Vivid Vulture: Difference between revisions

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| location = [[The Sacred Grove]]
| location = [[The Sacred Grove]]<br/>{{Nowrap|{{il|Einhar's Memory}} {{ml|MemoryLineBestiary1}}}}
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'''Vivid Vulture''' is a monster introduced in [[harvest league]] as T3 harvest monster, available at random in [[The Sacred Grove]]. The Sacred Grove variant only drops {{il|Vivid Crystallised Lifeforce}}. Another variant is capturable in {{il|Einhar's Memory}} (must have {{ml|MemoryLineBestiary1}} mod) and can be used as "red beast" in [[beastcrafting]].
'''Vivid Vulture''' is a monster introduced in [[Harvest league]] as a tier 3 harvest monster, available at random in [[The Sacred Grove]]. The Sacred Grove variant only drops {{il|Vivid Crystallised Lifeforce}}. Another variant is capturable in {{il|Einhar's Memory}} (must have {{ml|MemoryLineBestiary1}} mod) and can be used as "red beast" in [[beastcrafting]].


==Recipes (Einhar variant)==
==Recipes (Einhar's Memory variant)==
*Reroll a Synthesis Implicit Modifier
*Reroll a [[Synthesised item|Synthesis]] Implicit Modifier (Does not replace non-Synthesised implicit modifier)


==Recipes (pre 3.19)==
==Abilities==
The monster skill set is similar to other [[vulture]]s:
* Default attack
* [[Cleave]] (id: [[Skill:GAHarvestVultureCleave|GAHarvestVultureCleave]])
* [[Leap Slam]] (ids: [[Skill:DTTHarvestVultureLeapSlam|DTTHarvestVultureLeapSlam]], [[Skill:GAHarvestVultureLeapSlam|GAHarvestVultureLeapSlam]])
* Teleport (id: [[Skill:EASHarvestEmerge|EASHarvestEmerge]])
* ? (id: [[Skill:SSMHarvestVultureParasite|SSMHarvestVultureParasite]])
* Summon [[parasite]] (id: [[Skill:GTHarvestVultureSummonParasiteSwarm|GTHarvestVultureSummonParasiteSwarm]])
* Summon {{stl|Caustic Ground}} (id: [[Skill:HarvestVultureCausticGroundOnSummon|HarvestVultureCausticGroundOnSummon]])
{{Clear}}
 
==Classification==
[[Bestiary]] classification of '''Vivid Vulture''':
* Genus: Vultures
* Group: Avians
* Family: The Sands
 
==Version history==
===Recipes (pre 3.19)===
''This section describes historical game content.''
''This section describes historical game content.''


[[File:Vivid Vulture Bulb inventory icon.png|thumb|right|Icon of the recipe]]
[[File:Vivid Vulture Bulb inventory icon.png|thumb|right|Icon of the recipe]]


Upon killing all the monsters of the plot that contain Vivid Vulture and other monsters, Vivid Vulture will grant one of the following one time use crafting option:<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/2874544|title= Path of Exile: Harvest - Cultivating Your Garden & Crafting Outcomes |date=June 19, 2020|accessdate=July 21, 2020|author=Bex_GGG|publisher=Official Path of Exile forums}}</ref>
Upon killing all the monsters of the plot that contained Vivid Vulture, it granted one of the following one time use crafting options:<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/2874544|title= Path of Exile: Harvest - Cultivating Your Garden & Crafting Outcomes |date=June 19, 2020|accessdate=July 21, 2020|author=Bex_GGG|publisher=Official Path of Exile forums}}</ref>


* Change a Scarab to another Scarab of the same rarity
* Change a [[Scarab]] to another Scarab of the same rarity
* {{c|defaultAttempt to}} {{c|normal|upgrade}} {{c|default|a}} {{c|normal|Scarab}}, {{c|default|with a chance for it to become Winged}}
* {{c|default|Attempt to}} {{c|normal|Upgrade}} {{c|default|a}} {{c|normal|Scarab}}, {{c|default|with a chance for it to become Winged}}
* {{c|normal|Split}} {{c|default|a}} {{c|normal|Scarab}} {{c|default|into two Scarabs of lower rarity}}
* {{c|normal|Split}} {{c|default|a}} {{c|normal|Scarab}} {{c|default|into two Scarabs of lower rarity}}
===List of winged scarabs===
{{Query base items
|where=items.name LIKE "Winged%Scarab"
}}
==Abilities==
The monster skill set is similar to other [[vulture]]:
* default attack
* [[Cleave]] (id: GAHarvestVultureCleave)
* [[Leap Slam]] (id: DTTHarvestVultureLeapSlam, GAHarvestVultureLeapSlam)
* Teleport (id: EASHarvestEmerge)
* ? (id: SSMHarvestVultureParasite)
* Summon [[parasite]] (id: GTHarvestVultureSummonParasiteSwarm)
* Summon {{stl|Caustic Ground}} (id: HarvestVultureCausticGroundOnSummon)
{{Clear}}
==Monster stats==
{{Monster infobox
|where=
  monsters.metadata_id IN ("Metadata/Monsters/LeagueHarvest/Green/HarvestVultureParasiteT3", "Metadata/Monsters/LeagueHarvest/Green/HarvestVultureParasiteT3Spectre")
| rarity=Normal
|is_map_monster =true
|level=70
|difficulty=endgame
}}
It is not clear that the monster always spawns as a rare monster or not, thus the infobox on the right assume it is a normal monster. Note that rare monsters have more than 2 monster explicit modifiers which affect the damage and life even more.


If want to use the infobox for spectre, use lower part of the infobox which is for spectre (indicated by the metadata id), set the monster as minion (and untick map monster) as well as proper monster level (e.g. lv 20 {{il|Raise Spectre}} raises a spectre with monster level 72 as of 3.13 patch)
{{Clear}}
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.20.0|
{{Version history table row|3.20.0|
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{{Version history table row|3.13.0|
{{Version history table row|3.13.0|
* Harvest has been added to the core game and has been vastly reworked. It no longer contains a garden-building component, nor a permanent garden of your own. Instead, you now have a chance to discover a portal to an established Sacred Grove in maps, which contains several different harvestable plots.
* Harvest has been added to the core game and has been vastly reworked. It no longer contains a garden-building component, nor a permanent garden of your own. Instead, you now have a chance to discover a portal to an established Sacred Grove in maps, which contains several different harvestable plots.
* (Not in patch notes) {{il|Vivid Vulture Bulb}} no longer drops as item and its monster is pre-planted in the Sacred Grove.  
* {{il|Vivid Vulture Bulb}} no longer drops as item and its monster is pre-planted in the Sacred Grove. {{Undocumented}}
}}
}}
{{Version history table row|3.11.0|
{{Version history table row|3.11.0|
Line 79: Line 68:
==References==
==References==
{{reflist}}
{{reflist}}
{{Navbox Bestiary League}}
{{Navbox Bestiary}}

Latest revision as of 19:14, 29 May 2024

Vivid Vulture
Vivid Vulture
Vivid Vulture
Location(s) The Sacred Grove
Einhar's MemoryEinhar's MemoryUnmodifiableRight-click on this, then left click on a completed Map on your Atlas to apply this Memory. of Harvest Beastsof Harvest Beasts
Suffix
Areas contain Einhar
Areas can contain capturable Harvest Beasts
Resistance(s) Resists elemental damage

Vivid Vulture is a monster introduced in Harvest league as a tier 3 harvest monster, available at random in The Sacred Grove. The Sacred Grove variant only drops Vivid Crystallised LifeforceVivid Crystallised LifeforceStack Size: 50000Can be used at the Horticrafting bench in your hideout.. Another variant is capturable in Einhar's MemoryEinhar's MemoryUnmodifiableRight-click on this, then left click on a completed Map on your Atlas to apply this Memory. (must have of Harvest Beastsof Harvest Beasts
Suffix
Areas contain Einhar
Areas can contain capturable Harvest Beasts
mod) and can be used as "red beast" in beastcrafting.

Recipes (Einhar's Memory variant)

  • Reroll a Synthesis Implicit Modifier (Does not replace non-Synthesised implicit modifier)

Abilities

The monster skill set is similar to other vultures:

Classification

Bestiary classification of Vivid Vulture:

  • Genus: Vultures
  • Group: Avians
  • Family: The Sands

Version history

Recipes (pre 3.19)

This section describes historical game content.

Icon of the recipe

Upon killing all the monsters of the plot that contained Vivid Vulture, it granted one of the following one time use crafting options:[1]

  • Change a Scarab to another Scarab of the same rarity
  • Attempt to Upgrade a Scarab, with a chance for it to become Winged
  • Split a Scarab into two Scarabs of lower rarity
Version Changes
3.20.0
  • Added two new Atlas Memories themed around Domination and Bestiary, which include nine new Beastcrafting recipes.
3.19.0
  • Harvest monsters are no longer associated with specific crafting options and do not grant uses of crafting options on death. Instead, monsters defeated now drop a stack of lifeforce.
  • The Bestiary recipe that rerolls the numeric values of all modifiers of a Rare item has been changed. It now transforms a Gilded Scarab to a Winged Scarab of the same type.
3.14.0
  • Crafts are no longer guaranteed from seeds. Now, seeds of Tiers 1, 2 and 3 each have a chance to provide a craft, with Tier 4 seeds still guaranteeing a craft. Please note that the number of Tier 2 and 3 seeds encountered in Harvest Plots has remained unchanged, so the encounters will remain as challenging as they were before.
  • The base life of all Harvest monsters has been reduced by 30-50%, however Harvest machinery now grants monsters around 100% extra increased life on average. The intention here is to keep the Life values of Monsters spawned in Harvest encounters approximately the same as they were before, but significantly lower the life values on the Desecrated versions of these Monsters to bring them into line with other Desecratable Monsters.
3.13.0
  • Harvest has been added to the core game and has been vastly reworked. It no longer contains a garden-building component, nor a permanent garden of your own. Instead, you now have a chance to discover a portal to an established Sacred Grove in maps, which contains several different harvestable plots.
  • Vivid Vulture BulbVivid Vulture BulbStack Size: 100
    Seed Tier: 3
    Spawns a level ? Monster when Harvested
    Provides ? Units of Raw Vivid Lifeforce when Harvested
    Can be Harvested after 10 Growth Cycles
    Consumes (50%) Wild Units of Condensed Lifeforce per Growth Cycle
    Consumes (50%) Primal Units of Condensed Lifeforce per Growth Cycle
    Requires 4 Adjacent Vivid Seeds of at least Tier 2 to Grow
    Allows you to modify a Scarab a certain way when HarvestedShift click to unstack.
    no longer drops as item and its monster is pre-planted in the Sacred Grove. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.11.0
  • Introduced to the game.

References

  1. Bex_GGG (June 19, 2020). "Path of Exile: Harvest - Cultivating Your Garden & Crafting Outcomes". Official Path of Exile forums. Retrieved July 21, 2020.