{{about|the last available version|older map series version|Arena Map (disambiguation)}}
{{Map main article}}
{{Map removed from Atlas in 3.16}}
{{Item infobox|Arena Map}}
{{Itembox|page=Arena Map (Ritual)}} <!-- Please change to Expedition once data is exported -->
'''Arena Map''' is a [[map]] [[area]].
{{{description|'''Arena Map''' is a [[map]] [[area]].}}}
{{Atlas map|Arena Map}}
<section begin="layout" />
<section begin="layout" />
==Layout==
==Layout==
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The bosses are based on the mini-bosses in [[The Grand Arena]] of [[Act 4]]: [[Dimachaeri Cassius]], [[Mevion]] and [[Rudiarius Felix]]
The bosses are based on the mini-bosses in [[The Grand Arena]] of [[Act 4]]: [[Dimachaeri Cassius]], [[Mevion]] and [[Rudiarius Felix]]
This map has 3 bosses with 3 phases. When one of them reaches a health threshold (or dies) other bosses in range change their behaviour as if they reached the next threshold.
This map has 3 bosses with 3 phases. When one of them reaches a health threshold (or dies) other bosses in range change their behaviour as if they reached the next threshold.
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* From 75% to 50% health uses [[Glacial Hammer]] and [[Vaal Glacial Hammer]].
* From 75% to 50% health uses [[Glacial Hammer]] and [[Vaal Glacial Hammer]].
* From 50% health uses [[Frenzy]], [[Leap Slam]], [[Double Strike]] and a slam with reverse knockback.
* From 50% health uses [[Frenzy]], [[Leap Slam]], [[Double Strike]] and a slam with reverse knockback.
OR items.drop_monsters HOLDS "Metadata/Monsters/GladiatorBosses/GladiatorBossEliteMap"
OR items.drop_monsters HOLDS "Metadata/Monsters/GladiatorBosses/GladiatorBossSupportMap"
|drop_level=1
}}
===Boss video===
===Boss video===
{{#ev:youtube|Zh8etCqzGHU|500}}
{{#ev:youtube|Zh8etCqzGHU|500}}
<section end="encounters" />
<section end="encounters" />
{{Map item drops
{{Area item drops|area_id=MapWorldsArena}}
|page = Arena Map (Ritual) <!-- Please change to Expedition once data is exported -->
{{Item acquisition
|page = {{Latest map variant}}
}}
{{Map variants|Arena Map}}
{{Item unique versions
|base_item = {{Latest map variant}}
}}
}}
<section begin="version history" />
<section begin="version history" />
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.16.0}}
{{Version history table row|3.22.0|
* The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
}}
{{Version history table row|3.20.0|
* The following Maps have been removed from the Atlas: Arena, Arid Lake, Armoury, Barrows, Belfry, Bramble Valley, Cells, Chateau, Dig, Excavation, Fungal Hollow, Jungle Valley, Lava Chamber, Marshes, Mud Geyser, Park, Pen, Racecourse, Ramparts, Stagnation, Summit, Vault, Waste Pool, Waterways, and Wharf.
}}
{{Version history table row|3.18.0|
* The following Maps have been added back to the Atlas: Alleyways, Arena, Barrows, Bog, Colonnade, Core, Crystal Ore, Desert, Factory, Foundry, Fungal Hollow, Lava Lake, Mud Geyser, Park, Pit, Ramparts, Reef, Residence, Sepulchre, Sunken City, Terrace, Tropical Island, Villa, and Wharf.
}}
{{Version history table row|3.16.0|
* This map has been removed from the Atlas.
* This map has been removed from the Atlas.
* This map can no longer drop.
* This map can no longer drop.
* You can still use your existing maps in the [[Map Device]].
* You can still use your existing maps in the [[Map Device]].
* You can trade your existing maps to [[vendor]]s. You will receive other maps that are still in the Atlas.
* You can trade your existing maps to [[vendor]]s. You will receive other maps that are still in the Atlas.
{{Version history table row|3.12.0}}
}}
{{Version history table row|3.12.0|
* Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier. Unique maps have not moved or changed tiers.
* Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier. Unique maps have not moved or changed tiers.
{{Version history table row|3.11.0}}
}}
{{Version history table row|3.11.0|
* Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier. Unique maps have not moved or changed tiers.
* Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier. Unique maps have not moved or changed tiers.
{{Version history table row|3.10.0}}
}}
* (Not patch note) The atlas has not shuffled , but the atlas has a new series of maps anyway.
{{Version history table row|3.10.0|
{{Version history table row|3.9.0}}
* Atlas not shuffled, but has a new series of maps. {{Undocumented}}
}}
{{Version history table row|3.9.0|
* The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
* The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
* Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
* Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
{{Version history table row|3.5.0}}
}}
{{Version history table row|3.5.0|
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* Many map bosses have also shifted around. Some have been retired and replaced!
* Many map bosses have also shifted around. Some have been retired and replaced!
* (Not in patch notes) The Atlas will now be shuffled every league.
* The Atlas will now be shuffled every league. {{Undocumented}}
{{Version history table row|3.1.0}}
}}
{{Version history table row|3.1.0|
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
{{Version history table row|2.0.0}}
}}
{{Version history table row|2.0.0|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}
<section end="version history" />
<section end="version history" />
{{Navbox maps}}
{{Navbox maps}}
[[Category:Maps]]
Latest revision as of 20:43, 2 June 2024
This article is about the variant of Arena Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Arena MapMap Level: 82 Map Tier: 15 Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Similar to the act 4 zone the map is based upon, the layout features multiple circular arenas connected by subterranean passageways. The bosses wait in one of the arenas, of which the entrance will seal behind the player.
This map has 3 bosses with 3 phases. When one of them reaches a health threshold (or dies) other bosses in range change their behaviour as if they reached the next threshold.
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
The DeceiverThe Deceiver4Belt of the Deceiver CorruptedBeware the combatant who shows no confidence, yet still enters the ring, for they are surely hiding something.
The GladiatorThe Gladiator5Nightmare BascinetThe thumb turns down and the crowd roars, they want death and the blood is yours.
55
The King's BladeThe King's Blade5Bloodthirsty Eternal Sword Item Level:66"To know for what you fight. To get up again when you've been struck down. To outmanoeuvre someone faster, trick someone smarter, crush someone stronger. That's what it takes to claim the crown." - Daresso, the King of Swords
60
The Last One StandingThe Last One Standing10Atziri's DisfavourThe strongest emerge from suffering. The toughest bear the most scars. The sole survivor claims the greatest of rewards.
80
The Sword King's SaluteThe Sword King's Salute7Daresso's SaluteMany were slain by the sword king Their blood decorating his ring Those who retreated were slaughtered Those who fought bravely were honoured
23
The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.
33
The TrialThe Trial7Map Map Tier:15 CorruptedYou cannot journey to new lands until you have the courage to leave the safety of home.
73
The VisionaryThe Visionary6Lioneye's VisionLioneye looked to the heights of glorious victory. And thus he missed the defeat right under his nose.
53
Three VoicesThree Voices33x EssenceThe village elders had a curious rule: If you hear three voices scream for aid, flee as fast as you can.
Arena Map can be created from the following recipes:
Amount
Part
Description
Meta
8
Lost WorldsLost Worlds8Map Map Tier:15"There are worlds that lie beyond the edge of my page, the edge of my understanding. Worlds of wonder. Worlds of terror." Aramil - Cartographer to Emperor Chitus
Random tier 15 map
A
7
The TrialThe Trial7Map Map Tier:15 CorruptedYou cannot journey to new lands until you have the courage to leave the safety of home.
Random corruptedtier 15 map
A
2
The Easy StrollThe Easy Stroll2Map Map Tier:15 Modifiers:8 Corrupted"I'm going for a walk. I'll be back soon."
- Blonca's last words
Random corruptedtier 15 map with 8 modifiers
A
5
The Price of ProtectionThe Price of Protection5Elder Guardian Occupied Map Map Tier:14 to 16 Modifiers:8 CorruptedTo protect her mansion, she would cut a deal with anyone. Anything.
Something answered.
Random corruptedtier 14–16 map with 8 modifiers and occupied by an Elder Guardian
A
4
Boundless RealmsBoundless Realms4MapBoundless is the distance between where we start and where we start again.
A Dusty MemoryA Dusty Memory5Item Item Level:100 FracturedIn the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Map variants
Item
Map Tier
Map Level
Map Series
Arena MapArena MapMap Level: 82 Map Tier: 15 Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Necropolis
Arena MapArena MapMap Level: 77 Map Tier: 10 Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
10
77
Affliction
Arena MapArena MapMap Level: 68 Map Tier: 1 Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1
68
Ancestor
Arena MapArena MapMap Level: 78 Map Tier: 11 Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
11
78
Kalandra
Arena MapArena MapMap Level: 72 Map Tier: 5 Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Sentinel
Arena MapArena MapMap Level: 69 Map Tier: 2 Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Expedition
Arena MapArena MapMap Level: 69 Map Tier: 2 Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Ritual
Arena MapArena MapMap Level: 70 Map Tier: 3 Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Heist
Arena MapArena MapMap Level: 71 Map Tier: 4 Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Harvest
Arena MapArena MapMap Level: 70 Map Tier: 3 Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Delirium
Arena MapArena MapMap Level: 70 Map Tier: 3 Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Metamorph
Arena MapArena MapMap Level: 76 Map Tier: 9 Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Blight
Arena MapArena MapMap Level: 74 Map Tier: 7 Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
7
74
Legion
Arena MapArena MapMap Level: 78 Map Tier: 11 Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
11
78
Synthesis
Arena MapArena MapMap Level: 76 Map Tier: 9 Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
9
76
Betrayal
Arena MapArena MapMap Level: 76 Map Tier: 9 Guild Character: tTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
9
76
War for the Atlas
Arena MapArena MapMap Level: 75 Map Tier: 8 Guild Character: KTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
8
75
Atlas of Worlds
Shaped Arena MapShaped Arena MapMap Level: 80 Map Tier: 13 Guild Character: KTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
13
80
Atlas of Worlds
Arena MapArena MapMap Level: 71 Map Tier: 4 Guild Character: KTravel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
The Awakening
Unique versions
There are currently no unique items for this base item type.
The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
The following Maps have been removed from the Atlas: Arena, Arid Lake, Armoury, Barrows, Belfry, Bramble Valley, Cells, Chateau, Dig, Excavation, Fungal Hollow, Jungle Valley, Lava Chamber, Marshes, Mud Geyser, Park, Pen, Racecourse, Ramparts, Stagnation, Summit, Vault, Waste Pool, Waterways, and Wharf.
The following Maps have been added back to the Atlas: Alleyways, Arena, Barrows, Bog, Colonnade, Core, Crystal Ore, Desert, Factory, Foundry, Fungal Hollow, Lava Lake, Mud Geyser, Park, Pit, Ramparts, Reef, Residence, Sepulchre, Sunken City, Terrace, Tropical Island, Villa, and Wharf.
Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier. Unique maps have not moved or changed tiers.
Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier. Unique maps have not moved or changed tiers.
Atlas not shuffled, but has a new series of maps. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
Many map bosses have also shifted around. Some have been retired and replaced!
The Atlas will now be shuffled every league. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.