Trap
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Traps and Mines are entities created by certain skills, which lie on the ground until triggered, at which point they cast a skill.
Traps
When a trap is laid, it is visible to all creatures, but only for a brief period. During this period the trap is not yet armed, and cannot be triggered. Furthermore, during this period the trap cannot be damaged. When this period ends, the trap is armed, becomes invisible to enemies, and can then be triggered.
Once armed, a trap will be triggered by the first enemy to enter its trigger radius. The trap will then cast its skill at the enemy that triggered it, and the trap is destroyed. It will also trigger its skill when the trap expires.
Traps can be thrown to any location on the ground within the player's line of sight, although there is a maximum distance that they can be thrown. This allows them to be thrown at an enemy's feet, causing it to trigger as soon as it arms unless the enemy moves out of the way in time.
Trap duration is not affected by generic Skill Effect Duration modifiers, but will modify the skill that the trap uses.
Active trap gems
There are currently 0 active skill gems with the Trap gem tag:
Gem |
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Support trap gems
There are currently 0 support skill gems with the Trap gem tag:
Gem |
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Mines
Mines function similarly to traps, in that they are thrown and become invisible after a delay. Mines take 0.25 seconds to arm once placed.
Once a mine is laid, a Detonate Mines skill becomes available. Using this skill will trigger the oldest mine placed and causes nearby mines to be triggered next. Mines can also be detonated using the Detonate MinesDetonate MinesMine, Spell
Level: 1
Cooldown Time: 0.20 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 8Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.First Mine Detonates Instantly
Mines get 10% more Detonation Speed for each prior Mine in Detonation Sequence
Additional Effects From 1-20% Quality:
Mines have (1-20)% increased Detonation SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. skill gem. When triggered, a mine will cast its skill at the closest enemy within its trigger radius. If there is no enemy within range when it is triggered, the mine will target itself with the skill - this will cause any projectiles from the skill to fly in a random direction.
The first Mine detonation is instant, but the rest are detonated in an accelerating sequence based on distance from the initial detonation target.
Each Mine you throw reserves a flat amount of mana based on the cost of the skill (and therefore is affected by Support gems).
All mine skills, except those supported by Blastchain Mine Support, have an aura component that is active while they are placed but not detonated. These auras can stack (up to a limit), and are affected by aura modifiers.
Mine duration is not affected by generic Skill Effect Duration modifiers and modifiers to mine duration don't affect the skills used by mines.
Active mine gems
There are currently 1 active skill gems with the Mine gem tag:
Gem | ||||
---|---|---|---|---|
Detonate MinesDetonate MinesMine, Spell Level: 1 Cooldown Time: 0.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 8Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.First Mine Detonates Instantly Mines get 10% more Detonation Speed for each prior Mine in Detonation Sequence Additional Effects From 1-20% Quality: Mines have (1-20)% increased Detonation SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 8 |
Support mine gems
There are currently 0 support skill gems with the Mine gem tag:
Gem |
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Mechanics
Trigger and Detonation radius
The trigger radius and detonation radius stats are unique to traps and mines. The base trigger radius for traps is 10 while the detonation radius for mines is 60.[1] It can be increased by Trap Trigger Radius and Mine Detonation Radius modifiers, that can be found on passive skills and equipment.
All skills that the trap/mine targets enemies with are affected by the trigger/detonation radius. This is a maximum – it won't let the trap or mine target an enemy that's within the radius but outside the range of the skill.[1] If no enemy is within range the skill is cast on top of the trap/mine.
Trigger and Detonation radius are not considered an area of effect, and will not be affected by general area of effect modifiers from the passive skill tree, equipment or gems such as Increased Area of Effect SupportIncreased Area of Effect SupportSupport, AoE
Icon: E
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 38Supports any skill with an area of effect.Supported Skills have (30-49)% increased Area of Effect
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Area DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket..
Throwing speed
Traps and mines have a base throwing speed of 500 milliseconds[2] which can be affected by Trap Throwing Speed and Mine Laying Speed modifiers. Increased Cast Speed has no effect.
Maximum active traps and mines
There are limits on the number of traps and mines a player can have active at one time. By default a character can have:
Laying an additional trap exceeding the limit will cause the oldest active trap to be destroyed. Similarly, laying an additional mine exceeding the limit will cause the oldest active mine to be destroyed.
There are several passive skills and equpment which increase these limits.
Trap Lasts
The max time of life of trap, lying on the ground after throw ends. At the end of this time auto trigger starts.
Trap cooldown
Some traps store limited uses and replenish one use after a cooldown period. A counter is shown on the skill icon which indicates how many uses are currently stored. Trap stocks are stored per skill and not per gem, so equipping multiple of the same skill gem will not allow you to bypass its maximum stored usage limit or cooldown time. Modifiers to cooldown recovery time such as Advanced Traps SupportAdvanced Traps SupportTrap, Support
Icon: R
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 31Supports skills which throw traps.Supported Skills have (50-107)% increased Cooldown Recovery Rate for throwing Traps
Supported Skills have (15-34)% increased Trap Throwing Speed
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Trap DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. will change how fast you replenish a stock.
When throwing multiple traps at a time with limited stock, it will only throw up to the amount of traps you have stocked. For example, using a Flamethrower TrapFlamethrower TrapTrap, Spell, Duration, AoE, Fire
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 8.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 30%Requires Level 28Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.Trap lasts 4 seconds
Base duration is 3.50 seconds
Deals (6-243) to (9-366) Fire Damage
Has 4 Flames
25% more Damage with Hits and Ailments against Burning Enemies
Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. with Cluster Traps SupportCluster Traps SupportTrap, Support
Icon: L
Level: (1-20)
Cost & Reservation Multiplier: 140%Requires Level 38Supports traps skills, making them throw extra traps randomly around the targeted location.Supported Skills throw up to 2 additional Traps
Supported Skills throw Traps randomly around targeted location
Supported Skills can have up to 5 additional Traps placed at a time
Supported Skills deal (61-55)% less Damage
Additional Effects From 1-20% Quality:
Supported Skills have (1-20)% increased Trap Trigger Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. with 3 uses stored will cause you to throw three Flamethrower Traps and consume all three stocks.
Destroying traps and mines
All traps and mines have a maximum Life of 1. They cannot be targeted directly by attacks or skills, but are vulnerable to Area of Effect damage. Since they have only 1 Life, they will be destroyed by any damage they take. The passive skill Clever Construction can prevent this, as well, traps and mines are invulnerable to damage while being set or triggered. This means that a trap or mine that is triggered immediately after being set (either by an enemy or player) is effectively immune to damage during it's lifetime.
Interaction with player stats and support gems
Traps and mines act much like totems in that when they cast their payload, it is the trap/mine that casts the skill, not the player. This means:
- Leeching: Players cannot leech health or mana via traps. The trap/mine is actually doing the leeching, but they self-destruct after they're triggered, so leeching has no practical effect.[3]
- Damage reflection: Damage is reflected back to the traps/mines and not the player, so they are safe to use on damage reflecting monsters, maps, or PvP targets.
- Trigger gems: Traps and mines (and totems) will not work with "Cast on..." trigger gems, even if the trap/mine has a "Spell" type gem tag/keyword; the player places or throws the trap/mine, but the trap/mine is doing the actual spell-casting.
- Spell Echo SupportSpell Echo SupportSpell, Support
Icon: k
Level: (1-20)
Cost & Reservation Multiplier: 150%Requires Level 38Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation.Supported Skills deal 10% less Damage
Supported Skills Repeat an additional time
Supported Skills have (40-54)% more Cast Speed
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Spell DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. only works for self-cast spells, so it has no effect when supporting traps or mines.
However, trap and mine skills will still get the benefits of any modifiers that would normally apply if it were the player casting the skill. This includes any modifiers from passive skills and equipment, buffs affecting the player, etc. For example, Ice TrapIce TrapTrap, Spell, AoE, Cold
Level: (1-20)
Cost: (13-22) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 290%Requires Level 28Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.Deals (88-1275) to (132-1912) Cold Damage
Trap lasts 4 seconds
Base radius is 1.8 metres
Base secondary radius is 0.9 metres
Base tertiary radius is 0.6 metres
Additional Effects From 1-20% Quality:
(0.75-15)% Chance for Trap to Trigger an additional timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. has the gem tags "Cold" and "Spell," so it will benefit from any equipment or passives that boost cold, spell, or trap damage.
When the Trap SupportTrap SupportSupport, Trap
Icon: T
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 8Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.Supported Attack Skills cannot be used with Melee Weapons
Trap lasts 4 seconds
Supported Skills deal (20-6)% less Trap Damage
Supported Skills have (0-19)% increased Trap Throwing Speed
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Trap DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., Blastchain Mine SupportBlastchain Mine SupportSupport, Mine
Icon: Y
Level: (1-20)
Cost & Reservation Multiplier: 50%Requires Level 8Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.Supported Attack Skills cannot be used with Melee Weapons
Supported Skills deal (59-53)% less Damage
Mine lasts 5 seconds
Supported Skills have a Base Mine Detonation Time of 0.25 seconds
Supported Skills gain a Base Reservation equal to Base Mana and Life Cost
Supported Skills deal 5% more Damage for each prior Mine in Detonation Sequence
Additional Effects From 1-20% Quality:
(0.5-10)% increased Mine DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., and Spell Totem SupportSpell Totem SupportSupport, Spell, Totem
Icon: T
Level: (1-20)
Cost & Reservation Multiplier: 200%Requires Level 8Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.Supported Skills deal (49-40)% less Damage
Supported Skills will summon a Totem which uses that Skill
Totem lasts 8 seconds
Supported Skills have 40% less Cast Speed
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Totem Placement speedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. or Ballista Totem SupportBallista Totem SupportBow, Projectile, Support, Totem
Icon: R
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 8Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.Supported Attack Skills cannot be used with Melee Weapons
Supported Skills deal (32-24)% less Damage
Supported Skills will summon a Ballista Totem which uses that Skill
Totem lasts 8 seconds
Supported Skills have +2 to maximum number of Summoned Ballista Totems
Supported Skills have 50% less Attack Speed
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Totem Placement speedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. gems are all linked in combination with a skill, the result is a skill that lays a mine. When the mine is detonated, it lays a trap. When the trap is sprung, it casts a totem, which then can cast the linked skill.
Skill restrictions
Triggering a trap also causes a trap/mine to be destroyed. Therefore auras and other skills that require being turned on for a duration (such as Tempest ShieldTempest ShieldSpell, Lightning, Chaining
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 220%Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning Damage
Chains +1 Times
Buff grants +(18-25)% Chance to Block Spell Damage while holding a Shield
Buff grants Immunity to Shock
Additional Effects From 1-20% Quality:
(2-40)% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.) cannot be put on traps/mines, although doing so would be pointless anyway.
When the Trap SupportTrap SupportSupport, Trap
Icon: T
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 8Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.Supported Attack Skills cannot be used with Melee Weapons
Trap lasts 4 seconds
Supported Skills deal (20-6)% less Trap Damage
Supported Skills have (0-19)% increased Trap Throwing Speed
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Trap DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. or Blastchain Mine SupportBlastchain Mine SupportSupport, Mine
Icon: Y
Level: (1-20)
Cost & Reservation Multiplier: 50%Requires Level 8Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.Supported Attack Skills cannot be used with Melee Weapons
Supported Skills deal (59-53)% less Damage
Mine lasts 5 seconds
Supported Skills have a Base Mine Detonation Time of 0.25 seconds
Supported Skills gain a Base Reservation equal to Base Mana and Life Cost
Supported Skills deal 5% more Damage for each prior Mine in Detonation Sequence
Additional Effects From 1-20% Quality:
(0.5-10)% increased Mine DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. support gems are linked to an attack skill, the trap/mine is considered to be using whatever weapon you are wielding. Only ranged weapons can be used with Trap or Remote Mine attack skills, not melee weapons.
Unique items
Traps
Item | Stats | |||
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FencoilFencoil Gnarled BranchStaff Physical Damage: 9-19 Critical Strike Chance: 6.00% Attacks per Second: 1.30 Weapon Range: 1.3 metres+18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 8 Trap (40-50)% increased Global Damage (10-20)% increased maximum Life (10-20)% increased maximum ManaYou've no reason for fear when you're a root in a fen - Old Ezomyte saying. | 1 | +18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 8 Trap (40-50)% increased Global Damage (10-20)% increased maximum Life (10-20)% increased maximum Mana | ||
DeerstalkerDeerstalker Deerskin BootsEvasion: (192-276)Requires Level 22, 42 DexSocketed Gems are Supported by Level 15 Trap (160-200)% increased Evasion Rating 15% increased Movement Speed (14-18)% increased Trap Throwing Speed 15% increased Movement Speed for 9 seconds on Throwing a TrapAnticipation, preparation, exhilaration, celebration. | 22 | Socketed Gems are Supported by Level 15 Trap (160-200)% increased Evasion Rating 15% increased Movement Speed (14-18)% increased Trap Throwing Speed 15% increased Movement Speed for 9 seconds on Throwing a Trap | ||
SunblastSunblast Cloth BeltRequires Level 37(15-25)% increased Stun and Block RecoverySkills which Throw Traps throw up to 2 additional Traps Traps from Skills are thrown randomly around targeted location Traps cannot be triggered by Enemies +(20-30)% to Fire Resistance (75-50)% reduced Trap Duration 25% increased Light RadiusThe sun's fury, trapped in pillars of blazing light, Explodes from its cage. | 37 | (15-25)% increased Stun and Block RecoverySkills which Throw Traps throw up to 2 additional Traps Traps from Skills are thrown randomly around targeted location Traps cannot be triggered by Enemies +(20-30)% to Fire Resistance (75-50)% reduced Trap Duration 25% increased Light Radius | ||
Architect's HandArchitect's Hand Ambush MittsEvasion: (243-318) Energy Shield: (51-66)Requires Level 45, 35 Dex, 35 Int+(30-40) to Dexterity (200-250)% increased Evasion and Energy Shield (30-20)% reduced Trap Throwing Speed Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed (4-6)% chance to throw up to 4 additional TrapsGreat works take time. This item can be transformed on the Altar of Sacrifice along with Vial of Dominance | 45 | +(30-40) to Dexterity (200-250)% increased Evasion and Energy Shield (30-20)% reduced Trap Throwing Speed Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed (4-6)% chance to throw up to 4 additional Traps | ||
Kongming's StratagemKongming's Stratagem Ancient Spirit ShieldEnergy Shield: (133-180) Movement Speed: -3%Requires Level 45, 110 Int(5-10)% increased Spell DamageTrigger Level 20 Fog of War when your Trap is triggered +(20-30) to Intelligence (250-300)% increased Energy Shield (30-50)% increased Fire Damage with Hits and Ailments against Blinded Enemies 30% reduced Spell Damage taken from Blinded Enemies No Chance to BlockThose who are skilled in combat do not become angered. Those who are skilled at winning do not become afraid. Thus the wise win before they fight, while the ignorant fight to win. | 45 | (5-10)% increased Spell DamageTrigger Level 20 Fog of War when your Trap is triggered +(20-30) to Intelligence (250-300)% increased Energy Shield (30-50)% increased Fire Damage with Hits and Ailments against Blinded Enemies 30% reduced Spell Damage taken from Blinded Enemies No Chance to Block | ||
Slavedriver's HandSlavedriver's Hand Ambush MittsEvasion: (243-318) Energy Shield: (51-66)Requires Level 45, 35 Dex, 35 Int+(30-40) to Dexterity (200-250)% increased Evasion and Energy Shield (30-20)% reduced Trap Throwing Speed Skills which throw Traps Cost Life instead of Mana Skills used by Traps have (10-20)% increased Area of Effect Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed 10% chance to gain an Endurance, Frenzy or Power Charge when any of your Traps are Triggered by an EnemyA plan without a deadline stays a plan. | 45 | +(30-40) to Dexterity (200-250)% increased Evasion and Energy Shield (30-20)% reduced Trap Throwing Speed Skills which throw Traps Cost Life instead of Mana Skills used by Traps have (10-20)% increased Area of Effect Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed 10% chance to gain an Endurance, Frenzy or Power Charge when any of your Traps are Triggered by an Enemy | ||
HyperboreusHyperboreus Leather BeltRequires Level 53+(25-40) to maximum Life+(30-40)% to Cold Resistance Chill nearby Enemies when you Focus, causing 30% reduced Action Speed Focus has (30-50)% increased Cooldown Recovery Rate (50-70)% increased Damage with Hits and Ailments against Chilled Enemies Veiled SuffixCold winds whirl at the crown of the world.Take this item to Jun Ortoi to have her Unveil it. | 53 | +(25-40) to maximum Life+(30-40)% to Cold Resistance Chill nearby Enemies when you Focus, causing 30% reduced Action Speed Focus has (30-50)% increased Cooldown Recovery Rate (50-70)% increased Damage with Hits and Ailments against Chilled Enemies
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TinkerskinTinkerskin Sadist GarbEvasion: (1024-1325) Energy Shield: (223-288) Movement Speed: -3%Requires Level 68, 103 Dex, 109 Int(140-170)% increased Evasion and Energy Shield +(60-90) to maximum Life (10-15)% increased Cooldown Recovery Rate for throwing Traps 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy 30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy Recover 100 Life when your Trap is triggered by an Enemy Recover 50 Energy Shield when your Trap is triggered by an EnemyThin is the line between mechanical genius and magic. | 68 | (140-170)% increased Evasion and Energy Shield +(60-90) to maximum Life (10-15)% increased Cooldown Recovery Rate for throwing Traps 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy 30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy Recover 100 Life when your Trap is triggered by an Enemy Recover 50 Energy Shield when your Trap is triggered by an Enemy | ||
Jaws of AgonyJaws of Agony Supreme Spiked ShieldChance to Block: 24% Evasion: (242-278) Energy Shield: (49-57) Movement Speed: -3%Requires Level 70, 85 Dex, 85 Int+5% chance to Suppress Spell DamageGrants Level 25 Bear Trap Skill (18-28)% increased Trap Damage (15-25)% increased Global Physical Damage +(60-80) to maximum Life -(18-14) Physical Damage taken from Attack Hits 25% chance to gain a Power Charge when you Throw a TrapOne wrong step triggers destruction. Agony slowly dominates the will to live. | 70 | +5% chance to Suppress Spell DamageGrants Level 25 Bear Trap Skill (18-28)% increased Trap Damage (15-25)% increased Global Physical Damage +(60-80) to maximum Life -(18-14) Physical Damage taken from Attack Hits 25% chance to gain a Power Charge when you Throw a Trap | ||
The Hungry LoopThe Hungry Loop Unset RingRequires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems <Consumed support gem modifier>Be careful where you put your finger. | 70 | Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems
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Mines
Item | Stats | |||
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MegalomaniacMegalomaniac Medium Cluster JewelAdds 4 Passive Skills Added Small Passive Skills grant Nothing <3 Random notable mods>CorruptedIf you're going to act like you're better than everyone else, make sure you are.Place into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. | 1 | Adds 4 Passive Skills Added Small Passive Skills grant Nothing
| ||
Curtain CallCurtain Call Plague MaskEvasion: (29-38) Energy Shield: (7-10)Requires Level 20+23 to maximum Life (15-10)% reduced Mine Throwing Speed Mines have (40-50)% increased Detonation Speed Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Dexterity Skills which throw Mines throw up to 1 additional Mine if you have at least 800 IntelligenceSing with me one last duet, the curtain closes nigh. Join me in a quiet song, before we all must die. | 20 | +23 to maximum Life (15-10)% reduced Mine Throwing Speed Mines have (40-50)% increased Detonation Speed Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Dexterity Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Intelligence | ||
Tremor RodTremor Rod Military StaffWarstaff Physical Damage: 38-114 Critical Strike Chance: 6.60% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 41, 72 Str, 72 Int+18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Spell Gems Socketed Gems are Supported by Level 10 Blastchain Mine (40-60)% increased Spell Damage (15-20)% reduced Enemy Stun Threshold Mines can be Detonated an additional timeThe best way to gain the element of surprise, is to let your enemy learn your plans, and execute them - twice. | 41 | +18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Spell Gems Socketed Gems are Supported by Level 10 Blastchain Mine (40-60)% increased Spell Damage (15-20)% reduced Enemy Stun Threshold Mines can be Detonated an additional time | ||
The Devouring DiademThe Devouring Diadem Necromancer CircletEnergy Shield: (154-204)Requires Level 54, 112 Int+1 to Level of Socketed Gems Socketed Gems have 25% increased Reservation Efficiency Trigger Level 15 Feast of Flesh every 5 seconds (180-220)% increased Energy Shield 10% chance for Energy Shield Recharge to start when you use a Skill Eldritch Battery Veiled SuffixThe spirit hungers for the flesh.Take this item to Jun Ortoi to have her Unveil it. | 54 | +1 to Level of Socketed Gems Socketed Gems have 25% increased Reservation Efficiency Trigger Level 15 Feast of Flesh every 5 seconds (180-220)% increased Energy Shield 10% chance for Energy Shield Recharge to start when you use a Skill Eldritch Battery
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Machina MittsMachina Mitts Murder MittsEvasion: (363-486) Energy Shield: (75-98)Requires Level 67, 51 Dex, 51 Int(200-250)% increased Evasion and Energy Shield 1% of Damage dealt by your Mines is Leeched to you as Life (30-20)% reduced Recovery rate of Life and Energy Shield 5% increased Recovery rate of Life and Energy Shield per Power Charge Lose a Power Charge each second if you have not Detonated Mines RecentlyBiology is but a machine, begetting effusion of energies; death is but a curse, that can be given... or reversed. | 67 | (200-250)% increased Evasion and Energy Shield 1% of Damage dealt by your Mines is Leeched to you as Life (30-20)% reduced Recovery rate of Life and Energy Shield 5% increased Recovery rate of Life and Energy Shield per Power Charge Lose a Power Charge each second if you have not Detonated Mines Recently | ||
The Hungry LoopThe Hungry Loop Unset RingRequires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems <Consumed support gem modifier>Be careful where you put your finger. | 70 | Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems
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Passive skills
The Damage of Traps and Mines are affected by passives according to their other keywords (e.g. Fire) as normal. Additionally the following passives affect Traps and Mines specifically:
Traps
Trap damage
Name | Stats |
---|---|
Trap and Mine Damage | 14% increased Trap Damage 14% increased Mine Damage [1] |
Trap Damage | 16% increased Trap Damage [1] [2] 12% increased Trap Damage [3] [4] |
Master Sapper | 30% increased Trap Damage Can have up to 2 additional Traps placed at a time 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy [1] |
Saboteur | 30% increased Trap Damage 30% increased Mine Damage Can have up to 2 additional Traps placed at a time Can have up to 2 additional Remote Mines placed at a time [1] |
Unstable Munitions | 30% increased Trap Damage 12% increased Area of Effect 50% increased Trap Trigger Area of Effect [1] |
Trap critical strike chance
Name | Stats |
---|---|
Trap Critical Strike Chance and Multiplier | 24% increased Critical Strike Chance with Traps +8% to Critical Strike Multiplier with Traps [1] [2] |
High Explosives | 60% increased Critical Strike Chance with Traps +20% to Critical Strike Multiplier with Traps 15% chance to gain a Power Charge when your Trap is triggered by an Enemy [1] |
Trap critical strike multiplier
Name | Stats |
---|---|
Trap Critical Strike Chance and Multiplier | 24% increased Critical Strike Chance with Traps +8% to Critical Strike Multiplier with Traps [1] [2] |
High Explosives | 60% increased Critical Strike Chance with Traps +20% to Critical Strike Multiplier with Traps 15% chance to gain a Power Charge when your Trap is triggered by an Enemy [1] |
Trap throwing speed
Name | Stats |
---|---|
Trap and Mine Throwing Speed | 4% increased Trap Throwing Speed 4% increased Mine Throwing Speed [1] |
Trap Throwing Speed | 5% increased Trap Throwing Speed [1] |
Trap Throwing Speed and Trigger Area | 4% increased Trap Throwing Speed 20% increased Trap Trigger Area of Effect [1] [2] |
Expeditious Munitions | 12% increased Trap Throwing Speed 50% increased Trap Trigger Area of Effect [1] |
Trap trigger area of effect
Name | Stats |
---|---|
Trap Throwing Speed and Trigger Area | 4% increased Trap Throwing Speed 20% increased Trap Trigger Area of Effect [1] [2] |
Trap Trigger Area | 30% increased Trap Trigger Area of Effect [1] [2] |
Expeditious Munitions | 12% increased Trap Throwing Speed 50% increased Trap Trigger Area of Effect [1] |
Unstable Munitions | 30% increased Trap Damage 12% increased Area of Effect 50% increased Trap Trigger Area of Effect [1] |
Trap cooldown recovery speed
Name | Stats |
---|---|
Trap Cooldown Recovery | 10% increased Cooldown Recovery Rate for throwing Traps [1] [2] |
Maximum number of traps allowed
Name | Stats |
---|---|
Master Sapper | 30% increased Trap Damage Can have up to 2 additional Traps placed at a time 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy [1] |
Saboteur | 30% increased Trap Damage 30% increased Mine Damage Can have up to 2 additional Traps placed at a time Can have up to 2 additional Remote Mines placed at a time [1] |
Other
Name | Stats |
---|---|
Clever Construction | 10% Chance for Traps to Trigger an additional time [1] |
High Explosives | 60% increased Critical Strike Chance with Traps +20% to Critical Strike Multiplier with Traps 15% chance to gain a Power Charge when your Trap is triggered by an Enemy [1] |
Master Sapper | 30% increased Trap Damage Can have up to 2 additional Traps placed at a time 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy [1] |
Overprepared | Skills which Throw Traps have +1 Cooldown Use [1] |
Ascendancy passives
Ascendancy Class | Name | Stats |
---|---|---|
Saboteur | Area of Effect, Trap Throwing Speed | 8% increased Area of Effect 5% increased Trap Throwing Speed [1] [2] |
Saboteur | Chain Reaction | When your Traps Trigger, your nearby Traps also Trigger Skills used by Traps have 50% increased Area of Effect [1] |
Saboteur | Pyromaniac | Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second Immune to Ignite and Shock [1] |
Mines
Mine damage
Name | Stats |
---|---|
Mine Damage | 12% increased Mine Damage [1] [2] 16% increased Mine Damage [3] [4] |
Mine Damage and Reservation Efficiency | 8% increased Mine Damage 10% increased Mana Reservation Efficiency of Skills that throw Mines [1] [2] |
Trap and Mine Damage | 14% increased Trap Damage 14% increased Mine Damage [1] |
Saboteur | 30% increased Trap Damage 30% increased Mine Damage Can have up to 2 additional Traps placed at a time Can have up to 2 additional Remote Mines placed at a time [1] |
Mine critical strike chance
Name | Stats |
---|---|
Mine Critical Strike Chance | 30% increased Critical Strike Chance with Mines [1] |
Mine Critical Strike Chance and Multiplier | 20% increased Critical Strike Chance with Mines +10% to Critical Strike Multiplier with Mines [1] [2] 15% increased Critical Strike Chance with Mines +8% to Critical Strike Multiplier with Mines [2] |
Devastating Devices | 50% increased Critical Strike Chance with Mines +25% to Critical Strike Multiplier with Mines 10% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy [1] |
Mine critical strike multiplier
Name | Stats |
---|---|
Mine Critical Strike Chance and Multiplier | 20% increased Critical Strike Chance with Mines +10% to Critical Strike Multiplier with Mines [1] [2] 15% increased Critical Strike Chance with Mines +8% to Critical Strike Multiplier with Mines [2] |
Mine Critical Strike Multiplier | +15% to Critical Strike Multiplier with Mines [1] |
Devastating Devices | 50% increased Critical Strike Chance with Mines +25% to Critical Strike Multiplier with Mines 10% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy [1] |
Mine laying speed
Name | Stats |
---|---|
Mine Throwing Speed | 5% increased Mine Throwing Speed [1] |
Trap and Mine Throwing Speed | 4% increased Trap Throwing Speed 4% increased Mine Throwing Speed [1] |
Destructive Apparatus | 12% increased Mine Throwing Speed 60% increased Mine Duration [1] |
Mine detonation radius
No results found for the given query.
Mine duration
Name | Stats |
---|---|
Mine Duration | 30% increased Mine Duration [1] |
Destructive Apparatus | 12% increased Mine Throwing Speed 60% increased Mine Duration [1] |
Volatile Mines | Mines have 30% increased Detonation Speed Can have up to 3 additional Remote Mines placed at a time 30% increased Mine Duration [1] |
Maximum number of mines allowed
Name | Stats |
---|---|
Saboteur | 30% increased Trap Damage 30% increased Mine Damage Can have up to 2 additional Traps placed at a time Can have up to 2 additional Remote Mines placed at a time [1] |
Volatile Mines | Mines have 30% increased Detonation Speed Can have up to 3 additional Remote Mines placed at a time 30% increased Mine Duration [1] |
Other
Name | Stats |
---|---|
Mine Area of Effect | Skills used by Mines have 10% increased Area of Effect [1] [2] |
Mine Damage and Reservation Efficiency | 8% increased Mine Damage 10% increased Mana Reservation Efficiency of Skills that throw Mines [1] [2] |
Mine Detonation Speed | Mines have 20% increased Detonation Speed [1] [2] |
Blast Waves | Skills used by Mines deal 30% increased Area Damage if you Detonated a Mine Recently Skills used by Mines have 15% increased Area of Effect if you Detonated a Mine Recently [1] |
Devastating Devices | 50% increased Critical Strike Chance with Mines +25% to Critical Strike Multiplier with Mines 10% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy [1] |
Efficient Explosives | 30% increased Mana Reservation Efficiency of Skills that throw Mines Mines have a 15% chance to be Detonated an Additional Time [1] |
Explosive Elements | Mine Damage Penetrates 10% Elemental Resistances [1] |
Successive Detonations | 10% increased Critical Strike Chance for each Mine Detonated Recently, up to 100% +4% to Critical Strike Multiplier for each Mine Detonated Recently, up to 40% [1] |
Volatile Mines | Mines have 30% increased Detonation Speed Can have up to 3 additional Remote Mines placed at a time 30% increased Mine Duration [1] |
Ascendancy passives
Ascendancy Class | Name | Stats |
---|---|---|
Saboteur | Area of Effect, Mine Throwing Speed | 8% increased Area of Effect 5% increased Mine Throwing Speed [1] [2] |
Saboteur | Demolitions Specialist | 150% increased Effect of Auras from Mines Mines Hinder Enemies near them for 2 seconds when they Land [1] |
Saboteur | Pyromaniac | Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second Immune to Ignite and Shock [1] |
Version history
Version | Changes |
---|---|
3.8.0 |
|
3.3.0 |
|
3.2.0 |
|
3.0.0 |
|
2.3.1 |
|
2.2.2 |
|
See also
References
- ↑ 1.0 1.1 Mark_GGG (July 1, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved July 1, 2016.
- ↑ aggixx (September 13, 2017). "Trap throwing speed is unimplemented". Retrieved September 13, 2017.
- ↑ Mark_GGG (July 24, 2013). "life leech applies not properly to fire traps". Official Path of Exile Forums. Retrieved February 19, 2016.