Version 3.12.4b

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Version History
3.12.4
October 13, 2020
3.12.4b
October 20, 2020
3.12.4c
October 29, 2020

Patch notes

These are the patch notes for version 3.12.4b.[1]

  • Reward Room Chests in Heists and Grand Heists can now contain Unique Contracts.
  • The TwinsContract: The Twins
    Vengeful Contract
    Client: Kurai
    Heist Target: Defeat the Vox Twins
    Area Level: 83
    Requires Lockpicking (Level 5)
    Requires Kurai, the Administrator
    "The Vox speak in threats.
    We will answer them with action."
    Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
    and Death to DarnawContract: Death to Darnaw
    Naval Contract
    Client: Faustus
    Heist Target: Kill Admiral Darnaw
    Area Level: 82
    Requires Counter-Thaumaturgy (Level 4)
    "If Admiral Darnaw is stupid enough to send orders to his fleet members and not expect us to steal them, then he deserves what's coming to him!"Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
    Unique Contracts can now be found in level 81 areas (previously 83 and 82 respectively).
  • Traps in Heist encounters no longer activate during the Imminent Lockdown period. They will now only activate when Lockdown begins.
  • Added information to the Contract UI screen and at the completion of a Heist to tell you if the area level of the Heist would be or was too low to grant Blueprint Reveals upon completion.
  • You can now use the Instance Manager to create or join Rogue Harbour areas.
  • Improved the location accuracy of Heist Patrol minimap icons.
  • Removed an Agility vent in Mansion Heists which could connect to the wrong location.
  • It is no longer possible to change your Hideout by talking to Helena in a map. This is to prevent unintentionally losing access to the map that you are currently in.
  • The "Geared Up" achievement no longer requires a Rare or Unique item in the Trinket slot.
  • Fixed a bug that could prevent The Twins encounter from being completed.
  • Fixed a bug where reward chests in Perception Jobs could be opened after lockdown.
  • Fixed a bug where Heist Brooch modifiers which could duplicate rewards were not functioning correctly.
  • Fixed a bug where Blight and Metamorph Reward Room chests could contain no items in level 68 areas.
  • Fixed a bug where an Agility job could not be completed if multiple Rogue Allies attempted to complete the job at the same time.
  • Fixed a bug where an Agility job could not be completed due to the Rogue Ally not using a vent to travel beyond the Heist door.
  • Fixed a bug which could prevent a Rogue Ally from completing a Job if they had an undetonated Demolition bomb elsewhere in the area.
  • Fixed a bug preventing players from re-entering the boss arena after beginning combat with Admiral Darnaw.
  • Fixed a bug which could cause players to get stuck in Heist doors.
  • Fixed a bug where Lever guards could be killed by sources other than a Rogue Ally.
  • Fixed a bug introduced in 3.12.4 where the "Knockback direction is reversed" modifier on Empire's GraspEmpire's Grasp
    Goliath Gauntlets
    Armour: (574-800)Requires Level 53, 77 StrSocketed Gems are Supported by Level 10 Knockback
    +(400-600) to Armour
    Knockback direction is reversed
    "I like my vassals at sword point,
    but my enemies as close as the hilt."
    - Emperor Chitus
    unique gloves didn't work.
  • Fixed a bug where curses reflected back to you from Shackles of the WretchedShackles of the Wretched
    Chain Gloves
    Armour: (14-20)
    Energy Shield: (4-6)
    Requires Level 7Hexes applied by Socketed Curse Skills are Reflected back to you
    (40-60)% increased Stun and Block Recovery
    You cannot be Chilled for 3 seconds after being Chilled
    You cannot be Frozen for 3 seconds after being Frozen
    You cannot be Ignited for 3 seconds after being Ignited
    You cannot be Shocked for 3 seconds after being Shocked
    You grant (4-6) Frenzy Charges to allies on Death
    Captivity breeds creativity.
    unique gloves didn't affect you.
  • Fixed a bug where the Unseen Strike skill granted by The Hidden BladeThe Hidden Blade
    Ambusher
    Dagger
    Physical Damage: (62.7-68.4) to (244.2-266.4)
    Critical Strike Chance: 6.10%
    Attacks per Second: 1.50
    Weapon Range: 1.0 metres
    Requires Level 60, 113 Dex, 113 Int30% increased Global Critical Strike ChanceTrigger Level 20 Unseen Strike every 0.5 seconds while Phasing
    +(20-40) to Dexterity
    (230-260)% increased Physical Damage
    30% reduced Attack Speed while Phasing
    The shadow warrior moves like the wind;
    his strikes land long after he is gone.
    unique dagger could trigger in town areas.
  • Fixed a bug where items could drop in an inaccessible location in Burial Chambers MapBurial Chambers MapMap Level: 72
    Map Tier: 5
    Guild Character: E
    Vile fiends hide beneath
    the peaceful plains.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • Fixed a bug causing Scorching RayScorching RaySpell, Fire, Duration, Channelling
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.25 sec
    Requires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.Deals (13.4-780.7) Base Fire Damage per second
    Base duration is 1.50 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Burning Debuff can have a maximum of 8 stages
    Additional Debuff stages add 60% of Damage
    Fire Exposure applies -25% to Fire Resistance

    Additional Effects From 1-20% Quality:
    Additional Debuff stages add +(0.5-10)% of Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    in the Tukohama encounter to be invisible if you had left the area and returned.
  • Fixed a bug causing the visual height of Flame WallFlame WallSpell, AoE, Duration, Fire
    Level: (1-20)
    Cost: (4-16) Mana
    Cast Time: 0.50 sec
    Requires Level 4Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.Deals (2.1-679.9) Base Fire Damage per second
    Secondary Debuff Deals (7.2-2266.4) Base Fire Damage per second
    Base duration is (3.00-4.90) seconds
    Base secondary duration is (1.00-2.00) seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Wall will be (4-5.9) meters long
    Projectiles which pass through the wall deal (3-78) to (5-117) Added Fire Damage
    Maximum 3 Flame Walls at a time

    Additional Effects From 1-20% Quality:
    +(0.05-1) Maximum Flame Walls at a time
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    to be inconsistent at varying elevation levels.
  • Fixed a bug where Chimera Armour Set and Redeemer Armour Set looked different than when initially released.
  • Fixed a bug causing Dragon Portal EffectDragon Portal EffectPortalThis character's portals use the Dragon Portal Effect., Blue Dragon Portal Effect and Devourer Portal EffectDevourer Portal EffectPortalThis character's portals use the Devourer Portal Effect. to be larger than intended in non-map areas.
  • Fixed a client crash that could occur when closing Path of Exile after changing your Renderer setting.

References

  1. Kieren_GGG (October 20, 2020). "3.12.4b Patch Notes". Path of Exile Forums. Retrieved October 22, 2020.