The Viridian Wildwood
The Viridian Wildwood is an area containing an affliction encounter that can be found in map during Affliction league.
Access
The entrance to the Wildwood in any act or map area is marked by a ring of white Sacred Wisps. Players can explore through the Wildwood until the Sacred Wisps burn out after a set distance of travel. This encounter does not have a timer. Each new instance generates a new Wildwood area, with random layouts and encounters. As the Wildwood shares the instance with the main area, it is affected by map modifiers, including pack size and item quantity.
Once you leave the Viridian Wildwood, all currently collected wisps are released to the main zone and you cannot re-enter the Wildwood. You can open portals inside the Wildwood, but dying or leaving will despawn any portals inside the Wildwood, preventing re-entry.
Wisps
Wisps are a type of non-itemised resource that can be collected while exploring the Wildwood. Wisps do not scale with item quantity from equipment or area modifiers. After exiting the Wildwood area, wisps disperse across the rest of the zone, affecting and enhancing random monsters in a manner somewhat similar to Sentinel's empowerment. Wisps come in three varieties: Primal, Wild, and Vivid. Each type is used for different Affliction vendors, and provides different benefits when affecting monsters:
Vivid WispsVivid WispsStack Size: 50000
grant a more item quantity bonus. Empowered monsters take reduced damage and gain increased attack, cast, and movement speed.
Wild WispsWild WispsStack Size: 50000
grant a more item rarity bonus. Empowered monsters take reduced damage and gain additional projectiles and more area of effect.
Primal WispsPrimal WispsStack Size: 50000
cause them to drop additional currency items, including eldritch currency,
Voidborn Reliquary KeyVoidborn Reliquary KeyAn heirloom of the champions of Wraeclast
Lies forgotten in an abandoned reliquary
Born of a starry void from which time cannot escape, and
Valdo's Puzzle BoxValdo's Puzzle BoxStack Size: 10Contains a Mysterious Map with a Foil Unique RewardI can find no method of destroying the dangerous contents within...
perhaps, someday, you will find a way.Right click to open.. Empowered monsters take reduced damage and gain more critical strike chance and additional critical strike multiplier.
The quantity of Wisps possessed upon exiting the Wildwood will determine the number of monsters affected as well as the magnitude of the empowerment provided. Multiple types of wisps can affect the same monster, stacking their bonuses.
Wisps can also affect monsters that have not been spawned yet such as Breach monsters, even when they are not on the map after completing the Affliction encounter. Some monsters in the Wildwood can also spawn already affected by Wisps.
The fourth type of wisp, Sacred Wisps, are used exclusively to burn away the darkness in the Wildwood and does not have any other effects. Two types of special Sacred Wisp clusters can be found in the Wildwood; a larger pulsating orb that reveals an area around it, or a smaller dim orb that extends the distance the player can explore in the Wildwood.
Related skill gems
The following skill gems are related to Wisps:
Gem | ![]() | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Icon: M Level: (1-20) Cost & Reservation Multiplier: 140% Cast Time: 1.00 secRequires Level 18Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Supported Skills deal (60-51)% less Damage when used by Sacred Wisps Supported Skills will Trigger Summon Sacred Wisps on Hit Supported Skills can only be used with Wands Base duration is 10.00 seconds Summons 2 Sacred Wisps Maximum 2 Sacred Wisps Sacred Wisps have 25% chance to use the Triggering Skill when you fire a Projectile with that Skill Sacred Wisps have +25% chance to use the Triggering Skill when you fire a Projectile with that Skill while a Rare or Unique Enemy is in your Presence Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Attack DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.File:Summon Sacred Wisps skill icon.png ![]() | 18 | N/A | N/A | ![]() |
Related unique items
The following unique items are related to Wisps:
Item | Base Item | ![]() | Stats | ||
---|---|---|---|---|---|
Grace of the Goddess![]() Prophecy WandWand Physical Damage: (140-157.5) to (256-288) Critical Strike Chance: 8.00% Attacks per Second: 1.20Requires Level 68, 245 Int(36-40)% increased Spell Damage(300-350)% increased Physical Damage Gain (10-30)% of Physical Damage as Extra Fire Damage Gain (10-30)% of Physical Damage as Extra Cold Damage Gain (10-30)% of Physical Damage as Extra Lightning Damage +1 to maximum number of Sacred Wisps +1 to number of Sacred Wisps SummonedIn a time of darkness, know that the Draíocht will bring you light. ![]() | Prophecy Wand | 68 | (36-40)% increased Spell Damage(300-350)% increased Physical Damage Gain (10-30)% of Physical Damage as Extra Fire Damage Gain (10-30)% of Physical Damage as Extra Cold Damage Gain (10-30)% of Physical Damage as Extra Lightning Damage +1 to maximum number of Sacred Wisps +1 to number of Sacred Wisps Summoned | ||
The Hungry Loop![]() Unset RingRequires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems <Consumed support gem modifier>Be careful where you put your finger. ![]() | Unset Ring | 70 | Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems
|
Related scarabs
The following scarabs are related to Wisps:
Item | Limit | Description |
---|---|---|
Ritual Scarab of Wisps![]() Limit: 1Ritual Altars in Area spawn a Wildwood Wisp Wildwood Wisps grant 70% increased Tribute Gained to nearby PlayersNames carry meaning. Meaning carries power.Can be used in a personal Map Device to add modifiers to a Map. ![]() | 1 | Ritual Altars in Area spawn a Wildwood Wisp Wildwood Wisps grant 70% increased Tribute Gained to nearby Players |
Scarab of Wisps![]() Limit: 4Monsters in Area have a chance to be Empowered by 2000 Wildwood WispsThe Draíocht connects everything that lives.Can be used in a personal Map Device to add modifiers to a Map. ![]() | 4 | Monsters in Area have a chance to be Empowered by 2000 Wildwood Wisps |
Related keystone passive skills
The following keystone passive skills are related to Wisps:
Name | Stats |
---|---|
Thorough Exploration | If there are fewer than 50 monsters remaining in your Maps, Final Map Bosses are Empowered by Wildwood Wisps [1] |
The Affliction
The Wildwood is covered in a darkness called the "affliction". Enemies in the darkness cannot be damaged or damage you. Sacred Wisps burn the affliction away for a fixed distance of travel, creating a traversable path and unlocking smaller sub-areas containing various encounters. Enemies inside the affliction are despawned when the encounter ends and the portal to the exit appears. Traveling too deep into the affliction without Sacred Wisps will cause the player to gain a cosmetic debuff that kicks players out of the Wildwood at 10 stacks.
Layout
The Wildwood's actual layout is roughly in the shape of a diamond. In each Wildwood, there are four "events" (anything that causes the affliction to get cleared in a large circle), with one placed in the north, west, east, and south region of the layout. You will spawn anywhere in the Wildwood not too close to an event. If you can find two events, it should give you a better idea of where in the Wildwood you are and help you locate the center and then find the other two events.[1]
Phenomena
Name | Image | Mechanics |
---|---|---|
Azmeri God Shrine | ![]() ![]() ![]() ![]() |
Contains a faded inscription about the ancient Azmeri gods |
Beyond Rift | ![]() ![]() ![]() |
Contains random Beyond monsters and a Beyond boss |
Funerary Altar | ![]() |
Grants a permanent buff for the instance that has both an upside and downside |
Harvest Field | ![]() |
Contains a random colour Harvest plot |
King in the Mists' Ritual Grounds | ![]() |
Contains the King in the Mists encounter (Ritual version) |
Nameless Shrine | ![]() |
Grants a buff for 5 minutes that is retained upon exiting the Wildwood |
Omen Cairn | ![]() |
Drops a random Omen |
Sacred Wisps | ![]() |
Extends the distance you have remaining to explore the Wildwood. Large clusters of Sacred Wisps also light the area around them on contact. |
Well | ![]() |
Recovers all Life, Mana, and Energy Shield, and refills Flask Charges |
Wisp Conversion Tree | ![]() |
Converts all possessed wisps into a chosen wisp type![]() ![]() ![]() |
Nameless Shrine buffs
Nameless Shrines grant 5 minute buffs that are retained upon exiting the Wildwood:
Ancient Wisdom: 200% increased experience
Dark Gift: 200% increased Item Rarity and Quantity
Sacred Infusion: 50% increased Action Speed, #% increased character size, 100% Area of Effect, #% increased Damage, and cannot be Damaged
Processions
Processions are a type of permanent buff that grants beneficial effects in exchange for a downside to all players throughout the instance, including outside of the Wildwood, which is removed on death. They are obtained by interacting with Funerary Altars:
- Batrachian Funerary Altar (frog):
200% increased Flask effect
80% reduced Flask charges gained - Cervine Funerary Altar (deer):
50% increased Damage taken
Basic Currency Items dropped by slain Enemies have 25% chance to be Duplicated - Chiropteran Funerary Altar (bat):
100% increased Movement Speed
150% increased Effect of Curses on you
You are Cursed with Vulnerability - Corvine Funerary Altar (crow):
Remove all Armor
25% increased Action Speed
Remove all Evasion - Feline Funerary Altar (cat):
Always Critically Hit
Your Minions always Critically Hit
50% reduced Recovery Rate of Life, Mana and Energy Shield - Lemuroid Funerary Altar (lemur):
100% increased damage taken from Damage over Time
Maps dropped by slain Enemies have 25% chance to be Duplicated - Leporine Funerary Altar (rabbit):
50% increased Item Quantity
100% increased Item Rarity
You do not gain Experience - Murine Funerary Altar (rat):
300% increased Experience
Monsters do not drop items - Procyonic Funerary Altar (raccoon):
-20% to all maximum Resistances
Divination Cards dropped by slain Enemies have 50% chance to be Duplicated - Ursine Funerary Altar (bear):
Hits against you are always Critical Strikes
Unique Items dropped by slain Enemies have 30% chance to be Duplicated
Rewards
Enemies native to the Viridian Wildwood have a chance to drop The Trickster's SmileThe Trickster's Smile
Visored SalletArmour: (102-160)
Evasion: (102-160)Requires Level 23, 28 Str, 28 Dex(60-100)% increased Armour and Evasion
Reflects 100 Cold Damage to Melee Attackers
Reflects 100 Fire Damage to Melee Attackers
Reflects 100 Lightning Damage to Melee Attackers
When an Enemy Hit deals Elemental Damage to you, their Resistance to those Elements becomes zero for 4 secondsThe Raven Trickster made no move to defend himself.
He merely grinned... and the foolish warrior charged.,
The Flawed RefugeThe Flawed Refuge
Maple Round ShieldChance to Block: 39%
Armour: (176-247)
Evasion: (176-247)
Movement Speed: -3%Requires Level 39, 52 Str, 52 Dex180% increased Block Recovery(100-150)% increased Armour and Evasion
+15% Chance to Block
You take 100% of Elemental Damage from Blocked Hits
40% of Elemental Damage from Hits taken as Physical DamageThe Wildwood was a gift, meant as a haven
against the Winter of the World., or
NametakerNametaker
Graceful SwordOne Handed Sword
Physical Damage: 34-55
Critical Strike Chance: (6.00-7.00)%
Attacks per Second: 1.50
Weapon Range: 1.1 metresRequires Level 50, 78 Str, 94 Dex+350 to Accuracy Rating(20-40)% increased Critical Strike Chance
2% of Physical Attack Damage Leeched as Life
2% of Physical Attack Damage Leeched as Mana
Hits with this Weapon have +10% to Critical Strike Multiplier per Enemy Power
5% of Leech from Hits with this Weapon is Instant per Enemy PowerIt need not know your True Name. Our most
dearly held secrets spill forth in our blood..
Bosses
Name | Mechanics | Drops |
---|---|---|
Wildwood Abomination | Giant treant, uses Ersi, Mother of Thorns' Vine Wall skill, Vine Cascade | Random charm(s) |
Troll Shaman | Based on ![]() Map Tier: 9 Guild Character: ¢Aided by unrelenting rain, rot devours new life at the first fumble.Travel to this Map by using it in a personal Map Device. Maps can only be used once. ![]() |
Random tincture(s) |
The Incarnation of Agony | Teleports when hit, inflicts Aura of Death (prevents life/es recovery) | Multiple unique items |
The Bíle Trio | Based on ![]() Map Tier: 14 Guild Character: 'Every instinct wills you to sleep through the bitter cold; a certain death. Those that yet survive must fight through every aching movement.Travel to this Map by using it in a personal Map Device. Maps can only be used once. ![]() |
![]() ![]() |
The King in the Mists (Ritual) | See The King in the Mists (Ritual)#Skills | ![]() ![]() |
The Black Mórrígan | Large crow monster, uses ![]() Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)% AoE Radius: 15Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life +0.55 seconds to Attack Time Base radius is 1.5 metres Damaging Hits always Stun Enemies that are on Full Life Additional Effects From 1-20% Quality: (2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() ![]() Level: (1-20) Cost: 6 Mana Attack Speed: 90% of base Attack Damage: (115-188)% of base Effectiveness of Added Damage: (115-188)% AoE Radius: 35Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold +(0-1) metre to radius Deals up to (40-49)% more Damage with Hits to closer targets Additional Effects From 1-20% Quality: Deals up to +(1-20)% more Damage with Hits to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() ![]() Level: (1-20) Cost: 8 Mana Attack Speed: 75% of base Attack Damage: (220-325)% of base Effectiveness of Added Damage: (220-325)%Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-19)% more Area of Effect Shockwaves deal 40% less Damage Wave causes Shockwaves from up to 5 Enemies in each Area Wave has (0-25)% reduced delay between Areas Wave Damages 5 Areas Wave cannot stop before Damaging 2 Areas Wave gains +0.2 metres to radius with each Area in the Sequence Additional Effects From 1-20% Quality: Wave gains +(0.005-0.1) metres to radius with each Area in the SequencePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() |
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Lore
The Viridian Wildwood was created to serve as a "haven" for those affected by the Winter of the World.[a]
Version history
Version | Changes |
---|---|
3.25.0 |
|
3.23.1 |
|
3.23.0d |
|
3.23.0b |
|
3.23.0 |
|
Notes
- ↑ "The Wildwood was a gift, meant as a haven
against the Winter of the World." -
The Flawed RefugeThe Flawed Refuge
Maple Round ShieldChance to Block: 39%
Armour: (176-247)
Evasion: (176-247)
Movement Speed: -3%Requires Level 39, 52 Str, 52 Dex180% increased Block Recovery(100-150)% increased Armour and Evasion
+15% Chance to Block
You take 100% of Elemental Damage from Blocked Hits
40% of Elemental Damage from Hits taken as Physical DamageThe Wildwood was a gift, meant as a haven
against the Winter of the World.