Wild Hellion Alpha

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Wild Hellion Alpha
Wild Hellion Alpha
Wild Hellion Alpha
Location(s) The Sacred Grove
Einhar's MemoryEinhar's MemoryUnmodifiableRight-click on this, then left click on a completed Map on your Atlas to apply this Memory. of Harvest Beastsof Harvest Beasts
Suffix
Areas contain Einhar
Areas can contain capturable Harvest Beasts

Wild Hellion Alpha is a monster introduced in Harvest league as a tier 3 harvest monster, available at random in The Sacred Grove. The Sacred Grove variant only drops Wild Crystallised LifeforceWild Crystallised LifeforceStack Size: 50000Can be used at the Horticrafting bench in your hideout.. Another variant is capturable in Einhar's MemoryEinhar's MemoryUnmodifiableRight-click on this, then left click on a completed Map on your Atlas to apply this Memory. (must have of Harvest Beastsof Harvest Beasts
Suffix
Areas contain Einhar
Areas can contain capturable Harvest Beasts
mod) or rarely in tier 14+ maps and can be used as "red beast" in beastcrafting.

Recipe (Einhar's Memory variant)

  • Reroll a Watcher's EyeWatcher's Eye
    Prismatic Jewel
    Limited to: 1(4-6)% increased maximum Energy Shield
    (4-6)% increased maximum Life
    (4-6)% increased maximum Mana
    <Two or Three random aura modifiers>
    One by one, they stood their ground against a creature
    they had no hope of understanding, let alone defeating,
    and one by one, they became a part of it.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Modifier (cannot reroll Maximum Life, Mana or Energy Shield modifiers)
One of the aura mods on the Watcher's Eye will be rerolled to another random aura mod.

Classification

Bestiary classification of Wild Hellion Alpha:

  • Genus: Hellions
  • Group: Felines
  • Family: The Wilds

Version history

Version Changes
3.25.0
  • Some of the beasts from Einhar's Memory of Harvest Beasts have been added to the core pool of Bestiary Monsters.
3.20.0
  • Added two new Atlas Memories themed around Domination and Bestiary, which include nine new Beastcrafting recipes.
3.19.0
  • Rather than being presented with a selection of crafting options that must be used immediately, you now receive itemised, tradeable lifeforce of the appropriate colour. This lifeforce can be used later, in your own time, at the horticrafting bench in your hideout. Its crafting options are now priced in terms of this itemised lifeforce currency.
3.13.0
  • Harvest has been added to the core game and has been vastly reworked. It no longer contains a garden-building component, nor a permanent garden of your own. Instead, you now have a chance to discover a portal to an established Sacred Grove in maps, which contains several different harvestable plots.
3.11.2b
  • Harvest characters will soon be migrated to their respective parent leagues. The Sacred Grove and its contents have been removed. Harvest Infrastructure and Seeds outside of The Sacred Grove will be removed at a later date.
3.11.0
  • Introduced to the game as league mechanic.

References