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"Having proved your mettle in the Trials of Ascendancy, you earn the right to enter Izaro's Labyrinth. Centuries have passed, but its traps are as dangerous as the day its doors were first opened."
— Description on the official Path of Exile website[1]

The Labyrinth is a randomly generated dungeon filled with traps, puzzles and monsters. After having completed the Trials of Ascendancy in the current difficulty level, the player can enter the Labyrinth through the Statue of the Goddess in The Sarn Encampment.

The Statue of the Goddess closed entrance
The Statue of the Goddess opened entrance

The traps from the Trials of Ascendancy (and one trap that was not showcased there) are combined in gauntlets throughout the Labyrinth. Its random level generation extends beyond single areas and affects the entire Labyrinth at once. Every day, the Labyrinth has a completely new layout. There are four different Labyrinths: one for each difficulty and one additional endgame dungeon. The layout is the same for every league, but differs in each difficulty. When the Labyrinth is generated, keys to locked doors are placed behind traps, hidden passages are created that connect areas and secret rooms are placed. Three times, the player encounters Izaro, and the fight will evolve depending on the player's actions in previous encounters. The first two fights end when Izaro's hitpoints are reduced to 2/3 and 1/3 respectively, the last one ends when Izaro is defeated. The last fight takes place in an arena containing many traps from the Labyrinth.

The Labyrinth takes an experienced player around 30 minutes to complete. Players can not portal out to town; if they leave the dungeon, they will have to start all over again. The Labyrinth can be attempted as many times as desired.

Completing the Labyrinth on normal difficulty grants the player the ability to choose an Ascendancy class on top of receiving two points to spend on the Ascendancy skill tree. On completing the cruel, merciless and endgame Labyrinth the player again receives two points each. In addition, every time the player completes the Labyrinth, he may imbue one piece of equipment with an enchantment.

There are daily leaderboards where players can compete to solve the Labyrinth the quickest.

Zones

At each entrance/exit of the room you are in there is a map pedestal. This will show you any rooms you have visited, as well as all connections to neighbouring rooms, what type of room each is. Below are the types and what to expect in each one.

Name Sign Notes
Blank
  • This is a travel room, used to usher the player into more meaningful rooms.
  • Secret trap gauntlets can be found in these rooms.
Silver Key
  • This room contains a Silver KeySilver KeyThis item is required to open a Silver Door located in the Labyrinth. This item will drop on the ground when leaving the Labyrinth..
  • This room may contain a secret passage to the Gold Key room. Opening this passage will NOT consume your silver key.
Silver Cache
  • This room can contain an "Ascendant's Treasures", an "Emperor's Cache", an "Intricate Locker" or a Mysterious Darkshrine that grants a random effect. Gaining access the room containing the chest or shrine will consume a Silver KeySilver KeyThis item is required to open a Silver Door located in the Labyrinth. This item will drop on the ground when leaving the Labyrinth..
Gold Door
  • Unlike Silver Doors these doors will block the way forward and must be opened to proceed down the path.
  • You will need a Golden KeyGolden KeyThis item is required to open a Golden Door located in the Labyrinth. This item will drop on the ground when leaving the Labyrinth. from the Golden Key room in order to open this door.
Golden Key
  • This room contains one Golden KeyGolden KeyThis item is required to open a Golden Door located in the Labyrinth. This item will drop on the ground when leaving the Labyrinth. needed to open a Gold Door that is required to advance in the map. They do not necessarily lead directly to Izaro fights.
  • These rooms are always attached to the Gold Door rooms but can also be reached through a secret passage in Silver Key rooms.
Forgotten Reliquary
  • This room contains multiple chests and caches that are guarded by trap combinations.
  • This room will contain a large chest that contains an item, called Trinket, that will aid you with the mechanics of the next Izaro fight.
Aspirant's Trial
  • This room is where you fight Izaro

Traps

There are several different traps in the labyrinth. They can be deadly, usually dealing a percentage of the player's life or energy shield pool as physical damage. The most common ones are introduced to the player in the Trials of Ascendancy.

Spike traps

Spike traps

Spike traps shoot out of the ground in a square area according to a timer, taking 1/4 of the player's effective hitpoints (including life pool and energy shield pool) and locking him in place. This kind of trap isn't very dangerous, because it cannot kill fast and the lost hitpoints can be recovered using potions.

Spike traps are showcased in the Trial of Piercing Truth, located in the Lower Prison.

Sawblades

Sawblades

Sawblades run along a set path, taking player's energy shield and health quickly when cut by them, enough to kill in roughly one second. The damage does not depend on difficulty, but the layout is harder on higher difficulties. Sawblades can often be switched on and off with nearby levers.

Sawblade traps are showcased in the Trial of Crippling Grief, located in the Chamber of Sins Level 2.

Spinning blades

Spinning blades

Spinning blades are large traps which follow a set path along the ground and can go around corners, taking player's energy shield and health quickly when cut by them, enough to kill in roughly one second. The damage does not depend on difficulty, but the layout is harder on higher difficulties. They can sometimes be diverted from one track to another by using activating levers.

Spinning blades are showcased in the Trial of Swirling Fear, located in the Crypt Level 1.

Furnace traps

Furnace trap

Furnace traps periodically fill the floor with lava, taking the player's energy shield and health quickly when hit by them, enough to kill in roughly five seconds. The damage does not depend on difficulty, but the layout is harder on higher difficulties. The health loss can be countered with potions and partially avoided with Module Error: Too many skills found with q_where = skill.active_skill_name="Leap Slam". Please choose only one of the following ids:
LeapSlamRoyale - (20-29)% increased Stun Duration against Enemies that are on Full Life, +1.2 seconds to Attack Time, Base radius is 1.5 metres, Damaging Hits always Stun Enemies that are on Full Life (page)
LeapSlam - (20-39)% increased Stun Duration against Enemies that are on Full Life, +0.55 seconds to Attack Time, Base radius is 1.5 metres, Damaging Hits always Stun Enemies that are on Full Life (page)
. It does not affect fire-related monsters.

Furnace traps are showcased in the Trial of Burning Rage, located in the Crematorium.

Blade sentries

Blade sentry

Blade sentries are very wide traps that move along set paths (either on the ground or flying above obstacles) taking player's energy shield and health quickly when cut by them, enough to kill in roughly one second. Their rotating blades do more damage the closer you are to them. The damage does not depend on difficulty, but the layout is harder on higher difficulties.

Furnace traps are showcased in the Trial of Lingering Pain, located in the Catacombs.

Dart traps

Dart trap

Dart traps are pillars that fire projectiles repeatedly in multiple directions, slowing down the player and making him an easy prey for other traps or monsters. They do not deal damage and no status effect is displayed when the player is affected. Dart traps are often linked to hidden pressure plates.

Dart traps are showcased in the Trial of Stinging Doubt, located in the Hedge Maze.

Sentinel traps

Sentinel trap

Sentinel traps apply one of many effects to an area. For exxample, they can have an ice nova effect that deals could damage in an area around them. Sentinel traps can be temporarily deactivated by dealing damage to them. They only appear in the endgame Labyrinth.

Sentinel traps are showcased in the endgame trials, which can randomly be found in maps.

Other traps

Various other traps appear in the Labyrinth, such as vertically moving spinning blades (often guarding an entrance) and others.

Unique items

The following unique items can be only found in the Labyrinth:

  • Chitus' NeedleChitus' Needle
    Elegant Foil
    One Handed Sword
    Physical Damage: (43.2-46.8) to (79.2-85.8)
    Critical Strike Chance: 5.50%
    Attacks per Second: 1.60
    Weapon Range: 1.6 metres
    Requires Level 30, 101 Dex+25% to Global Critical Strike Multiplier+30 to Strength
    (140-160)% increased Physical Damage
    +30 to maximum Mana
    5% increased Movement Speed
    30% increased Elemental Damage
    +0.2 metres to Weapon Range
    "With this, I will weave the threads of fate
    into a noose for our 'glorious' emperor."
    - Chitus Perandus
  • GlitterdiscGlitterdisc
    Burnished Spiked Shield
    Chance to Block: 26%
    Evasion: (136-175)
    Energy Shield: (72-110)
    Movement Speed: -3%
    Requires Level 27, 37 Dex, 37 Int+5% chance to Suppress Spell Damage(120-140)% increased Evasion and Energy Shield
    +(20-30) to maximum Energy Shield
    +(30-50) to maximum Life
    10% increased Rarity of Items found
    25% chance to Avoid Fire Damage from Hits
    You always Ignite while Burning
    Izaro's insistence on using lava
    resulted in some surprising material discoveries.
  • Izaro's DilemmaIzaro's Dilemma
    Imperial Claw
    Claw
    Physical Damage: (81-90) to (207-230)
    Critical Strike Chance: 6.00%
    Attacks per Second: (1.76-1.84)
    Weapon Range: 1.1 metres
    Requires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy Hit(80-100)% increased Physical Damage
    Adds 20 to 50 Physical Damage
    (10-15)% increased Attack Speed
    +(300-400) to Accuracy Rating
    100% increased Global Physical Damage while Frozen
    Izaro saw himself not as a man,
    but as a divine saviour trapped in a man's body.
  • Izaro's TurmoilIzaro's Turmoil
    Crimson Jewel
    (18-25)% increased Fire Damage
    (18-25)% increased Cold Damage
    2% chance to Ignite
    2% chance to Freeze
    The once-glorious emperor spent his final days
    imprisoned in his greatest creation;
    a tool to filter out the unworthy
    that pushed a monster to power.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
  • Spine of the First ClaimantSpine of the First Claimant
    Iron Sceptre
    Sceptre
    Physical Damage: (54-64.8) to (80-96)
    Critical Strike Chance: 6.00%
    Attacks per Second: (1.16-1.21)
    Weapon Range: 1.1 metres
    Requires Level 20, 38 Str, 38 Int14% increased Elemental Damage(100-140)% increased Physical Damage
    40% increased Damage with Hits against Frozen Enemies
    +(25-35)% to Cold Damage over Time Multiplier
    (30-50)% increased Cold Damage
    (5-10)% increased Attack Speed
    (4-8)% increased Cast Speed
    5% chance to Freeze
    Thousands gazed upon the doors of the great labyrinth,
    at an Eternal Champion in steel and gold,
    The first to challenge its treacherous traps.
    To mark the occasion, Izaro had the Champion's remains gilded.
  • Viper's ScalesViper's Scales
    Full Scale Armour
    Armour: (280-360)
    Evasion: (280-360)
    Movement Speed: -3%
    Requires Level 28, 43 Str, 43 Dex(80-100)% increased Armour and Evasion
    +(30-40) to maximum Life
    +(15-25)% to Cold Resistance
    5% increased Movement Speed
    20% chance to Poison on Hit with Attacks
    Cannot be Poisoned
    Swift and silent.
    One strike, one corpse.
  • Winds of ChangeWinds of Change
    Ancient Gauntlets
    Armour: (154-173)Requires Level 47, 68 Str+(30-60) to maximum Life
    30% increased Projectile Speed
    (10-5)% reduced Movement Speed
    10% chance to Knock Enemies Back on hit
    (30-50)% increased Projectile Damage
    Izaro was slow to see the treachery growing in his own court
    and powerless to stop it once he had;
    a captain sailing his own ship into rocks.
  • Xirgil's CrankXirgil's Crank
    Coiled Staff
    Warstaff
    Physical Damage: 27-57
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 28, 43 Str, 43 Int+20% Chance to Block Attack Damage while wielding a Staff+15% Chance to Block Attack Damage while wielding a Staff
    (60-80)% increased Spell Damage
    +(70-100) to maximum Energy Shield
    +1 to Level of all Spell Skill Gems
    Reflects 1 to 150 Lightning Damage to Melee Attackers
    20% chance for Energy Shield Recharge to start when you Block
    "Since one with knowledge of machines
    might be able to bring the labyrinth to a standstill,
    Izaro had us place many boobytrapped decoys.
    But I know which switch brings the monster down."
    - Xirgil, Trapbuilder's final words.

Chests

Name Location Notes
Silver Chest Contains a Silver KeySilver KeyThis item is required to open a Silver Door located in the Labyrinth. This item will drop on the ground when leaving the Labyrinth.
Golden Chest Contains a Golden KeyGolden KeyThis item is required to open a Golden Door located in the Labyrinth. This item will drop on the ground when leaving the Labyrinth.
Treasure Chest Can be opened with a Treasure KeyTreasure KeyThis item is required to open one of Izaro's Treasure Chests located in the Labyrinth. This item will drop on the ground when leaving the Labyrinth.
Decorative Chest Contains one of Reliques
Intricate Locker Silver Cache Always contains a labyrinth unique item
Emperor's Charts Maps
Emperor's Gifts Silver Cache
Emperor's Trove Jewelry, jewels and currency
Emperor's Vault Silver Cache Jewelry, jewels and currency
Hidden Chest
Hidden Coffer Assorted items
Labyrinth Trove Assorted items (probably higher rarity and quantity)
Supply Cache Assorted items
Battle Supplies Assorted items
Ascendant's Treasure
War Spoils Silver Cache Assorted items (probably higher quantity)

Endgame Labyrinth

The fourth labyrinth is accessed differently, through end-game maps. Completing the trials in maps reward players with an Offering to the Goddess item, which needs to be used in the map device in order to enter the endgame Labyrinth.

The endgame trials and Labyrinth include a new trap type: Sentinel Traps. These traps apply one of many effects to an area and can be temporarily deactivated by dealing damage to them. Upon completing the endgame Labyrinth for the first time, players are rewarded with two additional Ascendancy points and a new tier of possible enchantments.

Leaderboards

Players are ranked based on how quickly they have completed the Labyrinth. To be eligible for the leaderboard, players must enter the Labyrinth alone. The Labyrinth must be completed before the daily changeover to the next labyrinth layout. There are leaderboards for all four labyrinths in each league, resulting in 16 different leaderboards.

  • Players are timed from when they enter the portal in Sarn Encampment until they kill Izaro.[2]
  • To be eligible for the normal leaderboards, players must be level 40 or lower.
  • To be eligible for the cruel leaderboards, players must be level 60 or lower.
  • There are no level restrictions for the merciless leaderboards.

At midnight UTC, prizes will be deployed to the players who finished the Labyrinth the quickest that day. The prizes received depend on the difficulty level. For every leaderboard, the top player will be rewarded, so each reward will be distributed four times every day.

  • Emperor's CunningEmperor's Cunning
    Viridian Jewel
    Limited to: 120% increased Global Accuracy Rating
    3% increased Character Size
    (4-6)% increased Dexterity
    The greatest victories happen
    before the battle has begun.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    will be rewarded to the top player in normal difficulty
  • Emperor's WitEmperor's Wit
    Cobalt Jewel
    Limited to: 130% increased Global Critical Strike Chance
    3% increased Character Size
    (4-6)% increased Intelligence
    The greatest victories happen
    before the battle has begun.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    will be rewarded to the top player in cruel difficulty
  • Emperor's MightEmperor's Might
    Crimson Jewel
    Limited to: 110% increased Damage
    3% increased Character Size
    (4-6)% increased Strength
    The greatest victories happen
    before the battle has begun.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    will be rewarded to the top player in merciless difficulty
  • Emperor's MasteryEmperor's Mastery
    Prismatic Jewel
    Limited to: 14% increased maximum Life
    3% increased Character Size
    5% increased Global Defences
    (5-7)% increased Attributes
    Learn as much as you can,
    and surround yourself with people who know the rest.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    will be rewarded to the top player in the endgame labyrinth

Secrets

References

  1. Path of Exile. "Ascendancy Classes". Official Path of Exile website.
  2. RhysGGG (April 15, 2016). "Labyrinth Ladder times are messed up". Reddit. Retrieved May 28, 2016.

Version history

Version Changes
2.2.2
  • Many improvements have been made to Labyrinth layouts.
2.2.1d
  • Fixed a bug where all Strongboxes in the Labyrinth were unable to generate as magic, rare or unique.
  • Fixed a bug where Maps dropped in the Merciless Labyrinth were capable of being higher than Tier 1.
2.2.1
  • A "You are here" hover has been added to the Labyrinth progress map.
2.2.0
  • Introduced to the game.