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Version 3.12.4b

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Version History
3.12.4
October 13, 2020
3.12.4b
October 20, 2020
3.12.4c
October 29, 2020

Patch notes

These are the patch notes for version 3.12.4b.[1]

  • Reward Room Chests in Heists and Grand Heists can now contain Unique Contracts.
  • Module Error: Item link: No results found for search parameter "Contract: The Twins". and Module Error: Item link: No results found for search parameter "Contract: Death to Darnaw". Unique Contracts can now be found in level 81 areas (previously 83 and 82 respectively).
  • Traps in Heist encounters no longer activate during the Imminent Lockdown period. They will now only activate when Lockdown begins.
  • Added information to the Contract UI screen and at the completion of a Heist to tell you if the area level of the Heist would be or was too low to grant Blueprint Reveals upon completion.
  • You can now use the Instance Manager to create or join Rogue Harbour areas.
  • Improved the location accuracy of Heist Patrol minimap icons.
  • Removed an Agility vent in Mansion Heists which could connect to the wrong location.
  • It is no longer possible to change your Hideout by talking to Helena in a map. This is to prevent unintentionally losing access to the map that you are currently in.
  • The "Geared Up" achievement no longer requires a Rare or Unique item in the Trinket slot.
  • Fixed a bug that could prevent The Twins encounter from being completed.
  • Fixed a bug where reward chests in Perception Jobs could be opened after lockdown.
  • Fixed a bug where Heist Brooch modifiers which could duplicate rewards were not functioning correctly.
  • Fixed a bug where Blight and Metamorph Reward Room chests could contain no items in level 68 areas.
  • Fixed a bug where an Agility job could not be completed if multiple Rogue Allies attempted to complete the job at the same time.
  • Fixed a bug where an Agility job could not be completed due to the Rogue Ally not using a vent to travel beyond the Heist door.
  • Fixed a bug which could prevent a Rogue Ally from completing a Job if they had an undetonated Demolition bomb elsewhere in the area.
  • Fixed a bug preventing players from re-entering the boss arena after beginning combat with Admiral Darnaw.
  • Fixed a bug which could cause players to get stuck in Heist doors.
  • Fixed a bug where Lever guards could be killed by sources other than a Rogue Ally.
  • Fixed a bug introduced in 3.12.4 where the "Knockback direction is reversed" modifier on Module Error: Item link: No results found for search parameter "Empire's Grasp". unique gloves didn't work.
  • Fixed a bug where curses reflected back to you from Module Error: Item link: No results found for search parameter "Shackles of the Wretched". unique gloves didn't affect you.
  • Fixed a bug where the Module Error: No skills found with q_where = skill.active_skill_name="Unseen Strike" skill granted by Module Error: Item link: No results found for search parameter "The Hidden Blade". unique dagger could trigger in town areas.
  • Fixed a bug where items could drop in an inaccessible location in Module Error: Item link: No results found for search parameter "Burial Chambers Map"..
  • Fixed a bug causing Scorching RayScorching RaySpell, Fire, Duration, Channelling
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.25 sec
    Requires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased beam length1% increased Skill Effect Duration2% increased Cast Speed
    2% less Skill Effect Duration
    Deals (11.7-439.4) Base Fire Damage per second
    Base duration is 1.5 seconds
    Additional Debuff stages add 60% of Damage
    Burning Debuff can have a maximum of 8 stages
    Fire Exposure applies -25% to Fire Resistance
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Scorching Ray skill icon.png
    in the Tukohama encounter to be invisible if you had left the area and returned.
  • Fixed a bug causing the visual height of Flame WallFlame WallSpell, AoE, Duration, Fire
    Level: (1-20)
    Cost: (4-16) Mana
    Cast Time: 0.50 sec
    Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect+0.5% to Fire Damage over Time Multiplier
    1% reduced Skill Effect Duration
    2% increased Cast SpeedInflicts Fire Exposure for 4 seconds when Enemies enter the wall, applying -0.5% to their Fire Resistance
    Base duration is (3-4.9) seconds
    Deals (2.2-456.3) Base Fire Damage per second
    Secondary Debuff Deals (7.2-1520.9) Base Fire Damage per second
    Projectiles which pass through the wall deal (3-78) to (5-117) Added Fire Damage
    Base secondary duration is (1-2) seconds
    Maximum 3 Flame Walls at a time
    Wall will be (40-59) units long
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flame Wall skill icon.png
    to be inconsistent at varying elevation levels.
  • Fixed a bug where Chimera Armour Set and Redeemer Armour Set looked different than when initially released.
  • Fixed a bug causing Dragon Portal EffectDragon Portal EffectPortalThis character's portals use the Dragon Portal Effect., Blue Dragon Portal EffectBlue Dragon Portal EffectPortalThis character's portals use the Blue Dragon Portal Effect. and Devourer Portal EffectDevourer Portal EffectPortalThis character's portals use the Devourer Portal Effect. to be larger than intended in non-map areas.
  • Fixed a client crash that could occur when closing Path of Exile after changing your Renderer setting.

References

  1. Kieren_GGG (October 20, 2020). "3.12.4b Patch Notes". Path of Exile Forums. Retrieved October 22, 2020.