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{{ | {{for|the league|Heist league}} | ||
[[File:Heist loading screen.png|thumb|400px|Heist loading screen depicting the entire team of Rogues]] | [[File:Heist loading screen.png|thumb|400px|Heist loading screen depicting the entire team of Rogues, which are NPCs that assist the player during Heists]] | ||
'''Heists''' can be | '''Heists''' are missions that can be accessed using a [[Contract]] at [[The Rogue Harbour]]. The player must infiltrate the facility without raising alert, retrieve the guarded item, and escape with the contents alive. | ||
The target item will always be a single artifact that players may exchange with [[Faustus]] for {{il|Rogue's Marker|Rogue's Markers}}, therefore Heist Contracts are an excellent means to generate Rogue's Markers. | |||
[[Grand Heist]]s are larger more complex versions of Heists, and contain multiple wings and use multiple Rogues. | |||
==The Rogue Harbour== | |||
To enter The Rogue Harbour one {{il|Rogue's Marker}} is required. Right clicking this item will open a Portal to The Rogue Harbour. | |||
==Mechanics== | ==Mechanics== | ||
[[File:Heist infiltration.png|400px|thumb|right|Guards patrolling the heist location during the Infiltration phase. Alert meter displayed on the bottom. Small unmarked chest displayed on the right.]] | |||
Regular Heists are performed using [[Contract]]s. A contract can always be performed with a single [[Rogue]], and requires a certain level of a certain job (eg. Lockpicking Level 5). | |||
===Preparation=== | ===Preparation=== | ||
To start a Heist, the player must take a Heist [[Contract]] to [[Adiyah, the Wayfinder]]. Before you can start the Heist, you must pay a fee of {{il|Rogue's Marker|Rogue's Markers}}. The fee includes the Travel Fee, your [[Rogue]]'s Hiring Fee(s), and the Ring's Cut. Once it's paid, she will open a portal to the Heist location. | |||
To start a Heist, the player must take a Contract | |||
===Infiltration=== | ===Infiltration=== | ||
Initially, only a few enemies will be on guard. There will also be patrols of enemy packs or a unique enemy roaming the area. The area contains small chests that contain items, as well as bigger guarded chests that contain items of specific reward types. Opening chests will raise the alert level, the amount which can be displayed by hovering over them. | Initially, only a few enemies will be on guard. There will also be patrols of enemy packs or a unique enemy roaming the area. The area contains small chests that contain items, as well as bigger guarded chests that contain items of specific reward types. Opening chests will raise the alert level, the amount which can be displayed by hovering over them. | ||
All items picked up during the Heist are marked as [[Contraband]]. Contraband items cannot be used, equipped, or identified and are dropped on death. | All items picked up during the Heist are marked as [[Contraband]]. Contraband items cannot be used, equipped, or identified and are dropped on death. They will be unmarked as Contraband as soon as you reach the escape point. If players get [[Divine Orb]]s or any items worth a lot of currency, they may simply exit the heist location using the escape hatch, and then they may re-enter the location using the gate/pipe/trapdoor/door and resume looting. This removes the {{c|corrupted|Contraband}} status on all items in the players inventory, so that even if they die the items are not lost. | ||
While you can't open portals during the Heist or Grand Heist, you may freely leave and re-enter the Heist portal before the alert is raised. note you must enter the heist instance itself, not just the portal room, before you can leave without closing the portal. | While you can't open portals during the Heist or Grand Heist, you may freely leave and re-enter the Heist portal before the alert is raised. note you must enter the heist instance itself, not just the portal room, before you can leave without closing the portal. | ||
Line 19: | Line 28: | ||
===Imminent Lockdown=== | ===Imminent Lockdown=== | ||
[[File:Heist_alert_imminent_lockdown.png|400px|thumb|right|"Imminent Lockdown" countdown timer]] | |||
When the Alert meter is maxed, it will start a counter before Lockdown. Once this happens, the player will have limited time to retrieve the target item before it is sealed away. The default time before lockdown is 22 seconds. | When the Alert meter is maxed, it will start a counter before Lockdown. Once this happens, the player will have limited time to retrieve the target item before it is sealed away. The default time before lockdown is 22 seconds. | ||
Opening chests during this phase will decrease the lockdown timer by 3 seconds. | Opening chests during this phase will decrease the lockdown timer by 3 seconds. | ||
===Lockdown=== | ===Lockdown=== | ||
Once the target item is taken or the Lockdown timer runs out, Lockdown begins. More enemies will spawn in the area and try to prevent your escape. | Once the target item is taken or the Lockdown timer runs out, Lockdown begins. More enemies will spawn in the area and try to prevent your escape. When Lockdown occurs, some doors and obstacles previously open will be locked or rearmed, requiring your Rogue to remove it. | ||
Any unopened chests will be locked during Lockdown. However, [[Tibbs, the Giant|Tibbs]] and [[Niles, the Interrogator|Niles]]'s perks will allow you to open one small/medium chest during Lockdown. | Any unopened chests will be locked during Lockdown. However, [[Tibbs, the Giant|Tibbs]] and [[Niles, the Interrogator|Niles]]'s perks will allow you to open one or two small/medium chest during Lockdown. | ||
Once you reach the escape route, the Heist is successfully completed. All Contraband items will be unmarked and your Rogue(s) will gain experience towards the Contract's job. The target item can be sold to [[Faustus, the Fence]] for Rogue's Markers. Rogues do not gain experience if the Contract was failed (didn't retrieve the target item). | Once you reach the escape route, the Heist is successfully completed. All Contraband items will be unmarked and your Rogue(s) will gain experience towards the Contract's job. The target item can be sold to [[Faustus, the Fence]] for Rogue's Markers. Rogues do not gain experience if the Contract was failed (didn't retrieve the target item). | ||
== | === Portal === | ||
[[File:Heist_portal.png|400px|thumb|right|Adiyah's portal that allows players to enter the active heist. A similar portal can be used to return to the Rogue's Harbour.]] | |||
Players may leave and re-enter Adiyah's portal multiple times in order to stash items. | |||
The portal is only closed if players die during the "lockdown" mode. Even if players disconnect (logout) and login, they may return to the Rogue's Harbour and the portal will remain active, provided the location was not in "lockdown". | |||
=== Death === | |||
If players die before lockdown has begun, all items marked with Contraband are dropped to the ground but Adiyah's portal remains up. Players may then return to the location and pick up the loot and therefore nothing is lost. | |||
If players die during lockdown, all items marked with Contraband are dropped to the ground. If there are other players in the same party, they may pick up the drops, but if the player is going solo then the loot is lost permanently. Adiyah's portal will also be closed. | |||
===Experience=== | |||
Players gain combat experience while killing guards at the heist location, but Rogues level up only at the end of each successful heist. Higher contract item levels will therefore give more experience to the player and Rogues. The contract job level plays no role in the Rogue experience gain. | |||
Upon successfully stealing the target artifact, and escaping via the escape hatch, the assigned Rogue will gain experience in the skill that was used. At certain thresholds, Rogues will level up until they reach the maximum level that they are capable of. See the Rogues table below for details on the jobs Rogues can perform and the maximum level that each of them can attain. | |||
If the location entered into "lockdown" mode and players did not steal the target artifact, the contract is marked as "failed" and the assigned Rogue will not gain any experience. This prevents the Rogue from leveling up. | |||
==Rogues== | ==Rogues== | ||
Players may hire various | Players may hire various [[rogue]]s to assist them in heists and grand heists. Players may select which rogue performs which job and they will accordingly appear in the heist. | ||
The order to unlock new Rogues is as follows: | |||
* Tibbs, the Giant-> Tullina, the Catburglar-> Nenet, the Scout. | |||
* Karst, the Lockpick-> Huck, the Soldier-> Niles, the Interrogator-> Vinderi, the Dismantler-> Gianna, the Master of Disguise. | |||
* Isla, the Engineer is the only starting rogue who will not unlock any new Rogue if you keep running contracts with her. | |||
Note that the contracts must be at least level 50 for unlockable rogues to start appearing. | |||
Each rogue has a specific set of perks that improve drops, allow players to | Each rogue has a specific set of perks that improve drops, allow players to open more reward chests (alert level reduction), or simply assist in combat. | ||
{{:List of Rogues}} | {{:List of Rogues}} | ||
== Locations == | |||
There are 4 different kinds of monsters that appear across the heist locations. The location is mentioned in the name of the heist contract, eg.{{il|Contract: Tunnels}} indicates that the heist will take place in the Tunnels location. | |||
{{main|List of heist locations}} | |||
{{:List of Heist Locations}} | |||
==Rewards== | ==Rewards== | ||
Rewards are obtained directly by opening chests in heists and grand heists. Grand heists provide an additional large and possibly valuable reward within a [[Curio Display]]. | Rewards are obtained directly by opening chests in heists and grand heists. This is possible in both Heist Contracts and Grand Heist Blueprints. | ||
Grand heists provide an additional large and possibly valuable reward within a [[Curio Display]]. | |||
===Chest types=== | |||
{{Main|List of Heist Reward Chests}} | |||
{{:List of Heist Reward Chests}} | |||
===Unique contracts=== | |||
{{main|List of unique contracts}} | |||
The league introduced 5 unique contracts. Unique contracts will only drop after the client's [[Contract#List of quest contracts|quest storyline]] has been completed in the current league. | |||
{{Drop enabled unique item table | |||
|where=items.class_id="HeistContract" AND items.release_version LIKE "3.12.%" | |||
|large=1 | |||
|base_item=1 | |||
|stat=1 | |||
}} | |||
===Unique boss drops=== | |||
The following items are dropped from the bosses of unique contracts: | |||
{{Drop enabled unique item table | |||
|where=items.release_version LIKE "3.12.%" AND ( | |||
items.drop_monsters HOLDS "Metadata/Monsters/LeagueHeist/Boss/UnbreakableMk1" OR | |||
items.drop_monsters HOLDS "Metadata/Monsters/LeagueHeist/Boss/AdmiralDarnaw" OR | |||
items.drop_monsters HOLDS "Metadata/Monsters/LeagueHeist/Boss/Danai" OR | |||
items.drop_monsters HOLDS "Metadata/Monsters/LeagueHeist/Boss/Freidrich" OR | |||
items.drop_monsters HOLDS "Metadata/Monsters/LeagueHeist/Boss/VicVox" OR | |||
items.drop_monsters HOLDS "Metadata/Monsters/LeagueHeist/Boss/VinnyVox" ) | |||
|large=1 | |||
|drop_monsters=1 | |||
|base_item=1 | |||
|stat=1 | |||
}} | |||
==Related Atlas passive skills== | |||
These Atlas passives affect Heist-related drops and Smuggler's Caches. Atlas passives do not affect areas opened by contracts or blueprints. | |||
{{Query base passive skills | |||
|q_where= | |||
passive_skills.ID LIKE "%Atlas%" AND | |||
passive_skills.ID LIKE "%Heist%" AND | |||
passive_skills.ID NOT LIKE "%mastery%" | |||
}} | |||
==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|3.23.0| | ||
* Metamorph rewards from [[Heist]], [[Expedition]], [[Betrayal]], Delirium, [[Legion]] and [[Eldritch Altar]]s have been replaced with Ultimatum rewards. | |||
}} | |||
{{Version history table row|3.16.2| | |||
* (Hotfix 1) Significantly increased the [[experience]] gained from killing [[Heist]] monsters in areas below [[area level|level]] 68. | |||
}} | |||
{{Version history table row|3.15.3| | |||
* Fixed a bug where some Heist Rogues were not affected by increased Job speed Modifiers. | |||
* Fixed a bug where some Heist Rogues could get stuck in doors. | |||
}} | |||
{{Version history table row|3.13.0| | |||
* Added Heist to the core game, rebalanced around the lower rate of encountering Heist gameplay | |||
* [[Kurai]], as well as your first {{il|Rogue's Marker|Rogue's Markers}}, can now be found starting in Act 6. | |||
* [[Smuggler's Cache]]s now always drop a Quest Contract if possible, in addition to an ordinary '''Contract'''. | |||
* All quest contracts now reward you with Rogue's Markers upon completion. | |||
* Smuggler's Caches now appear less frequently, and '''Contracts''', Blueprints and Rogue's Markers now drop less frequently. | |||
* The number of Rogue's Markers you get from completing '''contracts''' above level 68 has been increased. You'll now get (on average) 20% more markers from Level 83 contracts. | |||
* [[Harvest]] rewards can no longer appear in '''Heists''', because Harvest is a thing again. | |||
* The experience limit on all '''Heists''' has been lowered (as in, you will hit a point at which additional monster spawns grant no experience sooner). | |||
* [[Smuggler's Cache]] can spawn more frequently in the [[Lira Arthain]] atlas region provided the relevant Atlas passive skills are selected.<ref name=atlaspassiveannouncement/> | |||
}} | |||
{{Version history table row|3.12.4d| | |||
* Perception doors in Repository Heists can now be walked through as soon as the door is visibly opened. | |||
}} | |||
{{Version history table row|3.12.4b| | |||
* Reward Room Chests in Heists and Grand Heists can now contain Unique Contracts. | |||
* Traps in Heist encounters no longer activate during the Imminent Lockdown period. They will now only activate when Lockdown begins. | |||
* Added information to the Contract UI screen and at the completion of a Heist to tell you if the area level of the Heist would be or was too low to grant Blueprint Reveals upon completion. | |||
* You can now use the Instance Manager to create or join Rogue Harbour areas. | |||
* Improved the location accuracy of Heist Patrol minimap icons. | |||
* Removed an Agility vent in Mansion Heists which could connect to the wrong location. | |||
}} | |||
{{Version history table row|3.12.4| | |||
* Increased the range that you can move away from your Rogue Allies before they are interrupted from a Job that they are performing. | |||
* Reduced the maximum range at which several Heist monsters can use their skills. | |||
* Reduced the amount of damage that Heist bosses deal to minions. | |||
* Reduced the impact damage of Senior Necroscientists' and Auto-Enforcer's Orb projectile skills. | |||
* Adjusted the description of "+X to Level" on Ally Equipment to more clearly describe its effect. | |||
}} | |||
{{Version history table row|3.12.3| | |||
* Reduced the maximum length of a Heist in higher level areas. The number of Reward Rooms remains unchanged. | * Reduced the maximum length of a Heist in higher level areas. The number of Reward Rooms remains unchanged. | ||
* Reduced the number of Heist Job Doors along the path to the primary objective in Heists. | * Reduced the number of Heist Job Doors along the path to the primary objective in Heists. | ||
Line 60: | Line 179: | ||
* Increased the Rogue Marker value of Heist objectives by up to 40% (based on the Tier of the Contract). | * Increased the Rogue Marker value of Heist objectives by up to 40% (based on the Tier of the Contract). | ||
* Opening a Heist chest during the Imminent Lockdown timer will now reduce the remaining time by 3 seconds (from 1 second). | * Opening a Heist chest during the Imminent Lockdown timer will now reduce the remaining time by 3 seconds (from 1 second). | ||
{{ | }} | ||
{{Version history table row|3.12.2| | |||
* Rebalanced the amount of Alert Level that Reward Room and Main Path Chests generate when opened. | * Rebalanced the amount of Alert Level that Reward Room and Main Path Chests generate when opened. | ||
* Added additional Reward Types to various Heist Jobs. | * Added additional Reward Types to various Heist Jobs. | ||
Line 67: | Line 187: | ||
* Attempting to leave a Heist area before entering a Heist Wing will now request confirmation. | * Attempting to leave a Heist area before entering a Heist Wing will now request confirmation. | ||
* Grand Heist rewards which contain Enchanted Body Armours or Weapons are now more likely to contain higher-tier Base Types. | * Grand Heist rewards which contain Enchanted Body Armours or Weapons are now more likely to contain higher-tier Base Types. | ||
{{ | }} | ||
{{Version history table row|3.12.1| | |||
* Reward Chests in Unique Contracts no longer become locked when Lockdown occurs. | * Reward Chests in Unique Contracts no longer become locked when Lockdown occurs. | ||
* ''(Hotfix)'' Killing Heist monsters no longer causes Alert Level to increase. Disabled various modifiers that are no longer relevant as a result of this change. | * ''(Hotfix)'' Killing Heist monsters no longer causes Alert Level to increase. Disabled various modifiers that are no longer relevant as a result of this change. | ||
* ''(Hotfix)'' Significantly reduced the number of Rare monsters that spawn from Reward Rooms and during Lockdown, resulting in fewer Rare monsters in formations behind Heist doors. | * ''(Hotfix)'' Significantly reduced the number of Rare monsters that spawn from Reward Rooms and during Lockdown, resulting in fewer Rare monsters in formations behind Heist doors. | ||
{{ | }} | ||
{{Version history table row|3.12.0| | |||
* Introduced to the game. | * Introduced to the game. | ||
|} | }} | ||
{{Version history table end}} | |||
==Lore== | |||
Heist was released in the [[Heist league]], see that page for more details. | |||
==See also== | |||
* [[Guide:Heist quick guide]] | |||
==References== | |||
{{reflist|refs=<ref name=atlaspassiveannouncement>{{cite web|url=https://www.pathofexile.com/forum/view-thread/3008533|title=Atlas Passive Trees in Path of Exile: Echoes of the Atlas|date=January 10, 2021|accessdate=March 7, 2021|publisher=Path of Exile Forums|author=Community_Team}}</ref>}} | |||
{{Navbox Heist}} | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[ru:Кража]] | [[ru:Кража]] |
Latest revision as of 23:27, 11 May 2024
Heists are missions that can be accessed using a Contract at The Rogue Harbour. The player must infiltrate the facility without raising alert, retrieve the guarded item, and escape with the contents alive.
The target item will always be a single artifact that players may exchange with Faustus for Rogue's MarkersRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
Used as Currency for services in the Rogue HarbourRight click on this item while in a Town or Hideout to use it., therefore Heist Contracts are an excellent means to generate Rogue's Markers.
Grand Heists are larger more complex versions of Heists, and contain multiple wings and use multiple Rogues.
The Rogue Harbour
To enter The Rogue Harbour one Rogue's MarkerRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
Used as Currency for services in the Rogue HarbourRight click on this item while in a Town or Hideout to use it. is required. Right clicking this item will open a Portal to The Rogue Harbour.
Mechanics
Regular Heists are performed using Contracts. A contract can always be performed with a single Rogue, and requires a certain level of a certain job (eg. Lockpicking Level 5).
Preparation
To start a Heist, the player must take a Heist Contract to Adiyah, the Wayfinder. Before you can start the Heist, you must pay a fee of Rogue's MarkersRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
Used as Currency for services in the Rogue HarbourRight click on this item while in a Town or Hideout to use it.. The fee includes the Travel Fee, your Rogue's Hiring Fee(s), and the Ring's Cut. Once it's paid, she will open a portal to the Heist location.
Infiltration
Initially, only a few enemies will be on guard. There will also be patrols of enemy packs or a unique enemy roaming the area. The area contains small chests that contain items, as well as bigger guarded chests that contain items of specific reward types. Opening chests will raise the alert level, the amount which can be displayed by hovering over them.
All items picked up during the Heist are marked as Contraband. Contraband items cannot be used, equipped, or identified and are dropped on death. They will be unmarked as Contraband as soon as you reach the escape point. If players get Divine Orbs or any items worth a lot of currency, they may simply exit the heist location using the escape hatch, and then they may re-enter the location using the gate/pipe/trapdoor/door and resume looting. This removes the Contraband status on all items in the players inventory, so that even if they die the items are not lost.
While you can't open portals during the Heist or Grand Heist, you may freely leave and re-enter the Heist portal before the alert is raised. note you must enter the heist instance itself, not just the portal room, before you can leave without closing the portal.
The area will contain blocked paths, obstacles, and locked chests that will require your Rogue to clear away or open. Clicking the button above the item will command your Rogue to open/unlock it. Some tasks will require some time for them to perform, indicated by a progress meter. If they are damaged while performing the task, the progress meter will decrease.
Imminent Lockdown
When the Alert meter is maxed, it will start a counter before Lockdown. Once this happens, the player will have limited time to retrieve the target item before it is sealed away. The default time before lockdown is 22 seconds.
Opening chests during this phase will decrease the lockdown timer by 3 seconds.
Lockdown
Once the target item is taken or the Lockdown timer runs out, Lockdown begins. More enemies will spawn in the area and try to prevent your escape. When Lockdown occurs, some doors and obstacles previously open will be locked or rearmed, requiring your Rogue to remove it.
Any unopened chests will be locked during Lockdown. However, Tibbs and Niles's perks will allow you to open one or two small/medium chest during Lockdown.
Once you reach the escape route, the Heist is successfully completed. All Contraband items will be unmarked and your Rogue(s) will gain experience towards the Contract's job. The target item can be sold to Faustus, the Fence for Rogue's Markers. Rogues do not gain experience if the Contract was failed (didn't retrieve the target item).
Portal
Players may leave and re-enter Adiyah's portal multiple times in order to stash items.
The portal is only closed if players die during the "lockdown" mode. Even if players disconnect (logout) and login, they may return to the Rogue's Harbour and the portal will remain active, provided the location was not in "lockdown".
Death
If players die before lockdown has begun, all items marked with Contraband are dropped to the ground but Adiyah's portal remains up. Players may then return to the location and pick up the loot and therefore nothing is lost.
If players die during lockdown, all items marked with Contraband are dropped to the ground. If there are other players in the same party, they may pick up the drops, but if the player is going solo then the loot is lost permanently. Adiyah's portal will also be closed.
Experience
Players gain combat experience while killing guards at the heist location, but Rogues level up only at the end of each successful heist. Higher contract item levels will therefore give more experience to the player and Rogues. The contract job level plays no role in the Rogue experience gain.
Upon successfully stealing the target artifact, and escaping via the escape hatch, the assigned Rogue will gain experience in the skill that was used. At certain thresholds, Rogues will level up until they reach the maximum level that they are capable of. See the Rogues table below for details on the jobs Rogues can perform and the maximum level that each of them can attain.
If the location entered into "lockdown" mode and players did not steal the target artifact, the contract is marked as "failed" and the assigned Rogue will not gain any experience. This prevents the Rogue from leveling up.
Rogues
Players may hire various rogues to assist them in heists and grand heists. Players may select which rogue performs which job and they will accordingly appear in the heist.
The order to unlock new Rogues is as follows:
- Tibbs, the Giant-> Tullina, the Catburglar-> Nenet, the Scout.
- Karst, the Lockpick-> Huck, the Soldier-> Niles, the Interrogator-> Vinderi, the Dismantler-> Gianna, the Master of Disguise.
- Isla, the Engineer is the only starting rogue who will not unlock any new Rogue if you keep running contracts with her.
Note that the contracts must be at least level 50 for unlockable rogues to start appearing.
Each rogue has a specific set of perks that improve drops, allow players to open more reward chests (alert level reduction), or simply assist in combat.
Rogues for hire
Portrait | Name | Heist perks and functions | Jobs (max level) | Combat style |
---|---|---|---|---|
Karst, the Lockpick | (20-40)% less raising of Alert Level from opening Reward Chests | Lockpicking (5)
Perception (3) Agility (2) |
Projectile attacks | |
Tibbs, the Giant | Can unlock (1-2) Mechanical Chest after Lockdown per Wing | Brute force (5)
Demolition (4) |
Melee attacks | |
Isla, the Engineer | (30-50)% increased time before Lockdown | Engineering (5)
Trap disarmament (4) |
Bombs (fire damage spells) | |
Tullina, the Catburglar | (10-26)% chance to find additional Heist Targets from Secret Reward Rooms (6-14)% less raising of Alert Level |
Agility (5)
Lockpicking (3) Trap disarmament (2) |
Melee attacks, chance to poison | |
Niles, the Interrogator | Can unlock (1-2) Magical Chest after Lockdown per Wing Discovers a Blueprint Reveal upon completion of a Heist Contract Mission Reveals blueprint details with a 10% discount |
Counter-thaumaturgy (5)
Deception (4) |
Spells:
| |
Nenet, the Scout | Can Scout nearby Enemy Patrols and Elite Patrols during Heists (8-20)% less raising of Alert Level |
Perception (5) | Projectile attacks | |
Vinderi, the Dismantler | Heist Chests have a (6-14)% chance to Duplicate their contents (14-30)% more raising of Alert Level |
Demolition (5)
Trap disarmament (5) Engineering (2) |
Melee attacks, fire damage | |
Gianna, the Master of Disguise | (10-30)% reduced Blueprint Revealing Cost Discovers a Blueprint Reveal upon completion of a Heist Contract Mission Reveals blueprint details with a 10–35% discount |
Deception (5)
Perception (2) |
Alternating projectile spells:
| |
Huck, the Soldier | Is a powerful Combatant and provides strong Buffs to Allies Players have (10-20)% increased Experience gain |
Lockpicking (3)
Brute force (3) Demolition (3) Engineering (3) |
Melee attacks, buffs allies |
Rogues with support roles
Portrait | Name | Functions |
---|---|---|
Adiyah, the Wayfinder |
| |
Faustus, the Fence |
| |
Whakano, the Barber | ||
Kurai, the Administrator |
|
Locations
There are 4 different kinds of monsters that appear across the heist locations. The location is mentioned in the name of the heist contract, eg.Contract: TunnelsContract: TunnelsGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. indicates that the heist will take place in the Tunnels location.
Image | Location | Contract & Blueprint | Jobs | Monster Type | Damage Type |
---|---|---|---|---|---|
Bunker | Contract: BunkerContract: BunkerGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. Blueprint: BunkerBlueprint: BunkerArea Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. |
Templars |
Physical, Lightning | ||
Records Office | Contract: Records OfficeContract: Records OfficeGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. Blueprint: Records OfficeBlueprint: Records OfficeArea Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. |
||||
Mansion | Contract: MansionContract: MansionGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. Blueprint: MansionBlueprint: MansionArea Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. |
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Smuggler's Den | Contract: Smuggler's DenContract: Smuggler's DenGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. Blueprint: Smuggler's DenBlueprint: Smuggler's DenArea Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. |
Smuggler |
Physical, Fire | ||
Underbelly | Contract: UnderbellyContract: UnderbellyGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. Blueprint: UnderbellyBlueprint: UnderbellyArea Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. |
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Laboratory | Contract: LaboratoryContract: LaboratoryGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. Blueprint: LaboratoryBlueprint: LaboratoryArea Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. |
Scientists |
Physical, Chaos | ||
Prohibited Library | Contract: Prohibited LibraryContract: Prohibited LibraryGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. Blueprint: Prohibited LibraryBlueprint: Prohibited LibraryArea Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. |
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Repository | Contract: RepositoryContract: RepositoryGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. Blueprint: RepositoryBlueprint: RepositoryArea Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. |
Constructs |
Physical, Fire, Cold | ||
Tunnels | Contract: TunnelsContract: TunnelsGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. Blueprint: TunnelsBlueprint: TunnelsArea Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. |
Rewards
Rewards are obtained directly by opening chests in heists and grand heists. This is possible in both Heist Contracts and Grand Heist Blueprints.
Grand heists provide an additional large and possibly valuable reward within a Curio Display.
Chest types
Image | Type | Typical drops | Skill |
---|---|---|---|
Currency | Basic currency, Exalted ShardsExalted ShardStack Size: 20A stack of 20 shards becomes an Exalted Orb., Ancient ShardsAncient ShardStack Size: 20A stack of 20 shards becomes an Ancient Orb., Harbinger ShardsHarbinger's ShardStack Size: 20A stack of 20 shards becomes a Harbinger's Orb. | Lockpicking, Counter-Thaumaturgy, Trap Disarmament | |
Harbinger | Harbinger currency, Beachhead maps, Harbinger Scarabs | Deception, Agility | |
Divination Cards | 2 Stacked DecksStacked DeckStack Size: 20A stack of unknown divination cardsRight click to take a divination card out of the deck., Divination Scarabs | Deception, Perception | |
Maps | Maps. Basic currency items usable with maps and Veiled ScarabVeiled ScarabStack Size: 20A collection of unknown ScarabsRight Click to reveal a random Scarabs | Engineering | |
Map Fragments | Scarabs, Sacrifice at DuskSacrifice at DuskStack Size: 10The Vaal shall never fear the setting of our sun.Can be used in a personal Map Device./Dawn/Noon/Midnight, Offering to the GoddessOffering to the GoddessIt is time for the Goddess to give her final verdict. Your fate rests in her even hands.Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth., Small chance for valuable map fragments |
Lockpicking | |
Gems | Skill gems, which may have levels and quality, Gemcutter's Prisms | Counter-Thaumaturgy | |
Uniques | Unique items, Reliquary Scarabs | Brute Force, Engineering | |
Jewellery | Rings, amulets, jewels, abyss jewels, and belts, some of which may be veiled, fractured or influenced. Jewellery related divination cards. | Lockpicking, Perception, Counter-Thaumaturgy | |
Armour | Armour, some of which may be veiled, fractured, 30% quality, influenced, Incursion mod or unique. Armour related divination cards and basic currency usable with armour | Deception, Agility, Trap Disarmament | |
Weapons | Weapons, some of which may be veiled, fractured, 30% quality, influenced or unique. Weapon related divination cards and basic currency items usable with weapons | Brute Force, Trap Disarmament | |
Fossils | Fossils, Resonators, Sulphite Scarabs | Brute Force, Agility | |
Ultimatum | Catalysts, Ultimatum Scarabs | Demolition | |
Delirium | Simulacrum SplintersSimulacrum SplinterStack Size: 300Combine 300 Splinters to create a Simulacrum., cluster jewels, delirium orbs , maps with layers of delirium | Demolition | |
Breach | Breach Splinters, Breach RingsBreach RingProperties are doubled while in a BreachCorrupted, Breach Scarabs, Breachstones | Trap Disarmament | |
Abyss | Abyss Jewels, Stygian ViseStygian ViseHas 1 Abyssal Socket belts, Abyss Scarabs | Trap Disarmament | |
Legion | Legion Splinters, Incubators, Legion Scarabs | Trap Disarmament | |
Blight | Oils, Blighted Maps, Blight Scarabs, Maps that contain a Blight encounter | Demolition | |
Essences | Essences, Essence Scarabs | Engineering, Agility | |
Talismans | Talismans with annointments | Trap Disarmament | |
Random | Items that can drop from any type of reward chest | Demolition, Engineering, Perception |
Unique contracts
The league introduced 5 unique contracts. Unique contracts will only drop after the client's quest storyline has been completed in the current league.
Item | Base Item | Stats |
---|---|---|
Contract: Breaking the UnbreakableContract: Breaking the Unbreakable Preventative ContractClient: Isla Heist Target: Destroy "The Unbreakable" Area Level: 80 Requires Engineering (Level 3) Requires Isla, the EngineerPlease don't run back to Anton."Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist. | Preventative Contract | Client: Isla Heist Target: Destroy "The Unbreakable" Area Level: 80 Requires Engineering (Level 3) Requires Isla, the Engineer |
Contract: Death to DarnawContract: Death to Darnaw Naval ContractClient: Faustus Heist Target: Kill Admiral Darnaw Area Level: 82 Requires Counter-Thaumaturgy (Level 4)"If Admiral Darnaw is stupid enough to send orders to his fleet members and not expect us to steal them, then he deserves what's coming to him!"Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist. | Naval Contract | Client: Faustus Heist Target: Kill Admiral Darnaw Area Level: 82 Requires Counter-Thaumaturgy (Level 4) |
Contract: Heart of GloryContract: Heart of Glory Familial ContractClient: Adiyah Heist Target: Confront Nashta Area Level: 81 Requires Perception (Level 4) Requires Adiyah, the Wayfinder"A part of me still believes I can convince Nashta to give up her rebellious ways and come home. That part of me will forever be nine years of age, futilely chasing her as she runs off into the dunes yet again."Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist. | Familial Contract | Client: Adiyah Heist Target: Confront Nashta Area Level: 81 Requires Perception (Level 4) Requires Adiyah, the Wayfinder |
Contract: The Slaver KingContract: The Slaver King Vigilante ContractClient: Whakano Heist Target: Defeat Friedrich Tarollo Area Level: 80 Requires Brute Force (Level 3)"There can be no freedom while hate still reigns."Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist. | Vigilante Contract | Client: Whakano Heist Target: Defeat Friedrich Tarollo Area Level: 80 Requires Brute Force (Level 3) |
Contract: The TwinsContract: The Twins Vengeful ContractClient: Kurai Heist Target: Defeat the Vox Twins Area Level: 83 Requires Lockpicking (Level 5) Requires Kurai, the Administrator"The Vox speak in threats. We will answer them with action."Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist. | Vengeful Contract | Client: Kurai Heist Target: Defeat the Vox Twins Area Level: 83 Requires Lockpicking (Level 5) Requires Kurai, the Administrator |
Unique boss drops
The following items are dropped from the bosses of unique contracts:
Item | Base Item | Stats | Drop Monsters |
---|---|---|---|
Apex ModeApex Mode Cobalt JewelLimited to: 1(20-25)% increased Spell Damage Spells have 10% reduced Critical Strike Chance per Intensity Spells which have gained Intensity Recently gain 1 Intensity every 0.50 SecondsMaximum power fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Cobalt Jewel | (20-25)% increased Spell Damage Spells have 10% reduced Critical Strike Chance per Intensity Spells which have gained Intensity Recently gain 1 Intensity every 0.50 Seconds | The Unbreakable |
Nadir ModeNadir Mode Cobalt JewelLimited to: 1(20-25)% increased Spell Damage Spells have 30% increased Critical Strike Chance per Intensity Spells which have gained Intensity Recently lose 1 Intensity every 0.50 SecondsIndiscriminate destruction fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Cobalt Jewel | (20-25)% increased Spell Damage Spells have 30% increased Critical Strike Chance per Intensity Spells which have gained Intensity Recently lose 1 Intensity every 0.50 Seconds | The Unbreakable |
The FledglingThe Fledgling Lacquered HelmetArmour: (345-465) Evasion: (345-465)Requires Level 51, 57 Str, 57 Dex(150-200)% increased Armour and Evasion (30-50)% increased Projectile Speed (30-50)% increased Projectile Damage Projectiles cannot collide with Enemies in Close Range Far ShotThe single well-placed arrow that changes the world must be preceded by ten thousand practice shots. | Lacquered Helmet | (150-200)% increased Armour and Evasion (30-50)% increased Projectile Speed (30-50)% increased Projectile Damage Projectiles cannot collide with Enemies in Close Range Far Shot | Nashta, The Usurper |
Chains of EmancipationChains of Emancipation Chain BeltRequires Level 61+(9-20) to maximum Energy Shield+(60-80) to maximum Life +(17-23)% to Chaos Resistance Enemy Hits inflict Temporal Chains on you When you lose Temporal Chains you gain maximum Rage Immune to Curses while you have at least 25 RageFreedom is won only by those who are not free. | Chain Belt | +(9-20) to maximum Energy Shield+(60-80) to maximum Life +(17-23)% to Chaos Resistance Enemy Hits inflict Temporal Chains on you When you lose Temporal Chains you gain maximum Rage Immune to Curses while you have at least 25 Rage | Friedrich Tarollo, Slave Merchant |
The AdmiralThe Admiral Varnished CoatEvasion: (774-1041) Energy Shield: (158-213) Movement Speed: -3%Requires Level 62, 96 Dex, 96 Int+(30-40) to Intelligence (100-140)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances (5-10)% chance to Freeze, Shock and Ignite Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance insteadThe Oriathans built their empire on naval mobility, which allowed them to wage war wherever their enemy was weakest. | Varnished Coat | +(30-40) to Intelligence (100-140)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances (5-10)% chance to Freeze, Shock and Ignite Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead | Admiral Darnaw |
Leadership's PriceLeadership's Price Onyx AmuletRequires Level 68+(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance +(-3-3)% to maximum Cold Resistance +(-3-3)% to maximum Lightning Resistance You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal Cannot Ignite, Chill, Freeze or ShockCorrupted"Remain poised. Remain balanced. Keep all the emotions of a lifetime caged. Let only your enemies see the truth of your rage." | Onyx Amulet | +(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance +(-3-3)% to maximum Cold Resistance +(-3-3)% to maximum Lightning Resistance You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal Cannot Ignite, Chill, Freeze or ShockCorrupted | Vic Vox Vinny Vox |
Related Atlas passive skills
These Atlas passives affect Heist-related drops and Smuggler's Caches. Atlas passives do not affect areas opened by contracts or blueprints.
Name | Stats |
---|---|
Additional Smuggler's Cache Chance | Your Maps that contain Smuggler's Caches have a 10% chance to contain an additional Smuggler's Cache [1] [2] [3] |
Heist Blueprint Chance | 8% increased Blueprints found in your Maps [1] [2] [3] |
Heist Contract Chance | 8% increased Heist Contracts found in your Maps [1] [2] [3] |
Heist Contract Job Level Five Chance | Heist Contracts found in your Maps are 100% more likely to require level 5 Jobs [1] |
Heist Contract Job Level Four Chance | Heist Contracts found in your Maps are 100% more likely to require level 4 Jobs [1] |
Heist Contract Job Level Three Chance | Heist Contracts found in your Maps are 100% more likely to require level 3 Jobs [1] |
Heist Smuggler's Cache Chance | Your Maps have +4% chance to contain a Smuggler's Cache [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] |
Casing the Joint | Smuggler's Caches in your Maps have 100% increased chance to drop Blueprints Blueprints that drop in your Maps have 10% chance to be fully Revealed [1] |
Friends in High Places | Heist Contracts found in your Maps are 80% more likely to target High Value Targets Heist Contracts found in your Maps are 55% more likely to target Precious Targets [1] |
Higher Education | Heist Contracts found in your Maps are 100% more likely to require Demolition, Counter-Thaumaturgy or Trap Disarmament [1] |
No Honour Among Thieves | Your Maps that contain Smuggler's Caches have a 5% chance to contain 6 additional Smuggler's Caches Smuggler's Caches drop 10% more Rogue Markers for each Smuggler's Cache opened in the Area Smuggler's Caches in your Maps have 10% increased chance to contain Blueprints for each Smuggler's Cache opened in the Map [1] |
Physical Training | Heist Contracts found in your Maps are 100% more likely to require Lockpicking, Brute Force or Perception [1] |
Secret Stash | Your Maps have +12% chance to contain a Smuggler's Cache [1] |
The Dutiful Soldier | Huck accompanies you on opening the first Smuggler's Cache in each of your Maps [1] |
The Finer Arts | Heist Contracts found in your Maps are 100% more likely to require Agility, Deception or Engineering [1] |
Version history
Version | Changes |
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3.23.0 |
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3.16.2 |
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3.15.3 |
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3.13.0 |
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3.12.4d |
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3.12.4b |
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3.12.4 |
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3.12.3 |
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3.12.2 |
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3.12.1 |
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3.12.0 |
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Lore
Heist was released in the Heist league, see that page for more details.
See also
References
- ↑ Community_Team (January 10, 2021). "Atlas Passive Trees in Path of Exile: Echoes of the Atlas". Path of Exile Forums. Retrieved March 7, 2021.