|flavour_text = Whispers from a world apart<br>Speak my name beyond the tomb;<br>Bound within the Maelström's heart,<br>Will they grant me strength or doom?
|flavour_text = Whispers from a world apart<br>Speak my name beyond the tomb;<br>Bound within the Maelström's heart,<br>Will they grant me strength or doom?
|explicit1 = MapChilledGround
|explicit1 = MapChilledGround
Line 12:
Line 11:
|explicit5 = MapMonstersReflectCursesUniqueMap2
|explicit5 = MapMonstersReflectCursesUniqueMap2
|explicit6 = MapItemDropRarityUniqueMap2
|explicit6 = MapItemDropRarityUniqueMap2
|release_version = 3.7.0
|release_version = 0.10.3
|upgraded_from_set1_group1_item_name = The Mysterious Gift
|upgraded_from_set1_group1_amount = 1
|upgraded_from_set1_group1_notes = Prophecy reward; random {{c|unique|unique item}}
}}
}}
'''Maelström of Chaos''' is a [[unique]] {{il|page=Atoll Map (Legion)}}.
'''Maelström of Chaos''' is a [[unique]] {{il|Atoll Map}}.
{{Atlas map|Maelström of Chaos}}
==Map Type==
==Map Type==
Line 24:
Line 22:
==Boss==
==Boss==
* [[Merveil, the Reflection]]
* [[Merveil, the Reflection]] (second phase as [[Merveil, the Returned]])
Maelström of Chaos was created by supporter [[poeprofile:Skivverus|Skivverus]].{{citation needed}}
==Design attribution==
Maelström of Chaos was created by supporter [https://www.pathofexile.com/account/view-profile/Skivverus Skivverus].{{citation needed}}
==Legacy variants==
==Legacy variants==
Line 37:
Line 40:
{{legacy variant table header|base=yes}}
{{legacy variant table header|base=yes}}
{{legacy variant table row|3.1.0|base=[[Atoll Map (Atlas of Worlds)|Atoll Map]]<br/>Map Level: 75|Area has patches of chilled ground<br/>Monsters deal 50% extra Damage as Lightning<br/>Monsters are immune to randomly chosen elemental status ailments or stun<br/>Monsters' Melee Attacks apply random Curses on Hit<br/>Monsters reflect Curses<br/>(200 to 400)% increased Rarity of Items found in this Area}}
{{legacy variant table row|3.17.0|base={{il|page=Map:Atoll Map (Scourge)}}<br/>Map Tier: 3/?/?/14<br/>Map Level: 70/?/?/81 |Area has patches of chilled ground<br/>Monsters deal 50% extra Damage as Lightning<br/>Monsters are immune to randomly chosen elemental ailments or stun<br/>Monsters' Melee Attacks apply random Hexes on Hit<br/>Monsters Reflect Hexes}}
{{legacy variant table row|2.4.0|base=[[Atoll Map (The Awakening)|Atoll Map]]<br/>Map Level: 69|Area has patches of chilled ground<br/>Monsters deal 50% extra Damage as Lightning<br/>Monsters are immune to randomly chosen elemental status ailments or stun<br/>Monsters' Melee Attacks apply random Curses on Hit<br/>Monsters reflect Curses<br/>(200 to 400)% increased Rarity of Items found in this Area}}
{{legacy variant table row|3.16.0|base={{il|page=Map:Atoll Map (Expedition)}}<br/>Map Tier: 5/?/?/14<br/>Map Level: 72/?/?/81 |Area has patches of chilled ground<br/>Monsters deal 50% extra Damage as Lightning<br/>Monsters are immune to randomly chosen elemental ailments or stun<br/>Monsters' Melee Attacks apply random Hexes on Hit<br/>Monsters Reflect Hexes}}
{{legacy variant table row|2.0.0|base=[[Atoll Map (Original)|Atoll Map]]<br/>Map Level: 67|Area has patches of chilled ground<br/>Monsters deal 50% extra Damage as Lightning<br/>Monsters are immune to randomly chosen elemental status ailments or stun<br/>Monsters' Melee Attacks apply random Curses on Hit<br/>Monsters reflect Curses<br/>(200 to 400)% increased Rarity of Items found in this Area}}
{{legacy variant table row|3.15.0|base={{il|page=Map:Atoll Map (Ritual)}}<br/>Map Tier: 5/?/?/16<br/>Map Level: 72/?/?/83 |Area has patches of chilled ground<br/>Monsters deal 50% extra Damage as Lightning<br/>Monsters are immune to randomly chosen elemental ailments or stun<br/>Monsters' Melee Attacks apply random Hexes on Hit<br/>Monsters Reflect Hexes}}
|}
{{legacy variant table row|3.13.0|base={{il|page=Map:Atoll Map (Heist)}}<br/>Map Tier: 5/?/?/16<br/>Map Level: 72/?/?/83 |Area has patches of chilled ground<br/>Monsters deal 50% extra Damage as Lightning<br/>Monsters are immune to randomly chosen elemental ailments or stun<br/>Monsters' Melee Attacks apply random Hexes on Hit<br/>Monsters Reflect Hexes}}
{{legacy variant table row|3.12.0|base={{il|page=Map:Atoll Map (Harvest)}}<br/>Map Tier: 5/9/11/14<br/>Map Level: 72/76/78/81 |Area has patches of chilled ground<br/>Monsters deal 50% extra Damage as Lightning<br/>Monsters are immune to randomly chosen elemental ailments or stun<br/>Monsters' Melee Attacks apply random Hexes on Hit<br/>Monsters Reflect Hexes}}
{{legacy variant table row|3.11.0|base={{il|page=Map:Atoll Map (Delirium)}}<br/>Map Tier: 5/9/11/14<br/>Map Level: 72/76/78/81 |Area has patches of chilled ground<br/>Monsters deal 50% extra Damage as Lightning<br/>Monsters are immune to randomly chosen elemental ailments or stun<br/>Monsters' Melee Attacks apply random Hexes on Hit<br/>Monsters Reflect Hexes}}
{{legacy variant table row|3.10.0|base={{il|page=Map:Atoll Map (Metamorph)}}<br/>Map Tier: 5/9/11/14<br/>Map Level: 72/76/78/81 |Area has patches of chilled ground<br/>Monsters deal 50% extra Damage as Lightning<br/>Monsters are immune to randomly chosen elemental ailments or stun<br/>Monsters' Melee Attacks apply random Hexes on Hit<br/>Monsters Reflect Hexes}}
{{legacy variant table row|3.9.0|base={{il|page=Map:Atoll Map (Blight)}}<br/>Map Tier: 8<br/>Map Level: 75|Area has patches of chilled ground<br/>Monsters deal 50% extra Damage as Lightning<br/>Monsters are immune to randomly chosen elemental ailments or stun<br/>Monsters' Melee Attacks apply random Hexes on Hit<br/>Monsters Reflect Hexes}}
{{legacy variant table row|3.8.0|base={{il|page=Map:Atoll Map (Legion)}}<br/>Map Tier: 6<br/>Map Level: 73|Area has patches of chilled ground<br/>Monsters deal 50% extra Damage as Lightning<br/>Monsters are immune to randomly chosen elemental ailments or stun<br/>Monsters' Melee Attacks apply random Hexes on Hit<br/>Monsters Reflect Hexes}}
{{legacy variant table row|3.7.0|base={{il|page=Map:Atoll Map (Synthesis)}}<br/>Map Tier: 3<br/>Map Level: 70|Area has patches of chilled ground<br/>Monsters deal 50% extra Damage as Lightning<br/>Monsters are immune to randomly chosen elemental ailments or stun<br/>Monsters' Melee Attacks apply random Hexes on Hit<br/>Monsters Reflect Hexes}}
{{legacy variant table row|3.6.0|base={{il|page=Map:Atoll Map (Betrayal)}}<br/>Map Tier: 1<br/>Map Level: 68|Area has patches of chilled ground<br/>Monsters deal 50% extra Damage as Lightning<br/>Monsters are immune to randomly chosen elemental ailments or stun<br/>Monsters' Melee Attacks apply random Hexes on Hit<br/>Monsters Reflect Hexes}}
{{legacy variant table row|3.5.0|base={{il|page=Map:Atoll Map (War for the Atlas)}}<br/>Map Tier: 6<br/>Map Level: 73|Area has patches of chilled ground<br/>Monsters deal 50% extra Damage as Lightning<br/>Monsters are immune to randomly chosen elemental ailments or stun<br/>Monsters' Melee Attacks apply random Hexes on Hit<br/>Monsters Reflect Hexes}}
{{legacy variant table row|3.1.0|base={{il|page=Map:Atoll Map (Atlas of Worlds)}}<br/>Map Tier: 8<br/>Map Level: 75|Area has patches of chilled ground<br/>Monsters deal 50% extra Damage as Lightning<br/>Monsters are immune to randomly chosen elemental ailments or stun<br/>Monsters' Melee Attacks apply random Hexes on Hit<br/>Monsters Reflect Hexes}}
{{legacy variant table row|2.4.0|base={{il|page=Map:Atoll Map (The Awakening)}}<br/>Map Tier: 2<br/>Map Level: 69|Area has patches of chilled ground<br/>Monsters deal 50% extra Damage as Lightning<br/>Monsters are immune to randomly chosen elemental ailments or stun<br/>Monsters' Melee Attacks apply random Hexes on Hit<br/>Monsters Reflect Hexes}}
{{legacy variant table row|2.0.0|base={{il|page=Map:Atoll Map (Original)}}<br/>Map Tier: 2<br/>Map Level: 67|Area has patches of chilled ground<br/>Monsters deal 50% extra Damage as Lightning<br/>Monsters are immune to randomly chosen elemental ailments or stun<br/>Monsters' Melee Attacks apply random Hexes on Hit<br/>Monsters Reflect Hexes}}
{{Legacy variant table end}}
==Version history==
==Version history==
{{VersionHistoryTable}}
Maelström of Chaos was originally a [[waypoint]] that characters could travel to after reaching the Dark Altar at the top of [[the Ancient Pyramid]] in [[Act 2]] on [[Merciless difficulty]] and speaking to [[Eramir]].<ref name="Beta 1" /> Entering an instance of the Maelström of Chaos would bring the character to a random high level [[area]].<ref name="Beta 2" /><ref name="Beta 3" /><ref name="Beta 4" /> This served as [[Path of Exile]]'s first [[endgame]] system before [[map]]s were introduced during the [[Closed Beta]] in [[version 0.9.11]].
{{VersionHistoryRow|1.2.4}}
* Fixed a bug where rocks could spawn in the boss room in the Maelstrom of Chaos unique map. Merveil could teleport inside of them and become trapped.
Maelström of Chaos was introduced to the game as a unique map in [[version 0.10.3]].
{{VersionHistoryRow|1.2.0}}
{{Version history table header}}
{{Version history table row|3.14.2b|
* Fixed a bug where monsters in the Maelström of Chaos unique map were incorrectly reflecting Marks.
}}
{{Version history table row|3.12.0|
* The map now has {{c|mod|Monsters Reflect Hexes}} mod and affects all versions. However, due to bug, the map still reflects [[Mark]]. {{Undocumented}}
}}
{{Version history table row|3.9.0|
* The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
* Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
* Unique maps can now drop with varied tiers based on the state of your Atlas. Maps that previously had monster level overrides (such as {{il|Hallowed Ground}}) now instead rely on the variable tier.
}}
{{Version history table row|3.5.0|
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* As part of this Atlas shuffle, many maps have been reviewed with the goal of bringing their layouts or monster densities up to par with other maps.
* The Atlas will now be shuffled every league. {{Undocumented}}
}}
{{Version history table row|3.3.0d|
* [[Incursion]]s can no longer spawn in the '''Maelström of Chaos''' unique map.
}}
{{Version history table row|3.1.0|
* [[War for the Atlas]] map series was introduced
}}
{{Version history table row|2.4.0|
* [[Atlas of Worlds (expansion)|Atlas of Worlds]] map series was introduced
}}
{{Version history table row|2.3.0|
*Fixing a bug where '''Maelström''' monsters could get [[Soul Conduit]] and other mods which did not work with them.
}}
{{Version history table row|2.0.0|
* [[The Awakening]] map series was introduced
}}
{{Version history table row|1.2.4|
* Fixed a bug where rocks could spawn in the boss room in the '''Maelstrom of Chaos''' unique map. Merveil could teleport inside of them and become trapped.
}}
{{Version history table row|1.2.0|
* Updated to the new Merveil fight.
* Updated to the new Merveil fight.
{{VersionHistoryRow|0.10.3}}
}}
* Introduced to the game.
{{Version history table row|0.10.3|
|}
* Introduced to the game as unique item.
}}
{{Version history table row|0.9.11|
* Removed the '''Maelstrom of Chaos'''. It has been replaced by our Maps end-game. For more information about Maps, please read the [https://www.pathofexile.com/forum/view-thread/55194 development diary entry] on our site.
}}
{{Version history table row|0.9.5g|
* Changed all '''Maelstrom of Chaos''' levels to be level 58.
}}
{{Version history table row|0.9.5e|
* Added the new Ancient Pyramid monsters to the Maelstrom of Chaos.
}}
{{Version history table row|0.9.5|
* We're now biasing towards higher item base types extremely strongly for most item types. This means that it's much easier to stay up to date with the current highest item type for each slot. For example, if a bow drops in the Maelstrom of Chaos, there's a ~40% chance that it's the level 58 bow.
}}
{{Version history table row|0.9.3f|
* Fixed some more problems with the beach levels
}}
{{Version history table row|0.9.3e|
* Reduced the frequency of rare monsters by 20%.
* Slightly increased the difficulty of monsters
}}
{{Version history table row|0.9.2b|
* Removed Mud Flats ambient sounds from all Maelstrom of Chaos areas.
}}
{{Version history table row|0.9.1|
* Fixed a crash that occurred if you kill a Shield Crab on level 6-20 of the '''Maelström of Chaos'''.
}}
{{Version history table row|0.8.6|
* Added a new end-game. After completing [[Merciless ]]difficulty, you can talk to an [[Act Two]] NPC who will give you access to the Maelstrom of Chaos via a waypoint. The Maelstrom is a highly experimental work in progress, and will grow substantially with each patch. There are currently eight different level templates in it.
}}
{{Version history table end}}
==References==
{{reflist|refs=
<ref name="Beta 1">{{cite web
| author = Perusoe
| date = March 16, 2012
| title = Path of Exile Beta - Maelström of Chaos (patch 0.9.6)
Maelström of Chaos Atoll MapMap Level: 72 Map Tier: 5 Guild Character: Ç Item Quantity: +(40-60)% Item Rarity: +(200-400)%Area has patches of Chilled Ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) Monsters deal 50% extra Physical Damage as Lightning Monsters are Immune to randomly chosen Elemental Ailments or Stun Monsters' Melee Attacks apply random Hexes on Hit Monsters Reflect HexesWhispers from a world apart Speak my name beyond the tomb; Bound within the Maelström's heart, Will they grant me strength or doom?Travel to this Map by using it in a personal Map Device. Maps can only be used once.
a world apart
Speak my name
beyond the tomb;
Bound within
the Maelström's heart,
Will they grant me
strength or doom?
Maelström of Chaos is a uniqueAtoll MapAtoll MapMap Level: 72 Map Tier: 5 Guild Character: ÍTime turns even the vicious volcanoes to hollow shells.Travel to this Map by using it in a personal Map Device. Maps can only be used once..
Maelström of Chaos is in the current map series (Necropolis) for the Atlas of Worlds.
Divine BeautyDivine Beauty127x Divine OrbIn a land far away lived a maiden most fair. Her smile melted the coldest of hearts, her song made men and beast cry, her beauty unparalleled; Divine.
68
The AwakenedThe Awakened6Jewellery Item Level:86 Double-Influenced ItemSome seek to change the world. Others change the world as a consequence of what they seek.
80
The CacophonyThe Cacophony83x Deafening EssenceNothing can be heard above the din or seen amongst the turmoil. The senses are shattered. All is left to fate.
Lantador's Lost LoveLantador's Lost Love7Two-Stone RingThey fought the storm together as one, Until the longest of days was done. Their love grew stronger with every breath, Until it was broken apart in death.
ProsperityProsperity10Perandus' Gold RingAccumulating wealth has its own costs.
61
The AvengerThe Avenger12Mjölner CorruptedJustice comes swift Equal to the crime Revenge is a gift Life for a life Eye for an eye
45
The CacheThe Cache6JewelleryVintage or crafted, Glittering and shiny Dusty or glittering, huge or tiny Secured within a chest or unearthed from your mining Find jewellery everywhere, no need for divining! So why is it so hard to figure out which one to wear? This one makes me stronger, but does it match my hair?
The JourneyThe Journey3Harbinger's OrbOh the places you will go, the sights you will see, the things you will meet.
68
The LoverThe Lover2Jewellery Item Level:79"I wanted to give you three things. I've given you my eternal love. I've sung to you my most beautiful song. I'd have given you the moon last, but it couldn't be found. I hope you'll accept this instead."
23
The SirenThe Siren7The Whispering Ice CorruptedAt the beck and call of The Siren's hand, winter ravages the trembling land, and the weight of ice that binds will break the strongest of minds.
25
The CatchThe Catch18Fishing Rod Incubated Item Level:99The largest hooks offer the greatest catch, but often the catch is the hook.
68
The LeviathanThe Leviathan7Maven Item Two-Implicit CorruptedAncient behemoths swam the depths of the oceans long before Man walked these lands.
81
Item acquisition
Maelström of Chaos can drop anywhere. It can be chanced.
Recipes
Maelström of Chaos can be created from the following recipes:
Otherworldly IncubatorOtherworldly IncubatorStack Size: 10Adds an incubated Unique Map item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random map
A
4
Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise.
Random item
A
1
Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Atoll MapAtoll MapMap Level: 70 Map Tier: 3 Guild Character: ÍTime turns even the vicious volcanoes to hollow shells.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Tier: 3/?/?/14 Map Level: 70/?/?/81
Area has patches of chilled ground Monsters deal 50% extra Damage as Lightning Monsters are immune to randomly chosen elemental ailments or stun Monsters' Melee Attacks apply random Hexes on Hit Monsters Reflect Hexes
Atoll MapAtoll MapMap Level: 72 Map Tier: 5 Guild Character: ÍTime turns even the vicious volcanoes to hollow shells.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Tier: 5/?/?/14 Map Level: 72/?/?/81
Area has patches of chilled ground Monsters deal 50% extra Damage as Lightning Monsters are immune to randomly chosen elemental ailments or stun Monsters' Melee Attacks apply random Hexes on Hit Monsters Reflect Hexes
Atoll MapAtoll MapMap Level: 72 Map Tier: 5 Guild Character: ÍTime turns even the vicious volcanoes to hollow shells.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Tier: 5/?/?/16 Map Level: 72/?/?/83
Area has patches of chilled ground Monsters deal 50% extra Damage as Lightning Monsters are immune to randomly chosen elemental ailments or stun Monsters' Melee Attacks apply random Hexes on Hit Monsters Reflect Hexes
Atoll MapAtoll MapMap Level: 72 Map Tier: 5 Guild Character: ÍTime turns even the vicious volcanoes to hollow shells.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Tier: 5/?/?/16 Map Level: 72/?/?/83
Area has patches of chilled ground Monsters deal 50% extra Damage as Lightning Monsters are immune to randomly chosen elemental ailments or stun Monsters' Melee Attacks apply random Hexes on Hit Monsters Reflect Hexes
Atoll MapAtoll MapMap Level: 72 Map Tier: 5 Guild Character: ÍTime turns even the vicious volcanoes to hollow shells.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Tier: 5/9/11/14 Map Level: 72/76/78/81
Area has patches of chilled ground Monsters deal 50% extra Damage as Lightning Monsters are immune to randomly chosen elemental ailments or stun Monsters' Melee Attacks apply random Hexes on Hit Monsters Reflect Hexes
Atoll MapAtoll MapMap Level: 72 Map Tier: 5 Guild Character: ÍTime turns even the vicious volcanoes to hollow shells.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Tier: 5/9/11/14 Map Level: 72/76/78/81
Area has patches of chilled ground Monsters deal 50% extra Damage as Lightning Monsters are immune to randomly chosen elemental ailments or stun Monsters' Melee Attacks apply random Hexes on Hit Monsters Reflect Hexes
Atoll MapAtoll MapMap Level: 72 Map Tier: 5 Guild Character: ÍTime turns even the vicious volcanoes to hollow shells.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Tier: 5/9/11/14 Map Level: 72/76/78/81
Area has patches of chilled ground Monsters deal 50% extra Damage as Lightning Monsters are immune to randomly chosen elemental ailments or stun Monsters' Melee Attacks apply random Hexes on Hit Monsters Reflect Hexes
Atoll MapAtoll MapMap Level: 75 Map Tier: 8 Guild Character: ÍTime turns even the vicious volcanoes to hollow shells.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Tier: 8 Map Level: 75
Area has patches of chilled ground Monsters deal 50% extra Damage as Lightning Monsters are immune to randomly chosen elemental ailments or stun Monsters' Melee Attacks apply random Hexes on Hit Monsters Reflect Hexes
Atoll MapAtoll MapMap Level: 73 Map Tier: 6 Guild Character: ÍTime turns even the vicious volcanoes to hollow shells.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. Map Tier: 6 Map Level: 73
Area has patches of chilled ground Monsters deal 50% extra Damage as Lightning Monsters are immune to randomly chosen elemental ailments or stun Monsters' Melee Attacks apply random Hexes on Hit Monsters Reflect Hexes
Atoll MapAtoll MapMap Level: 70 Map Tier: 3 Guild Character: ÍTime turns even the vicious volcanoes to hollow shells.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. Map Tier: 3 Map Level: 70
Area has patches of chilled ground Monsters deal 50% extra Damage as Lightning Monsters are immune to randomly chosen elemental ailments or stun Monsters' Melee Attacks apply random Hexes on Hit Monsters Reflect Hexes
Atoll MapAtoll MapMap Level: 68 Map Tier: 1 Guild Character: ÍTime turns even the vicious volcanoes to hollow shells.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. Map Tier: 1 Map Level: 68
Area has patches of chilled ground Monsters deal 50% extra Damage as Lightning Monsters are immune to randomly chosen elemental ailments or stun Monsters' Melee Attacks apply random Hexes on Hit Monsters Reflect Hexes
Atoll MapAtoll MapMap Level: 73 Map Tier: 6 Guild Character: ÍTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. Map Tier: 6 Map Level: 73
Area has patches of chilled ground Monsters deal 50% extra Damage as Lightning Monsters are immune to randomly chosen elemental ailments or stun Monsters' Melee Attacks apply random Hexes on Hit Monsters Reflect Hexes
Atoll MapAtoll MapMap Level: 75 Map Tier: 8 Guild Character: DTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. Map Tier: 8 Map Level: 75
Area has patches of chilled ground Monsters deal 50% extra Damage as Lightning Monsters are immune to randomly chosen elemental ailments or stun Monsters' Melee Attacks apply random Hexes on Hit Monsters Reflect Hexes
Atoll MapAtoll MapMap Level: 69 Map Tier: 2 Guild Character: DTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. Map Tier: 2 Map Level: 69
Area has patches of chilled ground Monsters deal 50% extra Damage as Lightning Monsters are immune to randomly chosen elemental ailments or stun Monsters' Melee Attacks apply random Hexes on Hit Monsters Reflect Hexes
Atoll MapAtoll MapMap Level: 67 Map Tier: 2 Guild Character: LTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. Map Tier: 2 Map Level: 67
Area has patches of chilled ground Monsters deal 50% extra Damage as Lightning Monsters are immune to randomly chosen elemental ailments or stun Monsters' Melee Attacks apply random Hexes on Hit Monsters Reflect Hexes
The map now has Monsters Reflect Hexes mod and affects all versions. However, due to bug, the map still reflects Mark. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
Unique maps can now drop with varied tiers based on the state of your Atlas. Maps that previously had monster level overrides (such as Hallowed GroundHallowed Ground Cemetery MapMap Level: 71 Map Tier: 4 Guild Character: Ð Item Quantity: +100% Item Rarity: +100%Unique Boss drops 3 additional Maps Unique Boss gives 2000% increased Experience 0.5 FlaskCharges recovered every 3 seconds +(-2-2) to Monster Level of AreaSome dead have long envied the living. When given the chance, they take from us what they can. So we offer our suffrage. In return, they give only suffering.Travel to this Map by using it in a personal Map Device. Maps can only be used once.) now instead rely on the variable tier.
The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
As part of this Atlas shuffle, many maps have been reviewed with the goal of bringing their layouts or monster densities up to par with other maps.
The Atlas will now be shuffled every league. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
Removed the Maelstrom of Chaos. It has been replaced by our Maps end-game. For more information about Maps, please read the development diary entry on our site.
We're now biasing towards higher item base types extremely strongly for most item types. This means that it's much easier to stay up to date with the current highest item type for each slot. For example, if a bow drops in the Maelstrom of Chaos, there's a ~40% chance that it's the level 58 bow.
Added a new end-game. After completing Merciless difficulty, you can talk to an Act Two NPC who will give you access to the Maelstrom of Chaos via a waypoint. The Maelstrom is a highly experimental work in progress, and will grow substantially with each patch. There are currently eight different level templates in it.