Warden of the Maji
This article describes historical game content.
Wildwood ascendancy classes were removed at the end of Affliction league.
The Warden of the Maji (or "Warden") is a Wildwood ascendancy class taught by the Warden of Eaves. It can be chosen in addition to a player's regular ascendancy class in Affliction league.
Overview
The Warden combines a mixture of offence and defence using their knowledge of the wilderness. Wardens are able to coat their weapons with Tinctures, which take up a flask slot and can be toggled on one at a time to give their weapon attacks a bonus. They also have access to the Barkskin skill, a reservation skill that causes the user to grow Bark over time. Each Bark provides armour while on the user, but break off when hit, giving them evasion instead. Detect Evil detects distant rare and unique monsters on the minimap and makes your Marks negate the marked target's block and spell suppression, and Oath of the Maji gives a substantial bonus for not equipping any gems on a piece of equipment.
Passive skills
Minor skills
This class has the following minor passive skills:
Name | Stats |
---|---|
Vivid Wisps found | 10% increased Quantity of Vivid Wisps found in the Viridian Wildwood [1] [2] [3] [4] [5] [6] [7] |
Notable skills
This class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
Detect Evil | Rare and Unique Enemies within 120 metres have Minimap Icons Your Hits against Marked Enemy cannot be Blocked or Suppressed |
Vivid Wisps found | |
Oath of the Maji | +50% to all Elemental Resistances if you have an Equipped Helmet with no Socketed Gems 25% increased Maximum Life if you have Equipped Gloves with no Socketed Gems 30% increased Movement Speed if you have Equipped Boots with no Socketed Gems Defences from Equipped Body Armour are doubled if it has no Socketed Gems |
Vivid Wisps found | |
Coated Blade | Can apply Tinctures to your Equipped Weapons | Vivid Wisps found | |
Nature's Concoction | Flasks adjacent to active Tinctures gain 3 charges when you Hit an Enemy with a Melee Weapon, no more than once every second Flasks adjacent to applied Tincture have 30% increased Effect when used if you've Hit an enemy with a Weapon Recently |
Coated Blade | Vivid Wisps found |
Intensifying Suffusion | Tinctures applied to you have 75% increased Effect per empty Flask Slot | Coated Blade | Vivid Wisps found |
Wildwood Blessing | Grants Level 20 Barkskin Skill | Vivid Wisps found | |
Lesson of the Seasons | 10% reduced Duration of Damaging Ailments on you per Bark 10% chance to Avoid non-Damaging Ailments on you per Bark below maximum |
Wildwood Blessing | Vivid Wisps found |
Version history
Version | Changes |
---|---|
3.23.0 |
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