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Version 3.12.2
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| Version History | ||
|---|---|---|
| ← 3.12.1 September 21, 2020 | 3.12.2 September 24, 2020 | 3.12.2b → September 30, 2020 |
Patch notes
These are the patch notes for version 3.12.2.[1]
Heist Improvements
- Rebalanced the amount of Alert Level that Reward Room and Main Path Chests generate when opened.
- Added Alert Level Reduction, Time Before Lockdown and Maximum Alive Reinforcements bonuses to many existing Contract and Blueprint modifiers which didn't already have those bonuses.
- Added additional Reward Types to various Heist Jobs.
- Breach, Harbinger, Delirium and Legion rewards now require level 68 or higher before they can be found as Chest Rewards.
- Karst's Heist Perk now only applies to Reward Room Chests. This is being changed to bring him more in line with other Rogues' Heist Perks now that killing monsters no longer increases Alert Level.
- Nenet and Tullina now give slightly less Alert Level Generation at maximum Job level (20% and 14%, down from 26% and 17% respectively).
- After completing
The Rogue Harbour quest, you will be placed at the top of the stairs when arriving in The Rogue Harbour.
- Many Heist monsters can now be Spectred!
- Alert Level reduction modifiers from different sources are now multiplicative with one another.
- You will now be placed slightly further away from the portal when entering a Heist.
- Attempting to leave a Heist area before entering a Heist Wing will now request confirmation.
- Grand Heist rewards which contain Enchanted Body Armours or Weapons are now more likely to contain higher-tier Base Types.
- Monsters in formations during Heists now stagger the timing of their attacks, such that they're not all using their attacks at the same time.
- Reduced the damage that Thaumaturgy Officers, Security Conjurors and Ashblessed Wardens deal.
- Reduced the damage that Labra-tomaton, Labora-dor and Clockwork Sentries deal with their on-death explosions.
- Clockwork Sentries now have a 20% chance to explode on death (down from 100%).
- Improved the telegraphing effects and audio of Clockwork Sentries' on-death explosions.
- It is now more clear when a Rogue has reached the maximum level for a given Heist Job.
- Improved various Heist quest text notifications.
- Heist Quest Items will now be removed from your inventory if you fail the Quest Contract. You will be able to get a new item when you re-obtain the appropriate Quest Contract.
- You can now search by Job name in your Heist Locker.
- Fixed a bug where some Grand Heists could not be completed.
- Fixed a rare bug that could prevent completion of a Heist in Smuggler's Den.
- Fixed a bug where Reward Room Chests that were opened using Demolition could be opened without causing Alert Level to increase.
- Fixed a bug where Heist Chests could fail to properly lock when Lockdown began when playing in a party.
- Fixed a bug where Gianna, Master of Disguise could sometimes fail to complete a Job.
- Fixed a bug preventing Quantity and Rarity implicit modifiers on Heist Brooches from displaying.
- Fixed a bug where the "Monsters have x% chance to Duplicate dropped Rogue Markers" modifier found on Heist Trinkets didn't display its description.
- Fixed a bug which could cause Resonators to drop with linked sockets.
- Fixed a bug which could sometimes cause players to get stuck in a Vault door.
- Fixed a bug where, when returning to The Rogue Harbour from a Heist area, you could be placed in a Rogue Harbour instance that did not contain the portal to your Heist area.
- Fixed a bug where the Primary Objective chest in Contracts could not be opened in party play if the player who created the Heist was not present.
General Improvements
- Marked for Death, Mark the Prey and Malicious Intent can now be anointed.
- Updated the description of the "Inflicts a random Hex on you when your Totems die, with 80% increased Effect" modifier on the Module Error: Item link: No results found for search parameter "Soul Mantle". unique body armour to be 80% more Effect. This does not impact the already-hotfixed functionality of Soul Mantle.
- Enabled the Module Error: Item link: No results found for search parameter "Cursed Words". divination card.
- Fixed a bug where the "Resistance Modifiers have x% increased Effect" enchantment modifier affected the "Your Maximum Resistances are x%" modifier found on Module Error: Item link: No results found for search parameter "Loreweave". and Module Error: Item link: No results found for search parameter "Replica Loreweave"..
- Fixed a bug where shield modifiers were still applying to you while you had the Necromatic Aegis [sicSīc erat scriptum (Latin: “Thus it was written”) – This quote is reproduced faithfully from its source with the preceding errors.] keystone passive allocated.
- Fixed a bug where modifiers that you could not apply to a given item were not visibly disabled in the Crafting Bench UI.
- Fixed a bug which caused Beastcrafting to ignore metamods.
- Fixed a bug where you could have more than 100 Poisons on you when using Module Error: Item link: No results found for search parameter "The Golden Rule". unique jewel in combination with the Module Error: Item link: No results found for search parameter "Maw of Conquest". unique helmet.
- Fixed a bug which caused monster versions of
CremationCremationSpell, AoE, Fire, Duration, Projectile
Level: (1-20)
Cost: (11-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Fire Damage5% increased Burning DamageFires Projectiles 0.25% faster2% chance to Explode a nearby Corpse when Firing ProjectilesDeals (49-434) to (74-651) Fire Damage
Base duration is 8 seconds
Maximum of 3 Geysers at a time
Explosion deals base Fire Damage equal to 4% of the corpse's Maximum Life
Fires 3 additional Projectiles
Fires Projectiles every 1 seconds
+(0-3) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.to fire projectiles more frequently than intended.
- Fixed a bug where
Consecrated Ground from the Sanctuary ascendancy passive could be placed at the destination location after using
FrostblinkFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoE
Level: (1-20)
Cost: (12-22) Mana
Cooldown Time: (3.00 sec-2.60 sec)
Can Store 1 Use(s)
Cast Time: Instant
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 140%Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Effect of Cold Ailments1% increased Area of Effect0% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
2% increased Cooldown Recovery Rate for each Rare or Unique Enemy in AreaBase duration is 3 seconds
(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
Deals (9-832) to (14-1248) Cold Damage
(0-38)% increased maximum travel distance
+(0-3) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.while holding down Move.
- Fixed a visual issue where
DischargeDischargeSpell, AoE, Fire, Cold, Lightning, Nova
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: 0.75 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 450%
Radius: 30Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Elemental Damage2% increased Cast Speed0.5% chance to deal Damage without removing Charges2% increased Damage if three different Charge types removedDeals (56-394) to (203-1422) base Lightning Damage per Power Charge removed
Deals (99-692) to (148-1037) base Fire Damage per Endurance Charge removed
Deals (81-566) to (121-849) base Cold Damage per Frenzy Charge removed
20% increased Area of Effect per charge consumed
30% less Damage with AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.effects were rendered on top of your character, rather than at your target location, when using the Module Error: Item link: No results found for search parameter "Astral Projector". unique ring.
- Fixed a bug causing the mana cost of Discharge to be significantly lower than the listed value on the skill gem.
- Fixed a bug where monsters could be knocked back into unwalkable terrain.
- Fixed a bug where some new
Flame WallFlame WallSpell, AoE, Duration, Fire
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.50 secCreate a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect+0.5% to Fire Damage over Time Multiplier
1% reduced Skill Effect Duration2% increased Cast SpeedInflicts Fire Exposure for 4 seconds when Enemies enter the wall, applying -0.5% to their Fire ResistanceBase duration is (3-4.9) seconds
Deals (2.2-456.3) Base Fire Damage per second
Secondary Debuff Deals (7.2-1520.9) Base Fire Damage per second
Projectiles which pass through the wall deal (3-78) to (5-117) Added Fire Damage
Base secondary duration is (1-2) seconds
Maximum 3 Flame Walls at a time
Wall will be (40-59) units long
Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.and
Frost ShieldFrost ShieldSpell, AoE, Duration, Cold
Level: (1-20)
Cost: (30-54) Mana
Cooldown Time: 5.00 sec
Can Store 1 Use(s)
Cast Time: 0.50 secRequires Level 34Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Effect of Cold Ailments1% increased Area of Effect0.5% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy ShieldFrost Shield Regenerates 0% of its Life per secondBase duration is 10 seconds
20% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield
Maximum 4 Stages
Frost Shield has (190-910) maximum Life per Stage
60% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy Shield
You lose (150-730) Energy Shield per second
Gains 1 Stage every 0.3 seconds while you are losing Energy Shield
You gain +(0.1-0.38)% to Spell Critical Strike Chance per Stage while in AreaPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.enchantments were missing descriptions.
- Fixed a bug where
Flame WallFlame WallSpell, AoE, Duration, Fire
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.50 secCreate a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect+0.5% to Fire Damage over Time Multiplier
1% reduced Skill Effect Duration2% increased Cast SpeedInflicts Fire Exposure for 4 seconds when Enemies enter the wall, applying -0.5% to their Fire ResistanceBase duration is (3-4.9) seconds
Deals (2.2-456.3) Base Fire Damage per second
Secondary Debuff Deals (7.2-1520.9) Base Fire Damage per second
Projectiles which pass through the wall deal (3-78) to (5-117) Added Fire Damage
Base secondary duration is (1-2) seconds
Maximum 3 Flame Walls at a time
Wall will be (40-59) units long
Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.didn't display the amount of damage that it added to projectiles in its tooltip.
- Fixed a bug where
Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
Level: (1-20)
Cost: (8-10) Mana
Projectile Speed: 3260
Radius: 15Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Per 1% Quality:1Superior2Anomalous3Divergent1% chance to Ignite enemies
1% increased Skill Effect Duration3% increased Critical Strike ChanceMaximum 0.2 Explosive Arrows stuck in an Enemy
2% less Skill Effect DurationBase duration is 1 seconds
+2 to Explosion Radius per Explosive Arrow on Target, up to +12
Explosion will have (47-522) to (71-783) added Fire Damage
Explosion deals 50% less Base Damage
Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target
Maximum 20 Explosive Arrows stuck in an EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.fuses were not always visually removed after exploding.
Crash Fixes
- Fixed an instance crash that could occur when using Doom Blast.
- Fixed an instance crash that could occur when using Animate Guardian.
- Fixed an instance crash that could occur during Metamorph encounters.
- Fixed an instance crash that could occur when using the Fury Valve unique amulet.
- Fixed a client crash that could occur when using Flame Dash.
- Fixed a client crash.
Hotfixes
The following hotfixes were deployed after the 3.12.2 patch:[2][3][4][5][6][7]
- Fixed an instance crash introduced in 3.12.2 that could occur during a Heist.
- Exiting a Heist can once again place you in a Rogue Harbour instance that does not contain your Heist Portal. This is a temporary measure to fix an issue introduced in 3.12.2 where players were unable to leave a Heist if the instance that contained their Heist portal was full. We will properly fix this issue in a future patch.
- Fixed a bug where repeatedly using
Ancestral CryAncestral CryWarcry, AoE, Duration
Level: (1-20)
Cost: (14-19) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 secRequires Level 16Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. Grants a buff which gives you bonus armour and melee range.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery Rate2% increased Warcry SpeedBuff grants 1% increased ArmourBase duration is (4-4.9) seconds
Exerts the next 8 Melee Strike Attacks you perform
Buff grants +2 Melee Strike Range per 5 Power, up to a maximum of +6
Exerted Strikes target 2 additional Enemies
Buff grants +(28-257) to Armour per 5 Power, up to a maximum of +(170-1540)
Counts total Power of Enemies in Range
(0-38)% increased Warcry SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.could give your character ever-increasing Armour.
- Fixed a bug introduced in 3.12.2 where Isla was missing their Heist Perk description. This was purely a visual issue and will require a client restart to receive the fix.
- Fixed the most common disconnect that could occur when escaping a Heist.
You will need to restart your client to receive this fix.
- Fixed a rare bug where Module Error: Item link: No results found for search parameter "Stygian Vise". could drop with a regular socket in addition to their Abyss socket.
- Fixed a common client crash that could occur, which frequently occurred in Warlord-influenced Map areas.
This has been deployed restartlessly. You will need to restart your client to receive this fix.
- Fixed a bug with the Module Error: Item link: No results found for search parameter "Paradoxica". Unique where the double damage mod was not applying.
- Fixed an instance crash that could occur with
Scorching RayScorching RaySpell, Fire, Duration, Channelling
Level: (1-20)
Cost: (2-5) Mana
Cast Time: 0.25 secRequires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased beam length1% increased Skill Effect Duration2% increased Cast Speed
2% less Skill Effect DurationDeals (11.7-439.4) Base Fire Damage per second
Base duration is 1.5 seconds
Additional Debuff stages add 60% of Damage
Burning Debuff can have a maximum of 8 stages
Fire Exposure applies -25% to Fire Resistance
Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
References
- ↑ Kieren_GGG (September 24, 2020). "3.12.2 Patch Notes". Path of Exile Forums. Retrieved September 25, 2020.
- ↑ Kieren_GGG (September 25, 2020). "3.12.2 Hotfix 1". Path of Exile Forums. Retrieved September 25, 2020.
- ↑ Kieren_GGG (September 25, 2020). "3.12.2 Hotfix 2". Path of Exile Forums. Retrieved September 25, 2020.
- ↑ Chris (September 26, 2020). "3.12.2 Hotfix 3". Path of Exile Forums. Retrieved September 28, 2020.
- ↑ Hartlin_GGG (September 26, 2020). "3.12.2 Hotfix 4". Path of Exile Forums. Retrieved September 28, 2020.
- ↑ Hartlin_GGG (September 26, 2020). "3.12.2 Hotfix 5". Path of Exile Forums. Retrieved September 28, 2020.
- ↑ Kieren_GGG (September 29, 2020). "3.12.2 Hotfix 6". Path of Exile Forums. Retrieved September 29, 2020.