The Sacred Grove Einhar's MemoryEinhar's MemoryUnmodifiableRight-click on this, then left click on a completed Map on your Atlas to apply this Memory.of Harvest Beastsof Harvest Beasts Suffix Areas contain Einhar Areas can contain capturable Harvest Beasts
Primal Rhex Matriarch is a monster introduced in Harvest league as a tier 3 harvest monster, available at random in The Sacred Grove. The Sacred Grove variant only drops Primal Crystallised LifeforcePrimal Crystallised LifeforceStack Size: 50000Can be used at the Horticrafting bench in your hideout.. Another variant is capturable in Einhar's MemoryEinhar's MemoryUnmodifiableRight-click on this, then left click on a completed Map on your Atlas to apply this Memory. (must have of Harvest Beastsof Harvest Beasts Suffix Areas contain Einhar Areas can contain capturable Harvest Beasts mod) or rarely in tier 14+ maps and can be used as "red beast" in beastcrafting.
Rather than being presented with a selection of crafting options that must be used immediately, you now receive itemised, tradeable lifeforce of the appropriate colour. This lifeforce can be used later, in your own time, at the horticrafting bench in your hideout. Its crafting options are now priced in terms of this itemised lifeforce currency.
Harvest has been added to the core game and has been vastly reworked. It no longer contains a garden-building component, nor a permanent garden of your own. Instead, you now have a chance to discover a portal to an established Sacred Grove in maps, which contains several different harvestable plots.
Harvest characters will soon be migrated to their respective parent leagues. The Sacred Grove and its contents have been removed. Harvest Infrastructure and Seeds outside of The Sacred Grove will be removed at a later date.
Bestiary OrbBestiary OrbStack Size: 10Stores a Beast in an itemRight click on this item then left click on a Beast in your Menagerie to itemise the Beast.
Craiceann's CarapaceCraiceann's Carapace Golden PlateArmour: (1677-2250) Movement Speed: -5%Requires Level 64, 152 StrGrants Level 20 Aspect of the Crab Skill (200-250)% increased Armour +(100-120) to maximum Life +(25-30)% to Fire and Cold Resistances Bleeding cannot be inflicted on you +5 to Maximum number of Crab BarriersThe First of the Deep was the First of All. It was He who conquered the waves, who stood guard as land rose from sea.
Craiceann's ChitinCraiceann's Chitin Magistrate CrownArmour: (384-529) Energy Shield: (79-109)Requires Level 58, 64 Str, 64 Int(4-6)% Chance to BlockSpell Damage (140-180)% increased Armour and Energy Shield (4-7)% increased maximum Life Cannot lose Crab Barriers if you have lost Crab Barriers Recently +3% Chance to BlockAttack Damage while you have at least 5 Crab Barriers +5% Chance to BlockAttack Damage while you have at least 10 Crab BarriersWhen the rains come, we cower beneath shelter. The First of the Deep teaches us that we should seek no shelter but ourselves.
Craiceann's PincersCraiceann's Pincers Titan GauntletsArmour: (605-834)Requires Level 69, 98 Str(150-200)% increased Armour Regenerate (50-70) Life per second +(30-40)% to Fire Resistance 3% increased Damage per Crab Barrier 10% chance that if you would gain a Crab Barrier, you instead gain up to your maximum number of Crab BarriersThe stone that stays in the waves soon crumbles to sand. The First of the Deep teaches us to watch the tides and choose our moments to move wisely.
Craiceann's TracksCraiceann's Tracks Goliath GreavesArmour: (442-585)Requires Level 54, 95 Str(150-180)% increased Armour +(50-70) to maximum Life +(25-30)% to Cold Resistance 25% increased Movement Speed Cannot be Stunned if you have at least 10 Crab Barriers You only lose (5-7) Crab Barriers when you take Physical Damage from a HitWhen the land rose above the sea, The First of the Deep did not move. When the sky turned to fire, The First of the Deep did not perish. We must remember our place, and play to our strengths.
Farrul's BiteFarrul's Bite Harlequin MaskEvasion: (439-592) Energy Shield: (89-121)Requires Level 57, 64 Dex, 64 IntGrants Level 20 Aspect of the Cat Skill (180-220)% increased Evasion and Energy Shield +(25-35)% to Cold Resistance +1% to Critical Strike Chance while affected by Aspect of the Cat Critical Strikes have (10-20)% chance to Blind Enemies while you have Cat's Stealth (40-50)% increased Damage with Hits and Ailments against Blinded EnemiesIt is a fool who strikes the turtle's shell. The First of the Plains teaches us to exploit weaknesses, and where no weakness can be found, to create one.
Farrul's ChaseFarrul's Chase Slink BootsEvasion: (516-707)Requires Level 69, 120 DexTrigger Level 20 Intimidating Cry when you lose Cat's Stealth (110-150)% increased Evasion Rating +(50-70) to maximum Life 20% increased Movement Speed (40-50)% chance to Avoid Bleeding 20% increased Movement Speed while you have Cat's StealthA secret is a weapon your enemies do not have. When the First of the Plains hunted, she moved in silence and acted quickly. To do otherwise is to arm your foes.
Farrul's FurFarrul's Fur Triumphant LamellarArmour: (760-1092) Evasion: (954-1372) Movement Speed: -3%Requires Level 69, 95 Str, 116 Dex(100-150)% increased Armour and Evasion +(80-100) to maximum Life Aspect of the Cat has no Reservation +2.00 seconds to Cat's Stealth Duration Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth You have Phasing while you have Cat's StealthThe First of the Plains was the First of the Hunt It was she who showed us that there is honour in waiting in the shadows and picking your moment.
Farrul's PounceFarrul's Pounce Hydrascale GauntletsArmour: (212-292) Evasion: (212-292)Requires Level 59, 45 Str, 45 Dex(100-140)% increased Armour and Evasion +(50-70) to maximum Life +(400-500) to Accuracy Rating Attacks always inflict Bleeding while you have Cat's Stealth (40-50)% increased Damage with Hits and Ailments against Bleeding Enemies You have Crimson Dance while you have Cat's StealthA hungry beast wastes no energy. Every strike, no matter how small, must work towards victory. The First of the Plains teaches us that the largest prey can still be whittled away.
Fenumus' ShroudFenumus' Shroud Widowsilk RobeEnergy Shield: (345-434) Movement Speed: -3%Requires Level 67, 187 Int+(30-40) to Intelligence (120-140)% increased Energy Shield Regenerate (80-100) Energy Shield per second Enemies affected by your Spider's Webs deal 10% reduced Damage Enemies affected by your Spider's Webs have -10% to All Resistances (50-70)% increased Aspect of the Spider Area of EffectThe First of the Night was the first explorer It was she who first braved night's terrors and found comfort in silence and solace.
Fenumus' SpinneretsFenumus' Spinnerets Assassin's BootsEvasion: (314-417) Energy Shield: (65-84)Requires Level 63, 62 Dex, 62 Int(160-200)% increased Evasion and Energy Shield +(20-30)% to Lightning Resistance +(17-23)% to Chaos Resistance 25% increased Movement Speed Aspect of the Spider can inflict Spider's Web on Enemies an additional time Gain (15-20) Energy Shield for each Enemy you Hit which is affected by a Spider's Web (40-50)% increased Aspect of the Spider Debuff DurationWhen the fires spilled out of the mountain, The First of the Night wove a net and was carried into the night on its hot winds. Though we cannot live without danger, we can learn to live with it.
Fenumus' ToxinsFenumus' Toxins Necromancer CircletEnergy Shield: (176-224)Requires Level 65, 112 IntAdds (16-21) to (31-36) Chaos Damage to Spells (220-250)% increased Energy Shield 10% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web (6-10)% chance to Poison per Power Charge (15-20)% increased Damage with Poison per Power Charge Aspect of the Spider inflicts Spider's Webs and Hinder every 0.5 Seconds insteadA hunter uses everything at their disposal. The First of the Night did not hold back her venom. She used it to weaken her enemies, and used her enemies to strengthen her many children.
Fenumus' WeaveFenumus' Weave Carnal MittsEvasion: (198-272) Energy Shield: (41-56)Requires Level 50, 39 Dex, 39 IntGrants Level 20 Aspect of the Spider Skill (120-170)% increased Evasion and Energy Shield +(40-50) to maximum Life (6-9)% increased Attack and Cast Speed (40-60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs Adds (8-10) to (13-15) Chaos Damage for each Spider's Web on the EnemyA burden shared is a burden made lighter. The First of the Night teaches us that our burdens are not just ours to bear, but ours to use against oppressors.
Saqawal's FlockSaqawal's Flock Silken HoodEvasion: (553-685)Requires Level 60, 138 DexTrigger Level 20 Twister when you gain Avian's Might or Avian's Flight (60-80)% increased Evasion Rating +(40-60) to maximum Life +(30-40)% to Lightning Resistance (10-15)% increased Movement SpeedThough we are individual, we share the same plight. The First of the Sky teaches us that unity and selflessness, not division and greed, is what will carry us upwards.
Saqawal's NestSaqawal's Nest Blood RaimentEvasion: (556-651) Energy Shield: (193-234) Movement Speed: -3%Requires Level 65, 107 Dex, 90 Int+(25-75) to all Attributes +(30-40)% to Lightning Resistance (12-20)% increased Mana Reservation Efficiency of Skills 100% increased Aspect of the Avian Buff Effect Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies +(120-150) to Evasion Rating and Energy ShieldThe First of the Sky was the Last of the First. It was he who showed us that our limits are self-imposed, that what we take for law may just be an illusion.
Saqawal's TalonsSaqawal's Talons Hydrascale BootsArmour: (212-305) Evasion: (212-305)Requires Level 59, 56 Str, 56 DexGrants Level 20 Aspect of the Avian Skill (100-150)% increased Armour and Evasion (20-30)% increased Movement Speed +(-2.00-2.00) seconds to Avian's Flight Duration Regenerate 100 Life per Second while you have Avian's Flight Regenerate 12 Mana per Second while you have Avian's FlightA bird, too heavily laden, cannot take flight. The First of the Sky teaches us to put aside our possessions so that we may live more freely.
Saqawal's WindsSaqawal's Winds Soldier GlovesArmour: (220-288) Energy Shield: (45-58)Requires Level 64, 40 Str, 40 Int(140-180)% increased Armour and Energy Shield +(30-60) to maximum Life +(20-25)% to Cold and Lightning Resistances +(-2.00-2.00) seconds to Avian's Might Duration Adds (20-25) to (37-40) Cold Damage while you have Avian's Might Adds (1-3) to (55-62) Lightning Damage while you have Avian's MightWhen the inferno spread across the land, it was the First of the Skies who singed his feathers as he brought the flames to a standstill.
Bestiary ScarabBestiary ScarabStack Size: 20 Limit: 1Area contains EinharThe Beastmaster answers the call.Can be used in a personal Map Device to add modifiers to a Map.
Bestiary Scarab of the HerdBestiary Scarab of the HerdStack Size: 20 Limit: 2Area contains 5 additional Red Beasts if it contains EinharThe First Ones ran rampant and free in the forests of old.Can be used in a personal Map Device to add modifiers to a Map.
Bestiary Scarab of DuplicatingBestiary Scarab of DuplicatingStack Size: 20 Limit: 1Create a copy of Beasts captured in Area"What's better than one captured beast, exile?"Can be used in a personal Map Device to add modifiers to a Map.