(→Collation of known distances: Deleted legacy units column; the conversion is easily calculated. Display all distances in metres with two decimal places.)
The base [[range]] of a [[melee weapon]] is displayed as a numeric value in its infobox with the label "Weapon Range". Additionally, modifiers to melee strike range are described as numeric values. Other than these, distances are not typically made known to the player through the game's user interface as explicit numeric values. In the few cases where a distance value is given, such as {{il|Elemental Proliferation Support}}, that value is a measure of the radius of an [[area of effect]].
The base [[range]] of a [[melee weapon]] is displayed as a numeric value in its infobox with the label "Weapon Range". Additionally, modifiers to melee strike range are described as numeric values. Other than these, distances are not typically made known to the player through the game's user interface as explicit numeric values. In the few cases where a distance value is given, such as {{il|Elemental Proliferation Support}}, that value is a measure of the radius of an [[area of effect]].
=="Presence"==
=="Nearby"{{Anchor|Nearby}}==
Modifiers and stats that take effect when certain types of monsters are {{c|mod|in your Presence}} such as [[eldritch implicit modifier]]s or [[Loyalty tattoo]]s have a fixed distance of 8 metres.
=="Nearby"==
[[File:Nearby.jpg|thumb|right|On the cosmological scale, it's all nearby.]]
[[File:Nearby.jpg|thumb|right|On the cosmological scale, it's all nearby.]]
The word "nearby" is used in the descriptions of many [[skill]] effects, [[passive skill|passive]] bonuses, and item [[modifier]]s. "Nearby" is ''not'' a [[keyword]]; it merely indicates that an effect applies in a circular area, usually with its radius extending from the [[character]] or source of the effect.<ref name="Mark clarifies nearby 1" /><ref name="Mark clarifies nearby 2" /> In some cases, such as the poison spreading effect granted by {{il|Bino's Kitchen Knife}}, the radius extends from an enemy that the character interacts with.
The word "nearby" is used in the descriptions of many [[skill]] effects, [[passive skill|passive]] bonuses, and item [[modifier]]s. "Nearby" is ''not'' a [[keyword]]; it merely indicates that an effect applies in a circular area, usually with its radius extending from the [[character]] or source of the effect.<ref name="Mark clarifies nearby 1" /><ref name="Mark clarifies nearby 2" /> In some cases, such as the poison spreading effect granted by {{il|Bino's Kitchen Knife}}, the radius extends from an enemy that the character interacts with.
In descriptions where "nearby" is used, the actual radius of the [[area of effect]] is not given. The radius may be small as to reach just beyond melee weapon range, or large as to cover most of the screen, or anything in between. This is a common source of confusion for players who assume that "nearby" is a keyword that means a specific measurement, similar to how the keyword "[[recently]]" always means "within the last four seconds". According to a common English language definition, the word "nearby" means "located a short distance away". Differing ideas about what that may mean in the context of the game often causes bewilderment when it is discovered that in some cases "nearby" refers to almost anywhere the player can see, whereas in other cases it refers to a much smaller area of effect.<ref name="Nearby confusion 1" /><ref name="Nearby confusion 2" /><ref name="Nearby confusion 3" /><ref name="Nearby confusion 4" /> Put simply, it is difficult to predict the size of one "nearby" effect by examining another.
In descriptions where "nearby" is used, the actual radius of the [[area of effect]] is not given. The radius may be small and just beyond melee weapon range, or large as to cover most of the screen, or anything in between. This is a common source of confusion for players who assume that "nearby" is a keyword that means a specific measurement, similar to how the keyword "[[recently]]" always means "within the last four seconds". <ref name="Nearby confusion 1" /><ref name="Nearby confusion 2" /><ref name="Nearby confusion 3" /><ref name="Nearby confusion 4" />
The following table is an attempt to document most distances through empirical testing and datamined values.
According to a common English language definition, the word "nearby" means "located a short distance away".
=="In your presence"{{Anchor|Presence|In your presence}}==
Modifiers and stats that take effect when certain types of monsters are "in your presence" such as [[eldritch implicit modifier]]s or [[Loyalty tattoo]]s have a fixed distance of 8 metres.
[[File:Transparent Distance Visualizer 1920x1080.png|thumb|right|Transparent unit visualizer, for 1920x1080.<ref name="RadiusVisualized" />]]
[[File:Transparent Distance Visualizer 1920x1080.png|thumb|right|Transparent unit visualizer, for 1920x1080.<ref name="RadiusVisualized" />]]
The following table is an attempt to document most distances through empirical testing and datamined values.
{| class="wikitable"
{| class="wikitable"
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! 0.40 m
! 0.40 m
|
|
* Base [[knockback]] distance.<ref name="Knockback" />
* Base [[knockback]] distance.<ref name="Knockback" /><ref>https://www.pathofexile.com/forum/view-thread/13798/page/2#p533159</ref>
|-
|-
! 0.60 m
! 0.60 m
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* Radius of {{c|mod|Nearby Enemies have 50% increased Fire and Cold Resistances}} effect granted by {{il|Eye of Malice}}.<ref name="BuffTemplates.dat" />
* Radius of {{c|mod|Nearby Enemies have 50% increased Fire and Cold Resistances}} effect granted by {{il|Eye of Malice}}.<ref name="BuffTemplates.dat" />
* Radius of {{c|mod|Nearby Enemies are Blinded}}, {{c|mod|Nearby Enemies have Malediction}}, {{c|mod|Nearby Enemies are Crushed}} implicits obtained on {{il|Glimpse of Chaos}}.<ref name="BuffTemplates.dat" />
* Radius of {{c|mod|Nearby Enemies are Blinded}}, {{c|mod|Nearby Enemies have Malediction}}, {{c|mod|Nearby Enemies are Crushed}} implicits obtained on {{il|Glimpse of Chaos}}.<ref name="BuffTemplates.dat" />
* Radius of {{c|mod|Nearby Allies have 30% increased Item Rarity<br>Nearby Allies have Culling Strike<br>Nearby Allies have +50% to Critical Strike Multiplier<br>Nearby Allies have +10 Fortification}} effect granted by {{il|Kingmaker}}.<ref name="BuffTemplates.dat" />
* Radius of {{c|mod|Nearby Allies have 30% increased Item Rarity<br>Nearby Allies have Culling Strike<br>Nearby Allies have +50% to Critical Strike Multiplier<br>Nearby Allies have +10 Fortification}} effect granted by non-legacy {{il|Kingmaker}}.<ref name="BuffTemplates.dat" />
* Radius of {{c|mod|Nearby Enemies are Chilled}} effect granted by {{il|Expedition's End}}.<ref name="BuffTemplates.dat" />
* Radius of {{c|mod|Nearby Enemies are Chilled}} effect granted by {{il|Expedition's End}}.<ref name="BuffTemplates.dat" />
* Radius of {{c|mod|Nearby Enemies are Scorched}} effect granted by {{il|Legacy of Fury}}.<ref name="BuffTemplates.dat" />
* Radius of {{c|mod|Nearby Enemies are Scorched}} effect granted by {{il|Legacy of Fury}}.<ref name="BuffTemplates.dat" />
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! 3.75 m
! 3.75 m
|
|
* Maximum distance an enemy can be [[knockback]]ed in 1 second. Knockback speed is constant.<ref name="Knockback" />
* The maximum distance a target can be [[knockback]]ed in 1 second. Knockback speed is constant.<ref>https://www.pathofexile.com/forum/view-thread/1718488/page/2#p13620526</ref>
|-
! 3.80 m
|
* Approximate base movement speed in 1 second.<ref>https://www.pathofexile.com/forum/view-thread/1766818</ref>
|-
|-
! 4.00 m
! 4.00 m
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|
|
* Base radius of {{il|War Banner}} and {{il|Dread Banner}} aura effect.<ref name=":1" /> {{il|Defiance Banner}} is likely the same.
* Base radius of {{il|War Banner}} and {{il|Dread Banner}} aura effect.<ref name=":1" /> {{il|Defiance Banner}} is likely the same.
* Radius of {{c|mod|Nearby Allies' Action Speed cannot be modified to below base value}} effect granted by {{il|Garb of the Ephemeral}}. <ref name="BuffTemplates.dat" />
|-
|-
! 5.00 m
! 5.00 m
|
|
* Radius of {{c|mod|Nearby Allies' Action Speed cannot be modified to below base value}} effect granted by {{il|Garb of the Ephemeral}}. <ref name="BuffTemplates.dat" />
* Radius of {{c|mod|Nearby Allies' Damage with Hits is Lucky}} effect granted by {{il|Perquil's Toe}}. <ref>https://www.reddit.com/r/pathofexile/comments/9bgbrj/im_toetally_excited_for_my_supporter_unique/e52umkv/</ref> <ref name="BuffTemplates.dat" />
* Radius of {{c|mod|Nearby Allies' Damage with Hits is Lucky}} effect granted by {{il|Perquil's Toe}}. <ref>https://www.reddit.com/r/pathofexile/comments/9bgbrj/im_toetally_excited_for_my_supporter_unique/e52umkv/</ref> <ref name="BuffTemplates.dat" />
* Radius of {{c|mod|Nearby Allies gain 4% of Life Regenerated per second<br>Nearby Allies gain 80% increased Mana Regeneration Rate}} effect granted by {{il|Shaper's Seed}}. <ref name="BuffTemplates.dat" />
* Radius of {{c|mod|Nearby Allies gain 4% of Life Regenerated per second<br>Nearby Allies gain 80% increased Mana Regeneration Rate}} effect granted by {{il|Shaper's Seed}}. <ref name="BuffTemplates.dat" />
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{{Version history table row|3.22.1|
{{Version history table row|3.22.1|
* [[Weapon Range]] displayed on Melee Weapons and other descriptions that use ranges with values now instead use metres. The reminder text for "Close Range" and the description of [[Presence]] range in the Character panel also now use metres.
* [[Weapon Range]] displayed on Melee Weapons and other descriptions that use ranges with values now instead use metres. The reminder text for "Close Range" and the description of [[Presence]] range in the Character panel also now use metres.
}}
{{Version history table row|3.15.0d|
* Rapier One Hand Swords are once again classified as Thrusting One Hand Swords. Their Weapon Range is again 14 (instead of 11). Please update your item filters!
}}
}}
{{Version history table end}}
{{Version history table end}}
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<ref name="RadiusVisualized">{{cite web|author=rkiga|date=January 2, 2016|title=<nowiki>[mechanics]</nowiki> Unit Distance / Radius Visualized|url=https://www.reddit.com/r/pathofexile/comments/3z3bmo/mechanics_unit_distance_radius_visualized/|publisher=Official Path of Exile subreddit|accessdate=July 19, 2016}}</ref>
<ref name="RadiusVisualized">{{cite web|author=rkiga|date=January 2, 2016|title=<nowiki>[mechanics]</nowiki> Unit Distance / Radius Visualized|url=https://www.reddit.com/r/pathofexile/comments/3z3bmo/mechanics_unit_distance_radius_visualized/|publisher=Official Path of Exile subreddit|accessdate=July 19, 2016}}</ref>
The base range of a melee weapon is displayed as a numeric value in its infobox with the label "Weapon Range". Additionally, modifiers to melee strike range are described as numeric values. Other than these, distances are not typically made known to the player through the game's user interface as explicit numeric values. In the few cases where a distance value is given, such as Elemental Proliferation SupportElemental Proliferation SupportCold, Fire, Lightning, Support, AoE Icon: S Level: (1-20) Cost & Reservation Multiplier: 110%Supports any skill that hits enemies, or could otherwise apply elemental ailments.(0-19)% increased Duration of Elemental Ailments on Enemies Elemental Ailments inflicted by Supported Skills spread to other enemies within (1.2-1.5) metres Supported Skills have 20% chance to Freeze, Shock and Ignite
Additional Effects From 1-20% Quality: (0.5-10)% increased Duration of Elemental Ailments on EnemiesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., that value is a measure of the radius of an area of effect.
The word "nearby" is used in the descriptions of many skill effects, passive bonuses, and item modifiers. "Nearby" is not a keyword; it merely indicates that an effect applies in a circular area, usually with its radius extending from the character or source of the effect.[1][2] In some cases, such as the poison spreading effect granted by Bino's Kitchen KnifeBino's Kitchen Knife Slaughter KnifeRune Dagger Physical Damage: (150-165) to (296-321) Critical Strike Chance: (8.82-9.45)% Attacks per Second: 1.40 Weapon Range: 1.0 metresRequires Level 65, 81 Dex, 117 Int30% increased Global Critical Strike ChanceAdds (140-155) to (210-235) Physical Damage (40-50)% increased Critical Strike Chance +(15-25)% to Global Critical Strike Multiplier +(8-12)% to Chaos Resistance On Killing a Poisoned Enemy, nearby Enemies are Poisoned and nearby Allies Regenerate 200 Life per secondCalling it poison would imply that it was even edible., the radius extends from an enemy that the character interacts with.
In descriptions where "nearby" is used, the actual radius of the area of effect is not given. The radius may be small and just beyond melee weapon range, or large as to cover most of the screen, or anything in between. This is a common source of confusion for players who assume that "nearby" is a keyword that means a specific measurement, similar to how the keyword "recently" always means "within the last four seconds". [3][4][5][6]
According to a common English language definition, the word "nearby" means "located a short distance away".
"In your presence"
Modifiers and stats that take effect when certain types of monsters are "in your presence" such as eldritch implicit modifiers or Loyalty tattoos have a fixed distance of 8 metres.
Collation of known distances
The following table is an attempt to document most distances through empirical testing and datamined values.
0.10 m
Hideout decorations can be moved in increments of one unit via the arrow keys.
0.20 m
Radius (hitboxes) of Humanoids (such as player-controlled characters).
0.30 m
Distance of base projectiles firing point from a character's center.[8]
Radius of When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned effect granted by Master Toxicist. [16]
Radius of On Killing a Poisoned Enemy, nearby Enemies are Poisoned and nearby Allies Regenerate 200 Life per second effect granted by Bino's Kitchen KnifeBino's Kitchen Knife Slaughter KnifeRune Dagger Physical Damage: (150-165) to (296-321) Critical Strike Chance: (8.82-9.45)% Attacks per Second: 1.40 Weapon Range: 1.0 metresRequires Level 65, 81 Dex, 117 Int30% increased Global Critical Strike ChanceAdds (140-155) to (210-235) Physical Damage (40-50)% increased Critical Strike Chance +(15-25)% to Global Critical Strike Multiplier +(8-12)% to Chaos Resistance On Killing a Poisoned Enemy, nearby Enemies are Poisoned and nearby Allies Regenerate 200 Life per secondCalling it poison would imply that it was even edible..[guesswork?]
2.00 m
Radius of Shocking Skitterbot's Aura Shocks Enemies near it Chilling Skitterbot's Aura Chills Enemies near it effect granted by Summon SkitterbotsSummon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.(0-76)% increased Minion Movement Speed Minions have (0-19)% increased Chill Effect Minions have (0-19)% increased Shock Effect Maximum 1 Summoned Skitterbot of each type Chilling Skitterbot's Aura Chills Enemies near it Shocking Skitterbot's Aura Shocks Enemies near it Skitterbots grant 10% more Trap and Mine Damage
Additional Effects From 1-20% Quality: (2-40)% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..[17]
Radius of When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy effect granted by Berek's RespiteBerek's Respite Two-Stone RingRequires Level 20+(12-16)% to Fire and Lightning ResistancesAdds (20-25) to (30-50) Fire Damage to Spells and Attacks (25-30)% increased Lightning Damage +(30-40) to maximum Mana When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy"With Flame licking at his heels Berek berated the clouds Until vengeful Storm spewed forth his rains And Berek held on tight As Fire screamed and steamed And fled." - Berek and the Untamed. [18]
Radius of When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy effect granted by Abberath's HoovesAbberath's Hooves Goathide BootsEvasion: (42-54)Requires Level 12, 26 DexTriggers Level 7 Abberath's Fury when Equipped +(20-30) to Strength 15% increased Movement Speed (6-10)% chance to Ignite When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy 1% increased Fire Damage per 20 Strength Burning HoofprintsThe goat king knew not of war, of the lands and laws he trampled. The goat king knew only joy at turning life into ash.. [19]
Maximum distance of modifiers that specify Close Range, such as Chin SolChin Sol Assassin BowBow Physical Damage: (86-103.2) to (260-312) Elemental Damage: 25-50 Critical Strike Chance: 6.70% Attacks per Second: (1.38-1.43)Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier+(10-20) to Dexterity (100-140)% increased Physical Damage Adds 25 to 50 Fire Damage (10-14)% increased Attack Speed 50% more Damage with Arrow Hits at Close Range Bow Knockback at Close RangeAs a soldier you want to get close to enemy archers. That is not the case when fighting the Maraketh.[20], ArborixArborix Assassin BowBow Physical Damage: (123-143) to (330-355) Critical Strike Chance: 6.70% Attacks per Second: 1.25Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike MultiplierGrants Level 30 Dash Skill Adds (80-100) to (200-225) Physical Damage BowAttacks fire 2 additional Arrows if you haven't Cast Dash recently (20-30)% increased Attack Speed if you haven't Cast Dash recently (100-160)% increased Evasion Rating if you've Cast Dash recently (20-30)% increased Movement Speed if you've Cast Dash recently Travel Skills other than Dash are Disabled Iron ReflexesThrough droughts, fires, floods and frost, the ancient giants stand resolute, while deep in the rich, dark earth, their grasp stretches ever farther., The FledglingThe Fledgling Lacquered HelmetArmour: (345-465) Evasion: (345-465)Requires Level 51, 57 Str, 57 Dex(150-200)% increased Armour and Evasion (30-50)% increased Projectile Speed (30-50)% increased Projectile Damage Projectiles cannot collide with Enemies in Close Range Far ShotThe single well-placed arrow that changes the world must be preceded by ten thousand practice shots., Usurper's PenanceUsurper's Penance Eternal BurgonetArmour: (559-772)Requires Level 69, 138 Str(50-80)% increased Armour Attacks have 15% chance to cause Bleeding 50% reduced Light Radius +4% to Damage over Time Multiplier for Bleeding per Frenzy Charge Bleeding you inflict deals Damage 4% faster per Frenzy Charge (20-30)% chance to gain a Frenzy Charge on Critical Strike at Close RangeBloodlust Begets Suffering, and DawnbreakerDawnbreaker Colossal Tower ShieldChance to Block: (43-48)% Armour: (1305-2103) Movement Speed: -3%Requires Level 67, 159 Str+(10-20) to maximum Life(150-250)% increased Armour +(20-25)% Chance to Block -1% Chance to BlockAttack Damage for every 200 Fire Damage taken from HitsRecently (10-20)% of Cold Damage taken as Fire Damage (10-20)% of Lightning Damage taken as Fire Damage (10-20)% of Physical Damage taken as Fire Damage Scorch Enemies in Close Range when you Block"The newcomers warn of doom and death beyond mortal ken. I ask, why should we fear the fire when we serve the Lord of Light?" - Maxarius, the first High Templar, as well as Shattering SteelShattering SteelAttack, Projectile, AoE, Physical Level: (1-20) Cost: (7-9) Mana Attack Speed: 85% of base Attack Damage: (100-159)% of base Effectiveness of Added Damage: (100-159)%Requires Level 12Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.(5-123) to (7-185) Added Attack Physical Damage Fires 3 Projectiles 40% chance to Impale Enemies on Hit
Additional Effects From 1-20% Quality: (2-40)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s helmet enchantment Hits at Close Range with Shattering Steel Fortify.
2.10 m
Radius of Gain 20% of Physical Damage as Extra Lightning Damage 10% chance to Shock (Hidden) aura from Baranite Cleric spectres. [17]
Blast RainBlast RainFire, Attack, AoE, Projectile, Bow Level: (1-20) Cost: (8-10) Mana Attack Damage: (30-35)% of base Effectiveness of Added Damage: (30-36)%Requires Level 28Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Fires 6 Arrows 100% of Physical Damage Converted to Fire Damage Penetrates (20-30)% Fire Resistance
Additional Effects From 1-20% Quality: Fires +(0.05-1) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s base explosion radius.[22]
2.50 m
Radius of Nearby Enemies are Intimidated effect granted by Belt of the DeceiverBelt of the Deceiver Heavy BeltRequires Level 20+(25-35) to Strength(15-25)% increased Global Physical Damage You take 30% reduced Extra Damage from Critical Strikes +(30-40) to maximum Life +(10-15)% to all Elemental Resistances Nearby Enemies are IntimidatedIn battle, virtue matters not. Only victory..[17]
Radius of Nearby Enemies are Blinded effect granted by Eclipse SolarisEclipse Solaris Engraved WandWand Physical Damage: 21-38 Elemental Damage: (30-45) to (60-80) Critical Strike Chance: 7.00% Attacks per Second: (1.59-1.65)Requires Level 40, 131 Int(22-26)% increased Spell DamageAdds (30-45) to (60-80) Fire Damage (6-10)% increased Attack Speed +(27-33)% to Global Critical Strike Multiplier 20% increased Light Radius Nearby Enemies are Blinded (120-140)% increased Critical Strike Chance against Blinded EnemiesEvery decade, Lunaris devours Solaris Each time, Solaris emerges from Lunaris, born anew.. [17]
0% less damage from Far Shot at this distance, deals more damage from 26+.
2.80 m
Base radius of Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance Level: (1-20) Reservation: 25% Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Nearby Enemies are Blinded while in Sand Stance You take (11-15)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance Nearby Enemies are Maimed while in Blood Stance (0-50)% increased Cooldown Recovery Rate Enemies Maimed by this Skill take (8-11)% increased Physical Damage
Additional Effects From 1-20% Quality: (0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. aura effect.[23]
Radius of Nearby Enemies are Hindered, with 40% reduced Movement Speed debuff from Searing Exarch Eldritch Altars. [17]
Radius of Nearby Enemies have Fire Exposure effect granted by Master of Fire.[17]
Radius of Death Aura granted by Death's OathDeath's Oath Astral PlateArmour: (1990-2502) Movement Speed: -5%Requires Level 62, 180 Str+(8-12)% to all Elemental ResistancesTrigger Level 20 Death Aura when Equipped +(40-50) to all Attributes (10-15)% increased Attack Speed (180-220)% increased Armour +(60-70) to maximum Life 1% of Attack Damage Leeched as Life You take 450 Chaos Damage per second for 3 seconds on Kill Gore FootprintsTears of blood, aching heart, My dear Isildria must depart..[17]
Radius of Nearby Enemies have 50% increased Fire and Cold Resistances effect granted by Eye of MaliceEye of Malice Callous MaskEvasion: (610-822) Energy Shield: (125-168)Requires Level 45, 51 Dex, 51 Int(400-500)% increased Evasion and Energy Shield +(20-40)% to Fire Resistance +(20-40)% to Cold Resistance 25% chance to inflict Cold Exposure on Hit 25% chance to inflict Fire Exposure on Hit Nearby Enemies have 50% increased Fire and Cold ResistancesThrough vision coloured by burning rage and icy hate peers a visitor from a realm of ill intent...(Cold Exposure applies -10% to Cold Resistance for 4 seconds) (Fire Exposure applies -10% to Fire Resistance for 4 seconds).[17]
Radius of Nearby Enemies are Blinded, Nearby Enemies have Malediction, Nearby Enemies are Crushed implicits obtained on Glimpse of ChaosGlimpse of Chaos Vaal MaskEvasion: (207-239) Energy Shield: (37-43)Requires Level 62, 79 Dex, 72 Int<Can roll a special implicit when corrupted>Can be modified while Corrupted (30-40)% increased maximum Life and reduced Fire Resistance (30-40)% increased maximum Mana and reduced Cold Resistance (30-40)% increased Global maximum Energy Shield and reduced Lightning Resistance Chaos Resistance is ZeroCorruptedMan retains sanity and strives toward civilisation only under the blessed veil of ignorance..[17]
Radius of Nearby Allies have 30% increased Item Rarity Nearby Allies have Culling Strike Nearby Allies have +50% to Critical Strike Multiplier Nearby Allies have +10 Fortification effect granted by non-legacy KingmakerKingmaker Despot AxeTwo Handed Axe Physical Damage: (360-414) to (488-561.2) Critical Strike Chance: (6.50-7.00)% Attacks per Second: (1.50-1.57) Weapon Range: 1.3 metresRequires Level 66, 140 Str, 86 Dex(300-360)% increased Physical Damage (7-12)% increased Attack Speed (30-40)% increased Critical Strike Chance Nearby Allies have 30% increased Item Rarity Nearby Allies have Culling Strike Insufficient Mana doesn't prevent your Melee Attacks Nearby Allies have +50% to Critical Strike Multiplier Nearby Allies have +10 FortificationA King and his people are linked together like a soul and a beating heart. Both can be severed by a same edge, then forged anew..[17]
Radius of Nearby Enemies are Chilled effect granted by Expedition's EndExpedition's End Sentinel JacketEvasion: (660-925) Energy Shield: (134-190) Movement Speed: -3%Requires Level 59, 86 Dex, 86 Int(100-150)% increased Evasion and Energy Shield (5-10)% increased maximum Life All Damage can Freeze Freeze Chilled Enemies as though dealing (50-100)% more Damage Nearby Enemies are ChilledHe may have returned from the frozen southern reaches, but that doesn't mean he ever truly escaped them..[17]
Radius of Nearby Enemies are Scorched effect granted by Legacy of FuryLegacy of Fury Wyrmscale BootsArmour: (276-412) Evasion: (276-412)Requires Level 69, 48 Str, 48 Dex(200-300)% increased Armour and Evasion 30% increased Movement Speed Nearby Enemies are Scorched (30-50)% increased Effect of Scorch (30-40)% chance when you Kill a Scorched Enemy to Burn Each surrounding Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per secondAll that was loved, all that was hated - naught remains but ash.(Scorched Enemies have -10% to Elemental Resistances).[17]
Radius of the Remnant of Corruption aura used by monsters empowered by a Remnant of CorruptionRemnant of CorruptionStack Size: 9Corrupts the Essences trapping a monster, modifying them unpredictably Right click this item then left click a monster trapped by Essences to corrupt them. Corrupted Essences cannot be modified again..[17]
Radius of Nearby Enemies are Maimed with 30% reduced Movement Speed (Hidden) effect from Executioner.[17]
3.20 m
Radius of 25% reduced Action Speed (Hidden) Debuffs on you expire 40% slower (Hidden) 60% reduced Cooldown Recovery Rate (Hidden) effect from Temporal Bubble.[17]
3.50 m
0% more damage from Point Blank at this distance, deals less damage from 36+.
Radius of Nearby Enemies are Blinded effect granted by Redeemer'sRedeemer's Prefix Nearby Enemies are Blinded, Elevated Redeemer'sElevated Redeemer's Prefix Nearby Enemies are Blinded Cannot be Blinded prefix for Redeemer influenced body armours. [17][24]
Radius of Nearby Enemies are Hindered, with 25% reduced Movement Speed effect granted by SingularitySingularity Platinum SceptreSceptre Physical Damage: 51-76 Critical Strike Chance: 6.00% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 62, 113 Str, 113 Int30% increased Elemental DamageAdds (1-10) to (150-200) Lightning Damage to Spells (14-18)% increased Cast Speed (6-8)% reduced Mana Cost of Skills Nearby Enemies are Hindered, with 25% reduced Movement Speed 100% increased Damage with Hits and Ailments against Hindered EnemiesIn time, all becomes nothing. We just expedite the process..[25][17]
Radius of Nearby Enemies are Crushed while you have at least 25 Rage effect granted by Bear's GirdleBear's Girdle Leather BeltRequires Level 68+(25-40) to maximum LifeAdds (5-7) to (11-12) Physical Damage to Attacks (20-30)% increased Stun Duration on Enemies Nearby Enemies are Crushed while you have at least 25 Rage (4-6)% increased Physical Damage per 10 Rage +20 to Maximum RageSimple. Deadly. Unstoppable.[26]
Radius of innate aura effects from Stormblast MineStormblast MineMine, Spell, AoE, Lightning, Aura, Nova Level: (1-20) Cost: (2-6) Mana Reservation: (2-6) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 130%Throws a mine that deals damage in an area when detonated.Deals (3-367) to (8-1102) Lightning Damage Mine lasts 5 seconds Base Mine Detonation Time is 0.25 seconds +(0-0.5) metres to radius Each Mine applies 3% increased Damage Taken to Enemies near it, up to a maximum of 150%
Additional Effects From 1-20% Quality: Each mine applies +(0.05-1)% increased Damage Taken to Enemies near it, up to a maximum of 150%Place into an item socket of the right colour to gain this skill. Right click to remove from a socket., Icicle MineIcicle MineMine, Critical, Spell, Projectile, Cold, Aura, AoE Level: (1-20) Cost: (3-6) Mana Reservation: (3-6) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 110%Requires Level 12Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.Deals (16-514) to (24-771) Cold Damage Mine lasts 5 seconds Base Mine Detonation Time is 0.30 seconds Fires 5 Projectiles Fires Projectiles in a circle Fires an additional Projectile for every 2 prior Mines in Detonation Sequence Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%
Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Pyroclast MinePyroclast MineMine, Spell, Projectile, Fire, AoE, Aura, Nova Level: (1-20) Cost: (4-6) Mana Reservation: (4-6) Mana Cast Time: 0.18 sec Critical Strike Chance: 5.50% Effectiveness of Added Damage: 80% AoE Radius: 30Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area.Mine lasts 5 seconds Deals (26-240) to (39-361) Fire Damage Base Mine Detonation Time is 0.35 seconds Fires 3 Projectiles Fires an additional Projectile for every 4 prior Mines in Detonation Sequence Each Mine Adds (1-12) to (2-18) Fire Damage to Hits against Enemies near it, up to a maximum of (64-601) to (96-901)
Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., and High-Impact Mine SupportHigh-Impact Mine SupportMine, Support, AoE, Aura Icon: Y Level: (1-20) Cost & Reservation Multiplier: 50%Requires Level 31Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.Supported Attack Skills cannot be used with Melee Weapons Mine lasts 5 seconds Supported Skills gain a Base Reservation equal to Base Mana and Life Cost Supported Skills have a Base Mine Detonation Time of 0.25 seconds Supported Skills deal (56-50)% less Damage Each Mine from Supported Skills applies 2% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100%
Additional Effects From 1-20% Quality: (0.5-10)% increased Mine DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket..[27]
Projectiles up to this distance have 0% increased damage from Longshot at this range, increasing from 36+.[28]
Radius of 10% chance to grant a Power Charge to nearby Allies on Kill and 5% chance to grant a Frenzy Charge to nearby Allies on Hit effects granted by Victario's CharityVictario's Charity Laminated Kite ShieldChance to Block: 24% Armour: (113-133) Energy Shield: (23-27) Movement Speed: -3%Requires Level 50, 65 Str, 65 Int+8% to all Elemental Resistances+(50-70) to maximum Life +(20-30)% to Lightning Resistance +11% to Chaos Resistance 20% increased Area of Effect of Aura Skills 10% chance to grant a Power Charge to nearby Allies on Kill 5% chance to grant a Frenzy Charge to nearby Allies on HitA man's life is the greatest gift he can give..[31]Replica Victario's CharityReplica Victario's Charity Laminated Kite ShieldChance to Block: 24% Armour: (113-133) Energy Shield: (23-27) Movement Speed: -3%Requires Level 50, 65 Str, 65 Int+8% to all Elemental Resistances+(50-70) to maximum Life +(20-30)% to Lightning Resistance +11% to Chaos Resistance 10% increased effect of Non-Curse Auras from your Skills 5% chance to grant an Endurance Charge to nearby Allies on Hit 10% chance to grant a Frenzy Charge to nearby Allies on Kill"Close to the original, and perhaps even more useful. However, close is not what we are looking for. Keep trying." - Administrator Qotra is likely similar.
4.60 m
Base radius of War BannerWar BannerAoE, Spell, Duration, Aura, Physical Level: (1-20) Reservation: 10% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 4Casting once reserves mana to carry a banner which increases the accuracy of nearby allies, and physical damage taken by nearby enemies. Gain stages by killing enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.You and nearby allies gain (15-21)% increased Accuracy Rating Gain 1 Stage when you Kill an Enemy while carrying the Banner Gain Adrenaline for 0.05 seconds per Stage on Placing the Banner Base Duration of 10.00 seconds after being Placed +1 second to Base Placed Banner Duration per Stage When placed, 8% increased Area of Effect per Stage When placed, 1% increased Aura effect per Stage Nearby Enemies take (8-11)% increased Physical Damage
Additional Effects From 1-20% Quality: (0.5-10)% increased effect of AuraPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Dread BannerDread BannerAoE, Spell, Duration, Aura, Physical Level: (1-20) Reservation: 10% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casting once reserves mana to carry a banner which makes nearby allies inflict impale with attacks, and lessens the accuracy of nearby enemies. Gain stages by impaling enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.Nearby Enemies have (15-21)% less Accuracy Rating Gain 1 Stage when you Impale an Enemy while carrying the Banner, up to 5 per second Gain +10 to maximum Fortification for 0.05 seconds per Stage on Placing the Banner Base Duration of 10.00 seconds after being Placed +1 second to Base Placed Banner Duration per Stage When placed, 8% increased Area of Effect per Stage You and nearby Allies have 20% chance to Impale Enemies on Hit with Attacks When placed, 1% increased Aura effect per Stage You and nearby Allies have (0-19)% increased Impale Effect
Additional Effects From 1-20% Quality: (0.5-10)% increased effect of AuraPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. aura effect.[23]Defiance BannerDefiance BannerAoE, Spell, Duration, Aura, Physical Level: (1-20) Reservation: 10% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Casting once reserves mana to carry a banner which increases the armour and evasion of nearby allies, and reduces the critical strike chance of nearby enemies. Gains stages over time while carrying the banner near enemies. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.You and nearby Allies have (15-24)% increased Armour and Evasion Rating Nearby Enemies have (30-40)% reduced Critical Strike Chance Gain 1 Stage every 0.2 seconds while an Enemy is Nearby Taunt nearby Enemies for 0.15 seconds per Stage on Placing the Banner Enemies Taunted this way deal 15% less Damage Base Duration of 10.00 seconds after being Placed +1 second to Base Placed Banner Duration per Stage When placed, 8% increased Area of Effect per Stage When placed, 1% increased Aura effect per Stage
Additional Effects From 1-20% Quality: (0.5-10)% increased effect of AuraPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. is likely the same.
5.00 m
Radius of Nearby Allies' Action Speed cannot be modified to below base value effect granted by Garb of the EphemeralGarb of the Ephemeral Savant's RobeEnergy Shield: (322-435) Movement Speed: -3%Requires Level 56, 600 Str, 752 Int<One to three random Synthesis implicit modifiers>(180-230)% increased Energy Shield +600 Strength and Intelligence Requirement Gain a Divine Charge on Hit +10 to maximum Divine Charges You gain Divinity for 10 seconds on reaching maximum Divine Charges Lose all Divine Charges when you gain Divinity Nearby 5.0m radius Allies' Action Speed cannot be modified to below Base Value Nearby 6.0m radius Enemies cannot deal Critical StrikesExceptional men and women of strong will can flicker a spark, but something much greater is needed to unleash the wildfire of true divine flames.. [17]
Radius of Nearby Allies' Damage with Hits is Lucky effect granted by Perquil's ToePerquil's Toe Gold AmuletRequires Level 29(12-20)% increased Rarity of Items found+(40-50) to Dexterity (5-8)% increased Movement Speed Lightning Damage of Enemies Hitting you is Lucky Nearby Allies' Damage with Hits is LuckyHe was a lot luckier before he lost this.. [32][17]
Radius of Nearby Allies gain 4% of Life Regenerated per second Nearby Allies gain 80% increased Mana Regeneration Rate effect granted by Shaper's SeedShaper's Seed Agate AmuletRequires Level 16+(16-24) to Strength and Intelligence(60-100)% increased Mana Regeneration Rate Regenerate 4% of Life per second Nearby Allies gain 4% of Life Regenerated per second Nearby Allies gain 80% increased Mana Regeneration RateThe first light to grow in the primordial darkness.. [17]
Radius of 10% increased Movement Speed for you and nearby Allies effect granted by legacy Victario's FlightVictario's Flight Goathide BootsEvasion: (84-135)Requires Level 12, 26 Dex+15 to Dexterity +15 to Intelligence (100-150)% increased Evasion Rating (10-20)% increased Movement Speed (10-20)% increased Movement Speed when on Low Life Quicksilver Flasks you Use also apply to nearby AlliesAlive but not unscathed, Victario fled as slaughter blossomed at the gates.. [17]
Radius of Cannot Recover Life or Energy Shield to above 50% (Hidden) effect from Executioner.[17]
Radius of Nearby Enemies have Oppression, causing them to deal 30% less Damage, take 30% increased Damage and have 20% reduced Movement Speed (Hidden) effect from Malediction.[17]
Radius of Nearby Enemies' Flasks lose 6 Charges every 3 seconds Nearby Enemies cannot gain Flask Charges (Hidden) effect from Drought Bringer.[17]
Radius of "nearby" effects granted by most notable Ascendancy passive skills.[33][17]
Radius of Nearby Enemies have -20% to Chaos Resistance Nearby Enemies have 100% reduced Life Regeneration rate Nearby Enemies have -20% to Cold Resistance effect granted by Void Beacon. [17]
Radius of Nearby Hindered Enemies deal 15% reduced Damage over Time effect granted by Withering Presence. [17]
Radius of Nearby Chilled Enemies deal 10% reduced Damage with Hits effect granted by Frigid Wake. [17]
Radius of You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy effect granted by Master of Metal. [17]
Radius of Nearby Enemies take 16% increased Elemental Damage Nearby Enemies deal 8% less Elemental Damage effect granted by Augury of Penitence. [17]
Radius of Nearby enemy monsters' Action Speed is at most 92% of base value effect granted by One Step Ahead. [17]
Radius of Nearby Allies have 20% increased Attack, Cast and Movement Speed Nearby Allies have 30% increased Area of Effect Nearby Allies Intimidate Enemies for 4 seconds on Hit Nearby Allies Unnerve Enemies for 4 seconds on Hit effect granted by Unwavering Crusade. [17]
Radius of You and nearby Allies have Tailwind effect granted by Gathering Winds. [17]
Radius of Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances effect granted by Avatar of the Veil. [17]
Radius of "nearby" effects granted by legacy fossil-crafted helmet suffixes. [17]
Radius of "nearby" effects granted by Influence modifiers on helmets and their Elevated counterparts. [17]
Radius of You and nearby Allies Regenerate 1% of Life per second effect granted by Replenishing Presence. [17]
Radius of Nearby Enemies have 10% reduced Stun and Block Recovery, Nearby Enemies grant 25% increased Flask Charges, Hits against Nearby Enemies have 50% increased Critical Strike Chance effect granted by Aul's Uprising. [17]
Radius of Nearby Enemies have -10% to all Resistances effect granted by Crown of the TyrantCrown of the Tyrant Magistrate CrownArmour: (160-189) Energy Shield: (33-39)Requires Level 58, 64 Str, 64 IntHas 1 Socket +(50-175) to maximum Life Nearby Enemies have -10% to all Resistances You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket You and Nearby Allies have 47 to 61 added Chaos Damage per White SocketYou will know if your subjects follow you from fear or respect when you have your first moment of weakness. If it's the former, they will tear you into pieces like rabid dogs.. [17]
Radius of Nearby Enemies cannot deal Critical Strikes effect granted by Garb of the EphemeralGarb of the Ephemeral Savant's RobeEnergy Shield: (322-435) Movement Speed: -3%Requires Level 56, 600 Str, 752 Int<One to three random Synthesis implicit modifiers>(180-230)% increased Energy Shield +600 Strength and Intelligence Requirement Gain a Divine Charge on Hit +10 to maximum Divine Charges You gain Divinity for 10 seconds on reaching maximum Divine Charges Lose all Divine Charges when you gain Divinity Nearby 5.0m radius Allies' Action Speed cannot be modified to below Base Value Nearby 6.0m radius Enemies cannot deal Critical StrikesExceptional men and women of strong will can flicker a spark, but something much greater is needed to unleash the wildfire of true divine flames.. [17]
Radius of Enemies inflict Elemental Ailments on you instead of nearby Allies effect granted by Sign of the Sin EaterSign of the Sin Eater Tyrant's SekhemSceptre Physical Damage: 43-80 Critical Strike Chance: 6.00% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 58, 99 Str, 99 Int26% increased Elemental Damage+(10-30) to Strength and Intelligence Grants Level 30 Smite Skill Enemies inflict Elemental Ailments on you instead of nearby AlliesA secret few among the Templars grant absolution by bearing the guilt of others.. [17]
Radius of Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds effect granted by Inextricable FateInextricable Fate Fugitive BootsEvasion: (112-129) Energy Shield: (32-37)Requires Level 70, 56 Dex, 76 Int+(13-17)% to Chaos Resistance+(80-100) to maximum Life 30% increased Movement Speed You gain 3 Grasping Vines when you take a Critical Strike Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds All Damage inflicts Poison against Enemies affected by at least 3 Grasping Vines You take (50-30)% reduced Extra Damage from Critical Strikes by Poisoned EnemiesA multitude of beings share a wretched existence irrevocably bound together in perpetual torture.. [17]
Radius of Nearby Enemies have Lightning Resistance equal to yours effect granted by Doryani's PrototypeDoryani's Prototype Saint's HauberkArmour: (1107-1488) Energy Shield: (190-255) Movement Speed: -5%Requires Level 67, 109 Str, 94 Int(150-200)% increased Armour and Energy Shield +(60-90) to maximum Life Deal no Non-Lightning Damage Armour also applies to Lightning Damage taken from Hits Lightning Resistance does not affect Lightning Damage taken Nearby Enemies have Lightning Resistance equal to yours"This was the first step in some grand design, lost to the ages, now ours to decipher." - Dominus, High Templar. (confirmed by Viperesque)
Radius of Nearby Enemies' Chaos Resistance is 0 effect granted by Original SinOriginal Sin Amethyst RingRequires Level 52+(17-23)% to Chaos ResistanceAll Elemental Damage Converted to Chaos Damage Nearby Enemies' Chaos Resistance is 0Innocence rose to godhood not on inspired faith, but on the vilification and hatred of another..
Radius of Nearby Enemies Convert 25% of their Physical Damage to Fire effect granted by Kaom's BindingKaom's Binding Heavy BeltRequires Level 56+(25-35) to Strength+(30-40) to Strength +(300-500) to Armour Take no Burning Damage if you've stopped taking Burning Damage Recently Nearby Enemies Convert 25% of their Physical Damage to FireFor centuries, he burned in an unending nightmare of lava and flame... but he endured..
Projectiles at and beyond this distance have 100% increased Critical Strike Chance from Bow Mastery.[28]
7.50 m
Radius of You and nearby allies gain 50% increased Damage effect granted by Leer CastLeer Cast Festival MaskEvasion: (77-88) Energy Shield: (17-19)Requires Level 28, 33 Dex, 33 Int+(20-30) to Dexterity 25% reduced Damage +(60-100) to maximum Life +(60-100) to maximum Mana You and nearby allies gain 50% increased DamageFor none of us are as cruel as all of us.. [17]
Radius of You and nearby allies gain 30% increased Mana Regeneration effect granted by Replica Leer CastReplica Leer Cast Festival MaskEvasion: (77-88) Energy Shield: (17-19)Requires Level 28, 33 Dex, 33 Int+(20-30) to Dexterity 60% reduced Mana Regeneration Rate +(60-100) to maximum Life +(60-100) to maximum Mana You and nearby Allies have 30% increased Mana Regeneration Rate"Prototype #412 seems to bear much in common with Thought Extractor technology.". [17]
Radius of Nearby Enemies have 18% increased Effect of Curses on them and Nearby allies gain 18% increased Damage effects granted by Dying BreathDying Breath Iron StaffWarstaff Physical Damage: 14-42 Critical Strike Chance: 6.40% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 13, 27 Str, 27 Int+18% Chance to BlockAttack Damage while wielding a Staff18% increased Cast Speed 18% increased maximum Mana 18% increased Area of Effect of Aura Skills 18% increased Area of Effect of Hex Skills Nearby Enemies have 18% increased Effect of Curses on them Nearby allies gain 18% increased Damage 18% increased effect of Non-Curse Auras from your SkillsThe whispers of the dead Carry wisdom for the living, If you are willing to give your life To listen..[34][17]
8.00 m
Range of eldritch implicit modifiers that grant effects when certain types of monsters are in your Presence.
8.50 m
Approximate horizontal distance from your character to the edge of the screen on a 16:9 aspect ratio.
12.00 m
Radius of Share Endurance, Frenzy and Power Charges with nearby party members effect granted by Conduit.[31]
Weapon Range displayed on Melee Weapons and other descriptions that use ranges with values now instead use metres. The reminder text for "Close Range" and the description of Presence range in the Character panel also now use metres.
Rapier One Hand Swords are once again classified as Thrusting One Hand Swords. Their Weapon Range is again 14 (instead of 11). Please update your item filters!