Ascendant: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>TheFrz
>TheFrz
(No difference)

Revision as of 05:06, 20 July 2016

Ascendant
You are the sculptor, crafting your destiny with the clay of mind, body, and purpose.
File:Ascendant skill tree.jpg

The Ascendant is the Ascendancy class for Scions.

Overview

The Ascendant offers flexibility more than any other class by allowing the player to take passives based on other Ascendancy classes. These passives offer similar benefits representing the class's overall tree, but with mitigated effects. Only one Ascendancy class passive can be taken from each base class.

The Ascendant can allocate up to two Ascendancy class passives and can further invest onto one class's path to gain the ability to use that class's starting point on the passive skill tree as a second starting point.

Skills

Minor skills

This class has the following minor passive skills:

Template:Passive table

Notable skills

This class has the following notable passive skills:

Berserker
Ascendancy Passive Skill
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
Cannot be Stunned while you have at least 25 Rage
15% more Damage
5% increased Damage taken
2% of Attack Damage Leeched as Life and Mana if you've Killed Recently [1]

Berserker is an Ascendancy passive skill for the Ascendant based on the Berserker Ascendancy class.

This passive grants more damage and life and mana leech to attacks if the user has killed in the past 4 seconds, at the cost of increased damage taken. It also grants Rage when hitting an enemy (with a short cooldown between gaining rage) and stun immunity while having at least 25 Rage.

Ruthless mode

Berserker (Ruthless)
Ascendancy Passive Skill
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
15% more Damage
5% increased Damage taken
10% of Leech is Instant

Berserker in Ruthless mode does grant life and mana leech or stun immunity with at least 25 rage. Instead, it causes a percentage of your leech to be instant.

Version history

Skill Modifiers Prerequisite Preceding Passives
Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "2% of Attack Damage Leeched as Life and Mana if you've Killed Recently" or "Cannot be Stunned while you have at least 25 Rage" in Ruthless. It now provides 10% of Leech is Instant.
3.7.0
  • Now grants rage on hit, with a maximum rate of one rage every 0.3 seconds acquired this way. (Previously gave 1 rage on kill)
  • Now grants 15% more damage (from 10%).
3.2.0
  • Removed 20% increased Attack, Cast and Movement Speed if you've taken a Savage Hit Recently.
  • Added Gain 1 Rage when you Kill an Enemy and Cannot be Stunned while you have at least 25 Rage.
  • 1% of Damage Leeched as Life if you've Killed Recently changed to 2% of Attack Damage is Leeched as Life and Mana if you've Killed Recently.
3.0.0
  • Now grants 20% increased Attack, Cast and Movement Speed if you've taken a Savage Hit recently (instead of 25% increased Attack and Cast Speed if you've taken a Savage Hit recently).
2.3.0
  • 1.5% of Damage Leeched as Life changed to 1% of Damage Leeched as Life if you've Killed Recently
2.2.0
  • Added to the game.

Strength
Passive Point

Chieftain
Ascendancy Passive Skill
20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
Unaffected by Ignite
Totems Taunt Enemies around them for 2 seconds when Summoned
10% increased Strength [1]

Chieftain is an Ascendancy passive skill for the Ascendant based on the Chieftain Ascendancy Class.

This passive causes your totems to taunt nearby enemies when first summoned, makes you unaffected by ignite, and grants increased strength at a percentage.

Ruthless mode

Chieftain (Ruthless)
Ascendancy Passive Skill
20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
Unaffected by Ignite
Totems Taunt Enemies around them for 2 seconds when Summoned

Chieftain in Ruthless mode does not grant increased strength.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] Does not provide 10% increased Strength in Ruthless.
3.22.0
  • Modifiers changed. Old mods are listed below:
    • 20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
    • 1% of Damage dealt by your Totems is Leeched to you as Life
    • Regenerate 2% of Life per second
    • 10% increased Strength
    • 40% increased Fire Damage
3.7.0
  • Chance to apply Ash increased to 20% (from 10%).
3.2.0
  • Modifiers changed. Old mods are listed below:
    • 15% chance to Ignite
    • 30% increased Damage while you have a Totem
    • Gain 15% of Physical Damage as Extra Fire Damage if you've Killed Recently
    • Regenerate 2% of your maximum Life per second while you have a Totem
2.3.2
  • The Chieftain Ascendancy skill for Scion now works if you or your totems have recently killed an enemy.
2.2.0
  • Added to the game.

Strength
Passive Point

Juggernaut
Ascendancy Passive Skill
Gain 1 Endurance Charge every second if you've been Hit Recently
Cannot be Chilled
5% increased Damage per Endurance Charge
+1000 to Accuracy Rating
Cannot be Stunned [1]

Juggernaut is an Ascendancy passive skill for the Ascendant based on the Juggernaut Ascendancy Class.

This passive grants a large amount of additional accuracy rating, chill and stun immunity, and bonus damage per endurance charge. Additionally, you generate an endurance charge every second if you were hit in the past 4 seconds.

Ruthless mode

Juggernaut (Ruthless)
Ascendancy Passive Skill
Cannot be Chilled

10% chance to gain an Endurance Charge when you Stun an Enemy

1% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second

Juggernaut in Ruthless mode does not grant additional accuracy, stun immunity, damage per endurance charge, or endurance charge generation when hit. Instead, it grants a chance to gain an endurance charge on stun] and causes a percentage of physical damage prevented to be regenerated as life (see Untiring).

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "+1000 to Accuracy Rating", "Cannot be Stunned", "5% increased Damage per Endurance Charge" or "Gain 1 Endurance Charge every second if you've been Hit Recently" in Ruthless. It now provides "10% chance to gain an Endurance Charge when you Stun an Enemy" and "1% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second."
3.2.0
  • Modifiers changed. Old mods are listed below:
    • 30% increased Armour
    • Cannot be Chilled
    • 20% chance to gain an Endurance Charge when you are Hit
    • You cannot be Stunned while at maximum Endurance Charges
3.0.0
  • Now grants a 20% chance to gain an Endurance Charge when you are Hit (up from 10%).
2.2.0
  • Added to the game.

Strength
Passive Point

Path of the Marauder
Ascendancy Notable Passive Skill
Can Allocate Passives from the Marauder's starting point [1]

Path of the Marauder is a notable Ascendancy passive skill for the Ascendant that grants two passive skill points and allows the Ascendant to allocate skill points from the Marauder's starting point in the skill tree.

Version history

Version Changes
3.0.0
  • The Ascendant's Path of the Marauder, Duelist, Ranger, Shadow, Witch and Templar skills now each grant 2 passive skill points in addition to allowing you to place passive points at their respective starting locations.
2.2.0
  • Added to the game.

Marauder Ascendancy Passive Point

Guardian
Ascendancy Passive Skill
Auras from your Skills grant 3% increased Recovery Rate of Life,
Mana and Energy Shield to you and Allies
Every 4 seconds, Regenerate 50% of Life over one second
If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage
If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage [1]

Guardian is an Ascendancy passive skill for the Ascendant based on the Guardian Ascendancy class.

This passive grants a burst of life regeneration periodically, grants attack block and spell block chance to you and nearby allies if you've recently used an attack or spell, respectively, and causes each of your auras to grant increased recovery.

Ruthless mode

Guardian (Ruthless)
Ascendancy Passive Skill
Auras from your Skills grant 3% increased Recovery Rate of Life, Mana and Energy Shield to you and Allies
Every 4 seconds, Regenerate 50% of Life over one second
If you've Attacked Recently, you and nearby Allies have +7% Chance to Block Attack Damage
If you've Cast a Spell Recently, you and nearby Allies have +7% Chance to Block Spell Damage

Guardian in Ruthless mode grants a smaller buff to attack and block chance.

Version history

Version Changes
3.22.0
  • Modifiers changed. Old mods are listed below:
    • You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other
    • Every 4 seconds, Regenerate 20% of Life over one second
    • Auras from your Skills grant +1% Physical Damage Reduction to you and Allies
    • 25% reduced Effect of Curses on you
    • While there are at least five nearby Allies, you and nearby Allies have Onslaught
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] Now has "If you've Attacked Recently, you and nearby Allies have +7% Chance to Block Attack Damage" and "If you've Cast a Spell Recently, you and nearby Allies have +7% Chance to Block Spell Damage" in Ruthless (both +10% in non-Ruthless).
3.8.0
  • Now grants you and nearby allies Onslaught while there are at least five nearby allies. No longer grants 10% increased effect of non-curse auras from your skills.
3.2.0
  • Modifiers changed. Old mods are listed below:
    • 25% reduced Effect of Curses on You
    • You and Nearby Party Members Share Power, Frenzy and Endurance Charges with each other
    • You and Allies affected by your Auras have 5% additional Block Chance
    • You and Allies affected by your Auras have 10% increased Attack, Cast, and Movement Speed
3.0.0
  • Now grants You and Allies affected by your Auras have 10% increased Attack, Cast and Movement Speed (instead of 12% increased Attack and Cast Speed for You and Allies affected by Auras you Cast).
  • 5% additional Block chance for you and Allies affected by your Auras (up from 3% and no longer simply affecting you)
  • 25% reduced effect of Curses on you.
  • The Ascendant's Guardian no longer removes Curses and Ailments from you every 5 seconds.
2.3.0
  • Frequency of curse and elemental status ailment removal increased from 10 seconds to 5 seconds.
  • Now allows you to share charges with party members.
2.2.2
  • The Ascendant Guardian skill now also has "Your Party members share Charges."
  • Fixed a bug where the Ascendancy skills [...] and Guardian (Ascendant) would not resume after you die and resume at a checkpoint.
2.2.0
  • Added to the game.

Strength and Intelligence
Passive Point

Hierophant
Ascendancy Passive Skill
8% of Damage is taken from Mana before Life
+1 to maximum number of Summoned Totems
25% increased maximum Mana
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
Arcane Surge grants 10% more Spell Damage to you [1]

Hierophant is an Ascendancy passive skill for the Ascendant based on the Hierophant Ascendancy class.

This skill grants increased maximum mana, additional totem limit, and causes a portion of damage to be taken from mana before life, like Mind Over Matter. Additionally, it grants level 1 Arcane Surge when you or your totems hit an enemy with a spell and grants more spell damage while under the effects of Arcane Surge.

Ruthless mode

Hierophant (Ruthless)
Ascendancy Passive Skill
8% of Damage is taken from Mana before Life
+1 to maximum number of Summoned Totems
Gain Arcane Surge after Spending a total of 200 Mana

Hierophant in Ruthless mode does not grant increased mana, more spell damage from Arcane Surge, or Arcane Surge generation when you or you totems hit with a spell. Instead, it causes you to gain Arcane Surge after spending a threshold of mana

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "25% increased maximum Mana", Arcane Surge grants 10% more Spell Damage to you", or "Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell" in Ruthless. It now provides "Gain Arcane Surge after Spending a total of 200 Mana."
3.21.0
  • No longer provides 25% increased Effect of Arcane Surge on you. Instead, it now provides Arcane Surge grants 10% more Spell Damage to you.
3.2.0
  • Modifiers changed. Old mods are listed below:
    • 25% increased maximum Mana
    • Gain 10% of Maximum Mana as Extra Maximum Energy Shield
    • Skills in your Helm can have up to 1 additional Totem Summoned at a time
    • 50% chance to gain a Power Charge when you place a Totem
3.0.0
  • Now grants 50% chance to gain a Power Charge when you place a Totem (up from 20%).
2.3.0
  • Increased maximum mana changed from 5% to 25%.
  • Additional energy shield based on maximum mana increased from 8% to 10%.
2.2.0
  • Added to the game.

Strength and Intelligence
Passive Point

Inquisitor
Ascendancy Passive Skill
Damage Penetrates 8% of Enemy Elemental Resistances
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Effects of Consecrated Ground you create Linger for 4 seconds
Nearby Enemies take 10% increased Elemental Damage [1]

Inquisitor is an Ascendancy passive skill for the Ascendant based on the Inquisitor Ascendancy class.

This skill grants elemental penetration, critical strike multiplier against enemies affected by elemental ailments, and causes nearby enemies to take increased elemental damage.

It also grants a chance to create Consecrated Ground when hitting a rare or unique enemies, and causes the effects of consecrated ground created by the player to linger for 4 seconds. This stat stacks additively with a similar modifier found on Rational DoctrineRational Doctrine
Cobalt Jewel
<Three random synthesis implicit modifiers>You have Consecrated Ground around you while
stationary if Strength is your highest Attribute
25% chance to create Profane Ground on Critical
Strike if Intelligence is your highest Attribute
Effects of Consecrated Ground you create Linger for 4 seconds
Effects of Profane Ground you create Linger for 4 seconds
Logic wanes in shining faith, and in rationalism, ardour dims
Thus, the cynic and the zealot are divided
But can they not be one and the same?
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
.

Ruthless mode

Inquisitor (Ruthless)
Ascendancy Passive Skill
Damage Penetrates 8% of Enemy Elemental Resistances
Effects of Consecrated Ground you create Linger for 4 seconds
Nearby Enemies take 8% increased Elemental Damage

Inquisitor in Ruthless mode does not grant a chance to create Consecrated Ground, and causes nearby enemies to have a smaller damage taken debuff.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides a 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds in Ruthless. It now provides "Nearby Enemies take 8% increased Elemental Damage" (10% in non-Ruthless).
3.15.0
  • No longer has Immunity to Elemental Ailments while on Consecrated Ground. Now has “Effects of Consecrated Ground you create Linger for 4 seconds”.
3.2.0
  • Modifiers changed. Old mods are listed below:
    • 25% increased Elemental Damage
    • 30% chance to create Consecrated Ground on Kill, lasting 8 seconds
    • Take 8% reduced Elemental Damage while on Consecrated Ground
    • 120% increased Critical Strike Chance against Enemies affected by Elemental Status Ailments
3.0.0
  • Now grants 30% chance to create Consecrated Ground on Kill (up from 20%), and 25% increased Elemental Damage (up from 20%).
2.3.0
  • Consecrated Ground duration increased from 3 seconds to 8 seconds.
2.2.0
  • Added to the game.

Strength and Intelligence
Passive Point

Path of the Templar
Ascendancy Notable Passive Skill
Can Allocate Passives from the Templar's starting point [1]

Path of the Templar is a notable Ascendancy passive skill for the Ascendant that grants two passive skill points and allows the Ascendant to allocate skill points from the Templar's starting point in the passive skill tree.

Version history

Version Changes
3.0.0
  • The Ascendant's Path of the Marauder, Duelist, Ranger, Shadow, Witch and Templar skills now each grant 2 passive skill points in addition to allowing you to place passive points at their respective starting locations.
2.2.0
  • Added to the game.

Templar Ascendancy Passive Point

Elementalist
Ascendancy Passive Skill
Exposure you inflict applies an extra -20% to the affected Resistance
Shocks from your Hits always increase Damage taken by at least 10%
+1 to maximum number of Summoned Golems
Cannot take Reflected Elemental Damage [1]

Elementalist is an Ascendancy passive skill for the Ascendant based on the Elementalist Ascendancy class.

This passive grants elemental damage penetration, increased herald effect, additional golem limit, immunity to reflected elemental damage, and causes shock to always apply increased damage taken at a minimum value.

Ruthless mode

Elementalist (Ruthless)
Ascendancy Passive Skill
Chills from your Hits always reduce Action Speed by at least 8%
Shocks from your Hits always increase Damage taken by at least 8%
Cannot take Reflected Elemental Damage

Elementalist in Ruthless mode does not grant extra resistance reduction to exposure or additional maximum golems. Instead, it causes your chills to have a minimum effect of 8%. It also grants a lower minimum shock effect.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "Exposure you inflict applies an extra -20% to the affected Resistance" or "+1 to maximum number of Summoned Golems" in Ruthless. It now provides "Chills from your Hits always reduce Action Speed by at least 8%", and "Shocks from your Hits always increase Damage taken by at least 8%" (10% in non-Ruthless).
3.2.0
  • Removed Gain Elemental Conflux for 6 seconds when you Kill a Rare or Unique Enemy.
  • Added 40% increased Effect of Heralds on You and Shocks from your Hits always increase Damage taken by at least 10%.
  • Elemental penetration increased from 6% to 10%.
  • Now grants immunity to reflected elemental damage (from 50% reduced reflected elemental damage).
3.0.0
  • Now grants Elemental Conflux for 6 seconds when you kill a Rare or Unique Enemy (up from 4 seconds), Damage Penetrates 6% of Enemy Elemental Resistances (up from 5%), +1 to the number of Golems you can have active, and 50% reduced reflected Elemental damage taken.
  • It no longer grants 30% increased Damage of each Damage Type for which you have a matching Golem, or 4% reduced Elemental damage taken.
2.2.0
  • Added to the game.

Intelligence
Passive Point

For other uses, see Necromancer (disambiguation).
Necromancer
Ascendancy Passive Skill
Minions deal 30% increased Damage
Your Offering Skills also affect you
Your Offerings have 50% reduced Effect on you
Auras from your Skills grant 2% increased Attack and Cast
Speed to you and Allies
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect [1]

Necromancer is a notable Ascendancy passive skill for the Ascendant based on the Necromancer Ascendancy Class.

This passive skill grants increased minion damage, causes each of the user's auras to grant increased attack speed and cast speed, grants increased area of effect to you and your minions if you consumed a corpse recently, and causes Offering skills to also apply to the user, at a reduced effect.

Ruthless mode

Necromancer (Ruthless)
Ascendancy Passive Skill
Your Offering Skills also affect you
Your Offerings have 50% reduced Effect on you
Auras from your Skills grant 2% increased Attack and Cast Speed to you and Allies
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect

Necromancer in Ruthless mode does not grant increased minion damage.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "Minions deal 30% increased Damage" in Ruthless.
3.12.0
  • The Necromancer path now causes your Offerings to have 50% reduced effect on you (from 25%).
3.8.0
  • Now causes your offerings to have 25% reduced effect on you (from 50%). Auras from your skills now grant 2% increased attack and cast speed to you and allies (from 3%). If you've consumed a corpse recently, you and your minions now gain 30% increased area of effect. No longer grants 20% increased skill effect duration.
3.0.0
  • Modifiers changed. Old mods are listed below:
    • 20% increased Skill Effect Duration
    • You and your Minions have 4% Physical Damage Reduction
    • You and Allies deal 30% increased Damage while affected by Auras you Cast
    • You and Allies affected by your Auras have +20% Chaos Resistance
3.0.0
  • Now grants 30% increased damage for You and Allies affected by Auras you Cast (up from 15%), +20% Chaos resistance for You and Allies affected by Auras you Cast, and 20% increased Skill Effect Duration.
  • It no longer grants 15% increased effect of Offering spells.
2.3.0
  • Increased attack and cast speed from consuming corpses recently changed from a static 8% to 2% per corpse consumed.
2.2.0
  • Added to the game.

Intelligence
Passive Point

Occultist
Ascendancy Passive Skill
You can apply an additional Curse
Regenerate 1.5% of Energy Shield per second
10% increased Effect of your Curses
Cannot Be Stunned while you have Energy Shield [1]

Occultist is an Ascendancy passive skill for the Ascendant based on the Occultist Ascendancy class.

This passive grants additional curse limit, increased curse effect, energy shield regeneration, and stun immunity while you have any amount of energy shield.

Ruthless mode

Occultist (Ruthless)
Ascendancy Passive Skill
You can apply an additional Curse
Regenerate 2% of Energy Shield per second
Nearby Enemies are Chilled

Occultist in Ruthless mode does not grant increased curse effect or stun immunity while you have energy shield. Instead, it causes nearby enemies to be chilled, similar to Chilling Presence or Expedition's EndExpedition's End
Sentinel Jacket
Evasion: (660-925)
Energy Shield: (134-190)
Movement Speed: -3%
Requires Level 59, 86 Dex, 86 Int(100-150)% increased Evasion and Energy Shield
(5-10)% increased maximum Life
All Damage can Freeze
Freeze Chilled Enemies as though dealing (50-100)% more Damage
Nearby Enemies are Chilled
He may have returned from the frozen southern reaches, but that doesn't mean he ever truly escaped them.
. It also grants a higher amount of energy shield regeneration.

Nearby Enemies are Chilled: This stat causes the player to chill enemies within a distance of 3 meters, with a base effect of 10%. As a chill from the player, its effect scales with ailment effect modifiers, it can apply chilled by you stats, counts as having chilled recently, cannot chill with Cannot Chill, and can be reflected by The FulcrumThe Fulcrum
Ezomyte Staff
Warstaff
Physical Damage: (127.2-148.4) to (384-448)
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage
(0-50)% of Physical Damage Converted to Fire Damage
(0-50)% of Physical Damage Converted to Cold Damage
(0-50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8-10)% Elemental Resistances while you are Chilled
Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
To stand at the confluence of the elements,
the master must achieve perfect balance.
. It is not a chilling area.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "10% increased Effect of your Curses" or "Cannot Be Stunned while you have Energy Shield" in Ruthless. It now provides "Regenerate 2% of Energy Shield per second" (1.5% in non-Ruthless), and "Nearby Enemies are Chilled."
3.2.0
  • Modifiers changed. Old mods are listed below:
    • 20% increased maximum Energy Shield
    • 1% of Energy Shield Regenerated per second
    • Enemies you Curse have -15% to Chaos Resistance
    • 20% increased Damage if you've Killed a Cursed Enemy Recently
2.2.0
  • Added to the game.

Intelligence
Passive Point

Path of the Witch
Ascendancy Notable Passive Skill
Can Allocate Passives from the Witch's starting point [1]

Path of the Witch is a notable Ascendancy passive skill for the Ascendant that grants two passive skill points and allows the Ascendant to allocate skill points from the Witch's starting point in the passive skill tree.

Version history

Version Changes
3.0.0
  • The Ascendant's Path of the Marauder, Duelist, Ranger, Shadow, Witch and Templar skills now each grant 2 passive skill points in addition to allowing you to place passive points at their respective starting locations.
2.2.0
  • Added to the game.

Witch Ascendancy Passive Point

Assassin
Ascendancy Passive Skill
10% chance to gain a Power Charge on Critical Strike
+0.75% to Critical Strike Chance
Damage from your Critical Strikes cannot be Reflected
10% chance to gain Elusive on Critical Strike [1]

Assassin is an Ascendancy passive skill for the Ascendant based on the Assassin Ascendancy Class.

This passive grants additional base critical strike chance, a chance to poison on hit, a chance to generate a power charge on critical strike, and causes critical strikes to unable to be reflected. It also grants a chance to gain Elusive on kill.

Ruthless mode

Assassin (Ruthless)
Ascendancy Passive Skill
10% chance to gain a Power Charge on Critical Strike
Damage from your Critical Strikes cannot be Reflected
10% chance to gain Elusive on Critical Strike

Assassin in Ruthless mode does not grant additional base crit chance.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides +0.75% to Critical Strike Chance in Ruthless.
3.13.0
  • No longer grants 40% chance to Poison on Hit, or 10% chance to gain Elusive on Kill.
  • Now grants 10% chance to gain Elusive on Critical Strike.
3.8.0
  • Now grants +0.75% to critical strike chance (from 1%). Now grants 10% chance to gain Elusive on kill. No longer grants 10% increased movement speed if you've killed recently.
3.2.0
  • Modifiers changed. Old mods are listed below:
    • +1.5% to Critical Strike Chance
    • +40% to Critical Strike Multiplier against Enemies that are on Full Life
    • 20% chance to gain a Power Charge on Hit against Enemies that are on Full Life
    • Your Critical Strikes with Attacks Maim Enemies
3.0.0
  • Now grants 20% chance to gain a Power Charge on Hit against Enemies that are on Full Life (up from 10%), and +1.5% to Critical Strike Chance (up from 1%).
2.2.0
  • Added to the game.

Dexterity and Intelligence
Passive Point

Saboteur
Ascendancy Passive Skill
25% chance to Blind Enemies on Hit
15% increased Cooldown Recovery Rate
30% increased Area of Effect
Hits have 15% chance to deal 50% more Area Damage [1]

Saboteur is an Ascendancy passive skill for the Ascendant based on the Saboteur Ascendancy class.

This skill grants increased cooldown recovery rate, increased area of effect, a chance to deal more area of effect damage with hits, and a chance to blind on hit.

Ruthless mode

Saboteur (Ruthless)
Ascendancy Passive Skill
25% chance to Blind Enemies on Hit
15% increased Cooldown Recovery Rate
Hits have 15% chance to deal 50% more Area Damage

Saboteur in Ruthless mode does not grant increased AOE.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides 30% increased Area of Effect in Ruthless.
3.21.0
  • No longer provides Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second, Regenerate 2% of Life per second for each Trap Triggered Recently, up to 10% per second or Damage Penetrates 8% of Enemy Elemental Resistances.
  • Now provides 15% increased Cooldown Recovery Rate and Hits have 15% chance to deal 50% more Area Damage.
3.8.0
  • Now causes your damage to penetrate 8% of enemy elemental resistances (from 6%). You can now regenerate 1% of life per second for each mine detonated or trap triggered recently, up to 10% (from 20%).
3.2.0
  • Modifiers changed. Old mods are listed below:
    • Traps and Mine Damage Penetrates 6% Elemental Resistances
    • 20% chance to create a Smoke Cloud when you place a Mine or throw a Trap
    • 5% increased Damage for each Trap and Mine you have
    • 10% increased Movement Speed if you've placed a Mine or thrown a Trap Recently
3.0.0
  • Now grants 10% increased Movement Speed if you have placed a Mine or thrown a Trap recently, and Trap and Mine Damage Penetrate 6% Elemental Resistances.
  • It no longer grants 6% Elemental Resistance Penetration if you've detonated a Mine recently, or 20% increased Trap and Mine cooldown recovery speed.
2.2.0
  • Added to the game.

Dexterity and Intelligence
Passive Point

Trickster
Ascendancy Passive Skill
2% of Damage Leeched as Energy Shield
2% more Damage for each different type of Mastery you have Allocated
Prevent +6% of Suppressed Spell Damage while on Full Energy Shield
Nearby Enemy Monsters' Action Speed is at most 92% of base value [1]

Trickster is an Ascendancy passive skill for the Ascendant based on the Trickster Ascendancy class.

This skill grants energy shield leech, more damage per different category of Mastery passive skills allocated, added spell suppression damage mitigation while on full energy shield, and causes nearby enemies' action speed to be capped at 92%.

Ruthless mode

Trickster (Ruthless)
Ascendancy Passive Skill
1% more Damage for each different type of Mastery you have Allocated
Prevent +6% of Suppressed Spell Damage while on Full Energy Shield
Nearby Enemy Monsters' Action Speed is at most 92% of base value

Trickster in Ruthless mode does not grant energy shield leech. It also grants a lower damage bonus per allocated mastery.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides 2% of Damage Leeched as Energy Shield in Ruthless. It now provides 1% more Damage for each different type of Mastery you have Allocated (2% in non-Ruthless).
3.19.0
  • Reworked:
    • Old:
      • 20% chance to gain a Frenzy Charge and a Power Charge on Kill
      • 70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
      • 20% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
      • Cannot be Stunned if you haven't been Hit Recently
    • New:
      • Prevent +6% of Suppressed Spell Damage while on Full Energy Shield
      • 2% more Damage for each different type of Mastery you have Allocated
      • 2% of Damage Leeched as Energy Shield
      • Nearby Enemy Monster's Action Speed is at most 92% of base value
3.16.0
  • Now has 50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently (previously 70%).
  • No longer has "Cannot be Stunned if you haven't been Hit Recently", it now has 10% reduced Damage taken from Damage over Time.
3.13.0
  • No longer causes you to Regenerate 15 Mana per second if you've used a Movement Skill Recently.
  • Now grants 20% chance to gain a Frenzy Charge and a Power Charge on Kill (from 15%), 20% chance to deal 50% of Non-Chaos Damage with Hits as Extra Chaos Damage (from 15% chance), and 70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently (from 50%).
3.2.0
  • Modifiers changed. Old mods listed below:
    • 50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
    • 20% more chance to Evade while on full Energy Shield
    • 20% increased Damage while not on full Energy Shield
    • 15 Mana Regenerated per second if you've used a Movement Skill Recently
3.0.0
  • Now grants 50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently (up from 30%)
  • 15 Mana Regenerated per second if you've used a Movement Skill recently (rather than 100% increased Mana Regeneration if you've used a Movement Skill Recently).
2.2.0
  • Added to the game.

Dexterity and Intelligence
Passive Point

Path of the Shadow
Ascendancy Notable Passive Skill
Can Allocate Passives from the Shadow's starting point [1]

Path of the Shadow is a notable Ascendancy passive skill for the Ascendant that grants two passive skill points and allows the Ascendant to allocate skill points from the Shadow's starting point in the passive skill tree.

Version history

Version Changes
3.0.0
  • The Ascendant's Path of the Marauder, Duelist, Ranger, Shadow, Witch and Templar skills now each grant 2 passive skill points in addition to allowing you to place passive points at their respective starting locations.
2.2.0
  • Added to the game.

Shadow Ascendancy Passive Point

Deadeye
Ascendancy Passive Skill
Projectiles gain Damage as they travel farther, dealing up
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
25% increased Effect of your Marks
You and nearby Allies have Tailwind [1]

Deadeye is an Ascendancy passive skill for the Ascendant based on the Deadeye Ascendancy Class.

This passive grants increased effect of your Marks and causes your skills to fire an additional Projectile. It also causes projectiles to deal increased damage the further it travels, similar to Far Shot. Additionally, it grants permanent Tailwind to the player (Tailwind increases Action Speed by 8%), and grants an aura-like effect for nearby allies.

Ruthless mode

Deadeye (Ruthless)
Ascendancy Passive Skill
Skills fire an additional Projectile
25% increased Effect of your Marks
You and nearby Allies have Tailwind

Deadeye in Ruthless mode does not grant more damage dependent on projectile distance travelled.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "Projectiles gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets" in Ruthless.
3.2.0
  • Removed 30% increased Projectile Speed.
  • Added 100% increased Accuracy Rating and Moving while Bleeding doesn't cause you to take extra Damage.
3.0.0
  • Now grants Projectiles gain Damage as they travel further, dealing up to 50% increased Damage to targets (up from 30%).
  • The Deadeye also now grants 30% increased Projectile Speed, but no longer grants 15% chance to cause Bleeding with Attacks. As part of the Pierce rework, the Deadeye's 30% Pierce chance has become +2 Pierces.
2.3.0
  • Projectile pierce chance decreased from 50% to 30%.
  • Removed 20% increased Projectile Speed.
  • Added 15% chance to cause Bleeding on Hit with Attacks.
2.2.0
  • Added to the game.

Dexterity
Passive Point

Pathfinder
Ascendancy Passive Skill
Removes Bleeding when you use a Flask
10% increased Movement Speed during any Flask Effect
10% increased Attack Speed during any Flask Effect
Flasks gain 3 Charges every 3 seconds
25% chance for Flasks you use to not consume Charges [1]

Pathfinder is an Ascendancy passive skill for the Ascendant based on the Pathfinder Ascendancy class.

This passive skill grants increased movement speed and attack speed while using a flask and causes them to remove bleeding when used. Additionally, your flasks gain 3 charges every 3 seconds and has a chance to not consume any charges when using a flask.

Ruthless mode

Pathfinder (Ruthless)
Ascendancy Passive Skill
Removes Bleeding when you use a Flask
Flasks gain 3 Charges every 3 seconds
20% chance for Flasks you use to not consume Charges

Pathfinder in Ruthless mode does not grant increased attack and movement speed during flask effect. It also grants a lower chance for flasks not to consume charges on use.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "10% increased Movement Speed during any Flask Effect" or "10% increased Attack Speed during any Flask Effect" in Ruthless. It now provides "20% chance for Flasks you use to not consume Charges" (25% in non-Ruthless).
3.21.0
  • No longer provides Recover 4% of Life when you use a Flask.
  • Now provides 25% chance for Flasks you use to not consume Charges (previously 15%).
  • Now provides Removes Bleeding when you use a Flask.
3.2.0
  • Modifiers changed. Old mods listed below:
    • 10% increased Movement Speed while using a Flask
    • 50% chance to gain a Flask Charge when you deal a Critical Strike
    • 30% increased Damage during Flask effect
    • 10% chance for your Flasks to not consume Charges
3.0.0
  • Now grants 30% increased Damage while using a Flask (up from 25%), 10% increased Movement Speed while using a flask, 10% chance for your Flasks to not consume Charges, and a 50% chance to gain a Flask charge when you deal a Critical Strike.
  • It no longer grants 50% increased Flask Charges gained, 50% chance to avoid Freeze, Shock, Ignite and Bleeding while using a Flask, or 4% reduced Elemental Damage taken while using a Flask.
2.2.0
  • Added to the game.

Dexterity
Passive Point

Raider
Ascendancy Passive Skill
10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
You have Onslaught while on full Frenzy Charges
10% increased Movement Speed
+20% chance to Suppress Spell Damage
Phasing [1]

Raider is an Ascendancy passive skill for the Ascendant based on the Raider Ascendancy Class.

This passive grants increased attack damage, movement speed, dodge chance, a chance to generate a frenzy charge when you hit a rare or unique enemy, and Onslaught at full frenzy charges.

Ruthless mode

Raider (Ruthless)
Ascendancy Passive Skill
10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
You have Onslaught while on full Frenzy Charges
Phasing

Raider in Ruthless mode does not grant spell suppression chance or movement speed.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "+20% chance to Suppress Spell Damage" or "10% increased Movement Speed" in Ruthless.
3.16.0
  • Raider Passive Point: No longer has 10% chance to Dodge Attack Hits, it now has 20% chance to Suppress Spell Damage.
3.2.0
  • Added 20% increased Attack Damage.
3.0.0
  • The Ascendant's Raider skill now grants a 10% chance to gain a Frenzy Charge when you hit a Rare or Unique enemy (rather than on kill) and 10% increased Movement Speed (rather than 25% chance to avoid elemental status ailments).
2.3.0
  • Dodge chance increased from 2% to 4%.
2.2.0
  • Added to the game.

Dexterity
Passive Point

Path of the Ranger
Ascendancy Notable Passive Skill
Can Allocate Passives from the Ranger's starting point [1]

Path of the Ranger is a notable Ascendancy passive skill for the Ascendant that grants two passive skill points and allows the Ascendant to allocate skill points from the Ranger's starting point in the skill tree.

Version history

Version Changes
3.0.0
  • The Ascendant's Path of the Marauder, Duelist, Ranger, Shadow, Witch and Templar skills now each grant 2 passive skill points in addition to allowing you to place passive points at their respective starting locations.
2.2.0
  • Added to the game.

Ranger Ascendancy Passive Point

Champion
Ascendancy Passive Skill
Your Hits permanently Intimidate Enemies that are on Full Life
100% chance to Taunt on Hit
Enemies Taunted by you take 10% increased Damage
Melee Hits have 50% chance to Fortify
15% increased effect of Non-Curse Auras from your Skills [1]

Champion is an Ascendancy passive skill for the Ascendant based on the Champion Ascendancy Class.

This passive grants a chance to gain Fortify on melee hit, taunt on hit, and increased effect of your aura skills.

Additionally, your hits Intimidate enemies at full life permanently, causing them to take increased attack damage, and causes enemies taunted by you to take increased damage.

Ruthless mode

Champion (Ruthless)
Ascendancy Passive Skill
Enemies Taunted by you take 8% increased Damage
Melee Hits have 100% chance to Fortify
Banner Skills have no Reservation

Champion in Ruthless mode does not grant guaranted chance to taunt on hit, increased aura effect, or intimidate enemies that are on full life. Instead, it causes banners to have no reservation. It also grants a smaller damage taken debuff to taunted enemies and melee hits to always Fortify.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "100% chance to Taunt on Hit", "15% increased effect of Non-Curse Auras from your Skills" or "Your Hits permanently Intimidate Enemies that are on Full Life" in Ruthless. It now provides Melee Hits have 100% chance to Fortify (50% in non-Ruthless), "Enemies Taunted by you take 8% increased Damage" (10% in non-Ruthless), and "Banner Skills have no Reservation."
3.13.0
  • Now have a 100% chance to taunt.
  • Now have a 50% chance to Fortify on Melee hit.
  • Now gives 15% increased effect of non-curse Auras from your Skills.
  • No longer 20% chance to impale Enemies on hit with Attacks.
  • No longer gives You and nearby Allies have 8% increased Movement Speed.
3.7.0
  • Now has 20% chance to impale with attacks.
3.2.0
  • Modifiers changed. Old mods are listed below:
    • 20% chance to Fortify on Melee hit
    • 20% chance to Taunt on Hit
    • You and nearby Allies have 30% increased damage while you have Fortify
    • 5% reduced Damage taken from Taunted Enemies
3.0.0
  • Now grants 20% chance to Fortify on Melee Hit (up from 10%), 30% increased Damage for you and nearby Allies while you have Fortify (up from 15%) and 5% reduced Damage taken from Taunted Enemies (up from 4%).
2.2.0
  • Added to the game.

Strength and Dexterity
Passive Point

Gladiator
Ascendancy Passive Skill
Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds
+5% to maximum Chance to Block Attack Damage
20% more Physical Damage over Time
25% chance to Blind Enemies on Hit with Attacks
+10% Chance to Block Attack Damage [1]

Gladiator is an Ascendancy passive skill for the Ascendant based on the Gladiator Ascendancy class.

This passive grants increased maximum attack block chance, attack and spell block chance, a chance to Blind enemies on hit with attacks, and more physical damage over time.

Ruthless mode

Gladiator (Ruthless)
Ascendancy Passive Skill
+5% to maximum Chance to Block Attack Damage
+10% Chance to Block Attack Damage
Attacks have 50% chance to cause Bleeding
Attack Hits against Bleeding Enemies have 50% chance to Blind

Gladiator in Ruthless mode does not grant chance to blind, more physical damage over time, or the ability to ignore enemy physical damage reduction after blocking. Instead, it grants chance to inflict Bleeding and a chance to blind bleeding enemies.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "25% chance to Blind Enemies on Hit with Attacks", "20% more Physical Damage over Time", or "Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds" in Ruthless. It now provides "Attacks have 50% chance to cause Bleeding" and "Attack Hits against Bleeding Enemies have 50% chance to Blind."
3.16.0
  • Gladiator Passive Point: Now has +5% to maximum Block (previously 3%), 10% chance to Block Attacks (previously 15%), and now has 20% more Physical Damage over Time (previously 25%).
  • It no longer has "15% chance to Block Spells". It now has Ignore Enemy Monster Physical Damage Reduction if you've blocked in the past 20 seconds
3.14.0
  • No longer grants 25% more Damage with Bleeding.
  • Now grants 25% more Physical Damage over Time.
3.7.0
  • No longer grants 25% chance to cause bleeding.
  • Now grants 15% chance to block attack damage.
  • Chance to blind on hit now applies to all attacks, not just against bleeding enemies.
  • More damage with bleeding increased to 25% (from 15%).
3.4.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Removed 5% additional Block Chance and 30% of Block Chance applied to Spells.
    • Added 15% Chance to Block Spell Damage and +3% to maximum Chance to Block Attack Damage.
3.2.0
  • Modifiers changed. Old mods are listed below:
    • 30% of Block Chance applied to Spells
    • 5% additional Block Chance
    • Attacks have 20% chance to cause Bleeding
    • 30% increased Damage if you've killed a Bleeding Enemy Recently
3.0.0
  • Now grants 5% additional Block chance (up from 3%), and Attacks have 20% chance to cause Bleeding (up from 15%).
2.2.0
  • Added to the game.

Strength and Dexterity
Passive Point

Slayer
Ascendancy Passive Skill
Life Leech effects are not removed when Unreserved Life is Filled
Culling Strike
30% increased Area of Effect if you've Killed Recently
Cannot take Reflected Physical Damage [1]

Slayer is an Ascendancy passive skill for the Ascendant based on the Slayer Ascendancy class.

This skill grants passive culling strike, increased area of effect if you have killed in the past 4 seconds, and grants prevents physical damage from reflect. It also causes life leech effects to not get removed at full life (functioning identically to Slayer's Brutal Fervour node), but reduces the total amount of life recovered from each Leech.

Ruthless mode

Slayer (Ruthless)
Ascendancy Passive Skill
Life Leech effects are not removed when Unreserved Life is Filled
Culling Strike
Cannot take Reflected Physical Damage

Slayer in Ruthless mode does not grant increased AOE if you've killed recently.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "30% increased Area of Effect if you've Killed Recently" in Ruthless.
3.6.0
  • No longer grants 20% increased Damage while Leeching.
  • Now grants 30% increased area of Effect if you've Killed Recently (up from 20%).
  • Now also grants 50% reduced Maximum Recovery per Life Leech.
3.2.0
  • Modifiers changed. Old mods are listed below:
    • 50% reduced Reflected Physical Damage taken
    • 40% increased Damage against Rare and Unique Enemies
    • Life Leech effects are not removed at Full Life
    • Your Damaging Hits always Stun Enemies that are on Full Life
3.0.0
  • Now grants 40% increased Damage to Rare and Unique Enemies (up from 30%), 50% reduced reflected Physical Damage taken, and Life Leech does not stop at Full Life.
  • It no longer grants 10% of Overkill Damage is Leeched as Life and Culling Strike.
2.3.0
  • Removed 15% increased Attack and Cast Speed while Leeching.
  • Added Culling Strike.
2.2.0
  • Added to the game.

Strength and Dexterity
Passive Point

Path of the Duelist
Ascendancy Notable Passive Skill
Can Allocate Passives from the Duelist's starting point [1]

Path of the Duelist is a notable Ascendancy passive skill for the Ascendant that grants two passive skill points and allows the Ascendant to allocate skill points from the Duelist's starting point in the passive skill tree.

Version history

Version Changes
3.0.0
  • The Ascendant's Path of the Marauder, Duelist, Ranger, Shadow, Witch and Templar skills now each grant 2 passive skill points in addition to allowing you to place passive points at their respective starting locations.
2.2.0
  • Added to the game.

Duelist Ascendancy Passive Point

Version history

Version Changes
2.2.2
  • Fixed various bugs related to the passive tree and the Scion Ascendancy "Path of …" skills.