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Revision as of 07:43, 14 January 2019
Life (also called Health or Hit Points) is the health source of a character or monster. For the player it is shown as a red orb in the lower left of the screen and will decrease when receiving damage. Characters die when they reach 0 life and must be resurrected in town. Players can restore life by using flasks, gaining life regeneration from passive skills and equipment, or leeching life from enemies, among other mechanics. Life is fully restored upon entering a town. Light radius is based on current life.
Every class starts out with 50 life and has the following stats:
- +10% of Maximum Life to maximum Recovery per Life Leech
- +12 Maximum Life per Level
- +20% to Maximum total Life Recovery per second from Leech
Calculation
Total maximum life can be calculated with the following formula:
Flat life bonuses are added directly to base life (+X to maximum Life). Percent-based modifiers apply to flat life bonuses, as well as base life and life from strength (+X% increased maximum Life). See modifiers.
Life scaling
- Strength grants +1 life per 2 strength.
Certain unique items grant special additional scaling for Life based on other statistics:
- Shaper's TouchShaper's Touch
Crusader GlovesArmour: (217-305)
Energy Shield: (45-61)Requires Level 66, 51 Str, 51 Int(80-120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+1 Mana per 4 Strength
1% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 DexterityBy my hand, the inert is given life.
By my hand, that which rots is reborn.
There is nothing that cannot be changed.
Nothing. grant +1 life per 4 dexterity. This bonus is additive with all other base life and can be treated similarly to the life bonus inherent to strength. - Anatomical KnowledgeAnatomical Knowledge
Cobalt JewelRadius: Large(6-8)% increased maximum Life
Adds 1 to Maximum Life per 3 Intelligence Allocated in RadiusOnce you understand how your body truly works
you can't help but treat it better.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket. adds 1 to maximum life per 3 intelligence allocated in a Large Radius
Increasing strength, as well as dexterity if Shaper's TouchShaper's Touch
Crusader GlovesArmour: (217-305)
Energy Shield: (45-61)Requires Level 66, 51 Str, 51 Int(80-120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+1 Mana per 4 Strength
1% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 DexterityBy my hand, the inert is given life.
By my hand, that which rots is reborn.
There is nothing that cannot be changed.
Nothing. are used, will increase maximum life. Increasing attributes in general will also increase life.
Mechanics scaled by life
Certain unique items, skills, and ascendancies scale based on maximum life.
Skills
- Righteous FireRighteous FireSpell, AoE, Fire
Level: (1-20)
Cooldown Time: 0.30 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second
Deals 70% of your Maximum Energy Shield as Base Fire Damage per second
You Burn for 90% of your Maximum Life per second as Fire Damage
You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
Grants (20-39)% more Spell Damage
Base radius is (1.8-2.3) metres
Additional Effects From 1-20% Quality:
Base radius is (0.015-0.3) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. deals fire damage over time both to enemies and the caster based on the caster's maximum life and energy shield - BodyswapBodyswapMovement, Spell, AoE, Fire, Travel
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%Requires Level 10Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.This Spell deals (3-210) to (5-315), plus 4% of your maximum Life, as base Fire Damage
Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
+(0-0.2) metres to radius
200% more Area of Effect if Consuming a corpse
Additional Effects From 1-20% Quality:
Deals +(0.2-4)% of your maximum Life, as base Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. deals base fire damage based on the caster's maximum life
Unique items
- Maligaro's LensMaligaro's Lens
Compound Spiked ShieldChance to Block: 25%
Evasion: (122-144)
Energy Shield: (25-30)
Movement Speed: -3%Requires Level 45, 59 Dex, 59 Int+3% chance to Suppress Spell Damage(10-15)% increased Attack Speed
(10-20)% increased maximum Life
-50% to all Elemental Resistances
10% increased Area of Effect
Nearby allies Recover 1% of your Maximum Life when you Die"Look around you. What do you see?
Corruption, perversion, sin?
No. It is progress.
You simply lack the means to see it."
- Inquisitor Maligaro has the unique mod Healthy MindHealthy Mind
Cobalt JewelLimited to: 1
Radius: Large(15-20)% increased maximum Mana
Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their valueCorruptedFor the ambitious, flesh is a limitation.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. has the mod Energy From WithinEnergy From Within
Cobalt JewelRadius: Large(3-6)% increased maximum Energy Shield
Increases and Reductions to Life in Radius are Transformed to apply to Energy ShieldCorruptedThe Azmeri ascetics learnt the power
of going without the body's ordinary cravings.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. has the mod Nearby allies Recover 1% of your Maximum Life when you Die
Ascendancy passive skills
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.
Restoring life
After taking damage, Life may be restored in the following ways:
- Life and Hybrid Flasks
- Life Regeneration
- Life Leech
- Life Gain on Hit
- Life Gain on Kill
- Returning to Town or logging out
Certain skills can provide special life regeneration effects:
- Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 140%Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Deals (9-644) to (13-966) Chaos Damage
Deals (31.2-1509.4) Base Chaos Damage per second
Base duration is 3.80 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Regenerate 0.50% of Debuff Damage as Life
Additional Effects From 1-20% Quality:
Regenerate +(0.025-0.5)% of Debuff Damage as LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Some unique items grant other ways to restore life.
Spending life
Like mana and energy shield with Eldritch Battery, life may be spent in the following ways:
- Life may be used like mana via the Blood Magic keystone or Arrogance SupportArrogance SupportAura, Support
Icon: B
Level: (1-20)
Cost & Reservation Multiplier: (220-201)%Requires Level 31Supports any non-blessing skill with a reservation.Supported Skills have (10-19)% increased Aura effect
Supported Skills Reserve Life instead of Mana
Additional Effects From 1-20% Quality:
Supported Skills have (0.25-5)% increased Aura effectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. gem to use skills with a fixed mana cost. Life cost is affected by Inspiration SupportInspiration SupportCritical, Support
Icon: r
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 31Supports any skill. Minions, Totems, Traps and Mines cannot gain Inspiration Charges.Supported Skills have (25-34)% reduced Mana Cost
Gain an Inspiration Charge when you Spend Mana on Upfront
Costs or Effects of Supported Skills
Supported Skills have (6-8)% increased Critical Strike Chance per Inspiration Charge
Supported Skills deal (3-5)% more Elemental Damage per Inspiration Charge
Lose all Inspiration Charges after Spending a total of (122-800) Mana on Upfront Costs and Effects of Supported Skills
Additional Effects From 1-20% Quality:
Supported Skills have (0.25-5)% reduced Mana CostThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. and all mana multipliers, except where otherwise specified. - Through the use of the beneficial life degeneration skills Righteous FireRighteous FireSpell, AoE, Fire
Level: (1-20)
Cooldown Time: 0.30 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second
Deals 70% of your Maximum Energy Shield as Base Fire Damage per second
You Burn for 90% of your Maximum Life per second as Fire Damage
You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
Grants (20-39)% more Spell Damage
Base radius is (1.8-2.3) metres
Additional Effects From 1-20% Quality:
Base radius is (0.015-0.3) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Blood RageBlood RageSpell, Duration, Physical
Level: (1-20)
Cost: (12-29) Life
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds
Grants (5-15)% increased Attack Speed
1.2% of Attack Physical Damage Leeched as Life
You take 4% of your Maximum Life per second as Physical Damage
You take 4% of your Maximum Energy Shield per second as Physical Damage
25% chance to gain a Frenzy Charge on Kill
Additional Effects From 1-20% Quality:
Grants (0.25-5)% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. - By reserving life instead of mana for certain skills while using the Blood Magic keystone or Arrogance SupportArrogance SupportAura, Support
Icon: B
Level: (1-20)
Cost & Reservation Multiplier: (220-201)%Requires Level 31Supports any non-blessing skill with a reservation.Supported Skills have (10-19)% increased Aura effect
Supported Skills Reserve Life instead of Mana
Additional Effects From 1-20% Quality:
Supported Skills have (0.25-5)% increased Aura effectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. gem and also by using the Midnight BargainMidnight Bargain
Engraved WandWand
Physical Damage: 21-38
Critical Strike Chance: 7.00%
Attacks per Second: 1.50Requires Level 40, 131 Int(22-26)% increased Spell Damage+(10-20) to Intelligence
Minions have (20-30)% increased Movement Speed
Minions deal (50-70)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
Reserves 30% of Life
Cannot be used with Chaos InoculationA chilling hush, a scraping sound
Of things no more entombed in ground.
A shambling horde is on its way
To crush the very light of day. unique wand. - Using Vaal Righteous FireVaal Righteous FireSpell, AoE, Fire, Vaal, Duration
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 40
Can Store 1 Use(s)
Soul Gain Prevention: 6 sec
Cast Time: InstantRequires Level 16Sacrifices a portion of your Life and Energy Shield to engulf you in magical fire that rapidly burns nearby enemies for a duration. Your spell damage is increased while under this effect.Base duration is 4.00 seconds
Sacrifices 60% of your total Energy Shield and Life
Deals (120-158)% of Sacrificed Energy Shield and Life as Fire Damage per second
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Grants (10-19)% more Spell Damage
Base radius is 3 metres
Additional Effects From 1-20% Quality:
Base radius is (0.015-0.3) metresCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. will spend all but 1 life. - Using Chaos Inoculation can be interpreted as spending all but 1 life permanently for access to chaos damage immunity and greatly increased energy shield.
Full life
Low life
Life transforming jewels
These unique jewels transform life from passive skills into another base statistic.
- Energy From WithinEnergy From Within
Cobalt JewelRadius: Large(3-6)% increased maximum Energy Shield
Increases and Reductions to Life in Radius are Transformed to apply to Energy ShieldCorruptedThe Azmeri ascetics learnt the power
of going without the body's ordinary cravings.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. has the mod Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield - Healthy MindHealthy Mind
Cobalt JewelLimited to: 1
Radius: Large(15-20)% increased maximum Mana
Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their valueCorruptedFor the ambitious, flesh is a limitation.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. has the mod Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value
Life on equipment
Modifiers
Flat maximum life
Name | Domain | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|---|
Hale | Item | Prefix | 1 | +(3-9) to maximum Life | fishing_rod 0 weapon 0 default 1000 |
Healthy | Item | Prefix | 5 | +(10-19) to maximum Life | fishing_rod 0 weapon 0 default 1000 |
Vigorous | Item | Prefix | 73 | +(100-109) to maximum Life | shield 1000 body_armour 1000 |
Rapturous | Item | Prefix | 81 | +(110-119) to maximum Life | body_armour 1000 |
Prime | Item | Prefix | 86 | +(120-129) to maximum Life | body_armour 1000 |
Sanguine | Item | Prefix | 11 | +(20-29) to maximum Life | fishing_rod 0 weapon 0 default 1000 |
Stalwart | Item | Prefix | 18 | +(30-39) to maximum Life | fishing_rod 0 weapon 0 default 1000 |
Stout | Item | Prefix | 24 | +(40-49) to maximum Life | fishing_rod 0 weapon 0 default 1000 |
Robust | Item | Prefix | 30 | +(50-59) to maximum Life | fishing_rod 0 weapon 0 default 1000 |
Rotund | Item | Prefix | 36 | +(60-69) to maximum Life | fishing_rod 0 weapon 0 default 1000 |
Virile | Item | Prefix | 44 | +(70-79) to maximum Life | fishing_rod 0 weapon 0 default 1000 |
Athlete's | Item | Prefix | 54 | +(80-89) to maximum Life | fishing_rod 0 weapon 0 ring 0 default 1000 |
Fecund | Item | Prefix | 64 | +(90-99) to maximum Life | fishing_rod 0 boots 0 gloves 0 weapon 0 ring 0 amulet 0 default 1000 |
Oyster's | Item | Prefix | 30 | +(20-32) to Armour +(18-23) to maximum Life | str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 333 |
Urchin's | Item | Prefix | 46 | +(33-48) to Armour +(24-28) to maximum Life | str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 333 |
Nautilus's | Item | Prefix | 62 | +(49-96) to Armour +(29-33) to maximum Life | boots 0 gloves 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 333 |
Crocodile's | Item | Prefix | 78 | +(97-144) to Armour +(34-38) to maximum Life | shield 0 boots 0 gloves 0 helmet 0 str_armour 500 str_dex_armour 250 str_int_armour 250 str_dex_int_armour 166 |
Monk's | Item | Prefix | 30 | +(8-10) to maximum Energy Shield +(18-23) to maximum Life | int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 333 |
Prior's | Item | Prefix | 46 | +(11-15) to maximum Energy Shield +(24-28) to maximum Life | int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 333 |
Abbot's | Item | Prefix | 62 | +(16-25) to maximum Energy Shield +(29-33) to maximum Life | boots 0 gloves 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 333 |
Exarch's | Item | Prefix | 78 | +(26-30) to maximum Energy Shield +(34-38) to maximum Life | shield 0 boots 0 gloves 0 helmet 0 int_armour 500 str_int_armour 250 dex_int_armour 250 str_dex_int_armour 166 |
Flea's | Item | Prefix | 30 | +(14-20) to Evasion Rating +(18-23) to maximum Life | dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 333 |
Fawn's | Item | Prefix | 46 | +(21-42) to Evasion Rating +(24-28) to maximum Life | dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 333 |
Ram's | Item | Prefix | 62 | +(43-95) to Evasion Rating +(29-33) to maximum Life | boots 0 gloves 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 333 |
Ibex's | Item | Prefix | 78 | +(96-120) to Evasion Rating +(34-38) to maximum Life | shield 0 boots 0 gloves 0 helmet 0 dex_armour 500 str_dex_armour 250 dex_int_armour 250 str_dex_int_armour 166 |
Annest's | Item | Prefix | 30 | +(15-20) to Ward +(18-23) to maximum Life | ward_armour 1000 |
Owen's | Item | Prefix | 46 | +(21-30) to Ward +(24-28) to maximum Life | ward_armour 1000 |
Gwayne's | Item | Prefix | 62 | +(31-40) to Ward +(29-33) to maximum Life | boots 0 gloves 0 ward_armour 1000 |
Cadigan's | Item | Prefix | 78 | +(41-50) to Ward +(34-38) to maximum Life | shield 0 boots 0 gloves 0 helmet 0 ward_armour 500 |
HellscapeUpsideIncreasedLife1__ | Item | Scourge Benefit | 1 | +(23-25) to maximum Life | fishing_rod 0 weapon 0 flask 0 map 0 default 1000 |
HellscapeUpsideIncreasedLife2_ | Item | Scourge Benefit | 45 | +(28-30) to maximum Life | fishing_rod 0 weapon 0 flask 0 map 0 default 1000 |
HellscapeUpsideIncreasedLife3_ | Item | Scourge Benefit | 68 | +(33-35) to maximum Life | fishing_rod 0 weapon 0 flask 0 map 0 default 1000 |
HellscapeUpsideIncreasedLife4 | Item | Scourge Benefit | 68 | +(38-40) to maximum Life | fishing_rod 0 weapon 0 flask 0 map 0 default 1000 |
HellscapeDownsideMinusMaximumLife0 | Item | Scourge Detriment | 1 | -(20-16) to maximum Life | armour 1000 ring 1000 amulet 1000 belt 1000 |
HellscapeDownsideMinusMaximumLife1_ | Item | Scourge Detriment | 1 | -(25-21) to maximum Life | armour 1000 ring 1000 amulet 1000 belt 1000 |
HellscapeDownsideMinusMaximumLife2 | Item | Scourge Detriment | 45 | -(30-26) to maximum Life | armour 1000 ring 1000 amulet 1000 belt 1000 |
HellscapeDownsideMinusMaximumLife3_ | Item | Scourge Detriment | 68 | -(35-31) to maximum Life | armour 1000 ring 1000 amulet 1000 belt 1000 |
WeaponTreeIncreasedLife1 | Item | Crucible Passive Skill Tree | 1 | +30 to maximum Life | shield 1000 |
WeaponTreeIncreasedLife2 | Item | Crucible Passive Skill Tree | 21 | +35 to maximum Life | shield 1000 |
WeaponTreeIncreasedLife3 | Item | Crucible Passive Skill Tree | 46 | +40 to maximum Life | shield 1000 |
WeaponTreeIncreasedLife4 | Item | Crucible Passive Skill Tree | 65 | +45 to maximum Life | shield 1000 |
WeaponTreeIncreasedLife5 | Item | Crucible Passive Skill Tree | 77 | +50 to maximum Life | shield 500 |
WeaponTreeIncreasedLifeAndLifeOnKill1 | Item | Crucible Passive Skill Tree | 1 | +15 to maximum Life Recover 1% of Life on Kill | shield 500 |
WeaponTreeIncreasedLifeAndLifeOnKill2 | Item | Crucible Passive Skill Tree | 40 | +20 to maximum Life Recover 1% of Life on Kill | shield 500 |
WeaponTreeIncreasedLifeAndLifeOnKill3 | Item | Crucible Passive Skill Tree | 65 | +25 to maximum Life Recover 1% of Life on Kill | shield 500 |
WeaponTreeIncreasedLifeAndLifeRegen1 | Item | Crucible Passive Skill Tree | 1 | +15 to maximum Life Regenerate 0.4% of Life per second | shield 500 |
WeaponTreeIncreasedLifeAndLifeRegen2 | Item | Crucible Passive Skill Tree | 40 | +20 to maximum Life Regenerate 0.4% of Life per second | shield 500 |
WeaponTreeIncreasedLifeAndLifeRegen3 | Item | Crucible Passive Skill Tree | 65 | +25 to maximum Life Regenerate 0.4% of Life per second | shield 500 |
WeaponTreeIncreasedLifeAndStunThreshold1 | Item | Crucible Passive Skill Tree | 1 | +15 to maximum Life 20% increased Stun Threshold | shield 500 |
WeaponTreeIncreasedLifeAndStunThreshold2 | Item | Crucible Passive Skill Tree | 40 | +20 to maximum Life 20% increased Stun Threshold | shield 500 |
WeaponTreeIncreasedLifeAndStunThreshold3 | Item | Crucible Passive Skill Tree | 65 | +25 to maximum Life 20% increased Stun Threshold | shield 500 |
WeaponTreeIncreasedLifeReducedAllResistance1 | Item | Crucible Passive Skill Tree | 15 | +60 to maximum Life -5% to all Elemental Resistances | shield 500 |
WeaponTreeIncreasedLifeReducedAllResistance2 | Item | Crucible Passive Skill Tree | 45 | +75 to maximum Life -5% to all Elemental Resistances | shield 500 |
WeaponTreeIncreasedLifeReducedAllResistance3 | Item | Crucible Passive Skill Tree | 70 | +80 to maximum Life -5% to all Elemental Resistances | shield 500 |
WeaponTreeIncreasedLifeReducedDamage1 | Item | Crucible Passive Skill Tree | 15 | +60 to maximum Life 20% reduced Damage | shield 500 |
WeaponTreeIncreasedLifeReducedDamage2 | Item | Crucible Passive Skill Tree | 45 | +75 to maximum Life 20% reduced Damage | shield 500 |
WeaponTreeIncreasedLifeReducedDamage3 | Item | Crucible Passive Skill Tree | 70 | +80 to maximum Life 20% reduced Damage | shield 500 |
WeaponTreeIncreasedLifeReducedLocalDefences1 | Item | Crucible Passive Skill Tree | 15 | +60 to maximum Life 50% reduced Armour, Evasion and Energy Shield | shield 500 |
WeaponTreeIncreasedLifeReducedLocalDefences2 | Item | Crucible Passive Skill Tree | 45 | +75 to maximum Life 50% reduced Armour, Evasion and Energy Shield | shield 500 |
WeaponTreeIncreasedLifeReducedLocalDefences3 | Item | Crucible Passive Skill Tree | 70 | +80 to maximum Life 50% reduced Armour, Evasion and Energy Shield | shield 500 |
Hale | Abyss Jewel | Prefix | 1 | +(21-25) to maximum Life | default 3000 |
Healthy | Abyss Jewel | Prefix | 35 | +(26-30) to maximum Life | default 3000 |
Sanguine | Abyss Jewel | Prefix | 74 | +(31-35) to maximum Life | default 1000 |
Stalwart | Abyss Jewel | Prefix | 82 | +(36-40) to maximum Life | default 500 |
Chosen | Unveiled | Prefix | 60 | +(55-60) to maximum Life Regenerate 5.3 Mana per second | helmet 1000 boots 1000 gloves 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 |
Chosen | Unveiled | Prefix | 60 | (24-28)% increased Armour and Energy Shield +(17-19) to maximum Life | body_armour 0 shield 0 helmet 0 str_int_armour 1000 |
Chosen | Unveiled | Prefix | 60 | (24-28)% increased Armour and Energy Shield +(23-26) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_int_armour 1000 |
Chosen | Unveiled | Prefix | 60 | (24-28)% increased Armour and Energy Shield +(19-22) to maximum Life | body_armour 0 gloves 0 boots 0 str_int_armour 1000 |
Chosen | Unveiled | Prefix | 60 | (24-28)% increased Armour and Evasion +(17-19) to maximum Life | body_armour 0 shield 0 helmet 0 str_dex_armour 1000 |
Chosen | Unveiled | Prefix | 60 | (24-28)% increased Armour and Evasion +(23-26) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_dex_armour 1000 |
Chosen | Unveiled | Prefix | 60 | (24-28)% increased Armour and Evasion +(19-22) to maximum Life | body_armour 0 gloves 0 boots 0 str_dex_armour 1000 |
Chosen | Unveiled | Prefix | 60 | (24-28)% increased Armour +(23-26) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_armour 1000 |
Chosen | Unveiled | Prefix | 60 | (24-28)% increased Armour +(19-22) to maximum Life | body_armour 0 gloves 0 boots 0 str_armour 1000 |
Chosen | Unveiled | Prefix | 60 | (24-28)% increased Armour +(17-19) to maximum Life | body_armour 0 shield 0 helmet 0 str_armour 1000 |
Chosen | Unveiled | Prefix | 60 | (24-28)% increased Armour, Evasion and Energy Shield +(17-19) to maximum Life | body_armour 0 shield 0 helmet 0 str_dex_int_armour 1000 |
Chosen | Unveiled | Prefix | 60 | (24-28)% increased Armour, Evasion and Energy Shield +(23-26) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_dex_int_armour 1000 |
Chosen | Unveiled | Prefix | 60 | (24-28)% increased Armour, Evasion and Energy Shield +(19-22) to maximum Life | body_armour 0 gloves 0 boots 0 str_dex_int_armour 1000 |
Chosen | Unveiled | Prefix | 60 | (24-28)% increased Energy Shield +(23-26) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 int_armour 1000 |
Chosen | Unveiled | Prefix | 60 | (24-28)% increased Energy Shield +(19-22) to maximum Life | body_armour 0 gloves 0 boots 0 int_armour 1000 |
Chosen | Unveiled | Prefix | 60 | (24-28)% increased Energy Shield +(17-19) to maximum Life | body_armour 0 shield 0 helmet 0 int_armour 1000 |
Chosen | Unveiled | Prefix | 60 | (24-28)% increased Evasion and Energy Shield +(17-19) to maximum Life | body_armour 0 shield 0 helmet 0 dex_int_armour 1000 |
Chosen | Unveiled | Prefix | 60 | (24-28)% increased Evasion and Energy Shield +(23-26) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 dex_int_armour 1000 |
Chosen | Unveiled | Prefix | 60 | (24-28)% increased Evasion and Energy Shield +(19-22) to maximum Life | body_armour 0 gloves 0 boots 0 dex_int_armour 1000 |
Chosen | Unveiled | Prefix | 60 | (24-28)% increased Evasion Rating +(23-26) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 dex_armour 1000 |
Chosen | Unveiled | Prefix | 60 | (24-28)% increased Evasion Rating +(19-22) to maximum Life | body_armour 0 gloves 0 boots 0 dex_armour 1000 |
Chosen | Unveiled | Prefix | 60 | (24-28)% increased Evasion Rating +(17-19) to maximum Life | body_armour 0 shield 0 helmet 0 dex_armour 1000 |
Percentage maximum life
Regular
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AND (`cargo__mod_stats`.`id` LIKE "maximum_life_+\%" AND `cargo__mods`.`domain` != 3 AND spawn_weights.tag NOT LIKE "%elder%" AND spawn_weights.tag NOT LIKE "%shaper%") GROUP BY `cargo__mods`.`_pageID` ORDER BY `cargo__mods`.`domain`,`cargo__mods`.`generation_type`,`cargo__mods`.`id`,`cargo__mods`.`required_level` LIMIT 5000
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Shaper/Elder
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AND (`cargo__mod_stats`.`id` LIKE "maximum_life_+\%" AND `cargo__mods`.`domain` != 3 AND ( spawn_weights.tag LIKE "%elder%" OR spawn_weights.tag LIKE "%shaper%" )) GROUP BY `cargo__mods`.`_pageID` ORDER BY `cargo__mods`.`domain`,`cargo__mods`.`generation_type`,`cargo__mods`.`id`,`cargo__mods`.`required_level` LIMIT 5000
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Base Items
Shields
Item | Life |
---|
Other items
Item | Life | |
---|---|---|
Coral RingCoral Ring+(20-30) to maximum Life | 1 | (20-30) |
Corroded Tower ShieldCorroded Tower ShieldChance to Block: 23% Armour: (36-47) Movement Speed: -3%Requires Level 5, 20 Str+(10-20) to maximum Life | 5 | (10-20) |
Leather BeltLeather BeltRequires Level 8+(25-40) to maximum Life | 8 | (25-40) |
Rawhide Tower ShieldRawhide Tower ShieldChance to Block: 26% Armour: (53-66) Movement Speed: -3%Requires Level 11, 33 Str+(10-20) to maximum Life | 11 | (10-20) |
Cedar Tower ShieldCedar Tower ShieldChance to Block: 25% Armour: (94-113) Movement Speed: -3%Requires Level 17, 47 Str+(20-30) to maximum Life | 17 | (20-30) |
Copper Tower ShieldCopper Tower ShieldChance to Block: 24% Armour: (151-173) Movement Speed: -3%Requires Level 24, 62 Str+(30-40) to maximum Life | 24 | (30-40) |
Reinforced Tower ShieldReinforced Tower ShieldChance to Block: 23% Armour: (237-260) Movement Speed: -3%Requires Level 30, 76 Str+(10-20) to maximum Life | 30 | (10-20) |
Painted Tower ShieldPainted Tower ShieldChance to Block: 25% Armour: (188-216) Movement Speed: -3%Requires Level 35, 87 Str+(20-30) to maximum Life | 35 | (20-30) |
Buckskin Tower ShieldBuckskin Tower ShieldChance to Block: 26% Armour: (177-209) Movement Speed: -3%Requires Level 39, 96 Str+(10-20) to maximum Life | 39 | (10-20) |
Mahogany Tower ShieldMahogany Tower ShieldChance to Block: 25% Armour: (230-265) Movement Speed: -3%Requires Level 43, 105 Str+(20-30) to maximum Life | 43 | (20-30) |
Bronze Tower ShieldBronze Tower ShieldChance to Block: 24% Armour: (290-324) Movement Speed: -3%Requires Level 47, 114 Str+(30-40) to maximum Life | 47 | (30-40) |
Girded Tower ShieldGirded Tower ShieldChance to Block: 23% Armour: (397-437) Movement Speed: -3%Requires Level 51, 123 Str+(10-20) to maximum Life | 51 | (10-20) |
Crested Tower ShieldCrested Tower ShieldChance to Block: 25% Armour: (293-337) Movement Speed: -3%Requires Level 55, 132 Str+(20-30) to maximum Life | 55 | (20-30) |
Shagreen Tower ShieldShagreen Tower ShieldChance to Block: 26% Armour: (261-308) Movement Speed: -3%Requires Level 58, 139 Str+(10-20) to maximum Life | 58 | (10-20) |
Ebony Tower ShieldEbony Tower ShieldChance to Block: 25% Armour: (357-411) Movement Speed: -3%Requires Level 61, 159 Str+(20-30) to maximum Life | 61 | (20-30) |
Ezomyte Tower ShieldEzomyte Tower ShieldChance to Block: 24% Armour: (412-474) Movement Speed: -3%Requires Level 64, 159 Str+(30-40) to maximum Life | 64 | (30-40) |
Colossal Tower ShieldColossal Tower ShieldChance to Block: 23% Armour: (522-601) Movement Speed: -3%Requires Level 67, 159 Str+(10-20) to maximum Life | 67 | (10-20) |
Pinnacle Tower ShieldPinnacle Tower ShieldChance to Block: 25% Armour: (467-537) Movement Speed: -3%Requires Level 70, 159 Str+(20-30) to maximum Life | 70 | (20-30) |
Unique Items
While the +X to maximum Life modifier is quite common on unique items, the X% increased maximum Life modifier is less common and can only appear on unique items. Certain unique items also grant +X to maximum Life in exceptional quantities or on weapons.
Unique items with flat maximum life
Unique Items that increase or reduce life
Life on equipment for minions
Modifiers
Regular
No results found
Shaper/Elder
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AND (`cargo__mod_stats`.`id` LIKE "%minion_maximum_life%" AND ( spawn_weights.tag LIKE "%elder%" OR spawn_weights.tag LIKE "%shaper%" )) GROUP BY `cargo__mods`.`_pageID` ORDER BY `cargo__mods`.`domain`,`cargo__mods`.`generation_type`,`cargo__mods`.`mod_groups__full` ,`cargo__mods`.`mod_type`,`cargo__mods`.`required_level`,`cargo__mod_spawn_weights`.`ordinal` LIMIT 5000
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Other modifiers
Catarina has a craftable prefix for gloves that grants 10 to 15% increased Minion maximum Life
In addition, essences of Fear grant X% increased Minion maximum Life to the following base items up to a certain value:
Unique items
Generic minion life
Item | Life |
---|---|
SidhebreathSidhebreath Paua Amulet(20-30)% increased Mana Regeneration Rate+25% to Cold Resistance Minions have (10-15)% increased maximum Life Minions convert 50% of Physical Damage to Cold Damage Minions deal (25-35) to (50-65) additional Cold Damage Minions deal no Non-Cold DamageThe breath of life is yours to give. | (10-15)% |
Heartbound LoopHeartbound Loop Moonstone RingRequires Level 20+(15-25) to maximum Energy ShieldRegenerate (10-15) Life per second (20-40)% increased Mana Regeneration Rate Minions have 15% increased maximum Life Minions have 10% increased Area of Effect 350 Physical Damage taken on Minion DeathWhen the axe finally fell, Seryl shared his pain, and the last thought that flickered through his fading mind was her broken, shattered scream. | 15% |
The BaronThe Baron Close HelmetArmour: (130-150)Requires Level 26, 58 Str+2 to Level of Socketed Minion Gems Minions have (10-20)% increased maximum Life Half of your Strength is added to your Minions +1 to maximum number of Raised Zombies per 500 Strength With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life"The Emperor's trusted surgeons are not the only ones who practice the dark arts. Some of us are just more discreet." | (10-20)% |
Queen's DecreeQueen's Decree Ornate SwordTwo Hand Sword Physical Damage: 30-50 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 1.3 metresRequires Level 27, 56 Str, 54 Dex+185 to Accuracy Rating25% increased Strength Requirement Minions have (30-40)% increased maximum Life (150-200)% increased Skeleton Duration Minions deal (30-40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of SpectresThe nobles wanted to take her throne. She let the peasants take their wealth. The peasants wanted to take her wealth. She let the soldiers take their heads. The soldiers wanted to take her head. She sat on her throne and wept. | (30-40)% |
BloodbondBloodbond Bone ArmourEvasion: (388-512) Energy Shield: (82-107) Movement Speed: -3%Requires Level 35, 53 Dex, 53 IntGrants Level 15 Blood Offering Skill (100-120)% increased Evasion and Energy Shield (15-25)% increased maximum Life Minions have (20-30)% increased maximum Life Regenerate 1% of Life per second Minions have +(12-15)% chance to Suppress Spell DamageWhat mother wouldn't give her life for that of her children? | (20-30)% |
Chober ChaberChober Chaber Great MalletTwo Hand Mace Physical Damage: (129-137.6) to (264-281.6) Critical Strike Chance: 5.00% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 40, 104 Str30% increased Stun Duration on Enemies+1 to Level of Socketed Melee Gems +1 to Level of Socketed Minion Gems 20% reduced Strength Requirement (200-220)% increased Physical Damage 25% increased maximum Mana Minions have (20-40)% increased maximum Life 15% increased Skill Effect DurationThe faithful may continue to serve, even after death. | (20-40)% |
FleshcrafterFleshcrafter Necromancer SilksEnergy Shield: (246-367) Movement Speed: -3%Requires Level 59, 160 Int(100-150)% increased Energy Shield Minions Convert 2% of their Maximum Life to Maximum Energy Shield per 1% Chaos Resistance they have Chaos Damage taken does not bypass Minions' Energy Shield Minions have (50-100)% faster start of Energy Shield Recharge While Minions have Energy Shield, their Hits Ignore Monster Elemental ResistancesImbue the body with stolen spirit, hold the leash tight. | N/A |
Vis MortisVis Mortis Necromancer SilksEnergy Shield: (369-470) Movement Speed: -3%Requires Level 59, 160 Int(200-220)% increased Energy Shield +(20-30) to maximum Mana Minions have 20% reduced maximum Life Minions deal 15% increased Damage Minions gain (15-20)% of Elemental Damage as Extra Chaos DamageReap what others have sown Muster them from their graves Parade them for your pleasure Zealots in mortis enslaved | -20% |
Replica Grip of the CouncilReplica Grip of the Council Arcanist GlovesEnergy Shield: (45-52)Requires Level 60, 95 Int+30 to Strength +(30-50) to maximum Life +(20-40)% to Fire Resistance Minions have 10% reduced maximum Life Minions have +40% to Fire Resistance Minions gain 20% of Physical Damage as Extra Fire Damage"I feel altered when Administrator Qotra wears these gloves. Somehow, I find that disturbing." - Researcher Arn | -10% |
ParadoxicaParadoxica Vaal RapierOne Handed Sword Physical Damage: 22-87 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 1.4 metresRequires Level 66, 212 Dex+25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage Veiled Prefix Veiled Suffix <veiled mod pool>What has no siblings but is always a twin?Take this item to Jun Ortoi to have her Unveil it. | (34-38)% |
Replica ParadoxicaReplica Paradoxica Vaal RapierOne Handed Sword Physical Damage: 22-87 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 1.4 metresRequires Level 66, 212 Dex+25% to Global Critical Strike MultiplierVeiled Prefix Veiled Prefix Veiled Suffix Veiled Suffix Veiled Suffix Veiled Prefix <veiled mod pool>"This is one riddle I can't solve." - Researcher GravenTake this item to Jun Ortoi to have her Unveil it. | (34-38)% |
Cane of KulemakCane of Kulemak Serpentine StaffWarstaff Physical Damage: 56-117 Critical Strike Chance: 6.30% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 68, 85 Str, 85 Int+20% Chance to Block Attack Damage while wielding a Staff(60-90)% increased Unveiled Modifier magnitudes Veiled Prefix Veiled Suffix <Veiled Prefix or Veiled Suffix> <veiled mod pool>Stolen power is still power.Take this item to Jun Ortoi to have her Unveil it. | (50-59)% |
Ancient SkullAncient Skull Bone HelmetArmour: (492-681) Energy Shield: (100-138)Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage(150-200)% increased Armour and Energy Shield Minions have (40-20)% reduced maximum Life Minions have (15-25)% increased Movement Speed Minions have 50% increased Critical Strike Chance per Maximum Power Charge you have Minions can hear the whispers for 5 seconds after they deal a Critical StrikePrimordial rage slumbers, waiting for the call of the stars to return and swallow the world. | (-40--20)% |
Minion-type specific life
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Life on equipment for totems
Modifiers
Name | Domain | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|---|
Enchantment Decoy Totem Life 1 | Item | Enchantment | 66 | 40% increased Decoy Totem Life | helmet 100 |
Enchantment Decoy Totem Life 2 | Item | Enchantment | 75 | 60% increased Decoy Totem Life | helmet 100 |
HellscapeUpsideTotemLife2 | Item | Scourge Benefit | 45 | (7-9)% increased Totem Life | boots 250 amulet 500 |
HellscapeUpsideTotemLife3__ | Item | Scourge Benefit | 68 | (10-12)% increased Totem Life | boots 250 amulet 500 |
HellscapeUpsideTotemLife4 | Item | Scourge Benefit | 68 | (13-15)% increased Totem Life | boots 250 amulet 500 |
HellscapeDownsideTotemLife2 | Item | Scourge Detriment | 45 | (27-21)% reduced Totem Life | boots 250 amulet 250 |
HellscapeDownsideTotemLife3 | Item | Scourge Detriment | 68 | (36-30)% reduced Totem Life | boots 250 amulet 250 |
WeaponTreeTotemExplodeOnDeath1 | Item | Crucible Passive Skill Tree | 4 | Totems Explode on Death, dealing 10% of their Life as Physical Damage 15% reduced Totem Life | one_hand_weapon 250 |
WeaponTreeTotemExplodeOnDeath2h1 | Item | Crucible Passive Skill Tree | 4 | Totems Explode on Death, dealing 20% of their Life as Physical Damage 25% reduced Totem Life | two_hand_weapon 250 |
WeaponTreeTotemExplodeOnDeath2 | Item | Crucible Passive Skill Tree | 60 | Totems Explode on Death, dealing 15% of their Life as Physical Damage 15% reduced Totem Life | one_hand_weapon 250 |
WeaponTreeTotemExplodeOnDeath2h2 | Item | Crucible Passive Skill Tree | 60 | Totems Explode on Death, dealing 30% of their Life as Physical Damage 25% reduced Totem Life | two_hand_weapon 250 |
Carved | Jewel | Prefix | 1 | (8-12)% increased Totem Life | not_str 250 default 350 |
Parasitic | Uber Map Area | Prefix | 1 | 15% of Damage Players' Totems take from Hits is taken from their Summoner's Life instead | uber_tier_map 30 |
Unique itemse
Item | Life |
---|---|
Trolltimber SpireTrolltimber Spire Cedar Tower ShieldChance to Block: 25% Armour: (216-282) Movement Speed: -3%Requires Level 17, 47 Str+(20-30) to maximum Life(130-150)% increased Armour +(40-60) to maximum Life You and your Totems Regenerate 0.5% of Life per second for each Summoned Totem 15% increased Area of Effect for Skills used by Totems 0.5% of Damage dealt by your Totems is Leeched to you as LifeThe problem with working fresh trolltimber: by the time you've carved out one end, the other has sprouted fresh roots! | N/A |
Iron CommanderIron Commander Death BowBow Physical Damage: (36-40) to (89-97) Critical Strike Chance: (6.50-7.50)% Attacks per Second: (1.37-1.44)Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage (14-20)% increased Attack Speed (14-20)% increased Totem Life (14-20)% increased Totem Placement speed Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity Adds 1 to 3 Physical Damage to Attacks per 25 DexterityThe Eternals commanded an army that need not eat, sleep, or breathe without the usual depravities of necromancy. | (14-20)% |
Replica Iron CommanderReplica Iron Commander Death BowBow Physical Damage: (36-40) to (89-97) Critical Strike Chance: (6.50-7.50)% Attacks per Second: (1.37-1.44)Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage (14-20)% increased Attack Speed (14-20)% increased Totem Life (14-20)% increased Totem Placement speed Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength Adds 1 to 3 Physical Damage to Attacks per 25 Strength"Admittedly lacking the finesse of the fabled original, Prototype #4 achieved identical results through brute force alone." | (14-20)% |
Torchoak StepTorchoak Step Antique GreavesArmour: (219-316)Requires Level 37, 67 Str(80-120)% increased Armour (20-30)% increased Totem Life 25% increased Movement Speed (30-50)% increased Totem Placement speed Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when HitCenturies ago, there existed a unique grove imbued with ancestral fire. As with all things, the Karui used its wood for war. | (20-30)% |
Soul MantleSoul Mantle Spidersilk RobeEnergy Shield: (202-257) Movement Speed: -3%Requires Level 49, 134 IntSocketed Gems are Supported by Level 20 Spell Totem (20-25)% increased Spell Damage (100-120)% increased Energy Shield (20-30)% increased Totem Life Inflicts a random Hex on you when your Totems dieThe greatest mistakes cause suffering long after they have been made | (20-30)% |
Passive skills
There are passive skills that grant life bonuses. There is a total of 559% increased maximum life on the passive tree as well as 179 total base life from passives. 35% increased maximum life is gated behind the Blood Magic keystone.
Increased maximum life
These passive skills grant increased maximum life.
Name | Stats |
---|---|
Armour and Life | 10% increased Armour 3% increased maximum Life [1] |
Armour, Evasion and Life | 6% increased Evasion Rating and Armour 4% increased maximum Life [1] [2] [3] |
Evasion and Life | 5% increased maximum Life +30 to Evasion Rating [1] 10% increased Evasion Rating 5% increased maximum Life [3] [4] 10% increased Evasion Rating 4% increased maximum Life [5] [6] |
Life | 6% increased maximum Life [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] 5% increased maximum Life [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] |
Life and Armour | 10% increased Armour 4% increased maximum Life [1] [2] 12% increased Armour 4% increased maximum Life [2] 5% increased maximum Life +30 to Armour [3] 4% increased maximum Life 8% increased Armour [7] [8] |
Life and Elemental Ailment Avoidance | 5% increased maximum Life 4% chance to Avoid Elemental Ailments [1] [2] [3] |
Life and Elemental Resistances | 4% increased maximum Life +3% to all Elemental Resistances [1] [2] |
Life and Energy Shield | 5% increased maximum Life 4% increased maximum Energy Shield [1] [2] [3] 5% increased maximum Energy Shield 5% increased maximum Life [4] [5] [6] 3% increased maximum Life 5% increased maximum Energy Shield [7] [8] [9] |
Life and Flasks | 4% increased maximum Life 10% increased Life Recovery from Flasks [1] [2] |
Life and Life on Kill | Gain 10 Life per Enemy Killed 4% increased maximum Life [1] [2] |
Life and Reduced Cost | 5% increased maximum Life 3% reduced Cost of Skills [1] [2] [3] |
Life and Stun Avoidance | 8% chance to Avoid being Stunned 4% increased maximum Life [1] [2] |
Mana and Life | 5% increased maximum Life 8% increased maximum Mana [1] [2] 5% increased maximum Life 5% increased maximum Mana [2] |
Mana Regeneration and Life | 4% increased maximum Life 10% increased Mana Regeneration Rate [1] [2] |
Barbarism | 8% increased maximum Life +1% to maximum Fire Resistance +8% to Fire Resistance [1] |
Blood Drinker | 10% increased maximum Life Recover 2% of Life on Kill [1] |
Blood Siphon | 10% increased maximum Life +20 to Strength Gain 10 Life per Enemy Killed [1] |
Bloodless | Enemies Cannot Leech Life From you 10% increased maximum Life [1] |
Bravery | 24% increased Evasion Rating and Armour 8% increased maximum Life [1] |
Combat Stamina | Regenerate 1% of Life per second 20% increased Armour 5% increased maximum Life [1] |
Constitution | 10% increased maximum Life +20 to maximum Life [1] |
Cruel Preparation | 10% increased maximum Life +5% to all Elemental Resistances [1] |
Devotion | 10% increased maximum Life 25% increased Effect of Consecrated Ground you create [1] |
Discipline and Training | +30 to maximum Life 10% increased maximum Life [1] |
Golem's Blood | Regenerate 1.6% of Life per second 10% increased maximum Life [1] |
Heart and Soul | 8% increased maximum Life 12% increased maximum Mana [1] |
Heart of Oak | 20% chance to Avoid being Stunned 8% increased maximum Life Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds [1] |
Heart of the Warrior | +10 to Strength +20 to maximum Life 10% increased maximum Life [1] |
Herbalism | 10% increased maximum Life 30% increased Flask Recovery rate [1] |
Hired Killer | 7% increased maximum Life Recover 2% of Life on Kill [1] |
Infused Flesh | 18% of Damage taken Recouped as Life [1] |
Intuition | 5% increased maximum Life +8% chance to Suppress Spell Damage 15% increased Evasion Rating [1] |
Juggernaut | 8% increased maximum Life 24% increased Armour [1] |
Melding | 7% increased maximum Life Gain 3% of Maximum Life as Extra Maximum Energy Shield [1] |
Profane Chemistry | 7% increased maximum Life 30% increased Life Recovery from Flasks Life Flasks gain 1 Charge every 3 seconds [1] |
Purity of Flesh | 10% increased maximum Life +8% to Chaos Resistance 8% increased maximum Energy Shield [1] |
Quick Recovery | 7% increased maximum Life 20% increased Mana Regeneration Rate Regenerate 0.8% of Life per second [1] |
Resourcefulness | 5% increased maximum Life 10% increased maximum Energy Shield +8% chance to Suppress Spell Damage [1] |
Revenge of the Hunted | 18% increased Evasion Rating 10% increased maximum Life +10% chance to Suppress Spell Damage while on Full Life [1] |
Thick Skin | 10% increased maximum Life 8% chance to Avoid Elemental Ailments [1] |
Tireless | 10% increased maximum Life 6% reduced Cost of Skills [1] |
Written in Blood | 10% increased maximum Life 10% increased maximum Energy Shield +10 to Strength [1] |
Base maximum life
Name | Stats |
---|---|
Evasion and Life | +20 to Evasion Rating +14 to maximum Life [1] |
Life and Armour | +20 to Armour +16 to maximum Life [1] |
Life and Strength | +12 to maximum Life +5 to Strength [1] |
Mana Regeneration and Life | +14 to maximum Life 20% increased Mana Regeneration Rate [1] |
Melee Damage and Life | 16% increased Melee Physical Damage +16 to maximum Life [1] |
Physical and Chaos Damage and Life | 14% increased Physical Damage +12 to maximum Life 14% increased Chaos Damage [1] |
Physical Attack Damage and Life | 14% increased Attack Physical Damage +14 to maximum Life [1] |
Constitution | 10% increased maximum Life +20 to maximum Life [1] |
Discipline and Training | +30 to maximum Life 10% increased maximum Life [1] |
Heart of the Warrior | +10 to Strength +20 to maximum Life 10% increased maximum Life [1] |
Veteran Soldier | +15% to Physical Damage over Time Multiplier +25 to maximum Life [1] |
Life regeneration rate
Name | Stats |
---|---|
Armour and Life Regeneration | 10% increased Armour Regenerate 0.6% of Life per second [1] |
Damage Over Time Multiplier and Life Regeneration | Regenerate 0.4% of Life per second +3% to Damage over Time Multiplier [1] |
Fire Damage and Life Regeneration | 12% increased Fire Damage Regenerate 0.4% of Life per second [1] |
Life Regeneration | Regenerate 0.3% of Life per second [1] [2] Regenerate 0.8% of Life per second [3] [4] Regenerate 0.4% of Life per second [3] Regenerate 0.5% of Life per second [4] Regenerate 0.6% of Life per second [33] [34] [35] [36] [37] [38] [39] [40] |
Mana and Life Regeneration | Regenerate 0.4% of Life per second 15% increased Mana Regeneration Rate [1] [2] [3] |
Arsonist | Regenerate 1.2% of Life per second +10% to Fire Damage over Time Multiplier [1] |
Combat Stamina | Regenerate 1% of Life per second 20% increased Armour 5% increased maximum Life [1] |
Golem's Blood | Regenerate 1.6% of Life per second 10% increased maximum Life [1] |
Growth and Decay | Regenerate 1% of Life per second +12% to Damage over Time Multiplier [1] |
Hearty | Regenerate 1.8% of Life per second 15% increased Life Regeneration rate [1] |
Master of the Arena | +20 to Strength +0.3 metres to Melee Strike Range 10% increased Melee Physical Damage Regenerate 1% of Life per second [1] |
Quick Recovery | 7% increased maximum Life 20% increased Mana Regeneration Rate Regenerate 0.8% of Life per second [1] |
Righteous Army | Minions deal 20% increased Damage Minions Regenerate 1% of Life per second Regenerate 1% of Life per second [1] |
Robust | Regenerate 1.2% of Life per second Regenerate 10 Life per second [1] |
Sacrifice | Minions have 20% increased maximum Life Minions Regenerate 1% of Life per second Regenerate 1% of Life per second [1] |
Sanctity | +10 to Strength and Intelligence 20% increased Armour 10% increased maximum Energy Shield Regenerate 1% of Life per second [1] |
Shaper | 40% increased Mana Regeneration Rate Regenerate 1% of Life per second [1] |
Warrior's Blood | Regenerate 1.8% of Life per second +20 to Strength 20% increased Stun Threshold [1] |
Life leech
Name | Stats |
---|---|
Attack Damage and Leech | 12% increased Attack Damage 0.4% of Physical Attack Damage Leeched as Life 12% increased Damage with Ailments from Attack Skills [1] 12% increased Attack Damage 60% increased total Recovery per second from Life Leech 12% increased Damage with Ailments from Attack Skills [2] |
Dagger Critical Strike Chance and Leech | 0.8% of Attack Damage Leeched as Life 20% increased Critical Strike Chance with Daggers [1] |
Life and Mana Leech | 0.4% of Attack Damage Leeched as Mana 0.4% of Attack Damage Leeched as Life [1] |
Life Leech | 40% increased total Recovery per second from Life Leech 0.4% of Attack Damage Leeched as Life [1] 0.4% of Attack Damage Leeched as Life [2] 0.6% of Physical Attack Damage Leeched as Life [3] 50% increased total Recovery per second from Life Leech 0.6% of Physical Attack Damage Leeched as Life [4] |
Life Leech and Attack Speed | 0.4% of Physical Attack Damage Leeched as Life 3% increased Attack Speed [1] |
Life Leech Speed and Attack Speed | 40% increased total Recovery per second from Life Leech 3% increased Attack Speed [1] |
Two Handed Melee Damage and Leech | 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments 0.8% of Physical Attack Damage Leeched as Life [1] 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments 0.4% of Physical Attack Damage Leeched as Life [2] |
Two Handed Melee Damage and Life Leech Speed | 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments 60% increased total Recovery per second from Life Leech [1] [2] |
Clever Thief | 1% of Attack Damage Leeched as Mana 1% of Attack Damage Leeched as Life [1] |
Gladiator's Perseverance | 1% of Physical Attack Damage Leeched as Life 40% increased Attack Damage while Leeching 10% increased Attack Speed when on Full Life [1] |
Hematophagy | 100% increased total Recovery per second from Life Leech 40% increased Damage while Leeching 10% increased Maximum total Life Recovery per second from Leech [1] |
Lust for Carnage | 1.2% of Physical Attack Damage Leeched as Life 60% increased total Recovery per second from Life Leech 12% increased Attack Speed [1] |
Martial Experience | 30% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments 100% increased total Recovery per second from Life Leech Overwhelm 12% Physical Damage Reduction [1] |
Nightstalker | +30% to Critical Strike Multiplier with Daggers 0.6% of Attack Damage Leeched as Life 0.6% of Attack Damage Leeched as Mana [1] |
Taste for Blood | 0.6% of Attack Damage Leeched as Life 20% increased Maximum total Life Recovery per second from Leech [1] |
Vitality Void | 60% increased total Recovery per second from Life Leech 0.8% of Attack Damage Leeched as Life 15% increased Maximum total Life Recovery per second from Leech [1] |
Life gained on hit
Name | Stats |
---|---|
Life and Mana on Hit | Gain 4 Life per Enemy Hit with Attacks Gain 2 Mana per Enemy Hit with Attacks [1] [2] |
Life Gain on Hit | Gain 5 Life per Enemy Hit with Attacks [1] [2] |
Circle of Life | 12% of Damage taken Recouped as Life Gain 10 Life per Enemy Hit with Attacks [1] |
Life Raker | 12% increased Attack Speed with Claws 12% increased Accuracy Rating with Claws Gain 6 Life per Enemy Hit with Attacks [1] |
Life gained on kill
Name | Stats |
---|---|
Life and Energy Shield on Kill | Gain 15 Life per Enemy Killed Gain 15 Energy Shield per Enemy Killed [1] [2] |
Life and Life on Kill | Gain 10 Life per Enemy Killed 4% increased maximum Life [1] [2] |
Life on Kill and Recoup | Gain 15 Life per Enemy Killed 4% of Damage taken Recouped as Life [1] [2] |
Blood Siphon | 10% increased maximum Life +20 to Strength Gain 10 Life per Enemy Killed [1] |
Life recovery from flasks
Name | Stats |
---|---|
Life and Flasks | 4% increased maximum Life 10% increased Life Recovery from Flasks [1] [2] |
Life Flasks and Flask Duration | 10% increased Life Recovery from Flasks 10% increased Flask Effect Duration [1] [2] |
Spell Suppression and Life Flask Recovery | +5% chance to Suppress Spell Damage 12% increased Life Recovery from Flasks [1] [2] [3] |
Field Medicine | 30% increased Life Recovery from Flasks Life Flasks gain a Charge when you hit an Enemy, no more than once each second [1] |
Profane Chemistry | 7% increased maximum Life 30% increased Life Recovery from Flasks Life Flasks gain 1 Charge every 3 seconds [1] |
Minions
Minion maxium life
Name | Stats |
---|---|
Minion Damage and Life | Minions deal 10% increased Damage Minions have 10% increased maximum Life [1] Minions deal 10% increased Damage Minions have 5% increased maximum Life [3] [4] |
Minion Life | Minions have 12% increased maximum Life [1] [2] [3] [4] [5] Minions have 10% increased maximum Life [2] |
Minion Life and Chaos Resistance | Minions have 8% increased maximum Life Minions have +13% to Chaos Resistance [1] [2] |
Minion Life and Damage | Minions have 10% increased maximum Life Minions deal 10% increased Damage [1] |
Minion Life and Elemental Resistances | Minions have 8% increased maximum Life Minions have +8% to all Elemental Resistances [1] |
Minion Life and Physical Damage Reduction | Minions have 8% increased maximum Life Minions have 8% additional Physical Damage Reduction [1] |
Lord of the Dead | +1 to Maximum number of Skeletons +1 to Maximum number of Raised Zombies Minions have 15% increased maximum Life Minions deal 20% increased Damage [1] |
Sacrifice | Minions have 20% increased maximum Life Minions Regenerate 1% of Life per second Regenerate 1% of Life per second [1] |
Minion life regeneration rate
Name | Stats |
---|---|
Minion Life Regeneration | Minions Regenerate 1.5% of Life per second [1] [2] |
Righteous Army | Minions deal 20% increased Damage Minions Regenerate 1% of Life per second Regenerate 1% of Life per second [1] |
Sacrifice | Minions have 20% increased maximum Life Minions Regenerate 1% of Life per second Regenerate 1% of Life per second [1] |
Minion life leech
No results found for the given query.
Other
Name | Stats |
---|---|
Decay Ward | Minions have +18% Chance to Block Attack Damage Minions have +18% Chance to Block Spell Damage Minions Recover 2% of their Life when they Block [1] |
Grave Intentions | Minions have +27% to Chaos Resistance Minions gain 20% of Maximum Life as Extra Maximum Energy Shield [1] |
Totem life
Name | Stats |
---|---|
Totem Life and Elemental Resistances | Totems gain +16% to all Elemental Resistances 15% increased Totem Life [1] |
Totem Life and Physical Damage Reduction | 15% increased Totem Life Totems have 15% additional Physical Damage Reduction [1] [2] Totems have 10% additional Physical Damage Reduction 15% increased Totem Life [2] |
Totem Life and Placement Speed | 10% increased Totem Life 10% increased Totem Placement speed [1] |
Ironwood | Totems gain +30% to all Elemental Resistances +150 Armour per Summoned Totem 30% increased Totem Life [1] |
Primal Manifestation | 30% increased Totem Damage 30% increased Totem Life 50% increased Totem Duration [1] |
Other interactions with life
Name | Stats |
---|---|
Corpse Life | Corpses you Spawn have 5% increased Maximum Life [1] [2] |
Damage with Life Cost Skills and Reduced Life Cost | 12% increased Damage with Skills that Cost Life 4% reduced Life Cost of Skills [1] [2] |
Golem Life and Buff Effect | 20% increased Effect of Buffs granted by your Golems Golems have 15% increased Maximum Life [1] [2] |
Life and Mana on Kill against Cursed Enemies | Recover 1% of Life when you Kill a Cursed Enemy Recover 1% of Mana when you Kill a Cursed Enemy [1] |
Life Flask Charge Gain | Life Flasks gain 1 Charge every 3 seconds [1] |
Life Leech | 10% increased Maximum total Life Recovery per second from Leech [1] [2] |
Life on Kill against Cursed Enemies | Recover 2% of Life when you Kill a Cursed Enemy [1] |
Life on Kill and Recoup | Gain 15 Life per Enemy Killed 4% of Damage taken Recouped as Life [1] [2] |
Life Recoup | 6% of Damage taken Recouped as Life [1] [2] [3] [4] |
Life Regeneration per Endurance Charge | Regenerate 0.2% of Life per second per Endurance Charge [1] |
Backstabbing | 30% increased Critical Strike Chance with Daggers +30% to Critical Strike Multiplier with Daggers 100% increased Critical Strike Chance against Enemies that are on Full Life [1] |
Blood Drinker | 10% increased maximum Life Recover 2% of Life on Kill [1] |
Bloodless | Enemies Cannot Leech Life From you 10% increased maximum Life [1] |
Brink of Death | Regenerate 4% of Life per second while on Low Life [1] |
Cannibalised Faith | Spells you cast yourself gain Added Physical Damage equal to 75% of Life Cost, if Life Cost is not higher than the maximum you could spend [1] |
Cannibalistic Rite | 30% increased Damage with Skills that Cost Life Recover 2% of Life on Kill if you've Spent Life Recently 10% reduced Life Cost of Skills [1] |
Circle of Life | 12% of Damage taken Recouped as Life Gain 10 Life per Enemy Hit with Attacks [1] |
Crimson Power | -6 Maximum Life per Level Gain Maximum Life instead of Maximum Energy Shield from Equipped Armour Items Removes all Energy Shield [1] |
Entrench | +12% chance to Suppress Spell Damage Life Flasks gain 3 Charges when you Suppress Spell Damage [1] |
Excess Sustenance | 15% chance to gain 200 Life on Hit with Attacks [1] |
Executioner | 60% increased Damage with Hits against Enemies that are on Low Life 15% increased Area of Effect if you've Killed Recently [1] |
Field Medicine | 30% increased Life Recovery from Flasks Life Flasks gain a Charge when you hit an Enemy, no more than once each second [1] |
Gladiator's Perseverance | 1% of Physical Attack Damage Leeched as Life 40% increased Attack Damage while Leeching 10% increased Attack Speed when on Full Life [1] |
Heart of Oak | 20% chance to Avoid being Stunned 8% increased maximum Life Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds [1] |
Hearty | Regenerate 1.8% of Life per second 15% increased Life Regeneration rate [1] |
Hematophagy | 100% increased total Recovery per second from Life Leech 40% increased Damage while Leeching 10% increased Maximum total Life Recovery per second from Leech [1] |
Hired Killer | 7% increased maximum Life Recover 2% of Life on Kill [1] |
Infused Flesh | 18% of Damage taken Recouped as Life [1] |
Invigorating Blaze | +10% to Fire Damage over Time Multiplier with Attack Skills Recover 2% of Life when you Ignite a non-Ignited Enemy [1] |
Last Rites | Enemies Cursed by you have 50% reduced Life Regeneration Rate Enemies you Curse cannot Recharge Energy Shield Cursed Enemies you Kill are destroyed [1] |
Melding | 7% increased maximum Life Gain 3% of Maximum Life as Extra Maximum Energy Shield [1] |
Oath of the Maji | +50% to all Elemental Resistances if you have an Equipped Helmet with no Socketed Gems 25% increased Maximum Life if you have Equipped Gloves with no Socketed Gems 30% increased Movement Speed if you have Equipped Boots with no Socketed Gems Defences from Equipped Body Armour are doubled if it has no Socketed Gems [1] |
Profane Chemistry | 7% increased maximum Life 30% increased Life Recovery from Flasks Life Flasks gain 1 Charge every 3 seconds [1] |
Relentless | 25% increased Physical Damage Regenerate 1% of Life per second if you have Stunned an Enemy Recently [1] |
Replenishing Remedies | Life Flasks gain 2 Charges every 3 seconds Mana Flasks gain 2 Charges every 3 seconds 15% increased Flask Charges gained [1] |
Revenge of the Hunted | 18% increased Evasion Rating 10% increased maximum Life +10% chance to Suppress Spell Damage while on Full Life [1] |
Robust | Regenerate 1.2% of Life per second Regenerate 10 Life per second [1] |
Sanguimancy | 50% increased Life Reservation Efficiency of Skills Removes all Mana Skills Cost Life instead of Mana Skills Reserve Life instead of Mana [1] |
Spinecruncher | 30% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 30% increased Damage with Ailments 60% increased Stun Duration against Enemies that are on Full Life [1] |
Steadfast | +3 to maximum Fortification Regenerate 0.1% of Life per second per Fortification [1] |
Surge of Vigour | Every 4 seconds, Regenerate 15% of Life over one second [1] |
Taste for Blood | 0.6% of Attack Damage Leeched as Life 20% increased Maximum total Life Recovery per second from Leech [1] |
Testudo | +6% Chance to Block Attack Damage while holding a Shield 60% increased Block Recovery Recover 30 Life when you Block [1] |
Trial of the Faith | 50% increased Stun and Block Recovery Regenerate 5% of Life over 1 second when Stunned Regenerate 5% of Energy Shield over 1 second when Stunned [1] |
Undertaker | 30% increased Damage if you have Consumed a corpse Recently Regenerate 2% of Life per second if you've Consumed a corpse Recently Desecrate and Unearth have +2 to Maximum number of corpses allowed [1] |
Unfaltering | 50% increased Stun Threshold 10% of Damage taken from Stunning Hits is Recovered as Life [1] |
Vampirism | Recover 3% of Life on Kill 12% of Damage taken Recouped as Life [1] |
Vanquisher | 40% increased Physical Damage Crush Enemies for 4 seconds when you Hit them while they are on Full Life [1] |
Vitality Void | 60% increased total Recovery per second from Life Leech 0.8% of Attack Damage Leeched as Life 15% increased Maximum total Life Recovery per second from Leech [1] |
Ascendancy passives
Ascendancy Class | Name | Stats |
---|---|---|
Ascendant | Berserker | Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds Cannot be Stunned while you have at least 25 Rage 15% more Damage 5% increased Damage taken 2% of Attack Damage Leeched as Life and Mana if you've Killed Recently [1] |
Ascendant | Champion | Your Hits permanently Intimidate Enemies that are on Full Life 100% chance to Taunt on Hit Enemies Taunted by you take 10% increased Damage Melee Hits have 50% chance to Fortify 15% increased effect of Non-Curse Auras from your Skills [1] |
Ascendant | Guardian | Auras from your Skills grant 3% increased Recovery Rate of Life, Mana and Energy Shield to you and Allies Every 4 seconds, Regenerate 50% of Life over one second If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage [1] |
Ascendant | Hierophant | 8% of Damage is taken from Mana before Life +1 to maximum number of Summoned Totems 25% increased maximum Mana Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell Arcane Surge grants 10% more Spell Damage to you [1] |
Ascendant | Slayer | Life Leech effects are not removed when Unreserved Life is Filled Culling Strike 30% increased Area of Effect if you've Killed Recently Cannot take Reflected Physical Damage [1] |
Assassin | Ambush and Assassinate | +40% to Critical Strike Multiplier against Enemies that are on Full Life 100% more Critical Strike Chance against Enemies that are on Full Life Critical Strikes have Culling Strike 15% more Damage with Hits and Ailments against Enemies that are on Low Life 100% more Critical Strike Chance against Enemies that are on Low Life [1] |
Assassin | Noxious Strike | 5% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% Recover 0.5% of Life per Poison affecting Enemies you Kill 40% chance to Poison on Hit [1] |
Berserker | Physical Damage, Life Leeched per Second | 10% increased Physical Damage 30% increased total Recovery per second from Life Leech [1] |
Berserker | Defy Pain | Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds 25% increased Armour per Defiance 50% increased Maximum total Life Recovery per second from Leech while you have Defiance At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance [1] |
Berserker | Rite of Ruin | Inherent effects from having Rage are Tripled Lose 0.1% of Life per second per Rage while you are not losing Rage Cannot be Stunned while you have at least 25 Rage [1] |
Champion | First to Strike, Last to Fall | Your Hits permanently Intimidate Enemies that are on Full Life Gain Adrenaline for 20 seconds when you reach Low Life Remove all Ailments and Burning when you gain Adrenaline Recover 25% of Life when you gain Adrenaline [1] |
Champion | Inspirational | Banner Skills have no Reservation 30% increased effect of Non-Curse Auras from your Skills When you create a Banner, it gains 40% of the Stages of your placed Banner You and Allies affected by your placed Banners Regenerate 0.1% of Life per second for each Stage [1] |
Chieftain | Life Regeneration, Fire Damage | Regenerate 0.5% of Life per second 10% increased Fire Damage [1] [2] [3] |
Chieftain | Life Regeneration, Fire Resistance | Regenerate 0.5% of Life per second +15% to Fire Resistance [1] [2] |
Chieftain | Life Regeneration, Melee Damage | Regenerate 0.5% of Life per second 10% increased Melee Damage [1] [2] |
Chieftain | Life Regeneration, Totem Placement Speed | Regenerate 0.5% of Life per second 10% increased Totem Placement speed [1] |
Chieftain | Arohongui, Moon's Presence | Totems Taunt Enemies around them for 4 seconds when Summoned Recoup 25% of Damage Taken by your Totems as Life Totems Regenerate 1 Life per second per 4 of your Life Recovery per second from Regeneration [1] |
Chieftain | Hinekora, Death's Fury | Enemies you or your Totems Kill have 5% chance to Explode, dealing 500% of their maximum Life as Fire Damage [1] |
Gladiator | Gratuitous Violence | Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage 20% more Physical Damage over Time [1] |
Guardian | Armour and Energy Shield, Life Regeneration | 14% increased Armour 5% increased maximum Energy Shield Regenerate 0.5% of Life per second [1] |
Guardian | Radiant Crusade | Grants Level 20 Summon Sentinel of Radiance Skill 20% of Damage from Hits is taken from your Sentinel of Radiance's Life before you [1] |
Guardian | Time of Need | Every 4 seconds, Regenerate 100% of Life over one second Every 4 seconds, remove Curses and Elemental Ailments from you [1] |
Guardian | Unwavering Faith | Auras from your Skills grant 5% increased Recovery Rate of Life, Mana and Energy Shield to you and Allies [1] |
Hierophant | Divine Guidance | 30% increased maximum Mana 10% of Damage is taken from Mana before Life Transfiguration of Mind [1] |
Hierophant | Illuminated Devotion | 30% increased Area of Effect while you have Arcane Surge 0.5% of Spell Damage Leeched as Life while you have Arcane Surge Non-Damaging Ailments have 50% reduced Effect on you while you have Arcane Surge [1] |
Hierophant | Ritual of Awakening | You and your Totems Regenerate 1% of Life per second for each Summoned Totem Regenerate 0.5% of Mana per second for each Summoned Totem 5% more Damage per Summoned Totem [1] |
Inquisitor | Elemental Damage, Life Regeneration | 10% increased Elemental Damage Regenerate 0.5% of Life per second [1] [2] |
Inquisitor | Pious Path | Effects of Consecrated Ground you create Linger for 4 seconds Consecrated Ground you create causes Life Regeneration to also Recover Energy Shield for you and Allies [1] |
Juggernaut | Armour, Life Regeneration | 15% increased Armour Regenerate 0.5% of Life per second [1] |
Juggernaut | Untiring | 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second 40% increased Life Regeneration rate [1] |
Necromancer | Minion Damage and Life | Minions deal 10% increased Damage Minions have 10% increased maximum Life [1] [2] |
Necromancer | Minion Damage, Cast Speed | Minions deal 10% increased Damage Minions have 10% increased maximum Life [1] |
Necromancer | Bone Barrier | 1% additional Physical Damage Reduction per Minion, up to 10% 1% of Damage Dealt by your Minions is Leeched to you as Life Minions gain 40% of Maximum Life as Extra Maximum Energy Shield [1] |
Necromancer | Mindless Aggression | Minions have 20% more Maximum Life Minions deal 10% more Damage [1] |
Occultist | Profane Bloom | Cursed Enemies you or your Minions Kill have a 50% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage [1] |
Occultist | Void Beacon | Nearby Enemies have -20% to Chaos Resistance Nearby Enemies have 100% reduced Life Regeneration rate Nearby Enemies have -20% to Cold Resistance [1] |
Pathfinder | Master Surgeon | Life Flask Effects are not removed when Unreserved Life is Filled Life Flask Effects do not Queue 50% less Life Recovery from Flasks [1] |
Ranger | Fury of Nature | Non-Damaging Elemental Ailments you inflict spread to other enemies within 2 metres Non-Damaging Elemental Ailments you inflict have 100% more Effect [1] |
Saboteur | Pyromaniac | Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second Immune to Ignite and Shock [1] |
Slayer | Attack Damage, Life Leech | 0.4% of Attack Damage Leeched as Life 10% increased Attack Damage [1] [2] |
Slayer | Brutal Fervour | Life Leech effects are not removed when Unreserved Life is Filled 10% reduced Damage taken while Leeching 100% increased Maximum Recovery per Life Leech [1] |
Slayer | Endless Hunger | 20% of Overkill Damage is Leeched as Life You are Unaffected by Bleeding while Leeching Cannot be Stunned while Leeching 20% increased Attack Speed while Leeching [1] |
Slayer | Headsman | Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy Kill Enemies that have 20% or lower Life when Hit by your Skills [1] |
Trickster | Polymath | 3% more Damage for each different type of Mastery you have Allocated Recover 1% of Life on Kill for each different type of Mastery you have Allocated Recover 1% of Mana on Kill for each different type of Mastery you have Allocated Recover 1% of Energy Shield on Kill for each different type of Mastery you have Allocated [1] |
Witch | Nine Lives | 25% of Damage Taken Recouped as Life, Mana and Energy Shield Recoup Effects instead occur over 3 seconds [1] |
Keystones
Name | Stats |
---|---|
Blood Magic | Removes all mana 10% more maximum Life Skills Cost Life instead of Mana Skills Reserve Life instead of Mana [1] |
Chaos Inoculation | Maximum Life becomes 1, Immune to Chaos Damage [1] |
Corrupted Soul | 50% of Non-Chaos Damage taken bypasses Energy Shield Gain 15% of Maximum Life as Extra Maximum Energy Shield [1] |
Dance of Destruction | Monsters in your Maps deal 25% more Damage Monsters in your Maps have 25% less Life [1] |
Disciple of Kitava | Every second, Consume a nearby Corpse to Recover 5% of Life and Mana 10% more Damage taken if you haven't Consumed a Corpse Recently [1] |
Eldritch Battery | Spend Energy Shield before Mana for Skill Mana Costs Energy Shield protects Mana instead of Life 50% less Energy Shield Recharge Rate [1] |
Eternal Youth | 50% less Life Regeneration Rate 50% less maximum Total Life Recovery per Second from Leech Energy Shield Recharge instead applies to Life [1] |
Extreme Archaeology | Number of Explosives is one 200% increased Explosive Radius in your Maps Expedition Monsters in your Maps spawn with an additional 10% of Life missing 100% increased Explosive Placement Range in your Maps [1] |
Ghost Reaver | Leech Energy Shield instead of Life Maximum total Energy Shield Recovery per second from Leech is doubled Cannot Recharge Energy Shield [1] |
Immortal Ambition | Energy Shield starts at zero Cannot Recharge or Regenerate Energy Shield Lose 5% of Energy Shield per second Life Leech effects are not removed when Unreserved Life is Filled Life Leech effects Recover Energy Shield instead while on Full Life [1] |
Mind Over Matter | 40% of Damage is taken from Mana before Life [1] |
Minion Instability | Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies [1] |
Pain Attunement | 30% more Spell Damage when on Low Life [1] |
Precise Technique | 40% more Attack Damage if Accuracy Rating is higher than Maximum Life Never deal Critical Strikes [1] |
Strength of Blood | Life Recovery from Non-Instant Leech is not applied 2% additional Physical Damage Reduction for every 3% Life Recovery per second from Leech [1] |
Supreme Decadence | Life Recovery from Flasks also applies to Energy Shield 30% less Life Recovery from Flasks [1] |
The Agnostic | Maximum Energy Shield is 0 While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life [1] |
Vaal Pact | Total Recovery per second from Life Leech is doubled Maximum total Life Recovery per second from Leech is doubled You have no Life Regeneration [1] |
Wellspring of Creation | Monsters in your Maps have 50% more Life Monsters in your Maps deal 25% less Damage [1] |
Zealot's Oath | Life Regeneration is applied to Energy Shield instead [1] |