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  • capabilities. Furthermore, all of his minor passives grant life regeneration, bolstering life sustain. Tasalio, Cleansing Water and Valako, Storm's Embrace...
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  • Resistance per Endurance Charge 1% reduced Elemental Damage taken from Hits per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to Armour...
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  • during effect Removes all but one Life on use Removed life is Regenerated as Energy Shield over 2 seconds 25% increased DurationLet blood sear in your veins...
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  • Seconds Consumes 30 of 60 Charges on use 40% increased Movement SpeedRequires Level 4Right click to drink. Can only hold charges while in belt. Refills as...
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  • <Two Endurance Charge mods and one Frenzy Charge Mod> or <One Endurance Charge mod and Two Frenzy Charge Mods (20-40)% increased Endurance Charge Duration...
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  • maximum Life +(15-20)% to all Elemental Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when...
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  • Flask (redirect from Flask charge) (section Flask Charge Drain)
    consumes a certain amount of flask charges and recovers a portion of life, mana or grants temporary bonuses for the duration of the flask effect. A player's...
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  • Power charge (category Charges) (section Power charge duration)
    Power Charge Charge Players gain increased Critical Strike Chance for each Power Charge they have 50% increased Critical Strike Chance per Power Charge...
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  • <Two Endurance Charge mods and one Frenzy Charge Mod> or <One Endurance Charge mod and Two Frenzy Charge Mods (20-40)% increased Endurance Charge Duration...
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  • maximum Life +(50-70) to maximum Mana +1 to Maximum Power Charges 10% increased Mana Regeneration Rate per Power Charge (80-100)% increased Power Charge Duration...
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  • maximum Life +(15-20)% to all Elemental Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when...
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  • mitigated with sources of #% additional Physical Damage Reduction, such as endurance charges or the suffix of Numbingof Numbing Suffix (3-4)% additional Physical...
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  • frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional...
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  • maximum Life +(15-20)% to all Elemental Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when...
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  • Resistance (section Charges)
    nearby enemies ignore their fire resistance.Base duration is 3.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention...
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  • grant an Endurance Charge when slain Hits against Cursed Enemies have (40-59)% chance to double Stun Duration Cursed Enemies grant 20 Rage Regenerated over...
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  • the following ways: Life and Hybrid Flasks Life Regeneration Life Leech Life Gain on Hit Life Gain on Kill Life Gained on Block Returning to Town or logging...
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  • Endurance Charge Charge +4% to all Elemental Resistances per Endurance Charge 4% additional Physical Damage Reduction per Endurance Charge Endurance charges...
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  • gains: 5-7 base Cold Damage per 10 Intelligence 0.1 second base skill effect duration per 100 Intelligence The following item modifiers are related to stat per...
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  • +(50-70) to maximum Life 4% reduced Mana Cost per Endurance Charge Gain Rampage while at Maximum Endurance Charges Lose all Endurance Charges when Rampage endsThose...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • while on low life.Base duration is (8.00-11.80) seconds +(0-1) metre to radius Cursed Enemies take (30-58)% increased Damage while on Low Life Cursed Enemies...
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  • <Two Endurance Charge mods and one Frenzy Charge Mod> or <One Endurance Charge mod and Two Frenzy Charge Mods (20-40)% increased Endurance Charge Duration...
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  • Rock elementals are large creatures made of rocks and debris. They have high life and use melee attacks. Some have the ability to roll. Some rock elementals...
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  • to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage Base duration is 5.00 seconds...
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  • Damage per Endurance Charge removed 10% more Area of Effect per Endurance Charge removed 10% fissure branching chance per Endurance Charge removed Additional...
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  • while at Maximum Endurance Charges 1% additional Physical Damage Reduction per Endurance Charge +4% to Chaos Resistance per Endurance Charge [1] Raider Evasion...
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  • (84-113)(15-20)% increased Area of Effect +(75-100) to Armour +(25-50) to maximum Life Unwavering StanceCenturies of servitude, a day of glory, an eternity of death...
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  • Movement Speed per Frenzy Charge 4% reduced Attack and Cast Speed per Frenzy Charge Regenerate 0.8% of Life per second per Frenzy Charge (20-30)% chance to gain...
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  • +(100-150) to maximum Life 80% reduced Freeze Duration on you Regenerate 3% of Life per second Regenerate 3% of Life per second while on Low Life The Scales of...
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  • Frenzy charge (category Charges) (section Frenzy charge duration)
    Frenzy Charge 4% increased Cast Speed per Frenzy Charge 4% more Damage per Frenzy Charge Frenzy charges are one of the three charge types. They are associated...
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  • location, and grants them a temporary life regeneration effect.Base duration is 2.00 seconds Regenerate 2% of Life per second Additional Effects From 1-20%...
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  • Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10...
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  • to you as Life Blood PriceBlood Price Reaver HelmetArmour: (198-233)Requires Level 40, 85 Str24% reduced maximum Life Regenerate (200-250) Life per second...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • +(60-90) to maximum Life 2% of Physical Attack Damage Leeched as Life You lose all Endurance Charges when Hit You gain an Endurance Charge on Kill You gain...
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  • to remove from a socket., Enemies Lose Life Over Time) Black Death (use Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos Level: (1-20) Cost:...
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  • Level 35, 87 Str+(20-30) to maximum Life(80-100)% increased Armour +(50-60) to maximum Life 20% increased Taunt Duration +5% Chance to Block 50% increased...
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  • maximum Life +20 to Strength and Dexterity <Two Endurance Charge mods and one Frenzy Charge Mod> or <One Endurance Charge mod and Two Frenzy Charge ModsHistory...
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  • Radius: 16Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement...
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  • maximum Life +(15-20)% to all Elemental Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when...
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  • to Maximum Power Charges 20% chance to gain a Power Charge on Hit (12-16)% increased Spell Damage per Power Charge Lose all Power Charges on reaching Maximum...
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  • maximum Life +(40-60)% to Fire Resistance +1 to Maximum Endurance Charges Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges Maximum...
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  • damage attacks include: Fire Fury (casts FirestormFirestormSpell, AoE, Duration, Fire Level: (1-20) Cost: (13-25) Mana Cast Time: 0.75 sec Critical Strike...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts...
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  • Damage per Endurance Charge removed 10% more Area of Effect per Endurance Charge removed 10% fissure branching chance per Endurance Charge removed Additional...
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  • maximum Life +(40-60)% to Fire Resistance +1 to Maximum Endurance Charges Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges Maximum...
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  • to maximum Life 4% increased Movement Speed per Frenzy Charge Regenerate 75 Life per second per Endurance Charge (100-200)% increased Endurance, Frenzy and...
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  • Enduring Cry (category Duration (gem tag))
    reduction per Endurance Charge. Skill Effect Duration, Buff Duration, and Warcry Duration will not affect the duration of the life regeneration effect or the...
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  • Resistance per Endurance Charge 1% reduced Elemental Damage taken from Hits per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to Armour...
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  • or #% increased Warcry speed. Similar to other animations, the practical duration of attacks is also affected multiplicatively by action speed modifiers...
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  • freeze. Freeze duration is based on the monster's ailment threshold, which is usually equal to the monster's maximum life. Base freeze duration is 0.06 seconds...
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  • (7-10)% increased maximum Life +(17-23)% to Chaos Resistance Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage You have...
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  • will grant life and mana, and a power charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Power Charge when slain...
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  • certain inherent bonuses: Every 2 strength grants an additional 1 maximum life. Every 5 strength grants 1% increased melee physical damage. Certain unique...
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  • Attacks deal Added Physical Damage with Weapons equal to 2% of Maximum Life while on Low Life Supported Attacks deal (0-9)% more Damage Additional Effects From...
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  • Experimented base types with this item class have the Gain an Endurance, Frenzy or Power Charge every 6 seconds implicit instead. Except for legacy variants...
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  • +(60-90) to maximum Life 2% of Physical Attack Damage Leeched as Life You lose all Endurance Charges when Hit You gain an Endurance Charge on Kill You gain...
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  • Damage 25% chance to gain an Endurance Charge each second while Channelling [1] Enduring Ward 20% chance to gain an Endurance Charge when you Block +6% Chance...
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  • seconds }}&{\text{modified cast time}}\end{aligned}} Frenzy charges increase cast speed by 4% per charge. Main page: List of cast speed related gems The following...
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  • Leech (redirect from Life Leech) (section Leech duration)
    affecting life leech are damage Leeched as Life, Maximum Recovery per Life Leech, total Recovery per second from Life Leech and Maximum total Life Recovery...
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  • based on your endurance charges. Now has a base duration of 2 seconds. Now grants 1 endurance charge per 5 power, with a minium of 1 charge. Buff grants...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • mitigation and life regeneration respectively. Unflinching will keep your Endurance Charges topped up, and depending on if you want your Endurance Charges to grant...
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  • 5% increased Damage per Endurance Charge, 5% increased Area of Effect per Endurance Charge, 25% chance to gain an Endurance charge when you Stun an Enemy...
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  • quality related to regeneration: Base items that affect or grant life regeneration. Base items that affect or grant mana regeneration. Unique items that...
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  • on losing Endurance Charges, with a 0.25 second Cooldown +(60-80) to maximum Life +(17-23)% to Chaos Resistance You lose all Endurance Charges on reaching...
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  • 100 Enchantment Arcane Cloak Grants Life Regeneration 1 75 Eternal Labyrinth Arcane Cloak grants Life Regeneration equal to 15% of Mana Spent per Second...
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  • Skills (8-6)% reduced Soul Gain Prevention Duration Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill Shepherd of SoulsTheir...
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  • to maximum Life 4% increased Movement Speed per Frenzy Charge Regenerate 75 Life per second per Endurance Charge (100-200)% increased Endurance, Frenzy and...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • Hits per Siphoning Charge 0.2% of Damage Leeched as Life per Siphoning Charge Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill...
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  • +(60-90) to maximum Life 2% of Physical Attack Damage Leeched as Life You lose all Endurance Charges when Hit You gain an Endurance Charge on Kill You gain...
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  • a skill that applies an ignite with Increased Duration SupportIncreased Duration SupportSupport, Duration Icon: D Level: (1-20) Cost & Reservation Multiplier:...
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  • Support gems Close Combat SupportClose Combat SupportSupport, Melee, Attack, Duration Icon: s Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level...
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  • No longer provides "Regenerate 0.5% of Life per second per Endurance Charge", "15% more Damage if you've lost an Endurance Charge in the past 8 seconds"...
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  • Skills (8-6)% reduced Soul Gain Prevention Duration Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill Shepherd of SoulsTheir...
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  • Energy Shield (15-25)% increased maximum Life Minions have (20-30)% increased maximum Life Regenerate 1% of Life per second Minions have +(12-15)% chance...
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  • aura that grants life regeneration to you and your allies.+(0-1.9) metres to radius You and nearby Allies Regenerate (10-193.2) Life per second Additional...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • maximum Life 6% increased Movement Speed per Frenzy Charge -2 to Maximum Endurance Charges -2 to Maximum Frenzy Charges Regenerate (100-140) Life per second...
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  • low life other than by flasks, and while above low life, skills will cost life as well as mana.Life Recovery other than Flasks cannot Recover Life to above...
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  • increased Endurance Charge Duration (20-40)% increased Power Charge Duration (7-9) to (13-14) Fire Damage per Endurance Charge +1 to Maximum Endurance Charges...
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  • Buff (section Buff duration)
    low life other than by flasks, and while above low life, skills will cost life as well as mana.Life Recovery other than Flasks cannot Recover Life to above...
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  • Damage taken per Frenzy Charge (15-20)% increased Lightning Damage per Frenzy Charge 20 Life gained on Kill per Frenzy Charge Plays Wolf Call sound on...
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  • Reservation (redirect from Life reservation) (section Life Reservation)
    think twice. reserve Life instead of Mana. By default, all gems reserve mana instead of life. No skill gems reserve life, however life can be reserved using...
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  • Damage per Endurance Charge removed 10% more Area of Effect per Endurance Charge removed 10% fissure branching chance per Endurance Charge removed Additional...
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  • Killing a Poisoned Enemy, nearby Enemies are Poisoned and nearby Allies Regenerate 200 Life per secondCalling it poison would imply that it was even edible.,...
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  • Resistance per Endurance Charge 1% reduced Elemental Damage taken from Hits per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to Armour...
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  • in this Item. Springleaf: Reduced the Life Regeneration on Low Life to 5%. Added a new Mod for 1% Life Regeneration. Divine Orbs cannot be used to acquire...
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  • the cataclysmic effects that brought their way of life crashing down around them. Caught in between life and death, these undying gemlings still have their...
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  • Stun (redirect from Stun Duration) (section Stun duration)
    effective max life}} is their maximum life before the party life bonus. For a player with Chaos Inoculation, Defender's effective max life \color [rgb]{0...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • Stance. Vaal Pact + Zealot's Oath: Life regeneration will not apply to energy shield, but energy shield regeneration will still function. Vaal Pact + Ghost...
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  • Damage taken per Frenzy Charge (15-20)% increased Lightning Damage per Frenzy Charge 20 Life gained on Kill per Frenzy Charge Plays Wolf Call sound on...
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  • Totem (section Life)
    has an aura which regenerates life for you and your nearby allies.Totem lasts 8 seconds Supported Skills have (0-76)% increased Totem Life Summons a Totem...
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  • Resistance Group: LifeRegenerationRate #% increased Life Regeneration rate #% increased Life Regeneration rate #% increased Life Regeneration rate Group: C...
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  • Poison (section Duration)
    Blood Charge when an Enemy Dies while affected by this Skill's Debuff Costs 20% more Life per Blood Charge Deals 15% more Damage per Blood Charge Additional...
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  • have 50% reduced Life Regeneration Rate Life Recovery from Regeneration is not applied, Every 4 seconds, Recover 1 Life for every 0.1 Life Recovery per second...
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  • +(50-70) to maximum Life 4% reduced Mana Cost per Endurance Charge Gain Rampage while at Maximum Endurance Charges Lose all Endurance Charges when Rampage endsThose...
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  • Minion Life multiplicatively (it now provides 30% MORE Minion Life rather than 30% increased Minion Life) at level 1 of the gem (up to 49% more life at level...
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  • consumes endurance charges up to a maximum of 5, causing you to take 15% less physical damage per endurance charge consumed for the buff's duration. Increases...
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  • maximum Life 6% increased Movement Speed per Frenzy Charge -2 to Maximum Endurance Charges -2 to Maximum Frenzy Charges Regenerate (100-140) Life per second...
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  • conserving and regenerating it. They can also utilize Arcane Surge with large bonuses to spellcasters attached to it, as well as stacking endurance and power...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • (80-70)% reduced Life Regeneration rate Group: LifeRegenerationPercentPerEnduranceCharge Regenerate 0.3% of Life per second per Endurance Charge Group: Spel...
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  • (80-70)% reduced Life Regeneration rate Group: LifeRegenerationPercentPerEnduranceCharge Regenerate 0.3% of Life per second per Endurance Charge Group: Spel...
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  • (80-70)% reduced Life Regeneration rate Group: LifeRegenerationPercentPerEnduranceCharge Regenerate 0.3% of Life per second per Endurance Charge Group: Spel...
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  • Group: LifeRegenerationPercentPerEnduranceCharge Regenerate #% of Life per second per Endurance Charge Regenerate #% of Life per second per Endurance Charge...
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  • +(60-90) to maximum Life +(50-70) to maximum Mana 30% increased Endurance Charge Duration Gain 100 Life when you lose an Endurance ChargeThe toughest armour...
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  • culling, life leech bonuses, critical strikes, strike skills, melee skills, area of effect, accuracy, and Frenzy charge and Endurance charge bonuses. Furthermore...
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  • Hits per Siphoning Charge 0.2% of Damage Leeched as Life per Siphoning Charge Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill...
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  • Damage per Endurance Charge removed 10% more Area of Effect per Endurance Charge removed 10% fissure branching chance per Endurance Charge removed Additional...
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  • per 2% life lost with a 1 second cooldown). Each soul gained will charge a random Vaal skill equipped on the character. Souls will never charge a Vaal...
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  • for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds 10% increased Attack Speed per Frenzy Charge 15%...
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  • from Hits per Frenzy Charge 0.5% of Attack Damage Leeched as Life per Frenzy Charge 200 Cold Damage taken per second per Frenzy Charge while movingTheir last...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • Group: LifeRegenerationPercentPerEnduranceCharge Regenerate #% of Life per second per Endurance Charge Regenerate #% of Life per second per Endurance Charge...
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  • Group: LifeRegenerationPercentPerEnduranceCharge Regenerate #% of Life per second per Endurance Charge Regenerate #% of Life per second per Endurance Charge...
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  • Level 24Left ring slot: 15% reduced Skill Effect Duration Right ring slot: 15% increased Skill Effect Duration, Gloam RingGloam RingRequires Level 24Left ring...
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  • location, and grants them a temporary life regeneration effect.Base duration is 2.00 seconds Regenerate 2% of Life per second Additional Effects From 1-20%...
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  • Group: LifeRegenerationPercentPerEnduranceCharge Regenerate #% of Life per second per Endurance Charge Regenerate #% of Life per second per Endurance Charge...
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  • Group: LifeRegenerationPercentPerEnduranceCharge Regenerate #% of Life per second per Endurance Charge Regenerate #% of Life per second per Endurance Charge...
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  • Group: LifeRegenerationPercentPerEnduranceCharge Regenerate #% of Life per second per Endurance Charge Regenerate #% of Life per second per Endurance Charge...
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  • taken Recouped as Mana jewel 1 JewelImplicitEnduranceChargeDuration 1 10% increased Endurance Charge Duration jewel 1 JewelImplicitEnergyShieldRechargeRate...
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  • location, and grants them a temporary life regeneration effect.Base duration is 2.00 seconds Regenerate 2% of Life per second Additional Effects From 1-20%...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • they expire. Trap duration is not affected by skill effect duration modifiers. Likewise, trap duration modifiers do not affect the duration of skill effects...
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  • increased Mana Regeneration Rate Group: LifeRegeneration Regenerate # Life per second Group: DamageTakenGainedAsLife #% of Damage taken Recouped as Life Group:...
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  • Form No longer grants increased Frenzy Charge and Endurance Charge Duration. Now grants +1 to Maximum Frenzy Charges. Brutal Fervour No longer grants 50%...
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  • aura that grants life regeneration to you and your allies.+(0-1.9) metres to radius You and nearby Allies Regenerate (10-193.2) Life per second Additional...
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  • Can be Detached for a total Duration of 6.00 seconds Can be Attached for a total Duration of 2.00 seconds Base Debuff Duration is 1.00 seconds Debuff deals...
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  • Movement Speed per Frenzy Charge 4% reduced Attack and Cast Speed per Frenzy Charge Regenerate 0.8% of Life per second per Frenzy Charge (20-30)% chance to gain...
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  • location, and grants them a temporary life regeneration effect.Base duration is 2.00 seconds Regenerate 2% of Life per second Additional Effects From 1-20%...
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  • (7-8)% increased Damage per Frenzy Charge (7-8)% increased Damage per Power Charge (7-8)% increased Damage per Endurance Charge Group: IncreasedCastSpeed (26-31)%...
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  • pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts...
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  • Resistance per Endurance Charge 1% reduced Elemental Damage taken from Hits per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to Armour...
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  • to Blind enemies on hit Supported Skills have (0-38)% increased Blinding duration Additional Effects From 1-20% Quality: (0.5-10)% increased Blind EffectThis...
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  • Level 32+(20-30) to maximum Life+(10-20) to Strength Regenerate 0.2% of Life per second per Endurance Charge Gain (2-4) Life per Enemy Hit with Attacks...
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  • Energy Shield Life that would be lost by taking Damage is instead Reserved until you take no Damage to Life for 2 seconds (20-30)% more Maximum Life"We awoke...
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  • maximum Life +(15-20)% to all Elemental Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when...
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  • enemies, or could otherwise apply elemental ailments.(0-19)% increased Duration of Elemental Ailments on Enemies Elemental Ailments inflicted by Supported...
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  • BeltRequires Level 40+(25-40) to maximum Life+(40-55) to Strength +(40-55) to Dexterity +(50-60) to maximum Life (20-30)% increased Damage with Hits against...
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  • Group: GainRandomChargeOnBlock Gain an Endurance, Frenzy or Power charge when you Block Group: RecoverLifePercentOnBlock Recover (3-5)% of Life when you Block...
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  • Damage per Endurance Charge removed 10% more Area of Effect per Endurance Charge removed 10% fissure branching chance per Endurance Charge removed Additional...
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  • Group: GainRandomChargeOnBlock Gain an Endurance, Frenzy or Power charge when you Block Group: RecoverLifePercentOnBlock Recover (3-5)% of Life when you Block...
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  • increased Mana Regeneration Rate Group: LifeRegeneration Regenerate # Life per second Group: DamageTakenGainedAsLife #% of Damage taken Recouped as Life Group:...
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  • Group: GainRandomChargeOnBlock Gain an Endurance, Frenzy or Power charge when you Block Group: RecoverLifePercentOnBlock Recover (3-5)% of Life when you Block...
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  • maximum Life +(50-70) to maximum Mana +1 to Maximum Power Charges 10% increased Mana Regeneration Rate per Power Charge (80-100)% increased Power Charge Duration...
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  • Level 32+(20-30) to maximum Life+(10-20) to Strength Regenerate 0.2% of Life per second per Endurance Charge Gain (2-4) Life per Enemy Hit with Attacks...
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  • Damage taken per Frenzy Charge (15-20)% increased Lightning Damage per Frenzy Charge 20 Life gained on Kill per Frenzy Charge Plays Wolf Call sound on...
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  • (7-8)% increased Damage per Frenzy Charge (7-8)% increased Damage per Power Charge (7-8)% increased Damage per Endurance Charge Group: IncreasedCastSpeed (26-31)%...
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  • Chaos Resistances Group: MinimumEnduranceCharges +1 to Minimum Endurance Charges (3-4)% chance to gain an Endurance Charge on Kill Group: ColdAndChaosDamageResistance...
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  • (7-8)% increased Damage per Frenzy Charge (7-8)% increased Damage per Power Charge (7-8)% increased Damage per Endurance Charge Group: IncreasedCastSpeed (26-31)%...
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  • Damage per Endurance Charge removed 10% more Area of Effect per Endurance Charge removed 10% fissure branching chance per Endurance Charge removed Additional...
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  • maximum Life 6% increased Movement Speed per Frenzy Charge -2 to Maximum Endurance Charges -2 to Maximum Frenzy Charges Regenerate (100-140) Life per second...
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  • increased Life Regeneration rate str_animal_charm 500 of the Juggernaut AnimalCharmLIfeRegenerationRate 72 (16-20)% increased Life Regeneration rate str_animal_charm...
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  • grant an Endurance Charge when slain Hits against Cursed Enemies have (40-59)% chance to double Stun Duration Cursed Enemies grant 20 Rage Regenerated over...
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  • Group: MaximumEnduranceCharges +1 to Maximum Endurance Charges Group: GainEnduranceChargeOnCrit (5-10)% chance to gain an Endurance Charge on Critical Strike...
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  • 10Casts an aura that grants mana regeneration to you and your allies.+(0-1.9) metres to radius You and nearby Allies Regenerate (2.9-33) Mana per second Additional...
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  • grants doubled life leech speed and maximum life leech rate, but causes life regeneration to have no effect. The Zealot's Oath keystone causes life regeneration...
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  • used by Totems, Traps, or Mines.Base duration is (8.00-9.90) seconds Life Leech effects are not removed at Full Life Life Leech effects apply Recovery Linked...
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  • (5-6)% increased Damage per Endurance Charge (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (6-7)% chance to deal Double...
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  • Immortal Call (category Duration (gem tag))
    rework. Duration: Modifiers to Skill Duration will increase the duration of the skill, as will buff/debuff duration modifiers. Consuming more endurance charges...
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  • Group: GainRandomChargeOnBlock Gain an Endurance, Frenzy or Power charge when you Block Group: RecoverLifePercentOnBlock Recover (3-5)% of Life when you Block...
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  • guaranteeing one property Weapon: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill Gloves: Socketed Gems have +3.5% Critical Strike Chance Boots:...
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  • vendors, after completing the following quests: Damage on Full Life SupportDamage on Full Life SupportAttack, Support Icon: f Level: (1-20) Cost & Reservation...
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  • pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts...
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  • (7-8)% increased Damage per Endurance Charge (7-8)% increased Damage per Frenzy Charge (7-8)% increased Damage per Power Charge (12-14)% chance to deal Double...
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  • low life other than by flasks, and while above low life, skills will cost life as well as mana.Life Recovery other than Flasks cannot Recover Life to above...
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  • Less Duration Support (category Duration (gem tag))
    pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts...
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  • Temporal Chains (category Duration (gem tag))
    maximum Life +(15-20) to maximum Mana Regenerate (6-8) Life over 1 second when you Cast a SpellFrom the smallest seeds To the tallest redwoods, Life endures...
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  • (7-8)% increased Damage per Frenzy Charge (7-8)% increased Damage per Power Charge (7-8)% increased Damage per Endurance Charge Group: IncreasedCastSpeed (26-31)%...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (5-6)% increased Damage per Endurance Charge Group: IncreasedCastSpeed (18-22)%...
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  • aura that grants life regeneration to you and your allies.+(0-1.9) metres to radius You and nearby Allies Regenerate (10-193.2) Life per second Additional...
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  • AdditionalBlockChancePerEnduranceCharge +1% Chance to Block Attack Damage per Endurance Charge (20-25)% chance to gain an Endurance Charge when you Block Prefixes...
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  • AdditionalBlockChancePerEnduranceCharge +1% Chance to Block Attack Damage per Endurance Charge (20-25)% chance to gain an Endurance Charge when you Block Prefixes...
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  • chance to gain an Endurance Charge on Kill (7–10)% chance to gain an Endurance Charge on Kill Prefix (7–10)% chance to gain an Endurance Charge on Kill (7–10)%...
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  • (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (5-6)% increased Damage per Endurance Charge Group: IncreasedCastSpeed (18-22)%...
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  • respectively. Monsters from corpse items cannot be desecratedDesecrateSpell, AoE, Duration, Chaos Level: (1-20) Cost: (11-26) Mana Cast Time: 0.60 secRequires Level...
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  • Chance against Enemies that are on Full Life 60% more Damage with Hits and Ailments against Enemies that are on Full Life Additional Effects From 1-20% Quality:...
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  • of the Wilds: Plummeting Ursa that uses Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos Level: (1-20) Cost: 5 Mana Attack Damage: (90-154)%...
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  • (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (5-6)% increased Damage per Endurance Charge Group: IncreasedCastSpeed (18-22)%...
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  • 2% of your maximum life as flat added physical damage to weapons. Example: A player with above average life has 6,000 maximum life. (6,000 X .02) = 120...
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  • Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10...
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  • maximum Life +(15-20)% to all Elemental Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when...
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  • Consumes 30 of 60 Charges on use Phasing +10% chance to Suppress Spell DamageRequires Level 27Recover (75-100)% of Life on use 25% of Maximum Life taken as Chaos...
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  • maximum Life +(50-70) to maximum Mana +1 to Maximum Power Charges 10% increased Mana Regeneration Rate per Power Charge (80-100)% increased Power Charge Duration...
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  • +(100-150) to maximum Life 80% reduced Freeze Duration on you Regenerate 3% of Life per second Regenerate 3% of Life per second while on Low Life The Signal FireThe...
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  • Recently have 50% reduced Life Regeneration Rate." The "50% increased Life Recovery from Flasks when used on Low Life" Life Mastery has been replaced with...
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  • (5-6)% increased Damage per Endurance Charge (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (6-7)% chance to deal Double...
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  • Oak he will reward the character with the following bonuses: 1% of Life Regenerated per second 2% additional Physical Damage Reduction 20% increased Physical...
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  • (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (5-6)% increased Damage per Endurance Charge Group: IncreasedCastSpeed (18-22)%...
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  • (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (5-6)% increased Damage per Endurance Charge Group: IncreasedCastSpeed (18-22)%...
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  • lasts 8 seconds Base duration is (4.00-5.00) seconds Base secondary duration is 1.00 seconds Increases and Reductions to Mine Duration also apply to this...
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  • second Base duration is 3.80 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Regenerate 0.50% of Debuff Damage as Life Additional...
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  • maximum Life +(15-20)% to all Elemental Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when...
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  • Level 32+(20-30) to maximum Life+(10-20) to Strength Regenerate 0.2% of Life per second per Endurance Charge Gain (2-4) Life per Enemy Hit with Attacks...
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  • +(50-70) to maximum Life 4% reduced Mana Cost per Endurance Charge Gain Rampage while at Maximum Endurance Charges Lose all Endurance Charges when Rampage endsThose...
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  • maximum Life +(15-20)% to all Elemental Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when...
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  • maximum Life 6% increased Movement Speed per Frenzy Charge -2 to Maximum Endurance Charges -2 to Maximum Frenzy Charges Regenerate (100-140) Life per second...
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  • Intelligence (15-25)% increased Lightning Damage (30-40)% increased Mana Regeneration Rate 40% of Lightning Damage Converted to Cold Damage Your spells have...
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  • Bleeding (section Duration)
    Bleed's duration can be affected by following modifiers: Ailment duration Bleeding duration Bleed from PuncturePunctureAttack, Projectile, Duration, Melee...
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  • Arcane Surge Support (category Duration (gem tag))
    gaining the buff. Duration: Increases and reductions to duration will apply to the duration of the buff. Additionally, it adds a duration component to the...
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  • if you can. Life regeneration and percentage increases to life are especially potent on an Animated Guardian because of its huge innate life pool. Resistances...
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  • gain an Endurance Charge when you Stun an Enemy 10% increased Stun Duration on Enemies per Endurance Charge 6% increased Area of Effect per Endurance Charge...
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  • (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (5-6)% increased Damage per Endurance Charge Group: IncreasedCastSpeed (18-22)%...
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  • skills.4% more Damage per Endurance Charge Supported Skills have (0-19)% reduced Enemy Stun Threshold Gain an Endurance Charge when you Stun an Enemy with...
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  • Karui Sanctified Life FlaskRecovers 2190 Life over (3.00-2.31) Seconds Consumes 15 of 30 Charges on useRequires Level 5050% increased Life Recovered (50-35)%...
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  • +(80-100) to Evasion Rating +(30-35) to maximum Energy Shield +(25-30) to maximum Life +(20-25) to maximum Mana +(8-10)% to all Elemental Resistances (6-8)% increased...
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  • 300 life regeneration per second to increase the rage regeneration. For example, a character with 30 life regeneration per second would regenerate 1 rage...
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  • Minimum Endurance Charges (3-4)% chance to gain an Endurance Charge on Kill +1 to Minimum Frenzy Charges (3-4)% chance to gain a Frenzy Charge on Kill...
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  • +(60-90) to maximum Life +(50-70) to maximum Mana 30% increased Endurance Charge Duration Gain 100 Life when you lose an Endurance ChargeThe toughest armour...
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  • (5-6)% increased Damage per Endurance Charge (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (6-7)% chance to deal Double...
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  • shield to regenerate instead of life. When created by enemies or the "of Consecration" map modifier, consecrated ground will apply the 5% regeneration and reduced...
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  • to maximum Life 2% increased Attack Speed per Frenzy Charge 6% increased Accuracy Rating per Frenzy Charge 10% reduced Frenzy Charge Duration per Frenzy...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • portion of the damage dealt to life. It is an essential part of the Mana before Life defensive technique. Main page: Mana before Life 40% of the damage that would...
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  • Frenzy Charge +(20-40)% to Lightning Resistance 5% increased Movement Speed per Frenzy Charge +1 to Maximum Frenzy Charges 40% reduced Frenzy Charge Duration...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • Threshold per Brutal Charge Main page: Endurance Charges Endurance Charges are a type of charge associated with strength. Endurance charges are red. All player...
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  • Movement Speed per Frenzy Charge 4% reduced Attack and Cast Speed per Frenzy Charge Regenerate 0.8% of Life per second per Frenzy Charge (20-30)% chance to gain...
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  • Movement Speed per Frenzy Charge 4% reduced Attack and Cast Speed per Frenzy Charge Regenerate 0.8% of Life per second per Frenzy Charge (20-30)% chance to gain...
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  • Weapon: (38-43)% increased Cast Speed Shield: (60-69)% increased Mana Regeneration Rate Other Armour: +(65-68) to maximum Mana Quiver: (0.6-0.8)% of Physical...
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  • +(60-90) to maximum Life +(50-70) to maximum Mana 30% increased Endurance Charge Duration Gain 100 Life when you lose an Endurance Charge Geofri's SanctuaryGeofri's...
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  • Cast Speed 30% increased Mana Regeneration Rate See the Arcane Surge SupportArcane Surge SupportArcane, Support, Spell, Duration Icon: N Level: (1-20) Cost...
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  • low life other than by flasks, and while above low life, skills will cost life as well as mana.Life Recovery other than Flasks cannot Recover Life to above...
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  • while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second Deals 70% of your Maximum...
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  • spells Death Instant skills such as FrostblinkFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoE Level: (1-20) Cost: (12-22) Mana Cooldown Time:...
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  • Syndicate leader. Different rewards can be obtained based on who was placed in charge of a division, rank of members, and connections between other members. Syndicate...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • 75%) At least 5,000 Effective hit points (Life pool) At least 20% block or evade chance, or Mana before Life defenses A strict loot filter that filters...
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  • 45 (8-11)% increased Endurance Charge Duration 45 (8-11)% increased Frenzy Charge Duration 45 (8-11)% increased Power Charge Duration 48 +(27-30)% to Global...
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  • +(50-70) to maximum Life 4% reduced Mana Cost per Endurance Charge Gain Rampage while at Maximum Endurance Charges Lose all Endurance Charges when Rampage endsThose...
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  • (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (5-6)% increased Damage per Endurance Charge Group: IncreasedCastSpeed (18-22)%...
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  • location, and grants them a temporary life regeneration effect.Base duration is 2.00 seconds Regenerate 2% of Life per second Additional Effects From 1-20%...
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  • effects. Modifiers to skill effect duration affect the duration of debuffs applied by skills, but not the duration of ailments. There is no limit on the...
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  • Arcane Cloak (category Duration (gem tag))
    Guard skills.Base duration is 3.00 seconds Spends (45-64)% of current Mana 75% of Damage from Hits is taken from Buff before your Life or Energy Shield...
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  • against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.Cursed enemies...
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  • increased Damage per Endurance Charge 3x Chaos Orb Two Hand Melee • Two Hand Ranged (3-4)% increased Damage per Endurance Charge 3x Chaos Orb One Hand...
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  • time, the full life condition can still be met if your net life recovery is greater than the net life loss, via stats such as regeneration, leech, or flasks...
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  • maximum Life +(15-20)% to all Elemental Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when...
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  • Leeched as Life Life Recovery from Regeneration is not applied Regenerate 1 Rage per second for every 300 Life Recovery per second from Regeneration HateforgeHateforge...
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  • 77(48-56)% increased Mana Regeneration Rate0.5% of Chaos Damage Leeched as Life Lose (15-10) Life per Enemy Hit with Spells Lose (25-20) Life per Enemy Hit with...
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  • Brand (section Duration)
    by modifiers to skill effect duration, such as Increased Duration SupportIncreased Duration SupportSupport, Duration Icon: D Level: (1-20) Cost & Reservation...
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  • drop in all leagues. Sanctified Life FlasksSanctified Life FlaskRecovers 1460 Life over 1.50 Seconds Consumes 15 of 30 Charges on useRequires Level 50Right...
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