The Vinktar Square: Difference between revisions
(→Version history: cleaning up item links) |
(→Bosses) |
||
(20 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{Item | {{Item | ||
|rarity_id = unique | |rarity_id = unique | ||
|name = The Vinktar Square | |name = The Vinktar Square | ||
|class_id = Map | |class_id = Map | ||
| | |base_item = Courtyard Map | ||
|explicit1 = MapMonsterLifeUnique__1 | |explicit1 = MapMonsterLifeUnique__1 | ||
|explicit2 = MapMonsterAvoidShockUnique__1 | |explicit2 = MapMonsterAvoidShockUnique__1 | ||
Line 27: | Line 24: | ||
|release_version = 2.1.0 | |release_version = 2.1.0 | ||
}} | }} | ||
'''The Vinktar Square''' is a [[unique]] {{il|Courtyard Map}}. | '''The Vinktar Square''' is a [[unique]] {{il|Courtyard Map}}. | ||
{{Off-Atlas map}} | |||
<section begin="layout" /> | <section begin="layout" /> | ||
==Layout== | ==Layout== | ||
Line 49: | Line 50: | ||
|} | |} | ||
<section end="encounters" /> | <section end="encounters" /> | ||
{{Monster item drops|metadata_id=Metadata/Monsters/Viking/VikingBossVinktarsSquare}} | |||
{{ | {{Area item drops|area_id=MapWorldsCourtyardUnique}} | ||
Read [[Avatar of Thunder#Exclusive drops]] for exclusive boss drop. | Read [[Avatar of Thunder#Exclusive drops]] for exclusive boss drop. | ||
Line 61: | Line 63: | ||
!Resultant Map Area Level | !Resultant Map Area Level | ||
|- | |- | ||
|1- | |1-74 | ||
| | |5 | ||
| | |72 | ||
|- | |- | ||
|75-78 | |||
|8 | |||
|75 | |||
|- | |- | ||
|83 | |79-82 | ||
|12 | |||
|79 | |||
|- | |||
|83 | |||
|16 | |16 | ||
|83 | |83 | ||
Line 74: | Line 83: | ||
The Vinktar Square has [[legacy variant]]s. | The Vinktar Square has [[legacy variant]]s. | ||
{{legacy variant table header|base=yes}} | {{legacy variant table header|base=yes}} | ||
{{legacy variant table row|3.17.0|base={{il|page=Map:Courtyard Map (Scourge)}}<br/>Map Tier: 3/7/10/11/14<br/>Map Level: 70/74/77/78/81 |20% more Monster Life<br/>Monsters cannot be Shocked<br/>20% increased Monster Damage<br/>+35% Monster Lightning Resistance<br/>Monsters deal 35% extra Damage as Lightning}} | |||
{{legacy variant table row|3.16.0|base={{il|page=Map:Courtyard Map (Expedition)}}<br/>Map Tier: 13/16<br/>Map Level: 80/83 |20% more Monster Life<br/>Monsters cannot be Shocked<br/>20% increase Monster Damage<br/>+35% Monster Lightning Resistance<br/>Monsters deal 35% extra Damage as Lightning}} | |||
{{legacy variant table row|3.15.0|base={{il|page=Map:Courtyard Map (Ritual)}}<br/>Map Tier: 3/7/10/11/14<br/>Map Level: 70/74/77/78/81 |20% more Monster Life<br/> | {{legacy variant table row|3.15.0|base={{il|page=Map:Courtyard Map (Ritual)}}<br/>Map Tier: 3/7/10/11/14<br/>Map Level: 70/74/77/78/81 |20% more Monster Life<br/> | ||
Monsters cannot be Shocked<br/>20% increased Monster Damage<br/>+35% Monster Lightning Resistance<br/>Monsters deal 35% extra Damage as Lightning}} | Monsters cannot be Shocked<br/>20% increased Monster Damage<br/>+35% Monster Lightning Resistance<br/>Monsters deal 35% extra Damage as Lightning}} | ||
Line 98: | Line 109: | ||
{{legacy variant table row|2.4.0|base={{il|page=Map:Courtyard Map (The Awakening)}}<br/>Map Tier: 13<br/>Map Level: 80 |20% more Monster Life<br/> | {{legacy variant table row|2.4.0|base={{il|page=Map:Courtyard Map (The Awakening)}}<br/>Map Tier: 13<br/>Map Level: 80 |20% more Monster Life<br/> | ||
Monsters cannot be Shocked<br/>20% increased Monster Damage<br/>+35% Monster Lightning Resistance<br/>Monsters deal 35% extra Damage as Lightning}} | Monsters cannot be Shocked<br/>20% increased Monster Damage<br/>+35% Monster Lightning Resistance<br/>Monsters deal 35% extra Damage as Lightning}} | ||
{{Legacy variant table end}} | |||
Note that there is a vendor recipe to convert map to the current series. The level override | Note that there is a vendor recipe to convert map to the current series. The level override modifier is retained on legacy maps converted to a map series from [[Archnemesis league|Archnemesis]] onwards. | ||
<section begin="version history" /> | <section begin="version history" /> | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3. | {{Version history table row|3.18.0| | ||
* Doryani's Machinarium and The Vinktar Square have been removed from the Atlas of Worlds as they cannot be found as natural Map drops. As a result, the total number of Maps on the atlas is now 115. | |||
* Atlas Passive Skill Points from completing Doryani's Machinarium and The Vinktar Square have been moved to rewards for defeating The Infinite Hunger and The Black Star. | |||
}} | |||
{{Version history table row|3.16.0| | |||
* Map tiers and locations have been shuffled. Most maps are now initially found at a different tier. | |||
}} | |||
{{Version history table row|3.15.0| | |||
* Map tiers and locations have been shuffled (though the "pin" locations for maps have not changed). Most maps are now initially found at a different tier. | * Map tiers and locations have been shuffled (though the "pin" locations for maps have not changed). Most maps are now initially found at a different tier. | ||
{{Version history table row|3.13.0 | }} | ||
{{Version history table row|3.13.0| | |||
* Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier. | * Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier. | ||
{{Version history table row|3.12.0 | }} | ||
{{Version history table row|3.12.0| | |||
* Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier. {{efn|name=uniquemap}} | * Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier. {{efn|name=uniquemap}} | ||
{{Version history table row|3.11.0 | }} | ||
{{Version history table row|3.11.0| | |||
* Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier. Unique maps have not moved or changed tiers. | * Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier. Unique maps have not moved or changed tiers. | ||
{{Version history table row|3.10.0 | }} | ||
{{Version history table row|3.10.0| | |||
* The bosses of {{il|page=Caer Blaidd, Wolfpack's Den|Caer Blaidd}}, {{il|page=Poorjoy's Asylum}}, {{il|page=Acton's Nightmare}}, {{il|Maelström of Chaos}}, {{il|Mao Kun}}, {{il|page=Olmec's Sanctum}}, {{il|Whakawairua Tuahu}}, '''The Vinktar Square''', {{il|page=The Perandus Manor}}, {{il|page=The Putrid Cloister}}, {{il|page=The Twilight Temple}}, {{il|page=Doryani's Machinarium}}, {{il|page=Hallowed Ground}}, and {{il|page=Pillars of Arun}} have had their Life significantly increased. | * The bosses of {{il|page=Caer Blaidd, Wolfpack's Den|Caer Blaidd}}, {{il|page=Poorjoy's Asylum}}, {{il|page=Acton's Nightmare}}, {{il|Maelström of Chaos}}, {{il|Mao Kun}}, {{il|page=Olmec's Sanctum}}, {{il|Whakawairua Tuahu}}, '''The Vinktar Square''', {{il|page=The Perandus Manor}}, {{il|page=The Putrid Cloister}}, {{il|page=The Twilight Temple}}, {{il|page=Doryani's Machinarium}}, {{il|page=Hallowed Ground}}, and {{il|page=Pillars of Arun}} have had their Life significantly increased. | ||
{{Version history table row|3.9.2b | }} | ||
{{Version history table row|3.9.2b| | |||
* The Map Tier of '''The Vinktar Square''' unique map is now determined by the minimum item level of the [[Agnerod]] staves used in the [[vendor recipe]]. | * The Map Tier of '''The Vinktar Square''' unique map is now determined by the minimum item level of the [[Agnerod]] staves used in the [[vendor recipe]]. | ||
* | * '''The Vinktar Square''' now has T15, T13, T11, T8 and T4 variants. {{Undocumented}} | ||
{{Version history table row|3.9.0 | }} | ||
{{Version history table row|3.9.0| | |||
* The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline. | * The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline. | ||
* Added a new mechanic - [[Watchstones]]: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier. | * Added a new mechanic - [[Watchstones]]: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier. | ||
* Unique Maps that previously had monster level overrides (such as {{il|Hallowed Ground}}) now instead rely on the variable tier. | * Unique Maps that previously had monster level overrides (such as {{il|Hallowed Ground}}) now instead rely on the variable tier. | ||
{{Version history table row|3.5.0 | }} | ||
{{Version history table row|3.5.0| | |||
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas. | * The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas. | ||
* | * The Atlas will now be shuffled every league. {{Undocumented}} | ||
{{Version history table row|3.1.0 | }} | ||
{{Version history table row|3.1.0| | |||
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked. | * The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked. | ||
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time. | * The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time. | ||
{{Version history table row|2.4.2 | }} | ||
{{Version history table row|2.4.2| | |||
* Fixed a bug where The Vinktar Square map item had no sell value. | * Fixed a bug where The Vinktar Square map item had no sell value. | ||
{{Version history table row|2.4.0 | }} | ||
* Atlas of worlds version {{il|page=Courtyard Map (Atlas of Worlds)}} replaced the old one | {{Version history table row|2.4.0| | ||
{{Version history table row|2.2.0 | * Atlas of worlds version {{il|page=Courtyard Map (Atlas of Worlds)}} replaced the old one. | ||
}} | |||
{{Version history table row|2.2.0| | |||
* Fixed a rare bug where the boss room in the Vinktar Square wasn't accessible. | * Fixed a rare bug where the boss room in the Vinktar Square wasn't accessible. | ||
{{Version history table row|2.1.1d | }} | ||
{{Version history table row|2.1.1d| | |||
* Fixed a client crash related to [[Agnerax]] and [[Agnerix]] in The Vinktar Square. | * Fixed a client crash related to [[Agnerax]] and [[Agnerix]] in The Vinktar Square. | ||
{{Version history table row|2.1.0 | }} | ||
{{Version history table row|2.1.0| | |||
* Initial version (basemap: {{il|page=Courtyard Map (The Awakening)}}) introduced to the game. | * Initial version (basemap: {{il|page=Courtyard Map (The Awakening)}}) introduced to the game. | ||
}} | |||
{{Version history table end}} | |||
== | ==Notes== | ||
{{notelist|refs={{efn|name=uniquemap|The 3.12 patch | {{notelist|refs={{efn|name=uniquemap|The 3.12 patch notes incorrectly stated that unique map did not change tier, however, it did. In 3.12, The Vinktar Square's base tier is T3 and also have T7, T10, T11 and T14 variants.}} | ||
}} | }} | ||
<section end="version history" /> | <section end="version history" /> | ||
Line 147: | Line 179: | ||
{{Navbox maps}} | {{Navbox maps}} | ||
[[Category:Unique items with legacy variants]] | [[Category:Unique items with legacy variants]] | ||
[[ru:Площадь Винктара]] | [[ru:Площадь Винктара]] |
Revision as of 08:43, 28 August 2023
Courtyard MapMap Level: 72
Map Tier: 5
Guild Character: ²
Item Quantity: +(100-150)%
Item Rarity: +(100-150)%
Monster Pack Size: +(30-50)%20% more Monster Life
(30-50)% increased Pack size
Monsters are Unaffected by Shock
20% increased Monster Damage
+35% Monster Lightning Resistance
Monsters deal 35% extra Physical Damage as LightningTo the east,
it cannot be seen.
To the west,
it cannot be touched.
To the south,
it cannot be remembered.
And to the north,
it cannot be contained.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Drop restrictedVendor Offer
8x Alchemy ShardMetadata
Item class: Map
Id | MapWorldsCourtyardUnique |
---|---|
Act | 11 |
Area level | 75 |
Bosses | Avatar of Thunder |
Area type tags | forest, swamp, urban |
Tags | unique_map, map, limited_tempests, area_with_water, lightning_area, rain_area, map_drops_can_upgrade_to_citadel |
it cannot be seen. To the west, it cannot be touched. To the south, it cannot be remembered. And to the north,
it cannot be contained.The Vinktar Square is a unique Courtyard MapCourtyard MapMap Level: 72
Map Tier: 5
Guild Character: 4An elaborate, beautiful garden,
hidden from the public. Selfish.Travel to this Map by using it in a personal Map Device. Maps can only be used once..
The Vinktar Square is not part of the Atlas of Worlds. There is no bonus objective for this map.
Layout
The shape of the map is a large square. In each corner, there is a guardian boss of a cardinal direction. After all four guardians are killed, a gate in the center of the map will open. The gate leads to a room with the final boss, the Avatar of Thunder.
Bosses
Boss name |
---|
Guardian of the North |
Guardian of the East |
Guardian of the South |
Guardian of the West |
Avatar of Thunder |
Items found from this monster
Item | Drop Level | |
---|---|---|
Vessel of VinktarVessel of Vinktar Topaz FlaskLasts 8.00 Seconds Consumes (45-50) of 50 Charges on use +40% to Lightning Resistance +5% to maximum Lightning ResistanceRequires Level 68(125-150)% increased Charges per use Shocks nearby Enemies during Effect, causing 10% increased Damage taken You are Shocked during Effect, causing 50% increased Damage taken Adds (10-15) to (55-65) Lightning Damage to Attacks during Effect 20% of Lightning Damage Leeched as Life during EffectThe great city of storms, washed away by Vinktar's thirst for power.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | N/A | 68 |
Vessel of VinktarVessel of Vinktar Topaz FlaskLasts 8.00 Seconds Consumes (45-50) of 50 Charges on use +40% to Lightning Resistance +5% to maximum Lightning ResistanceRequires Level 68(125-150)% increased Charges per use Shocks nearby Enemies during Effect, causing 10% increased Damage taken You are Shocked during Effect, causing 50% increased Damage taken Adds (10-15) to (55-65) Lightning Damage to Spells during Effect 20% of Lightning Damage Leeched as Life during EffectThe great city of storms, washed away by Vinktar's thirst for power.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | N/A | 68 |
Vessel of VinktarVessel of Vinktar Topaz FlaskLasts 8.00 Seconds Consumes (45-50) of 50 Charges on use +40% to Lightning Resistance +5% to maximum Lightning ResistanceRequires Level 68(125-150)% increased Charges per use Shocks nearby Enemies during Effect, causing 10% increased Damage taken You are Shocked during Effect, causing 50% increased Damage taken Damage Penetrates 6% Lightning Resistance during Effect 20% of Lightning Damage Leeched as Life during EffectThe great city of storms, washed away by Vinktar's thirst for power.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | N/A | 68 |
Vessel of VinktarVessel of Vinktar Topaz FlaskLasts 8.00 Seconds Consumes (45-50) of 50 Charges on use +40% to Lightning Resistance +5% to maximum Lightning ResistanceRequires Level 68(125-150)% increased Charges per use Shocks nearby Enemies during Effect, causing 10% increased Damage taken You are Shocked during Effect, causing 50% increased Damage taken 50% of Physical Damage Converted to Lightning during Effect 20% of Lightning Damage Leeched as Life during EffectThe great city of storms, washed away by Vinktar's thirst for power.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | N/A | 68 |
Vessel of VinktarVessel of Vinktar Topaz FlaskLasts 8.00 Seconds Consumes (45-50) of 50 Charges on use +40% to Lightning Resistance +5% to maximum Lightning ResistanceRequires Level 68(125-150)% increased Charges per use Shocks nearby Enemies during Effect, causing 10% increased Damage taken You are Shocked during Effect, causing 50% increased Damage taken (25-40)% increased Effect of Shocks you inflict during Effect Shocks you inflict during Effect spread to other Enemies within 2 metres 20% of Lightning Damage Leeched as Life during EffectThe great city of storms, washed away by Vinktar's thirst for power.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | N/A | 68 |
Items found in this area
The following drop-restricted items can drop in this area.
Item | Drop Level |
---|---|
Struck by LightningStruck by Lightning3Electrocuting Jewellery Item Level: 76'Lightning never strikes the same place twice' is really just wishful thinking. | 70 |
Thunderous SkiesThunderous Skies5Storm CloudMany that have wielded the power of lightning have said that death by electrocution looks like the victim is more alive than ever before. | 23 |
Read Avatar of Thunder#Exclusive drops for exclusive boss drop.
Item acquisition
The Vinktar Square has restrictions on where or how it can drop. It cannot be chanced.
Recipes
The Vinktar Square can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
1 | Agnerod NorthAgnerod North Imperial StaffStaff Physical Damage: 57-171 Critical Strike Chance: 7.00% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 66, 158 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement +(80-120) to Intelligence (30-50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems 15% chance to Shock Damage Penetrates 20% Lightning ResistanceOne for each corner of the great Vinktar Square. | Vendor the staves to a NPC. The lowest item levels of the staves determine the map tier. | M |
1 | Agnerod EastAgnerod East Imperial StaffStaff Physical Damage: 57-171 Critical Strike Chance: 7.00% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 66, 158 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement +(80-120) to Intelligence (30-50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems Damage Penetrates 20% Lightning Resistance 100% increased Duration of Lightning AilmentsOne for each corner of the great Vinktar Square. | ||
1 | Agnerod SouthAgnerod South Imperial StaffStaff Physical Damage: 57-171 Critical Strike Chance: 7.00% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 66, 158 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement +(80-120) to Intelligence (30-50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems +5% to maximum Lightning Resistance Damage Penetrates 20% Lightning ResistanceOne for each corner of the great Vinktar Square. | ||
1 | Agnerod WestAgnerod West Imperial StaffStaff Physical Damage: 57-171 Critical Strike Chance: 7.00% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 66, 158 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement +(80-120) to Intelligence (30-50)% increased Lightning Damage Adds (5-15) to (100-140) Lightning Damage to Spells +2 to Level of all Lightning Spell Skill Gems Damage Penetrates 20% Lightning ResistanceOne for each corner of the great Vinktar Square. |
Lowest Agnerod Staff Item Level | Resultant Map Tier | Resultant Map Area Level |
---|---|---|
1-74 | 5 | 72 |
75-78 | 8 | 75 |
79-82 | 12 | 79 |
83 | 16 | 83 |
Legacy variants
The Vinktar Square has legacy variants.
Version discontinued | Base item | Stats Compare each legacy variant to the current variant.
|
---|---|---|
3.17.0 | Courtyard MapCourtyard MapMap Level: 70 Map Tier: 3 Guild Character: 4An elaborate, beautiful garden, hidden from the public. Selfish.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Tier: 3/7/10/11/14 Map Level: 70/74/77/78/81 |
20% more Monster Life |
3.16.0 | Courtyard MapCourtyard MapMap Level: 80 Map Tier: 13 Guild Character: 4An elaborate, beautiful garden, hidden from the public. Selfish.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Tier: 13/16 Map Level: 80/83 |
20% more Monster Life |
3.15.0 | Courtyard MapCourtyard MapMap Level: 70 Map Tier: 3 Guild Character: 4An elaborate, beautiful garden, hidden from the public. Selfish.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Tier: 3/7/10/11/14 Map Level: 70/74/77/78/81 |
20% more Monster Life |
3.13.0 | Courtyard MapCourtyard MapMap Level: 70 Map Tier: 3 Guild Character: 4An elaborate, beautiful garden, hidden from the public. Selfish.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Tier: 3/7/10/11/14 Map Level: 70/74/77/78/81 |
20% more Monster Life |
3.12.0 | Courtyard MapCourtyard MapMap Level: 71 Map Tier: 4 Guild Character: 4An elaborate, beautiful garden, hidden from the public. Selfish.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Tier: 4/8/11/13/15 Map Level: 71/75/78/80/82 |
20% more Monster Life |
3.11.0 | Courtyard MapCourtyard MapMap Level: 71 Map Tier: 4 Guild Character: 4An elaborate, beautiful garden, hidden from the public. Selfish.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Tier: 4/8/11/13/15 Map Level: 71/75/78/80/82 |
20% more Monster Life |
3.10.0 | Courtyard MapCourtyard MapMap Level: 71 Map Tier: 4 Guild Character: 4An elaborate, beautiful garden, hidden from the public. Selfish.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Tier: 4/8/11/13/15 Map Level: 71/75/78/80/82 |
20% more Monster Life |
3.9.0 | Courtyard MapCourtyard MapMap Level: 76 Map Tier: 9 Guild Character: 4An elaborate, beautiful garden, hidden from the public. Selfish.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Tier: 9 Map Level: 77 |
Monster Level: 77 |
3.8.0 | Courtyard MapCourtyard MapMap Level: 73 Map Tier: 6 Guild Character: 4An elaborate, beautiful garden, hidden from the public. Selfish.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. Map Tier: 6 Map Level: 77 |
Monster Level: 77 |
3.7.0 | Courtyard MapCourtyard MapMap Level: 72 Map Tier: 5 Guild Character: 4An elaborate, beautiful garden, hidden from the public. Selfish.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. Map Tier: 5 Map Level: 77 |
Monster Level: 77 |
3.6.0 | Courtyard MapCourtyard MapMap Level: 71 Map Tier: 4 Guild Character: 4An elaborate, beautiful garden, hidden from the public. Selfish.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. Map Tier: 4 Map Level: 77 |
Monster Level: 77 |
3.5.0 | Courtyard MapCourtyard MapMap Level: 75 Map Tier: 8 Guild Character: 4Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. Map Tier: 8 Map Level: 77 |
Monster Level: 77 |
3.1.0 | Courtyard MapCourtyard MapMap Level: 77 Map Tier: 10 Guild Character: ~Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. Map Tier: 10 Map Level: 77 |
20% more Monster Life |
2.4.0 | Courtyard MapCourtyard MapMap Level: 80 Map Tier: 13 Guild Character: ~Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. Map Tier: 13 Map Level: 80 |
20% more Monster Life |
Note that there is a vendor recipe to convert map to the current series. The level override modifier is retained on legacy maps converted to a map series from Archnemesis onwards.
Version history
Version | Changes |
---|---|
3.18.0 |
|
3.16.0 |
|
3.15.0 |
|
3.13.0 |
|
3.12.0 |
|
3.11.0 |
|
3.10.0 |
|
3.9.2b |
|
3.9.0 |
|
3.5.0 |
|
3.1.0 |
|
2.4.2 |
|
2.4.0 |
|
2.2.0 |
|
2.1.1d | |
2.1.0 |
|
Notes
- ↑ The 3.12 patch notes incorrectly stated that unique map did not change tier, however, it did. In 3.12, The Vinktar Square's base tier is T3 and also have T7, T10, T11 and T14 variants.