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  • Damage per Endurance Charge 25% chance to gain an Endurance Charge when you Stun an Enemy 10% increased Stun Duration on Enemies per Endurance Charge 6% increased...
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  • Endurance Charge Charge +4% to all Elemental Resistances per Endurance Charge 4% additional Physical Damage Reduction per Endurance Charge Endurance charges...
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  • Stun (section Stun duration)
    reduced Enemy Stun Threshold "Stun Duration" redirects here. For the passive skill, see Stun Duration (passive skill). The default length of stuns is 350ms...
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  • ignore being stunned. This bonus is not additive with other stun avoidance modifiers from passive skills and equipment; the chance to ignore stun granted by...
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  • mitigated with sources of #% additional Physical Damage Reduction, such as endurance charges or the suffix of Numbingof Numbing Suffix (3-4)% additional Physical...
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  • all damage from the attack and other harmful effects including ailments and stun. Spells do not normally check for evasion. The chance to evade an attack...
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  • spells and attacks is often necessary. The base movement speed is 38 units per second (non-official source). A few debuff from the monsters and maps are...
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  • frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional...
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  • Endurance Charge 1% reduced Elemental Damage taken from Hits per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to Armour per Endurance...
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  • from Hits per Siphoning Charge 0.2% of Damage Leeched as Life per Siphoning Charge Take 150 Physical Damage per Second per Siphoning Charge if you've used...
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  • Two Hand Maces maces require strength to equip, and provide increased stun duration on enemies as an implicit modifier. Main page: List of maces Main page:...
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  • Resistance per Endurance Charge 1% reduced Elemental Damage taken from Hits per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to...
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  • Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when you lose a Power Charge"We are the soldiers...
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  • Flask (redirect from Flask charge) (section Flask Charge Drain)
    quality. Modifiers to Flask effect duration increase the duration of the flask without decreasing the amount recovered per second, effectively acting as a...
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  • Added Physical Damage per 15 Armour or Evasion Rating on Shield 75% increased Stun Threshold reduction on enemies at Maximum charge distance 100% more Damage...
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  • skills, equipping items or dexterity, which gives 2 additional base accuracy per point. Characters also gain 2 base accuracy rating when leveling up. This...
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  • Power charge (category Charges) (section Charge on stun)
    Power Charge Charge Players gain increased Critical Strike Chance for each Power Charge they have 50% increased Critical Strike Chance per Power Charge...
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  • a 100% chance to grant an Endurance Charge when slain Hits against Cursed Enemies have (40-59)% chance to double Stun Duration Cursed Enemies grant 20 Rage...
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  • gain Onslaught for 1 second per Charge consumed 5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional Effects From 1-20%...
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  • 00 seconds 20% increased Buff Duration per Endurance Charge removed This Skill's Cooldown does not recover during its effect (25-34)% less Elemental Damage...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • Enemy Stun Threshold +0.2 metres to Melee Strike Range (20-39)% chance to double Stun Duration Pulse has 15% increased Area of Effect per 0.1s of Stun Duration...
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  • Power Charge (20-40)% increased Endurance Charge Duration (20-40)% increased Power Charge Duration (7-9) to (13-14) Fire Damage per Endurance Charge +1 to...
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  • increased Stun and Block Recovery 16 (15-25)% increased Stun and Block Recovery Studded BeltStudded BeltRequires Level 16(20-30)% increased Stun Duration on Enemies...
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  • Resistance (section Charges)
    from quality related to resistance: +4% to all Elemental Resistances per Endurance Charge Each resistance has the following cap: See List of resistance related...
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  • Minimum Endurance Charges instead apply to Minimum Brutal Charges Maximum Brutal Charges is equal to Maximum Endurance Charges Gain Brutal Charges instead...
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  • Power Charge (20-40)% increased Endurance Charge Duration (20-40)% increased Power Charge Duration (7-9) to (13-14) Fire Damage per Endurance Charge +1 to...
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  • Frenzy charge (category Charges) (section Scaling per frenzy charge)
    Damage per Frenzy Charge 15% increased Attack Speed per Frenzy Charge 15% increased Cast Speed per Frenzy Charge 5% increased Movement Speed per Frenzy...
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  • increased Attack Speed per Frenzy Charge 6% increased Accuracy Rating per Frenzy Charge 10% reduced Frenzy Charge Duration per Frenzy Charge Attacks have 60%...
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  • Life You lose all Endurance Charges when Hit You gain an Endurance Charge on Kill You gain Onslaught for 5 seconds per Endurance Charge when Hit 100% increased...
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  • physical damage and moderate attack speed, resulting in overall higher damage per second than swords or maces. A list of benefits that only affect axes: Karui...
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  • one-handed melee weapons that require strength and have a x% reduced Enemy Stun Threshold implicit modifier. Maraketh weapons with this item class have a...
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  • Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when you lose a Power Charge"We are the soldiers...
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  • Rating per 2 Intelligence +1 Life per 4 Dexterity +1 Mana per 4 Strength 1% increased Energy Shield per 10 Strength 2% increased Evasion Rating per 10 Intelligence...
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  • more Damage per Endurance Charge removed 10% more Area of Effect per Endurance Charge removed 10% fissure branching chance per Endurance Charge removed Additional...
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  • Cold Damage per 10 Intelligence 0.1 second base skill effect duration per 100 Intelligence The following item modifiers are related to stat per x intelligence:...
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  • 10% more Attack Speed while Dual Wielding 4% increased Attack Speed per Frenzy Charge Main page: List of attack speed related skill gems The following skill...
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  • two-handed melee weapons that require strength and have a x% increased Stun Duration on Enemies implicit modifier. Maraketh weapons with this item class have...
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  • Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when you lose a Power Charge"We are the soldiers...
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  • life and mana, and a power charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Power Charge when slain Hits against...
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  • Movement Speed per Frenzy Charge 4% reduced Attack and Cast Speed per Frenzy Charge Regenerate 0.8% of Life per second per Frenzy Charge (20-30)% chance...
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  • guaranteed timed buff over the flask duration. The length of the buff can be improved by x% increased Flask effect duration and by increasing the quality of...
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  • Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when you lose a Power Charge"We are the soldiers...
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  • Movement Speed per Frenzy Charge 4% reduced Attack and Cast Speed per Frenzy Charge Regenerate 0.8% of Life per second per Frenzy Charge (20-30)% chance...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • Hits to closer targets 10% more Area of Effect per Endurance Charge 10% more Attack Damage per Endurance Charge Additional Effects From 1-20% Quality: Deals...
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  • to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage Base duration is 5.00 seconds...
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  • while at Maximum Endurance Charges 1% additional Physical Damage Reduction per Endurance Charge +4% to Chaos Resistance per Endurance Charge [1] Raider Evasion...
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  • skills.4% more Damage per Endurance Charge Supported Skills have (0-19)% reduced Enemy Stun Threshold Gain an Endurance Charge when you Stun an Enemy with a...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • 1% increased Stun Duration on enemies and 0.5% increased area of effect per 1% gem quality (from 1.5% increased Stun Duration on enemies per 1% gem quality)...
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  • Rating per 2 Intelligence +1 Life per 4 Dexterity +1 Mana per 4 Strength 1% increased Energy Shield per 10 Strength 2% increased Evasion Rating per 10 Intelligence...
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  • skills with high damage variance. The damage number rolled is rolled per hit, and not per skill use, unlike crits. Some sources of damage are characterized...
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  • gain Onslaught for 1 second per Charge consumed 5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional Effects From 1-20%...
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  • Movement Speed per Frenzy Charge Regenerate 75 Life per second per Endurance Charge (100-200)% increased Endurance, Frenzy and Power Charge Duration...
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  • more Damage per Endurance Charge removed 10% more Area of Effect per Endurance Charge removed 10% fissure branching chance per Endurance Charge removed Additional...
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  • Life You lose all Endurance Charges when Hit You gain an Endurance Charge on Kill You gain Onslaught for 5 seconds per Endurance Charge when Hit 100% increased...
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  • Life You lose all Endurance Charges when Hit You gain an Endurance Charge on Kill You gain Onslaught for 5 seconds per Endurance Charge when Hit 100% increased...
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  • Radius: 16Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement...
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  • have existed in this instance.Deals (8.2-294) Base Chaos Damage per second Base duration is 4.00 seconds Spawns 5 corpses Spawns corpses up to Level (20-100)...
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  • Added Attack Physical Damage Fires 4 Projectiles Fires 50% more Projectiles per Steel Shard consumed 20% chance to Impale Enemies on Hit Hits after the first...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • Spell Damage per Power Charge (3-5)% increased Elemental Damage per Power charge Gain a Power Charge every Second if you haven't lost Power Charges Recently...
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  • metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres Explosion deals 6% more Damage with Hits per Explosive Arrow on Target...
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  • have a Spirit Charge +(10-15)% to all Elemental Resistances +1 to Maximum Spirit Charges per Abyss Jewel affecting you Gain a Spirit Charge on Kill Gain...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • maximum Life +3% to all Elemental Resistances per Endurance Charge 50% chance to gain an Endurance Charge when you Block +3% Chance to Block Reflects 4...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • Resistance per Endurance Charge 1% reduced Elemental Damage taken from Hits per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to...
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  • have +10% to Critical Strike Multiplier per Enemy Power 5% of Leech from Hits with this Weapon is Instant per Enemy PowerIt need not know your True Name...
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  • 62 Int(100-150)% increased Evasion and Energy Shield (30-40)% increased Stun and Block Recovery (50-80)% increased Cooldown Recovery Rate of Travel Skills...
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  • more Damage per Endurance Charge removed 10% more Area of Effect per Endurance Charge removed 10% fissure branching chance per Endurance Charge removed Additional...
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  • Endurance Charge, 5% increased Area of Effect per Endurance Charge, 25% chance to gain an Endurance charge when you Stun an Enemy, and 10% increased Stun Duration...
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  • Movement Speed per Frenzy Charge Regenerate 75 Life per second per Endurance Charge (100-200)% increased Endurance, Frenzy and Power Charge DurationUse the dead...
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  • Life per Enemy Hit or x% of Physical Attack Damage Leeched as Life implicit modifier. Maraketh weapons with this item class have a Grants X Mana per Enemy...
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  • a 100% chance to grant an Endurance Charge when slain Hits against Cursed Enemies have (40-59)% chance to double Stun Duration Cursed Enemies grant 20 Rage...
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  • (165-1535) base Fire Damage per Endurance Charge removed Deals (110-1023) to (165-1535) base Cold Damage per Frenzy Charge removed 60% less Damage with...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • (5-28) to (8-42) Added Attack Physical Damage 10% increased Area of Effect per 0.1 metre additional Melee Strike Range 30% less Movement Speed Additional...
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  • Damage 5% more Area of Effect per Endurance Charge 30% fissure branching chance +5% fissure branching chance per Endurance Charge Additional Effects From 1-20%...
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  • of Life per second per Endurance Charge", "15% more Damage if you've lost an Endurance Charge in the past 8 seconds", "Gain 1 Endurance Charge every second...
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  • frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional...
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  • a 100% chance to grant an Endurance Charge when slain Hits against Cursed Enemies have (40-59)% chance to double Stun Duration Cursed Enemies grant 20 Rage...
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  • Damage 25% chance to gain an Endurance Charge each second while Channelling [1] Enduring Ward 20% chance to gain an Endurance Charge when you Block +6% Chance...
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  • Minion (section Duration)
    minion duration (+12%, +12%, +20%) and one source of skill effect duration (+20%). This totals to +44% minion duration and +20% skill effect duration. The...
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  • removed by activating one of three Charge Disruptors. Each Charge Disruptor can only be used once. When Izaro has 10 charges he will say "Behold the machinery...
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  • respectively. Unflinching will keep your Endurance Charges topped up, and depending on if you want your Endurance Charges to grant you more offence vs defence...
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  • Blood Charge when an Enemy Dies while affected by this Skill's Debuff Costs 20% more Life per Blood Charge Deals 15% more Damage per Blood Charge Additional...
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  • enemies, or could otherwise apply elemental ailments.(0-19)% increased Duration of Elemental Ailments on Enemies Elemental Ailments inflicted by Supported...
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  • (5-6)% increased Damage per Endurance Charge (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (6-7)% chance to deal Double...
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  • Skills (8-6)% reduced Soul Gain Prevention Duration Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill Shepherd of SoulsTheir...
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  • (New) Stun Masteries 100% increased Enemy Stun Threshold, 200% increased Stun Duration on Enemies 20% chance to gain an Endurance Charge when you Stun an...
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  • Elemental Damage per Frenzy Charge (4-7)% increased Physical Damage per Endurance Charge (4-7)% increased Spell Damage per Power Charge 10% chance to Steal...
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  • minimal freeze duration of 0.3 seconds. Freeze duration can be increased (and therefore, minimum hit damage decreased) by freeze and ailment duration modifiers...
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  • on losing Endurance Charges, with a 0.25 second Cooldown +(60-80) to maximum Life +(17-23)% to Chaos Resistance You lose all Endurance Charges on reaching...
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  • of Life per second per Endurance Charge Gain (2-4) Life per Enemy Hit with Attacks +1 to Maximum Endurance Charges 2% increased Area of Effect per Endurance...
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  • moderate physical damage and attack speed, resulting in overall higher damage per second than wands. Bows sometimes do not have implicit modifiers. There are...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • Movement Speed per Frenzy Charge Regenerate 75 Life per second per Endurance Charge (100-200)% increased Endurance, Frenzy and Power Charge DurationUse the dead...
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  • Movement Speed per Frenzy Charge Regenerate 75 Life per second per Endurance Charge (100-200)% increased Endurance, Frenzy and Power Charge DurationUse the dead...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • more Damage per Endurance Charge removed 10% more Area of Effect per Endurance Charge removed 10% fissure branching chance per Endurance Charge removed Additional...
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  • Damage 5% more Area of Effect per Endurance Charge 30% fissure branching chance +5% fissure branching chance per Endurance Charge Additional Effects From 1-20%...
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  • of Life per second per Endurance Charge Gain (2-4) Life per Enemy Hit with Attacks +1 to Maximum Endurance Charges 2% increased Area of Effect per Endurance...
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  • to Maximum Power Charges 20% chance to gain a Power Charge on Hit (12-16)% increased Spell Damage per Power Charge Lose all Power Charges on reaching Maximum...
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  • more Damage per Endurance Charge removed 10% more Area of Effect per Endurance Charge removed 10% fissure branching chance per Endurance Charge removed Additional...
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  • for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds 10% increased Attack Speed per Frenzy Charge 15%...
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  • (7-8)% increased Damage per Frenzy Charge (7-8)% increased Damage per Power Charge (7-8)% increased Damage per Endurance Charge Group: IncreasedCastSpeed...
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  • Damage per Power Charge 6% increased Armour per Endurance Charge 6% increased Critical Strike Chance per Endurance Charge Gain 1 Endurance Charge every...
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  • they expire. Trap duration is not affected by skill effect duration modifiers. Likewise, trap duration modifiers do not affect the duration of skill effects...
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  • +(0-1.9) metres to radius You and nearby Allies Regenerate (2.9-33) Mana per second Additional Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace...
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  • Resistance Regenerate 400 Energy Shield per second if all Equipped items are Corrupted Regenerate 35 Mana per second if all Equipped Items are CorruptedCorruptedWicked...
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  • calculations), per second. Therefore, over the base duration the target will take 360% of the base damage dealt. Increasing the duration of the Ignite,...
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  • different jobs to be filled. This allows you to bring up to three Rogues per wing, but one Rogue can fill multiple jobs if desired. Each wing contains...
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  • Poison (section Duration)
    Blood Charge when an Enemy Dies while affected by this Skill's Debuff Costs 20% more Life per Blood Charge Deals 15% more Damage per Blood Charge Additional...
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  • for Twice Blessed from a Darkshrine, which will give up to 8 enchantments per run of the Eternal Labyrinth. Main page: List of glove enchantment mods Gloves...
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  • twice per attack, causing its cooldown and endurance charge expenditure to be more effective. Endurance Charge on Melee Stun SupportEndurance Charge on Melee...
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  • Enemies [2] Stun Duration per Endurance Charge 5% increased Stun Duration on Enemies per Endurance Charge [1] Stun Recovery 15% increased Stun and Block...
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  • Strike Chance per Inspiration Charge Supported Skills deal (3-5)% more Elemental Damage per Inspiration Charge Lose all Inspiration Charges after Spending...
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  • skills.4% more Damage per Endurance Charge Supported Skills have (0-19)% reduced Enemy Stun Threshold Gain an Endurance Charge when you Stun an Enemy with a...
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  • (5-6)% increased Damage per Endurance Charge (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (6-7)% chance to deal Double...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • from Hits per Siphoning Charge 0.2% of Damage Leeched as Life per Siphoning Charge Take 150 Physical Damage per Second per Siphoning Charge if you've used...
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  • a 100% chance to grant an Endurance Charge when slain Hits against Cursed Enemies have (40-59)% chance to double Stun Duration Cursed Enemies grant 20 Rage...
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  • Unique Enemy 20% more Critical Strike Chance per Power Charge +25% to Critical Strike Multiplier per Power Charge Additional Effects From 1-20% Quality: +(0...
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  • to 12 Added Cold Damage per Frenzy Charge Amulet: (15-25)% chance to Crush on Hit Ring: 4 to 7 Added Cold Damage per Frenzy Charge Belt: Gain Alchemist's...
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  • to 12 Added Cold Damage per Frenzy Charge Amulet: (15-25)% chance to Crush on Hit Ring: 4 to 7 Added Cold Damage per Frenzy Charge Belt: Gain Alchemist's...
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  • (7-8)% increased Damage per Frenzy Charge (7-8)% increased Damage per Power Charge (7-8)% increased Damage per Endurance Charge Group: IncreasedCastSpeed...
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  • frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional...
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  • from Hits per Siphoning Charge 0.2% of Damage Leeched as Life per Siphoning Charge Take 150 Physical Damage per Second per Siphoning Charge if you've used...
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  • SceptreSceptre Physical Damage: 29-44 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 32, 52 Str, 62 Int22%...
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  • skills.4% more Damage per Endurance Charge Supported Skills have (0-19)% reduced Enemy Stun Threshold Gain an Endurance Charge when you Stun an Enemy with a...
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  • taken Recouped as Mana jewel 1 JewelImplicitEnduranceChargeDuration 1 10% increased Endurance Charge Duration jewel 1 JewelImplicitEnergyShieldRechargeRate...
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  • (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (5-6)% increased Damage per Endurance Charge Group: IncreasedCastSpeed...
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  • (70-304) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield Fires 3 additional Projectiles Primary...
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  • from Hits per Siphoning Charge 0.2% of Damage Leeched as Life per Siphoning Charge Take 150 Physical Damage per Second per Siphoning Charge if you've used...
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  • passive skills grant additional life regeneration based on the number of endurance charges the character has. No results found for the given query. These passive...
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  • (7-8)% increased Damage per Frenzy Charge (7-8)% increased Damage per Power Charge (7-8)% increased Damage per Endurance Charge Group: IncreasedCastSpeed...
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  • (7-8)% increased Damage per Frenzy Charge (7-8)% increased Damage per Power Charge (7-8)% increased Damage per Endurance Charge Group: IncreasedCastSpeed...
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  • lasts 8 seconds Base duration is (4.00-5.00) seconds Base secondary duration is 1.00 seconds Increases and Reductions to Mine Duration also apply to this...
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  • seconds }}&{\text{modified cast time}}\end{aligned}} Frenzy charges increase cast speed by 4% per charge. Main page: List of cast speed related gems The following...
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  • Minimum Endurance Charges instead apply to Minimum Brutal Charges Maximum Brutal Charges is equal to Maximum Endurance Charges Gain Brutal Charges instead...
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  • increased damage per 1% quality (was 0.75% per 1%). Puncture: Now grants 1% increased skill effect duration per 1% quality (was 1.5% per 1% quality). Rain...
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  • skills.4% more Damage per Endurance Charge Supported Skills have (0-19)% reduced Enemy Stun Threshold Gain an Endurance Charge when you Stun an Enemy with a...
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  • Level 24Left ring slot: 15% reduced Skill Effect Duration Right ring slot: 15% increased Skill Effect Duration, Gloam RingGloam RingRequires Level 24Left ring...
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  • (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (5-6)% increased Damage per Endurance Charge Group: IncreasedCastSpeed...
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  • (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (5-6)% increased Damage per Endurance Charge Group: IncreasedCastSpeed...
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  • frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional...
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  • Cold Resistance 75% increased Effect of Shrine Buffs on you 50% increased Duration of Shrine Effects on you"It is the Gull that delivers Man unto Ancestor...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • Strike Chance per Inspiration Charge Supported Skills deal (3-5)% more Elemental Damage per Inspiration Charge Lose all Inspiration Charges after Spending...
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  • (165-1535) base Fire Damage per Endurance Charge removed Deals (110-1023) to (165-1535) base Cold Damage per Frenzy Charge removed 60% less Damage with...
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  • strike skills, melee skills, area of effect, accuracy, and Frenzy charge and Endurance charge bonuses. Furthermore, all of his minor passives grant attack damage...
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  • (7-8)% increased Damage per Frenzy Charge (7-8)% increased Damage per Power Charge (7-8)% increased Damage per Endurance Charge Group: IncreasedCastSpeed...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • Attackers for # seconds on Block Group: GainRandomChargeOnBlock Gain an Endurance, Frenzy or Power charge when you Block Group: RecoverLifePercentOnBlock...
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  • for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds 10% increased Attack Speed per Frenzy Charge 15%...
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  • Attackers for # seconds on Block Group: GainRandomChargeOnBlock Gain an Endurance, Frenzy or Power charge when you Block Group: RecoverLifePercentOnBlock...
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  • Buff (section Buff duration)
    Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (5-6)% increased Damage per Endurance Charge Group: IncreasedCastSpeed...
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  • cooldown with other Blink skills.Deals (19.7-1738.6) Base Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers...
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  • Regenerate #% of Life per second per Endurance Charge Regenerate #% of Life per second per Endurance Charge Group: IncreasedStunThreshold While a Pinnacle...
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  • Regenerate #% of Life per second per Endurance Charge Regenerate #% of Life per second per Endurance Charge Group: IncreasedStunThreshold While a Pinnacle...
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  • Movement Speed per Frenzy Charge 4% reduced Attack and Cast Speed per Frenzy Charge Regenerate 0.8% of Life per second per Frenzy Charge (20-30)% chance...
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  • skills.4% more Damage per Endurance Charge Supported Skills have (0-19)% reduced Enemy Stun Threshold Gain an Endurance Charge when you Stun an Enemy with a...
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  • (5-6)% increased Damage per Endurance Charge (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (6-7)% chance to deal Double...
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  • Mastery of the mechanics of The Elder and The Shaper At least 1 million damage per second Capped elemental resistances (fire, cold and lightning resistance at...
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  • Regenerate 0.6 Mana per Second per 10 Devotion 3% increased Effect of non-Damaging Ailments on Enemies per 10 Devotion 4% increased Area Damage per 10 Devotion...
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  • Resistance per Endurance Charge 1% reduced Elemental Damage taken from Hits per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to...
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  • Resistance per Endurance Charge 1% reduced Elemental Damage taken from Hits per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to...
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  • secondary weapon set. Souls are also tracked per skill, not per gem. In other words, you cannot store multiple charges of the same skill by equipping multiple...
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  • (6-8)% increased Damage per Frenzy Charge (6-8)% increased Damage per Power Charge (6-8)% increased Damage per Endurance Charge Group: ChaosDamageLifeLeech...
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  • (6-8)% increased Damage per Frenzy Charge (6-8)% increased Damage per Power Charge (6-8)% increased Damage per Endurance Charge Group: ChaosDamageLifeLeech...
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  • (6-8)% increased Damage per Frenzy Charge (6-8)% increased Damage per Power Charge (6-8)% increased Damage per Endurance Charge Group: ChaosDamageLifeLeech...
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  • Attackers for # seconds on Block Group: GainRandomChargeOnBlock Gain an Endurance, Frenzy or Power charge when you Block Group: RecoverLifePercentOnBlock...
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  • Mine (section Mine duration)
    destroyed. Mine duration is not affected by skill effect duration modifiers. Likewise, mine duration modifiers do not affect the duration of skill effects...
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  • to Blind enemies on hit Supported Skills have (0-38)% increased Blinding duration Additional Effects From 1-20% Quality: (0.5-10)% increased Blind EffectThis...
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  • Temporal Chains (category Duration (gem tag))
    00 seconds 20% increased Buff Duration per Endurance Charge removed This Skill's Cooldown does not recover during its effect (25-34)% less Elemental Damage...
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  • Regenerate #% of Life per second per Endurance Charge Regenerate #% of Life per second per Endurance Charge Group: IncreasedStunThreshold While a Pinnacle...
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  • league ended on August 29, 2016. In this league, approximately one monster per area could drop a Silver CoinSilver CoinStack Size: 30Cross Navali's palm...
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  • Regenerate #% of Life per second per Endurance Charge Regenerate #% of Life per second per Endurance Charge Group: IncreasedStunThreshold While a Pinnacle...
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  • enemies, or could otherwise apply elemental ailments.(0-19)% increased Duration of Elemental Ailments on Enemies Elemental Ailments inflicted by Supported...
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  • Attackers for # seconds on Block Group: GainRandomChargeOnBlock Gain an Endurance, Frenzy or Power charge when you Block Group: RecoverLifePercentOnBlock...
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  • Regenerate #% of Life per second per Endurance Charge Regenerate #% of Life per second per Endurance Charge Group: IncreasedStunThreshold While a Pinnacle...
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  • Regenerate #% of Life per second per Endurance Charge Regenerate #% of Life per second per Endurance Charge Group: IncreasedStunThreshold While a Pinnacle...
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  • Attackers for # seconds on Block Group: GainRandomChargeOnBlock Gain an Endurance, Frenzy or Power charge when you Block Group: RecoverLifePercentOnBlock...
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  • Attackers for # seconds on Block Group: GainRandomChargeOnBlock Gain an Endurance, Frenzy or Power charge when you Block Group: RecoverLifePercentOnBlock...
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  • (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (5-6)% increased Damage per Endurance Charge Group: IncreasedCastSpeed...
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  • skills.4% more Damage per Endurance Charge Supported Skills have (0-19)% reduced Enemy Stun Threshold Gain an Endurance Charge when you Stun an Enemy with a...
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  • aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage Base duration is 4.00 seconds...
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  • Blood Charge when an Enemy Dies while affected by this Skill's Debuff Costs 20% more Life per Blood Charge Deals 15% more Damage per Blood Charge Additional...
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  • Regenerate 0.6 Mana per Second per 10 Devotion 3% increased Effect of non-Damaging Ailments on Enemies per 10 Devotion 4% increased Area Damage per 10 Devotion...
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  • (53.2-57.4) to (138.7-149.65) Critical Strike Chance: (6.50-7.50)% Attacks per Second: 1.32Requires Level 32, 107 Dex(30-50)% increased Critical Strike Chance(90-105)%...
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  • Damage +(400-450) to Armour (20-30)% increased Projectile Speed 50% increased Stun and Block Recovery (15-20)% increased Projectile Damage"It's a rare man that...
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  • AnimalCharmAreaOfEffectPerEnduranceCharge 60 (5-6)% increased Area of Effect per Endurance Charge str_animal_charm 500 Juggernaut's AnimalCharmEnchangeChargeWhenHit 1...
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  • Attackers for # seconds on Block Group: GainRandomChargeOnBlock Gain an Endurance, Frenzy or Power charge when you Block Group: RecoverLifePercentOnBlock...
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  • Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when you lose a Power Charge"We are the soldiers...
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  • skills.4% more Damage per Endurance Charge Supported Skills have (0-19)% reduced Enemy Stun Threshold Gain an Endurance Charge when you Stun an Enemy with a...
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  • Movement Speed per Frenzy Charge -2 to Maximum Endurance Charges -2 to Maximum Frenzy Charges Regenerate (100-140) Life per second per Endurance Charge"Further...
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  • increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold +(0-1)...
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  • effects. Modifiers to skill effect duration affect the duration of debuffs applied by skills, but not the duration of ailments. There is no limit on the...
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  • will reward the character with the following bonuses: 1% of Life Regenerated per second 2% additional Physical Damage Reduction 20% increased Physical Damage...
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  • (5-6)% increased Damage per Endurance Charge (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (6-7)% chance to deal Double...
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  • (25-1789) Physical Damage Deals (23.4-1121) Base Physical Damage per second Base duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's...
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  • short duration. Does not affect unique monsters or players.Traps do not Trigger at the end of their Duration Trap lasts 4 seconds Base duration is (5.30-10...
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  • Travel Skills per Frenzy Charge (20-25)% chance to lose a Frenzy Charge when you use a Travel Skill (20-25)% chance to lose an Endurance Charge when you gain...
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  • increased Damage taken per Frenzy Charge (15-20)% increased Lightning Damage per Frenzy Charge 20 Life gained on Kill per Frenzy Charge Plays Wolf Call sound...
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  • chance to grant an Endurance, Frenzy or Power Charge on Hit respectively (previously 20% chance to grant an Endurance, Frenzy, or Power Charge on Kill respectively)...
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  • increased Stun Duration against Enemies that are on Full Life +0.55 seconds to Attack Time Base radius is 1.5 metres Damaging Hits always Stun Enemies that...
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  • Movement Speed per Frenzy Charge 4% reduced Attack and Cast Speed per Frenzy Charge Regenerate 0.8% of Life per second per Frenzy Charge (20-30)% chance...
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  • Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when you lose a Power Charge"We are the soldiers...
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  • Movement Speed per Frenzy Charge 4% reduced Attack and Cast Speed per Frenzy Charge Regenerate 0.8% of Life per second per Frenzy Charge (20-30)% chance...
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  • Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when you lose a Power Charge"We are the soldiers...
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  • Elemental Damage per Frenzy Charge (4-7)% increased Physical Damage per Endurance Charge (4-7)% increased Spell Damage per Power Charge 10% chance to Steal...
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  • to 12 Added Cold Damage per Frenzy Charge Amulet: (15-25)% chance to Crush on Hit Ring: 4 to 7 Added Cold Damage per Frenzy Charge Belt: Gain Alchemist's...
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  • Movement Speed per Frenzy Charge Regenerate 75 Life per second per Endurance Charge (100-200)% increased Endurance, Frenzy and Power Charge DurationUse the dead...
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  • Damage 5% more Area of Effect per Endurance Charge 30% fissure branching chance +5% fissure branching chance per Endurance Charge Additional Effects From 1-20%...
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  • Base duration is 2.50 seconds Deals 10% more Damage with Hits per 0.1 seconds Duration Deals 3% more Damage with Ailments per 0.1 seconds Duration Base...
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  • Damage per Trauma when you gain Trauma Trauma lasts 6.0 seconds (2-4)% more Damage per Trauma Pulse has 15% increased Area of Effect per 0.1s of Stun Duration...
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  • Bleeding (section Duration)
    00 seconds 20% increased Buff Duration per Endurance Charge removed This Skill's Cooldown does not recover during its effect (25-34)% less Elemental Damage...
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  • are active throughout the channel Channelling is unaffected by the 1 action per server frame limit. The effects of a skill while channelling depend on the...
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  • Elemental Damage per Frenzy Charge (4-7)% increased Physical Damage per Endurance Charge (4-7)% increased Spell Damage per Power Charge 10% chance to Steal...
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  • Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when you lose a Power Charge"We are the soldiers...
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  • Mana +1 to Maximum Power Charges 10% increased Mana Regeneration Rate per Power Charge (80-100)% increased Power Charge Duration 1% of Damage is taken from...
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  • to 12 Added Cold Damage per Frenzy Charge Amulet: (15-25)% chance to Crush on Hit Ring: 4 to 7 Added Cold Damage per Frenzy Charge Belt: Gain Alchemist's...
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  • Pinnacle Atlas Boss is in your Presence, Gain an Endurance Charge every # seconds Gain an Endurance Charge every # seconds Group: DamageTakenGainedAsLife While...
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  • Pinnacle Atlas Boss is in your Presence, Gain an Endurance Charge every # seconds Gain an Endurance Charge every # seconds Group: DamageTakenGainedAsLife While...
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  • speed per frenzy charge and increased critical strike chance per power charge. Supported skills also grant a chance to gain a frenzy or power charge when...
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  • increased Attack Speed per Frenzy Charge 6% increased Accuracy Rating per Frenzy Charge 10% reduced Frenzy Charge Duration per Frenzy Charge Attacks have 60%...
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  • modifying duration (e.g. Leech, Recoup, flasks, etc.). According to a GGG developer, this modifier was initially intended to be increased recovery per second...
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  • (165-1535) base Fire Damage per Endurance Charge removed Deals (110-1023) to (165-1535) base Cold Damage per Frenzy Charge removed 60% less Damage with...
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  • increased Attack Speed per Frenzy Charge 6% increased Accuracy Rating per Frenzy Charge 10% reduced Frenzy Charge Duration per Frenzy Charge Attacks have 60%...
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  • Chance Base radius is 1.8 metres Can consume Charges from Ruby, Sapphire, and Topaz Flasks Consumes 1 Charge per Projectile Fired from 1 Flask of each valid...
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  • (5-6)% increased Damage per Endurance Charge (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (6-7)% chance to deal Double...
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  • added Cold Damage per Frenzy Charge Additional Effects From 1-20% Quality: Supported Skills deal (0.1-2)% increased Damage per Frenzy ChargeThis is a Support...
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  • Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when you lose a Power Charge"We are the soldiers...
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  • Movement Speed per Frenzy Charge -2 to Maximum Endurance Charges -2 to Maximum Frenzy Charges Regenerate (100-140) Life per second per Endurance Charge"Further...
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  • Empower Has Consumed 1 Gem Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun Has Consumed 1 Gem Socketed Gems are Supported by Level 20 Energy...
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  • of Travel Skills per Frenzy Charge (7-10)% increased Effect of Elusive on you per Power Charge (20-25)% chance to lose a Frenzy Charge when you use a Travel...
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  • increased Attack Speed per Frenzy Charge 6% increased Accuracy Rating per Frenzy Charge 10% reduced Frenzy Charge Duration per Frenzy Charge Attacks have 60%...
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  • Totem (section Duration)
    Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 22, 77 Str30% increased Stun Duration on Enemies+(25-50) to all Attributes...
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  • Pinnacle Atlas Boss is in your Presence, Gain an Endurance Charge every # seconds Gain an Endurance Charge every # seconds Group: DamageTakenGainedAsLife While...
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  • Pinnacle Atlas Boss is in your Presence, Gain an Endurance Charge every # seconds Gain an Endurance Charge every # seconds Group: DamageTakenGainedAsLife While...
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  • Pinnacle Atlas Boss is in your Presence, Gain an Endurance Charge every # seconds Gain an Endurance Charge every # seconds Group: DamageTakenGainedAsLife While...
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  • Pinnacle Atlas Boss is in your Presence, Gain an Endurance Charge every # seconds Gain an Endurance Charge every # seconds Group: DamageTakenGainedAsLife While...
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  • Cloth BeltRequires Level 16(15-25)% increased Stun and Block Recovery Acquisition Drop level: 20Vendor Offer 1x Scroll FragmentMetadata Item class: Belt...
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  • Pinnacle Atlas Boss is in your Presence, Gain an Endurance Charge every # seconds Gain an Endurance Charge every # seconds Group: DamageTakenGainedAsLife While...
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  • (7-8)% increased Damage per Frenzy Charge (7-8)% increased Damage per Power Charge (7-8)% increased Damage per Endurance Charge Group: IncreasedCastSpeed...
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  • Movement Speed per Frenzy Charge 4% reduced Attack and Cast Speed per Frenzy Charge Regenerate 0.8% of Life per second per Frenzy Charge (20-30)% chance...
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