Version 0.5.13
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Version History | ||
---|---|---|
← 0.5.12 January 1, 2010 | 0.5.13 October 4, 2010 | 0.5.14 → January 1, 2010 |
Patch notes
These are the official patch notes for version 0.5.13 released by Grinding Gear Games.[1]
- Revamped water system
- Ocean water has waves
- Fixed passive skill screen bug (displayed skills incorrectly)
- Fixed minimap not displaying on ATI graphics cards
- Added wave attack for the sea witch monsters
- Changed character selection UI to only have supported character classes
- Fixed rare/magic items generating unidentified without mods
- Whetstones and armour shards now increase quality by 3
- Added message of the day
- Fixed orientation of waypoints
- Flasks now play no sound when empty
- Fixed another bug with fireballs
- Made disconnection messages more useful
- Increased difficulty of the brute
- Fixed some gloves icons
- Prevented doodads spawning on town entrances
- Added alternate attacks to some monsters
- Added leap slam sounds
- Reduced the effectiveness of life regeneration mods and global armour increase mods
- Renamed Hunter class to Ranger
- Strength weapon specialisations now add accuracy
- Fixed some item sounds
- Characters now play their "idle relaxed" animations in town rather than "idle combat"
- Fixed behaviour of options "revert" screen
- Made players transition between instances in a safer way
- Increased idle instance server timeout to 180 seconds
- Fixed an issue with sounds sometimes not being played
- Fixed various crashes related to objects being hibernated and players transitioning
- Improved textboxes
- Area name appears on minimap
- Items play drop sounds when they hit the ground
- Fixed an issue with doodad collidability
- Added damage mitigation totals to character screen
- Added chance to hit and damage per second to the character screen
- Prevented implicit mods spawning again as explicit mods
- Added many new chests to all areas
- Fixed parties so that you stay in your party after death and when changing areas
- Fixed some crashes related to partial packet serialisation
- Fixed bug related to having multiple item hovers open at once
- Players now stick to towns correctly when leaving game
- Quest bosses are now spawned at "Unique" rarity
- Improved options screen resolution code
- Added rubber-banding when the player is out of sync
- Fixed double waypoint issue
- Added a variety of new item drop and use sounds
- Fixed issue with mod selection that resulted in wrong armour mods appearing
- Fixed problem with doodads and other objects rotating as they appear
- Improved character creation screen
- Reduced scroll of wisdom drop rate
- Added new variations of topologies for early act1 areas
- Fixed crash when changing to fullscreen and turning on postprocessing at the same time
- Changed layout of experience values on the character screen to be clearer
- You can now see the level of other players when you hover over them
- Added female scavenger sounds
- Added brute sounds
- Made brute's Upper Prison level smaller
- Made all currency items stackable and increased stack sizes of previously stackable ones
References
- ↑ Qarl (January 4, 2017). "Legacy Patch Notes - Part Two". Official Path of Exile Forums. Retrieved November 11, 2020.