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Harvest league
| Release version | 3.11.0 |
|---|---|
| Release date | 2020-06-19 20:00:00 UTC |
| End date | 2020-09-14 22:00:00 UTC |
| Links | Official page |
Though this land is shrouded in pain and darkness, it teems with life. Behold the Sacred Grove ! With forethought, we may bend life to our will, to remake the world as we see fit. But beware... Nature protects itself.
In Harvest, Oshabi is cultivating the Sacred Grove, an ancient garden of mysterious power. Plant seeds that grow into dangerous enemies and craft their Lifeforce onto your items.
Description on the official Path of Exile website
The Harvest league was a challenge league. The PC version launched on June 19, 2020 (UTC), alongside the Version 3.11.0 patch.[1] It ended on September 14, 2020, alongside the version 3.11.2b patch.
In this league, you will find caches of seeds in each zone. You can take these to Oshabi's Sacred Grove to plant them. With time these plants will fully mature and they can be harvested by killing the monsters emerging out of them for their Lifeforce. Once the harvest is complete, the plants will provide special crafting options in exchange for Lifeforce. Higher tier seeds will need other seeds and extra Lifeforce in order to grow, which will require plotting your grove to maximize your bounty.
League mechanic
This section is for archival purposes only. The current core mechanics differ drastically from the league mechanics. See Harvest for the current mechanics.
In this league, each zone will contain a seed cache. When you interact with the seed cache, it drops Tier 1 seeds, advances a growth cycle, and Oshabi opens a portal to the Sacred Grove.
Once you've acquired a seed, you can plant them in any free space within the Sacred Grove. Tier 1 seeds only need to advance growth cycles to grow, but higher tier seeds need plants of one tier lower adjacent to them and require extra condensed Lifeforce from a Disperser in order to grow. Seed enhancers can be placed in any unoccupied space. Their effect will activate when any seed within radius is harvested.
Once you have at least 8 fully grown crops of the same color within range of a Collector, you can begin the harvest, spawning monsters from each crop. Once all monsters are killed, you can use then use the Collector to craft. Each crop gives Lifeforce and a random one-time use crafting option from its specified crafting pool. Monsters will be stronger and more rewarding the more Lifeforce you harvest at once. Monsters may also drop seeds of one tier higher and seed enhancers when killed.
You must use your crafting options as soon as it is revealed, unless you have a Horticrafting Station to store crafting options for future use. Any unused lifeforce can be condensed and stored to be used to fertilize crops. Condensed Lifeforce cannot be used for future crafting. Collectors and Storage Tanks can store condensed Lifeforce up to a capacity. If you do not have enough storage space, the excess is lost.
Harvesting a Tier 4 seed will cause a Heart of the Grove to grow. It takes 100 cycles to grow. Once it finishes growing, you can harvest it to challenge the Avatar of the Grove.
The player is responsible for planting seeds and placing equipment and arranging the plot. Equipment costs Lifeforce to craft. The list of equipment are as follows:
Lifeforce Collector
Lifeforce Collectors are used to harvest fully grown plants of matching color within a 5x5 grid around itself. You must have at least 8 fully grown plants in order to start harvesting. It costs 25 Lifeforce to craft. It has 3 variants: Primal, Vivid and Wild Lifeforce Collector.
Each collector can also store up to 50 Lifeforce. You can use the auto-plant button to automatically plants seeds of the same color in your inventory around it.
Disperser
Dispersers use stored lifeforce to fertilize crops in a 5x5 grid around itself. It costs 30 Lifeforce to craft.
Storage Tank
Storage Tanks are used to store condensed lifeforce to be used for fertilizing crops. Each Storage Tank can hold up to 1000 Lifeforce. It costs 75 Lifeforce to craft.
Advanced Storage Tank
Advanced Storage Tanks are higher capacity Storage Tanks that can hold up to 5000 Lifeforce. It costs 5000 Lifeforce to craft.
Horticrafting Station
Horticrafting Stations allows you to spend Lifeforce to store a craft from a harvest, allowing you to save crafting options for later. Up to 3 crafting options can be stored. It costs 1800 Lifeforce to craft, which means you must harvest multiple higher tier crops at once in order to craft one.
Pylon
Pylons are used to connect equipment with each other. They have a range of approximately 4 tiles. You can have up to 4 connections for each pylon. All connected equipment must have matching colors. It costs 10 Lifeforce to craft.
Modifiers
All map and most areas have the modifiers:
- Module Error: No results found.
Minimap
These new icons are introduced to the minimap:
Items
These items are introduced to the Harvest leagues and are/were exclusive to Harvest league:
New basetype
The following items are/were exclusive to Harvest crafting mechanics :
| Item | Help Text |
|---|---|
| Dedication to the Goddess Adversity reveals old flaws and new strengths.Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth of Potential. You must have completed the six different Trials of Ascendancy found in Maps in order to access this area. | Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth of Potential. You must have completed the six different Trials of Ascendancy found in Maps in order to access this area. |
| Facetor's Lens | Right click this item then left click a gem to apply it. |
| Gift to the Goddess should you meet her challenge.Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth of Opportunity. You must have completed the six different Trials of Ascendancy found in Maps in order to access this area. | Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth of Opportunity. You must have completed the six different Trials of Ascendancy found in Maps in order to access this area. |
| Infused Engineer's Orb Shift click to unstack. | Right click this item then left click a Strongbox to apply it. Shift click to unstack. |
| Tribute to the Goddess but justice favours only the truly worthy.Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth of Fortune. You must have completed the six different Trials of Ascendancy found in Maps in order to access this area. | Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth of Fortune. You must have completed the six different Trials of Ascendancy found in Maps in order to access this area. |
| Winged Bestiary Scarab Area contains 5 additional Red Beasts from The Wilds Cannot be used alongside a Bestiary ScarabWithout an experienced Beastmaster to find them new realms, the First Ones' ravaging hunt brings them ever closer to Wraeclast.Can be used in a personal Map Device. | Can be used in a personal Map Device. |
Since version 3.14.0, Winged Scarabs are also tied to Betrayal game mechanic thus it is not exclusively from Harvest. The rest of the items and currencies are tied to harvest since it became a core mechanic in version 3.13.0
Harvest seeds
Harvest league introduced Harvest Seed as league exclusive basetype.
| Item | Drop Level |
|---|---|
Seed Tier: 2 Spawns a level ? Monster when Harvested Provides ? Units of Raw Primal Lifeforce when Harvested Can be Harvested after 8 Growth CyclesConsumes (100%) Vivid Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Primal Seeds of at least Tier 1 to GrowReveals a random crafting effect that upgrades a Normal or Magic item's Rarity when HarvestedShift click to unstack. | 13 |
Seed Tier: 1 Spawns a level ? Monster when Harvested Provides ? Units of Raw Primal Lifeforce when Harvested Can be Harvested after 6 Growth CyclesReveals a random Unique Item transformation effect when HarvestedShift click to unstack. | 13 |
Seed Tier: 3 Spawns a level ? Monster when Harvested Provides ? Units of Raw Primal Lifeforce when Harvested Can be Harvested after 11 Growth CyclesConsumes (50%) Wild Units of Condensed Lifeforce per Growth Cycle Consumes (50%) Vivid Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Primal Seeds of at least Tier 2 to GrowReveals a random Body Armour Enchantment that replaces Quality's effect when HarvestedShift click to unstack. | 13 |
Seed Tier: 2 Spawns a level ? Monster when Harvested Provides ? Units of Raw Primal Lifeforce when Harvested Can be Harvested after 6 Growth CyclesConsumes (100%) Vivid Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Primal Seeds of at least Tier 1 to GrowAllows you to exchange certain Map Fragments for another of the same type when HarvestedShift click to unstack. | 68 |
Seed Tier: 1 Spawns a level ? Monster when Harvested Provides ? Units of Raw Primal Lifeforce when Harvested Can be Harvested after 3 Growth CyclesReveals a random Lightning modifier crafting effect when HarvestedShift click to unstack. | 13 |
Seed Tier: 1 Spawns a level ? Monster when Harvested Provides ? Units of Raw Primal Lifeforce when Harvested Can be Harvested after 3 Growth CyclesReveals a random Socket link crafting effect when HarvestedShift click to unstack. | 13 |
Seed Tier: 1 Spawns a level ? Monster when Harvested Provides ? Units of Raw Primal Lifeforce when Harvested Can be Harvested after 3 Growth CyclesReveals a random Chaos modifier crafting effect when HarvestedShift click to unstack. | 13 |
Seed Tier: 3 Spawns a level ? Monster when Harvested Provides ? Units of Raw Primal Lifeforce when Harvested Can be Harvested after 12 Growth CyclesConsumes (50%) Wild Units of Condensed Lifeforce per Growth Cycle Consumes (50%) Vivid Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Primal Seeds of at least Tier 2 to GrowDoubles the Lifeforce granted by other seeds. This effect is limited to one per harvest when HarvestedShift click to unstack. | 68 |
Seed Tier: 2 Spawns a level ? Monster when Harvested Provides ? Units of Raw Primal Lifeforce when Harvested Can be Harvested after 6 Growth CyclesConsumes (100%) Wild Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Primal Seeds of at least Tier 1 to GrowAllows you to sacrifice Divination Cards to create Divination Cards when HarvestedShift click to unstack. | 35 |
Seed Tier: 3 Spawns a level ? Monster when Harvested Provides ? Units of Raw Primal Lifeforce when Harvested Can be Harvested after 9 Growth CyclesConsumes (50%) Wild Units of Condensed Lifeforce per Growth Cycle Consumes (50%) Vivid Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Primal Seeds of at least Tier 2 to GrowAllows you to exchange Splinters, Breachstones or Emblems for others of the same type when HarvestedShift click to unstack. | 70 |
Seed Tier: 1 Spawns a level ? Monster when Harvested Provides ? Units of Raw Primal Lifeforce when Harvested Can be Harvested after 3 Growth CyclesReveals a random Defence modifier crafting effect when HarvestedShift click to unstack. | 13 |
Seed Tier: 2 Spawns a level ? Monster when Harvested Provides ? Units of Raw Primal Lifeforce when Harvested Can be Harvested after 9 Growth CyclesConsumes (100%) Wild Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Primal Seeds of at least Tier 1 to GrowAllows you to modify an item, resulting in Lucky modifier values when HarvestedShift click to unstack. | 13 |
Seed Tier: 2 Spawns a level ? Monster when Harvested Provides ? Units of Raw Primal Lifeforce when Harvested Can be Harvested after 7 Growth CyclesConsumes (100%) Wild Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Primal Seeds of at least Tier 1 to GrowReveals a random Critical modifier crafting effect when HarvestedShift click to unstack. | 13 |
Seed Tier: 3 Spawns a level ? Monster when Harvested Provides ? Units of Raw Vivid Lifeforce when Harvested Can be Harvested after 11 Growth CyclesConsumes (50%) Wild Units of Condensed Lifeforce per Growth Cycle Consumes (50%) Primal Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Vivid Seeds of at least Tier 2 to GrowAllows you to upgrade an Offering to the Goddess when HarvestedShift click to unstack. | 72 |
Seed Tier: 1 Spawns a level ? Monster when Harvested Provides ? Units of Raw Vivid Lifeforce when Harvested Can be Harvested after 3 Growth CyclesReveals a random Attack modifier crafting effect when HarvestedShift click to unstack. | 6 |
Seed Tier: 3 Spawns a level ? Monster when Harvested Provides ? Units of Raw Vivid Lifeforce when Harvested Can be Harvested after 12 Growth CyclesConsumes (50%) Wild Units of Condensed Lifeforce per Growth Cycle Consumes (50%) Primal Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Vivid Seeds of at least Tier 2 to GrowAdds 10 random Wild and Primal harvest outcomes. This effect is limited to one per harvest when HarvestedShift click to unstack. | 68 |
Seed Tier: 1 Spawns a level ? Monster when Harvested Provides ? Units of Raw Vivid Lifeforce when Harvested Can be Harvested after 3 Growth CyclesReveals a random Socket number crafting effect when HarvestedShift click to unstack. | 6 |
Seed Tier: 2 Spawns a level ? Monster when Harvested Provides ? Units of Raw Vivid Lifeforce when Harvested Can be Harvested after 9 Growth CyclesConsumes (100%) Wild Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Vivid Seeds of at least Tier 1 to GrowReveals a random Map Enchantment when HarvestedShift click to unstack. | 68 |
Seed Tier: 2 Spawns a level ? Monster when Harvested Provides ? Units of Raw Vivid Lifeforce when Harvested Can be Harvested after 7 Growth CyclesConsumes (100%) Wild Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Vivid Seeds of at least Tier 1 to GrowAllows you to add an Implicit modifier to certain Jewel types when HarvestedShift click to unstack. | 20 |
Seed Tier: 2 Spawns a level ? Monster when Harvested Provides ? Units of Raw Vivid Lifeforce when Harvested Can be Harvested after 6 Growth CyclesConsumes (100%) Wild Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Vivid Seeds of at least Tier 1 to GrowReveals a random Gem crafting effect when HarvestedShift click to unstack. | 6 |
Seed Tier: 2 Spawns a level ? Monster when Harvested Provides ? Units of Raw Vivid Lifeforce when Harvested Can be Harvested after 6 Growth CyclesConsumes (100%) Primal Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Vivid Seeds of at least Tier 1 to GrowAllows you to change a Map into other Maps when HarvestedShift click to unstack. | 68 |
Seed Tier: 4 Spawns a level ? Monster when Harvested Provides ? Units of Raw Vivid Lifeforce when Harvested Can be Harvested after 15 Growth CyclesConsumes (25%) Wild Units of Condensed Lifeforce per Growth Cycle Consumes (25%) Vivid Units of Condensed Lifeforce per Growth Cycle Consumes (50%) Primal Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Vivid Seeds of at least Tier 3 to GrowAllows you to give an item a Synthesised implicit modifier when HarvestedShift click to unstack. | 6 |
Seed Tier: 1 Spawns a level ? Monster when Harvested Provides ? Units of Raw Vivid Lifeforce when Harvested Can be Harvested after 3 Growth CyclesReveals a random Cold modifier crafting effect when HarvestedShift click to unstack. | 6 |
Seed Tier: 2 Spawns a level ? Monster when Harvested Provides ? Units of Raw Vivid Lifeforce when Harvested Can be Harvested after 8 Growth CyclesConsumes (100%) Primal Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Vivid Seeds of at least Tier 1 to GrowReveals a random Flask Enchantment that depletes as it is used when HarvestedShift click to unstack. | 6 |
Seed Tier: 1 Spawns a level ? Monster when Harvested Provides ? Units of Raw Vivid Lifeforce when Harvested Can be Harvested after 6 Growth CyclesReveals a random Speed modifier crafting effect when HarvestedShift click to unstack. | 6 |
Seed Tier: 1 Spawns a level ? Monster when Harvested Provides ? Units of Raw Vivid Lifeforce when Harvested Can be Harvested after 3 Growth CyclesReveals a random Life modifier crafting effect when HarvestedShift click to unstack. | 6 |
Seed Tier: 3 Spawns a level ? Monster when Harvested Provides ? Units of Raw Vivid Lifeforce when Harvested Can be Harvested after 9 Growth CyclesConsumes (50%) Wild Units of Condensed Lifeforce per Growth Cycle Consumes (50%) Primal Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Vivid Seeds of at least Tier 2 to GrowReveals a currency item exchange, trading ten of a certain type of currency for other currency items when HarvestedShift click to unstack. | 6 |
Seed Tier: 1 Spawns a level ? Monster when Harvested Provides ? Units of Raw Wild Lifeforce when Harvested Can be Harvested after 3 Growth CyclesReveals a random Fire modifier crafting effect when HarvestedShift click to unstack. | 1 |
Seed Tier: 3 Spawns a level ? Monster when Harvested Provides ? Units of Raw Wild Lifeforce when Harvested Can be Harvested after 11 Growth CyclesConsumes (50%) Vivid Units of Condensed Lifeforce per Growth Cycle Consumes (50%) Primal Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Wild Seeds of at least Tier 2 to GrowReveals a random Weapon Enchantment that replaces Quality's effect when HarvestedShift click to unstack. | 1 |
Seed Tier: 3 Spawns a level ? Monster when Harvested Provides ? Units of Raw Wild Lifeforce when Harvested Can be Harvested after 9 Growth CyclesConsumes (50%) Vivid Units of Condensed Lifeforce per Growth Cycle Consumes (50%) Primal Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Wild Seeds of at least Tier 2 to GrowAllows you to sacrifice a Map to gain additional Atlas missions when HarvestedShift click to unstack. | 68 |
Seed Tier: 2 Spawns a level ? Monster when Harvested Provides ? Units of Raw Wild Lifeforce when Harvested Can be Harvested after 6 Growth CyclesConsumes (100%) Vivid Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Wild Seeds of at least Tier 1 to GrowReveals a random crafting effect that changes the element of Elemental Resistance modifiers when HarvestedShift click to unstack. | 1 |
Seed Tier: 1 Spawns a level ? Monster when Harvested Provides ? Units of Raw Wild Lifeforce when Harvested Can be Harvested after 6 Growth CyclesReveals a random Currency crafting effect with improved outcome chances when HarvestedShift click to unstack. | 1 |
Seed Tier: 3 Spawns a level ? Monster when Harvested Provides ? Units of Raw Wild Lifeforce when Harvested Can be Harvested after 9 Growth CyclesConsumes (50%) Vivid Units of Condensed Lifeforce per Growth Cycle Consumes (50%) Primal Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Wild Seeds of at least Tier 2 to GrowAllows you to sacrifice a Weapon or Armour to create Jewellery or Jewels when HarvestedShift click to unstack. | 1 |
Seed Tier: 1 Spawns a level ? Monster when Harvested Provides ? Units of Raw Wild Lifeforce when Harvested Can be Harvested after 3 Growth CyclesReveals a random Physical modifier crafting effect when HarvestedShift click to unstack. | 1 |
Seed Tier: 3 Spawns a level ? Monster when Harvested Provides ? Units of Raw Wild Lifeforce when Harvested Can be Harvested after 12 Growth CyclesConsumes (50%) Vivid Units of Condensed Lifeforce per Growth Cycle Consumes (50%) Primal Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Wild Seeds of at least Tier 2 to GrowCauses other seeds to offer an additional crafting outcome. This effect is limited to one per harvest when HarvestedShift click to unstack. | 68 |
Seed Tier: 2 Spawns a level ? Monster when Harvested Provides ? Units of Raw Wild Lifeforce when Harvested Can be Harvested after 6 Growth CyclesConsumes (100%) Primal Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Wild Seeds of at least Tier 1 to GrowReveals a currency item exchange, trading three of a certain type of currency for other currency items when HarvestedShift click to unstack. | 1 |
Seed Tier: 2 Spawns a level ? Monster when Harvested Provides ? Units of Raw Wild Lifeforce when Harvested Can be Harvested after 9 Growth CyclesConsumes (100%) Vivid Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Wild Seeds of at least Tier 1 to GrowReveals a random crafting effect that reforges a Rare item a certain way when HarvestedShift click to unstack. | 1 |
Seed Tier: 4 Spawns a level ? Monster when Harvested Provides ? Units of Raw Wild Lifeforce when Harvested Can be Harvested after 15 Growth CyclesConsumes (25%) Wild Units of Condensed Lifeforce per Growth Cycle Consumes (50%) Vivid Units of Condensed Lifeforce per Growth Cycle Consumes (25%) Primal Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Wild Seeds of at least Tier 3 to GrowReveal a random crafting effect that locks a random modifier on an item when HarvestedShift click to unstack. | 1 |
Seed Tier: 3 Spawns a level ? Monster when Harvested Provides ? Units of Raw Wild Lifeforce when Harvested Can be Harvested after 10 Growth CyclesConsumes (50%) Vivid Units of Condensed Lifeforce per Growth Cycle Consumes (50%) Primal Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Wild Seeds of at least Tier 2 to GrowAllows you to Sacrifice a Map to create items for the Atlas when HarvestedShift click to unstack. | 68 |
Seed Tier: 1 Spawns a level ? Monster when Harvested Provides ? Units of Raw Wild Lifeforce when Harvested Can be Harvested after 3 Growth CyclesReveals a random Socket colour crafting effect when HarvestedShift click to unstack. | 1 |
Seed Tier: 1 Spawns a level ? Monster when Harvested Provides ? Units of Raw Wild Lifeforce when Harvested Can be Harvested after 3 Growth CyclesReveals a random Caster modifier crafting effect when HarvestedShift click to unstack. | 1 |
After the league end the itemized seeds are removed from the player stash and game code.
Seed enhancers
Harvest league introduced Seed Enhancers as league exclusive basetype.
| Item | Drop Level |
|---|---|
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 |
After the league end the they are removed from the player stash and game code.
Harvest infrastructure
The league also introduced Harvest infrastructures. After the league end the they are removed from the player stash and game code.
Harbinger Scroll
Harbinger Scrolls drop from Module Error: Item link: No results found for search parameter "Infused Beachhead"., which that map is obtainable exclusively from Harvest crafting :
| Item |
|---|
New Unique items
The following items are exclusive to Harvest league bosses:
| Item | Base Item | Stats |
|---|
The following item was exclusive to Harvest crafting mechanics:
| Item | Base Item | Stats |
|---|
The following item are derived from using the upgrade scroll from Module Error: Item link: No results found for search parameter "Infused Beachhead".:
| Item | Base Item | Stats |
|---|
The following item are harvest league "world drop" items which later added to the core drop table:
| Item | Base Item | Stats |
|---|
Challenges and rewards
The Harvest leagues include 40 optional challenges. Completing them awards the following microtransactions:
| Challenges | Reward |
|---|---|
| 12 | |
| 19 | |
| 22 | |
| 24 | |
| 25 | |
| 28 | |
| 31 | |
| 34 | |
| 36 | |
| 37 | |
| 40 |
When you complete 12 challenges, you will receive the Harvest Footprints Effect. When you reach 24 challenges, you will receive the Harvest Cloak. At 36 challenge completed you'll receive the Harvest Portal Effect. These microtransactions are only obtainable in this league.
From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Harvest Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Harvest challenges you completed during the league.
Version history
| Version | Changes |
|---|---|
| 3.11.0 |
|
References
- ↑ Bex_GGG (June 2, 2020). "Announcing Path of Exile: Harvest". Official Path of Exile Forums. Retrieved July 21, 2020.