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  • Brand (category Brand (gem tag)) (section Brand attachment range)
    dealing damage. Casting a brand skill places a brand on the ground where your cursor is located. While active and detached, whenever an enemy is within...
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  • Non-Curse Auras per 10 Devotion 4% increased Brand Damage per 10 Devotion Channelling Skills deal 4% increased Damage per 10 Devotion 4% reduced Duration of...
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  • non-conventional sources of damage, defenses, and overall utility aimed towards spell users, particularly spell casting totems and brands. They can utilize a large...
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  • increased Damage with Hits and Ailments [1] Bow Damage 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills [1] Brand Damage 12% increased...
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  • Deals (13.4-780.7) Base Fire Damage per second Base duration is 1.50 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Burning...
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  • benefit the player in combat, such as triggering when hit or not having taken damage recently. The total weight of all possible enchantments is 1450,[citation...
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  • Storm Brand (category Brand (gem tag))
    SkillGemStormBrand Storm Brand is a spell which creates a brand on the ground. While attached, the brand sends beams of lightning damage to the attached...
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  • Armageddon Brand (category Brand (gem tag))
    fire damage in an area. Maximum Active Brands: All brands share a limit of three (3) active brand limit. This can be split between the two brand skills...
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  • maximum Life You can Cast an additional Brand 20% increased Critical Strike Chance per Brand 40% increased Brand Damage Blood Magic"As one of our few creations...
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  • maximum Life You can Cast an additional Brand 20% increased Critical Strike Chance per Brand 40% increased Brand Damage Blood Magic"As one of our few creations...
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  • increased Brand Damage 10% increased Brand Attachment range Brand Skills have 10% increased Duration [1] Grim Oath Gain 10% of Physical Damage as Extra...
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  • Damage (category Damage) (section Damage calculation)
    when damage is applied see, receiving damage. The basic damage calculation is: Damage = (Base_Damage + Added_Damage) * Increased_Damage * More_Damage * Hit_Rate...
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  • Armageddon Brand of Recall (category Brand (gem tag))
    higher damage and damage effectiveness but deals significantly less damage with hits against branded enemies. Utilizing Brand RecallBrand RecallBrand, Spell...
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  • Storm Brand of Indecision (category Brand (gem tag))
    class: Skill Gem Storm Brand of Indecision is a spell which creates a brand on the ground. While attached, the brand deals lightning damage to the attached target...
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  • Armageddon Brand of Volatility (category Brand (gem tag))
    has higher damage and damage effectiveness, more critical strike chance, slower cast time, more area of effect, and has no modifier for damage with hits...
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  • Regeneration, Brand Damage Ascendancy Passive Skill 20% increased Mana Regeneration Rate 14% increased Brand Damage [1] Mana Regeneration, Brand Damage is an Ascendancy...
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  • Penance Brand (category Brand (gem tag))
    the enemy when the brand is detached.Deals (177-2541) to (265-3811) Physical Damage 50% of Physical Damage Converted to Lightning Damage Activates every 0...
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  • Effect Group: AfflictionJewelSmallPassivesGrantDamage Added Small Passive Skills also grant: #% increased Damage Group: AfflictionJewelSmallPassivesGrantArmour...
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  • Block Attack Damage for every 200 Fire Damage taken from Hits Recently (10-20)% of Cold Damage taken as Fire Damage (10-20)% of Lightning Damage taken as Fire...
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  • Arcanist Brand (category Brand (gem tag))
    Arcanist Brand do not count as 'Brand Skills', but do count as dealing Brand Damage and Brand Critical Strikes for modifiers like #% increased Brand Damage...
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  • Holy Conquest Notable Passive Skill 25% increased Brand Damage Brands have 25% increased Area of Effect if 50% of Attached Duration expired [1] Holy Conquest...
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  • maximum Life You can Cast an additional Brand 20% increased Critical Strike Chance per Brand 40% increased Brand Damage Blood Magic"As one of our few creations...
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  • Wintertide Brand (category Brand (gem tag))
    target by Brand Mastery. Stages: Each brand separately tracks its own stage, independent of other Brands. With each brand activation the brand gains a stage...
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  • Penance Brand of Dissipation (category Brand (gem tag))
    size and damage with the amount of energy on the target. Compared to the original, it has lower damage and damage effectiveness, but more damage with Hits...
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  • maximum Life You can Cast an additional Brand 20% increased Critical Strike Chance per Brand 40% increased Brand Damage Blood Magic"As one of our few creations...
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  • Grand Design Notable Passive Skill 20% increased Brand Damage 10% increased Brand Attachment range Brand Skills have 10% increased Duration [1] Grand Design...
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  • Penance Brand of Conduction (category Brand (gem tag))
    activation and deals damage when the brand is Detached. Compared to the original, it has lower damage and damage effectiveness, but more damage with Hits to the...
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  • Non-Curse Auras per 10 Devotion 4% increased Brand Damage per 10 Devotion Channelling Skills deal 4% increased Damage per 10 Devotion 4% reduced Duration of...
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  • Passive Skill Brand Recall has 4% increased Cooldown Recovery Rate per Brand, up to a maximum of 40% Brand Recall grants 20% increased Brand Attachment range...
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  • Block Attack Damage for every 200 Fire Damage taken from Hits Recently (10-20)% of Cold Damage taken as Fire Damage (10-20)% of Lightning Damage taken as Fire...
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  • Explosive Runes Notable Passive Skill 30% increased Brand Attachment range +30% to Brand Critical Strike Multiplier [1] Explosive Runes is a notable passive...
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  • Seeker Runes Notable Passive Skill 25% increased Brand Damage Unattached Brands gain 20% increased Brand Attachment Range per second, up to 100% [1] Seeker...
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  • Skill 8% increased Cast Speed with Brand Skills Skills which create Brands have 35% chance to create an additional Brand [1] Remarkable is a notable passive...
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  • Non-Curse Auras per 10 Devotion 4% increased Brand Damage per 10 Devotion Channelling Skills deal 4% increased Damage per 10 Devotion 4% reduced Duration of...
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  • Brand Loyalty Notable Passive Skill Enemies take 3% increased Damage for each of your Brands Attached to them [1] Brand Loyalty is a notable passive skill...
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  • maximum Life You can Cast an additional Brand 20% increased Critical Strike Chance per Brand 40% increased Brand Damage Blood Magic"As one of our few creations...
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  • Inner Conviction Keystone 3% more Spell Damage per Power Charge Gain Power Charges instead of Frenzy Charges [1] Your every move is calm and calculated...
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  • Armageddon Brand Damage 1 66 Merciless Labyrinth Armageddon Brand deals 25% increased Damage helmet 100 Enchantment Armageddon Brand Damage 2 75 Eternal...
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  • Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted...
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  • between Legions, with the enemies in stasis. The player must deal enough damage to them before the timer runs out to break them out of stasis. Once the...
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  • csgd3c/ https://www.reddit.com/r/pathofexile/comments/gw6onf/new_brand_gems_and_brand_changes_in_path_of_exile/ft82pvz/?context=3 Bex (November 20, 2016)...
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  • (120-160)% increased Energy Shield 15% of Fire Damage Converted to Chaos Damage 100% increased Spell Damage taken when on Low ManaDespair hums, softly, deadly...
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  • Elemental Damage refers to fire damage, cold damage, and lightning damage collectively. Passives or items which refer to elemental damage or elemental...
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  • Supported Skills deal (56-50)% less Damage Each Mine from Supported Skills applies 2% chance to deal Double Damage to Hits against Enemies near it, up...
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  • Cold Damage to Spells Damage Penetrates (5-7)% Cold Resistance staff_eyrie 500 Redeemer's 71 Adds (12-16) to (23-27) Cold Damage to Spells Damage Penetrates...
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  • increased Fire Damage while affected by Anger Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger (25-40)% of Physical Damage Converted...
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  • both Replica BitterdreamReplica Bitterdream Shadow SceptreSceptre Physical Damage: 29-44 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range:...
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  • Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted...
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  • increased Attack Damage (4-6)% chance to Freeze, Shock and Ignite 50% of Cold Damage from Hits taken as Fire Damage 50% of Cold Damage from Hits taken as...
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  • increased Brand Damage 10% increased Brand Attachment range Brand Skills have 10% increased Duration [1] Grim Oath Gain 10% of Physical Damage as Extra...
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  • Totem (section Damage)
    8 seconds Deals (32.1-3899.6) Base Fire Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Summons a Totem which...
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  • Physical Damage Adds (3-4) to (5-8) Physical Damage 15% increased Attack Speed Gain (25-30)% of Physical Damage as Extra Cold Damage 10% increased Damage taken...
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  • increased Physical Damage 0.2% of Chaos Damage Leeched as Life 50% of Physical Damage Converted to Chaos Damage 10% of Physical Damage from Hits taken as...
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  • the extra damage is 130% - 100% = 30%. The total reduced extra damage is 30%, so multiply the extra damage by 0.7. 30% * 0.7 = 21% extra damage. Therefore...
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  • affliction_attack_damage_ 432 affliction_axe_and_sword_damage 750 affliction_mace_and_staff_damage 750 affliction_dagger_and_claw_damage 808 affliction_bow_damage 774...
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  • increased Brand Damage [1] Brand Damage and Duration 10% increased Brand Damage Brand Skills have 10% increased Duration [1] [2] Brand Duration Brand Skills...
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  • increased Fire Damage while affected by Anger Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger (25-40)% of Physical Damage Converted...
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  • (45.6-895.6) Base Chaos Damage per second Base duration is 2.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius...
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  • the enemy when the brand is detached.Deals (177-2541) to (265-3811) Physical Damage 50% of Physical Damage Converted to Lightning Damage Activates every 0...
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  • Ailments [1] Elementalist Elemental Damage, Fire Damage over Time Multiplier 10% increased Elemental Damage +4% to Fire Damage over Time Multiplier [1] Elementalist...
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  • increased area of effect for curses. These passive skills grant increased damage to area of effect skills. These passive skills grant more unusual modifications...
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  • Ailments [1] Elementalist Elemental Damage, Fire Damage over Time Multiplier 10% increased Elemental Damage +4% to Fire Damage over Time Multiplier [1] Elementalist...
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  • Physical Damage Deals (120.2-1463.3) Base Physical Damage per second Base duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • increased Armour +(60-70) to maximum Life 1% of Attack Damage Leeched as Life You take 450 Chaos Damage per second for 3 seconds on Kill Gore FootprintsTears...
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  • Spell (redirect from Spell Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    spell damage is one of four damage sources. Most spells that can deal damage with hits deal spell damage unless stated otherwise. Spell damage can be...
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  • increased Attack Damage (4-6)% chance to Freeze, Shock and Ignite 50% of Cold Damage from Hits taken as Fire Damage 50% of Cold Damage from Hits taken as...
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  • Lightning damage (category Damage types) (section Damage taken as Lightning Damage)
    "Lightning Damage" redirects here. For the passive skill, see Lightning Damage (passive skill). Lightning damage is one of the five damage types and is...
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  • 3 Siosa Absolution Added Chaos Damage Support Added Cold Damage Support Added Fire Damage Support Added Lightning Damage Support Additional Accuracy Support...
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  • cast an additional Brand. The Runesmith cluster near the Shadow grants increased damage with Brand skills, Brand attachment range, Brand activation frequency...
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  • the enemy when the brand is detached.Deals (177-2541) to (265-3811) Physical Damage 50% of Physical Damage Converted to Lightning Damage Activates every 0...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Ailment (redirect from Damaging ailment) (section Damage with ailments)
    affect damage with ailments. Modifiers to damage with weapons, melee damage, projectile damage and area damage do not apply to ailments under any circumstances...
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  • Block Projectile Attack Damage, Chance to Avoid Stun, Increased Global Physical Damage, Global Elemental Damage, Global Attack Damage, flat Mana gained on...
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  • "Physical Damage" redirects here. For the passive skill, see Physical Damage (passive skill). Physical damage is one of the five damage types. It is the...
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  • Attack Damage: (165-269)% of base Effectiveness of Added Damage: (165-269)%Hits enemies, converting some of your physical damage to cold damage. If striking...
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  • Attack Damage: (165-269)% of base Effectiveness of Added Damage: (165-269)%Hits enemies, converting some of your physical damage to cold damage. If striking...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • Physical Damage Deals (23.4-1121) Base Physical Damage per second Base duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • (170-190)% increased Physical Damage (8-12)% increased Attack Speed 60% of Physical Damage Converted to Fire Damage Damage Penetrates 20% Fire Resistance"The...
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  • 7-261.2) Base Cold Damage per second Can have an additional Brand Attached to an Enemy Modifiers to Spell Damage apply to this Skill's Damage Over Time effect...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • deals damage.Supported Skills deal (25-39)% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental Damage Additional...
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  • 20% quality A Increased Critical Damage Support 3 Gemcutter's Promise Random gem with 20% quality A Added Fire Damage Support 3 Gemcutter's Promise Random...
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  • Wintertide Brand 1 Gemcutter's Incubator Random gem with 1–20% quality A Searing Bond 1 Gemcutter's Incubator Random gem with 1–20% quality A Storm Brand 1 Gemcutter's...
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  • Resistances 100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments 100% of Physical Damage Converted to Lightning Damage while sphere is Shocked...
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  • Lightning 6 The Fox Random level 20 gem A Wintertide Brand 6 The Fox Random level 20 gem A Added Lightning Damage Support 6 The Fox Random level 20 gem A Sadism...
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  • grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by...
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  • Minions convert 25% of Physical Damage to Fire Damage per Red Socket Minions convert 25% of Physical Damage to Cold Damage per Green Socket Minions convert...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • Fire damage (category Damage types) (section Damage taken as Fire Damage)
    fire damage by a percentage. Unique items that convert damage to fire damage. Unique items that add a portion of other damage types as fire damage. Unique...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Cold Damage Base duration is 5.00 seconds Deals (18.4-2225.7) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • Lightning Damage Cannot inflict Shock This Spell's Cast Time is added to its Cooldown if Triggered Base radius is 6 metres (10-20)% more Damage with Hits...
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  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted...
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  • General Gravicius is one of the most deadly storyline bosses due to his fire damage. The quest is purely a plot device that leads the player to discover the...
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  • Cannot be Chilled 20% of Physical Damage from Hits taken as Cold Damage 30% of Fire Damage from Hits taken as Cold Damage (15-20)% increased Effect of Cold...
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  • Automaton Storm Brand EffectAutomaton Storm Brand EffectSkill Gem EffectYour Storm Brand becomes an Automaton Effect. Your Storm Brand becomes an Automaton...
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  • Sigil of Power 13 The Cataclysm Random corrupted level 21 Spell gem A Storm Brand 13 The Cataclysm Random corrupted level 21 Spell gem A Spell Cascade Support...
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  • deals damage.Supported Skills deal (25-39)% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental Damage Additional...
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  • (69-63)% less Damage Supported Skills Deal (40-59)% more Damage with Hits against Branded Enemy Supported Skills are Triggered by Arcanist Brand, from the...
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  • Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage You have Fungal Ground around you while stationaryShrouded in seed, a conduit...
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  • #% of Physical Damage as Extra Cold Damage While a Pinnacle Atlas Boss is in your Presence, Gain #% of Physical Damage as Extra Cold Damage While a Unique...
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  • #% of Physical Damage as Extra Cold Damage While a Pinnacle Atlas Boss is in your Presence, Gain #% of Physical Damage as Extra Cold Damage While a Unique...
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  • #% of Physical Damage as Extra Cold Damage While a Pinnacle Atlas Boss is in your Presence, Gain #% of Physical Damage as Extra Cold Damage While a Unique...
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  • The Warden's Brand Iron RingRequires Level 30Adds 1 to 4 Physical Damage to AttacksAdds (5-15) to (25-50) Physical Damage to Attacks 30% reduced Attack...
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  • #% of Physical Damage as Extra Cold Damage While a Pinnacle Atlas Boss is in your Presence, Gain #% of Physical Damage as Extra Cold Damage While a Unique...
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  • #% of Physical Damage as Extra Cold Damage While a Pinnacle Atlas Boss is in your Presence, Gain #% of Physical Damage as Extra Cold Damage While a Unique...
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  • #% of Physical Damage as Extra Cold Damage While a Pinnacle Atlas Boss is in your Presence, Gain #% of Physical Damage as Extra Cold Damage While a Unique...
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  • shield based on damage dealt.Supported Skills have (1.5-1.9)% of Damage Leeched as Energy Shield Supported Skills deal (10-14)% more Damage while on Full...
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  • Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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  • Brand Recall (category Brand (gem tag))
    Metadata/Items/Gems/SkillGemRecallBrands Brand Recall is a spell that recalls all brands to the caster and causes them to activate. Brand Recall can only reach level...
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  • Cold damage (category Damage types) (section Damage taken as Cold Damage)
    cold damage by a percentage. Unique items that convert damage to cold damage. Unique items that add a portion of other damage types as cold damage. Unique...
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  • Chaos Damage 8% more Damage with Hits and Ailments for each remaining Chain Chains +(3-5) Times 60% of Physical Damage Converted to Chaos Damage 40% chance...
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  • Resistances 100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments 100% of Physical Damage Converted to Lightning Damage while sphere is Shocked...
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  • 7-261.2) Base Cold Damage per second Can have an additional Brand Attached to an Enemy Modifiers to Spell Damage apply to this Skill's Damage Over Time effect...
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  • Level 31Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills...
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  • AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Deals (18-308) to (26-462) Cold Damage Damage cannot be...
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  • (69-63)% less Damage Supported Skills Deal (40-59)% more Damage with Hits against Branded Enemy Supported Skills are Triggered by Arcanist Brand, from the...
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  • the highest damage. Only one Wave of Conviction can be active at a timeDeals (35-1476) to (52-2214) Physical Damage 25% of Physical Damage Converted to...
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  • Physical Damage Gain (3-5)% of Physical Damage as Extra Chaos Damage" modifier on weapons now adds 3 to 5% of Physical Damage as extra Chaos Damage (from...
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  • Physical Damage, and converts 50% of Physical Damage to Fire Damage. Now deals 3 to 5 Physical Damage at gem level 1 (from 1 to 2 Fire Damage), up to 134...
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  • increase the damage further. Labyrinth Enchantments deal 80% less damage against players. Astral Projector's ranged nova effect now deal 30% less damage against...
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  • have Added Spell Damage equal to (60-174)% of Damage of Equipped Wand If two Wands are Equipped, each contributes half as much Added Damage Supported Skills...
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  • Swiftbrand Support (category Brand (gem tag))
    Metadata/Items/Gems/SupportGemSwiftbrand Swiftbrand Support is a brand support gem that increases the supported brand spell's activation frequency but lowers its duration...
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  • Lightning Damage Innervation lasts 8 seconds Supported Skills have 20% chance to Shock Supported Skills have (2-14) to (29-251) added Lightning Damage Additional...
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  • (69-63)% less Damage Supported Skills Deal (40-59)% more Damage with Hits against Branded Enemy Supported Skills are Triggered by Arcanist Brand, from the...
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  • and duration. Damage conversion: Raging Spirits deal base physical damage. Their 100% of their Physical Damage is converted into Fire Damage stat is inherent...
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  • +(30-40)% to Lightning Resistance Reflects 1 to 250 Lightning Damage to Melee Attackers Chaos Damage taken does not bypass Energy ShieldShavronne's apparel became...
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  • Dexterity (100-140)% increased Physical Damage Adds 25 to 50 Fire Damage (10-14)% increased Attack Speed 50% more Damage with Arrow Hits at Close Range Bow...
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  • You deal less damage. Sapped is an Elemental Ailment associated with lightning that causes the affected targets to deal up to 20% less damage, based on the...
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  • (10-29)% more Damage with Hits against Branded Enemy Additional Effects From 1-20% Quality: Deals +(0.5-10)% more Damage with Hits against Branded EnemyPlace...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • can only be used once.. The following is recommended: At least 1 million damage per second Capped elemental resistances (fire, cold and lightning resistance...
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  • Continued channelling adds layers of damage to the debuff, each with their own duration.Deals (3.9-283.9) Base Chaos Damage per second Base duration is 2.00...
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  • Skills deal 0.5% increased Spell Damage (per 1% quality) which is multiplicative with Supported Skills deal (40-38)% less Damage when Reoccurring. Awakened Unleash...
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  • Damage over time (category Damage sources) (section Damage scaling)
    over Time Damage [Damage Type] Damage (e.g. Physical Damage or Cold Damage) [Effect] Damage (e.g. Poison Damage or Ignite Damage) Trap Damage if applied by...
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  • that require strength and intelligence and have a x% Chance to Block Attack Damage while wielding a Staff implicit modifier as well as a moderately high base...
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  • (25-39)% of Physical Damage as Extra Fire Damage Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Fire DamageThis is a Support...
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  • own life to deal damage instead.Deals (24-241) to (36-362) Chaos Damage Sacrifices 8% of Skeleton's Life to deal that much Chaos Damage Chains +2 Times...
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  • Damage conversion (category Damage) (section Damage modifiers)
    Physical Damage as Extra Chaos Damage #% of Lightning Damage as Extra Chaos Damage #% of Cold Damage as Extra Chaos Damage #% of Fire Damage as Extra Chaos...
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  • casts per second and the damage reduction: 1 − less damage seal cooldown = ( 1 − less damage ) ∗ seal casts per second = full damage casts \color [rgb]{0.6392156862745098...
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  • Lightning Damage Base duration is 12.00 seconds 50% reduced Movement Speed Runes have 30% more Area of Effect per Improvement Runes deal 100% more Damage with...
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  • Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace...
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  • 72Supports any skill that deals damage.Supported Skills deal (35-39)% more Chaos Damage Supported Skills deal no Elemental Damage +(0-1) to Level of Supported...
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  • Physical Damage 50% of Physical Damage Converted to Lightning Damage Damages 5 nearby Enemies when you gain Stages Beam deals 240% more Damage with Hits...
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  • 72Supports any skill that deals damage.Supported Skills deal (40-44)% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills have (0-10)%...
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  • to 32 physical damage at gem level 1, up to 207 to 311 physical damage at gem level 20. Now converts 100% of physical damage to cold damage. The final spike...
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  • Physical Damage Deals (120.2-1463.3) Base Physical Damage per second Base duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • Herald is a gem tag associated with active gems which grant the user a damage buff and a special effect upon killing an enemy under certain conditions...
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  • spell damage in an area around you. Your equipped daggers add to this damage.Deals (11-309) to (17-464) Physical Damage Deals Added Spell Damage equal...
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  • Converted to Cold Damage Group: PhysicalDamageLifeLeech (0.3-0.5)% of Physical Damage Leeched as Life Group: SpellDamage 30% increased Spell Damage Group: GlobalIgniteProlif...
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  • Converted to Cold Damage Group: PhysicalDamageLifeLeech (0.3-0.5)% of Physical Damage Leeched as Life Group: SpellDamage 30% increased Spell Damage Group: GlobalIgniteProlif...
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  • Converted to Cold Damage Group: PhysicalDamageLifeLeech (0.3-0.5)% of Physical Damage Leeched as Life Group: SpellDamage 30% increased Spell Damage Group: GlobalIgniteProlif...
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  • own life to deal damage instead.Deals (24-241) to (36-362) Chaos Damage Sacrifices 8% of Skeleton's Life to deal that much Chaos Damage Chains +2 Times...
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  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted...
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  • deals damage.Supported Skills deal (25-39)% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental Damage Additional...
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  • (50-80)% more Damage with Ailments per Stage This Skill's Arrows deal (70-108)% more Damage with Hits per Stage Supported Skills deal 40% less Damage Supported...
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  • Cold Damage Base duration is 5.00 seconds Deals (18.4-2225.7) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • (25-35) Cold Damage to Spells and Attacks +(200-300) to Evasion Rating Your Cold Damage cannot Freeze Immune to Chill Adds 60 to 80 Cold Damage against Chilled...
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  • Hit (redirect from Self-damage) (section Self-damage)
    hit refers to any damage that isn't damage over time. A hit applies a discrete amount of damage to a target instantaneously. The damage can be mitigated...
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  • Physical Damage Deals (120.2-1463.3) Base Physical Damage per second Base duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • extra cold damage based on physical damage to you and your allies.+(0-1.9) metres to radius You and nearby allies gain (16-25)% of Physical Damage as Extra...
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  • deal damage itself. With Ancestral Bond, damage may only be dealt through indirect means such as proxies, minions, and sources unaffected by damage modifiers...
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  • Cold Damage Base duration is 5.00 seconds Deals (18.4-2225.7) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • Attack Damage: (155-250)% of base Effectiveness of Added Damage: (155-250)%Hits enemies, converting some of your physical damage to cold damage. It traps...
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  • Resistances 100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments 100% of Physical Damage Converted to Lightning Damage while sphere is Shocked...
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  • Added Fire Damage Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Base radius...
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  • Keystone -1 to maximum number of Summoned Totems You can have an additional Brand Attached to an Enemy [1] An arcane pattern, secrets bound. Blind truth splinters...
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  • (69-63)% less Damage Supported Skills Deal (40-59)% more Damage with Hits against Branded Enemy Supported Skills are Triggered by Arcanist Brand, from the...
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  • Physical Damage as Extra Damage of each Element per Spirit Charge: This modifier grants 5% of physical damage as fire, cold, and lightning damage per Spirit...
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  • Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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  • Physical Damage as Extra Damage of each Element per Spirit Charge: This modifier grants 5% of physical damage as fire, cold, and lightning damage per Spirit...
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  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • Effectiveness of Added Damage: 250%Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and...
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  • Iron RingAdds 1 to 4 Physical Damage to Attacks Acquisition Drop level: 2Vendor Offer 1x Scroll FragmentMetadata Item class: Ring Metadata ID: Metadata/Items/Rings/Ring1...
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  • effect modifiers. However, this damage is not affected by modifiers to area damage. Damage conversion: Like all converted damage, the lightning portion of Lightning...
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  • Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • increase the size of specific areas of effect Unique items that increase the damage of an area of effect Unique items that provide a support gem effect for...
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  • Physical Damage as Extra Damage of each Element per Spirit Charge: This modifier grants 5% of physical damage as fire, cold, and lightning damage per Spirit...
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  • MapMap Level: 83 Map Tier: 16100% more Monster Life 100% increased Monster Damage Unique Boss drops an additional Harbinger Scroll Area contains 20 additional...
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  • Chaos damage (category Damage types) (section Damage taken as Chaos Damage)
    chaos damage by a percentage. Unique items that convert damage to chaos damage. Unique items that add a portion of other damage types as chaos damage. Unique...
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  • increased Physical Damage Gain (10-30)% of Physical Damage as Extra Fire Damage Gain (10-30)% of Physical Damage as Extra Cold Damage Gain (10-30)% of Physical...
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  • Cost: 8 Mana Attack Speed: 120% of base Attack Damage: (115-169)% of base Effectiveness of Added Damage: (115-169)%Requires Level 12When used at range...
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  • their damage. Damage Variance: When a player is capable of doing a lot more damage with 1 single hit occasionally and mostly doing less impale damage afterwards...
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  • ormBrandEffect Automaton Storm Brand Effect is an alternate skill effect for Storm BrandStorm BrandLightning, Spell, AoE, Chaining, Duration, Brand Level:...
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  • descriptions. Fixed a bug where Wave of Conviction, when supported by Arcanist Brand, was hitting more often than intended against stationary monsters. Fixed...
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  • dealing area damage.Deals (8-238) Base Chaos Damage per second Base duration is 1.00 seconds Fires 5 Arrows Modifiers to Projectile Damage apply to this...
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  • repeating manabond will reduce damage and increase AOE. Manabond's effectiveness of added damage does not apply to the damage gained from missing mana, as...
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  • Physical Damage Converted to Cold Damage 100 Added Fire Damage Support Superior Supported Skills deal (0–10)% increased Fire Damage 50 Added Fire Damage Support...
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  • that grants increased cast speed with brand skills and makes enemies take increased damage for each additional brand attached to them. Blight anointment...
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  • Projectile, AoE Level: (1-20) Cost: (15-16) Mana Attack Damage: (140-155)% of base Effectiveness of Added Damage: (140-155)% AoE Radius: 14Requires Level 28Fires...
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  • (108-145)Requires Level 70, 95 Int(12-16)% increased Spell DamageSocketed Projectile Spells deal 150% more Damage with Hits Socketed Projectile Spells have +4 seconds...
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  • increased Elemental Damage(100-140)% increased Physical Damage 40% increased Damage with Hits against Frozen Enemies +(25-35)% to Cold Damage over Time Multiplier...
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  • Non-Chaos Damage as extra Chaos Damage 4x Chaos Orb Two Hand Melee (67-75)% increased Spell Damage Gain (7-8)% of Non-Chaos Damage as extra Chaos Damage 1x Exalted...
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  • Block Attack Damage for every 200 Fire Damage taken from Hits Recently (10-20)% of Cold Damage taken as Fire Damage (10-20)% of Lightning Damage taken as Fire...
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  • to StrengthGrants Level 10 Gluttony of Elements Skill Adds 19 to 43 Chaos Damage to Attacks -(10-5)% to all Elemental Resistances +(17-29)% to Chaos ResistanceCorruptedIn...
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  • Added Damage: 55%Requires Level 28Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies...
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  • 42745098039215684}DamagePerSecondMultiplier={HitDamage\times RoundsPerSecond} Assuming 35% more damage per stack, then using base hit damage as 1, we would...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • of Purpose Ascendancy Notable Passive Skill Brand Recall has 100% increased Cooldown Recovery Rate Brands have 100% more Activation Frequency if 75% of...
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  • Fire Damage from Hits taken as Cold Damage 24 Left ring slot: 25% of Cold Damage from Hits taken as Fire Damage Right ring slot: 25% of Fire Damage from...
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  • critical strike chance with Brand skills, increased damage with Brand skills and additional critical strike multiplier with Brand skills. 2.2.2 The passive...
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  • they overlap.(4-172) to (6-258) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield +(0-0.6) metres...
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  • Cold Damage as Extra Chaos Damage per Frenzy Charge Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge Gain 1% of Lightning Damage as Extra...
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  • provides "50% of Physical Damage Converted to Fire Damage" or "Every 10 seconds, gain 100% of Physical Damage as Extra Fire Damage for 4 seconds." It now...
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  • cluster. The cluster shares the same connection small passive node with Brand Equity, Prism Weave and Unnatural Calm clusters. Blight anointment to unlock...
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  • which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.Deals (3-92) to (8-277) Lightning Damage Activates every...
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  • cold damage in an area of effect around them. The damage dealt by Frozen Sweep is dependent on your equipped weapon. This spell does not deal damage directly...
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  • will do full weapon damage, of which 50% of physical damage is converted to lightning damage (the bolts benefit from added damage, e.g. as from aura's)...
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  • 95 Int1.6% of Physical Attack Damage Leeched as Life(200-220)% increased Physical Damage Adds 25 to 30 Physical Damage 5% increased Attack Speed 1.2%...
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  • or large damage modifiers. Damage effectiveness exists for both base damage and added damage. It does not directly affect Gain #% of X damage as extra...
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  • deals damage.Supported Skills deal (25-39)% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental Damage Additional...
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  • Highborn StaffStaff Physical Damage: 48-145 Critical Strike Chance: 6.50% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 52, 89 Str, 89...
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  • Resistances Your Fire Damage can Shock but not Ignite Your Cold Damage can Ignite but not Freeze or Chill Your Lightning Damage can Freeze but not Shock"The...
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  • Physical Damage to Attacks with item level 55 plus Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)%...
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  • Primal Manifestation Notable Passive Skill 30% increased Totem Damage 30% increased Totem Life 50% increased Totem Duration [1] Primal Manifestation is...
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  • (30-20)% less Attack Damage First Repeat of Supported Skills deals 22% more Damage Second Repeat of Supported Skills deals 44% more Damage Additional Effects...
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  • Spell Damage +(8-12)% Chance to Block Attack Damage while Dual Wielding (60-80)% increased Physical Damage Adds (75-100) to (165-200) Fire Damage in Main...
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  • IntGrants Level 22 Wintertide Brand Skill (100-120)% increased Energy Shield 10% increased Area of Effect Immune to Chill Wintertide Brand has (20-30)% increased...
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  • to spell damage, and cannot be reflected.Fires Projectiles every 1.0 seconds Base duration is 8.00 seconds Deals (49-434) to (74-651) Fire Damage Fires 4...
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  • affect the damage of ignite: Damage Damage over Time Elemental Damage Fire Damage Burning Damage Ignite Damage Damage over Time Multiplier Fire Damage over Time...
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  • 72Supports any skill that deals damage.Supported Skills deal (35-39)% more Chaos Damage Supported Skills deal no Elemental Damage +(0-1) to Level of Supported...
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  • buff that absorbs incoming damage for a short period of time. The buff absorbs more damage and grants added lightning damage the more mana was spent. Guard...
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  • to (145-170) Physical Damage 30% of Physical Damage Converted to Fire Damage 25% chance to Ignite 100% increased Burning Damage if you've Ignited an Enemy...
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  • Attack Damage while wielding a Staff+2 to Level of Socketed Minion Gems Minions deal (60-80)% increased Damage +1% Chance to Block Attack Damage per Summoned...
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  • (11-12) Chaos Damage to Attacks no_tier_5_eldritch_implicit 0 gloves 1000 AddedChaosDamageEldritchImplicit3 75 Adds (6-7) to (12-14) Chaos Damage to Attacks...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • Block Spell Damage (20-30)% increased Spell Damage +(20-30)% to all Elemental Resistances +4% to all maximum Resistances Cannot Block Attack DamageA swift mind...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • 89 Str, 89 Int+18% Chance to Block Attack Damage while wielding a StaffGrants Level 20 Brandsurge Skill Brand Skills have (50-100)% increased DurationThe...
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  • AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Deals (18-308) to (26-462) Cold Damage Damage cannot be...
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  • WandWand Physical Damage: 21-38 Critical Strike Chance: 7.00% Attacks per Second: 1.50Requires Level 40, 131 Int(22-26)% increased Spell Damage+(10-20) to Intelligence...
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  • in Area deal (10-19)% less Damage while at maximum Stages Maximum 4 Stages Buff grants (2-7) to (29-141) Added Lightning Damage per Stage Minimum 1 second...
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  • increased Chaos Damage Damage Penetrates 7% Chaos Resistance [1] Heart of Darkness is a notable passive skill that grants increased Chaos Damage, Chaos Resistance...
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  • Int22% increased Elemental Damage. It is the replica version of BitterdreamBitterdream Shadow SceptreSceptre Physical Damage: 29-44 Critical Strike Chance:...
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  • of Damage 50% less damage to Minions Swipe Deals 20% of Damage 70% less damage to Minions Throw Debris Deals 100% of Damage 50% of Physical Damage Converted...
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  • 4 Physical Damage 15% of Physical Damage Converted to Fire Damage one_hand_weapon 100 54 Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to...
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  • 60 (30-35)% of Physical Damage Converted to Cold Damage gloves 2000 Chosen 60 (30-35)% of Physical Damage Converted to Fire Damage gloves 2000 Chosen 60...
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  • own life to deal damage instead.Deals (24-241) to (36-362) Chaos Damage Sacrifices 8% of Skeleton's Life to deal that much Chaos Damage Chains +2 Times...
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  • AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Deals (18-308) to (26-462) Cold Damage Damage cannot be...
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  • base Chaos Damage Deals 12% of your maximum Life as base Chaos Damage Take 40% of maximum Life and 25% of maximum Energy Shield as Chaos Damage Fires extra...
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  • convert 50% of Physical Damage to Cold Damage Minions deal (25-35) to (50-65) additional Cold Damage Minions deal no Non-Cold Damage Blood of CorruptionBlood...
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  • Shard Projectiles Deal 50% less Damage (47-203) to (70-304) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating...
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  • Frenzy Charges Charge Players gain more Damage and increased Attack and Cast Speed for each Frenzy Charge they have 4% increased Attack Speed per Frenzy...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • more Damage Infusion grants 10% more Damage of Types matching Supported Skill Gem's tags While Channelling a Supported Skill, take 8% less Damage from...
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