suffix | FortifyOnMeleeHit | 82 | Melee Hits have (10-15)% chance to Fortify | str_special_relic 200 default 50 |
of the Champion | Charm | Suffix | AnimalCharmFortifyOnMeleeHitChance | 45 | Melee Hits have (5-10)% chance to Fortify | dex_animal_charm 250 str_animal_charm 250 |
of the Champion | Charm | Suffix | AnimalCharmFortifyOnMeleeHitChance | 72 | Melee Hits have (11-20)% chance to Fortify | dex_animal_charm 125 str_animal_charm 125 |
of the Champion | Charm | Suffix | AnimalCharmStunImmuneWhileFortified | 70 | Cannot be Stunned while Fortified | dex_animal_charm 50 str_animal_charm 50 |
Legacy mods
Helmet enchantments are not obtainable on new items due to a rework in version 3.23.0
Name | Stats | |
---|---|---|
EnchantmentFortify_ | 83 | +300 to Armour while Fortified |
Enchantment Shattering Steel Fortify On Hit Close Range 1 | 75 | Hits at Close Range with Shattering Steel Fortify |
Enchantment Vigilant Strike Fortify Duration 1 | 66 | Vigilant Strike has 30% increased Fortification Duration |
Enchantment Vigilant Strike Fortify Duration 2 | 75 | Vigilant Strike has 45% increased Fortification Duration |
These fossil-only mods are removed from the fossil mod pool in version 3.10.0. These mods can now only be found in the existing legacy items in the permanent leagues
Name | Stats | Spawn Weighting | |
---|---|---|---|
of the Underground | 1 | +(3-5) to maximum Fortification | abyss_jewel 0 jewel 0 shield 0 body_armour 0 gloves 0 boots 0 str_armour 2000 str_int_armour 2000 str_dex_armour 2000 |
Crucible league mechanic is not added to the core game. These mods can now only be found in the existing legacy items in the permanent leagues
Name | Groups | Stats | Spawn Weighting | |
---|---|---|---|---|
WeaponTreeFortifyOnMeleeStunChanceReducedFortifyDuration1 | WeaponTreeFortifyOnMeleeStunChanceReducedFortifyDuration | 32 | Melee Hits which Stun have 15% chance to Fortify 30% reduced Fortification Duration | ranged 0 one_hand_weapon 300 |
WeaponTreeFortifyOnMeleeStunChanceReducedFortifyDuration2 | WeaponTreeFortifyOnMeleeStunChanceReducedFortifyDuration | 78 | Melee Hits which Stun have 20% chance to Fortify 30% reduced Fortification Duration | ranged 0 one_hand_weapon 300 |
WeaponTreeFortifyOnMeleeStunChanceReducedFortifyDuration2h1 | WeaponTreeFortifyOnMeleeStunChanceReducedFortifyDuration | 32 | Melee Hits which Stun have 30% chance to Fortify 30% reduced Fortification Duration | ranged 0 two_hand_weapon 300 |
WeaponTreeFortifyOnMeleeStunChanceReducedFortifyDuration2h2 | WeaponTreeFortifyOnMeleeStunChanceReducedFortifyDuration | 78 | Melee Hits which Stun have 40% chance to Fortify 30% reduced Fortification Duration | ranged 0 two_hand_weapon 300 |
WeaponTreeFortificationDurationMaximumFortification1 | WeaponTreeFortificationDurationMaximumFortification | 35 | 150% increased Fortification Duration -2 to maximum Fortification | shield 400 |
WeaponTreeFortificationDurationMaximumFortification2 | WeaponTreeFortificationDurationMaximumFortification | 80 | 200% increased Fortification Duration -2 to maximum Fortification | shield 400 |
WeaponTreeSupportFortify2H | WeaponTreeSupportFortify | 38 | Socketed Gems are Supported by Level 10 Fortify | ranged 0 two_hand_weapon 100 |
WeaponTreeSupportFortify | WeaponTreeSupportFortify | 38 | Socketed Gems are Supported by Level 10 Fortify | ranged 0 one_hand_weapon 100 shield 100 |
WeaponTreeSupportFortifyHardMode | WeaponTreeSupportFortify | 38 | Socketed Gems are Supported by Level 10 Fortify | ranged 0 one_hand_weapon 25 shield 25 |
WeaponTreeSupportFortify2HHardMode | WeaponTreeSupportFortify | 38 | Socketed Gems are Supported by Level 10 Fortify | ranged 0 two_hand_weapon 25 |
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.17.0 |
|
3.16.0 |
|
3.9.0 |
|
2.0.0 |
|
References
- ↑ https://www.reddit.com/r/PathOfExileBuilds/comments/wqp5mu/comment/ikuq1vh/
- ↑ https://discord.com/channels/174993814845521922/174994219390337024/971604298968469575
- ↑ Mark_GGG (February 11, 2014). "When is Abyssus' damage factored in". Official Path of Exile Forums. Retrieved November 21, 2015.